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Tital: Statistical data of amount of "head shots and "kills" in 10 minut

Hypothesis: The more skilled (advanced players ) will have a greater


players

Data Accumulated:
Trial Player

Amount of Headshots
1
2
3
4
5
6

2
4
3
2
2
6

7
8

5
9

9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30

10
1
7
5
2
11
14
10
17
14
17
12
12
16
15
19
20
21
22
25
30
29

31
32
33
34
35
36
37
38
39
40
41
42

25
17
36
38
40
29
27
30
33
32
38
39

head shots and "kills" in 10 minute video game Black Ops 2.

nced players ) will have a greater chance of achieving more "head shots and "total kill

Kills In One Game

Skill Level
9 Beginners
13 Beginners
13 Beginners
10 Beginners
14 Beginners
15 Beginners
15 Beginners
20 Beginners
20 Beginners
6 Beginners
20 Beginners
16 Beginners
6 Beginners
24 Beginners
39 Mediocre
34 Mediocre
35 Mediocre
35 Mediocre
34 Mediocre
40 Mediocre
34 Mediocre
37 Mediocre
35 Mediocre
29 Mediocre
31 Mediocre
35 Mediocre
43 Mediocre
32 Mediocre
43 Advanced
43 Advanced

52 Advanced
68 Advanced
45 Advanced
39 Advanced
49 Advanced
44 Advanced
39 Advanced
43 Advanced
39 Advanced
32 Advanced
35 Advanced
36 Advanced

ad shots and "total kills" in the games than that of lesser experienced

Beginners:
Head shots

Number (N)
Mean

1
1
1
2
2
2
3
4
4
5
5
5
6
7

total kills
6
10
16
6
9
14
13
13
19
15
20
24
17
20

14

14

14

ratio
0.17
0.10
0.06
0.33
0.22
0.14
0.23
0.31
0.21
0.33
0.25
0.21
0.35
0.35

0.26

Mode

1,2,5

6,13,20

Lower Q

Median

15

Upper Q

16

Standard Deviation

1.9889806324 5.4024821 0.093886

Total Number of Headshots p


25

20

15
Number of Headshoots
10

0
1

Game Number

Advanced were more likely to achieve greater number of hea

mediocres and beginners- as the average for both headshots

higher in the advanced- 43 (Adv Total K) versus 35 (Med Tota


13(Adv Head S) versus 9( Med Head S) and 3 (Beg Head S)

Frequency Table of Beginners


Head shotsFrequency Cumu.Freq
1
3

2
3
4
5
6
7

3
1
2
3
1
1

Bin

8-15
14

16
14
12
10
8
6
4
2
0

6
7
9
12
13
14

(10-15]
(15-20]
(20-25]

Frequency
14
0
0

1-7
8-15
16-21
1-7

# of Kills
(5-10]

16-21
0

14

1-7

0
8-15

0
16-21

*Note: Frequency distribution is much more concentrated

across lower quartile range of values- from the data as a who


and (5-20) in the total kills

~ Hence from this tabulation

in actuality get higher scores

This correlated with the hypo

Outliers will include 15 from t

Outliers may be due to huma

led him to achieve a score be

Tabled Data

Mediocre
Head
shots

Number (N)
Mean

total
kills
4
5
7
7
8
8
9
9
9
10
10
10
12
15

32
35
35
37
29
34
31
34
35
34
35
39
40
43

14

14

35

ratio
0.13
0.14
0.20
0.19
0.28
0.24
0.29
0.26
0.26
0.29
0.29
0.26
0.30
0.35

0.25

Mode

9,10

34, 35

Lower Q

30

Median

35

10

36

Upper Q
Standard Deviation

2.7506243 3.641187 0.06295747

f Headshots per Game


0.5
0.45
0.4
0.35
0.3

Beginners
Mediocre
Advanced

Ratio of Headshots

0.25
0.2
0.15
0.1
0.05
0

10

11

12

13

14

Game Number

ater number of headshots than that of

As seen from the g

for both headshots and total kills are significantly .

a player would ach

versus 35 (Med Total K) and 14 (Beg Total Kill)-

the data does corr

nd 3 (Beg Head S)

more signs of a hi

advanced players
the data does not

made that either a

concentration..etc
levels

Frequency Table of Med


Frequency

Cumu. Freq
3
3

4
4
3

Head shots

7
11
14

Bin

Frequency
4
10
0

1-7
8-15
16-21
1-7

8-15
4

Frequency
4

5
6
7
8
9
10
11
12
13
14
15

1
0
2
2
3
3
0
1
0
0
1

16-21
10

12
10

10
8
6
4

2
0
1-7

8-15

0
16-21

re concentrated

*Note: Frequency distribution is much

m the data as a whole- (1-5) of headshots

across median range of values -from

headshots and (30

rom this tabulation of the data (frequency distribution table) the pattern becomes cle

y get higher scores of both head shots and total kills as they are in the higher quartile

lated with the hypothesis perfectly.

ill include 15 from the Mediocre Frequency Table and 20 from the Advanced Frequenc

may be due to human error when taking readings or talling game scores, or based on t
achieve a score beyond the normal range

Advanced
Head shots total kills
6
35
8
32
8
39
9
49
11
44
11
45
13
39
13
43
14
36
14
43
15
43
17
39
17
68
20
52

Number (N)

14

14

Mean

13

43

ratio
0.17
0.25
0.21
0.18
0.25
0.24
0.33
0.30
0.39
0.33
0.35
0.44
0.25
0.38

0.29

Mode

43

8,11,12, 13,14,17

Lower Q

33

Median

13

43

Upper Q

14

45

Standard Deviation

0.08

Ratio of Headshots per Game


0.5
0.45
0.4
0.35

Beginners
Linear (Beginners )

0.3

hots

Mediocre

0.25

Linear (Mediocre)

0.2

Advanced
Linear (Advanced)

0.15
0.1
0.05
0
1

10

11

12

13

14

Game Numbeer

seen from the graph, the data of ratios doesnt nessecarily reflect how likely

layer would achieve more headshots than another. Even though in most instances,
data does correlate with the hypothesis ( that most advanced players will show

re signs of a higher scores than both beginners and mediocres), the values for the

vanced players are much less linear than that of the other gamers- suggesting that
data does not nessecarily parallel a cemented pattern- and a conclusion can be

de that either advanced players had some error in the game (due to lack of

ncentration..etc) or that other players (beginner and mediorcre) were luckier or more

uency Table of Mediorcre


Cumu. Freq
1

2
2
4
6
9
12
12
13
13
13
14

# of Kills

Frequency

Cumu. Freq

(25-30]

(30-35]

5
7
1

6
13
14

(35-40]
(40-45]

ibution is much more concentrated

of values -from the data as a whole- (7-10) of

adshots and (30-40) in the total kills

1-7
1
12

10

10
8
6
4
2

0
1-7

8-15

rn becomes clearer that the advanced players do

e higher quartile.

anced Frequency Table- There are no outliers in the Beginners frequency table

s, or based on the phycological concentration, adaptation or skill of the gamer that

Beginners
Linear (Beginners )
Mediocre
Linear (Mediocre)
Advanced
Linear (Advanced)

ect how likely

gh in most instances,
players will show

), the values for the

ers- suggesting that

conclusion can be

due to lack of

) were luckier or more learnsome in the lower

Frequency Table of Advanced


Head shots Frequency

Bin
1-7
8-15
16-21

6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Frequency
1
10
4

8-15

16-21
10

Cumu. Freq

1
0
2
1
0
2
0
2
2
1
0
2
0
0
1

1
1
3
4
4
6
6
8
10
11
11
13
13
13
14

10

4
1
1-7

8-15

16-21

*Note: Frequency distribution is much more concent

across higher quartile range of values (11-17) of hea

requency table

ill of the gamer that

# of Kills Frequency

(30-35]
(35-40]
(40-45]
(45-50]
(50-55]
(55-60]

Cumu. Freq

1
5
4
2
1
1

1
6
10
12
13
14

much more concentrated

values (11-17) of headshots and (35-50) in the total kills

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