Beruflich Dokumente
Kultur Dokumente
Data Accumulated:
Trial Player
Amount of Headshots
1
2
3
4
5
6
2
4
3
2
2
6
7
8
5
9
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
10
1
7
5
2
11
14
10
17
14
17
12
12
16
15
19
20
21
22
25
30
29
31
32
33
34
35
36
37
38
39
40
41
42
25
17
36
38
40
29
27
30
33
32
38
39
nced players ) will have a greater chance of achieving more "head shots and "total kill
Skill Level
9 Beginners
13 Beginners
13 Beginners
10 Beginners
14 Beginners
15 Beginners
15 Beginners
20 Beginners
20 Beginners
6 Beginners
20 Beginners
16 Beginners
6 Beginners
24 Beginners
39 Mediocre
34 Mediocre
35 Mediocre
35 Mediocre
34 Mediocre
40 Mediocre
34 Mediocre
37 Mediocre
35 Mediocre
29 Mediocre
31 Mediocre
35 Mediocre
43 Mediocre
32 Mediocre
43 Advanced
43 Advanced
52 Advanced
68 Advanced
45 Advanced
39 Advanced
49 Advanced
44 Advanced
39 Advanced
43 Advanced
39 Advanced
32 Advanced
35 Advanced
36 Advanced
ad shots and "total kills" in the games than that of lesser experienced
Beginners:
Head shots
Number (N)
Mean
1
1
1
2
2
2
3
4
4
5
5
5
6
7
total kills
6
10
16
6
9
14
13
13
19
15
20
24
17
20
14
14
14
ratio
0.17
0.10
0.06
0.33
0.22
0.14
0.23
0.31
0.21
0.33
0.25
0.21
0.35
0.35
0.26
Mode
1,2,5
6,13,20
Lower Q
Median
15
Upper Q
16
Standard Deviation
20
15
Number of Headshoots
10
0
1
Game Number
2
3
4
5
6
7
3
1
2
3
1
1
Bin
8-15
14
16
14
12
10
8
6
4
2
0
6
7
9
12
13
14
(10-15]
(15-20]
(20-25]
Frequency
14
0
0
1-7
8-15
16-21
1-7
# of Kills
(5-10]
16-21
0
14
1-7
0
8-15
0
16-21
Tabled Data
Mediocre
Head
shots
Number (N)
Mean
total
kills
4
5
7
7
8
8
9
9
9
10
10
10
12
15
32
35
35
37
29
34
31
34
35
34
35
39
40
43
14
14
35
ratio
0.13
0.14
0.20
0.19
0.28
0.24
0.29
0.26
0.26
0.29
0.29
0.26
0.30
0.35
0.25
Mode
9,10
34, 35
Lower Q
30
Median
35
10
36
Upper Q
Standard Deviation
Beginners
Mediocre
Advanced
Ratio of Headshots
0.25
0.2
0.15
0.1
0.05
0
10
11
12
13
14
Game Number
nd 3 (Beg Head S)
more signs of a hi
advanced players
the data does not
concentration..etc
levels
Cumu. Freq
3
3
4
4
3
Head shots
7
11
14
Bin
Frequency
4
10
0
1-7
8-15
16-21
1-7
8-15
4
Frequency
4
5
6
7
8
9
10
11
12
13
14
15
1
0
2
2
3
3
0
1
0
0
1
16-21
10
12
10
10
8
6
4
2
0
1-7
8-15
0
16-21
re concentrated
rom this tabulation of the data (frequency distribution table) the pattern becomes cle
y get higher scores of both head shots and total kills as they are in the higher quartile
ill include 15 from the Mediocre Frequency Table and 20 from the Advanced Frequenc
may be due to human error when taking readings or talling game scores, or based on t
achieve a score beyond the normal range
Advanced
Head shots total kills
6
35
8
32
8
39
9
49
11
44
11
45
13
39
13
43
14
36
14
43
15
43
17
39
17
68
20
52
Number (N)
14
14
Mean
13
43
ratio
0.17
0.25
0.21
0.18
0.25
0.24
0.33
0.30
0.39
0.33
0.35
0.44
0.25
0.38
0.29
Mode
43
8,11,12, 13,14,17
Lower Q
33
Median
13
43
Upper Q
14
45
Standard Deviation
0.08
Beginners
Linear (Beginners )
0.3
hots
Mediocre
0.25
Linear (Mediocre)
0.2
Advanced
Linear (Advanced)
0.15
0.1
0.05
0
1
10
11
12
13
14
Game Numbeer
seen from the graph, the data of ratios doesnt nessecarily reflect how likely
layer would achieve more headshots than another. Even though in most instances,
data does correlate with the hypothesis ( that most advanced players will show
re signs of a higher scores than both beginners and mediocres), the values for the
vanced players are much less linear than that of the other gamers- suggesting that
data does not nessecarily parallel a cemented pattern- and a conclusion can be
de that either advanced players had some error in the game (due to lack of
ncentration..etc) or that other players (beginner and mediorcre) were luckier or more
2
2
4
6
9
12
12
13
13
13
14
# of Kills
Frequency
Cumu. Freq
(25-30]
(30-35]
5
7
1
6
13
14
(35-40]
(40-45]
1-7
1
12
10
10
8
6
4
2
0
1-7
8-15
e higher quartile.
anced Frequency Table- There are no outliers in the Beginners frequency table
Beginners
Linear (Beginners )
Mediocre
Linear (Mediocre)
Advanced
Linear (Advanced)
gh in most instances,
players will show
conclusion can be
due to lack of
Bin
1-7
8-15
16-21
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Frequency
1
10
4
8-15
16-21
10
Cumu. Freq
1
0
2
1
0
2
0
2
2
1
0
2
0
0
1
1
1
3
4
4
6
6
8
10
11
11
13
13
13
14
10
4
1
1-7
8-15
16-21
requency table
# of Kills Frequency
(30-35]
(35-40]
(40-45]
(45-50]
(50-55]
(55-60]
Cumu. Freq
1
5
4
2
1
1
1
6
10
12
13
14