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Students will be able to identify addition and subtraction problems that require
a. Before the game begins, we will go over example problems to refresh their
memories.
b. This game will be played whole group. After each question, as a class we will
work through the problem and I will address common mistakes that I saw.
i. This game is an attention grabber, it provides extra practice with
addition and subtraction problems, it encourages students to participate
in teamwork, positive communication, and meaningful teacher-tostudent and peer-to-peer feedback. I was always a believer that
sometimes your peers can explain something to you better than your
teacher; therefore, allowing time for communication during this game
is important to me. With communication among team members,
confidence is also being built within each individual participating in
the game; when one can effectively explain a problem to others, it
boosts their confidence level.
3. After the Addition and Subtraction Review Jeopardy game, we will break up and go
into our Math small group instruction.
a. In small groups, students will be playing different addition and subtraction
games. The games are listed below.
i. Make it or Break it
1. For this game, students will be given chips and a bucket. Each
student will pull a card from the stack; this card will determine
which number they will start with. After each child has drawn a
card from the stack, they will begin the game. The children will
take turns trying to toss the chips into the bucket. If a student
makes the chip into the bucket, they will add the number on the
chip to the number on the card they drew. If a student tosses a
chip and misses the bucket, they will subtract the number on
the chip from the number on the card they drew. Students will
time themselves and after five minutes of trying to toss the
chips in the bucket, they will see who has the biggest number.
ii. I Have, Who Has
1. For this game, students will evenly distribute cards so that
everyone has the same amount. The person with the first card
(on the card, it will say: Start with Me!), will read: Who
has (the problem on their card)? and the person with the
answer to that persons problem will say: I have.(the
answer), Who has.(their problem). As students progress,
they will flip over the cards that they have already used. The
game will continue until no one has any more cards to read out.
a. These two games allow students to practice the concept
in a hands-on way that incorporates social interaction.
At the younger ages, students love activities that allow
them to do things. They feel more motivated to
participate. Students at this age also love to talk; so, the
fact that they can play and have that interaction is a plus
as well. Without them really thinking about it, they are
learning throughout the process.
iii. Store
1. For this activity, one student will be the store owner, one
student will be the banker, and the remaining students will be
the consumers. During this center, the consumer will draw
cards from a stack; these cards present different predicaments
in which they can visit store, loss money to the bank, and get
money from the bank. Students will have to use their addition
and subtraction skills to participate.
iv. Board Game created by teacher
1. This board game focuses on things that the students may be
interested in. Every student will start out with 30 tickets. As
students advance around the board, they will encounter things
such as: buys pencil for 7 tickets, finds 25 tickets at the park,
spends 15 tickets for ice cream, and etcetera. Students will
have to keep track of their amount of tickets by adding and
subtracting when necessary. At the end of the game, the
students with the most tickets will be the winner.
a. Just like the previous two games, these two games also
provides opportunities for students to practice the