Beruflich Dokumente
Kultur Dokumente
Dr.P.Rizwan Ahmed,MCA.,M.Sc.,M.A.,M.Phil.,Ph.D,
Head of the Department
Department of Computer Applications &
Post Graduate Department of Information Technology
Mazharul Uloom College, Ambur 635 802,
Tamil Nadu, INDIA.
Contents
Chapter -1
Introduction to Artificial Intelligence
1.1 Introduction
1.2 Foundation of Artificial Intelligence
1.3 History of Artificial Intelligence
1.4 What is Artificial Intelligence (AI)?
1.5 Other Definitions of AI
1.6 Understanding AI
1.7 Approaches to AI
1.7.1 Hard or Strong AI
1.7.2 Soft or Weak AI
1.7.3 Applied AI
1.7.4 Cognitive AI
1.8 General AI Goal
1.8.1 Engineering based AI Goal
1.8.2 Science based AI Goal
1.9 Practical Impact of AI
1.10 Typical AI problems
1.11 Applications of AI
1.11.1 Perception
1.11.1.1 Machine vision
1.11.1.2 Speech understanding
1.11.1.3 Touch (tactile or haptic) sensation
1.11.2 Robotics
1.11.3 Natural Language Processing
1.11.3.1 Natural language understanding
1.11.3.2 Natural language generation
1.11.3.3 Machine translation
1.11.4 Planning
1.11.5 Expert Systems
1.11.5.1 Benefits
1.11.6 Machine Learning
1.11.7 Theorem Proving
1.11.8 Symbolic Mathematics
1.11.9 Game Playing
1.12 AI Technique
1.12.1 Tic-Tac-Toe
1.12.1.1 The First Approach (simple)
1.12.1.2 The Second Approach
Problem Solving
Chapter 10
Natural Language Processing
10.1 Introduction
10.2 Natural Language Processing
10 3 Overview of linguistics
10.4 Grammars and languages
10.5 Basic parsing techniques
10.6 Applications of Natural Language Processing
Exercise
Review Questions
Chapter 11
Adversarial Search: Game Playing
11.1 Introduction
11.2 What is Game?
11.3 Definition: Game Playing
11.4 Characteristics of Game Playing
11.5 How to Play A Game in AI?
11.6 Minimax Search Procedure
11.7 Alpha - Beta Cutoffs
11.8 Additional Refinements
11.8.1 The Horizon Effect
11.9 Applications
Review Questions
Chapter 12
12.1 Introduction to Planning
12.2 What is a Plan?
12.3 What is Planning?
12.4 What does planning involve?
12.5 Blocks World Planning Examples
12.5.1 Why Use the Blocks world as an example?
12.6 Planning System Components
12.7 Goal Stack Planning
Planning
Chapter 13
Introduction to Machine Learning
13.1 Specific Instructional Objectives
13.2 Introduction
13.3 Training
13.4 Rote Learning
13.5 Learning Concepts
13.6 General-to-Specific Ordering
13.7 A Simple Learning Algorithm
13.8 Version Spaces
13.9 Candidate Elimination
13.10 Inductive Bias
13.11 Decision-Tree Induction
13.12 The Problem of Overfitting
13.13 The Nearest Neighbor Algorithm
13.14 Learning Neural Networks
13.15 Supervised Learning
13.16 Unsupervised Learning
13.17 Reinforcement Learning
Review Questions
Chapter 14
14.1 Introduction
14.2 Expert Systems
14.3 Architecture of an Expert System
14.4 Capabilities of the Expert Systems
14.5 Characteristics of the Expert Systems
14.6 Limitations of the Expert Systems
14.7 Applications of Expert Systems
Review Questions
Appendix A; Model Question Paper - I
Expert System