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1 O ...'&d7
14.ge1
14 . f6 1S.'&e2
.
1 S ...'&d7
1 5 ...'1Wd6? would be bad: 1 6.'1Wb5t '&c6 l 7.'1Wb4
'&d6 1 8.'1Wxb7+1 6.gac l
Steinitz brings his final reserves into the game; it
can be very useful to attack with all available forces!
1 6 ..!%ad 1 !? (Zaitsev) would also be very strong.
1 6 c6?
The immediate 1 6 ... f7! is correct, in order to bring
the knight to d5 more rapidly, e.g. 1 7.'1Wc4t lt.Jd5 is
fine for Black. The exchange sacrifice 1 7.'1Wxe7t?! is
not dangerous: l 7 ...'1Wxe7 1 8.xe7t xe7 1 9.xc7t
d6 20 ..!%xg7 ac8 2 l .g3 c7! (Kasparov)
Steinirz deve loped the principle: 'The player with
the advantage must attack!' White has brought
all his pieces into the game. If he now hesitates, his
opponent will also bring his reserves into play and the
initiative will disappear. So Steinirz sacrifices a pawn,
opens files and puts his opponent under pressure.
..
17.d5!! cxdS
1 7 ...f7 is objectively better:
(Kasparov)
1 8.dxc6 bxc6
1 8.lt.Jd4
This superb square is only a staging-post for
the knight, who is aiming ro ge t even closer to the
;:
opposing king!
1 8 ...c;t>f7 19.lDe6
The threat is now 20.!k7.
19. Jhc8
1 9 .. J:!ac8 is likewise met by 20.g4.
Nor is 1 9 ... ltJc6 any better; White wins wirh
20.lDc5 c8 2 l .h5t ( Kasparov).
.
20.'{9g4!
The attacking side cannot afford to waste rime! The
threat is mate in two moves.
20... g6 21.lDg5t c;t>es