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Kasparov gives the better defence:


l l .ixd5 ixd5 1 2.e l t f8t

1 O ...'&d7

1 1 .xd5! xdS 1 2.ltlxd5


1 2.ixe7 is not so good, because afte r 1 2 ... tt:\xe7
13.el 0-0 1 4.xe7? Black has the intermediate
move 1 4 ...xf3!=.

12 -Y'xdS 13.xe7 ltlxe7


.

14.ge1

A typical idea to prevent the opponent castling.

14 . f6 1S.'&e2
.

Later Zaitsev suggested another, even better, way to


pursue the attack with 1 5 .'1Wa4 t! and now:
a) Perhaps Black should surrender a pawn: 1 5 ...'1Wd7
1 6.'1Wb4 f7 ( 1 6 ... c6? 1 7.xe7t+-) 1 7.'1Wxb7 tt:\d5
b) 1 5 ... f7 l 6.tt:\e5t! fxe5 1 7.xe5 '&d6 1 8.'1Wc4t
f8 1 9.ae l tt:lg8 ( l 9 ... tt:\g6 20.f5t+-) 20.d5
'&c6 2 l .'&b4t f7 22.c5 '&d6 23.'1Wc4t [8
24.!hc7+- (Geller)

1 S ...'&d7
1 5 ...'1Wd6? would be bad: 1 6.'1Wb5t '&c6 l 7.'1Wb4
'&d6 1 8.'1Wxb7+1 6.gac l
Steinitz brings his final reserves into the game; it
can be very useful to attack with all available forces!
1 6 ..!%ad 1 !? (Zaitsev) would also be very strong.
1 6 c6?
The immediate 1 6 ... f7! is correct, in order to bring
the knight to d5 more rapidly, e.g. 1 7.'1Wc4t lt.Jd5 is
fine for Black. The exchange sacrifice 1 7.'1Wxe7t?! is
not dangerous: l 7 ...'1Wxe7 1 8.xe7t xe7 1 9.xc7t
d6 20 ..!%xg7 ac8 2 l .g3 c7! (Kasparov)
Steinirz deve loped the principle: 'The player with
the advantage must attack!' White has brought
all his pieces into the game. If he now hesitates, his
opponent will also bring his reserves into play and the
initiative will disappear. So Steinirz sacrifices a pawn,
opens files and puts his opponent under pressure.
..

17.d5!! cxdS
1 7 ...f7 is objectively better:
(Kasparov)

1 8.dxc6 bxc6

1 8.lt.Jd4
This superb square is only a staging-post for
the knight, who is aiming ro ge t even closer to the

;:

opposing king!
1 8 ...c;t>f7 19.lDe6
The threat is now 20.!k7.
19. Jhc8
1 9 .. J:!ac8 is likewise met by 20.g4.
Nor is 1 9 ... ltJc6 any better; White wins wirh
20.lDc5 c8 2 l .h5t ( Kasparov).
.

20.'{9g4!
The attacking side cannot afford to waste rime! The
threat is mate in two moves.
20... g6 21.lDg5t c;t>es

Steinitz now ends the game with a fantastic


combination.
22J'he7t! c;t>f8!
The most stubborn reply. I f 22 ...xe7, then
2 3.!l:xc8t E:xc8 24.xc8t is a simple win.
After 22 .. .'xe7 then 23.E:el t wins. (23.b4t! is
also good, but you can only win a game once! The
important rhing is to calculate your winning line
carefully.) 23 ... c;t>d6 24.b4t E:c5 (24... c;t>c6 25.E!cl#;
24 ... c;!(c7 25.tLle6t c;!(b8 26.f4t+- Steinitz) 25.E:e6t
'{9xe6 26.lLlxe6+23.E!f7t!
But not 23.xd7?? E:xcl t-+.
23...c;t>gs!
23 ...xf7 24.E:xc8t E:xc8 25 .xc8te8 26.lDxh7t
is hopeless.
24.E:g7t! c;t>hs!
Or 24 ... c;!(f8 2 5.lLlxh7t c;!(xg7 26.xd7t+-.
25.!hh7t!
After this move von Bardeleben simply left the
tournament hall! Steinitz demonstrated the following
forced variation for the benefit of the spectators:
2 5 ... c;!{g8 26.E:g7t! c;!(h8 27.h4t c;!{xg7 28.h7t
Wf8 29.h8t cJJe 7 30.g7t We8 3 l .g8t
We7 3 2.f7t c;!(d8 33.f8t e8 34.lLlf7t c;!(d7
35.d6#

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