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Carnal Knowledge for AD&D

Size and Capacity


The size and capacity of genitalia is determined on Table 2 below, modified by Con adjustment from table 1 below. For
each Size Category: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal and Titanic there are
3 stages of size and capacity: Lesser, Average and Greater. All beings begin in the lesser bracket for their Size
Category and shift up or down 1 step per point of modifier they gain from their Con.
A note about feminine capacity, women generally have 3 locations that capacity applies to oral, anal and vaginal. For
the sake of simplicity the capacity determined below applies to all 3, however vaginal capacity can stretch 4 steps
larger when accepting a well endowed male member. There is some pain in this resulting in a cumulative -2 per step
beyond the first (-1 if the partner is being gentle, -3 if being rough) for determining the occurrence of orgasm.
A females breast size is determined using modifiers based on Cha and Con. Cha is used since its a factor in beauty in
addition to mannerism. Unlike capacity the female bosom for Medium and smaller females begins at flat chested and
goes up from there 1 step per point of modifier. Females of Large size start at AA, Huge at A, Gargantuan at B,
Colossal at C and Titanic at D. The cup size and breast weight below are for a human/medium female, as the Size
increases the cup size & weight increase proportionately.
In all cases of size and capacity unless magic is used to alter it (or for some women constantly seeking largely endowed
males) the size is determined at character creation and doesnt change even if attributes that would affect it are
changed.
Table 1: Modifier
Con Mod Con
Mod Con
Mod
Cha Mod Cha
Mod Cha
Mod
1
-5
10-11 0
18-19 +4
1
0
10-11 +1
18-19 +3
2-3
-4
12-13 +1
20-21 +5
2-3
0
12-13 +2
20-21 +4
4-5
-3
14-15 +2
22-23 +6
4-5
0
14-15 +2
22-23 +4
6-7
-2
16-17 +3
24-25 +7
6-7
0
16-17 +3
24-25 +5
8-9
-1
8-9
+1
Table 2: Size and Capacity
Genitals
Inches Genitals
Inches
Breast
Cup (in inches) Weight (in lbs)
Fine
Large
Flat Chested 0
0
Lesser
.24
Lesser
10
AA
3.83
.95 ea
Average
.3
Average
12
A
4.16
1.2 ea
Greater
.375
Greater
15
B
4.5
1.5 ea
Diminutive
Huge
C
4.83
1.9 ea
Lesser
.6
Lesser
19
D
5.16
2.4 ea
Average
.75
Average
2 feet
DD
5.5
2.9 ea
Greater
.94
Greater
2.5 feet
E
5.83
3.3 ea
Tiny
Gargantuan
F
6.16
4 ea
Lesser
1.19
Lesser
3 feet
FF
6.5
4.6 ea
Average
1.5
Average
4 feet
G
6.83
5.5 ea
Greater
1.89
Greater
5 feet
GG
7.16
6.2 ea
Small
Colossal
H
7.5
7.3 ea
Lesser
2.38
Lesser
6.3 feet
HH
7.83
8.2 ea
Average
3
Average
8 feet
J
8.16
9.3 ea
Greater
3.75
Greater
10 feet
JJ
8.5
11 ea
Medium
Titanic
K
8.83
12 ea
Lesser
4.5
Lesser
12.5 feet
Average
6
Average
16 feet
Greater
8
Greater
20 feet

The Basics
There are 3 steps to any sexual experience: Arousal, Intercourse and Orgasm
1: Getting your partner aroused.
The following proficiencies can be used to help with getting someone aroused.
Dancing, Singing, Persuasion and Acting
Of course a character's Cha can always be used directly, trying to arouse someone with mere presence alone.
2: The Wild Thing (aka Intercourse, bumping uglies, the horizontal mambo, doing the deed, aka SEX)
A character can last a number of minutes equal to his/her Con modified by the following:
Table 3
Dex Mod Str
Mod Cha Mod
1-2
-6
1-2
-6
1-2
-6
3-5
-4
3-5
-4
3-5
-4
6-8
-2
6-8
-2
6-8
-2
9-12 0
9-12 0
9-12 0
13-15 +2
13-15 +2
13-15 +2
16-18 +4
16-18 +4
16-18 +4
19-20 +6
19-20 +6
19-20 +6
21-22 +8
21-22 +8
21-22 +8
23-24 +10 23-24 +10 23-24 +10
25
+12 25
+12 25
+12
A character must make a Con check at the beginning of intercourse failure indicates a lack of interest and the arousal
phase must be gone through again. After the first run of minutes has passed the character can make a Con check for
each minute desired to continue. Con is modified from the above table with a cumulative -1 per additional minute.
3: Orgasm
At any moment after the initial time limit has expired (assuming the Con check is successful) and for every additional
minute thereafter (again with successful Con checks) Males roll 1D6 and Females roll 1D10 on the result of a 1 orgasm
occurs, for females roll again if a second 1 is rolled this indicates multiple orgasms keep rolling until no more 1s are
rolled (each 1 is an orgasm). The Result of Sex table below can be used in place of this rule for a quickie method of
determining performance.
Sexual Oriented Skills
Unlike normal non-weapon proficiencies, sexual proficiencies are a 3rd area of skill knowledge a character has.
Characters start off with the following base number of Sexual Proficiencies. Unlike normal NWPs this skill area not
only increases with level but also with knowing more partners (ie the more active a person is the more they know).
Group
Sex
+/level or # of partners
Group
Sex
+/level or # of partners
Warrior 4
1/3
Rogue
4
1/3
Mage
2
1/3
Monk
1
1/3
Priest
2 or 4 1/3
Psionicist 3
1/3
Proficiency List
Sexual
Slot Cost Ability Modifier
Sexual Prowess
0
Cha Rea Special: Instead of using the attribute number use Cha Reaction modifier
to determine base proficiency, this goes up +1 per extra slot dedicated to
this skill and +1 per 3 partners known.
Sexual
Slot Cost Modifier
Adaptive Lover *
1
Requires: Rank 8 Sexual Prowess, Easy to Read, Intuitive Lover & Species Focus.
Select a specific creature type (Demihuman, Humanoid, Fey, Magical
Beast, etc.) you are familiar with creatures of this type and suffer no
penalties when engaging in sex with them.
Anal Sex Focus *
1
Requires: Rank 3 Sexual Prowess & Intuitive Lover. Gain a +1 to Sexual Prowess
when engaging in Anal sex.

Sexual
Bondage Focus
Coordinated Lover *
Creative Lover
Delay Orgasm
Dexterous Lover
Disease Resistant
Easy to Read
Enduring Lover *
Everywhere at Once

Forceful Lover
Greedy Lover
Instant Withdrawal
Intense Lover

Intuitive Lover
Inventive Lover
Masochism
Masturbation Focus *

Slot Cost Modifier


1
Requires: Rank 5 Sexual Prowess, Intuitive Lover, Dexterous Lover & Toy Focus.
Gain a +1 to Sexual Prowess when engaging in bondage and gain a +2 to
Rope Use when restraining someone.
1
Requires: Rank 5 Sexual Prowess, Dexterous Lover & Intuitive Lover. Each time
this skill is taken the character may add 1 additional partner they can
pleasure simultaneously.
1
Requires: Rank 1 Sexual Prowess & Int 12+. Allows you to use Int instead of Cha
for Sexual Prowess when being sexually creative for your lover.
1
Requires: Rank 5 Sexual Prowess, Intuitive Lover, & Con 12+. When an orgasm is
checked for make a Sexual Prowess roll with up to a -5 penalty to add the
same number to the roll to prolong the act of sex.
1
Requires: Rank 1 Sexual Prowess & Dex 12+. Allows Dex to replace Cha for
Sexual Prowess in any situation where full freedom of movement is
possible.
1
Requires: Rank 4 Sexual Prowess & Con 14+. Gives a +2 to save vs. STDs. This
stacks up to 3 times giving a +6 total to save.
1
Requires: Rank 2 Sexual Prowess & Cha 12+. Provide a +1 bonus to your partners
Sexual Prowess checks due to a communicative nature.
1
Requires: Rank 2 Sexual Prowess & Con 12+. Gain a +2 to Con checks when
determining base duration and prolonging intercourse.
1
Requires: Rank 12 Sexual Prowess, Dexterous Lover, Masturbation Focus, Oral Sex
Focus, Anal Sex Focus, Position Focus, Toy Focus, Wild Lover, Sexual
Combination & Dex 16+. Once per day an attempt to use all known
sexual skills at once on the partner may be attempted. This requires a Dex
Check at Dex score, if successful add +15 to Sexual Prowess skill.
1
Requires: Rank 5 Sexual Prowess, Powerful Lover & Str 14+. When using Str in
place of Cha you may add your damage adjustment to your Sexual
Prowess skill.
1
Requires: Rank 4 Sexual Prowess & Easy to Read. Take up to a -5 penalty on your
Sexual Prowess skill and give it as a bonus to your partners Sexual
Prowess skill.
1
Requires: Rank 5 Sexual Prowess, Dexterous Lover & Dex 14+. On a successful
check when using the withdrawal method of prevention increase the
chance from 50% to 75% effective.
1
Requires: Rank 8 Sexual Prowess & Stunning Lover. Once per sexual encounter
when doing the deed with your partner if you can make your Sexual
Prowess check by 10 or more you may force them to have an instant
orgasm.
1
Requires: Rank 1 Sexual Prowess & Wis 12+. Allows the using of Wis in place of
Cha when using Sexual Prowess.
1
Requires: Rank 5 Sexual Prowess, Creative Lover & Int 14+. When using Int for
Sexual Prowess add the bonus proficiency slots as well.
1
Requires: Rank 2 Sexual Prowess & Must have a noted enjoyment of receiving
minor pain. Whenever you take minor damage (1D4 or less) during sex,
your partner adds the damage as a bonus to their Sexual Prowess skill.
1
Requires: Rank 3 Sexual Prowess & Dexterous Lover. When you can stroke, fondle,
caress or otherwise pleasure a partner with an agile part of your body
(such as your hands) you gain a +1 to Sexual Prowess checks.

Sexual
Maw Stuffing *

Muscular Control *

Oral Sex Focus *


Orifice Stuffing *

Overwhelming Force

Position Focus *

Powerful Lover
Quick Recovery

Slot Cost Modifier


1
Requires: Rank 5 Sexual Prowess, Dexterous Lover, Masturbation Focus & Oral
Sex Focus. Allows for relaxing of mouth and throat muscles more
providing a 1 step capacity increase for the mouth each time this is taken.
This can stack up to 7 times, however under no circumstances, without
magical aid, can a being swallow a member that is physically larger than
they are.
1
Requires: Rank 5 Sexual Prowess, Powerful Lover & Intuitive Lover. When being
penetrated you can contract internal muscles at will, intensifying your
partners sensations. You gain a +1 Sexual Prowess each time this is
taken when being penetrated.
1
Requires: Rank 3 Sexual Prowess & Dexterous Lover. When performing oral sex
gain a +1 Sexual Prowess each time this is taken.
1
Requires: Rank 6 Sexual Prowess, Dexterous Lover & Wild Lover. You can relax
the muscles of your vagina, anus or other applicable non-bony (ie not
mouth) orifice providing a 1 step capacity increase each time this is
taken. This can stack up to 7 times, however under no circumstances
(without magical aid) can a being accept a member that is physically
larger than they are.
1
Requires: Rank 12 Sexual Prowess, Powerful Lover, Forceful Lover & Stunning
Pleasure. Your sexual technique is so physically intense that you can
drive your partner to uncontrollable heights of pleasure. Once per
encounter you may make a Str check at penalty. If successful cause
instant multiple orgasms minimum equal to 1+ the amount the check
made it by (if partner is female) or instantly cause your partner to
completely empty the back stock (if your partner is male). If failed no
noticeable effect occurs unless a Nat 20 is rolled then the partner takes
your Str damage bonus as damage.
1
Requires: Rank 3 Sexual Prowess & Dexterous. Select a specific sexual position
(missionary, doggy, cowgirl, reverse cowgirl, 69, etc.) when in the
selected position gain a +1 Sexual Prowess. This can stack 1 of 2 ways
either learning a new position or increasing the bonus for a known
position.
1
Requires: Rank 1 Sexual Prowess & Str 12+. You may use Str instead of Cha for
Sexual Prowess checks where you can use your muscles on your partner.
1
Requires: Rank 4 Sexual Prowess, Con 12+ & Male. You can recover from an
orgasm sooner than most men. You are not considered fatigued after
orgasm. Recovery time is based on your base level of Sexual Prowess
Level Recovery Time
1-5
Normal 2D6 minutes
6-10
5 minutes
11-15 4 minutes
16-20 3 minutes
21-25 2 minutes
26-30 1 minute
31-35 30 seconds
36+
No recovery time, instantly ready to go.

Sexual
Responsive

Slot Cost Modifier


1
Requires: Rank 6 Sexual Prowess, Intuitive Lover & Spiritual Lover. When using
Wis in place of Cha for Sexual Prowess gain your Wis save vs. Spell as
an insight bonus to your Sexual Prowess.
Sadism
1
Requires: Rank 3 Sexual Prowess & Must have a noted enjoyment of inflicting
pain. When you inflict minor damage (1D4 or less) during sex, your
partner adds the damage to his or her Sexual Prowess check.
Selfless Lover
1
Requires: Rank 4 Sexual Prowess & Intuitive Lover. You may take up to a -5
penalty on your Sexual Prowess skill and give your partner the same as a
bonus to their Sexual Prowess skill.
Sexual Combination
1
Requires: Rank 8 Sexual Prowess, Dexterous Lover, Wild Lover, 2 or more of the
following: Anal Sex Focus, Masturbation Focus, Oral Sex Focus, Position
Focus & Toy Focus. Once per day you may attempt to use 2 separate
techniques on your partner at once. Make a Dex check with a -4 penalty
if success +10 Sexual Prowess if failed -5 Sexual Prowess.
Sexual Expertise
1
Requires: Rank 4 Sexual Prowess, Creative Lover & Int 14+. When making a
Sexual Prowess check you may take up to a -5 penalty to give the same to
your partner in an effort to achieve orgasm.
Smooth Lover
1
Requires: Rank 5 Sexual Prowess, Easy to Read & Cha 14+. While using Cha for
your Sexual Prowess stat you may increase it by 50% of the Reaction
modifier.
Species Focus *
1
Requires: Rank 4 Sexual Prowess & Must have had sex with a member of the
chosen species. Select a species, you suffer no penalties to sex with that
particular species due to different species type and instead gain a +2
bonus to Sexual Prowess when having sex with a member of that species.
Spiritual Lover
1
Requires: Rank 5 Sexual Prowess, Intuitive Lover & Wis 14+. When using Wis for
Sexual Prowess you may add you magical save adjustment to your
Sexual Prowess skill.
Stunning Pleasure
1
Requires: Rank 6 Sexual Prowess, Powerful Lover & Forceful Lover. If using the
Powerful Lover skill and your Str provides greater than a +3 damage
bonus your partner must make a save vs. paralysis at the moment of
orgasm or be stunned (in a good way) for a full minute before recovery
can begin.
Talk Dirty
1
Requires: Rank 1 Sexual Prowess, Persuasion & Cha 12+. You gain a +2 to
Persuasion checks when attempting to arouse your partner.
Tantric Lore
1
Requires: Rank 8 Sexual Prowess, Intuitive Lover, Spiritual Lover & Enduring
Lover. Gain a +4 to resist getting aroused you may choose to apply or
ignore this bonus.
Teasing Lover
1
Requires: Rank 6 Sexual Prowess, Creative Lover & Sexual Expertise. You are able
to keep your partner at the edge of orgasm without actually achieving
orgasm. If your Sexual Prowess check is made by a 15+ point margin you
may choose if your partner achieves orgasm or not.
Toy Focus *
1
Requires: Rank 3 Sexual Prowess & Dexterous Lover. Whenever using a sexual aid
(such as a dildo) you gain a +1 to Sexual Prowess checks.
Wild Lover
1
Requires: Rank 5 Sexual Prowess, Dexterous Lover & Dex 14+. When using Dex
for Sexual Prowess you may add the AC defense adjustment as a bonus to
Sexual Prowess.
* These skills can be taken multiple times for increased effect.
When having sex with or without orgasm only 1 roll on Sexual Prowess is made to determine the overall effectiveness
of the sexual act. The higher the Sexual Prowess skill is the better the overall experience is even if orgasm could not

be achieved (due to bad dice rolls for example). The actual determination of the experience is determined by the
difference in the roll on 1D20 vs. the actual level of skill. No matter the difference the following master rules apply:
A NATURAL 1 is considered to be the absolute best experience that can be had.
NOTE 1: A character that is blessed with a reputation for rolling the Nat 1, has rolled a Nat 1 with 5 or more partners
spanning at least 2 species in addition to their own native species, will draw the attention of a random deity of love.
Once this number has risen to 10 or more partners over 4 species in addition native species a love deity WILL abduct
the character to put them to the test. If the character then manages to roll a Nat 1 with the deity at least once over
the course of time being tested, the deity will then bestow the blessing Gods Gift upon that character. With this
blessing the character never need again roll to satisfy their partner, simply choose the desired result and that is what
will be.
NOTE 2: Also if a character rolls a Nat 1 5 or more times with the same partner, that partner perceives them as being
Gods Gift and will forever more be faithful and 100% loyal unto death to the character. Keep in mind that if treated
poorly or actively placed in life and death situations repeatedly by the character WITHOUT the benefit of the
occasional romp in the hay, at least once for each L & D situation deliberately placed into within 1 week of the
situation, the loyalty will slowly reduce (2% per week) until the effect has worn off (loyalty reaches 0%). This
happens even without the L & D situation, simply being apart for extended periods of time will generate a loss of
loyalty (2% per month) but this loss is halted and reversed with 1 or 2 passion filled nights.
A NATURAL 20 is considered to be the absolute worst experience that can be had. While multiple Nat 20s will not
garner the attention of a love deity it may cause the character to become avoided or even hated by the preferred
gender of partner within a specific region.
NOTE 1: If a series of Nat 1s lead to being the concubine of a love deity and then a Nat 20 is rolled with the deity the
testing ends immediately and the deity will curse the character. Whenever the character attempts to have sex with
someone other than themselves there will always be a significant other associated with their selected partner (unless it
is their own spouse) that barges in at the most inopportune time and throws the character a beating. No lasting
physical damage is sustained just bruised and bloodied and potentially some public humiliation. This will last for
1D12 months after which the character is released from the curse and must begin building their reputation again.
Result of Sexual Encounter
Difference
Performance
0-5
Disappointing: You failed to satisfy and generally left the partner wanting more. -1 Reaction from the
partner for the next 1D4 days.
6-10
Routine: All involved achieved satisfaction but it was nothing remarkable.
11-15
Enjoyable: You exhibited a bit more flair then the standard lover. +1 Reaction from the partner for the
next 1D4 days.
16-20
Great Experience: Multiple orgasms were definitely involved in the evening and you made an
impression on all but the most jaded of lovers. With time you may develop a local reputation as a lover
of some skill. +2 Reaction from the partner for the next 1D4 days.
21-25
Memorable: Even the most jaded of lovers would be impressed. With time you may develop a regional
reputation as a lover of noticeable skill. +3 Reaction from the partner for the next 2D4 days.
26-30
Extraordinary: You may just be the best lover your partner has ever had. With time you may develop a
national reputation as a lover of great skill. +4 Reaction from the partner for the next 1D4 weeks.
31-40
Religious Experience: Things were done in the bedroom that are the stuff of legends. The deities of lust
would be proud of you. In time you may even draw their notice and be whisked away to visit them.
+5 Reaction from the partner for the next 2D4 weeks.
41+
WOW: This is the equivalent of rolling a Nat 1 above.

Inter-Species Fertility
In the AD&D setting nearly everything can crossbreed with nearly everything else, there are a few notes to mention on
this however before we can continue on to pregnancy.
There are 4 stages or Relationships when selecting a partner for child bearing.
Identical: Same species this includes subraces, human/human, Elf/Elf, Halfling/Halfling, etc. In these pairings if there
are any offspring they will always be of the same race as the parents unless some form of intervention occurs.
Similar: Nearly the same species, Human/Demihuman, Human/Deity. In these pairing if there are any offspring it will
be a half-breed or a demigod in the latter example. Interestingly in Human/Halfling pairings the offspring will
follow the lineage of the mother.
Related: Some part is common, Human/Humanoid, Centaur/Horse, Minotaur/Cow, etc. If pregnancy occurs, which is
uncommon, there is a 50/50 chance the offspring will take after one of the parents. In some cases such as
Human/Centaur if the mother is Human and the child is Centaur the mother WILL need help delivering the
child or one of them, possibly both, WILL die in the birthing.
Different: Nothing is common, Human/Horse, Centaur/Dragon, Drow/Umberhulk. Without intervention of some kind,
usually magical or deific, there will be NO pregnancy.
Conception: What are the Odds?
For starters it must be determined if all parties involved are even fertile, if the answer is yes for all then pregnancy will
occur. The base chance for fertility and length of pregnancy in months is determined on Table 4 below modified by
Con adjustments from Table 5 below. Males are fertile/infertile for life females must roll each time intercourse is had
to determine fertility.
Some races lay eggs instead of bearing live young like the Aarakocra and Lizard Men. For these races the length of
pregnancy listed is how long before they lay the eggs this time must pass again before the eggs begin to hatch.
Table 4
Race
Base Chance Pregnancy
Race
Base Chance Pregnancy
Dwarf *
5%
31
Goblin ^
6%
4
Dwarf, Mountain * 5 %
36
Hobgoblin +
7%
5
Elf, Aquatic *
12 %
38
Kobold +
14 %
9
Elf, Drow *
10 %
32
Lizard Man ++
13 %
9
Elf, Gray *
20 %
64
Minotaur **
25 %
17
Elf, High *
16 %
51
Mongrelman /
4%
3
Elf, Wood *
14 %
43
Ogre **
13 %
9
Gnome *
8%
24
Half-Ogre **
13 %
9
Half-Elf
33 %
10
Ogre Mage *
22 %
15
Halfling +/Kender 20 %
14
Orc +
5%
3
Human
13 %
9
Half-Orc
8%
6
Aarakocra ++
7%
5
Pixie
40 %
28
Alaghi
12 %
8
Satyr
20 %
14
Beastman
10 %
7
Saurian, Bladeback 21 %
15
Bugbear
9%
6
Saurian, Finhead
20 %
14
Bullywug ++
8%
6
Saurian, Flyer
19 %
13
Centaur **
12 %
8
Saurian, Hornhead
23 %
16
Fremlin
19 %
13
Swanmay
13 %
9
Firbolg, G. Kin
5%
34
Wemic **
11 %
8
Voadkyn, G. Kin 4 %
31
Dracon **
19 %
13
Gnoll +
4%
3
Giff *
7%
5
Gnoll, Flind
6%
4
Grommam
13 %
9

Table 5
Con Modifier
1-2
-4 %
3-5
-2 %
6-8
+0 %

Con
9-10
11-12
13-15

Modifier
+4 %
+8 %
+12 %

Con
16-18
19-20
21-22

Modifier Con Modifier


+16 %
23-24 +28 %
+20 %
25
+32 %
+24 %

Twins or Better
Multiple births are a fact of life. Table 6 gives the % chance of having multiple offspring. This is modified as follows:
Look at Table 4 above for races with markers next to their names.
* These races take their length of pregnancy as a penalty to the % for number of children born.
** These races find reproduction difficult for various reasons and so NEVER have more than 1 child at a time.
/ This race is only fertile with other members of the same race.
+ These races are prolific and add their length of pregnancy as a bonus to the % for number of children born.
++ These races lay eggs so combine the length with the fertility % to get the bonus to the % for children born.
^ Goblins are constantly mating when not fighting so they combine the length with the fertility % to get the bonus to
the % for children born.
Table 6
%
Number of Offspring %
Number of Offspring %
Number of Offspring
01-60
1
77
1+1D6
89
6+1D4
61-62
1D2
78
2+1D6
90
7+1D3
63
1+1D2
79
3+1D4
91
8+1D2
64-65
1D3
80
4+1D4
92
1D12
66
1+1D3
81
5+1D3
93
1+1D10
67-68
1D4
82
6+1D2
94
2+1D10
69
1+1D4
83
1D10
95
3+1D8
70
2+1D4
84
1+1D8
96
4+1D8
71-72
1D6
85
2+1D8
97
5+1D6
73
3+1D3
86
3+1D6
98
7+1D4
74
4+1D2
87
4+1D6
99
8+1D4
75-76
1D8
88
5+1D5
00
9+1D3
The larger the number of children the more likely to have complications during the pregnancy. For each child beyond
the 1st there is a cumulative 1% chance of having complications. More on birth and complications below.
Stages of Pregnancy
There are 9 stages of pregnancy. Take the length of pregnancy from Table 4 above and divide by 9 to determine how
long each stage is. Each stage has its own effects on the mother, Elves have nice and comfortable pregnancies and
therefore dont suffer certain effects.
Stage 1

55% chance for mood swing

20% chance for morning sickness

Lower Con by 1 due to increased fatigue


Stage 2
65% chance for mood swing
25% chance for morning sickness
Lower Con by an additional -1, increased fatigue
Increase in urine output

Stage 3
75% chance for mood swing
30% chance for morning sickness
Danger during spell casting
Increase in urine output
Stage 4
45% chance for mood swing
10% chance for morning sickness
Noticeable weight gain
Food Cravings: Friends may be sent on wild treks to find exotic food to curb these cravings
Lower Dex by 1 due to loss of agility
-5% to thief skills of Climb and Move Silently
+5% to spell failure due to discomfort, Note: Spell casting is still hazardous.
Stage 5
35% chance for mood swing
5% chance for morning sickness
Weight gain
Food Cravings
Lower Dex an additional -1
Climb and Move Silently have an additional -5%
+1D6% chance of spell failure, hazard remains
Stage 6
25% chance for mood swing
Weight gain, Adjustments to armor is likely and probably expensive.
Food Cravings
Lower Dex an additional -1
Climb and Move Silently have an additional -1D10%
+1D6% chance of spell failure, hazard remains
Stage 7
35% chance for mood swing
Check for backache
Lower Dex by an additional -1
Speed is cut in , MUST rest x3 the normal amount of times
+1D6+6% chance of spell failure, hazard remains
Stage 8
45% chance for mood swing
Check for backache
Lower Dex an additional -1
Speed and Rest requirements are as for Stage 7
+2D6+3% chance of spell failure, hazard remains
Stage 9
55% chance for mood swing
Check for backache
Lower Dex an additional -1
Speed and Rest requirements are as for Stage 7
+3D6+2% chance of spell failure, hazard remains
Develop Nesting habits

Effects
Backache
To check for this effect roll %: there is a 50% - (Str + Con) +5% for every previous stage of backache.
Backache lasts for 2D4 days, the woman will be in great pain and should get rest and not perform strenuous activity. If
such activity is engaged in she loses 2 HP per Turn (this simulates the agony she is in and recovers with complete rest).
Elves DO NOT suffer this effect until the last 3 stages of pregnancy.
Mood Swing
Females roll 1D6 every 8 hours they are awake, re-roll if a situation is unusually stressful. The female may re-roll once
per day based on contact with others (friends and family trying to help her feel better, etc.).
If a 6 is rolled roll again a 1 indicates obsessive behavior. While Elves suffer mood swings they NEVER suffer the
obsessive result.
Table 7
Roll Mood
1
Happy, Cheerful, Optimistic, Helpful, Friendly
2
Self Pity, Unhelpful, Brooding, Pessimistic
3
Pissed Off, Vengeful, Cruel
4
Depressed, Sullen, Feeling Inadequate
5
Depressed, Brooding Pessimistic
6
Restless, Impatient, Takes Control, Urge to get on with things
This can test a players ability to role-play to a maximum.
Morning Sickness
Roll % on Table 8 to get the level of sickness, if sickness continues from a previous stage no roll is needed.
Mild: 1D2 hours of nausea each day.
Moderate: 1D4 hours of sickness followed by 1D2 hours of nausea each day.
Chronic: 2D4 hours of sickness followed by 1D4 hours of nausea each day.
Table 8
Roll
Level
Duration
01-60 None
N/A
61-80 Mild
3 stages
81-98 Moderate 5 stages
99-00 Chronic
9 stages
Elves always suffer the next lowest result of what is rolled and NEVER suffer the Chronic condition.
Nausea
A character suffers nausea if a Con check fails, this lasts for 1D2 hours. Elves do not suffer nausea from failed Con
checks though they still suffer it from the stages of Morning Sickness above as detailed.
Nausea has the following effects: +5% chance of spell failure for the duration, -1 Dex and Str for the duration

Dangerous Effects on a Unborn Child


Spell Casting
A pregnant mage or cleric can cause weird things to happen if they cast spells after the 2nd stage of pregnancy. Since
magic is the ability to shape, control, harness and utilize natural forces that infuse everything including the character
channeling this energy can influence an unborn childs development.
Every time a spell is cast after stage 2 there is a cumulative % equal to the spells level that an effect has occurred.
Psionics
A psionicist shapes, controls, harnesses and utilizes natural forces that infuse their own body. The essence of a
psionicist is mind and body. Since the unborn is in the body any psychic power that is manifested can greatly affect
the child.
For every point of PSP used after stage 2 there is a cumulative % equal to the PSPs used that an effect has occurred.
Extraplanar Travel
Each time travel to another plane happens after stage 2 there is a cumulative chance that an effect has occurred.
Elemental planes give a 5%
Ethereal gives a 25%
Astral gives a 50%
Outer planes give a 2% per step of alignment difference. The alignments are as follows:
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
So a LG character going into a CE plane would suffer a 16% chance for an effect on the unborn child.
Level Draining
Every time a pregnant woman loses a level for whatever reason after the 2nd stage there is a cumulative chance equal to
the number of levels drained x10 that an effect has occurred.
Magical Aging
If any aging effect is inflicted upon the pregnant woman, the aging is split 50/50 between the mother and the child.
This, of course, may cause immediate labor and birth of the child. Due to the increased development rate the child
must make a System Shock roll using the mothers Con, failure indicates an effect occurs.
Roll on Tables 9-11 below when determining the types of effects that have occurred to the unborn child.

Table 9: Type of Effect


Roll Type
01-40 Positive, roll on Table 10
41-00 Negative, roll on Table 11
Table 10: Positive Effects (Roll 1D10)
Roll Effect
1
Born with Infravision 60 or +20 if race has it naturally
2
Born with a +1 save vs. Paralyzation, Poison & Death Magic
3
Born with a +1 save vs. Rod, Staff & Wand
4
Born with a +1 save vs. Petrification & Polymorph
5
Born with a +1 save vs. Breath Weapons
6
Born with a +1 save vs. Spells
7
Born with 10D10 -5% Magic Resistance
8
Born with natural regeneration of 1/1 turn
9
Born with a natural ability to Turn 1 HD worth of undead.
10
Born with a psionic wild talent if the effect was caused from psionics, a natural spell-like ability if the effect
was caused by magic, or a +1 to a random attribute otherwise.
These effects stack up to 6 times though Magic Resistance maxes out at 98% unless the child is a Demigod in which
case it can go to 100%.
Table 11: Negative Effects (roll 1D12)
Roll Effect
1
Born with a -1 save vs. Paralyzation, Poison & Death Magic *
2
Born with a -1 save vs. Rod, Staff & Wand *
3
Born with a -1 save vs. Petrification & Polymorph *
4
Born with a -1 save vs. Breath Weapons *
5
Born with a -1 save vs. Spells *
6
Born with a demonic feature selected by the DM. *
7
Skin is a different color from the parents. DM decides on the color.
8
Childs eyes are unusual roll 1D6: 1) Huge and protruding, 2) Small and stalked like a crab, 3) Large and
turreted like a chameleon, 4) Appears normal but the child has 1D4 additional eyes, 5) Multifaceted like an
insect, 6) Has no eyes (empty eye sockets) but can see normally.
9
Childs eyes are an unusual color roll 1D6: 1) Solid Black, 2) Blank White, 3) Glowing Red, 4) Glowing
Venomous Green, 5) Putrid Pink, 6) Opalescent
10
The head is adorned with unusual outgrowths roll 1D4: 1) Antlers like a small deer (1D2 damage),
2) Horns
like a small bull (1D3 damage), 3) Single horn like a small unicorn (not magical, 1D4 damage) 4) Curved horns
like a ram (1D4 damage)
11
The child has a tail roll 1D4: 1) Short useless nonfunctioning, 2) Long and prehensile has Str equal to the
character, 3) Long and segmented ending in a non-poisonous stinger (1D4 damage), 4) Long and whip-like
(1D2 damage).
12
Frailty, -1 to a random attribute.*
* May stack up to 6 times.

When Does the Stork Come?


During the last quarter of the 9th stage the child can be born. The mother needs to make a Con check each day using her
reduced Con number, if the check fails labor has begun. In all cases no pregnancy will last more than 2 weeks beyond
the listed timeframe.
Miscarriage
When a character suffers over 50% total HP in damage there is a chance to have a miscarriage.
Stages 1-3: 50% the woman has 1D4 hours to get a Heal spell or Limited Wish cast on her
Stages 4-6: 25% the woman has 3D4 hours to get a Cure Critical Wounds or Heal spell cast on her to save the child.
Stages 7-9: Instead of miscarriage there is a 50% chance for premature birth. Once premature birth begins only a
Limited Wish or Wish can return the pregnancy to its natural cycle.
Labor & Birth
When a woman has her first child she will be in labor for 4D6 hours all subsequent labors will be 1D12 hours, +1 hour
per child in a multiple birth.
The chance for a successful birth uses the following formula, use the mothers stats.
Birth Check: System Shock (taken from the modified Con) + (2 x Str) + a cumulative -1% per additional child beyond
the 1st. There is an additional -1% cumulative for each day a child is born premature.
In the case of multiple births each child is rolled for separately with increasing difficulty. Note: Its not that it gets
harder to birth them this reflects limited space to develop in the womb.
If the Birth Check results in failure the mother can make a System Shock roll at %. If this roll succeeds the child is
born ok but the mother suffers 1D4 damage, repeated damage of this sort from multiple birthings can result in the
death of the mother. If the System Shock roll fails or the player opts not to make the roll consult Table 12.
Table 12: Failed Birth (roll 1D%)
Roll Result
01-40 Child Dies
41-80 Mother Dies
81-98 Both mother and child/children Die
99-00 Both live, its a miracle the child is born without difficulty.
Recovery From Birth
The mother must spend 1D6+3 days in recovery.
New Spells for the Mother.
Level 1
Detect Pregnancy (Divination)
Range: Touch, Duration: 1 rd/level
Cast Time: 1, Save: None
This spell enables the caster to detect pregnancy in any creature. The caster will also know the day of conception, stage
of pregnancy, estimated day of birth and gender of child.
Prevent Nausea (Abjuration) reversible
Range: Touch, Duration: 1 hr/level
Cast Time: 1, Save: None or Neg.
This spell prevents the woman from getting nausea for its duration. The reverse will cause nausea in the victim male or
female.

Summon Midwife (Conjuration/Summoning)


Range: 30 yds, Duration: Instant
Cast Time: 1, Save: None
This spell summons the nearest midwife, there is no obligation to respond though most will not ignore it unless
unfortunate circumstances prevent answering the summons.
Level 2
Assist Labor & Birth (Necromancy)
Range: Touch, Duration: Instant
Cast Time: 2, Save: None
This spell has the following beneficial effects: 1) Numbs the lower back and pelvis to reduce stress on the mother
during labor, 2) Assists the mother with birthing reducing labor by 1D4 hours, 3) Positions the baby correctly for
proper birth.
Level 6
Irnars Poloroidic Pregnancy (Necromancy)
Range: Touch, Duration: Permanent
Cast Time: 6, Save: Neg.
This spell speeds up the pregnancy of a woman from 9 stages to 9 hours (1 hour per stage remaining to birth). The
woman must roll a System Shock success indicates a perfect birthing, while failure results in the death of the
child/children and a permanent -1 Con for the mother.
Cantrips
Burp: Causes the infant to pass gas.
Create Cereal & Milk: Creates a healthy portion of cereal w/ milk.
Gallagers Food to Mush: Transforms food to edible mush for infants.
Turn Toddler: Keeps a whinny kid at bay
Shapechanging and Children
For those mothers that are natural shapechangers, the infant until weaned echoes its mothers current form, once
weaned through puberty the child will remain in its natural form no matter the form taken by the mother. As an adult
if the child takes after its mothers species (ie is a shapechanger itself) it may now take direct control over its own
form, if of a different species it will never shapechange without magical assistance again.
The Baby is here! What Ya Got?
Babys Gender
Once the child is born roll percentiles to determine gender.
01-52: Female
53-00: Male
This may be modified by the character through the use of magic, requesting divine intervention, or any other course of
action the DM approves of.
Attributes
Assuming the player doesnt intend to roll up the child as a future character or just wants quickie stats the following
method is used to determine adult level attributes.
Average the attributes of both parents to get a base line (ie Father with a Str 18 and mother with a Str 12 will have a
Child with a Str 15 [18 + 12 = 30 / 2 = 15]). Next to allow for variation roll 1D4 for each attribute and add it in then
roll a second 1D4 and subtract it. This will give a resulting +/- 3 point variation from the baseline. If the baseline
ended with a decimal point round the fraction accordingly (.1-.4 round down .5-.9 round up).
Height
To figure the adult height average the parents height in inches then add the modifier for the race in question if male. If
the child is female roll the racial modifier again and subtract it to determine the final height in inches.
Weight
For adult weight again average the parents weight then add the racial modifier. And as with height if the child is female
roll the racial weight modifier again and subtract it to determine the final weight.

Sexual Diseases
Chance of Contracting a Disease
To contract a STD the character must be having sex with someone that is already infected with a STD. The base chance
of contracting a STD is 1% (2% if magical) per round of sexual activity, modified by Con on Table 13.
Table 13
Con Modifier Con Modifier Con Modifier
1-3
+4
13-15 -2
22-24 -8
4-6
+2
16-18 -4
25
-10
7-12 +0
19-21 -6
If practicing protected intercourse the chance.
If practicing unprotected intercourse x2 the chance.
Example: A character with a Con 14 chooses to have unprotected sex with an infected partner that lasts for 18 rounds.
The chance for becoming infected is 32% (18 2 = 16 x 2 = 32%)
Random Determination of Who is Diseased
The % of a random person (not a prostitute) being infected is dependent on the size of the community the person
resides in. Below are the base starting % for any selected partner to have a disease.
Settlement: 10%
Hamlet: 15%
Village: 20%
Town: 25%
City: 30%
This base chance is modified by the social level of the person as shown below.
Lower, Lower Class: +20% Lower, Middle Class: +5% Lower, Upper Class: -10%
Middle, Lower Class: +15% Middle, Middle Class: +0% Middle, Upper Class: -15%
Upper, Lower Class: +10% Upper, Middle Class: -5%
Upper, Upper Class: -20%
Table 14: Type of Natural Disease
Occurrence (1D8)
Name
Acute
Chronic Mild
Enlarged Scrotum Syndrome 1-4
5-8
1-3
Gonorrhea
1-6
7-8
1-5
Prurire
1-7
8
1-6
Segmen-Neus
1-4
5-8
1-3
Syphilis
X
1-8
1-5
Tuna
1
2-8
1-8

Severity (1D8)
Sever Terminal
4-5
6-8
6-7
8
7-8
X
4-5
6-8
6-7
8
X
X

Occurrence: This determines how often the infected is afflicted with the disease.
Acute: Means it is a single attack and once cured it is finished until contracted again.
Chronic: Means the disease has a chance of coming back every once in a while.
Severity: This is how serious the infection is.
Mild: During the period of the affliction the character is unable to perform strenuous activities. Roll once on Table 15
for additional effects. This normally lasts 1D3 weeks.
Severe: This condition lowers the characters to 50% of normal and makes him/her totally disabled for 1D2 weeks.
Plus a further 1D2 weeks of the disease at the Mild level. Roll twice on Table 15 for additional effects.
Terminal: This degree of infection WILL cause death (or loss of the body part or function) in 1D12 days. Roll 3 times
on Table 15 for additional effects.

Table 15 (1D8)
Roll Effect
1
Burning during urination.
2
Constant pain, -1D4 to attack rolls.
3
Gradual brain rot, -1 Int & -1 Wis.
4
Hyperactivity: Double movement rate, -2 Initiative bonus.
5
Loss of voice, no verbal spells, singing, etc.
6
Uncontrollable vomiting, -1 Con per day.
7
Sluggishness, half movement rate, +2 Initiative penalty.
8
10% chance per hour of a spasm which causes dropping of held items.
Disease Descriptions
E.S.S.: This disease is only contracted by males. The effect is that the males testicles become quite enlarged (max of 2
feet in diameter, each). The victims movement is & Con is . The pain is awful and its really embarrassing to be
seen. There is a 15% chance each month that chronic victims experience the disease again.
Gonorrhea: An infectious disease of the genitourinary tract, rectum and cervix, caused by the gonococcus, transmitted
by sexual intercourse, and characterized by acute purulent urethritis with dysuria. There is a 50% chance each month
that chronic victims experience the disease again.
Prurire: The Itch as it is better known is quite an uncomfortable but not lethal experience. The period of affliction is
1D4 weeks. There is a 50% chance each month that chronic victims experience the disease again.
Segmen Neus: This disease in named after a disgusting perverse ogre who was always pestering female species. The
effects of the disease are as follows: 1) -1 Cha each day (gradual disfigurement), 2) -1 Int each day (gradual
stupidity), 3) right leg goes bad making movement decrease by 90%, 4) unable to participate in any sexual activity.
There is a 75% chance each month that a chronic victim experiences the disease again.
Syphilis: A chronic infectious venereal disease caused by a spirochete. There is a 50% chance each month that chronic
victims experience the disease again.
Tuna: This disease only manifests itself in female characters. It causes the victim to reek of the smell of fish. Going
unnoticed is quite impossible. In fact, if cats are around they will follow the victim. There is a 50% chance each
month that chronic victims experience the disease again.
Magical Diseases
It is unknown how or why these diseases came about but they exist. Unlike normal diseases magical ones dont have an
occurrence or severity, they last until dispelled by Cure Disease, Limited Wish or similar.
Table 16: Types of Magical Diseases (2D8)
Roll Disease
2
Acidic Secretion
3
Bitchy Magical Syndrome
4
Fiery Secretion
5
Mummy Crotch Rot
6
Orgasmic Flight
7
Orgasmic Monster Summoning
8
Orgasmic Polymorph
9
Poison Secretion
10
Sexual Audible Glamer
11
Sexual Chill Touch
12
Sexual Clairvoyance
13
Sexual Invisibility
14
Sexually Transmitted Lycanthrope
15+ Reroll

Acidic Secretion: The sexual partner receives 2D8 damage on any round (DM choice) during each sexual encounter.
Bitchy Magical Syndrome: This magical disease only affects females. Females with this disease suffer the Mood
Swings as though they were pregnant.
Fiery Secretion: The sexual partner receives 2D6 damage on any round (DM choice) during each sexual encounter.
Mummy Crotch Rot: This disease in fatal in 1D6 months. For each month the rot progresses the victim permanently
loses 2 points of Cha. The disease can be cured only with a Cure Disease spell.
Orgasmic Flight: Upon orgasm the inflicted levitates if able (not tied down). Then he/she takes off in a random
direction for 1D20 rounds. Upon coming into contact with a solid object he/she takes off in another random direction.
The DM may assign damage if necessary.
Orgasmic Monster Summoning: Within 1 round of an orgasm, summoned monsters appear. There are 7 stages to this
disease, each stage is relative to the number of months the inflicted has had the disease. The summoned creatures
attack whomever happens to be there for a number of rounds equal to the stage number +10.
Orgasmic Polymorph: Upon orgasm the inflicted polymorphs into another creature, save those that are non-corporeal,
from as small as a wren to as large as a hippopotamus. Furthermore the victim gains its physical mode of locomotion
and breathing as well. No System Shock is required. This affect does not give the new forms other abilities, nor does
it run the risk of changing personality and mentality. The duration of the polymorph is 1 turn per Con point.
Poison Secretion: The sexual partner receives damage (save vs. poison) on any round (DMs choice) during each sexual
encounter. Roll 1D20 on the following table.
Roll On set
Fail Save Made Save
1-3
10-30 min 15
0
4-6
2-12 hr
20
10
7-9
1-4 hr
20
10
10-11 2-12 min
20
1-3
12-13 2-5 min
25
2-8
14-15 2-12 min
30
15
16-17 1-2 min
30
2-12
18
1-4 min
Death
20
19
Instant
Death
0
20
Instant
Death
20
Sexual Audible Glamer: Any time the inflicted engages in sexual activity, he/she has uncontrollable desires to yell,
scream, etc. This yell become louder as the sexual encounter continues. The volume is based upon the round of sex.
During the 2nd round the volume is that of 1 person. The ratio is 2 rounds for 1 persons volume. Thus the noise
increases to the equivalent of 2 people during the 4th round, 3 on the 6th and so on.
Sexual Chill Touch: On the 10th round of a sexual encounter the inflicted causes a Chill Touch to his/her partner. The
partner will take 1D10 damage. Further the victim must save vs. paralysis or be utterly unable to move. This paralysis
lasts until dispelled in some manner.
Sexual Clairvoyance: The inflicted sees in his/her mind some unknown locale at random times throughout a sexual
encounter.
Sexual Invisibility: The inflicted slowly turns invisible when having sex. This transformation begins on the 2nd round
and will end when the sexual encounter is finished. At this point the afflicted will be totally invisible. The duration of
invisibility is equal to the number of rounds of the sexual encounter.
Sexually Transmitted Lycanthropy: A person with this disease either becomes inflicted with lycanthrope or becomes a
carrier of the dreaded disease. The chances to get the disease are as follows: 50% - Con -5 = becoming inflicted, 50%
+ Con -5 = becoming a carrier, 10% neither. The specific type of lycanthrope is determined by rolling 1D6: 1) Bear,
2) Fox, 3) Wolf, 4) Boar, 5) Rat, 6) Tiger.

Getting to Know a Prostitute (Random Generator)


Overall Prostitutes
Before getting to know a specific prostitute, the prostitute pool should be known. The GM may make adjustments as
she/she deems necessary.
To decide the number of prostitutes in a given community see Table 17. Make adjustments based on alignment of the
settlement (Table 18. NOTE: Most GMs feel that the number of prostitutes should never exceed 10% of the total
population unless the settlements primary function is prostitution. Therefore, adjustments should be made accordingly.
Information on prostitutes working under management can be found in the The House Of Ill Repute section.
Table 17: Number of Prostitutes
Community Population # Of Prostitutes
Settlement
2D4x10
1d6
Hamlet
1D4x100
1d10
Village
1D4+5x100 1d20
Town
1D6x1000
1d100
City
1D6x10,000 2d100
Table 18: Alignment Adjustments To # Of Prostitutes
Lawful
divide by 2
Chaotic multiply by 2
Good
divide by 2
Evil
multiply by 2
Getting a Feel for the Prostitute
Not all prostitutes are alike. Below are the steps necessary to make a very unique and exciting prostitute.
1. Choose an appropriate sex for the prostitute, the % is 80% female and 20% male.
2. Choose an appropriate race in respects to the environment (i.e. area, population, politics, etc.).
3. Generate ability scores as normal. The prostitutes highest ability should probably be constitution.
4. Height and weight can be generated on Table 19.
5. Roll on Table 20 three times to get hair color, eye color, and complexion.
6. Age can be generated on Table 19.
7. The various measurements of a women can be generated as follows:
Roll on Table 21 to get the vital measurement statistic.
To find bust size, add the Vital Statistic to the proper Bust modifier (Table 22).
To find waist size, add the Vital Statistic to the proper Waist modifier (Table 22).
To find hip size, add the Bust to the proper Hips adjustment (Table 22).
Bust, waist & hips are also affected by size, for each step smaller than Medium factor a -2, for each step larger than
Medium factor a +2.
8. The major measurement of a man is 1d4+5 inches, -1.5 per step smaller or +2 per step larger than Medium.
9. With prostitutes can come bad things. Roll on Table 23 to decide if anything bad comes with the prostitute. Then, roll
on the appropriate table in the appropriate section of the guide.
10. With prostitutes can come good things as well. Namely, specialties that the buyer may really like. Roll on Table 24
to decide if anything extra comes with the prostitute. With specialties come additional costs. Adjustments to cost are
shown on this table as well.
11. The average cost to hire a prostitute is 1000 SP divided by the number of prostitutes available. Thus, the average
cost for a prostitute in a town with 10 prostitutes is 100 SP each.
Adjustments are made based on inclination. Roll on Table 25 to get inclination with adjustments from Table 26 and
Table 27.
Add the listed percent of the current cost to the current cost to get the new cost. Inclination is just an attitude that the
prostitute has towards the prospective client which affects the price.
Another adjustment is made based on specialty, which was calculated earlier (Table 24). Add the listed percent of the
current cost to the current cost to get the new cost.
The last adjustment is made based on the race of the prostitute.

Multiply the multiplier from Table 28 to the current cost to get the final cost. (NOTE: This adjustment is mainly for
human settlements. An all dwarven settlement would have a higher demand for other creatures then dwarves. Thus,
prices for humans would probably be more.)
Additional costs can manifest itself when patronizing a courtesan.
A player might have to spend money on a meal (they got to eat too), alcoholic beverages (no doubt), a room (unless you
like doing it in an alley), and medical expenses (you give them a disease, you pay for it).
Now, a nice versatile prostitute has been created, but there still is room for improvement. Keep in mind that some
prostitutes are thieves (probably high-level) and should have such abilities. Some could even be fighters with weapon
specializations in knives and daggers. There could even be cleric prostitutes who worship some evil deity of lust.
The thing to remember is that a GM can use a prostitute as a very important NPC. Prostitutes usually have information
(dirt) on everybody who passes through their beds; not to mention pillow talk info that shouldnt have been told. A
prostitute is more interesting than the old fat tavern keeper with old boring stories. Keep this in mind, before throwing
out such an encounter.
Table 19: Height And Weight
Height
Weight
Age
Race
Base
Mod
Base
Mod
Base
Mod
Dwarf, Hill
43/41 1D10
130/105 4D10
40
5D6
Dwarf, Mountain 49/47 1D10
145/115 5D10
50
6D6
Elf, Aquatic
50/50 1D8
85/75
2D12
90
4D6
Elf, Drow
50/55 1D10
80/95
3D10
50
1D6x10
Elf, Gray
60/55 1D12
85/75
3D10
110
5D6
Elf, High
55/50 1D10
90/70
3D10
100
5D6
Elf, Wood
60/55 1D12
95/80
3D12
90
5D6
Gnome
38/36 1D6
72/68
5D4
60
3D12
Half-Elf
60/58 2D6
110/85
3D12
15
1D6
Halfling
32/30 2D8
52/48
5D4
20
3D4
Kender
36/32 2D8
80/75
3D10
20
3D4
Human
60/59 2D10
140/100 6D10
15
1D4
Aarakocra
60/58 1D6
80/70
3D10
15
1D4
Alaghi
66/64 1D12
320/290 4D20
15
1D6
Beastman
55/50 1D12
105/85
3D10
13
1D10
Bugbear
72/68 2D10
210/180 6D10
10
1D6
Bullywug
58/56 2D8
125/110 5D10
10
1D4
Centaur
84/80 3D12
1000/960 6D20
18
1D4
Fremlin
12/12 1D6
12/12
2D4
20
1D4
Firbolg, G. Kin
120/114 1D12
780/740 6D10
40
5D6
Voadkyn, G. Kin 108/102 1D12
675/650 6D10
75
5D6
Gnoll
84/80 1D12
180/160 4D10
7
1D4
Gnoll, Flind
72/69 1D12
165/145 4D10
3
1D6
Goblin
43/41 1D10
72/68
5D4
12
1D6
Hobgoblin
72/68 1D8
150/130 5D10
14
1D6
Kobold
32/30 3D4
52/48
5D4
12
1D4
Lizard Man
60/60 2D12
170/170 3D10
15
1D4
Minotaur
84/80 2D6
450/390 4D20
12
3D6
Mongrelman
60/59 2D12
145/105 4D10
6
1D4
Ogre
96/93 2D12
320/280 3D20
15
1D4
Half-Ogre
84/78 2D6
270/220 6D10
15
1D4
Ogre Mage
114/96 2D6
810/780 4D10
20
1D4
Orc
58/56 1D12
130/90
6D10
10
1D4
Half-Orc
60/58 1D12
135/95
6D10
12
1D4

Table: 19 cont.
Race
Pixie
Satyr/Nymph
Saurian, Bladeback
Saurian, Finhead
Saurian, Flyer
Saurian, Hornhead
Swanmay
Wemic
Dracon
Giff
Grommam

Height
Base
Mod
24/23 3D6
55/50 1D10
78/76 2D8
54/52 2D10
32/30 2D4
107/105 2D6
-/59 2D10
78/75 3D6
72/72 2D10
102/100 1D10
50/50 2D10

Base
55/22
110/80
550/535
150/140
65/62
720/700
-/100
700/670
600/600
620/600
340/240

Table 20: Color Stats


Roll Hair
Eye
Complexion
01-13 Brunette
Lt. Blue
Dusky Olive
14-26 Blond
Dk. Green
Bronze
27-34 Auburn
Hazel
Milky White
35-42 Sable
Brown
Ebony
43-50 Crimson
Crimson
Lt. Red
51-58 Silver
Silver
Yellow
59-67 White
Lt. Green
Brown
68-75 Sky Blue
Dk. Blue
Golden
76-83 Lt. Green Pink
CHOOSE
84-91 Lilac
CHOOSE
CHOOSE
92-99 Iridescent CHOOSE
CHOOSE
00
Bald
Each Eye Diff. CHOOSE
Table 21: Vital Measurement Statistic
Roll Vital Stat Roll Vital Stat
01-30 22
86-90 28
31-50 23
91-94 29
51-65 24
95-97 30
66-77 25
98-99 31
78-82 26
00
32
83-85 27
Con Modifier Con Modifier
1-2
-4
13-18 +2
3-8
-2
19-24 +4
9-12 0
25
+6
Table 22: The Measurements
Cha Bust
Waist Hips
1-3
0
5-30 +6d6
4-5
5-8
2-12 +1d6
6-8
6-9
1-4
0
9-11 7-10 1-2
0
12-15 8-11
0
0
16-17 9-12 0
-1
18-20 10-12 0
-2
21-23 12-14 0
-3
24-25 14-16 0
-4

Weight
Mod
4D4
4D10
3D20
4D10
2D12
4D20
6D10
4D20
6D10
3D10
8D20

Base
106
20
14
14
12
14
15
12
15
14
15

Age
Mod
5D6
3D4
1D12
1D12
1D10
1D20
1D12
1D4
1D8
1D6
1D4

Table 23: Prostitute Extras


Roll Extra
01-50 Nothing
51-75 Natural Disease
76-90 Magical Disease
91-99 Insanity
00
Roll Twice
Table 24: Specialty
Roll Specialty
01-02 Adaptive Lover
03-05 Anal Sex Focus
06-08 Bondage Focus
09-10 Coordinated Lover
11-12 Creative Lover
13-15 Delay Orgasm
16-17 Dexterous Lover
18-19 Disease Resistant
20-21 Easy to Read
22-23 Enduring Lover
24-25 Everywhere at Once
26-27 Forceful Lover
28-29 Greedy Lover
30-32 Instant Withdrawal
33-34 Intense Lover

Mod
0
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14

Table 25: Inclination (1D20)


Roll Inclination Price Mod
1
Loathe
+100%
2
Hate
+75%
3-4
Dislike
+50%
5-6
Aloof
+25%
7-8
Sympathetic -30%
9-11 Interested
-40%

Roll
35-36
37-38
39-40
41-43
44-46
47-48
49-51
52-54
55-56
57-58
59-60
61-62
63-64
65-66
67-68
Roll
12-14
15-16
17-18
19
20

Specialty
Intuitive Lover
Inventive Lover
Masochism
Masturbation Focus
Maw Stuffing
Muscular Control
Oral Sex Focus
Orifice Stuffing
Overwhelming Force
Position Focus
Powerful Lover
Quick Recovery
Responsive
Sadism
Selfless Lover

Inclination
Playful
Capacious
Fondness
Infatuation
Passionate

Table 26: Disposition Modifier To Inclination (1D20)


Roll Disposition Mod Roll Disposition Mod
1-2
Angry
-3
14-15 Excited
+2
3-4
Jealous
-2
16-17 Ardent
+3
5-7
Pensive
-1
18-19 Erotic
+5
8-10 Tired
0
20
Obsessed
+6
11-13 Tender
+1
Table 28: Racial Multipliers to cost
Race
Multiplier Race
Human
1.0
Halfling
Elven
5.0
Goblinoid
Half-Elven
2.5
Taurine
Dwarven
3.0
Exotic (Other)

Multiplier
4.0
0.5
0.7
8.0

Mod
+15
+16
+17
+18
+19
+20
+21
+22
+23
+24
+25
+26
+27
+28
+29

Roll
69-70
71-72
73-74
75-77
78-79
80-81
82-83
84-85
86-87
88-90
91-92
93-94
95-96
97-98
99-00

Specialty
Sexual Combination
Sexual Expertise
Smooth Lover
Species Focus
Spiritual Lover
Stunning Pleasure
Talk Dirty
Tantric Lore
Teasing Lover
Toy Focus
Wild Lover
Roll Twice
Roll 3 times
Roll 4 times
Roll 5 times

Price Mod
-50%
-60%
-70%
-80%
-90%
Table 27: Cha of Client Mod to Inclination
Cha Mod Cha Mod
1-12 0
19-20 +4
13-16 +1
21-22 +5
17
+2
23-24 +6
18
+3
25
+7

Mod
+30
+31
+32
+33
+34
+35
+36
+37
+38
+39
+40
+41
+42
+43
+44

Filling the House of Ill Repute


A brothel, bawdy house, whore house, relaxation emporium, or whatever the name are places where a person may go
for an evening of entertainment (so to speak).
A brothel comes in three sizes:
Size
Employees
Small
4d4
Medium 6d6
Large
8d8
In addition to the regular employees listed above, there will be a number of amateurs who use a house as a base. They
will usually average 50% of the regular staff of that house. There will usually be a small number of girls in training,
frequently working as maids for the top regulars. They will number approximately 25% of the regulars - these girls do
not yet work with the customers.
As Table 29 shows, there are four classes of brothels. The GM can roll randomly or choose. Slavery is banned in most
places, but not all; so it is included in the table.
House amateurs usually receive about one-half the going rate; one does not find amateurs in a slave house. The racial
mix in the average house of its class is given on Table 30; one may either specify the race of the girl involved (as in
the rules in the prostitute random generator), or roll dice (1d100) for each girl to see whos available.
Table 29: Brothel Classes (1D20)
Roll Class
1-3
Fine
4-12 Normal
13-16 Low
17-20 Slave
Table 30: Races Found In Different Classes
Race
Fine
Normal
Low
Slave
Human
01-62 (62%) 01-67 (67%) 01-70 (70%) 01-60 (60%)
Elven
63-70 (8%)
68-70 (3%)
--(0%)
61-64 (4%)
Half-Elven
71-82 (12%) 71-79 (9%)
71-75 (5%)
65-74 (10%)
Dwarven
83-84 (2%)
80
(1%)
--(0%)
75
(1%)
Halfling
85
(1%)
81
(1%)
--(0%)
76
(1%)
Goblinoid
86-88 (3%)
82-87 (6%)
76-84 (9%)
77-84 (8%)
Taurine
89-97 (9%)
88-99 (12%) 85-00 (16%) 85-95 (11%)
Exotic (Other) 98-00 (3%)
00
(1%)
--(0%)
96-00 (5%)
Houses tend to be run by women, although some are managed by men (occasionally chosen by the girls, frequently
simply the boss who has hired them). If run by a woman, she is usually (80%) a high rank courtesan herself, and
will occasionally be available to preferred (wealthy - and I do mean filthy, stinkin rich) customers.
There are usually some additional costs involved in patronizing a courtesan in such an establishment. Although
entertainment is usually provided at no extra cost in the major houses, a character should expect to spend the price of
the girls meal and alcoholic beverages.
If a character should wish to spend the entire night with the lady of his choice, the cost increase by 50%. This does, of
course, provide one with a room for the night as well as a cuddly bed companion.
If a man is dealing with one of the girls who work on the street, there is a 25% surcharge to provide a room, unless the
customer has nearby (within 2 to 3 blocks at the farthest) quarters.
Time spent in a house can be as much as 4 to 6 hours (if not overnight).
With one of the street girls, an interlude should occupy about 1-1/2 to 2 hours.
The chance of a prostitute having a disease is less based on the class of a house in which the girl works. The higher the
class of the house, the better health care the girls receive, and the lower the chances of infection, Normal: -5%,
Fine: -10%, Slave: -15%. This is high because most slavers consider losing income or valuable property to disease
uneconomical. With the girls on the street, there is no modifier to the chance of the girl being infected.

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