Beruflich Dokumente
Kultur Dokumente
Kausar Ahmed
MS Candidate
University of South Australia
May 22, 2008
Abstract
This paper analyzes the issue of earning real world money from virtual world and the role of taxation on that income.
Many virtual worlds have their own internal trade based economy similar to real world economy with its own currency
acting as a medium of exchange. A huge virtual money flow in MMOG, so a virtual economic flow can be exist which can
effect the real world economy in terms of tax pay. And the gamer integrate real cash into the virtual world through an
internal currency exchange system. It illustrate the issues of taxes in virtual games recognizing income could be
established by regulators at the point when in-game transaction occurs and at the time of converting game assets into
real world money. The tax in MMOG is calculated from gross income of gamers when they receive anything of economic
value, whether in the form of cash, property or services. MMOG tax can be collected by voluntary reporting and Internal
Revenue Services (IRS) initiative and participating from different nation belongs to their country’s tax rules and
regulation.
Keyword: MMOEG, MMORPG, real money trade (RMT), virtual world, multi-user, linden dollar, internal revenue service (IRS),
second life, linden lab, virtual economy, taxation, Terms of Service ( TOS )
Pros & Cons in Tax Compliance The participant can ignore the Linden dollar
when it will lose its value leading to barter
The advantages of IRS initiative are transaction as well as exceeding the threshold
• Increases tax payer’s compliance currency conversion set by Linden lab.
• Easier for tax payer to keep the record Surprisingly, the gamer has a tendency of not to pay
• Game operator may incur some charge, tax which leads the RMT transaction to form a
technically efficient. gigantic gray market. According to the Yoon
Disadvantages of IRS are (2004), currently gray market has no tax assessed to
• Players may grow with some regressive earnings from game item transactions by unlawful
behaviour activities. He also describes that it can be tackled at
• Players might change the medium the government level in the context of overall
transaction – barter transaction. policy dealing with gray markets. Their principle
• Devaluation of Linden leading to the roles include mediating disputes between players
collapse of game economy. and collecting information on game bugs which
they forward to the development team. Finally,
On the other hand, although voluntarily imputed income and loot is applied to MMOG
reporting is less expensive and taxation. Haskell and Kauffman (1964)
• Few players comply with self-reporting acknowledge that the special feature of imputed
• Players, sometimes, are not even aware income is that it arises outside the normal process
of the fact that their income is taxable. of the market. Similarly, loot arises when a gamer
• Neither tax policy provided by IRS nor wins property in battle of MMOG.
any guidelines provided by game
operator which is a concern! The property right of copying items is not
clearly mentioned in Terms of Services (TOS) in
Tax in MMOG Second Life. Lederman (2007) clarifies that if any
participant creates any copy one of its game items;
The tax in MMOG is calculated from gross it would be taxable if he wants to sell it to other
income of gamers as taxpayers have gross income participants. As when a gamer creates a copy, it is
when they receive anything of economic value, just a replicated copy of the Linden server.
whether in the form of cash, property or services
(Camp, 2007). But Miano (n.d.) describes IRS code Tax Procedure
1001 that provides the tax payers should subtract
their basis from the sum of cash receive plus the Mennecke (2007) acknowledges that there are
fair market value of any property received. So, in two alternative ways IRS initiated to recognize
Second Life to reach basis one must establish the income could established for taxation by regulating
proper measure of virtual income. Surprisingly, the point when in-game transaction occurs and
converts game assets into real currency. And he authority and game operator sides; participants are
also suggests that IRS established the specific rules not aware of the liabilities of paying tax. The
where the game operator like Linden lab is required analysis makes an analogy between the transfer of
to track all economic records of in-game goods and real money trades where the transfer is
transactions as a part of official documentation for not a purchase of an item. As many people are
taxation. And the participant would be issued a earning unrealistic real money through virtual
1099 form during any real world values that is world activities, the governments are looking into
earned in exchange of virtual world object or whether virtual world transactions are subjected to
currency for the record purposes. This system real taxes even if the participant does not convert
expected to increase user compliance for tax even his virtual income into cash out. However, the US
though have some pitfalls. If anyone tries to do law has led to unclear and sometimes conflicting
transactions with web portal, peer-to-peer or real interpretations.
world, it could be detected by IRS.
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