Beruflich Dokumente
Kultur Dokumente
An Ad venture for
T h e Ro l ep l aying G ame of
Tra n sh u m an Co nsp iracy and Ho rror
P IN THE NIGHTnBUMP IN THE NIGHTnBUMP IN THE NIGHTnBUMP IN THE NIGHTnBUMP IN THE NIGHTnG
CHARACTER
BACKGROUND 2
THE SETTING:
PARVARTI 3
BACKGROUND
3
STAGE 1:
ARRIVAL 4
MISSION HOOK
STAGE 2:
RESEARCH
AND
LEGWORK 4
CREDITS:
RESOURCES:
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http://del.icio.us/infomorph
Eclipse Phase-related news and links
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http://eclipsephase.com/store
Online Ordering and PDFs
OUTSIDE RESOURCES:
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Humanity Plus
after developing a strange bumpy patch on their foreheads. One of the missing is the woman that the characters came here to talk to: Dwala Chatterjee. Several
more inhabitants have begun to display the tell-tale
bumps on their foreheads and it is all Taurus Security
can do to maintain order. The characters, traveling
under the guise of security specialists, are asked to
help out by tracking down the source of the outbreak.
This work is licensed under the Creative Commons AttributionNoncommercial-Share Alike 3.0 Unported License.
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the text and artwork within this book under the following
conditions:
1) you do so only for noncommercial purposes;
2) you attribute Posthuman Studios;
3) you license any derivatives under the same license.
For specific details, appropriate credits, and updates/changes to
this license, please see: http://eclipsephase.com/cclicense
1.1
.1.
.1
1.
BACKGROUND
1.1.1.1.1.1.
1.1.
1.1
.
1 .1
1.
. 1.1.1
.1.1.1.
STAGE 1: ARRIVAL
MEDICAL EXAMINATION
HELLEN ALVAREZ
LANDON MARKUS
1.1
.1.
.1
STAGE 4: SHOWDOWN
AT CORVALIS SYNTHETICS
1.
BLACKVEIN
STAGE 3:
THE NIGHT CARTEL STRIKES BACK
1.1.1.1.1.1.
1.1.
1.1
DARIO SILVESTRI
.
1 .1
1.
. 1.1.1
.1.1.1.
DEBRIEFING
DARIO SILVESTRI
JADEYN SMITH
COO
15
INT
20
REF
20
SAV
15
SOM
15
WIL
20
MOX
2
INIT
80
SPD
1
LUC
40
TT
8
IR
80
DUR
35
WT
7
DR
53
COO
10
INT
15
REF
15
SAV
15
SOM
10
WIL
10
MOX
1
INIT
60
SPD
1
LUC
20
TT
4
IR
40
DUR
35
WT
7
DR
53
Characters succeed in exposing the Night Cartels plan and stopping Fiala
3 RP, +5 c-rep
1 RP, +3 c-rep
1 RP
1 RP
1 RP
1RP
The player significantly contributed to the sessions drama, humor, or fun with roleplaying
1 RP
.1
1 RP, +5 g-rep
1.1
.1.
1.
1 RP
5 c-rep
1.1.1.1.1.1.
1.1.
1.1
.
1 .1
1.
OUTCOME
CAST OF CHARACTERS
. 1.1.1
.1.1.1.
LANDON MARKUS
BLACKVEIN
Scum Merc
Morph: Olympian
Motivation: +Self-enhancement +Exploration
+Hedonism
Underworld Fixer
Morph: Neo-Avian
Motivation: +Capitalism +Self-enrichment
+Information Acquisition
COG
15
COO
25
INT
15
REF
20
SAV
15
SOM
30
WIL
15
MOX
4
COG
20
COO
20
INT
20
REF
20
SAV
20
SOM
10
WIL
20
MOX
5
INIT
70
SPD
1
LUC
30
TT
6
IR
60
DUR
40
WT
8
DR
60
INIT
80
SPD
1
LUC
40
TT
8
IR
80
DUR
20
WT
4
DR
30
FIALA ODONNELL
Synthetic Killers
Morph: Slitheroids
SOM
30
WIL
15
MOX
2
INIT
70 (90)
SPD
1 (2)
LUC
20 (30)
TT
6
IR
60
DUR
50
WT
10
DR
75
COG
15
COO
20
INT
15
REF
25
SAV
10
SOM
25
WIL
15
MOX
INIT
80
SPD
1 (3)
LUC
30
TT
6
IR
60
DUR
45
WT
9
DR
68
1.1
.1.
SAV
10
.1
REF
25
1.
INT
20
COO
25
1.1.1.1.1.1.
1.1.
1.1
COG
10
.
1 .1
1.
Cartel Boss
Morph: Fury
Motivation: +Dominance +Sadism +Wealth
. 1.1.1
.1.1.1.
4
6
1
5
7
The four walls in the back section (6) can be moved to accomodate different-sized and -shaped
rooms. By default, each room serves up a different type of entertainment: sports in one, inviteonly card games in another, bored strippers orbiting in the far back. Silvestri is likely holed up in
one of these rooms, trying to blend in with the crowd to avoid detection.
Downstairs are offices, storage rooms, and technical support. It can configured however necessary
to make for interesting encounters. No other info relating to Bump in the Night is downstairs, but
other sensitve Night Cartel info may be. Downstairs is only accessible via the locked door (2).
10
1.1
.1.
.1
1 Waiting Area
2 Front Counter
3 Warehouse
4 Cargo Loading
5 Secret Morph
Storage & Bioclinic
6 Computer Systems
1.
1.1.1.1.1.1.
1.1.
1.1
.
1 .1
1.
. 1.1.1
.1.1.1.
11