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before, now with 1440p as the new onanistic standard), particle counts and
population densities have lent themselves to constant and ever-diminishing
attempts by those in productive roles at making tiny and practically
insignificant attempts at making games feel better by bringing them closer
to real life in terms of the various effects and processes used to render the
respective engines. What, then, is closer to real life than just removing the
very notion of the interface itself? Now that the technology is readily
available, and rapidly advancing everyday due to user demand, VR evolves
directly in tangent with peoples desires for even greater and more
expansive attempts at verisimilitude in the games they consume.