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--- Armour --Light Armour: 2 0gc, Common

Save: A warrior who is wearing Light Armour has a basic D6 saving throw of 6.
Serious injury save: Light Armour grants a 6+ save against serious injury.

Heavy Armour: 50 gc, Common


Save: A warrior who is wearing Heavy Armour has a basic D6 saving throw of 5+.
Serious injury save: Heavy Armour grants a 5+ save against serious injury.
Movement: A warrior that is armed with both Heavy Armour and a Shield suffers a -1 Movement penalty.

Ithilmar Heavy Armour: 90 gc, Rare 11


Save: A warrior who is wearing Ithilmar Heavy Armour has a basic D6 saving throw of 5+.
Serious injury save: Ithilmar Heavy Armour grants a 5+ save against serious injury.

Lamellar Heavy Armour: 120 gc, Rare 9

Not Official (BTB)

Save: A warrior who is wearing Lamellar Heavy Armour has a basic D6 saving throw of 4+.
Serious injury save: Lamellar Heavy Armour grants a 4+ save against serious injury.
Movement: A warrior that is armed with both Lamellar Heavy Armour and a Shield suffers a -1 Movement penalty.

Gromril Heavy Armour: 150 gc, Rare 11


Save: A warrior who is wearing Gromril Heavy Armour has a basic D6 saving throw of 4+.
Serious injury save: Gromril Heavy Armour grants a 4+ save against serious injury.

Chaos Armour: 185 gc, Rare 13 (Marauders of Chaos, Norse, Beastmen, Chaos Dwarfs, Possessed and Carnival of
Chaos only)
Not Official (BTB)
Save: A warrior who is wearing Chaos Armour has a basic D6 saving throw of 4+.
Serious injury save: Chaos Armour grants a 4+ save against serious injury.
Rarity: When searching for Chaos Armour a warrior gains +1 on his roll for each model he took out of action in the previous battle.
Cost: The cost for found Chaos Armour is decreased by 1 gold crown for each Experience point the Hero has.
Gift of Chaos: Chaos Armour is a gift from the dark gods to the worthy warrior. A Hero who has successfully purchased a suit of Chaos
Armour will never give it away to another warband member but put it on himself immediately. Chaos Armour becomes fused to the body of
the wearer. It can never be removed.
Spellcasters: Chaos Armour does not hinder its wearer from casting spells or rituals. It can be worn by spellcasters but they cannot combine
it with a Shield or Buckler.
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Buckler: 5 gc, Common


Parry: A model equipped with a Buckler may parry the first blow in each round of hand-to-hand combat. When his opponent scores a hit, a
model with a Buckler may roll 1D6. If the score is greater than the highest to hit score of his opponent, the model has parried the blow, and
that attack is discarded. A model may not parry attacks made with double or more its own Strength they are simply too powerful to be
stopped.
Combat defence: An unmounted warrior armed with a single-handed weapon (sword, spear, hammer, etc.) and a Buckler gets an additional
+1 bonus on his armour saving roll in hand-to-hand combat. Note that this applies to unmounted warriors in hand-to-hand combat only, since
they can combine their Buckler and weapon to create a flexible defence against enemy blows in close combat.

Shield: 5 gc, Common


Save: A model with a Shield has a basic save of 6 on a D6. The Armour Save for a Shield can be combined with the Armour Save of other
armour.
Combat defence: (see above)

Shield of Sigmar: 20 gc, Rare 9 (Protectorate of Sigmar only)

Not Official (LOD3)

Save: A model with a Shield of Sigmar has a basic save of 6 on a D6. The Armour Save for a Shield of Sigmar can be combined with the
Armour Save of other armour.
Combat defence: (see above)
Shield of faith: Passed down through the church, these shields were borne by men led by the Heldenhammer himself. An aura surrounds
these shields, granting their bearer uncanny protection. Anyone protected by a Shield of Sigmar has a special 6+ save versus all ranged
attacks. Furthermore, the weight of the shield seems diminished. The -1 penalty or bearing a shield with Heavy Armour or Lamellar Armour
does not apply.
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Helmet: 10 gc, Common


Avoid stun: A model that is equipped with a Helmet has a special 4+ save on a D6 against being stunned. If the save is made, treat the
stunned result as knocked down instead. This save is not modified by the opponents Strength.
Mordheim Armour

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Barding: 30 gc, Rare 8 (Warhorses only)

Empire in Flames / BTB

Save: A model mounted on barded horse receives an additional +1 Armour Save (+2 instead of +1 for being mounted).
Serious injury save: A mount wearing Barding will only be killed on a D6 roll of a 1 if the model is taken out of action.

Pavise: 25 gc, Rare 8

2002 Annual

Cover/Save: A warrior using a Pavise counts as if he is in cover against missile attacks (-1 to hit). In close combat, the Pavise counts as a
shield (+1 Armour Save) but only if the warrior was charged to his front. Because the Pavise is so heavy and cumbersome, the bearer moves
at half pace.

Mordheim Armour

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