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arcanashaman
Player Nam e
User Nam e
Arcanist
C lass(es)
Dark Archive
Level
Faction
Elf
Medium
Race
Size
Nethys
Neutral
Deity
6'2"
Alignm ent
142
Height
136
(Adult)
Weight
Tabletop Giant
Male
Gender
Age
Low-light Vision
25.3
Special Senses
Gold
Ability Scores
Ability
Score
Modifier
Adjust
Saving Throws
Adjust
Type
Total
Base
Bonus
Str:
-2
Fort:
Dex:
14
Reflex:
Con:
13
Will:
-1
Int:
20
Adjust
Wis:
-1
Cha:
10
Initiative:
Movement:
20 (30)
Encumbrance:
30 (Medium)
Combat Stats
Value
Defense
HP:
AC:
13
Flat-footed:
11
Touch:
12
CMD:
10
Weapons
Adjust
Main Attack
The following is for a single attack; pick the dam age dice of
O ffense
BAB:
CMB:
-2
one side of the weapon (your choice) and apply it if the hit
is successful
Quarterstaff:
-2, 1d6/1d6 + -3
Double-Weapon Fighting
This weapon m ay be used to m ake two attacks by using the
bonuses below.
Quarterstaff:
-6, 1d6 + -2
CMB:
-2
Quarterstaff:
-10, 1d6 + -2
Ranged Attack
Dagger:
-2, 1d4 + -2 + 0
C rit: 19-20/x2, Dam age: P, S, Range: 10 ft
Skills
You have trained the following skills: Appraise (1), C raft (C alligraphy) (1), Knowledge (Arcana) (1), Knowledge (Engineering)
(1), Linguistics (1), Spellcraft (1), Use Magic Device (1)
Acrobati cs
-1
Apprai se
+9
Bl uff
Cl i mb
-5
Craft ( Al l )
+5
-1
Di sgui se
-1
Di pl omacy
Di sabl e Devi ce
Escape Arti st
-1
Fl y
Heal
-1
Inti mi date
+5
+5
0
+9
0
0
+9
+9
+5
+5
+5
+5
+5
+5
0
+9
Percepti on
+1
Perform ( Al l )
Professi on ( Al l )
-1
Ri de
-1
Sense Moti ve
-1
Sl ei ght of Hand
-1
Spel l craft
+9
Steal th
-1
Survi val
-1
Swi m
-5
+4
Elven Magic (Racial Trait): Spellcraft +2, When identifying properties of magic items
Arcanist: Level 1
None
Archetypes:
Concentration:
+8
Arcane Focus (Racial Trait): C oncentration +2, O n checks to cast arcane spells defensively
Arcanist Specials
Familiar Selection:
Fox
Master gains a +2 bonus on Reflex saves
The Tome of Horrors Complete
XP: 135 CR: 1/3
N Small animal
In it: +3; S en ses: low-light vision, scent; Perception +5
AC: 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
HP: 4 (1d8)
S avin g Th rows: Fort +2, Ref +5, Will +1
S peed: 40 ft.
M elee: bite +4 (1d4-1)
S pace: 5 ft. Reach : 5 ft.
Abilities: Str 8, Dex 17, Con 10 , Int 2, Wis 12, Cha 6
Base Attack: +0 ; CM B: -2; CM D: 11 (15 vs. trip)
Feats: Weapon Finesse
S kills: Acrobatics +5, Perception +5, Stealth +15, Survival +5
En viron m en t: cold and temperate forests and plains
Organ ization : solitary
Treasu re: none
Foxes are opportunistic eaters with a diet that consists of mice and voles, rabbits, birds, eggs, amphibians and small reptiles, fish, mollusks,
earthworms, carrion, and plants. Foxes are also known to scour garbage and refuse in settled areas. The statistics above describe the common red
fox, but can be used for other foxes such as the grey fox or arctic fox. Arctic foxes gain an additional +4 racial bonus on Stealth checks in snowy
surroundings.The fox is a very territorial creature and spends about one-third of its day hunting for food (most hunting is performed at night). Foxes
are excellent hunters and have even been known to bring down prey much larger than themselves. When prey is encountered, the fox leaps at it and
dispatches it with a series of quick bites.Copyright Notice Author Scott Greene.
Ben efit:
S ou rce:
Arcane Reservoir
Arcanist Exploits
C lass Feature
Su
Source: Pathfinder Roleplaying Gam e: Advanced C lass
Guide
C lass Feature
Untyped
Source: Pathfinder Roleplaying Gam e: Advanced C lass
Guide
Group:
Group:
Type:
Type:
Description:
Description:
Familiar
Consume Spells
Exploit
Ex
Source: Pathfinder Roleplaying Gam e: Advanced C lass
Guide
Description: An arcanist with this exploit can acquire a
fam iliar as the arcane bond wizard class feature, using her
arcanist level as her wizard level to determ ine any of the
statistics and abilities of the fam iliar. If the arcanist receives
a fam iliar from another class, her levels of arcanist stack
with the levels from that class when determ ining the
fam iliar's statistics and abilities (this ability does not stack
with a fam iliar gained through the bloodline developm ent
exploit; she m ust choose one or the other).
C lass Feature
Su
Source: Pathfinder Roleplaying Gam e: Advanced C lass
Guide
Group:
Group:
Type:
Type:
Description:
Cantrips
C lass Feature
Untyped
Source: Pathfinder Roleplaying Gam e: Advanced C lass Guide
Group:
Type:
Description:
Arcanists can prepare a num ber of cantrips, or 0-level spells, each day as noted on Table 12. These spells are cast like any
other spell, but they do not consum e spell slots. As with her other spells, these spells are not expended when cast.
Traits
Clever Wordplay
Focused Mind
Social
Social
Source: Pathfinder Player C om panion: Pathfinder Society
Prim er
Description: C hoose one C harism a-based skill. You attem pt
checks with that skill using your Intelligence m odifier
instead of your C harism a m odifier.
Magic
Magic
Source: Pathfinder Roleplaying Gam e: Ultim ate C am paign
Description: You gain a +2 trait bonus on concentration
checks.
Type:
Category:
Type:
Category:
Racial Traits
Note: Not all of your Racial Traits are shown below. For the sake of avoiding redundancy, only the m ore pertinent are listed.
Arcane Focus
Elven Magic
Racial Trait
Elf
Replaces: Weapon Fam iliarity
Source: Pathfinder Roleplaying Gam e: Advanced Race
Guide
Description: Som e elven fam ilies have such long traditions of
producing wizards (and other arcane spellcasters) that they
raise their children with the assum ption each is destined to
be a powerful m agic-user, with little need for m undane
concerns such as skill with weapons. Elves with this racial
trait gain a +2 racial bonus on concentration checks m ade
to cast arcane spells defensively. This racial trait replaces
weapon fam iliarity.
Racial Trait
Racial Trait
Race: Elf
Source: Pathfinder RPG C ore Rulebook
Description: Elves receive a +2 racial bonus on caster level
checks m ade to overcom e spell resistance. In addition,
elves receive a +2 racial bonus on Spellcraft skill checks
m ade to identify the properties of m agic item s.
Elven Immunities
Keen Senses
Racial Trait
Racial Trait
Race: Elf
Source: Pathfinder RPG C ore Rulebook
Description: Elves are im m une to m agic sleep effects and
gain a +2 racial saving throw bonus against enchantm ent
spells and effects.
Racial Trait
Racial Trait
Race: Elf
Source: Pathfinder RPG C ore Rulebook
Description: Elves receive a +2 racial bonus on Perception
checks.
Type:
Race:
Type:
Category:
Type:
Category:
Type:
Category:
Feats
Level 1 Feat
Cypher Script
General
Through researching lengthy, ancient, arcane
scripts, you have discovered a m ore efficient m ethod of
recording spells. As with the C ypher Magic feat, C ypher
Script was originally developed by the C ypherm ages of
Riddleport, but has been spreading through the Inner Sea
region recently.
Benefit: Any spell you scribe in your spellbook costs half as
m uch as norm al and takes up only half the room it
norm ally would (round all fractions up). It only takes you 10
m inutes per spell level to scribe a spell into your spellbook
(5 m inutes for cantrips).
Source: Pathfinder C am paign Setting: Inner Sea World
Guide
C om bat
You are trained in the use of basic weapons.
Benefit: You m ake attack rolls with sim ple weapons without
penalty.
Normal: When using a weapon with which you are not
proficient, you take a -4 penalty on attack rolls.
Special: All characters except for druids, m onks, and wizards
are autom atically proficient with all sim ple weapons. They
need not select this feat.
Source: Pathfinder RPG C ore Rulebook
Type:
Description:
Type:
Description:
Inventory
Scroll of Charm
Person
Price: 25 GP
Scroll of Abadar's
Truthtelling
Price: 25 GP
Dagger (Ranged)
Price:
S ize:
2 gp
Medium
1d4
Charm Person
Abadar's Truthtelling
Quarterstaff
(Mainhand)
Backpack (Common)
Tindertwig X 3
Adventuring Gear
2 gp
Weigh t: 2 lbs.
S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : This leather knapsack has one
large pocket that closes with a buckled strap
and holds about 2 cubic feet of material.
Some may have one or more smaller pockets
on the sides.
Alchemical Tools
1 gp
Weigh t: S ou rce: Pathfinder Player Companion:
Alchemy Manual
Description : The alchemical substance on
the end of this small, wooden stick ignites
when struck against a rough surface (a
move action). Creating a flame with a
tindertwig is much faster than creating a
flame with tinder and a flint and steel or
magnifying glass. Lighting a torch with a
tindertwig is a standard action rather than a
full-round action, and lighting any other fire
with one is at least a standard action. A
tindertwig burns for 1d2 rounds and sheds
light as a candle. Tindertwigs are waterproof,
but must be dried before you can strike them.
Price:
S ize:
Price:
Medium
1d4/1d4
1d6 /1d6
1d8/1d8 Critical: x2
Type:
4 lbs
B
simple
Effort: two-handed
S pecial: Double, Monk
S ou rce: Pathfinder RPG Core Rulebook
Dam age Type:
Proficien cy:
Description :
Ran ge:
Weigh t:
10 ft
1 lb
P, S
simple
light
S ou rce: Pathfinder RPG Core Rulebook
Effort:
S pecial:
Description :
Type:
Price:
Haramaki (Armor)
Moonrod X 2
Signal Whistle X 2
Alchemical Tools
10 gp
Weigh t: 1 lb.
S ou rce: Pathfinder Roleplaying Game:
Advanced Race Guide
Description : This 1-foot-long, silver-tipped tin
rod glows dimly when struck as a standard
action. It sheds dim light in a 30 -foot radius.
However, the light given off by a moonrod is
particularly easily to perceive for creatures
with low-light vision. For such creatures, a
moonrod increases the light level by one step
(to a maximum of normal) for a 6 0 -foot
radius. It glows for 6 hours, after which the
silver tip is burned out and worthless.
Adventuring Gear
8 sp
Weigh t: S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : With a DC 5 Perform (wind
instruments) check, you can use a whistle to
signal the same sorts of situations as signal
horns. A whistle's piercing report can be
clearly heard (Perception DC 0 ) up to a
quarter-mile away. For each quarter-mile
beyond, Perception checks to hear a whistle
take a -2 penalty. Silent whistles that only
animals and other creatures with keen
hearing can hear also exist.
Spellbook
Familiar Satchel
Merchant's Scale
Tools
15 gp
Weigh t: 3 lbs.
S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : A spellbook has 10 0 pages of
parchment, and each spell takes up one
page per spell level (one page each for 0 level spells). A newly purchased spellbook
contains no spells. A wizard character begins
play with a spellbook containing the spells he
knows (Core Rulebook 79).
Adventuring Gear
25 gp
Weigh t: 6 lbs.
S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : This armored case provides total
cover to any Tiny or smaller creature
contained within it. It includes air holes
(which can be plugged with cork stoppers if
you need to go underwater) and two
receptacles for food and water.
Tools
2 gp
Weigh t: 1 lb.
S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : A merchant's scale is a simple
lever on a fulcrum, from which two trays
hang. It grants a +2 circumstance bonus on
Appraise checks involving items that are
valued by weight, including anything made
of precious metals.
Scrivener's Kit
Adventuring Gear
2 gp
Weigh t: 2 lbs.
S ou rce: Pathfinder Player Companion:
Demon Hunter's Handbook
Description : Cold iron caltrops function in all
ways as ordinary caltrops (Pathfinder RPG
Core Rulebook 155) except that they are
made of cold iron, and affect creatures with
DR/cold iron accordingly.
Kits
2 gp
Weigh t: 1 lb.
S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : This soft leather case contains a
vial for holding ink, an ink pen, spare pen
nibs, a small container of pigment for
making ink, a tiny knife for cutting quills
into pens, a blotter, and a small ruler.
Silk Rope
Abacus
Adventuring Gear
10 gp
Weigh t: 5 lbs.
S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : This 50 -foot length of silk rope
has 4 hit points and can be broken with a DC
24 Strength check.
Tools
2 gp
Weigh t: 2 lbs.
S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : This device helps you perform
mathematical calculations.
Proficien cy:
Price:
Light
Type:
3 gp
Arm or Bon u s:
Price:
0
30 /20
Weigh t: 1lb
S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : Also called a belly-warmer, a
haramaki is a simple silken sash lined with
chainmail or articulated metal plates and
tied about the stomach to protect it.
Arcan e S pell Failu re Ch an ce:
S peed:
Type:
Price:
Type:
Price:
Type:
Price:
Type:
Price:
Type:
Price:
Type:
Price:
Type:
Price:
Adventuring Gear
5 cp
Weigh t: S ou rce: Pathfinder Roleplaying Game:
Ultimate Equipment
Description : This sheet of paper is made of
rice, straw, or tree bark. It has hardness 0 , 1
hit point, and a break DC of 2.
Type:
Price:
Type:
Price:
Character Background
A Kyoni Elf, Sam anrath is intruiged by the elf gates and the m agic bound up in them . His goals are to discover the secrets of
the m agic used in the creation of the elf gates.