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roommate, Afonso has gone missing and you must find him. He has
left you a clue at your host familys house and you must follow the
instructions to find the next clues. Your only common language is
Spanish so all of the clues will be in Spanish. You must interact with
the locals at different local establishments such as the grocery
store, bank, restaurant, etc. in Spanish in order to find the next
clues and find your roommate.
10. Characters/Roles:
a. Main Character: Students will able to choose their own
avatar and give themselves a name.
b. Afonso: The missing roommate
c. Pepe and Encarna: The host family. They will help with
the first clue.
d. Beatriz: The cashier at the local supermarket. She will
help with the second clue.
e. Carlos: The banker who will help you with the third clue.
f. Amelia: The waitress who will help you with the fourth
clue.
g. Esteban: The hairdresser who will help you with the fifth
clue.
h. Maria: The baker who will help you with the sixth clue.
i. Juan: The pharmacist who will help you with the seventh
clue.
j. Sofia: The teacher who will help you with the eighth clue.
k. Marcos: The police officer who will help you with the ninth
11.
clue.
l. Carmen: The nurse who will help you with the tenth clue.
Problems/Tasks/Missions
The students must navigate the streets of Granada, Spain to find
gone missing.
Descriptions of 3D Environments
Overall description
(visual)
Characters or NPC
Game mechanics
(actions)
In-world
tools/resources
Challenges or
obstacles
Interaction/communic
information.
The player will interact with different
ation
Sounds
levels.
Number of Players: Single Player
Estimated Length of Gameplay: 1-1.5 hours
Cognitive Processes Required for Gameplay
Rememberin
Yes
Understandi
Yes
destination.
Player must understand the citizens of
ng
Applying
Yes
Analyzing
Evaluating
Creating
No
No
No
Critical thinking
Yes
Problem solving
Yes
Decision making
Yes
roommate.
The player must decide where
to go and who to talk to.
Creativity
Communication
No
Yes
Communication is a significant
part of this game. The player is
required to communicate with
different citizens in the city in
Collaboration
Psychomotor skills
No
No
Other
Yes/No
Content Integration
Motivation tool
Practice
Instructional tool
Formative
assessment
Summative
assessment
Other
Evaluation Criteria
1. Game Title
2. Game Genre
3. Target Audience
4. Subject Area(s)
5. Topics covered
6. Learning objectives/standards addressed
7. Goals
8. Rules
9. Storyline
10. Characters/roles
11. Problems/tasks/missions
12. Descriptions of Overall description
3D environments
Characters/NPC
Game mechanics
In-world tools/resources
Challenges/obstacles
Interaction/communicati
on
Sounds
13. Levels and progression
14. Number of players
15. Estimated length of gameplay
16. Cognitive processes required for
gameplay
17. Skills required for gameplay
18. Content integration
19. Engagement strategies
20. Scaffolding strategies
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