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Innovation Applied Document

Content Cell-Store at College


Document Overview
Version

1.0.0

Date

April 11, 2015

Prepared by

James VM, Don Bosco College, Yelagiri Hills, Vellore Dt., TN, INDIA

Keywords

Documentation, Learning Content Management, College Book Store, College


Content Cell, Search and Retrieval, Quality System, Quality Assurance,
Collaborative Workspace, Responsible Content Usage, Trusted Learning Objects,
Students Pay Per Use, Cloud Knowledge

Content

No.

Topic

1.

Executive Summary

2.

Need for Content Cell-Store

3.

College Content Store

4.

College Content Cell

5.

College Content Store

6.

Project Roadmap

7.

Technology Requirements

8.

Financial Sustainability

9.

Rationale for Content Cell-Store

1. Executive Summary
As educational throng institutions, colleges are providing number of programs and increase of
student and staff strengths, the need for learning increases (with more and more stale contents
pushed to students that least support knowledge quest and relying on paper industries and
logistics), excessive reliance on classroom talks/notes for latest knowledge update, that makes
learning very high school-like in higher educational institutions. The gap between the ICT impact on
culture and educational institutions is overt for the mainstream Higher Educational Institutions.
Students often find the education as job preparation, rather than identity, values and knowledge
formation for research, innovation and social responsibilities. Establishing a local content cell and
store in the college is a right direction to grow knowledgebase, learning content locally with support
of external sources.
This would provide students decide on the content they choose to plan and learn. Serving learning
activities using ICT and students availing it for responsible usage will make them accountable for
what they consume, providing analytics for modeling knowledge content, learning behaviors and
new fields of research in education for life with new job roles in campus. This proposal furnishes the
need for content cell (production unit) and online content store in the college with features and
recommends roadmap for actions, financial sustainability (low-scale infrastructural support and
college/institution community sponsorship) and rationale for this initiative.
It could be less than Rs. 100,000 and 100 days project. Project result is: converting numerous centers
at campus into single-cloud window: Content Cell-Store. i.e. Content Cell (office) Content Store
(Online).

2. Need for Content Cell-Store


Content Store is a kind of online stores (Bing, Google, Android, etc.), but serving learning apps and
quality learning content objects with secure access for responsible and value-aware usage by
students / trainees and faculty / trainers through online content library with payment gateway
(internally managed) to produce, access, circulate, submit, collaborate, distribute and assess
educational content objects (on a educative-centric focus).
Content Store can achieve the following:
No.

Achievements

Description

1.

Acquisition

Students can decide on content acquisition based on learning


need and styles.

2.

Educational Value

Instill content and education value (in students and faculty;


trainers and trainees).

3.

Availability

Ensure content availability for all in campus (zero denial of


content services on reasons of economy, learning and
knowledge background).

4.

Creativity and Creative


Rights

Promotion of creativity and creative rights over content and


knowledge objects.

5.

Accessibility

Principles: Search, Track and Retrieve (STR); Just-In-Time


content; Singe-Access System

6.

Production and
Management

Better content production and management (content lifecycle


management).

7.

Standardizations

Accessibility, content qualities and technology enabled update.

8.

Best Practices

Quality and Accreditations: Operationalize full-fledged IQAC in


college.

9.

Technology Innovations

New Technology, new content forms

10.

Economic Value

Economic value of knowledge products / artifacts (learning


community). Meager pay should matters little and little
matters good value.

11.

New Educative Roles

Teachers / trainers as content advisers (content mentor role).

12.

Participation in Content
Projects

Participate in content development projects within campus


(knowledge assistance, intern services).

13.

Quality Content
Distribution

Free or for a pay.

No.

Achievements

Description

14.

Quality Content
Production

Based on teaching and learning needs.

15.

Reality-assessment of
Content

Content usages and consumptions.

16.

Responsible Content
Usage

Enable responsible usage of learning content enabling


participative learning.

17.

Saves Environment

No paper prints, please! (Save Environment and Industrial


Overloads) proliferation of paper and content garbage.

18.

Strong knowledgebase

Strong college-level knowledgebase over intranet and web.

19.

Enabler for Academic


Research

Enables better content and educative research.

20.

Infrastructural Support

Lower-scale infrastructural support.

21.

Content Mobility

Across academic cross-domains, technology platforms (PCs,


Mobile Devices and Web) and software applications.

3. Content Store
Content Store is practically college library online with full capability for resources transactions with
payment gateway. Content Store can participate in the network of knowledge institutions like
DBHEI.
CONTENT STORE is a stationary shop that sells learning gadgets; but with a difference. This
stationary shop sells stationary learning goods, such fancy learning applications, pre-written
notebooks, templates as record books, CD/DVD for dream-learning movies (videos), gums
and pins that would glue course tools together into a workable bundle, toys as mobile
apps/gadgets for learning, atlas as course structures and learning designs, flowers as
galleries of learning images, delicious cookies as learning snacks, labels and stickers as
student-metadata for learning activities and contribution also, vocationally sells, pills for
advocacies of values, wisdom and disciplines Only, one shopkeeper to manage college
content stores that overlooking state super-highway (Web). Customers include not just
school/college kids; experts sneak as well. Content Store on Web is stationary shop for the
future. You get things for pay and still, never get denied, for sure.

STORE FEATURES
No. Feature Name

Description

1.

Community Review

Submit reviews on content objects and educational apps (posts,


rating, etc.)

2.

Content Advisers

Content Advisers and Mentors (for personal learning needs, styles,


activities, etc.)

3.

Content Discovery

Community-based discovery of content across multiple academicdomains.

4.

Content Objects

Educational content objects (on interactive mobile platform) for pay


and download.

5.

Web Hosting
Objects

Hosting Content Objects (Licensed: eBooks, Courses, Course Parts,


Course Games, Reports, Presentations, Academic Database,
Podcasts, Videos, Audios, Images, Discussion Threads, etc.

6.

Content Support

Conduct content survey and support students.

7.

Contribution
Process

Submission, review, approval and publication of content provider


(students, faculty, trainers and trainees).

8.

Digital Library
Services

Social Bookmarking and Forums for academic collaborations.

9.

Educational Apps

Serve educational apps (on interactive mobile platform) for pay and
download. (educational apps can be developed over centers of
excellence over network)

No. Feature Name

Description

10.

Library OPAC

Accessing typical library resources online.

11.

Payment Gateway

College payment gateway (for availing licensed content).

12.

Research
Publications

Research Publications (faculty and trainers contributions).

13.

Service Analytics

Track content services on Store and provide Analytics for better


actionable decision.

14.

Students
Publication

Students Publications (review, quality rating and publication).

15.

SVC - Web Content

Search, View and Copy (SVC) of web content.

4. College Content Cell


Content Cell is a kind of scriptorium of the College. Faculty, Trainers, Resources Persons and
Students contribute learning content to college content cell (CCC) to produce quality and purposed
learning content (cross-domain, learning styles, multi-languages).
Content Cell is like a huge factory with lots of conveyer belts and human robots to design
and process information, bundle, treat with multimedia, package them with software
engines and roll-out with cloud ghosts such as LMS, ECMS all in a small college cubicle
located in college library with a few men/women. Zero investment and Quality outputs. You
reap, where you never have sowed.

CELL FEATURES
No. Feature Name

Description

1.

Content Workspace

Office-integrated (productivity software) Workspace (Intranet /


Web / Local) with authenticated access for faculty, students,
trainers and resource persons.

2.

Content Management
System

Common CMS for Web Content development bundled with


ECMS (such as SharePoint, Alfresco, etc.)

3.

Office Online / Offline

Cloud-based (e.g. Office 365, Google Docs) for Cloud and


Mobile Collaboration. Standard usage of Office is PC-based
more productive and creative.

4.

Document Management
System

Process for object publications and approval with Version and


Access Control integrated with Office applications.

5.

Learning Content
Development System(s)

Create standard-based Content Developments (SCOs),


(SCORMs), Learning Designs (based on Learning Styles), IMS
and IMS-QTI, etc. (Use of open source and free software:
Recourse, Reload, MS-LCDS, CourseLab, etc. You may have to
use multiple learning content editors.

6.

Objects Repository

Content Architecture with security to manage knowledge


objects for search and retrieval as content back-end.

7.

Learning Management
System (LMS)

To test learning content objects, learning activities, generate


content from students and faculty, test-host courses, course
activities etc.

8.

Search Engine

That can search everything in the content cell, including its


garbage bins.

5. Project Roadmap
The project vision is to launch fully-developed Content Cell-Store, in 100 days.

No.

Milestone

Responsible

Project
Duration

Project
Countdown

1.

Program Agreement (vision,


performance indicators, budget
overheads)

Principal

Days (2)

(2)

2.

Cell-Store Project Team Constitution

Technical Project
Manager

Days (4)

(6)

3.

Content Cell Infrastructure Plan (PCs,


Network Connectivity, Software and
Team, etc.)

System Admin

Days (4)

(10)

4.

Content Cell Infrastructure Plan


(Review/Agreement)

Project Manager

Days (2)

(12)

5.

Implementation of Content-Cell
Software (Network, Productivity,
Multimedia)

System Admin

Days (15)

(27)

6.

Content Store Project Plan


Agreement

Content Store Manager

Days (2)

(29)

7.

Content Store Development,


Implementation and Test

Web Development
Team

Days (60)

(89)

8.

Content Cell-Store Integration (test,


review, update and acceptance)

Technical Project
Manager

Days (10)

(99)

9.

Content Cell-Store Launch

Principal

Days (1)

(100)

6. Technology Requirements
Content Cell Infrastructure Plan should include infographic on a productive technology bundle
comprising all software and network tools with people roles and tasks; it should be agreed on for
implementations.
SOFTWARE REQUIREMENTS
Category

Brand Name

Operation System

Windows 7/8, Linux, Android

Office Productivities

MS Office / Office 365 /


LibreOffice

Description

MS Office suite integrates with Alfresco CE


for web-based work environment (using
Alfresco Add-ins for MS Office).

Category

Brand Name

Description

Design Tools

Visio, Card Sorting, AxureRP


Pro

Prototype, design etc.

Multimedia Productivity

Adobe Creative Suite, GIMP,


Audacity, VLC Player,
RealPlayer, etc.

May use free multimedia tools.

Enterprise Content
Management System
(ECMS)

Alfresco CE

Document Management, Form Management,


Record Management, Web Content
Management, Alfresco Workflow, Data
Dictionary, Search, Collaboration Framework
(workspace, forum) and Dashboards.

Report Designer

iReport, Next Reports

Visual report designer using database


connection or data sources: PDF, HTML,
Excel, RTF, Word Document, PowerPoint,
Text, CSV, ODT, ODS and XML.

Learning Content Editors

MOS SOLO, iSpringSuite,


XERTE, CourseLab, Reload,
Recourse, eXe, Moodle

Course Design, Course Package Creation,


Course Content Authoring Toolkits.

Project Management

ProjectLibre

Project Management Tool

Format Conversion

Format Factory / Any Video


Convertor / Total Video
Converter

File format conversion

Image Management

Picasa (Desktop)

Graphic files management

Database

MySQL, Access, SQLite

Database and conversion tools

Web Stack

XAMPP

Apache Web Server, MySQL Database and


PHP.

Ecommerce

<NAME>

Shopping Cart, Orders, Payment, Order


Tracking, Forum, Review and Rating.

Portable Apps

Portable Application

Free and Ready to use (no Installations


required).

Mobile Apps

Windows, Android Apps

Institutional apps and online apps market.

Learning Management
System

Moodle

Learning Management System (already


implemented)

Search Engine

Windows Native

Windows Search or external search engines

Anti-Virus

Norton/Avast Antivirus

Licensed and having offline update.

Content Editors

Dreamweaver, Wikimedia,
Kiwix, TiddlyWiki, XMind,
HTML Editors, Free WIT,
WebsiteX5
BLIS, Calibre, etc.

HTML and Wiki Editors

VUE, FreeMind, Zotero,


Balanced ScoreCard, WordNet,
HotPotatoes
X-XMLCopyEditor, Calibre,
Portable Applications

All academic tools need to create learning


content and activities.

Library System
Academic Tools

XML Toolkits

College Library System, Digital Library

Edit and manage XML Documents, Processing


Engines and Reporting

Category

Brand Name

Description

Backup Tools

EaseUS TODO Backup

Perform scheduled backups.

PDF Tools

Nitro Reader, Foxit Reader,


PDF Convertors

PDF Toolkits

HARDWARE REQUIREMENTS
Category

Requirements

Specification

Server

CPU Processor

iCore7

RAM

8 GB

HDD

2 TB

Monitor

24 LCD Widescreen

Keyboard

Multimedia Keyboard

Mouse

Optical Mouse

Multimedia Speakers

7.1 Creative

External Hard-Disk

2 TB

USB Memory Sticks

16 GB

LAN Wi-Fi Connection

100/1000 mbps

CPU Processor

iCore3

RAM

4 GB

HDD

500 GB

Monitor

24 LCD Widescreen

Keyboard

Multimedia Keyboard

Mouse

Optical Mouse

Multimedia Speakers

7.1 Creative

USB Memory Sticks

16 GB

LAN Wi-Fi Connection

100/1000 mbps

Workstation (2)
(could be one)

7. Financial Sustainability
Item

System

Expense

Income

Hardware

Dedicated Server (existing server)

50,000

Hardware

Workstation (two) @ 20,000 (existing workstations)

50,000

Network

Existing Network Infrastructure

Registration

Store User Registration @ 10%

10,000

Content Usage

Pay Per Semester @ 10%

10,000

Subscriptions

Content Store Activities @ 10%

10,000

Sponsorships

Project Foundations, NGOs, Industries @ 70%

70,000

TOTAL

100,000

100,000

Sustainability Logic: Pay per Use content (Learning Content) by Campus / External
Community should cover 20-30% of the infrastructural and maintenance costs. Content
Store sustainability should be through sponsorship and it should cover 80-70% of the costs
that includes college contribution.
Complete cost of licensed Software Products can be borne by store subscriber and content
users or sponsoring organizations/bodies.
Using existing systems would require zero investment.

8. Project Rationale
Establishing Content Cell-Store at Don Bosco College (DBCY) is a dire need, because,
No.

Performance Indicator

Description

1.

Standardization

Standardization of learning objects and activities as


prerequisite for Accreditations, even if the substandard
learning content is pushed into by affiliating bodies (e.g.
universities).

2.

Content Platform

Platform that provides latest educational content.

3.

Educative Freedom

Student can decide to profit from learning content of their


choice based on factors like learning goals, styles, needs,
activities and programs they opt for.

4.

New and Mature Role

Teachers would play their new and mature role as


knowledge-mentors and learning content advisors, rather
than being simply a classroom teacher (school-like) with LCD
Projector and Blackboard.

5.

Community Contribution

Teachers, external experts, trainers and students (too) can


contribute their knowledge, research and practices in the
form of reports, papers, presentations and learning activities,
courses and course parts at Content Cell for distribution in
Content Store.

6.

New Professional Jobs

New professional jobs in the campus such as, (campus-wise)


Content Advisors, Content Analysts, Content Producers,
Learning Behaviorists, Content Programmers, Content
Vendors, Content Managers, Student Mobile Bankers and
Content Curators, besides formal roles such as, content
editors/reviewers, multimedia design experts and so on.

7.

Culture of Responsibility

Create a culture of responsibility (ethical and economical) in


students, while availing learning objects and participate in the
activities of the campus through personal acknowledgment
and financial contribution towards the knowledge initiatives
and innovations of the others.

8.

Infrastructural Support for


Teaching/Learning

College can provide better infrastructural support for learning


initiatives, researches and activities, if content cell becomes
the heart of pumping content into students/teachers
educational and mobile devices.

9.

Unified Learning
Repository

Unified repository of learning objects / activities through


single-window cloud system to search, access and order in a
professional fashion for matured educative behaviors from
campus learning communities.

No.

Performance Indicator

Description

10.

Denial of Service
(Knowledge)

Students are empowered to own their learning assets


(objects, activities, designs, etc.) and Denial of Service (DoS) in
the campus become visible and accountable as students can
rightfully demand for their learning artifacts.

11.

Student Contribution

Student contribution can be in the form of academic credits,


enrolment keys, program/activity coupons, teacher/trainer
and organizational/Alumni sponsorships, besides (MUST)
payment through student mobile banking.

12.

Value of Education/Life

Students availing learning content, activities and software


gives them value (for educational and life) for what they have
acquired and contribute their knowledge to their Alma Mater.

13.

Keeping Learning Content


alive & active

Keeping Learning Content alive and Learning Content


active in a fast-changing world of information/trends not
possible through total reliance on standard and affiliating
bodies and their paper industries and postal/logistic services
(e.g. decade old knowledge prints).

14.

Alumni Involvement

Alumni collaboration, sponsorship and support in Content


Cell-Store in every form of content services and products.

15.

Academic Quality Enabler

Content Cell-Store would be a quality enabler for academic


program and IQAC.

16.

Total Content
Functionalities

Content Store provide Content basic functionalities such as


Search, Track and Retrieve (STR) of Reports, Documents,
Presentations, Database, and Interactive Learning at ease,
besides common Search, View and Copy (SVC) operations on a
Web page.

17.

Access to Free apps

Content Cell-Store would use mostly portable and free


software to meet all most all repository and payment
requirements (needing less investment/maintenance burden
specific to Content-Cell/Store.

18.

Zero Paper-Dependencies

Zero paper-dependencies, saves environment; reduces


industries and shifts jobs to more creative/human and less
industrial/farm society; lead to new and more humane
occupations and social practices.

19.

Just-in-Time Knowledge

Just-in-Time Knowledge at their workplace for the


graduates/postgraduates (they would carry
knowledge/competencies, not only in their head, but in
personal learning device for lifelong learning and research
professional specializations.

20.

No Proliferation of
Paper/Digital Content

Restrict proliferation of digital/paper-based learning content


for academic purposes while encourage personal notes /
writing spaces for personal/friendly communication (keeping
alive human communication behavior, since 4000 BC).

No.

Performance Indicator

Description

21.

New Campus Faces

Content Cell-Store can convert Campus into educational


Shacks, Cafes and Kiosks; learning would be participating in
campus fair; simulated environment of workplaces / social
lives / classroom as conference room / Content Store as
shopping snacks new environment would take learning
beyond campus to workplaces, as well.

22.

Productive and Serious


Software Tools

Productive and Serious Software tools, contributed and


acquired by institutions can be distributed for a campus-wide
payment and ensure natural identity of licensed software at
all institutions / organization for product quality, security,
standards and innovations. Thus, educational institutions
would initiate and instill ethics / moralities of computing and
IT among campus communities to make them responsible
social-being.

9. Recap Statement
Consider these numerous centers at campus: documentation center, learning resource center,
digital library, data center, book shop, instructional design center, multimedia center, student
support center into a single-cloud window: Content Cell-Store.

A small step and more steps will begin the grand march towards less industrial folks from college
campus.

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