Beruflich Dokumente
Kultur Dokumente
1.0.0
Date
Prepared by
James VM, Don Bosco College, Yelagiri Hills, Vellore Dt., TN, INDIA
Keywords
Content
No.
Topic
1.
Executive Summary
2.
3.
4.
5.
6.
Project Roadmap
7.
Technology Requirements
8.
Financial Sustainability
9.
1. Executive Summary
As educational throng institutions, colleges are providing number of programs and increase of
student and staff strengths, the need for learning increases (with more and more stale contents
pushed to students that least support knowledge quest and relying on paper industries and
logistics), excessive reliance on classroom talks/notes for latest knowledge update, that makes
learning very high school-like in higher educational institutions. The gap between the ICT impact on
culture and educational institutions is overt for the mainstream Higher Educational Institutions.
Students often find the education as job preparation, rather than identity, values and knowledge
formation for research, innovation and social responsibilities. Establishing a local content cell and
store in the college is a right direction to grow knowledgebase, learning content locally with support
of external sources.
This would provide students decide on the content they choose to plan and learn. Serving learning
activities using ICT and students availing it for responsible usage will make them accountable for
what they consume, providing analytics for modeling knowledge content, learning behaviors and
new fields of research in education for life with new job roles in campus. This proposal furnishes the
need for content cell (production unit) and online content store in the college with features and
recommends roadmap for actions, financial sustainability (low-scale infrastructural support and
college/institution community sponsorship) and rationale for this initiative.
It could be less than Rs. 100,000 and 100 days project. Project result is: converting numerous centers
at campus into single-cloud window: Content Cell-Store. i.e. Content Cell (office) Content Store
(Online).
Achievements
Description
1.
Acquisition
2.
Educational Value
3.
Availability
4.
5.
Accessibility
6.
Production and
Management
7.
Standardizations
8.
Best Practices
9.
Technology Innovations
10.
Economic Value
11.
12.
Participation in Content
Projects
13.
Quality Content
Distribution
No.
Achievements
Description
14.
Quality Content
Production
15.
Reality-assessment of
Content
16.
Responsible Content
Usage
17.
Saves Environment
18.
Strong knowledgebase
19.
20.
Infrastructural Support
21.
Content Mobility
3. Content Store
Content Store is practically college library online with full capability for resources transactions with
payment gateway. Content Store can participate in the network of knowledge institutions like
DBHEI.
CONTENT STORE is a stationary shop that sells learning gadgets; but with a difference. This
stationary shop sells stationary learning goods, such fancy learning applications, pre-written
notebooks, templates as record books, CD/DVD for dream-learning movies (videos), gums
and pins that would glue course tools together into a workable bundle, toys as mobile
apps/gadgets for learning, atlas as course structures and learning designs, flowers as
galleries of learning images, delicious cookies as learning snacks, labels and stickers as
student-metadata for learning activities and contribution also, vocationally sells, pills for
advocacies of values, wisdom and disciplines Only, one shopkeeper to manage college
content stores that overlooking state super-highway (Web). Customers include not just
school/college kids; experts sneak as well. Content Store on Web is stationary shop for the
future. You get things for pay and still, never get denied, for sure.
STORE FEATURES
No. Feature Name
Description
1.
Community Review
2.
Content Advisers
3.
Content Discovery
4.
Content Objects
5.
Web Hosting
Objects
6.
Content Support
7.
Contribution
Process
8.
Digital Library
Services
9.
Educational Apps
Serve educational apps (on interactive mobile platform) for pay and
download. (educational apps can be developed over centers of
excellence over network)
Description
10.
Library OPAC
11.
Payment Gateway
12.
Research
Publications
13.
Service Analytics
14.
Students
Publication
15.
CELL FEATURES
No. Feature Name
Description
1.
Content Workspace
2.
Content Management
System
3.
4.
Document Management
System
5.
Learning Content
Development System(s)
6.
Objects Repository
7.
Learning Management
System (LMS)
8.
Search Engine
5. Project Roadmap
The project vision is to launch fully-developed Content Cell-Store, in 100 days.
No.
Milestone
Responsible
Project
Duration
Project
Countdown
1.
Principal
Days (2)
(2)
2.
Technical Project
Manager
Days (4)
(6)
3.
System Admin
Days (4)
(10)
4.
Project Manager
Days (2)
(12)
5.
Implementation of Content-Cell
Software (Network, Productivity,
Multimedia)
System Admin
Days (15)
(27)
6.
Days (2)
(29)
7.
Web Development
Team
Days (60)
(89)
8.
Technical Project
Manager
Days (10)
(99)
9.
Principal
Days (1)
(100)
6. Technology Requirements
Content Cell Infrastructure Plan should include infographic on a productive technology bundle
comprising all software and network tools with people roles and tasks; it should be agreed on for
implementations.
SOFTWARE REQUIREMENTS
Category
Brand Name
Operation System
Office Productivities
Description
Category
Brand Name
Description
Design Tools
Multimedia Productivity
Enterprise Content
Management System
(ECMS)
Alfresco CE
Report Designer
Project Management
ProjectLibre
Format Conversion
Image Management
Picasa (Desktop)
Database
Web Stack
XAMPP
Ecommerce
<NAME>
Portable Apps
Portable Application
Mobile Apps
Learning Management
System
Moodle
Search Engine
Windows Native
Anti-Virus
Norton/Avast Antivirus
Content Editors
Dreamweaver, Wikimedia,
Kiwix, TiddlyWiki, XMind,
HTML Editors, Free WIT,
WebsiteX5
BLIS, Calibre, etc.
Library System
Academic Tools
XML Toolkits
Category
Brand Name
Description
Backup Tools
PDF Tools
PDF Toolkits
HARDWARE REQUIREMENTS
Category
Requirements
Specification
Server
CPU Processor
iCore7
RAM
8 GB
HDD
2 TB
Monitor
24 LCD Widescreen
Keyboard
Multimedia Keyboard
Mouse
Optical Mouse
Multimedia Speakers
7.1 Creative
External Hard-Disk
2 TB
16 GB
100/1000 mbps
CPU Processor
iCore3
RAM
4 GB
HDD
500 GB
Monitor
24 LCD Widescreen
Keyboard
Multimedia Keyboard
Mouse
Optical Mouse
Multimedia Speakers
7.1 Creative
16 GB
100/1000 mbps
Workstation (2)
(could be one)
7. Financial Sustainability
Item
System
Expense
Income
Hardware
50,000
Hardware
50,000
Network
Registration
10,000
Content Usage
10,000
Subscriptions
10,000
Sponsorships
70,000
TOTAL
100,000
100,000
Sustainability Logic: Pay per Use content (Learning Content) by Campus / External
Community should cover 20-30% of the infrastructural and maintenance costs. Content
Store sustainability should be through sponsorship and it should cover 80-70% of the costs
that includes college contribution.
Complete cost of licensed Software Products can be borne by store subscriber and content
users or sponsoring organizations/bodies.
Using existing systems would require zero investment.
8. Project Rationale
Establishing Content Cell-Store at Don Bosco College (DBCY) is a dire need, because,
No.
Performance Indicator
Description
1.
Standardization
2.
Content Platform
3.
Educative Freedom
4.
5.
Community Contribution
6.
7.
Culture of Responsibility
8.
9.
Unified Learning
Repository
No.
Performance Indicator
Description
10.
Denial of Service
(Knowledge)
11.
Student Contribution
12.
Value of Education/Life
13.
14.
Alumni Involvement
15.
16.
Total Content
Functionalities
17.
18.
Zero Paper-Dependencies
19.
Just-in-Time Knowledge
20.
No Proliferation of
Paper/Digital Content
No.
Performance Indicator
Description
21.
22.
9. Recap Statement
Consider these numerous centers at campus: documentation center, learning resource center,
digital library, data center, book shop, instructional design center, multimedia center, student
support center into a single-cloud window: Content Cell-Store.
A small step and more steps will begin the grand march towards less industrial folks from college
campus.