Beruflich Dokumente
Kultur Dokumente
Completed by
Author/s
1.0
Florence Gard
2.0
Marcos Da Silva
Florence Gard
3.0
Lloyd bendle
Lloyd
bendle/Matthew
Sinclair
4.0
Matthew Sinclair
Matthew Sinclair
Comments
Florence Gard
5.0
Tim Brabazon
Tim Brabazon
6.1
6.2
Matthew Sinclair
6.3
Ver.
Author/s
Section
Number
Addition/Alteration
Table of Contents
1 Introduction
1.1 Purpose of this Document
1.2 Scope of this document
2 Background
3 Target audience
3.1 Audience beliefs
3.2 Audience demographics
4 Problem Statement
5 Goals
5.1 Usability Objectives
5.2 Mandatory elements
5.3 Deliverables
6 Alpha Design
6.1 Structural Design
6.2 Visual Design
6.3 Supporting Design Tools
7 Testing
7.1 Test Plan
7.2 Test Results and Analysis
7.3 Findings and Recommendations
8 Final Design
1 Introduction
1.1
Give a brief statement outlining what this document is and what you
aim to provide in this document.
This document is a design project proposal to answer Life Techs
request in order to improve disabled peoples situation.
Youll find here a full and complete analysis of your request, a profile
of the client in order to identify its needs. This has lead us to identify
our objectives and propose a design that we believe is the best
solution in order to help disabled people visualize what kind of home
modification they would need.
This will document presents the design of an overlay tool that
people could use on their smartphones/tablets to get real life
overview of house modification.
Our goal here is to place people with disability in the center of our
proposal. Well be using their real life environment, pictures of their
house and design over it. This will give the opportunity to imagine
what the design of the new technology offered will look like.
1.2
2 Background
What is the background of the project? Why is it being done? What
problem are you addressing? What is the value for the client and
user?
In regards to the special needs of people with physical disabilities, five Griffith
University students, with support from Life Tech Company, developed an
application called noXcuses.
The Life Tech Company is focused on providing independence and safety for
older people, also as children and adults with a disability. The outcomes are
more independent at home, work or school and in the community.
3 Target audience
Who is your target audience for this product?
Disabled people, cares, life tech, health professionals
The main groups of target audience are: people with disabilities,
carers for people with disabilities, people who want to future proof
their homes, Lifetec employees, health professionals.
Human factors commonly impacting on quality and effectiveness of
interaction include:physical factors which will influence our audience
is Touch, Vision is also a human factor we need to address because
our target audience needs to able to visualise and see the design
we are making.
Body Interaction is a very important human factor when looking at
our design. As our target audience will need to feel our design when
it's revealed using there Hands, arms, legs, feet, head.
The information which was used to research our audience was the
LifeTech website. In addition websites which are focused around
how disabled people with wheelchairs can have a better quality of
life.
The target audience for our product is very diverse. Some of the
types of people who will be using our technology are disabled
people who are in wheelchairs, health professionals who deal with
disabled people, and the staff who work with LifeTech as they need
to know every detail about the new technology being proposed for
people with disabilities.
What key human factors will influence the way they interact
with your product?
The three categories of human factors which will influence the way
our target audience interact with our product are broken down to
Physical, Environmental and Cognitive factors.
The physical factors which will influence our audience is Touch. Our
target audience needs to know about the temperature, texture,
shape, physical position, movement, and the sense of resistance
when we reveal our design.
Vision is also a human factor we need to address because our target
audience needs to able to visualise and see the design we are
making. Some factors for vision include the Light Frequency which
affects colour percep, Light Intensity which affect the perception of
brightness , Visual Acuity, Fixation and Saccade are all factors we
will take into account when looking at vision. Body Interaction is a
3.1
Audience beliefs
living alone were more likely to be women than men, and the likelihood
of living alone increased with age. 18% of people aged 60-69 lived
alone compared to 35% of people aged 80 and over
Older people will be able to benefit from having home modifications installed.
However keeping the technology simple and easy to use is the biggest issue. A large
chunk of the older generation live alone so having simple easy to follow instructions
is going to ensure they want to use lifetechs products.
3.2
Audience demographics
Groups
Income
Technology
experience
Location Gender
of use
18yrs and
younger
$21,000less
Very familiar
with
technology.
Grown up with
In their
home
male /
female
it their whole
lives
45yr olds
and older
$40,000
Middle aged
In their
people are
own
finding
home
technology
relatively
straightforwar
d. However
older
generations
need a helping
hand
Male and
female
18yrs-45yrs
old
$37,000
Easy to use
technology
Male and
female
In their
own
home
4 Problem Statement
Currently, when physically disabled people need to move in their
house, their mobility is limited. Not only because of their wheelchair
but mostly because their house isnt adapted to their mobility
anymore.
The Bush Family, Paul and his parents, are looking for an easier way
for Paul to get in and out of the house. It is thought that improving
the accessibility of house will greatly reduce the time it takes for
5 Goals
To develop a mobile application that uses a real environment, with
the use of overlay imagery to visualise possible home modifications
that benefit disabled people.
5.1
Usability Objectives
5.2
Mandatory elements
5.3
Deliverables
The client Lifetec will receive this design brief, which documents the
user research and decisions considered throughout the design
development of the mobile application. The alpha design included
will contain low fidelity prototypes that will reflect the understanding
and needs of both Lifetec staff and their clients.
6 Alpha Design
This is your initial design, for stage one of the brief. Section 6.1
details your design for the structure of your product, and for the
structure of information within your produce, such as wireframes,
storyboards, and content planning. Section 6.2 details the visual
aspects of your designs, such as colour palettes, icons etc. Section
6.3 is for any supporting design tools you may have used, such as
personas, scenarios, and prototypes.
6.1
Structural Design
6.2
Visual Design
Layout,
Visual elements,
Icons,
Graphics,
Style,
Colour palette,
Fonts,
General screen designs.
The Purple and green was used in the colour scheme as there are
the two main colours present in the LifeTec logo. Green was used as
a highlight and Purple as a low light. The the products were divided
up into categories and types so it would be easier for the customer
to hone in on a specific product and therefore have less difficulty
using the program. Information about the product is provided as it is
thought that supplying information about the product will help the
user make a more preferable decision. As for manipulating the
product in the visual panel, it is though that having a simple two
button system will provide a simple and easy to understand way to
move and rotate the product.
6.3
Describe any design tools that you have used, such as prototypes,
use cases, personas, scenarios, card sorting etc. What tools did you
use? Why is this the best choice? Include the outcomes from
applying the design tools (for example, your persona set if you used
personas, or your story boards if you used this tool). Photographs of
low fidelity prototypes can be included in this document, electronic
prototypes should be submitted separately and referred to or linked
within this document.
7 Testing
7.1
Test Plan
Detail your testing plan for your design, following the approach
outlined in the module book and covered in the workshop. Pay
specific attention to the description of your method, your task list,
and the data you will collect and evaluate. Develop an evaluation
consent form for your sessions and include this as an appendix
there is a sample template available. Check the course site for links
to an example test plan.
Purpose of testing session:
The aim of noXcuses application is to provide the capability to the users to
visualize the innovation and making handicapped people able to picture the
image of having houses modifications thatll attend their needs.
The purpose of this testing is to evaluate the apps usage such as, efficiency
and overall satisfaction.
The goal of the tasks was to check if the users were able to go through the
application with no issue. The mental effort required to complete each the
tasks will be measure over the time taken to complete each one of the tasks.
The interface design can be assessed over the mental effort required to
complete each one of the tasks.
Test objectives:
The evaluation will help to
Evaluate the user usability will help us to understand better their needs.
Assess the overall successfully of the app for allowing users to achieve basic,
common tasks
Identify any problem to achieve the successful the task
Specific Objectives:
Methodology:
Number of participants = 4
Duration of each session = 1h
Location: in participants home
Test procedure:
The test phase is an accurately process that each one involved on it, in the
phase test will be exposed to the same testing conditions to avoid the
possibility of influence by factors other than the interface. To insure the phase
test procedure is solid, all the test information will be recorded.
The table below describe the instruments used in the phase test.
Instruments
IPad
latest
Main purpose
versions,
to
the
user. As
the
app
was
Moderate Script
Post-test
Questionnaire
participants
for
the This
session
will
have
multiple
7.2
Post-test Questionnaire
Our findings and areas of improvement reflected back on the
information we received from our first users. They indicated some
flaws and things they did like. Below is a table which represent how
they felt about our application.
Navigation
3/5
Layout
4/5
Very easy to
understand. Well
structured. Light and
friendly colours,
great display
pictures
Running speed
2/5
Commands were
very slow, would be
nice if the system
was faster, I loved
the idea but the
application is very
slow.
7.3
Review your test results for your initial design against the needs of
your defined audience and the goals you established in section 5.
Review your designs against the accessibility principles in Module
10. Give your findings and recommendations for revisions to your
design.
8 Final Design
Detail the revisions to your design based on the results of your user
testing. Final designs are to be electronic, and should be referred to
by file name. Include screen shots for clarity.