Beruflich Dokumente
Kultur Dokumente
by
James Kato
Cover Art by kiki MR
Table of Contents
Fantasy Locations (D100)
55
110-113
5-6
56-57
114
Alignments (D12)
58-59
Quests (D100)
115-116
60
Races (D30)
117-118
61-63
Random Properties
119-120
10
Fortunes (D30)
64
Riddles (D20)
121
11-12
Giants (D12)
65
Room Generator
122
13-14
Golems (D20)
66
123
15
Hirelings (D12)
67
124
16
68
125-126
17
69-70
Skills (D30)
127-128
18
Languages (D12)
71
129-130
19-21
72
131-132
22
73-74
Sword Generator
133
23-29
75-79
134
30
80-81
134
Coin Generator
31
82-83
135-136
Crafting (D30)
32-33
84
Traps (D100)
137-141
34
85-89
Treasures (D 88)
142
35
90
Undead (D20)
143-144
36
91
145-146
Dragons (D20)
37-38
92-93
147-148
39-42
94
149-150
43-47
95-96
Weather Conditions
151
Elementals (D20)
48-49
Mounts (D50)
97-99
152-155
50
100-104
156-157
51
Nicknames (D100)
105
52-53
NPCs (D66)
106-107
54
108-109
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Introduction
This book is designed to provide ideas and adventure hooks for any fantasy roleplaying game. This lists are designed to
help make a fantasy campaign more interesting and to fill it with rich details and unique color. These 84 lists range from
encounters of every known environment to different varieties of the most popular monsters.
Dice Rolling Conventions
To randomly select from the following lists you will need four, six, eight, ten, twelve, twenty, and thirty sided dice.
D2: Roll any die. Odds are 1 and evens are 2.
D3: This is the roll of a six sided die but subtract three from all roll over 3.
D4: This is the roll of a four sided die.
D6: This is the roll of a six sided die.
D8: This is the roll of a eight sided die.
D10: This is the roll of a ten sided die.
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D44: This is the roll of two four sided dice. It has 16 possibilities ranging from 11 to 44. One die represents the first
digit and the other die represents the second digit. For example, a rolling a 2 and a 2 would result in 22.
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D50: This is the roll of a D100 but subtract 50 from all rolls over 50. It has 50 possibilities ranging from 1 to 50.
D66: This is the roll of two six sided dice. It has 36 possibilities ranging from 11 to 66. One die represents the first digit
and the other die represents the second digit. For example, a rolling a 5 and a 3 would result in 53.
D88: This is the roll of two eight sided dice. It has 64 possibilities ranging from 11 to 88. One die represents the first
digit and the other die represents the second digit. For example, a rolling a 7 and a 4 would result in 74.
D100: This is also known as a percentile die because it is a roll from 1 to 100. You roll two ten sided dice. One die
represents the first digit and the other die represents the second digit. For example, a roll of an 8 and a 4 would result in
84. A roll of a 0 and a 3 would result in 3 and a roll of double 0 is equal to 100.
D200: Roll a D100 and an extra D10. For the extra die, odd rolls means read the D100 as normal. For odd rolls, the
results are have 200 for the hundreds place. For example, the extra die roll 3 and the D100 roll 45 resulting 245.
D1000: This is the roll of three ten sided dice. The first die is the hundred's place, the second die is the tenth's place, and
the final die is the one's place. For example, a roll of a 3, a 5, and a 4 would result in 354. A roll of a 0, a 0, and a 7 would
result in 7 and a roll of triple 0 is equal to 1000.
The party must rush against time to stop a great evil from
being released.
Bodyguards (12)
of assassins.
Evil raiders are destroying entire cities and killing all the
them.
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Apocalypse (11)
local forest and your party must find out what is causing
dimension.
secrecy.
earthquake.
The party must enter the evil crypt of a lich and destroy it.
The party must kill a mad king before he destroy his entire
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kingdom.
The party must hunt down and kill vampire lord that his
War (64)
kingdom.
Nightmares (46)
Pirates are devastating all sea trade so you party has been
Protectors (52)
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Trade caravans are being lost every day and your party has
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Griffin (9)
Griffins have the head, talons, and wing of a hawk and the
Hawkmen (10)
powered props.
Birdmen (2)
Hurricane (11)
Dragon (3)
above it.
Mutiny (13)
must decide to side with the mutineers or the captain.
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legendary creatures.
Phoenix (14)
These flaming birds can be very dangerous to a skyship
fires.
These islands float high in the sky and they are a normal
troubles.
These massive eagles will attack any ship that gets too close
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Alignments (D12)
Subservient (11)
Chaotic (1)
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Insane (5)
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Good (4)
Igloo (31)
environment.
Mammoth (32)
It is believed these
times.
Avalanche (12)
These huge white bears are the alpha predator of the arctic
and they spend most of their time searching for fish in the
Polaren (34)
These teams of dog or wolf pulled sleds are one of the best
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ocean.
These huge castles are made entirely out of ice and they are
they find.
Iceberg (24)
Yeti (44)
These huge humanoids have thick white fur that cover their
muscular bodies.
underwater.