Beruflich Dokumente
Kultur Dokumente
Artwork 3D Modeller
* 3DStudio Max 6 Bible.pdf
* 3DStudio Max 6 Fundamentals.chm
* 3DStudio Max 9 Tutorial-Lighting and Rendering.pdf
* 3DStudio Max Lighting.pdf
* Blender Basics
Classroom Tutorial Book Part 1.pdf
* Blender Basics Classroom Tutorial Book Part 2.pdf
* Blender Tutorial Book.pdf
* Blender3D-Documentation-2003.pdf
* Blender3D-Noob to Pro.pdf
* Blender3D-Publisher User Doc.pdf
* Blender3D-Seascape-Tutorial.pdf
* Digital Animation Bible Creating Professional Animation with 3DSMax Lightwave
and Maya.pdf
* Digital Lighting & Rendering 2Ed.pdf
* Introducing Character Animation with Blender.pdf
* Learning Maya Character Rigging & Animation.pdf
* Lightwave 3D Beginners Guide.pdf
* Mastering Maya.pdf
* Maya Character Creation Modeling & Animation Controls.chm
* Maya NURBS Modelling.pdf Maya Polygonal Modeling.pdf
* Maya Secrets of The Pros.pdf
* Maya-Art of Character Animation.pdf
* Realistic Architectural Visualization with 3DSMax & MentalRay.pdf
* Softimage XSI Animation.pdf
* Softimage XSI Modeling.pdf
* Softimage XSI Tutorial Book v3.pdf
* The Face Modelling and Texturing.pdf
* The Official Blender 2.0 Guide.pdf
Interactive 3D For Artists.pdf
* The Official Blender Gamekit
* Virtual Vixens 3D Character Modeling & Scene Placement.pdf
Ebook Game Artwork Others
* ActionScript Cookbook.chm
* ActionScript for Flash MX
The Definitive Guide 2Ed.chm
* ActionScripting in FlashMX.chm
* Character Animation 2D Skills for Better 3D.pdf
* Digital Video For Dummies.pdf
* Essential Silverlight.pdf
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FBX_11July [Converted].pdf
Flash CS3 for Designers.pdf
Flash CS3 For Dummies.pdf
Macromedia Flash Mx 2004 .pdf
Macromedia Flash MX Bible.pdf
MB_Whats_New_v75[1].pdf
ogre.pdf
Game
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Ebook Game
Game Developments Artwork
* 2D Artwork and 3D Modeling for Game Artists.pdf
* Game Art for Teens.pdf
* Game Character Design Complete.pdf
* Game Character Development with Maya.chm
* The Dark Side Of Game Texturing.pdf
* Videogames and Art.pdf
Ebook Game Game developmentsAI
* AI Game Development Synthetic Creatures with Learning & Reactive Behaviors.chm
* AI Game Engine Programming.pdf
* AI Game Programming Wisdom.pdf
* AI Techniques For Game Programming.pdf
* Programming Game AI by Example.chm
Ebook Game DevelopmentsAudio
* Beginning Game Audio Programming.chm
* DirectX 9 Audio Exposed
Interactive Audio Development.chm
Ebook Game Developments Business
* Game Creation And Careers.pdf
* Game Developer s Market Guide.pdf
* Game Development and Production.pdf
* Game Development Business and Legal Guide.chm
* Games That Sell.pdf Secrets of the Game Business.chm
Ebook Game Developments Design
* A Theory of Fun for Game Design.pdf
* Andrew Rollings & Ernest Adams on Game Design.pdf
* Beginning Game Level Design.pdf
* Character Development and Storytelling for Games.pdf
* ChrisCrawford on Game Design.chm
* Creating Emotion in Games The Craft & Art of Emotioneering.pdf
* Design Arcade Computer Game Graphics.pdf
* Designing Virtual Worlds.chm Game Architecture and Design.pdf
* Game Design Foundations.chm
* Game Design Theory and Practice (2nd Ed).chm
* Game Design Workshop Designing Prototyping and Playtesting Games.chm
* Rules of Play Game Design Fundamentals.chm
* The Theory of Games and Game Models.pdf
* Ultimate Game Design
Building Game Worlds.pdf
* Unit Operations -An.Approach to Videogame Criticism.pdf
Ebook Game Developments General
* Gamasutra Compendium 2003-06-09.pdf
* Masters of Doom.pdf
* Software Engineering and Computer Games.chm
* The Game Maker s Apprentice Game Development for Beginners.pdf
Ebook Game Game developments Graphics 3D Game Engine Design
* A Practical Approach to Real-time Computer Graphics.pdf
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Ebook Game
gamedev articles
* Evaluating Java for Game Development.pdf
* Kaae Rasmus
Using Design Patterns in Game Engines (2001).pdf
* MultithreadingForExpert-InsideParallelApplication.pdf
* perftools_sigg07.ppt
* SAVSM.ppt
Ebook Game gamedev articles AI
* AI In Empire based Games.pdf
* AI-AI Uncertainty.pdf
* AI-Application of Genetic Programming to the Snake Game.pdf
* AI-Building Brains into your Games.pdf
* AI-Chess Programming.pdf AI-Hierarchial AI.pdf
* AI-Knowing the Path.pdf
* AI-Motion Planning Using Potential Fields.pdf
* AI-Practical Guide to Building a Complete Game AI.pdf
* AI-Precalculated Pathfinding Revisited.pdf
* AI-Project AI.pdf
* AI-Recognizing Strategic Dispositions Thread.pdf
* AI-The Intuitive Algorithm.pdf
Ebook Game gamedev articles ATI
* ATi OpenGL Support.pdf
* ATI-3DTexturesAndPixelShaders.pdf
* ATI-AnimatedGrassWPixelAndVertexShaders.pdf
* ATI-BubbleShader.pdf
* ATI-CharacterAnimation.pdf
* ATI-Crystal.pdf
* ATI-CubeEnvironmentMapCorrection.pdf
* ATI-DiffuseCubeMap.pdf
* ATI-DX9_Optimization.pdf
* ATIHardwareShading.pdf
* ATIHardwareShading_2002_Chapter3.pdf
* ATIHardwareShading_2002_Chapter3-1.pdf
* ATI-ImageProcessing.pdf
* ATI-LightScattering.pdf ATI-NPR.pdf
* ATI-OceanWater.pdf
* ATI-PerPixelAniso.pdf
* ATI-PerPixelFresnel.pdf
* ATI-RipplingRefractiveAndReflectiveWater.pdf
* ATI-ShadowExtrusion.pdf
* ATI-TerrainLerpShader.pdf
* ATI-TexturePerturbationEffects.pdf
* Coding for Multiple Cores.pdf
* Fast Geometry Processing with ATI_vertex_array_object and .pdf
* HLSL_Programming_with_RenderMonkey-GDC_2003.pdf
* Performance Optimization Techniques for ATI Graphics Hardwa.pdf
* Programmability of Graphics Hardware.pdf
* R9700PipelineOverview.pdf
Ebook Game Gamedev articles Design
* 9step recipe for good independent game design.pdf
* A Primer for the Design Process.pdf
* Behavioral Game Design.pdf
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GPU_ChristmasTree_Rendering.pdf
GPUBlendShapes.pdf
NVIDIA_FX_Composer_2.pdf
OpenGL_SDK_Guide.pdf
Perf_Tools.pdf
PerlinFire.pdf
RainSDKWhitePaper.pdf
simple_glow.pdf
SkinnedInstancingWhitePaper.pdf
SoftParticles_hi.pdf
SoftShadows.pdf
SolidWireframe.pdf
Sparkles_hi.pdf
TextureArrayTerrain.pdf
VarianceShadowMapping.pdf
VGA-Hardware TnL.pdf
VGA-Infinite FX II.2.02.pdf
VGA-Lightspeed Memory Architecture II.2.02.pdf
VGA-nVidia accuview technology.pdf
VGA-Nvidia shading resterizer.pdf
VGA-nVidia Video Processing Engine.2.02.pdf
VGA-Optimizing Hardware TnL.pdf
VGA-What Comes after 4.pdf
Gamedev articlessiggraph
Ebook Game
* 3DTheory-Intro To BRDF Lightning.pdf
* Breaking_Waves.pdf
* Continuous Level Of Detail In Real-Time Terrain Rendering.pdf
* NavierStokes on Programmable Graphics Hardware using SMAC.pdf
* Photon Mapping on Programmable Graphics Hardware.pdf
* SIGGRAPH2002_Sketch-Isidoro.pdf
* SIGGRAPH2002_Sketch-Mitchell.pdf
* The Theory of Games and Game Models.pdf
* water.pdf
Ebook Game Gamedev articles Postmortems
* Postmortem-Rise of Nations.pdf
* Postmortem-Star Wars Rogue Leader.pdf
* Postmortem-Unreal Tournament.pdf
Ebook Game General Programmings
* A Beginner s Introduction to Computer Programming.pdf
* Absolute Beginner S Guide To Programming.chm
* Advanced CORBA Programming with C++.pdf
* Advanced Linux Programming.pdf
* Advanced Programming Language Design.pdf
* Algorithm.pdf
* An Introduction to Parallel Computing.chm
* Applied C++ Techniques for Building Better Software.chm
* Artificial Intelligence Programming.pdf
* Assembly Language-Step-by-Step.pdf
* Assembly Language-The True Language of Programmers.pdf
* Beautiful Code.pdf
* Beginning Linux Programming,3Ed.pdf
* Beginning Regular Expressions.pdf
* Borland C++ Builder The Complete Reference.pdf
* Carbon Programming.pdf
* Code Complete 2 Ed.pdf
* Code Optimization Effective Memory Usage.chm
* Code Reading The Open Source Perspective.chm
* C++ Demystified.chm
* C++ Design Generic Programming & Design Patterns Applied.pdf
* C++ Footprint and Performance Optimization.chm
* C++ For Artists The Art Philosophy and Science of Object Oriented Programming.
chm
* C++ for Dummies.pdf
* C++ Gotchas-Avoiding Common Problems in Coding and Design.chm
* C++ GUI Programming With Qt3.chm
* C++ How To Program 5Ed.chm
* C++ Network Programming Vol1.chm
* C++ Network Programming Vol2.chm
* C++ Neural Networks and Fuzzy Logic.pdf
* C++ Primer Plus [4th Edition].chm
* C++ Programming for the Absolute Beginner.chm
* C++ Standard Library, The A Tutorial and Reference.chm
* C++ Template Metaprogramming.chm
* C++ Unleashed.pdf
* C++CLI in Action.pdf
* Core C++ A Software Engineering Approach.pdf
* Effective C++ & More Effective C++.pdf
* Effective C++, 55 Specific Ways to Improve Your Programs and Designs 3Ed.chm
* Efficient C++ Programming Techniques.pdf
* Exceptional C++ Style-40 New Engineering Puzzles,.Programming.Problems.and.Sol
utions.chm
* Expert C Programming,Deep C Secretes.pdf
* Inside The C++ Object.Model.pdf
* Practical C++ Programming.pdf
* Professional C++.pdf
* Programming Visual C++.CHM
* Secure Programming Cookbook for C and C++.chm
* Teach Yourself Borland C++ Builder in 14 Days.pdf
* The Art of C++ by Herbert Schildt.chm
* The C Programming Language.pdf
* The C++ Programming Language.pdf
* Theory and Problems of Programming with C++.pdf
* Thinking in C++ Vol.1.pdf
* Thinking in C++ Vol.2.pdf
General Programmings Design Patterns
Ebook Game
* Design Patterns Explained
A New Perspective On Object-Oriented Design.pdf
* Design Patterns.pdf
* Head First Design Patterns.pdf
* Modern C++ Design-Generic Programming and Design Patterns Applied.pdf
* Pattern Oriented Software Architecture-vol2.pdf
* Pattern Oriented Software Architecture-vol5.pdf
Ebook Game General programmingsGraphics & GUI
* Advanced MFC Programming.pdf
* Computer Graphics and Geometric Modelling
Implementation & Algorithms.pdf
* Cross-Platform GUI Programming with wxWidgets.chm
* Data Driven 3D Facial Animation.pdf
* Developing User Interface for Windows.CHM
* Digital Image Processing 3Rd Edition.pdf
* Digital Image Processing springer
Bernd Jahne.pdf
* Digital Image Processing Wiley
Third Edition 2001.pdf
* Digital Image Processing By Gonzalez 2Nd Edition 2002.pdf
* Foundations of GTK+ Development
Krause.pdf
* Foundations of Qt Development.pdf
* Fundamentals of SVG Programming.chm
* GTK+ Gnome Application Development.pdf
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* php_manual_en.chm
* php_reference_card.pdf
* manual mysql.pdf