Beruflich Dokumente
Kultur Dokumente
Chapter 1: Introduction
Chapter 2: Exploring Fictions
Chapter 3: Importing Fictions and Game Worlds
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C H AP T ER 4
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GLASS DESERT
The Glass Desert sprawls across the southern
Daylands in a contested region called Kuambis.
The sere plain of reflective glass is covered here
and there in drifting dunes of sparkling sand
composed of ground glass particles, which are
abrasive and dangerous if exposure persists.
In fact, the desert is arguably one of the most
treacherous stretches of land in Ardeyn. Even
the weather can kill an unprotected traveler:
when the winds blow, the dunes are taken
up into the air. If creatures dont take shelter
quickly enough, their flesh is ground from their
bones.
In addition, the Glass Desert is inhabited
by pirates, spirits of those who died in the
wind (sere spirits), and at least one dragon. A
guild known as the Reclaimers is based on the
northern edge of the desert where the waters of
Oceanus meet the plain.
RECLAIMERS
The Reclaimers want to eradicate the Glass
Desert and return it to the glorious garden it
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MESOZOICA
The edge of Mesozoica is the
surrounding ocean, which
spills into a surrounding
waterfall that empties into
the Strange itself.
MESOZOICA ATTRIBUTES
Level: 3
Laws: Mad Science
Playable Races: Human, hominid
Foci: Adapts to Any Environment, Carries a
Quiver, Leads, Lives in the Wilderness,
Regenerates Tissue, Slays Dragons,
Wields Two Weapons at Once
Skills: Mesozoica lore, paleontology
Connection to Strange: Waterfalls that
endlessly spill Mesozoicas ocean into
the Strange
Connection to Earth: A few gates, including
an inapposite gate that occasionally
forms in an underwater tunnel
connecting an interior lagoon with the
surrounding ocean
Size: 3,000 square miles (~8,000 square km)
Spark: 25%
Trait: Primitive. The difficulty of any attempt
to calm an aggressive or enraged
creature is increased by one step.
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MESOZOICA FOCI
The foci that player characters can choose
in Mesozoicaas well as any foci that are
dragged into the recursionare modified
by the recursions context, as appropriate. If
someone selects Slays Dragons, for example,
the focus doesnt refer to dragons, but to
dinosaurs. Other modifications include
replacing the sword or lance with a heavy rifle
(if desired), both under Equipment and under
the various tiers that grant training.
Event
1d6 + 1 pterodactyls
1d6 tyrannosaurus rexes
1d6 + 2 deinonychus
(velociraptors)
1d6 saber-toothed cats
2d6 savage hominids
Hazard; roll for details:
12 Tar pit
3
Insect web
45 Hominid hunters trap
6
Earthquake
RECURSIONS: MESOZOICA
HAZARDS
The island is thick with hazards. Some
are natural, and others were fashioned by
hominids, serpent people, or giant insects.
Tar Pits: Sometimes tar pits are obvious, but
sometimes theyre obscured by tricks of the
terrain or situated to catch creatures that slip
and tumble from a higher location. Tar pits are
filled with a sticky, black, clinging, semisolid
fluid called bitumen. Victims who fall into a
tar pit must be pulled free or succeed on a
difficulty 5 Might-based task before they sink
beneath the surface in 1d6 + 1 rounds.
Insect Web: Webs of almost any variety can
be found, or blundered into, on Mesozoica.
Some are created by spider colonies, where
each spider is no bigger than a recursors head.
Others are created by insects large enough
to challenge a T. rex. Its usually only a few
rounds before a victim struggles free with a
successful difficulty 4 Might-based task (unless
he becomes particularly entangled, as might
happen with a GM intrusion). The bigger
issue is that in struggling to free himself from
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REBEL GALAXY
Rebel Galaxy is the name
given to the recursion by
members of the Implausible
Geographical Society,
who were the first people
from Earth to discover it.
Natives call it the Grand
Imperium or perhaps
simply the galaxy.
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Conducts Weird
Science, page 57
Entertains, page 61
Infiltrates, page 62
Integrates Weaponry,
page 63
Is Licensed to Carry,
page 64
Leads, page 65
Looks for Trouble,
page 68
Operates Undercover,
page 70
Wields Two Weapons at
Once, page 82
Works the System,
page 83
SPACE BATTLES
Battles between starships of various kinds
from gigantic capital ships to single-pilot
fightersare a frequent occurrence in the
galactic war in this recursion. If the PCs are
involved in a space battle, here are some quick
and easy guidelines for handling the situation.
On this scale, combat between vehicles isnt
like traditional combat. Dont worry about
health, Armor, or anything like that. Instead,
just compare the levels of the ships involved.
If the PCs ship has the higher level, the
difference in levels becomes a reduction in the
difficulty of attack and defense rolls involved. If
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C H AP T ER 7
CHARACTER OPTIONS
Its lucky that we in the Implausible Geographical Society pride ourselves on
being open-minded, because weve found quite a few individuals inhabiting the
Shoals of Earth that would shock those with a more conventional bent. But then
again, explorers are not cut from average cloth, but instead are forged from the
souls of those who delight in the new, the unexpected, and the strange.
~Sir Raymond Creswicke,
in a letter to his paramour Irene located in the constructed recursion of Paradiso
Microcosmica, page 78
Becomes Bacterial
GM Intrusions: You
inadvertently release a
dangerously noxious odor.
White blood cells attack you
as an invading organism. If
you become incapacitated,
you transform into a
mucous blob until you are
no longer incapacitated.
You unexpectedly divide
asexually.
NEW FOCI
Becomes Bacterial
Follows the Code of Bushido
Haunts the Rooftops
Inks Spells on Skin
Masters Foot and Fist
Names
Quells Undead
Trick-or-Treats
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BECOMES BACTERIAL
You are invested with the amazing
abilities of a bacterium, which
allows you to withstand harsh environments
that would kill a normal human outright.
When most recursors visit Microcosmica,
for example, they must wear protective suits
to explore the vast biological expanse, or
theyll suffocate and die almost immediately.
Not you. You can move about the recursion
freely and without concern. As your ease
with your abilities grows, you gain additional
bacterial options, including the ability to
sense your environment chemically, go into
stasis indefinitely, and attack others with lethal
excretions.
You look a bit odd to normal humans. Your
skin is slightly translucent with a greenish,
gel-like color. Your eyes are white with biofilm,
and you have no ears. Regardless of the
environment, you dont need to cover yourself
in protective gear, so you tend to go minimally
clothed.
Anyone who needs to survive in harsh
environments for extended periods should
CHARACTER OPTIONS
Although Becomes
Bacterial is offered in the
context of Microcosmica,
it would also be suitable
in many Mad Science
recursions, including Ruk,
as well as some Exotic
recursions.
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