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GiveResource [ResourceName] [Quantity]

(eg: GiveResource Supplies 500)


(This requires you to have at least one of that resource before you can add any
more.)
AddItem [ResourceName] [Quantity]
(This adds the item/resource, without needing at least one. Thanks /u/Altoran!
Resource Names:
Supplies
EleriumDust
AlienAlloy
Intel
EleriumCore
Item Names:
Firebomb
FragGrenade
AlienGrenade
FlashbangGrenade
SmokeGrenade
GasGrenade
AcidGrenade
HeavyPlatedArmor (EXO Suit)
LightPlatedArmor (Spider Suit)
HeavyPoweredArmor (WAR Suit)
LightPoweredArmor (Wraith Suit)
ShredderGun
Flamethrower
BlasterLauncher
PlasmaBlaster
FlamethrowerMk2 (Hellfire Projector)
ShredstormCannon
IncendiaryRounds (Dragon rounds)
TalonRounds
TracerRounds
VenomRounds
ApRounds
BluescreenRounds
NanoFibreVest
PlatedVest
StasisVest
HazmatVest
Hellweave
(Thanks /u/Hikatokage for the awesome list!)
Corpse[UnitName]
(eg: AddItem CorpseAdventShieldbearer 10 - will give me 10 Advent Shieldbearer c
orpses)
UnitName can be: Sectoid, AdventTrooper, AdventOfficer,
AdventStunLancer, AdventShieldbearer, Faceless, Viper, Berserker, Archon,
Muton, Cryssalid, Sectopod, Andromedon, Gatekeeper, Avatar
[Addon]Upgrade_[Quality]
(eg: AddItem AimUpgrade_sup 10 - will give me 10 Superior Scopes)
Addon can be: Aim, Clipsize, Crit, FreeKill, FreeFire, MissDamage, Reload
Quality can be: bsc (Basic), adv (Advanced), sup (Superior)

[Quality]PCS[pcsName]
(eg: AddItem EpicPCSConditioning 5 - will give me 5 Advanced Conditioning (+4 HP
) PCS)
pcsName can be: Speed, Conditioning, Focus, Perception, Agility
Quality can be: Common (Normal), Rare (Advanced), Epic (Superior)
(Thanks again, /u/Hikatokage!)
Give Scientists/Engineers
You can only get one scientist or engineer at a time since XCOM 2
treats them all as actual units instead of counters like with XCOM:EU/EW.
The scientist/engineer level determines how effective they are at their job.
Higher level = higher speed boost in construction/research. I don't know of
any hard caps as to what the level maximum may be.
GiveScientist [Level]
GiveEngineer [Level]
Give Technology
GiveTech [TechName]
TechName can be:
--WEAPONS TECH-ModularWeapons
MagnetizedWeapons
GaussWeapons
PlasmaRifle
HeavyPlasma
PlasmaSniper
AlloyCannon
Tech_Elerium
Psionics
HybridMaterials
PlatedArmor
EXOSuit
SpiderSuit
PoweredArmor
WraithSuit
WARSuit
--AUTOPSIES-AlienBiotech
AutopsySectoid
AutopsyViper
AutopsyMuton
AutopsyBerserker
AutopsyArchon
AutopsyGatekeeper
AutopsyAndromedon
AutopsyFaceless
AutopsyChryssalid
AutopsySectopod
AutopsyAdventTrooper
AutopsyAdventStunLancer
AutopsyAdventShieldbearer
AutopsyAdventTurret
AutopsyAdventMEC
--PROVING GROUND PROJECTS--

Skulljack
ExperimentalAmmo
ExperimentalGrenade
ExperimentalArmor
Bluescreen
BattlefieldMedicine
PlasmaGrenade
AdvancedGrenades
Skullmining
HeavyWeapons
AdvancedHeavyWeapons
(Thanks for the list of tech names, /u/TehSr0c!)
General Commands
---[IN-MISSION COMMANDS]--PowerUp (godmode, no damage, no reload required)
TakeNoDamage (only no damage)
ToggleUnlimitedActions (infinite AP)
WARNING: The enemy AI can use this too if you don't disable it before ending you
r turn)
ForceCritHits (forces critical hits)
WARNING: The enemy AI can use this too if you don't disable it before ending you
r turn)
GiveActionPoints [Number] - (Gives [Number] action points to the selected unit)
(Remember that sniper rifles take 2 action points to fire)
ToggleUnlimitedAmmo (no reload)
Togglefow (reveals the map, but enemies remain hidden until spotted by your sold
iers)
ToggleSquadConcealment (Conceals your squad. Note the enemy will still remain al
erted)
TTC ("Teleport to cursor", teleports the selected unit to your mouse pointer)
TATC ("Teleport all to cursor", teleports all units to your mouse pointer.
---[IN-AVENGER COMMANDS]--LevelUpBarracks [Number] - Level up all soldiers in the barracks by [Number] ran
ks
MakeSoldierAClass [ClassName] - Turns a soldier into a specified class
HealAllSoldiers - Heals everyone in the barracks instantly (thanks /u/legoman574
6!)
(Eg: MakeSoldierAClass "Jane Kelly" Ranger -- this will turn Jane Kelly into a R
anger.
The quotation marks are required, and make sure to omit the nickname.)
NOTE: THIS WILL DEMOTE/PROMOTE THAT SOLDIER TO SQUADDIE
ClassName can be:
Rookie
Ranger
Sharpshooter
Grenadier
Specialist
PsiOperative
RemoveFortressDoom [Number] - Removes [Number] levels of Avatar Project progress
Note: You can only remove Avatar progress that isn't from the extra Avatar facil
ities.
So if you have two facilities that each have 3 bars of progress, your Avatar pro
gress will

not go below 6 until you destroy them.


GiveFacility [FacilityName] [MapIndex] (thanks /u/Slane666!)
(NOTE: Spawning facilities DOES NOT CLEAR OUT ALIEN DEBRIS! Thanks /u/Glayn!)
Not sure what the facility names can be, but here are some reasonable guesses:
Workshop
Laboratory
PowerRelay
ShadowChamber
ProvingGround
ResistanceComms
AdvancedWarfareCenter
UFODefense (Defense Matrix)
PsiChamber (Psi Labs)
OfficerTrainingschool (GTS)
(Thanks /u/Gotgone for the last three!)
MapIndex numbers start from 3 on the top left, so it goes like
3 | 4 | 5
6 | 7 | 8
9 | 10| 11
12| 13| 14
For a list of trainers click here.
For rules on how to request click here.
For FAQ click here.
Doners Introduce youself and become part of the community on the chat here.
Support MrAntiFun Become a Patron
Patron Page : https://www.patreon.com/mrantifun

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