Beruflich Dokumente
Kultur Dokumente
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+-+-+-+-+
|N|T|S|C|
+-+-+-+-+
+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+
|E|N|G|L|I|S|H| |V|E|R|S|I|O|N|
+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+
^^-----------------------^^
IN DEPTH FAQ / WALKTHROUGH
AUTHOR: PAUL MICHAEL (VHAYSTE)
CONTACT: vhayste@gmail.com
I.
WLK000
WLK001
WLK002
WLK003
WLK004
WLK005
WLK006
WLK007
WLK008
(JURAIKA)
[WLK8.1]
(ZERARD/ TWR1) [WLK8.2]
(ZERARD/ TWR2) [WLK8.3]
(VEDAN)
[WLK8.4]
WLK009
WLK010
WLK011
WLK012
WLK013
ABT000
ABT001
ABT002
ABT003
ABT004
ABT005
ABT006
ABT007
ABT008
ABT009
SCORCHING ALCHEMIST
TOMB GUARDIAN
CAVE BANDIT
STEEL SHIPWRIGHT
QRY000
[QRY001]
[QRY002]
[QRY003]
[QRY004]
[QRY005]
[QRY006]
[QRY007]
[QRY008]
[QRY009]
[QRY010]
[QRY011]
[QRY012]
[QRY013]
[QRY014]
[QRY015]
[QRY016]
[QRY017]
[QRY018]
[QRY019]
[QRY020]
[QRY021]
[QRY022]
[QRY023]
[QRY024]
REV000
[REV001]
[REV002]
[REV003]
[REV004]
[REV005]
[REV006]
[REV007]
[REV008]
INS000
INS001
INS002
INS003
INS004
[IST001]
[IST002]
[IST003]
[IST004]
[IST005]
[IST006]
[IST007]
[IST007]
[IST008]
[IST009]
[IST010]
[IST011]
[IST012]
[IST013]
[IST014]
[IST015]
[IST016]
FTY000
FTY001
FTY002
MACHINERIES
FACTORY OPERATIONs
EASY LAYOUT:
SHOCK DEFENSE
MEDIUM LAYOUT:
ALEXANDER
ADVANCED LAYOUT # 1:
DEVASTATOR
ADVANCED LAYOUT # 2:
HEAVEN'S GUIDE BOW
ADVANCED LAYOUT #3
DEEP DRILL FINGERS
IX.
HUNTING RECORDS
CHAPTER 1 = 001-007
CHAPTER 2 = 006-016
CHAPTER 3 = 017-022
CHAPTER 4 = 023-033
CHAPTER 5 = 034-041
CHAPTER 6.1 = 042-049
CHAPTER 6.2 = 050-057
CHAPTER 7 = 058-065
CHAPTER 8.1.1= 066 - 073
CHAPTER 8.1.2= 074 - 082
CHAPTER 8.2 = 083 - 097
CHAPTER 8.3 = 097 - 106
CHAPTER 9 = 107-115
CHAPTER 10 = 116-126
CHAPTER 11 = 127-136
CHAPTER 12 = 137-146
CHAPTER 13 = 147-156
GHOST SHIP = 157-170
GHOST SHIP = 171-200
ALISTIA = 201-212
X . EXTRAS
ALTERNATE COSTUMES
JASTER
KISALA
LILIKA
STEVE
SIMON
ZEGRAM
JUPIS
DEEGO
FTY003
FTY004
[LYT001]
[LYT002]
[LYT003]
[LYT004]
[LYT005]
HNT000
[HNT001]
[HNT002]
[HNT003]
[HNT004]
[HNT005]
[HNT006]
[HNT007]
[HNT008]
[HNT009]
[HNT010]
[HNT011]
[HNT012]
[HNT013]
[HNT014]
[HNT015]
[HNT016]
[HNT017]
[GST001]
[GST002]
[ALS000]
EXT000
EXT001
[ALT001]
[ALT002]
[ALT003]
[ALT004]
[ALT005]
[ALT006]
[ALT007]
[ALT008]
SIDEQUESTS
STARSHIP FACTORY
ALISTIA
GHOST SHIP
GHOST SHIP EX
EXT002
[SDQ001]
[SDQ002]
[SDQ003]
[SDQ004]
RARE ITEMS
LUVANDA BLADE
SHISKA'S NECKLACE
L. MAMMOTH TUSK
MIRROR OF TRUTH
ANNALS OF HADES
EXT004
[RTM001]
[RTM002]
[RTM003]
[RTM004]
[RTM005]
CHARACTER MUG
ARBIN'S CHALICE
RAKSHASA'S HEART
MAID ROBOT BETTY
OTHERS
'SPECIAL' SWORDS
[RTM006]
[RTM007]
[RTM008]
[RTM009]
OTH000
[SPL000]
XI. CREDITS
=====================
[ C O P Y R I G H T ]
=====================
This document is copyrighted to me, Vhayste. It is intended for
~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic
media involved in a commercial business, in part or in whole, in any way,
shape, or form. It cannot be used for profitable or promotional purposes,
regardless of the situation. Breaking any of these rules is in direct
violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
Permission is required from the author in case any site or individual
will like to refer to, or use a portion of this this document. Requests
for posting this faq to other websites aside from the ones the author
originally contributed to still needs to be emailed to the author first.
Expect a prompt response whenever possible.
[VERSION HISTORY]
1.0 -- 10:20 AM 3/19/2007 - FAQ STARTED
Faq progress halted - got bad disc; game freezes in EP7
1.1 -- 02:17 PM 3/31/2007 - Got original disc from IGN (Thanks S!)
Continued main walkthrough
1.2 -- 02:18 PM 4/3/2007 - Started the Insector Section;
03:58 PM 4/4/2007 - Added basic draft for Quarries
- Added Status Modifiers
1.3 -- 06:59 PM 4/5/2007 1.4 -- 7:16 AM 4/6/2007
2.9 -- 12:33 PM 7/18/2007 - Added the long delayed update for 'Shisa and
Cesar'clue.
- Added a new list of Weapons
- Added reader tips
- Added new section (Special Swords )
3.0 -- 12:54 PM 10/10/2007 - Made some minor corrections
- Added specific directions on how to catch the
Dark Emperor insector
()()()()()(()()()()()()()
-----==================--- - - A U T H O R ' S
N O T E
- - - -----==================----()()()()()()()()()
Welcome reader. I presume you have either some questions or stuck in a
particular part of this game. Well, I hope that this document will be able
to help you in your journey or quest to finish the game. Just a few
clarifications I would like to point out before we start.
First, this faq, along with my previous works are written based on my
experience in the game. As much as possible, I wouldn't post personal
comments if not necessary. Expect a spoiler-free read since its my own
guideline to create faqs that assists the readers; not dictates the story
for them.
I started this faq 2nd week of March but since all the copies of RG sold
in our country are defective, I almost gave up hope on finishing this
faq. But thank goodness, IGN has featured me as their Faq Writer of the
Month for March and along with that, they sent me a original RG disc just like what I needed. So, I would like to thank IGN (specifically S
for recognizing my hard work) about the developments which lead to this
faq's progress. I am more inspired ever to create more comprehensive faqs
whenever I can.
Although I would like to make this complete as much as possible, I just
discovered how long the game is and how immense this game was. However,
since I need to balance work, family and personal life, some details maybe
omitted or missed out. Moreover, I encourage you guys to send your questions,
suggestions or if you want to include additional info or hints not found
on this faq. I will compile it and include it on my next update. Rest
assured you will be credited for it. If you need further help, check out
other in depth faqs in other gaming sites. I will be glad, however to
answer any of your questions the best that I can.
Worthless emails with really uncomprehensive questions, hate mail or
anything like that will either be politely ignored or will recieve a
response in kind. Let's be civilized and act as true gamers/ people.
Lastly, I hope you enjoy the game as much as I do. Game on!
()()()()()(()()()()()()()
-----==================--- - - ABT000
A B O U T T H E G A M E
- - - -----==================----()()()()()()()()()
[CONTROLS] - ABT001
------------------NAVIGATION COMMANDS:
(L) -- Move character
(R) -- Rotates camera
L3 -- Select Active Character
R3 -- First Person View
/\ -- Opens main menu
X -- choose selection in menu screen/ Talk to people, open chests
() -- JUMP/ cancels selection in menu screen
SELECT -- Opens Map
START -- PAUSE GAME
BATTLE COMMANDS
D-pad
/\ -[] -X -() -R1 --
-- Moves cursor
Opens battle menu; press again to enter the main menu
Attack with Subweapon
Attack with Main Weapon / choose selection in menu screen
jump/ cancels selection in menu screen
Guard / Recharge AP (Action Points) when empty
[CHARACTERS] - ABT002
-------------------A little something about the characters that you keep and control in the
party.
JASTER
-----MainW: Sword
SubW: Gun
Knuckles, Fists
Orbital Pods
A superb android that can express human feelings. He is rather
and intelligent. However, there is really something that links
humans...
JUPIS
-----MainW:
SubW:
Desc:
classy
Spear
Weapon Box/ Dispenser
A genius working for Daytron's Space-Time research. He is rather
and he still found a place in a bunch of space pirates.
DEEGO
-----MainW: Axe
SubW: Hand machine gun
Desc: A soldier that has a blood-soaked and painful past. He is trying to
reclaim his lost honor and pride so he ventured out to space with
Dorgengoa's crew.
[STATUS MODIFIERS]
--------------As part of any game, battles often cause different status ailments. These
are removed after the battle or can be cured immediately by using a
recovery item.
---------------------------------------------------------------------STATUS
CAUSED BY
CURED BY
EFFECTS
- -------------------------------------------------------------------UNCONSCIOUS* Fatal Damage,
Resurrection
Unable to take actions
Death Skills
-----------------------------------------------------------------------SLEEP
Special Skills
Wake-Up Drops
Unable to take actions
-----------------------------------------------------------------------SHOCKED
Electric Attacks Electroless
Unable to take actions;
HP decreases gradually
----------------------------------------------------------------------CONFUSED
Special skills
Relaxing Aroma Character attacks other
party members
-----------------------------------------------------------------------FROZEN
Ice attacks
Hot Breath
Unable to take actions
-----------------------------------------------------------------------ON FIRE **
Fire attacks
CO2 Powder
HP decreases gradually
-----------------------------------------------------------------------POISONED
Special skills
Antidote
HP decreases gradually
-----------------------------------------------------------------------PARALYZED
Special Skills
Paralysis Cure Unable to take actions
-----------------------------------------------------------------------DAZED***
Hard hitting
Stamina Extract Unable to take actions
attacks
-----------------------------------------------------------------------* When a character HP reaches zero, they fall unconscious. Bring them back
by using a Resurrection item. If the character you're using falls
unconcious, the battle menu will come up and you can use an item to
recover him.
If all your allies became unconscious, its game over. This applies also
if you are fighting alone. Obviously, unconscious characters can't take
any actions.
[REVELATION] - ABT004
Technically, REVELATIONS are SKILLS that can be learned by collecting and
interconnecting the required materials to learn them. It is not level-based
so you can learn almost anything as long as you have the correct materials.
There are several categories of Revelations/ Skills each character can
learn and use, this is according to what I call them.
WEAPON ENHANCING -- When activated, the weilder's weapon is imbued with
elemental properties. The length of effectiveness is
measured by a gauge. Usually, elemental attributes can
cause status ailments on the targets.
SELF BUFF
PARTY BUFFS
GROUP DAMAGING
INNATE
HUNTING
=======
As you go out and defeat enemies, your kills are tallied in the BATTLE
RECORDER. There are certain quota that you must meet for every monster.
Common monsters have higher quotas compared to the uncommon ones. For
example, if the BR (Battle Recorder) indicates MISHA X 30 1000 Pts, it
means that you need to defeat a total of 30 Mishas to get 1000 pts.
All your accumulated points are tallied in your overall score. You belong
to the top 100 hunters in the galaxy and you need to make your way to the
RANK
---------Your overall ranking increases whenever you exchange points for hunting
rewards. As you climb the ladder, you will be able to recieve numerous
rewards from other hunters you just bypassed. For the top 10 hunters,
they all have items. Most items that can be acquired as a RANK reward are
unique; so it is really worth to hunt beasts and earn points.
LICENSES
-------Hunter Licenses can only be acquired by exchanging HUNTER COINS. Licenses
allow you to buy better items and get discounts in all shops. These are
available in EPISODE 6, once you can get back to the planets you have
visited before.
SILVER - 20 Coins
GOLD - 40 Coins
PLATINUM 60 Coins
HUNTER COINS
-----------Hunter coins can only be acquired for winning "CHALLENGES" and defeating
fairly powerful beasts called "MIMICS". Further details are discussed
below.
+ CHALLENGES +
Challenges come in diffrent types and is timed. This is quite random
and the enemies that you will face are not Challenge Specific only.
FINISH THE BATTLE IN XX SECONDS!
To win this challenge easily, just activate each of your party member's
group damaging skills.
FINISH THE BATTLE WITHOUT DAMAGE!
In this challenge, just stay away from the enemy and avoid YOURSELF from
taking damage. Just step back and/or use offensive, group damaging
skills.
FINISH THE BATTLE WITHOUT USING ITEMS OR ABILITIES!
This challenge can be hard or easy, depending on the enemies you will
be facing. Just use your mainW or subW and finish the battle as quickly
as possible.
FINISH THE BATTLE WITH <insert character here> ALONE!
This challenge can be won only if the mentioned character damages the
enemies. You will lose this challenge if any of your allies put a finger
on any of the enemies. So use the TEAM COMMAND - STEP BACK! and start
defeating the enemies all by yourself. Or if your Group Damaging skill
can knock the beasts in one blow, then use it.
+ THE MIMIC +
No, this is not those human-sized cockroaches from the movie. Instead,
it is a beast taking the form of a treasure chest. It is fairly powerful
but still manageable. Defeating a Mimic always reward you a HUNTER COIN.
Remember that MIMIC is just a generic name. This applies to all beasts
taking form of a treasure chest (Regardless of the actual names)
A mimic is can be easily distinguished by looking closely at the chest.
You will know it is a mimic when you notice that the chest has an odd
looking lock or keyhole.
Quarries are optional bosses that pack a punch and lots of extra EXP and
money. Not to mention some rare/uncommon goodies as well. Not to mention
that they have large bounties on their heads. So defeating one can
greatly skyrocket your ranking by several levels!
FACTORY
-------
You will only gain access to the factory after defeating Jupis in Zerard.
After that you can remotely access it to create items. You need to make
sure that you have the proper materials and blueprints. Please refer to
the FACTORY portion discussed later on this faq.
+ BLUEPRINTS +
Blueprints contain all info regarding the actual setup and materials needed
for that particular item. Get these blueprints from different people
thoughout the galaxy. You will notice if the NPC has blueprints if they
have AN ORANGE ORB ABOVE THEIR HEADS. Talk to them to learn the blueprint.
Note also that some blueprints cannot be acquired from one person only. You
even need to talk to several people before acquiring a single blueprint!
Usually, these items are powerful and rare. Note that they it doesn't
matter whether who you talked first just make sure you talk to people with
BLUE ORBS OVER THEIR HEADS.
+ MATERIALS +
Materials are grouped into MECHANICAL, METALLIC, GEM, ALCHEMY and CIRCUIT.
Find these in shops or enemy drops
+ LAY OUT +
Processing materials is not as easy as it seems. Every type of material
needs a specific part to process it into processing form. Every part also
have their own TIME requirement to process the materials. All materials
much reach the ASSEMBLER in the EXACT TIME so calculating how long the
materials will reach the assembler is the key to successfully create the
items.
+ FINISHED PRODUCTS +
After you successfully created the item, it will be available in some
specific shops (indicated on the item)
RARE ITEMS
QUARRIES
HUNTING RECORD
INSECTRON
REVELATION FLOW
FROG LOG
FACTORY
()()()()()(()()()()()()()
-----==================--- - - WLK000
W A L K T H R O U G H
- - - -----==================----()()()()()()()()()
From this here on, is the main walkthrough. I will write it in outline
format so that it will be easy to follow and you can immediately find
what you are looking for. For the locked chests, I will call them by the
Key that unlocks them.
[C H A P T E R 1 ]
- WLK001
------------------------------------------------------------------"D E P A R T U R E"
-------------------------------------------------------------------
Location:
Planet Rosa
Locked Chests: Earth Chest - 2 (*requires Earth Key to open)
Sun Key
- 1 (*requires Sun Key to open)
Star Chest - 1 (*requires Star Key to open)
ENEMIES:
Common:
-----------Baphu
Sand Tortoise
Dragonfly
Mish
Uncommon/ Rare:
-------------Gold Child
Statue Dog
Cactulus
- Watch the scenes. You will now control Jaster. You and the Hooded Man.
Will be in a battle against some Baphu. Just familiarize yourself with the
battle controls.
- In free roam, go inside the Church for a chest containing HEAL POTION
(x3). Another one is located on the other side of it. (SNOW CREST X3)
- Go to the first save point (Transporter), save your game. Take the path
in the upper right to find two boxes, one of them is a STAR CHEST.
- Follow the path and enter the houses. There should be another chest in
one of those house. On one house there is an Earth Chest. Climb the
ladder beside the lady to reach another chest containing a MAX HEAL.
- Move forward and just swim across the river, by the broken bridge.
Grab the the two items (CO2 Powder and Heal Potion x3) and save your game
in the transporter.
- After receiving the tutorial for ABILITIES, enter the house to the right,
before the path turning left. Ignore the first chest in the right since it
is a SUN CHEST. Climb the ladder to reach the other chest
containing a DIVINE HEALING.
- Go out the house and walk down the street to trigger a scene. Watch the
events and you will recieve one of the Seven Galactic swords, the
DESERT SEEKER and the battle recorder. Just read the tutorials if you want
to. Jaster will be thrown into a fight against...
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS : GIANTS (x2)
REwARDS: Heal Potion (x4)
30 EXP
TIPS: These guys hit hard and you may receive your first 'GAME OVER' if
you're not careful. Remember to block often and watch your HP. Do not
hesitate to use healing potions. They are quite abundant and you have
access to them almost everywhere. IF you have learned Flash Sword, it will
be very useful here. Remember that you can only damage them by hitting the
head of the Giants.
Its a good idea to block when they are attacking and when you see and
opening, jump and perform a 3-hit combo in the air. When paired with Flash
Sword, you can deal greater damage than a normal attack would do. The
third strike will knock them down.
Just focus your attack on one Giant at a time.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After the battle, a scene takes place. Simon and Steve will join your
party. You can now SWITCH CHARACTERS amd issue TEAM COMMANDS in battle.
Make sure to check your new team mates' Revelation Flow Chart and
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS : Salamander Type VIII
REwARDS: Resurrection, Tri-Heal
TIPS: Target and destroy all the metal collars on its legs. After
destroying the collars, the beast's weak spot on the back is revealed.
After some scenes, Simon will give you an event item, Monography Shot.
Equip it.
The battle will resume but you can only control Jaster for this part of
the battle. Use the footholds to reach the top back of the beast. Just
attack the exposed part. After a few seconds the footholds will disappear
so you need to repeat the process again. Just equip the monography shot
to do it again.
After weakening the beast, the last phase of the battle will start. Attack
the boss on the head. Beware of its fire breath since it can cause the
"ON FIRE" status. Just use a CO2 powder to put it out. Just abuse using
your FLASH SWORD skill and continue attacking. Keep an eye to your HP and
just guard against its melee attack.
!!Note that this is your first quarry. Remember to exchange points for this
beast. Further info for Quarry monsters are discussed briefly above and
will be featured on a dedicated section of this faq.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After the battle, Jaster will be alone again. New enemies will be here
so make sure to complete your hunts before moving forward in the story.
Save your game and check out the other places you haven't visited yet.
- To the left of the exit, there is a chest containing and IZERIUM. It is
rigged with a trap so be careful. Navigate the Residential Area to find
three more chests. Check out the Space Port too to find four more chests,
including one EARTH CHEST.
-- Teleport to the Church and go inside. A short scene will take place.
There will be 3 new chests here so make sure you grab them. The chest on
farthest left side of the church is rigged with trap as well.
-- Now, teleport back to the Residential area and check out the two shops.
IN the Item Shop, grab some Iron Cube for Revelation purposes. You can also
grab newer swords for Jaster. I suggest getting both swords so that you
can level them up and can be used for weapon synthesis later.
!! DO NOT SELL ANYTHING !! If you are short, win a few battles until you
get enough. Selling is not recommended specially if you have just a few
items. That applies to weapons as well. You can store unused weapons
temporarily.
- After resupplying and upgrading weapons, you may now proceed as you wish.
Rent a Yago from Katahari and leave.
- watch the next few scenes and Episode I ends.
[C H A P T E R 2 ]
- WLK002
------------------------------------------------------------------"T H E J U N G L E P L A N E T"
------------------------------------------------------------------Location
: Dorgenark
Locked Chests: 0
Enemies
: Devilers (Mini-boss fight)
- You will start the episode aboard the Dorgenark. Save your game and then,
talk to Steve. Take the elevator, then head north to the exit. You will be
in the deck and there will be a short scene with Kisala. After that, you
will be thrown into a mini-boss battle.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS
: Devilers (x4)
TIPS: All of these beasts attacks are blockable. To end the battle quickly,
use Flash Sword and Kisala's Dagger Slash (you must learn this first) to
deal more damage. These guys move fast and they float around the field,
making them harder to hit. Just slash with your sword up close and then
use your gun to hit at a distance. Battle will end when you defeat at least
one of them.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- The ship suffered extensive damage, forcing them to crash land in the
jungle planet of Juraika.
Location
: Planet Juraika
Locked Chests: Star Chest - 1 (*requires Star Key to open)
Common:
------------
Uncommon/ Rare:
--------------
Horrorwood
King Bee
Mutch
Gorra
Pirahnite
Stump
Smiley
Blue Thunder
Moui
Mutch
- Your main objective is to collect Fire Fruits to make some booster oil
for the ship. For this whole ordeal, your party will be joined by Zegram
and Kisala. Anyways, from the deck, take the landing gondola down. Shop
if you want then save your game in the transporter. Just get some status
recovery items for each type if you like.
- Make sure that you get some revelations activated for both Zegram and
Kisala as well.
- Grab the first chest near the Shop for Jaster's Graverosse gun. Head
north while following the winding path. Once you reach the Creekside,
there should be a little uphill, past the second transporter. Head up and
go near the statue. There is an EARTH chest along the way but you
wont be able to open it until later. A scene will trigger. After that, go
back to the creekside.
- The path east leads to a treasure chest and two mimics. If you are
confident about your levels and skills, I suggest taking them first for
some extra experience and hunter coins.
- After conquering the East, backtrack a bit, save in the Transporter then
head West. Keep heading west until you find a chest containing a Myriad
Branch. Then head south to find a transporter and a hut.
- Go to the hut and you will
will recieve the event item,
requires a Star key. You can
to the creekside transporter
battle recorder.
- Make your way to the huge statue. There is a THINKING CIRCLE there. Step
on it and press X. You will then need to choose the Power Glove you just
got. Watch the scenes.
- Continue forward and find two chests along the way. Head up to the other
side of the river, then activate the transporter. Continue forth, there
should be a large boulder blocking your path and another thinking circle
for your disposal.
- Back track a bit and head west this time. There should be a shop there
so resupply and upgrade your weapons when needed.
- The first chest here is a Mimic so be warned. As you continue, you
shall be thrown into battle against some Gorras. You will recieve a
Ancient Scroll I, giving you access to your Burning Strike Revelation.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS : MUD WHOOPER
REwARDS: Heal Potion
Rock Crusher
Kisala will be out in this battle but Lilika will replace her temporarily.
Its most damaging attack probably will be the electric attack. It dips its
electrically charged tentacles on the water and deals continous damage.
This attack however is blockable. Just set the strategy to GO ALL OUT if
you cant keep an eye on the healing. Also, its a good idea to maintain a
good close distance. Getting too close to the Mud Whooper can actually
damage you as well. Just use your gun at a distance, then abuse FLASH
SWORD. IF you have learned Illusion Sword then use that instead.
The guy should be down after a while.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- On your way out of the springs, a scene and Toady will join your
party. A tutorial about weapon synthesis will be shown so take note of
that. You will recieve a new sword also for this event. I stronly suggest
that before combining/ synthesizing weapons, ANALYZE them first. The
combination will be saved in the Frog Log even if you haven't created the
weapon yet. <refer to ABT007 for the overview of this topic>
- Save your game and go back to the village. A scene will take place and
the Chapter ends.
[C H A P T E R 3 ]
- WLK003
Common:
-------------Maurya
Shadow Wood
Catugus
Red Spider
Uncommon/ Rare:
---------------Muu Muu
Stinger
destroyed cruiser is. After the event you should get the broken FREEZE
SHOT. Grab the two chests behind the cruiser. There is EARTH CHEST across
the tranporter. Walk uphill and you should find another chest by the
waterfall. Also jump and look a chest on the side of the cruiser. It
contains Zegram's FROZEN SLASHER.
--Follow the objective marker heading south while picking items along the
way. You should reach a path along the river. Just follow it until you
reach the next transporter. Continue to Sherio's house and watch the
scenes.
- Just leave the STAR CHEST located inside Sherio's house for the
meantime. After getting the fixed Freeze Shot from Sherio, go back to the
intersection you took. This time, head west in the map towards the
waterfalls.
- The falls has a shop and a transporter in it. Save your game, restock
items then swim to the little rock across the waterfalls. Stand on the
Thinking Circle, and use the Freeze shot. After freezing the waterfalls,
stand on the Thinking circle again and use the Monography shot.
- Jump on the footholds and make sure to grab the JUNGLE COAT, a secondary
costume for Jaster, along the way. Upon reaching the top, swim to the far
end of the waterfalls. There is a single treasure chest along the way so
dont miss it.
- As soon as reach the far shore, Zegram will leave the party. Continue
forward with Kisala and activate the transporter. Take this time to
complete your hunting records since you won't be able to return to Juraika
in a while. Once ready, save your game.
- Watch the scenes and you will then need to do battle with Kisala only.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
Boss: Star God - Individer
- The Freeze Shot you just got will be very useful here. You wont be able
to damage this enemy in its normal form. And occasionally, it will drop
some alive, snake-like parts of its body. Just freeze him for a few seconds
then start slashing away. It will be very effective if you use weapon
enhancing skills such as Flash Sword (Illusion Sword if you have it already)
and Dagger Slash for Kisala.
Remember that the Freeze Shot has a rather slow recharge speed so remember
to guard against the attacks while the freeze shot is recharging. You can
also kill those smaller minions if they start getting in your way.
This boss loves to jump around around the area so make sure you fire the
Freeze Shot when you are near him. This will save precious seconds since you
can attack him immediately instead of running towards him to attack.
Occasionally, the Individer will release some web that will paralyze any
characters caught in it. Avoid it since you are open for his damaging
attacks.
After depleting the boss' HP to a certain point, Lilika will join the
fight. use the same tactics and destroy the boss completely.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After the fight, watch some scenes and Lilika will join the party. You
will get the event item, BOOSTER OIL.
[C H A P T E R 4 ]
- WLK004
------------------------------------------------------------------"T H E G R E A T E S C A P E"
- ----------------------------------------------------------Location: Planet Zerard / Rosencaster Prison
Locked Chests: Earth Chest - 4 (*requires Earth Key to open)
Sun Key
- 1 (*requires Sun Key to open)
Star Chest - 3 (*requires Star Key to open)
- You will need to renew your Galactic Visa. For this mission, Lilika and
Simon will come with you. There are 5 chests in the area where the Dogenark
is docked. Also within the Space Port, there are two more chests, one is a
STAR CHEST.
- On the main street, head up. There should be a shop beside a transporter.
Be sure to grab to item on the west side of the map. If you want, I suggest
checking out all the shops in the WESTERN and EASTERN sides. There are also
several chests along the way; their locations are pretty obvious so I wont
enumerate them individually. Just teleport to the main street after
checking it all out.
Note: In the Northeastern part of the map, beside a transporter is the
entrance to the Insectron Stadium. You will meet Fable. Here, you can buy
an Insectron License (3000z), an Insector Trap II and Rearing cage II.
You can also get some Insect Feeds/ Revelation items here if you still have
the cash. You can also start battling here but you should have at least 5
insectrons and they should be, well, raised a bit.
There is also a soldier blocking the a path in the EAST side, just past
the Insectron Stadium. You won't be able to enter the area until later.
- When ready, go to the main street. After the shop beside the transporter
in the main street, head to the path leading east. Grab the two items there,
head back to the north and enter the Galaxy Corp.
- Inside the Galaxy Corp, try to walk around the area since there are
several chests here; 1/6 is locked and requires a Star Key. After
collecting it, head towards the main counter. Watch the next unexpected
events...
----------------------------------+R O S E N C A S T E R P R I S O N +
-----------------------------------
ENEMIES:
Common:
-------------Crow
Livid Ape
Savage Dog
Shadowman
Tarantula
Slime
Protobeast
Uncommon/ Rare:
---------------Nelvoron
Roller
Petit Pooch
Phantom Tail
!!NOTE: If you are completing your Hunter Records, the Petit Pooch appears
only in the Interior Pathway Area, and is very rare. I suggest
just hunt the other beasts here and wait until the next chapter to
continue your hunt for the Pooch.
- You should find yourself in the Rosencaster Prison. When you have control,
talk to the hooded prisoner and head towards the bars to activate another
scene.
- Once you gain control, there will be a shop. Before heading down, enter
the two seemingly empty cells on the other end of the cell you were held.
There should be items there ready for the taking. Once ready, take the
elevator.
PRISON LEVEL 3
-------------- You will be in the 3rd level. Your way of exit is by entering the red-lit
doors. Before doing that, examine the area thoroughly, including the bottom
level for two chests, in the NW. There should be chests also in the upper
floors. After collecting the goodies, take the red door. One of the chests
contain a Dargon God Skull, I believe. Use it to start Lilika's revelation
flow by learning her first ability, WARRIOR GOD's CRY.
- Keep heading west until you reach a merchant. Restock as needed. If you
want to, you can upgrade Lilika's main weapon. Don't buy Jaster's
Binding Frost and Lilika's Triton Hatchet since they can be found in chests
later on. There should be another transporter on the next room. I suggest
do some power levelling for extra exp, z, and hunter records.
- Enter the next area. A short event will take place, and you will be in a
fight against a protobeast. After the battle, make your way, slowly scanning
each ramp for items. One key item, the PRISON BARRIER KEY in the middle
ramps. Jaster's Binding Frost gun is also located on the bottom floor. After
looking around, head to the red door and step on the THINKING CIRCLE. Use
the PRISON BARRIER KEY as needed. Move on.
- Keep heading west, until your party reaches another large room with
several floors. Do not bother searching the bottom floor since it doesnt
have any items. Move up the ramps on each floor, while opening chests along
the way. There are 4 chests here so make sure you don't miss them. Exit
through the red door heading west.
- Move through the corridor to reach the elevator. Don't forget to grab
Lilika's Triton Hatchet near the elevator.
PRISON LEVEL 2
-------------- Upon disembarking out of the elevator, there should be a shop and
transporter nearby. Save your game, then open the two chests in the corners.
Open the southwest door to continue.
- Continue forth while grabbing all chests along the way, on each floor.
DOn't miss Simon's Electro Nozzle on the top floor. Head out to the door
to NW. Grab the two chests lying beside the exit.
- In the next area, be sure to check every floor for items. There are 6
chests in total. 3 chests are in the lower floors, 2 chests on the third
floor and a chest on the other end of the exit. There are no random
battles here fortunately.
PRISON LEVEL 1
-------------- You will enter another multi-floored area. Go to the 3rd floor, and grab
two chests containing some Heal Potions and Resurrections respectively.
There is a Mimic near those two chests. Make your way to the very top of
the floor and grab the final chest (absolute zero stone) for this area.
You can now jump to the bottom of the floor and enter the door there.
- Find two chests in the corridor and then go through the door. Exit
through another door ahead and enter a room with 3 chests. The mimic is
the 3rd chest from your left (while facing the chests). Grab the items
then go through the southwest door.
- Jump to the bottom floor and the get Steve's Killer Grenades from the
Chest. Head up to the second floor and get the Silver Bagles from the chest.
Finally, open the last two chests in the top floor, one containing the
event item EV STARTUP CHIP.
-- Continue to the next room and find a transporter, a merchant and the
Thinking Circle. Save and resupply as needed. Use the Startup Chip in the
thinking circle and use the elevators to go up.
Interior Pathway A3
---------------- Lilika's Sea Gazer Bow is located in one room by the corridor. Continue
through the corridors until you reach another Transported. Enter the door
for a scene.
- Starting from this area, grab the chest hidden just beside the dead
Salamander's head. Head up the stairs to reach the next room.
- Head north and find two chests, one of them is a mimic. Take the hallway
leading south and a scene will trigger. Enter the door after the scene.
- There are two paths but they both lead to a single exit. Anyway, take
any of the paths since they both lead to rooms with items in them.
Interior Pathway A2
----------------His is rather a straightforward path and a lot of new enemies so remember
to save frequently. Don't bother opening the door on the easternmost part
of the area since it is locked until later. Make your way to the
transporter and make sure to save in the end of the path. Prepare for a
boss battle.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
Boss: Rosencaster
- This boss has multi-hit, damaging combos. Have your party "GO ALL OUT"
team command. The safest way to attack him from the behind while using
Group Buffing skills. His rocket launcher can cause burn and his whip
has a decent attack range as well. He will also take advantage of the
field by dashing/ ramming your party members while having enough
distance to launch his long-ranged attacks.
Stay away from his line of attacks. There are fairly powerful so expect a
hard time if you are low in underlevelled. Abusing the use of guns in the
battle is permitted. Its better to land 3 hit successful combos so that ]
you will still have time to react and guard against his attacks.
Halfway on his life, he will be use a shield which will deflect any
normal attacks. I suggest use weapon enhancing skills such as Flash
Sword. After his shield breaks, just apply the same tactics you've used
on the first half of the battle.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After finishing him, some events will take place and you will be taken
back to the city. Head back to where you came out of the Rosencaster
Prison. Activate the transporter then and get the two chests lying in there.
- Make your way back to the Main Street. On your way, there will be a short
cutscene. Save your game and move forth for another cutscene.
Chapter Ends.
[C H A P T E R 5 ]
- WLK005
------------------------------------------------------------------"T H E
M A S T E R H A C K E R"
- --------
-----------------------
------------------------------
----------------------------+ S T A R S H I P F A C T O R Y+
-----------------------------
ENEMIES:
Common:
--------------
Uncommon/ Rare:
----------------
Cleaner Bob
Shock Gem
Oilder
Max'
Type-J
Greenbolt
Type-K
Yellowbolt
Petit Pooch
!! As mentioned earlier, the Petit Pooch is also a rare beast here but it
appears here by 4's. So you have better chance of hunting them all versus
1-2 Petit Pooch spawns in Rosencaster Prison.
- Enter the factory and you will have another short scene. After that you
will be surrounded by Maxes. Just use a group damaging skill such as
Jaster's DESERT WIND or Lilika's VOODOO DANCE to dispatch them quickly.
Head inside afterwards.
- In the Entrance Hallway, there are several corridors leading to two paths.
The southern area is where Tarantulas and Petit Pooches spawn more
frequently but they spawn on the first few rooms as well. If you take the
northeastern part, there should be a transporter and a door. It leads to
Assembly Line 1. If you take the southern door, it still leads to Assembly
Line 1 but near the elevator. There is also and item nearby. Take the
elevator up after getting the item.
Assembly Line 1
--------------- As soon as you enter, grab the chest on the left side of the wall. Head
south to find an elevator. Use it to get to the upper levels.
- Check out the ledge and find the FACTORY KEY in the chest. Jump on the
moving platform or jump over the hanging platforms and head to the
southeastern portion of the area, where the THINKING CIRCLE is located, in
front of the door. Make sure to grab the two chests in the northeastern
ledge (the door will be locked for now; but you can come back to check it
out later <see [SDQ002]>). Use the Factory Key and head to the next area.
Assembly Line 3
--------------- After the short scene, you will be in a fight against two Assault
Walkers.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: Assault Walkers (x2)
These machines will start the battle with the shield on. Use charge
attacks to break their shields. Start casting weapon enhancement skills
for any of your party members; include casting buffs as well.
Illusion Sword works wonders here, combined with Warrior Cry. Just
concentrate on one enemy first. Avoid getting caught in the middle since
they can really damage quickly. Just move out, and attack them from behind.
Once of them is down, the other one should go down quickly.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After the fight, you will be in Dr. Pocacchio's Lab. There is a Sun Chest
there. Leave it for the meantime and save your game.
Assembly Line 3A
--------------- (Take note of this area, because this is where one quarry can be found
later on) There is a shop on the NE ledge above. There are also two items
and one mimic. After you're done shopping, backtrack and take the path SE.
Save, then enter Assembly Line 3B.
Assembly Line 3A Hallway
----------------------- Proceed to the southeast and activate the transporter just outside
Assembly Line B. Enter the assembly line after saving.
Assembly Line 3B
---------------- Grab the item box by the wall. Head to the center of this area, near the
southern part, find the chest containing another FACTORY KEY. Head back to
the northwestern corner of the assembly line.
- Take the elevator up and jump on the moving platform. Use it to get to
the SE corner for two chests, one of them is a mimic. Jump back on the
platform and then jump to the center aisle, above the ship. Now jump on the
second moving platform. There is an item on the NE ledge also so be sure to
grab that. Make your way to the SE ledge and use the Factory Key on the
Thinking Circle to open it up and move on.
Assembly Line 3B
---------------- There is only one exit here so just continue heading east. Save your game
in the transporter before the entrance to the Mainframe Room and prepare
for a boss fight.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
Boss: Johnny Robot
The big guy is protected by a barrier. So you need to keep on avoiding its
attacks for the meantime. Heal often as needed. After a while, a scene
takes place. You will get the event item/ subweapon BARRIER BREAK SHOT,
courtesy of DR. Pocacchio.
Use the Barrier Break Shot that you got from the good Dr. After breaking
the barrier, its time to attack! If you have levelled your characters
enough and you have good weapons (synthesized or upgraded) then this battle
should be a breeze. You need to be careful with your HP though since Johnny
packs more than a punch. Use party buffs and weapon enhancing skills to
have better advantage.
Be on your move so that you won't be an easy target. Do not hesitate to
burn AP casting buffs and enhancements after their effect has worn out.
After depleting his HP to a certain amount, it will transform into the
Johnny Super Deluxe mode. This time his attacks are a bit more powerful
and his defense as well. But that is not that noticeable. Just continue
attacking, rebuffing and enhancing the party as needed. You need to be
careful about the status effects like Burn and Daze.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After this battle, you will now gain access to the Factory in your main
menu. Initial details will be available on the tutorials; further details
will be discussed further in a separate section of this faq.
- You will be inside Dr. Pocacchio's room, and also a shop for raw
materials to be used in the factory. Grab what you can and head back to
the Galaxy Corp.
- Talk to Mio and after a short scene, you will recieve your renewed
galactic visa as well as her #78500 Membership Card.
- Teleport back to the Dorgenark and walk towards the central part of the
control room. After a short scene, Jupis will join your party.
Chapter Ends.
[C H A P T E R 6 ]
- WLK006
------------------------------------------------------------------" T H E
G U I D E "
- ----------------------------------------------------------Location: Dorgenark
Locked Chests: NONE
- Explore the ship and go talk around everybody. After a few moments, Simon
and Steve will show up. Go back to the control room to meet Dorgengoa.
After some scenes, you will tasked to go to Vedan.
- Use the transporter and there will be a short scene between Steve and
Dr. Picacchio. During the course of the game, this short scenes will now
appear when you use transporters.
- Head out to the deck with Kisala and you shall have another scene. After
that scene, you will receive a notification that you are free to travel
to any destination or planet.
- During this chapter, you can also do a lot of stuff. You can now take
control of the ship and decide what planet to check out. Do this by
examining the steering wheel in the control room. For now you can go to the
following locations:
ROSA
- A desert planet under the control of the Longardian Federation
JURAIKA - A green planet rich with vegetation. Its inhabitants are somehow
not too advanced due to their attachment with old traditions.
ZERARD - Considered as the most civilized and advanced planet in the
Galaxy
VEDAN - A rich mining planet where the majority of the gems are mined
from.
ROSE NEBULA - A concentration of space dust and gas. It arrays in different
lovely colors worth seeing.
- With all those locations available, spend a few minutes visiting them
and get some extra items.
[PLANET ROSA]
------------There are two item boxes in town that requires the EARTH key.
[PLANET JURAIKA]
----------------
- If you haven't visited the Valley of Departure during your first visit
planet, then this is where the Dorgenark will land. Go to the deck then
take the landing gondola. Grab the chest and use the Transporter.
- Teleport to the Altar of the Star God to grab two more items.
[ZERARD]
-------Go in the Galaxy Corporation. Talk to Mio to exchange your hunter coins for
a HUNTER LICENSE. Hunter licenses gives you access for new items and store
discounts.
- Now go to the Counter behind her. You can now start buying Quarry
contracts or info sheet. This will give you the target and its location.
Remember that they appear normally. You must use the THINKING CIRCLE and
use the item the hint describes.
For now you will get the following targets:
THE TOMB GUARDIAN (8500 Pts) -- Vedan: Myna, North Observation Deck
THE CAVE BANDIT (18000 Pts) -- Vedan: Mine, Great Tablet Hall
THE STEEL SHIPWRIGHT (14500) -- Zerard: Factory/ 3A Hall
!!Note: There is a special item needed to summon the Shipwright. At this
point of the game, you dont have it yet. (Advanced PUMP) And no, pressure
pump doesnt work. Also he appears only after defeating the Tomb Guardian in
Vedan.
!!Note: Have at least one MIRROR UNIT in your inventory. This will be used
to summon the TOMB GUARDIAN in Myna, Vedan later on.
- If you havent done yet, go to the Zerard Spaceport on the southernmost
part of the map. There is a transporter there and five chests.
BLUEPRINTS:
---------Since you have access to use the Factory now, its time to get some
blueprints.
ROSA:
================================================
Salgin/ Residential Area
-----------------------Alban - Rosa/ Salgin Residential Area: South Gate (in front of Katahari,
where you rented a Yago before)
Yorkman - Rosa/ Salgin Residential Area (Plaza): Weapon Shop
Mukajinir - Rosa/ Salgin Residential Area (Plaza): Item Shop
ZERARD:
===============================================
West Side
--------Maddox - Beside the transporter
Elbim - Inside Item shop
East Side
--------Sando - Beside the Weapon shop, right before the Factory area
Museen - Inside of item shop
Insectron Stadium
----------------Osmond - Inside the Stadium, talking to Fabre
Kabter - Infront of the NE table.
Factory
------Kobitt - Before the entrance of the Factory, near the save point
Eman - Inside the Factory's Entrance.
Korbo - NW corner in Assembly Line 1, behind a large machinery.
MYNA
===============================================
Drapp - Located west of the item shop, just before the entrance to the
Cancer King's Ruins (blocked by a kid in this Chapter)
Minth - Inside the item shop, beside the counter
Shukowa - Standing in the underpass east of Shop Corbis
Trimble - Inside the Weapon Shop.
--------------------+ M Y N A / V E D A N +
--------------------Location: Planet Vedan
Locked Chests: Earth Chest
Sun Key
Star Chest
Star Key -
- Kisala will be in the party. Make sure to check your equipments and
inventory before heading out. Take the landing gondola to reach another
platform. Take it to reach the lower level. There is a shop, a transporter
and two chests. Resupply when needed, then take the door.
- Moving forward, grab the item by the corner. Go down and find the other
chest in another corner, next to a pile of crates. When ready, take the
train to reach the Myna Station.
Common:
--------------
Uncommon/ Rare:
----------------
Death Crow
Jellyman
Zombie
Stray Dog
Frogman
Junk Phantom
Steel Child
Gigabird
!! HIDDEN CHESTS !!
-------------------These are located in high platforms and the only way to get them is by
jumping over the passing traincar and grab on the platform. There are 3
such chests in Vedan and though you may me able to spot them in the map
later on in the game (After using all transporters in Vedan) it is really
an advantage to be able to grab them from the start. They are not obvious
on the normal view, you need to actually "look up" to spot them.
Hidden Chest # 1 - SILVER AXE
----------------------------In the end of the tunnel just east of Angela's Bar.
ANGELA's BAR
--------------- a scene will take place and Deego will join your group. After the scene,
Deego will join the party. Enter the bar and be sure to grab the EARTH
CHEST on your immediate left. It contains yet another very important key
item, the STAR KEY. Your objective will be buying a MINE ID Card in the
blackmarket.
- After getting out the bar, you can actually visit the Observation Deck
(Daytron view) by going west, past a short tunnel. It has a transporter,
two chests and a Shop. The observation decks are where the Death Crow
and Phantom Junks usually appear. Just remember the place in case you need
to hunt those, especially the uncommon Junk Phantom.
- Upon reaching the item shop, grab the two chests first on both ends. One
is rigged with trap. Go now to the counter then buy the MINE ID CARD for
1500z and other supplies as needed. Exit the shop.
- As soon as you exit, a group of hitmen will appear and ambush you. Again,
just like a while ago, get rid of these suckers using Desert Wind or any
group damaging abilities you prefer.
- You will now need to return to Angela's bar. If you haven't looked around
city yet, I suggest you do so. Continue east, past the underpass. (Shukowa
is standing there with a blueprint). There is a chest there. Now head north,
then go west. There are two chests just upstairs. One of them contains the
very rare (in this point of the game) Stella Crystal. DONT USE IT FOR
REVELATION OR IN FACTORY YET! You will need this to summon a quarry deep in
the mines.
- If you want to take down your second quarry, head northeast past the tunnel
to the Observation Deck.
OBSERVATION DECK (Spaceport View)
--------------------------------- Aside from being a great place to hunt down gigabirds and Phantom Junks,
is also home to a huge beast. That is your target. Grab the two chests in the
area, one is hidden on the far southern deck, beside the railing/ wall.
- Activate the transporter and save. Head down to the lower platform towards
the Tomb-like monument. You should see the Thinking Circle there. Now step
on the thinking circle and user a MIRROR Unit. The quarry should appear
after a short entrance scene. (refer to [QRY002] for strategies./ further
details about this beast.)
WEAPON SHOP
----------- If you're done
visit the Weapon
around. Anyways,
transporter near
with your business with the Tomb Guardian, you may want to
shop. Or if you if you want to, you can do it the other way
from the the Observation deck, head west. The shop has a
it. Activate the transporter then enter the shop.
- In the shop, grab the two items on both sides. One is rigged with a trap
so be careful. You may want to upgrade your character's weapon, if you have
the cash.
- Head out and grab the Phantom Robe inside a chest located near a trainstop
just past the weapon shop. <Hidden Chest # 2 - PHANTOM ROBE- check the info
above.>
- After getting almost all of the chests in the area, teleport to Angela's
Bar. (Just walk if you plan to complete some entries in your battle recorder)
As you get near Angela's Bar, a scene will take place.
Next stop: Rockbelter mines.
- If you havent visited this place yet just follow the event marker on your
map. It should lead you to the southeastern part of Myna where the station
is located.
- After entering the station, just follow the path to until you reach the
train. There will be a STAR CHEST beside the crates that contains a Magic
Lipstick. If you forgot to get the Star Key then you will need to wait
until Chapter 8 before you can go back to Angela's bar and get it.
- Now get on the train headed to the Rockbelter Mines.
ROCKBELTER MINES
----------------------ENEMIES:
Common:
--------------
Uncommon/ Rare:
----------------
Hypher
Moleman
Killer Mountain
Volcano
Undead Bandit
Shellknight
Glaring Eye
Ghost Animal
- activate the transporter and follow the path down into the mines. A
short scene will take place. Go north and find a chest obviously placed.
Take note of an NPC named Nommid here, he will be one of those hard to
find blueprint guys. He won't give you anything unless you completed CH9
at least. Continue forth to the First Strata.
1St STRATA
---------- Moving forward, the chest located on your immediate turn is a Mimic. Just
defeat it to obtain hunter coins. Make your way east, if you want to, you
can just discover the alleys but most of the dead ends here have nothing
to offer. Upon reaching the first footbridge, jump to the south to find
a chest. Now jump back to the bridge and continue east.
- On your way east, until you reach an overhead footbridge along the way,
find another chest on your left. Just stay on the path and you will find a
transporter beside the elevator on the easternmost part of the map. Dont
forget to grab the item in the alley to the west.
- Save, take the elevator to the next area. Note that the uber-rare Ghost
Animal (same family as Petit Pooches) only appear in the 1st Strata. I
don't know any ways to increase their encounter rates since the chance to
find them is probably 1/25 or 1/30 battles; probably lower. Im not sure.
2ND STRATA
---------- From this point on, the most common enemies you'll probably encounter
will be Killer Mountains and Undead Bandits; both beasts require hits on
their heads to damage them. You can also find the rare/uncommon Glaring
Claw beast here if you wanted to complete your hunting records in this
area.
- As soon as you step out from the elevator, grab the chest behind you.
Move forward until you reach an intersection in the path. Go south, past
an overhead footbridge, continuing south then another footbridge. You
should find Jagley there. He is a merchant so start resupplying as needed.
- From this footbridge, jump off and head east, then a SE to find a chest
in a dead-end. Backtrack to the footbridge with Jagley on it then head
south. On your way, there should be another overhead footbridge. Grab
the chest there.
- Now follow the southeastern route to east. You'll find another
transporter and the elevator leading to the lower levels. You can spend
also some time hunting near the transporter to save items. Once you are
prepared, take the elevator down.
EXCAVATION SITE
-------------- This is a short path. Grab the only chest on this path and continue
heading to the large dome-like area. The game will take over and you just
need to watch a few scenes. After the scenes, it will be a bossfight.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: EARLY MODEL DRILL RIG
As you start off, make sure to activate buffs and weapon enhancing
abilities. For now, your party will be composed of Kisala, Deego and
Jaster. For the meantime, you can only damage his arms. I suggest taking
care of his left arm since its projectiles can deal Shock status. Just
concentrate one arm at a time and don't be too agressive. This boss hits
hard and you should be careful.
Another thing to note is that this moves quite fast so block often then
attack. Use your gun if he jumps away. As long as you have a good supply
of healing and recovery items, you should be able to win this battle.
Once both of the Drill's arms are destroyed, it will start firing its
other weapons such as missiles and lasers. But the good thing is you
can damage him by attacking him anywhere. So rebuff if they already
expired, and attack him continously.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After the battle, a short scene will take place but the battle is not
over yet....
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: GALE
Even if he is not riding the Drill, do not drop your guard against Gale or
suffer the fatal consequences.
He mainly attacks with his guns. Since you will be fighting him one on
one with Deego only, make sure to block often and attack only when after
his combos. His kick can knock you back or daze you a bit. You need to
keep an eye on your HP here, just make sure it doesnt go below 5o%, just
to be safe.
Don't dare use combos too often since Gale can still continue attacking
even as you land hits on him. He might even stagger you which can be
pretty dangerous since he attacks fast. There are instances that Gale
will just taunt you and do nothing. Don't miss this oppurtunity to score
a few hits on him and even have the chance to knock him down and deal
a bit extra damage.
Just always watch Deego's HP and you should win this battle.
READER TIP:
Amber says..
"Have Deego use his Howl ability. He can use it while guarding. When I
used it did about 530 pts per attack and you can do it out of his range
for most of his attacks, just stock up on lots of Tri Charge and Charge
Potions.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- cutscene follows after the battle. You will also receive an Officer's
Coin event item from Gale. Now after the battle, you should be able to
grab all the chests here; including one STAR CHEST and a trap chest.
- Continue forth to the Great Tablet Pit, an even larger area, and save
in the transporter provided. If you have purchased the hunting contract
for the CAVE BANDIT, the Thinking Circle should be visible there. (For
details on how to defeat this beast and summon it, refer to <[QRY003]>,
the Quarry Section of this faq.)
- Inside this massive hall are 3 chests, including one that contains
Deego's second alternate costume. Find one of the chests just downstairs,
beside the stairway. Now turn to the southeast, and find another chest
behind the large boulders. After that go northwest this time, in the other
side of the hall and find the HEAVY ATTACHMENT in a chest hidden again
behind a large rock.
- Once done, you can continue hunting the beasts you need in your records
or just teleport to Angela's bar for a somewhat, touching scene.
Chapter Ends...
[C H A P T E R 7 ]
- WLK007
------------------------------------------------------------------" T H E
G R E A T T A B L E T "
- ----------------------------------------------------------- At the start of this chapter, after the scene, you will get Dorgengoa's
Coin. I wanted to keep it but its actually a revelation item to unlock
Jaster's SHOOTING STAR skill. Its not that much but unless you unlock it,
you won't be able to have access to other abilities in the revelation
flow (refer to REV000 in case you want to check Jaster's Revelation Flow)
- Save in the transporter but a scene between Mark and Dr.Poccachio will
take place. So just watch it or skip it then save your game otherwise.
-----------------------------------------+ R O S A / S Y L V A ZA R D D E S E R T +
-----------------------------------------This is just a very short chapter so I suggest don't do too much exploring
for the meantime. You can visit the locked chests in Rosa and hunt for new
enemies to be found in this new area.
You can also start switching in between characters whenever you want so
select the party you want to use then prepare to set out.
SYLVAZARD DESERT
---------------ENEMIES:
Common:
-------------Scorpion
Killer Mish
Shisa
Lord Bee
Uncommon/ Rare:
---------------Vulture
Worm
Living Lava
Black Horn
- This is just a straight forward path. Just make your way to the south.
Don't bother with the first branch you'll see, they'll just converge into
one road only. On the second branch in the road, go to the dead end one
because obviously, it contains items. After grabbing them, continue south
to reach the ruins.
- Just make your way to the other side. Look in the Sw to find another
item in the corner.
- Now go south, around the narrow path or through the opening in the wall
to the next area. There should be a nearby transporter on your right with
two items.
- After collecting your items, take the west exit and head upstairs.
- Go right (south). then make your way further west. Don't forget the item
in the NE corner of the last area before the transporter.
- Grab the two items to the left of the transporter, then save.
*Just to let you know guys, this is where my disc and any other RG disc
I got freezes.
[C H A P T E R 8 ]
- WLK008
------------------------------------------------------------------" C H A S IN G A L E G E N D "
- ----------------------------------------------------------!! This is a rather long chapter since you need to complete 3 Ancient Ruins
(4 if you'll include Alistia). You can start in whatever location you'll
prefer. So, I will just put here the order I took for the three ruins
in my playthrough.
-Basically you need to obtain each of the Ancient King's Key Pieces. So,
let's start with the Leo King, in Juraika.
------------------------------------| PLANET |
KING
|
SYMBOL |
--------------------------------------------------------------------------| JURAIKA |
LEO
|
LION |
-------------------------------------| ZERARD |
LIBRA
|
SCALES |
-------------------------------------| VEDAN
| CANCER
|
CRAB |
--------------------------------------
+ + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +
-----------------------------JURAIKA/ PATH TO THE RUINS
------------------------------
ENEMIES:
Common:
-------------Dancing Doll
Fancy Fowl
Smilier
Poisonous Fly
Infernal Fruit
[WLK8.1]
Uncommon/ Rare:
---------------Ancient Mish
Red Horn
Go Oak
- Teleport to Burkaqua Village, and check the shop's new inventory. Now
head to the once blocked exit south. Follow the path and activate the
transporter
(SOUTHERN) PATH
- Make your way to the broken bridge then to the canal. Follow the path
heading east; Ignore the bridge that you will find along your way. There
will be three chests, ones beside the tree and the other two just
by the waterfall in the end of the canal. You can then backtrack to the
path leading southwest. Follow the path until you reach the first plaza.
- Talk to Mesod to have a new Info Edge entry. ("Where's that Seven Star
Sword Now? 1-B"; see OTH000 for details) Nothing much here so continue
following the path.
- On the second plaza, there are four chests up for grabs. 3 are in the
north, the other one is on the southern side. Continue along the tight
corridor.
- Grab the item on the first turn, continue to the 3rd plaza.
- There will be three items here, two are in the NW, beside the fallen
pillar. One is a SUN CHEST. The other one is in the SE corner of the
plaza. Continue forward.
- On the last plaza, grab the chest on the northwest corner. There is also
another on beside the pillar on the east. Save in the transporter then
continue south.
- Follow the path leading west until you reach the third and last bridge.
Don't bother searching the canal since there are no items of interest
there. Get past the bridge and grab the items to your right (south).
- Continue to the next wide area in the path. There should be a ramp
heading up and a sign there. Don't forget to open the chest behind you
(east) by the tree. It contains Lilika's 2nd costume. <see [ALT003] for
details>
- After getting the chest, head up the ramp. And continue.
--------------------------LEO KING'S CASTLE/ ENTRANCE
---------------------------- Save in the transporter and enter. Watch the scenes. After that, a
battle.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: DARK GIGANT (X4)
Well, you just need to cast buffs and attack their heads. Now, they do
hit hard so its actually recommended to stay away from the middle or
you will have a hard time escaping their attacks.
Just take care of them easily since they will be just normal enemies
in the later part of the castle.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After the battle and some scenes, continue forward.
- This place is quite large and almost every corner looks identical which
can be confusing. So, don't bother checking every single corner of this
area since they are too time consuming and the fact that the last
transporter that can be accessed is the one before the Altar. Remember that
using all the transporter in the planet reveals all unopened/ locked
chests across the map. So just look around and grab what you can find.
- From this on, the path will be pretty much straightforward so Im gonna
just include the chests I can find along the way.
- So from your starting location, head west then find a chest in the
bottom floor in the south side, beore the first turn to the north. Now
make your way to the NW corner of the map, where a chest lies beside the
broken wall; before the underground corridor.
- Jump to the upper path, then find a STAR CHEST before the door to the
next area. Continue forth.
- There will be a short scene. After that, head forward, don't forget
the chest on your right (north), just beside the first pillar. Go
!! Note that aside from the normal scenes, you will also have a short
hint that the planet Alistia is now accessible. Head there if you want.
<see [SDQ002] for further details/ walkthrough about this sidequest>
+ + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +
-----------------------------ZERARD/ GLADIUS TOWERS (Tower 1)
------------------------------
ENEMIES:
[WLK8.2]
Common:
--------------
Uncommon/ Rare:
----------------
Ancient Knight
Red Jellyman
Ancient Baron
Type-G
Ancient Sword
Redbolt
Hellcorpse
- This is one long mission; some may save this for last but finishing it
earlier can give you the zehn and experience boost you may want. Also
this dungeon has really straightforward paths most of the time so you
may read my 'follow the path' directions quite often.
- To start, go to Zerard. You may want to check the shops for any new
inventory you may find. Then go to the Galaxy Corp. While you're there,
you can check your status with MIO'c completion check and also verify
if there are any new quarries for you to hunt. In this stage, you should
have the contracts for the Tower Predator and Tower Matador.
- Exit to the north. Take either of the paths; once you reach one tower's
entrance, you will discover that a barrier protects the entrances
themselves. After a short scene, you will be taken to Dr. Poccachio.
- After the scene, you will have the event item 'Burst Mode Switch'. Now
head back to the Galaxy Corp and go to any of the entrances. In my case, I
started out with Tower 1.
- So, exit the Galaxy Corp to the north and head to the west path, leading
to Gladius Tower 1. There will be a thinking circle there. Stand on it
and use the Burst Mode Switch you just acquired. After a short scene,
the barrier will be destroyed so continue forth.
!! NOTE: THERE ARE TWO ENTRANCES, EACH FOR THE TWO TOWERS. THE ENTRANCE
TO TOWER 2 IS VIA TOWER 1 AND VICE VERSA. AFTER COMPLETING ONE TOWER,
GO BACK DOWN AND TAKE THE OTHER ENTRANCE.
I just want to point that out since some people get lost while navigating
this place and forget that they only entered one entrance.
---------------1st TOWER / 2F
---------------- Go a bit north, then take the path west. Follow the path, head upstairs
then follow the path. Grab the chest on the north wall after your first
turn. That's the only item in this path so head back east.
- Take the path east this time; ignore the path upstairs north since
you will end up to that path anyway. So follow the path east. You will
then reach some stairs leading north. GO upstairs.
- As soon as you go upstairs, you'll find a chest by the east wall. Turn
left (north) and you'll find another chest by the rubble. Continue east.
- Follow the path until you reach another set of stairs leading up to
the open corridors (doesn't it look similar to the Pharos of Ridorana;
FFXII?) Anyways, don't bother checking out the north since it doesn't have
anything to offer. Head south and follow the corridor as it turns west
then north again.
- The stairs leading down is actually the straight part leading from the
elevator. Just ignore it and continue following the corridor. On the last
turn heading north, grab the item then go left (west) downstairs.
- Continue heading straight. Save in the transporter then take the
elevator up.
---------------1st TOWER / 3F
---------------- Continue straight north, upstairs to the open hallway/ corridor. Just
follow the path until north you reach a path leading down (east). Don't
forget to grab the chest in the south edge. Head down.
- Head straight until you reach a door. Grab the two items beside it.
Open the door and continue to the first connecting bridge. There is a
merchant there so make sure you resupply. He also sells one Stella Crystal,
so if you need this rare crystal, don't miss this oppurtunity to buy it.
Continue to the blue door.
---------------2nd TOWER / 3F
---------------- continue east, head upstairs. Follow the path until you see two paths.
One is straight south and the other is downstairs west. So just turn west
and grab the item by the rocks (north wall). Go downstairs.
- Follow the path until you reach another stairs leading up. Go upstairs,
and after a few turns, downstairs again. Follow the path until you reach
an intersection. Go north upstairs first to the open corridors. Now take
the corridor leading east. Grab the chest on the edge of the broken hallway
to the north.
- Backtrack and continue heading south and save in the transporter. Take
the elevator up.
---------------2nd TOWER / 4F
---------------- as soon as you step out, head north upstairs. Find a chest on the SE
corner by the rubble. Now backtrack and take the other path this time.
- head west then take the north turn. Find an item and head upstairs.
Don't worry about the other path since it still leads to this same area
upstairs. Follow the hallways and jump down.
- Go north to the intersection. Dont miss the item on the west deadend.
Now go east upstairs to the open corridors. Go left (north) and follow
path.
- After your first turn and a few steps after, there should be path north,
leading down. Go downstairs then straight upstairs to find a lone chest.
Jump down and backtrack. Continue heading south by the open corridors.
- Upon reaching the end of the corridors, head downstairs east. Continue
forth, grab the item along the way and head upstairs. Just follow the
path leading downstairs. Save in the transporter, then take the elevator.
---------------2nd TOWER / 5F
---------------- Continue straight upstairs to the open corridors and grab the item on
your right (north). Backtrack a bit and take the path north, upstairs.
Follow the path as it goes down, then straight south. There will be
two turns but just take the first turn since the other one is empty. Be
sure to grab the item as well. Head upstairs.
- Follow the hallways leading west; in the end, go downstairs then
upstairs again. There is some stairs heading down in the north. Take them,
follow the hallways and find a chest in the dead end. Backtrack up and
continue west.
- Go downstairs then head upstairs north. On the way, there is a chest
hidden behind some rocks. Don't miss it. Then continue north downstairs
again.
- Go upstairs again then turn. Exit through the blue door to the second
connecting bridge. Cross it and enter the orange door.
---------------1st TOWER / 5F
---------------- Take the south path first. It also branches in two different deadends.
Head to the east upstairs and find a chest in the deadend. Now backtrack
and continue to the main path west. (The north deadend is empty)
- Head upstairs to the open corridors and follow the path leading west.
There is a chest just north of the downstairs path. Go downstairs.
- Take a turn south then upstairs. Jump down and grab the chest on the
bottom. Continue south.
- Just ignore the deadends here since they don't have anything. Go south
and save. Take the elevator up.
---------------1st TOWER / 6F
---------------- Go upstairs and turn north. Grab the chest and head down. Turn south
and find two chests in the southeast deadend. Now backtrack and go
upstairs.
- Take the turn north and jump down. Take the two items in the east wall.
Backtrack and continue the path west, then turn east. Find a chest on the
east wall. Go north and jump downstairs. Go east upstairs to the open
hallways.
- Continue the path east. Along the way, there will be another path
heading east downstairs and find a lone chest. Backtrack to the open
---------------1st TOWER / 7F
---------------- Grab the two items beside the stairs. Go up.
- This is pretty much straightforward. Just follow the hallways. Dont
forget to grab the chest before the exit to the connecting bridge. Exit
to the connecting bridge. You will then need to fight Seed... again.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: SEED
TIPS: Nothing has changed since the last time you fought him. His attack
patterns are the still the same, and he still can damage you a good
amount. Just use the same tactics before.
You won't win this scripted battle. After a few minutes and losing a
fair amount of HP, the battle will end.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- scenes - After the fight and if you bought the contract for the Tower quarries,
you should see a Thinking Circle here. Just approach it and use a
Perfect Elixer to summon the quarry. <see [QRY011] for more strategies
and pointers for this quarry>
---------------2nd TOWER / 7F
---------------- Continue the path east; Grab the item by the ledge and jump down. Now go
upstairs to the open corridors. Just take the north path. The path then
turns east, then downstairs north again. Just follow it.
- From this on, its just straightforward. After the turn and before the
stairs up, get the two chests beside it. Go upstairs.
- Just save when you reach the savepoint and prepare for a boss battle.
+ + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +
-----------------------------ZERARD/ GLADIUS TOWERS (Tower 2)
------------------------------
ENEMIES:
[WLK8.3]
Common:
--------------
Uncommon/ Rare:
----------------
Ancient Knight
Red Jellyman
Ancient Baron
Type-G
Ancient Sword
Redbolt
Hellcorpse
---------------2nd TOWER / 1F
---------------- Basically there are the same the number of floors and the same enemies
you'll encounter. SO make sure you resupplied already or checked any
new equipments you can get.
- Start off with the bottom floor. Nothing much here, so activate the
transporter and take the elevator up to the second floor.
---------------2nd TOWER / 2F
---------------- Turn left (west) first then head upstairs. Grab the chests just beside
the pillars and continue forth. Jump down and follow the path until you
reach another set of stairs leading up. Grab the two chests there.
- Backtrack to the main path, head upstairs north to the open corridors.
Follow the corridor north; and go downstairs in the path east. The other
corridors in the north are all empty.
- Head straight east and find a chest in the end of the straight path.
Grab it then turn north, upstairs. Follow the path, then go down.
Continue north this time, take the stairs up.
- Follow the path and you'll need to jump down again. The remaining is
very straight forward. So on your way to the transporter, a guy named
Silma there. Talk to him to have your IE updated. His info is actually a
part of a multi-event action to acquire one of the Seven Star Swords.
<see OTH000 for details >Save in the transporter and take the elevator up.
---------------2nd TOWER / 3F
---------------- In this area, head to the left first (east), go upstairs. Grab the item
to the south, by the debris. Then, continue east, grab the item by the
ledge. Dont bother jumping down since there is no chest in the bottom
whatsoever. So just backtrack to the main path and head west this time.
- Just follow the winding hallways until you reach the stairs leading up
to the open corridors. Just follow the path west, then go downstairs
upon reaching the western hallway. Again, follow the winding path, go
upstairs. Find a SUN CHEST on the eastern side, just take note of its
location so that you can come back for it later. Exit to the door
and into the connecting bridge. Head to the orange door (1st tower)
---------------1st TOWER / 3F
---------------- Walk a bit NE then jump down. Its just another set of winding hallways,
so just follow it. Once you reach the first upstairs in the end of this
winding hallways, grab the item on the west wall. Continue forth. Jump
down and follow the path again.
- After a series of upstairs and downstairs, just before the next
elevator, go east to the dead end instead of going down. Grab the item
there then head to the elevator. Just ignore the path heading upstairs
to the open hallways; that place is empty.
- Save in the transporter then take the elevator up.
---------------1st TOWER / 4F
---------------- Grab the chest in your right (east) neside the boulder. Head upstairs.
Here there should be two paths; the NW leads to the open corridor and
to the NE shoul be another set of winding corridors. Nevertheless, they
still connect to one area. Just ignore the path on the NW since it doesnt
contain any items at all.
- Take the eastern path. There is a chest to the north wall, after your
first turn. Continue east after getting it. A few steps later, there
should be another chest on the north, by the rubble. As you turn north,
and after a few more steps there should be another chest in the west
wall, between a boulder and a pillar. Jump down.
- continue north, upstairs. Jump down at the dead end in the NE. Take
the item there, go back upstairs and head west this time. Ignore the path
leading South then turns to a deadend east. There is no chests in there.
Continue west until you reach an intersection leading to the transporter/
elevator and to the open corridors. Activate the transporter and take the
elevator; the other way contains nothing.
---------------1st TOWER / 5F
---------------- The path leading south to the open corridors again contains nothing so
head east instead. Grab the chest in the south turn, continue east and
take another item in the end of the hallway. Backtrack to the intersection
then go upstairs east.
- As you go south, take the chest in the south wall, just before the turn
east. After the second turn, jump to the east and take another chest
facing the one you opened in the deadend a while ago. Backtrack upstairs,
continue south. Exit the SE door and continue past the connecting bridge.
---------------2nd TOWER / 5F
---------------- Follow the path east, jump down. After the turn east to the stairs,
grab an item on your right (south). Continue to the open corridors. Follow
the path to the NE. Take the stairs down.
- Ignore the deadend in the east path then continue west. After a few
turns, save in the transporter in the north, take the elevator.
---------------2nd TOWER / 6F
---------------- Go upstairs west, and find a lone chest in the deadend. Backtrack to the
main path and head upstairs south to the open corridors.
- Follow the path southeast then go downstairs south upon reaching it.
- Grab the two obvious chests beside the stairs. Go upstairs.
- After the first turn, go east, grab the chest in the east wall. Follow
the path and jump down; find two more chests in the deadend. Backtrack up
and go west this time. Jump down.
- Follow the winding hallways to reach the transporter/ elevator in the
end. Save and go up.
---------------2nd TOWER / 7F
---------------- Just go upstairs north, grab the item in the NW, between two statues.
Continue following the hallway, and after the 3rd turn, you should see
two chests together beside some columns. Continue north, jump downstairs.
- Grab the item just beside the west exit door. Exit to the connecting
bridge and find a Thinking Circle for the Tower Matador if you purchased
a contract back in the Galaxy Corp. <see [QRY012] for details>. After
defeating it, enter the door.
---------------1st TOWER / 7F
---------------- Continue heading south. After a few turns, go upstairs south and grab
the only chest in the top. Jump down and continue west. Follow the
winding hallways and go upstairs to the open corridors.
- Take the northwest corridor first and grab the item in the end. Bactrack
a bit then continue northest. Go downstairs north.
- After the turn to the west, grab the chest near the stairs. Go upstairs
and continue south. Grab the chest in the dead end, save then take
the elevator.
+ + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +
-----------------------------VEDAN/ CANCER KING'S RUINS
------------------------------
ENEMIES:
[WLK8.4]
Uncommon/ Rare:
----------------
Great Raiden
Dark Kong
Metalman
Ice Slime
Vedabird
Wise Stump
Lapis
Killer Wind
Red Strap
--------------VEDAN/ MYNA
Common:
--------------
--------------- There will be an event star once you arrive here. It leads to the
previously blocked alley. Go to that place, cutscenes will trigger once
reach the event star.
- After the cutscene, you will be engaged in a battle against the guards.
Just use your group damaging skills to get rid of them quickly.
- After that more scenes and you will find yourself underground, in the
Orphan's Hideout.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: SEED
TIPS: This is another scripted battle so I won't lay down much of the
obvious details anyway. So, just drain his HP good and the battle will
end automatically.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After the scene, head south and jump to the last area.
!! Equip Zegram with the weakest equipments you can give him. You'll know
why later
Once ready, teleport back to the Dorgenark and the new chapter will start.
chapter ends....
[C H A P T E R 9 ]
- WLK009
------------------------------------------------------------------" T H E M Y S T E R Y O F E D E N "
- -----------------------------------------------------------
The chapter starts with a scene. After that, you will find yourself
chasing then eventually fighting....
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: ZEGRAM
TIPS: Note that he will be using his current equipment so if you changed
his weapons to the weaker ones, that will help minimizing the damage he
inflicts.
Zegram, like any other bosses are agressive. He tends to perform a combo,
then step back and throw shurikens at you. Anyways, all his attacks are
blockable, so be sure to guard when he is performing a combo then counter
with your own.
One cheap way to win is to use Illusion Sword and use your the most
damaging gun you can get at this point. He will step back most of the time
so it will be a hassle to just chase him and slash.
He can be staggered but with lesser frequency compared to you. Since this
is a one-on-one battle, keep an eye to your HP.
You don't need to win this battle. After draining his life to half, the
battle will end and more scenes will follow.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- more scenes will follow, and you will be taken to Rosa. This time,
another one-on-one boss battle will commence. If you're expecting you'll
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: SEED
TIPS: Before the battle starts, make sure that you change to Zegram's
best equipment. Apply buffs such as Fire Sword or better yet, TWIN SWORD.
Seed still has the same attack patterns, but he is still powerful,
nonetheless.
So, just block often, attack him only when he is done with his combo.
He still has the 'blast' skill that will knock your character down and
he still protects himself with a deflecting shield.
So just heal as needed, and don't hesitate the cast buffs every now and
then.
Like the first battles with Seed, you don't need to win this one. After
Seed loses a good amount of HP, the battle will end.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- Again, more scenes will follow. And you will continue battling Seed.
This time there will be three of you. Kisala, Jaster and Zegram.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: SEED
TIPS: As the battle starts, immediately cast buffs and order your team to
"GO ALL OUT". Just deal as much damage as you can, while applying the
same tactics you used before when you battle him. His attack patterns
will still stay the same.
After a while, the battle will be interrupted with a short scene. Now you
need to put the other 2 Key Pieces to the other two pedestals. The battle
will end and you will have more scenes.
!!NOTE: If you're able to deplete his HP almost completely (because either
you're high-levelled or your weapons are just powerful) you will notice
that his HP gauge will still have a very small amount of HP left but no
matter how hard you hit him, it won't kill him. It will seem that he
is invulnerable at that time.
So, that means that you damaged him too early for the scenes to occur.
Which is good actually, since it proves that poor Seed is no match for
you right now.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- If you think this is over, think again. And if you had the feeling that
this series of battles almost seemed like the final battles, I won't
blame you. I felt those also.
- So after the scene, you will need to fight Seed. But a different and
more dangerous one.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: BEAST SEED
TIPS: If you have some spare Plasma/ Elec shields, equip them to your
characters. He will move around the area so just damage him using your
projectile weapons.
Beware of this slash attacks; they are one of his most damaging attacks.
Be sure you block if he raises his weapon to strike. Make sure to have
some Electroless ready since his lightning attacks can cause shocks to
your characters.
Other than that, he can attack only those in his front. Just do the cheap
way to attack him behind to avoid all 3 of you getting damaged. By now,
depending on how much damage you received, you could be low on healing/
recovery items.
After draining his HP to half, another scene will take place.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- Tired of the battles already? Well you shouldn't be. This is the last
battle and guess what, its a one-on-one battle against Beast Seed.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: BEAST SEED
TIPS: Fortunately you will start this battle with Jaster on "Hypermode".
Your stats are all raised significantly; paired with buffs and powerful
weapons, you'll own this enemy in a few seconds.
Just keep an eye to your HP and since you are battling this boss alone,
expect that you need to attack him in front.
---------------------------LABYRINTH
----------------------------
ENEMIES:
Common:
--------------
Uncommon/ Rare:
----------------
Wall Gigant
Cone Sheep
Panek
King Mish
Ancient Duke
Death Mask*
Gold Mask*
Dark Spirit
Rolling Stone
Killer Stinger
Arthur
* IN the Maze of Temptation, you will have numerous encounters with these
beasts. Though they don't belong to the group of enemies you will find in
this area (open your battle recorder and check their numbers) This will
be covered later.
---------------------------LABYRINTH: ENTRANCE
---------------------------- Go down and grab the two chests (Trumpet of Glory and Ancient Scroll
III) beside the door. Enter it.
so take the path heading up (east) first and grab the two chests in the
southwest corner. Now continue west.
- In the next room with stairs, go to the path on the south and follow
it. Grab the chest on the way.
- In the next room, go to the west exit this time and open the chest
near the exit itself. Head down to the next room.
- Take the NE room first and just continue your path to the NW. In the
small hallway, there is a chest containing an Izerium Alloy.
- In the next room, open the EARTH CHEST located in the bottom floor.
- head to the next toom and find a merchant. Resupply as needed then head
back to the north room first. Grab the item there.
- Backtrack a bit until you reach a samll hallway. There is a chest in
the NE corner. Now backtrack all the to the room with the merchant then
go down the ramp this this time.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: SAND KRAKEN
TIPS: Don't be intimidated by this huge, mushroom like biggie. Attack its
tentacles (feet), using group damaging abilities recommended, until
it turns black. Most of his attacks are blockable but due to the enemy's
size, you may not be able to notice his tentacles attacking you.
After all the tentacles are blown, the Sand Kraken will then burrow
itself, regenerating its tentacles again but exposing his head. Run
quickly to its head and jump attack. Remember that some of his
tentacles will still whip you but don't mind it. After that, he will
rise again with fresh newly regenerated tentacles.
Just repeat the process. Depending on how fast you attack and how
much damage you can inflict, it will take around 2-3 repeats to
completely defeat this gigantic beast.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- after the battle, there will be a scene and you will obtain the
- ANCIENT CIRCUIT - event item.
_ Now teleport to the Maze of Temptation and head to the event star
(Ragnar's Room). Step on the Thinking Circle and use the Ancient Circuit.
- another scene will take place, and more secrets will be revealed. You
will obtain the "ETERNAL KEYPLATE" event item.
- The scene will continue and this time you will get the STAR PENDANT.
- A series of scenes will follow and after those, you'll be back in
the Dorgenark.
- Teleport near the church to find the event star there. As you approach
the gates, a scene will trigger. Exit the gates after the scene.
Chapter ends....
[C H A P T E R 10 ]
- WLK010
------------------------------------------------------------------" T H E I L L U S O R Y O A S I S "
- -----------------------------------------------------------
Common:
--------------
Uncommon/ Rare:
----------------
Flame Tortoise
Jarvil
Pad Worm
Yellowfly
Death Skeletar
Dark Vulture
Hill Giant
Stone Worm
Fire Doll
- In the NE side of the Gate, find two chests. Save in the transporter.
You may get a long, touching scene with Steve/ Mark & Dr. Poccachio.
After the scene, continue forward. You will trigger yet another short
scene.
- After all of those cutscenes, you may now continue west. In the fork
in the road, check the deadends on the SW. There will be 3 chests there.
- Backtrack a bit, then head NW this time. In the branching road, grab
the item beside a stone pillar. Continue onwwards.
- There will be another scene here; after that, continue west and find a
merchant along the road. Resupply as needed. Go forward.
- Before you reach the save point, you will have a scene with an old man
asking for water. I chose to give him. He disappears after thanking you.
(I didn't test what'll happen if you refuse). Save in the transporter.
- From here on, there will be 3 paths, all contain items. They all lead
to a single path further west. I suggest taking one route at a time to
make sure you don't get confused or miss items.
---------------------------KUJE DESERT / NORTH
---------------------------- Head to the NW path on the fork. There is a STAR CHEST along the way
containing the rare Biofeedback Circuit. Head further NW and find another
chest. Continue forth.
- As you continue forward, there will be a scene. The girl will ask you
to suck the poison. Choices are Y/N. So, being a sucker, I chose yes.
(I haven't tried saying No) After the scene, save in the transporter.
- Continue forth and you will find the bottleneck of the branching roads
and the teleporter. Save/ teleport to the transporter near the merchant.
---------------------------KUJE DESERT / CENTRAL PATH
----------------------------
- Take the center path, and find a chest along the way. Head further to
spot another item.
- Continue forth and grab the chest on the 2nd intersection. Futher down
is the transporter in the bottleneck path. Save/teleport again to the
transporter by the merchant.
---------------------------KUJE DESERT / SOUTH
---------------------------- Follow this road. Along the way, there is an innocent looking chest which
is actually a mimic. Be careful since its a bit powerful and sturdy from
the ones before. As you continue forth, you will spot a dead body. Come
near it and a scene will trigger. You will then need to choose wether to
keep the Bag of Coins or not. I chose to keep it. (Again, Im not sure
what will happen if you say no.)
- Continue forward to find another item. You will then reach the
transporter in the end of the path. Save and move along the road.
---------------------------ROSA/ JOHANNASBURG
---------------------------ENEMIES:
Common:
--------------
Uncommon/ Rare:
----------------
Jarvil
Wall Gigants
Gold Mask
Death Mask
Dark Vulture
Fire Doll
- Grab the item in front of the windmill. After that, go to the SW and
enter the house. Grab the chest inside.
- Head out of the house and go to the plaza. There is a merchant there
so resupply as needed. (Buy also all his rare materials). Find a chest
under a tree. There is another chest under a tree, this time near the
stream.
- If you turn NE, you will find yet another chest under the tree (mimic)
and another one in the NE corner, by the house.
- Head upstairs in the SW, find another chest under a tree. Head upstairs
to your right. Enter the house
- There will be two items here, one contains the SUN KEY. After that, head
to the Event Star. A scene will follow.
- Exit the Elder's home and go down to the path to the western part of the
village.
- Save in the transporter. This is the last transporter in Rosa so by
activating it you just completed all transporters in the planet. All
unopened chests will be visible on the map from now on. Head uphill and
find a chest under the NE tree.
- Now find two more chests beside the stairs leading to the house's
entrance. Enter the house for a scene. After the scene, a bossfight.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: JOHANNAS
TIPS: This will be a one-on-one battle. Equip Jaster with a Fire Shield.
She has several attacks. She summons Lightning Bolts that spread in an
area around her. She also sends fireballs (unblockable )that can cause
instant ON FIRE status. Aside from that, she also floats in the air and
fire an energy beam in the ground. And last, she will create 3-4 copies
of herself, which has individual life bars.
To start off, ILLUSION SWORD is very useful here, and I recommend it.
Johannas moves in the battlefield quite fast and its hard to land
successful hits on her. Illusion Sword's projectiles guarantees that you
deal damage even at a distance.
Sooner or later, she will create copies of herself. They will attack
with their own spells thus increasing threat level significantly. Use
Desert Wind twice or thrice to get rid of the copies, at the same time
deal fair amount of damage to the boss. Just keep your eye on your HP
and use CO2 powders as needed.
After draining half of the boss's HP, Jaster will enter Hyper Mode, further
increasing your attack power. Just abuse Illusion Sword and this battle
should be over in under a minute.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After the battle, there will be a long scene. And more secrets revealed.
Enjoy the story.
- Afte the scene, you will need to return to the Tablet Pit. But before
that, teleport back to JOhannasburg/ Near Johanna's house and enter it.
There will be two items there, one containing Lilika's Star Traveler
outfit.
-Also, since you got the Sun Key, you can now return to the places with
locked SUN CHESTS and loot them. Also, you may want to return to Zerard/
Galaxy Corp for some new Quarries. <see [QRY013] & [QRY014] for more
details.>
- When ready, go to the Tablet Pit. Use the Eternal Keyplate on the
Thinking Circle. A scene will follow.
- After you gain control, head back to the Control Room and examine the
steering wheel. You will be asked if you're ready or not. Select Yes.
Chapter ends....
[C H A P T E R 11 ]
- WLK011
------------------------------------------------------------------" L E G E N D A R Y P L A N E T"
- ----------------------------------------------------------- The chapter will start with a very long scene. Just enjoy watching.
-----------------------------MARIGLENN/ DEPOT
------------------------------ Down the ramp is Narcissus, a weapon's merchant. Buy any weapons
you want. You can also buy Zegram's Swordsman's Gi outfit from this
merchant.
- Head further south, and before the ramp leading to the Dorgenark, find a
chest on your left, in the grassy areas. Activate the transporter here,
then go east this time.
- Find an item before the gates. From there, head south to find another
chest beside the canal. Enter the gates. Proceed to the NE, in the grassy
area. There is a chest there. Now, go to the southwest corner this time.
Get the item and proceed to the west gates.
- Enter the west gates. Find 2 chests in the SW, beside the canal. Go to
the NW to find another chest. Backtrack to the palace, then take the
elevator down.
-----------------------------MARIGLENN/ PALACE
------------------------------ As you get off the elevator, go around it and find a chest to the north.
Backtrack a bit then go downstairs to the west wall. Find 3 chests there.
- Further south is a merchant, so resupply as needed. Get past the first
gate and grab the lone chest along the way. Exit through the second gate
and continue your long run along the straight pathway.
- As you get near Yuvan, a scene will trigger. After that, save and follow
the path south, along the tunnel. You will exit to...
Common:
-------------Monkey
Flammy
Clumpy Jr.
Aurora Slime
Silver Bee
Dark Ape
Uncommon/ Rare:
---------------Water Wyrm
Dark Condor
Babylo
Phantom
- To start off, head to the SE corner to find a chest under a tree. Find
another chest in the NE corner of the first area, uphill.
- COntinue east, find a chest along the way.
- Go to the SE uphill, find another chest. Then go SW downhill for another
item. Continue south to find another item by the river.
- The SE chest beside the falls is actually a mimic, so be careful. Head
NW, and find a blue orb guy by the river. Talk to Palao and obtain a new
info in your Info Edge. (The Sword of Knightmares). From there, go to the
SW corner to find another chest. Head SE this time for a transporter. Save.
- Go past the transporter, then proceed SE this time to find another chest.
head further north, past the spring and find a beast merchant.
- Swim to the other side of the waters, then go uphill to the get the item
by the tree. Head further east, then south. Grab the item along the way.
- Follow the path. Get the item by the transporter you'll find and save.
- Continue eastward. After the turn and an overhead rock, find a chest on
your right (north) concealed beside the large tree. Continue forward.
- On your way, spot a chest by the trunk of a fallen tree. Grab it then
follow the path around and find another chest and a transporter. Save.
!!There will be a boss battle ahead and as a precaution, make sure you
equip your active party members with Mind Guards, stock a lot of Hot
Breaths and Relaxing Aromas, and of course, healing items.
- Proceed through the tunnel and into the open area. A scene will trigger
as you exit.
After the scene, a boss fight will ensue.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: BEAST ALBIOTH
TIPS: This boss may give you a headache. His attacks has status ailments
along with it. His Ice Breath can freeze your characters. But just pop
out a Hot Breath and you should be okay. The most annoying attack he has
is the wind/confusion attack. He will fly in the air, then blast you
with confusing winds CONTINOUSLY for a few seconds. Make sure that you
get rid of the Confusion status immediately since if your characters'
equipments are already powerful, they can kill you in one hit. Both
of those major attacks are unblockable/ guard breaks.
Unfortunately, this boss can only be damaged by attacking its head, which
puts you in his line of attack. He also charges out of the way when
cornered. Again, Illusion sword is a lot of help here since it gives you
a safe distance at least. Just get out of the way when he lifts off from
the ground. While airborne and attacking, you won't be able to reach him
at all.
If you have Mind Guards equipped then you will have better chances of
resisting the Confuse status ailment. Just abuse your buffs and continue
attacking until he's done.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- a scene will follow after defeating Beast Albioth. YOu will receive
Kisala's DERIGELLUM OF KINDNESS. View this in your SP folder.
- Backtrack a bit, then save. Resupply if needed or take a break too.
Chapter Ends...
[C H A P T E R 12 ]
- WLK012
------------------------------------------------------------------" A L L G O O D T H I N G S"
- -----------------------------------------------------------
Common:
-------------Manticore
Magic Priest
Hecaton
Luminous
Babel
Blizzard
Devil
Uncommon/ Rare:
---------------Solon
Ice Eater
Clumpy Sr.
- Follow the tunnel. A scene will trigger once you reach the open area.
!!Note that the Magic Priests in this area drops the Crystal Staff. It is
used to summon the long due, Wayward Phantasm in Rosa/ Ancient Ruins.
- Turn east and find a chest. Jump to the south. Continue forth and find
a chest near the cliff. Continue south.
- After the 2nd turn south, there is another chest. Continue forward,
then grab another item, just under the overhead rock bridge.
- After getting the item, backtrack a bit then follow the path. Grab
a chest along the way. Continue until you reach the main path.
- Continuing forward, you should find a shortcut leading east. Its just
and empty shortcut so take it if you want to.
- A little distance from the shortcut is another chest, beside the rocks.
Continue east, and before the turn north, find another item. Follow the
path.
- Save in the transporter that you'll see then continue further east. Find
3 chests in the lower road, before the path turns south. One of them is
a mimic so be careful. Continue south. There will be another item past the
rock bridge.
- Backtrack a bit, then take the rock bridge and follow the trail. In the
--------------LILIKA- GREEN
--------------- Follow the long path south. After the 2nd turn on the main road, find a
chest in your left (east). Continue to the rock bridge.
- FOllow the path. After the turn south on the main road, find another
chest in the lower path, just across the deadend. Just continue following
the path
- Moving on, you'll soon reach the tunnel with a different hue. Just
continue moving forward and enter the Green Sphere.
- Lilika's scene will take place. You will obtain the DERIGELLUM OF COURAGE.
Again, you will be teleported to the Plaza. Save then proceed to the next
path.
-----------STEVE - BLUE
------------ After the first turn south, find two chests in the lower road. (One is
a mimic)
- Continue forth, around the rockbridge. In the end of the rock bridge,
go underneath it and open the chest.
- Move deeper into the path. Just enter the blue sphere to start the
trial.
- Steve's scene will take place. Obtain the DERIGELLUM OF DESIRE in the
process.
--------------ZEGRAM - PURPLE
--------------- Continue along the path, find a chest by the wall.
- Moving forward, a narrow path to the east will appear in the map. This
is a shortcut so again, take it if you want to.
- Past the shortcut and along the main path is another chest. Get it and
move onward.
- Follow the path until you reach the purple sphere. Enter it and watch
Zegram's scene this time. Obtain the DERIGELLUM OF LOVE before the scene
ends.
--------------JASTER - RED
--------------- Head north. After the first turn east, grab the item along the way.
- On the 5th turn east, find a SUN CHEST behind the rocks, in the small
deadend. Continue following the path.
- Enter the Red Sphere and Jaster's scene will start.
Receive the Derigellum of Dreams.
- Head out and save.
----------------DEEGO - ORANGE
----------------- Once you enter, there will be two paths; the south one is just a deadend.
So head north and follow the path.
- Find a chest after the first turn north. Continue.
- Before the turn east, find another chest containing Deego's Destructo
Attachment outfit. Continue east.
- Along the north path, there should be another chest in the main path.
- Continue forward the orange sphere. Deego's scene will start.
You will receive the Derigellum of Friendship and the Keepsake Coin**
- After the scene, save.
** If you noticed, the Officer's Coin you're trying to insert in Deego's
Revelation Flow won't fit. The Keepsake Coin is it's "True Form" and after
this event, you can use that coin to unlock Deego's 'Our Song' party-buff
ability.
!!After collecting all the Derigellums, you can now head to Mother's Lair.
It is alright if you visited this place before getting all the Derigellums;
You should be stopped by Yuvan anyway.
Head east. Grab item to the north deadend. After the first turn south, find
a chest in the lower path, between the rock pillars.
- Continue east, cross the rock bridge. There is a mimic along the way
so take caution. Continue forth.
- After reaching the end of the long rock bridge, jump down and grab the
chest below the bridge.
- Move east, get the item first west of the transporter then save. Continue
forward and meet Yuvan along the way. You will be asked if you are ready
or not. Choose yes when ready.
- A scene will take place and you will recieve the Sacred Sword Zeo
Zychros. Its a little weaker than what you may have equipped for now
(my Jaster carries a mastered Absolution Halo) but max it out otherwise.
After the scene, chapter ends...
[C H A P T E R 13 ]
- WLK013
------------------------------------------------------------------" T O E T E R N I T Y . . . "
- ----------------------------------------------------------!!This is very important. From here on, make sure that you have a good
supply of recovery items; the transporters here are far apart from each
other and the enemies are fairly powerful/ dangerous. Don't worry though,
if you don't die often, you will survive long without saving; enemies
drop party recovery items most of the time. Just don't hesitate to use
them especially in dire need.
!!This is the final stage and chapter. So expect everything to be hard.
Well at least there are a few goodies. Most merchants sell their goods in
infinite stock. That means you can buy those hard to find items and
materials and buy a whole bunch of them. Visit ordinary merchants/ shops
for some of those rare items.
!!You need to use UNBLOCKABLE skills against shielded enemies here. There
are a lot of them and they appear quite frequently. Using Unblockable
attacks such as Flash Sword, Dagger Slash. Fire Sword, etc can increase
your chances of survival by breaking enemy shields while dealing damage.
Charge attacks won't help you much here without being cancelled by enemy
attacks.
!!Dispatch your enemies by abusing high level group attack skills. Desert
Wind Lv3 is not very helpful here but Flash Bomb Lv3, Angel's Kiss Lv3,
Wild Thing Lv3 can easily destroy unshielded and non-jump-attack type
enemies @ 8000-10000+ Dmg each. Try each character's group attacks and
ENEMIES:
Common:
-------------Alacan
Face of Evil
Bit
Magic Fighter
Deimos
Red Baron
Togroth
Uncommon/ Rare:
---------------Dragon
Platinum Kite
Hell Sorceror
- CH13 starts off immediately after Ch12 so just continue deeper and cross
the lava. Go east and find an item by the rocks. Find another chest as you
turn south. Cross another lava 'line'
- There will be two paths; one that leads north and the other that leads
south. The north is a dead end which has some chests on it. If you want
then head there. If not, take the south.
-----------NORTH pATH
------------ Follow the path to the north; find a chest in one of the pits. Continue
forth
- Find another chest in the east, continue.
- Grab the last item on the path east, before the opening to the ledge.
Bactrack then head south.
-----------SOUTH pATH
------------ Grab the item along the way. Follow the path, then grab the chest on the
path to the east.
- After the 2nd turn, find another chest on the turn leading north. Cross
the lava.
- There is a mimic on the north, deal with it then turn east. COntinue
then save in the transporter.
----------------------------------------
-----------eAST pATH
------------ Head east then north cross the lava line. Continue following the path.
Grab item along the way and turn south.
- Continue south, past another lava line. On the 2nd turn westm there will
be another chest. Deadend. Make your long way back to the transporter.
-----------wEST pATH
------------ Go west, past the lava line. Grab item and the path splits into two again.
This time its north and south. The south path is a deadend that contains
3 chests. Its not long as the eastern path a while ago so just take it
and grab your loot.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: MOTHER
TIPS: Mother has major attacks such as her beam attack and smashing you
guys to the ground. All attacks are blockable so make sure you do so.
From time to time, she will hang her head near you guys - that's the
indication to attack.
Immediately cast attack enhancing buffs and start pummeling Mother. You
may need to repeat this 2-3 times, depending on how fast you can deal
damage.
Don't worry, Mother's HP is not that high so expect this to be over quick
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- after defeating Mother, there will be some scenes. She will then show
her true form.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: ILZARBELLA
TIPS: You will start this battle with Jaster on Star-King-Hyper-whatever
Mode. On this battle, Ilzarbella will stay at a distance, so the only
way to hit her is by using projectiles. Remember that damage from Illusion
Sword is very helpful here. As for your party, just make sure they can
fire projectile subweapons.
This boss has long distance attacks. She still has her proton beam that
is quite damaging as well but not that dangerous. She also sends out
multiple unblocking spheres. Just get out of the way.
Just continue attacking here and you'll notice how easy this boss is.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After defeating Ilzarbella, of course there will be more scenes. It
may look like the battle is over but think again...
- After the scenes, you will obtain the Derigellum of Prayer. Jaster will
also be able to use the Mariglenn Blade. From here on, this will be a
one on one battle for each of the characters. If your character growth
is well-balanced, then there is nothing to worry about. Equip your best
weapons (level 45+ weapons recommended) for each of your characters.
- Before you go, CONTINOUS weapon/self buff abilities are recommended here.
These are the skills whose effectivity doesn't have a time limit. You will
need to increase your damage since you need to use the attack/block/
withdraw tactic most of the time. Alright, let's start with the first
battle.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
DEEGO VS. VALKOG's RING
- This boss is simple. If the hand is clenched or closed, you won't be able
to damage it. So, use your projectile weapon to hit the ring. After hitting
the ring, the palm opens. Close in and attack. Jump attacks are effective
here since they are faster.
- The hand has several attacks.
CLOSED:
- Smashes your character
- Armband's spikes grow larger, arm strecthes to reach any location
- Swing
OPEN:
- Smashes your character
- Eye Beam
All its attacks are blockable so guard if you see it ready to strike. If
you get hit, you will be dazed so make sure you move the analog strike
quickly to snap out of it.
With that, just try to get away from the beam. The hand is invulnerable
a few seconds before, during and after firing the beam. Also, if you jump
attack exactly as the hand closes (it will remain open after 4-5 attacks)
and you hit the ring, the hand will not close but will remain open for
another few seconds.
- Just repeat the process and WATCH your HP. Make HP400 your treshold to be
safe.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- after the battle, a scene will take place. We will move one to the next
battle.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
SIMON VS. BOMB WALKER (x1), BATTERY (x2)
- Don't be discouraged with this 3-in-1 situation. At level 65, each
hit is like around 40-60 DMG. And they don't hit quite often if you move
around.
- The problem here is the bomb walker since it does move around. But it
has the same firing pattern nonetheless.
- after the battle, a scene will take place. We will move one to the next
battle.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
STEVE VS. BOMB WALKER (x1), BATTERY (x2)
- The tactics to used here is just like Simon's. Just use Steve's Armored
Core-sque satellite cannons since you can fire them rapidly. Just run
around while it is reloading.
-Again, go for the batteries first then strafe while counterattacking
the Bomb Walker.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- Another scene will take place after the battle. After that, you will
be controlling your next character.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
LILIKA VS. BOMB WALKER (x1), CORE(x1)
- The core is the large thing with wires and pipes on it. There is a
larger Bomb Walker guarding it so be careful.
- Im not sure wether you need to dispose of the Bomb Walker first since
the Core seems to reincarnate the BW in full health. So what I did was
I defeated the Bomb Walker first then attacked the Core ONE ARROW AT A
TIME with Serpentine Arrow/ Blast Arrow active, while dodging the
cannon attacks of the BW.
Just in case you want to know, I will tell you the attacks of the BW.
If you attack from a distance, it will retaliate with cannons. It will
continue attacking you that way until you attack by melee. It will switch
to close combat once you damage it by melee so stay aside and attack it
with arrows.
LONG RANGE: Cannons (Low DMG)
SHORT RANGE: Bite (High DMG)
Kick (Med DMG)
Just attack the Core whenever you have the chance.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- SCENE <><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
JUPIS VS. VALKOG's RING
-Use the same tactic as discussed in Deego's battle. The only difference
is that this battle may take a while since Jupis doesn't have a good
Continuous Weapon/Self Buff ability. (Crashball doesn't help).
- You may want to use Aromatic Boost whenever the hand opens but that will
wast AP for attacking. So just attack normally, block and heal as
necessary.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- SCENE <><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
ZEGRAM VS. IZEL
- You need to be careful in this battle. First let me list here his attacks.
LONG: Homing lasers x4 shots (Med DMG, Guard Break)
SHORT: Swipe (High DMG)
Eye Laser (High DMG)
Laser Drop x 4 shots (Med)
- As you see, there are two targets - his head and his core. The most
annoying attack would be the homing lasers. There is no way to outrun them
since they are 95% accurate and if you guard, it will break your defense
and the leave your character open for the remaining shots. At LVL65 it
deals 115 dmg/shot.
- So, get close to him, careful with his attack patterns and jump attack
targetting his core (on the right side) The third downward slash from the
jump attack will likely hit the core.
- Izel will get 'confused' in the process and will strike the ground with
his good left hand. Just stay put as he does this. After sticking his
hand in the ground, quickly use his arm as a ramp then activate TWIN
SWORDS. (recommended) Smash the attack button like crazy, be careful not
to fall off.
_ Repeat the process until he dies.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- SCENE -
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
KISALA VS. NORMA
- Now this is a giveaway battle. Why? Because Norma has only one attack.
And that attack is blockable though it can inflict SHOCK status.
- To start, just equip Kisala with a Shock Guard or something. At level
65, a direct hit from Norma's lightning strike inflicts 69 DMG only.
Blocking it further decreases the damage. Just use Electroless everytime
she gets electricuted.
So, activate Dagger Slash and just jump-attack, block, then jump attack
again. The length of this battle depends on how much dmg you inflict
per hit.
All in all this battle is a breeze.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- SCENE <><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
JASTER VS. VALKOG
So this is the real final battle. The huge, kickass sword Jaster is using
is called the Mariglenn Blade. Jaster will start the battle in Hyper Mode
already, but he can't use abilities; only items.
Let's list some of Valkog's attacks. (Forgive me for making these attack
Since you can't use abilities, you may want to use Strength Stars or
Brave Symbols if you have a good supply of them. This will allow you
to inflict 600-800 dmg per hit with Valkog.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- after the battle, just set the controller aside, relax and watch the
ending scenes.
======================================
========================================
========================================
#####
#
#
#
### # #
##
#### ### #### ### # #### # # # ### ### ### #
# #
##
# # # # # # # ### # # # # ### # # # # # # #
##### #### # # #### # # # # #### ## ## # ### # # # # # #
#
# #
=============================================
===============================================
==========================================
After the credits rolled up completely, watch the last scene. After
that you will be prompted to save your file. Do so. (Don't worry, you
will still be able to continue from the last save point you used but there
will be a STAR on your saved file)
- Exit the save screen and you can now continue. You can now access the
GHOST SHIP <see SDQ003 for details> from the Planet Select Menu in the
Dorgenark.
<><><><><><><><><><><><><><><<><><><><><><><><><><><><><><><><><><>><>
...............
[ Q U A R R I E S]
"""""""""""""""
QRY000
Quarries are the most wanted beasts. They give a good amount of hunter pts
which can really boost your rank. Beware though, they are much stronger
than ordinary beasts. Also, defeating the available quarries unlocks
the others.
To hunt these quarries, you need to get into the location first. Then,
you need to find a THINKING CIRCLE. Step on it and you will be given a
clue about what item you will need to use to summon the Quarry. For your
convinience, I already included here the required items for them. But,
they are worth the hard work since they do reward you with TONS of exp,
money and even rare items.
I was not able to take note of their dropped items, EXP and gold
unfortunately.
!!NOTE: Mio will consider your quarries complete by defeating all 24 beasts
listed or sold in the Galaxy Corp. After defeating all of them. (The last
quarry can be defeated in CH12) return to Mio and get your reward.
. . . . . . .. . . ..
[G E N E R A L T I P S]
""""""""""""""""""""""
* When fighting Quarries, make sure that you have a good stock of healing
and recovery items. RG does not include any healing skills on any
character so the only way to heal is by using items.
* To concentrate more on the battle, using the team command "GO ALL OUT"
is very useful. Don't worry about how the AI allies use it; they are
efficient in using items.
* If you have obtained a rare/ uncommon revelation item (ex. Stella
Crystal). KEEP it for the meantime. Use it only if you're able to get
other copies of it. This will ensure you that you have a summoning item
to use just in case.
* Used summoning items DONT DISAPPEAR. They are just used to attract the
attention of the target beasts. You are not technically consuming it.
* THERE IS NO TIME LIMIT. If you don't have the necessary item to
summon the quarry, you can always come back later.
AREA
: Planet/ Area: Sub-area
REQUIRED ITEM: Item needed to be used to summon the Quarry.
DESC
: The quarry's description, based on the contract.
DIRECTIONS
STRATEGY
/-----------------------------\
1.* THE SCORCHING ALCHEMIST 20000P*
\-----------------------------/
[QRY001]
AREA
: Rosa/ Salgin
REQUIRED ITEM: NONE
DESC
: A giant beast recently spotted in the Guin System. Only
rarely appears in Planet Rosa
DIRECTIONS
STRATEGY
/-------- --------------\
2.* THE TOMB GUARDIAN 8500P*
\-----------------------/
[QRY002]
AREA
: Vedan/ Myna: North Observation Deck
REQUIRED ITEM: MIRROR UNIT
DESC
: Attacks visitors to the monument honoring those that died
STRATEGY
/-------- ------------\
3.* THE CAVE BANDIT 18000P*
\---------------------/
[QRY003]
AREA
: Vedan/ Great Tablet Hall
REQUIRED ITEM: STELLA CRYSTAL
DESC
: Rumored for years among miners, its actual existence was
only confirmed recently.
DIRECTIONS
STRATEGY
/-------- -----------------\
4.* THE STEEL SHIPWRIGHT 14500P*
\--------------------------/
[QRY004]
AREA
: Zerard/ Factory, 3A hall
Required Item: Cyclone Pump**
DESC
: A self styled shipbuilder that appears in the ship
construction hall and feeds off destruction.
DIRECTIONS
: Make your way to the 3A hall, take the elevator up. The
Thinking Circle is in the Ship, in the middle. You may need
jump via the moving platforms.
STRATEGY
**Cyclone Pump can be purchased from Bivine, in the same location. You need
to jump to the NE corner ledge.
/-------- -----------------\
5.* THE WAYWARD PHANTASM 12000P*
\--------------------------/
[QRY005]
AREA
: Rosa/ Sylvazard Desert, Ruins Zone
REQUIRED ITEM: Crystal Staff
DESC
: Named after the beast drwan on the ruin's mural. Link to
ancient civilization unknown.
DIRECTIONS
STRATEGY
/-------- --------------------\
6.* THE VORACIOUS WANDERER 10000P*
\-----------------------------/
[QRY006]
AREA
: Rose Nebula/ Ship Deck
REQUIRED ITEM: PRIMEVAL MEAT
DESC
: Galactic carnivores that fly in groups and eat all living
things... Foraging in Rose Nebula?!
DIRECTIONS
: Leave any planet you are in, then travel to the Rose Nebula.
Teleport to the Ship Deck. The Thinking Circle is located
in the bow of the Dorgenark.
STRATEGY
/-------------------------\
7.* THE JUNGLE MASTER 45000P*
\-------------------------/
[QRY007]
AREA
: Juraika/ Path to the Ruins, Plaza
REQUIRED ITEM: CURSED MASK
DESC
: A massively strong beast that has long been king of the
jungle. Remarkable fighting ability.
DIRECTIONS
STRATEGY
: This battle is not hard since this beast attacks only in the
front. For the first few seconds of the battle, target its
head. You wont be able to deal any damage to it unless you
target the head. After enough damage has been dealt, a short
scene takes place where the Rune on the boss's head breaks.
Now this is where the fun begins. After breaking the Rune,
you may now damage the beast in any direction. You can
attack him from behind. Illusion Sword is very effective
here. When he jumps, just block.
Occasionally, he will jump to the edge of the battlefield.
Get out of the way because he will perform a damaging charge
attack. Just use your projectile subweapons when he is in
this position. Overall, you shouldn't have any problems with
this boss.
/-----------------------------\
8.* THE SHAPELESS ASSASSIN 13500P*
\-----------------------------/
[QRY008]
AREA
: Vedan/ Cancer King's Ruins Area 2
REQUIRED ITEM: SMOKED RAINBOW NEWT
DESC
: 80% of the missing were apparently eaten by it. Thought to
be a mutated insector.
NOTE
: Jupis' 3rd alternate costume will be rewarded after the
battle.
DIRECTIONS
: Deep inside the ruins, in the small area (pass the hall
where you battled the two-faced boss), you should find a
cross shaped sewer or tunnel. The Thinking Circle is right
on the middle.
STRATEGY
: This boss is a give away. His attacks are not that damaging, and
/------------------------------\
9.* THE SIN-STEEPED DRIFTER 17500P*
\------------------------------/
[QRY009]
AREA
: Juraika/ Road to Barkaqua, Blind Alley
REQUIRED ITEM: MYRIAD BRANCH
DESC
: Often seen walking quietly in the jungle; but actually a
brutal ill-tempered killer.
DIRECTIONS
STRATEGY
/-------------------------------\
10.* The Rumored Lady-Hunter 16000P*
\-------------------------------/
[QRY010]
AREA
: Vedan/ Myna, Tunnels near the station
REQUIRED ITEM: MAGIC LIPSTICK
DESC
: A lecherous beast that prefer females of all types. Was
almost caught by a female hunter.
NOTE
DIRECTIONS
STRATEGY
/---------------------------\
11.* THE TOWER PREDATOR 13000P*
\---------------------------/
[QRY011]
AREA
: Zerard/ Gladius Towers/ Bridge
REQUIRED ITEM: PERFECT ELIXIR
DESC
: Many sightings at the tower's high connecting bridge. May
be a long extinct type of mammoth.
DIRECTIONS
STRATEGY
/-------------------------\
12.* THE TOWER MATADOR 9800P*
\-------------------------/
[QRY012]
AREA
: Zerard/ Gladius Towers/ Bridge
REQUIRED ITEM: PERFECT REVIVER
DESC
: Many sightings at the tower's high connecting bridge. May
be a hunter in the towers.
DIRECTIONS
STRATEGY
/-----------------------------\
13.* THE DESERT IDOL
13500P *
\-----------------------------/
[QRY013]
AREA
: Rosa/ Kuje Desert, central Core area
REQUIRED ITEM: Alluring Lamp
DESC
: A beast distributed throughout Draxian territory. Its
Longardian presence is unknown.
DIRECTIONS
STRATEGY
/-----------------------------\
14.* THE WINGED TRAVELLER 15000P*
\-----------------------------/
[QRY014]
AREA
: Rosa/ Johannasburg/ Fountain Plaza
REQUIRED ITEM: Hoho Bird Feather
DESC
: An avian beast that tranverses time. Legends bound widely.
Recently seen in Johannasburg.
DIRECTIONS
STRATEGY
/-----------------------------\
15.* THE ROCK 'n ROLLER 12000p *
\-----------------------------/
[QRY015]
AREA
: Juraika: Road to the Altar/ Crash Site
REQUIRED ITEM: C02 Powder
DESC
: Thought to be living off the remaining energy of the ship.
Rarely seen; Maybe a new species
DIRECTIONS
STRATEGY
/-----------------------------\
16.* THE FALLEN MONARCH 22000P *
\-----------------------------/
[QRY016]
AREA
: Mariglenn: Ti'Atha Forest/ Waterfall
REQUIRED ITEM: Alexander <see [LYT002]>
DESC
: Resembles an ancient ruler, may not be the ancient lord who
resisted the Star King in tradition
DIRECTIONS
STRATEGY
/-----------------------------\
17.* THE ANCIENT FAIRY
16000P *
\-----------------------------/
[QRY017]
AREA
: Juraika: Leo King's Ruins/ Entrance
REQUIRED ITEM: Zipangu's Axe**
DESC
: A descendant of Fairies that lived in the jungle for ages.
Turned evil by Rune.
DIRECTIONS
STRATEGY
** If you don't have the Zipangu Axe, you can just teleport to Burkaqua
Village first and buy it from there.
/-----------------------------\
18.* THE LABYRINTH TERROR 17500P *
\-----------------------------/
[QRY018]
AREA
: Rosa: Labyrinth/ Ante-Chamber
REQUIRED ITEM: Nebuladon Egg
DESC
: A box that used Ancient Knowledge to hold all the world's
evil. Became beast via Rune.
DIRECTIONS
STRATEGY
: This enemy starts off the battle with a barrier. And not to
mention, Pandora looks like a super-mode MIMIC or DUSTBOX.
Anyways, after the barrier is down, use all your weapon/self
and party buffs.
His attack patterns are very much the same in the ordinary
Mimics you encounter so there shouldn't be any problems.
Be careful since they are not that weak too. Just prepare
to throw in healing items as needed.
Its a general knowledge that Mimics are very vulnerable to
status ailments. But Pandora is very resistant or immune
against any negative status. SO don't bother inflicting
Status effects on him.
Basically use the same tactics you're using to defeat
ordinary mimics and you should be good.
/-----------------------------\
19.* THE ROUGE PIRATES 19000P *
\-----------------------------/
[QRY019]
AREA
: Rosa/ Salgin, Spaceport Entrance
REQUIRED ITEM: LUCKY CLOVER
DESC
: Curious beasts that appeared after the energy leaked out
from Mariglenn's Gate.
DIRECTIONS
STRATEGY
: There are three of them but they share a single life bar.
It doesn't matter who you strike first. Illusion Sword
works like magic here since the projectile from each slash
passes through enemies, dealing extra damage.
They can damage fairly; other than that, they have no
threat to worry about.
/-----------------------------\
20.* ENVOY FROM ON HIGH 12000P *
\-----------------------------/
[QRY020]
AREA
: Mariglenn: Gulza Santuary/ Plaza
REQUIRED ITEM: Sealing Sunsphere
DESC
: A beast that appeared from from another dimenstion through
a galactic rift. Unrelated to Rune
DIRECTIONS
STRATEGY
/-----------------------------\
21.* THE SEASIDE TERROR 12000P *
\-----------------------------/
[QRY021]
AREA
: Alistia/ Nalvasa Seaway
REQUIRED ITEM: Pirate's Grog
DESC
: A carnivore with a taste for Sleegs. Very few in existence
but even one can wipe a village.
DIRECTIONS
STRATEGY
/-----------------------------------\
22.* THE RAFT TO THE UNDERWORLD 12000P*
\-----------------------------------/
[QRY022]
AREA
: Alistia/ Nalvasa Seaway
REQUIRED ITEM: Dark Music Box
DESC
: A legendary raft that takes the souls of the living to
the underworld.
DIRECTIONS
STRATEGY
: Like the Skeldon you faced before, this guy has no elemental
weakness. You will need to use a lot of recovery items
in this battle. He has two major attacks you should look
out for; a swipe attack with wide range and the charge/dash
attack that deals continous damage if you're caught in the
line of the attack. His swipe attack breaks guards also but
he doesn't attack that immediately.
One thing you should know is that he can only attack those
in front of him. And as I observed, he can't turn to any
other direction; he just moves back and forth. Anyways, just
attack his sides and rear; block the swipe attack, and
get out of the way when you see he is preparing for a
charge.
Just keep on attacking and blocking. Depending on your level
and weapons, this battle could take more or less than 5
minutes.
/-----------------------------\
23.* ????????????
\-----------------------------/
AREA
:
REQUIRED ITEM:
DESC
:
DIRECTIONS
[QRY023]
STRATEGY
/-----------------------------\
24.* ????????????
\-----------------------------/
[QRY024]
AREA
:
REQUIRED ITEM:
DESC
:
DIRECTIONS
STRATEGY
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
---------------------------+ R E V E L A T I O N F L O W +
----------------------------
REV000
REVELATION FLOW
Each character has their own unique set of skills, abilities and even
revelation flow. This is where you use the required revelation items to
have the party members learn the skills available.
Also, I categorized their Revelation Flow by BLOCKS for easier reference.
Each block is initiated or started by specific skill (the starting
abilities) you can get the characters early in the game.
I will list each character's revelation flow and the description of their
abilities. I will be using my own terminology here so don't be confused or
ask me what Im talking about.
# <Ability name>
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
PROPERTIES - These are the additional effects of the ability. I will just
run a quick overview about each.
Continous - The skill doesn't have a time limit. It will have a gauge
instead, if it depletes, the character needs to cast the
ability again to use it.
Instant
---------+J A S T ER+
---------.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.
[REV001]
# FLASH SWORD
--------------------PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous/ Unblockable
Lightning
Shock
Infuses the blade with the power of lightning, increasing its
attack power
# BREAK THROW
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous/ Unblockable
NONE
NONE
Doubles the power and range of thrown objects
# WHIRLWIND
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous
NONE
NONE
Increases movement speed and enables direct contact attacks
# ILLUSION SWORD
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous/ Unblockable
HOLY
NONE
Enables Long distance projectile energy attacks using the
sword.
# SHOOTING STAR
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous/ Unblockable
WIND, HOLY
Unconscious
Transforms the standard charge attack into a powerful, high
speed energy blow
.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.
# DESERT WIND
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
WIND
Daze
Stirs up the fierce winds of the desert to attack all enemies.
.--------------------.
| COMBINATION ATTACKS |
.-------------------.
# SUPERNOVA
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Fire, Lightning, Holy
None
Jaster, Kisala and Zegram's ultimate combination attack
# FATED PASSION
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Fire, Lightning
Burn
Jaster & Kisala's love damages all enemies.
.-----------------.
| INNATE ABILITIES |
.-----------------.
# HP UP
# ATK UP
# DEF UP
- Increases MAX HP
- Increases basic attack power
- Increases basic defense power
# WIND UP
- Increases the Wind Element in attacks
# FIRE UP
- Increases the Fire Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities
# Fire Resist
# Wind Resist
# Unconscious Defense
# Confusion Defesnse
# Burning Strike - Enables the use of X hit attacks (Depends on the level)
FIRST BLOCK
----------[J1] Flash Sword = Thunder Stone
(Opens J2, J3 and J4)
[J2] Attack Up = Alluring Lamp, Strength Star
(Opens J2A)
[J2A] Attack Up Lv2 = Sealing Sunsphere, Flame God's Stone
Ultraspicy Pepper, Wake Up Drops
(Opens J2B)
[J2B] Attack Up LV3 = Crystal Staff, Juraikan Coffee Beans
Wake-Up Drops, Ultraspicy Pepper, Flame God's Stone
[J3] Burning Strike Lv1 = Ancient Scroll I
(Opens J3A)
[J3A]Burning Strike Lv2 = Ancient Scroll II
(Opens J3B)
[J3B]Burning Strike Lv3 = Ancient Scroll III
[J4] Flash Sword Lv2 = Flame God's Stone, Iron Cube
(Opens J4A, J5)
[J4A]Flash Sword Lv3 = Queen Bee Stinger, Thunder Stone, Sealing Sunsphere
Iron Board
[J5] Shooting Star = Dorgengoa's Coin, Recharge Drink
(Opens J4A, J6)
[J4A]Shooting Star Lv2 = Hoho Bird Feather, Recharge Drink, Hot Breath
Mermaid's Scale
[J6] Supernova = Sealing Sunsphere, Mirror Unit, Flame God's Stone
Diamond
(Opens J6A, J7)
[J6A]Supernova Lv2 - Lucky Clover, Star Earrings, Mirror Unit
Flame God's Stone, Diamond
(Opens J6B)
[J6B]Supernova Lv3 - Galactic Compass, Flame God's Stone (x2),
Thunder Stone, Diamond, Resurrection
[J7] Fire Up = Hot Breath, Trumpet of Glory
SECOND BLOCK
-----------[J8] Break Throw = Silver Bangle
(Opens J8A, J11)
[J8A]Break Throw LV2 = Ruby, Sanchez Fruit, Stamina Extract
(Opens J9, J10)
[J9] Confusion Defense = Absolute Zero Stone, Relaxing Aroma
[J10]Defense Up Lv1 = MIrror unit, Recharge Drink
(Opens J10A)
[J10A]Defense Lv2 = Divine Healing, Iron Board, Myriad Branch,
Sealing Sunsphere
[J11]Desert Wind = Dreamflower Ash, Sanchez Fruit, Hotbreath
(Opens J12, J11A)
[J11A]Desert Wind Lv2 = Dragon God Skull, Dream Flower Ash
Sanchez Fruit (x2), Hot Breath
(Opens J13, J11B)
[J11B]Desert Wind Lv3 = Rose of Passion, Dream Mushroom,
Hoho Bird Feather, Hot Breath, Sanchez Fruit
[J12] Wind Up = Hoho Bird Feather, Sanchez Fruit
[J13] HP Up Lv1 = Primeval Beef, Stamina Extract
(Opens J13A)
[J13A]HP Up Lv2 = Yago Milk, Stamina Extract,
Sanchez Fruit, Sealing Sunsphere
THIRD BLOCK
----------+K I S A L A+
----------.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.
[REV002]
# DAGGER SLASH
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.
# TONES OF PURITY
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
none
none
none
The power of ancestral spirits protects all allies from
status abnormalities.
.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.
# STAR CHARM
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Holy
Confuse
Invokes the power of the stars to damage all enemies with
Kisala's Charm
# ANGEL'S KISS
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
holy
none
A maiden's holy kiss attacks all enemies
# STARSHINE
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
fire
burn
Summons countless stars from the sky, causing explosive
damage to all enemies
# DEADLY STENCH
PROPERTIES: Instant
ELEMENT
EFFECT
DESC
: Ice
: Death
: Unleashes the ultimate odor, sending the enemies to their
deaths
.--------------------.
| COMBINATION ATTACKS |
.-------------------.
# STAR-LINKED VENUS
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Holy, Ice
none
Kisala and Lilika's Cooperative dance gathers energy from the
stars.
# SPINNING MOON
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
fire, holy
unconscious
Kisala, Jaster and Deego's ultimate combination attack.
.-----------------.
| INNATE ABILITIES |
.-----------------.
# HP UP
# ATK UP
# DEF UP
- Increases MAX HP
- Increases basic attack power
- Increases basic defense power
# Burning Strike - Enables the use of X hit attacks (Depends on the level)
FIRST BLOCK
----------[K1] Star Charm - Star Earrings
(Opens K1A, K3, K4, K5)
[K1A]Star Charm Lv2 = Stella Crystal, Star Earrings, Strength
SECOND BLOCK
----------[K7] Dagger Slash = Snow Crest, Iron Cube
(Opens K11, K7A)
[K7A]Dagger Slash Lv2 = Alluring Lamp, Absolute Zero Stone, Iron Board
(Opens K8, K9)
[K8]Spinning Moon = Lunar Ribbon, Hoho Bird Feather, Lapis lazuli
Divine Healing
(Opens K8A)
[K8A]Spinning Moon Lv2 = Biomemory, Spirit Bell, Hoho Bird Feather
Lapis lazuli, Divine Healing
(Opens K8B)
[K8B]Spinning Moon Lv3 = Lapis lazuli, Divine Healing, Hoho Bird Feather
Galactic Compass, Spirit Bell,
Mermaid's Scale
[K9]AP Efficiency Lv1 = Premier Toy Box, Hard Candy
THIRD BLOCK
----------[K13] Lightning Resistance LV1 = Myriad Branch
(opens K14, K13A, K15)
[K13A] Lightning Resistance LV2 = Myriad Branch, Stella Crystal
(opens K13B)
[K13B] Lightning Resistance LV3 = Myriad Branch, Sealing Sunsphere
Queen Bee Stinger, Sanchez Fruit
[K14] Starshine = Ruby, Silver Bangle
(opens K14A)
[K14A] Starshine Lv2 = Diamond, Mirror Unit, Lunar Ribbon
(opens K14B)
[K14B] Starshine Lv3 = Diamond, Mirror Unit,Divine Protection
Crystal Staff
[K15] Tones of Purity = Spirit Bell, Relaxing Aroma
(opens K15A, K16, K17, )
[K15] Tones of Purity LV2 = Stella Crystal, Spirit Bell, Relaxing Aroma
(opens K19)
[K16] Attack Up Lv1 = Lunar Ribbon, Recharge Drink
(opens K16A, K18)
[K16A] Attack Up Lv2 = Wake-up Drops, Sanchez Fruit, Flame God's Stone
Lucky Clover
[K17] Deadly Stench = Captain's Sock, Hot Breath
(opens K17A)
[K17A] Deadly Stench Lv2 = Captain's Sock, Skull Necklace,
Dreamflower Ash, Antidote
(opens K17B)
[K17B] Deadly Stench Lv3 = Dreamflower Ash, Antidote, Captain's Sock
----------+L I L I K A+
-----------
[REV003]
.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.
# BLAST ARROW
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
continous
fire
none
Infuses the arro with the power of fire, increasing their
attack power
# SHELLBREAKER
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
# SERPENTINE ARROW
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Ice, Lightning
Freeze
Chains together arrows of light to attack the enemy.
.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.
Instant
none
none
The power of the Warrior God increases all attack power.
.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.
# VOODOO DANCE
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
None
death
A powerful curse decreases enemies' defense and causes damage
# WILD THING
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Fire, Wind
none
Rains down arrows from the sky to attack all enemies
.--------------------.
| COMBINATION ATTACKS |
.-------------------.
# ADVENT OF THE SUN
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Fire, Holy
Burn
Lilika and Jupis's combination attack, joining nature and
science
.-------.
| OTHERS |
.-------.
# BEAST CALL
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
none
none
Summons a powerful beast and commands it in battle.
.-----------------.
| INNATE ABILITIES |
.-----------------.
# HP UP
# ATK UP
# DEF UP
- Increases MAX HP
- Increases basic attack power
- Increases basic defense power
# Holy UP
- Increases the Holy Element in attacks
# Wind UP
- Increases the Wind Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities
# Wind Resist
# Evil Resist
# Confusion Defense
# Daze Defense
# Burning Strike - Enables the use of X hit attacks (Depends on the level)
FIRST BLOCK
----------[L1] Warrior God's Cry = Dragon God Skull
(opens L1A, L2)
[L1A]Warrior God's Cry Lv2 = Alluring Lamp, Flame God's Stone, Yago Milk
(opens L3,L4)
[L2] AP Efficiency Lv1 = Sealing Sunsphere, Relaxing Aroma
(opens L2A)
[L2A] AP Efficiency Lv2 = Relaxing Aroma, Lubricant,
Crystal Staff
[L3] HP Up Lv1 = Lunar Ribbon, Stamina Extract
(opens L3A)
[L3A] HP Up Lv2 = Stamina Extract, Yago Milk, Electric Eel
Trumpet of Glory
(opens L3B)
[L3B] HP Up Lv3 = Mermaid's Scale, Sanchez Fruit, Electric Eel
Stamina Extract, Yago Milk, Mellow Banana.
[L4] Beast Call = Nebuladon Egg, Yago Milk
(opens L4A)
[L4A] Beast Call Lv2 = Dark Music Box, Primeval Beef, Yago Milk
(opens L4B, L5)
[L4B] Beast Call Lv3 = Galactic Compass, Smoked Rainbow Newt
Primeval Beef, Yago Milk
[L5] Advent of the Sun = Sealing Sunsphere, Mirror Unit, Divine Healing
Primeval Beef, Yago Milk
(opens L5A)
[L5A] Advent of the Sun Lv2 = Mirror Unit, Flame God's Stone,
Divine Protection, Lucky Clover
(opens L5B)
[L5B] Advent of the Sun Lv3 = Divine Protection, Flame God's Stone,
Mirror Unit, Spirit Bell, Rose of Passion
Crystal Staff.
SECOND BLOCK
----------[L6] Blast Arrow = Flame God's Stone, Queen Bee Stinger
(opens L6A, L9, L10)
[L6A] Blast Arrow Lv2 = Nebuladon Egg, Flame God's Stone
Ultraspicy Pepper
(Opens L7, L8)
[L7] Confusion Defense = Sealing Sunsphere, Relaxing Aroma
[L8] Attack Up Lv1 = Skull Necklace, Wake-up Drops
(opens L8A)
[L8A] Attack Up Lv2 = Wake-up Drops, Flame God's Stone, Sanchez Fruit
Lucky Clover
[L9] Burning Strike Lv1 = Ancient Scroll I
(Opens L9A)
[L9A]Burning Strike Lv2 = Ancient Scroll II
(Opens L9B)
[K9B]Burning Strike Lv3 = Ancient Scroll III
[L10]Evil Resistance Lv1 = Mirror Unit, Divine Healing
(Opens L10A, L11)
[L10A]Evil Resistance Lv2 = Lunar Ribbon, Dragon God Skull
Divine Healing
[L11] Holy Up - Electric Eel, Myriad Branch
(Opens L12, L13)
[L12] Daze Defense = Lubricant, Stamina Extact
[L13] Serpentine Arrow = Skull Necklace, Cursed mask, Queen Bee Stinger
Dragon God Skull
(Opens L13A)
[L13A] Serpentine Arrow Lv2 = Skull Necklace, Cursed mask,
Queen Bee Stinger, Medusa's Locks,
Silver Bangle, Rose of Passion
THIRD BLOCK
----------[L14] Voodoo Dance = Cursed Mask, Relaxing Aroma
(Opens L14A, L16, L17)
----------+ S T E V E +
----------.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.
# ELECTRO-PUNCH
[REV004]
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
# HYPERDRIVE
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous
none
none
Enables full system operation mode, increasing attack power
significantly.
.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.
# PROTECTION
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
none
none
Creates a shield beam that increases all allies' defense.
.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.
# ICE EYE BEAM
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Ice
Freeze
Shoots out cold beams from both eyes to attack all enemies
# ZAP
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Lightning
Shock
Emits a strong electrical charge from the body to attack all
enemies
# WAVE JAMMER
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Lightning
Confuse
Damages mechanical beasts with a powerful electromagnetic
pulse
.--------------------.
| COMBINATION ATTACKS |
.-------------------.
# STRANGE BEAM
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Holy, Ice
Death
Steve and Deego's combination attack
.-------.
| OTHERS |
.-------.
# CENTER OF ATTENTION
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous
none
Paralyze
Draws attention to Steve, distracting and immobilizing all
enemies.
.-----------------.
| INNATE ABILITIES |
.-----------------.
# HP UP
# ATK UP
# DEF UP
- Increases MAX HP
- Increases basic attack power
- Increases basic defense power
# Freeze Defense
# Shock Defense
# Burning Strike - Enables the use of X hit attacks (Depends on the level)
FIRST BLOCK
----------[S1] Ice Eye Beam = Snow Crest, Wake-up Drops
(Opens S1A, S2, S3)
[S1A] Ice Eye Beam Lv2 = Mirror Unit, Absolute Zero stone, Recharge drink
(opens S1B)
[S1B] Ice Eye Beam Lv3 = Absolute Zero stone, Iron Cube,
Diamond, Biomemory
SECOND BLOCK
-----------[S7] Protection = Silver Bangle, Recharge Drink
(S7A, S9, S10, S11)
[S7A]Protection Lv2 = Dragon God's Skull, Iron Board, Recharge Drink
(S8)
[S8] Shock Defense = Electric Eel, Electroless
[S9] Burning Strike Lv1 = Ancient Scroll I
(Opens S9A)
[S9A]Burning Strike Lv2 = Ancient Scroll II
(Opens S9B)
[S9B]Burning Strike Lv3 = Ancient Scroll III
[S10]Ice Resistance Lv1 = Dreamdflower Ash
(S10A)
[S10A]Ice Resistance Lv2 = Mirror Unit, Snow Crest
(S10B)
THIRD BLOCK
---------[S14] Electro-Punch = Thunder Stone, Iron Board
(S14A, S16)
[S14A] Electro-Punch Lv2 = Electric Eel, Diamond, Iron Cube,
(S15)
Recharge Drink
[S15] Strange Beam = carbon Alloy, Lapis Lazuli, 03 CPU, Forbidden Addon
(S15A)
[S15A] Strange Beam Lv2 = Carbon Alloy, Lapis Lazuli, 03 CPU,
(S15B)
Lucky Clover, Smoked Rainbow Newt
[S15B] Strange Beam Lv3 = 03 CPU, Lapis Lazuli, Iron Board,
Lubricant, Smoked Rainbow Newt, Crystal Staff
[S16] Lightning Resist Lv1 = Electroless, Myriad Branch
(S16A)
[S16A] Lightning Resist Lv2 = Electroless, Myriad Branch, Sturdy Gum
Alluring Lamp
[S17] Attack Up Lv1 = Smoked Rainbow Newt, Stamina Extract
(S17A, S18)
[S17A] Attack Up Lv2 = Sealing Sunsphere, Flame God's Stone
(S19)
Strength Star, Sanchez Fruit
[S18] Freeze Defense = Lunar Ribbon, Snow Crest
[S19] Ice UP = Snow Crest, Mermaid's Scale
---------+ S I M O N +
----------
[REV005]
.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.
# AMPLIFICATION
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous/ Unblockable
Fire
none
Doubles the weapon's damage and firing range.
# GHOST BUSTER
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous
Holy
Confuse
Simon's gun is infused with holy energy, increasing its
attack power.
.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.
# GELANAMIN X
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
none
none
An energy drink that raises all allies' attack and defense
power.
.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.
# MISSILE SQUALL
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Fire
Daze
Fires a countinous missile barrage from the skies to attack
all enemies.
# SHAKE-SHAKE
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Lightning
none
Shakes the earth, damaging all enemies
# RAGING DRAGON
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Fire
Burn
A furious dragon of flames appears and attacks all enemies.
.--------------------.
| COMBINATION ATTACKS |
.-------------------.
# LAST RESORT METEOR
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Fire, Lightning, Holy
Burn
Simon and Jupis' combination attack.
.-------.
| OTHERS |
.-------.
# WALL OF SMOKE
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Wind
Confuse
Unleashes a thick layer of smoke, confusing enemies.
.-----------------.
| INNATE ABILITIES |
.-----------------.
# HP UP
# ATK UP
# DEF UP
- Increases MAX HP
- Increases basic attack power
- Increases basic defense power
# Fire UP
- Increases the Fire Element in attacks
# Ice UP
- Increases the Ice Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities
# Fire Resist
# Ice Resist
# Fire Defense
- Increases resistance to On Fire status
# Freeze Defense - Increases resistance to Frozen status
# Burning Strike - Enables the use of X hit attacks (Depends on the level)
FIRST BLOCK
----------[M1] Amplification = Silver Bangle
(M1A, M2, M3, M4)
[M1A] Amplification Lv2 = Flame God's Stone, Sticky Gum
[M2] Burning Strike Lv1 = Ancient Scroll I
(Opens M2A)
[M2A]Burning Strike Lv2 = Ancient Scroll II
(Opens M2B)
[M2B]Burning Strike Lv3 = Ancient Scroll III
[M3] Raging Dragon = Cursed Mask, Hellpot Flame.
(M3A)
[M3A] Raging Dragon LV2 = Sealing Sunsphere, Nebuladon Egg,
(M3B)
Ruby, Sanchez Fruit
[M3B] Raging Dragon LV3 = Nebuladon Egg, Ruby, Sanchez Fruit, Flame God's
Stone, Crystal Staff
[M4] Fire Resist = Snow Crest
(M5, M4A)
[M4A]Fire Resist Lv2 = Snow Crest, Absolute Zero Stone
(M4B, M7, M8)
[M4B]Fire Resist Lv3 = Absolute Zero Stone, Divine Protection,
Sealing Sunsphere, Hard Candy
[M5] Fire Up = Queen Bee Stinger, Wake-up drops
(M6)
[M6] Fire Defense = Dragon God's Skull, CO2 Powder
[M7] HP UP Lv1 = Electric Eel, Stamina Extract
(M7A)
[M7A] HP UP Lv2 = Electric Eel, Stamina Extract,
(M7B)
Sealing Sunsphere, Yago Milk
[M7B] HP UP Lv3 = Electric Eel, Stamina Extract, Yago Milk
Lucky Clover, Mellow Banana
[M8] ATK UP Lv1 = Lunar Ribbon, Recharge Drink
(M8A)
SECOND BLOCK
----------[M9] Wall Of Smoke = Snow Crest, CO2 Powder
(M9A, M10, M12, M14)
[M9A] Wall Of Smoke Lv2 = Snow Crest, CO2 Powder, Absolute Zero Stone
(M9B)
[M9B] Wall Of Smoke Lv3 = Dark Music Box, Dreamflower Ash,
Lapis Lazuli, CO2 Powder
[M10] Ice Up = Dream Mushroom, Wake-up Drops
(M11)
[M11] Shake-Shake = Mellow Banana, Medusa's Locks
(M11A)
[M11A] Shake-Shake Lv2 = Medusa's Locks, Primeval Beef, Sticky Gum
(M11B)
[M11B] Shake-Shake Lv3 = Sanchez Fruit, Smoked Rainbow Newt,
Rose of Passion, Electric Eel.
[M12] Ice Resistance = Lubricant, Hellpot Flame
(M12A, M13)
[M12A] Ice Resistance Lv2 = Hellpot Flame, Lunar Ribbon, Sanchez Fruit
[M13] Last Resort Meteor = 03 CPU, Iron Cube,
(M13A)
Izerium Alloy, Thunder Stone
[M13A] Last Resort Meteor Lv2 = Thunder Stone, Iron Cube, 03 CPU
(M13B)
Lucky Clover, Hellpot Flame
[M13B] Last Resort Meteor Lv3 = Crystal Staff, Hellpot Flame,
Thunder Stone, 03 CPU,
Divine Blessing, Carbon Alloy
[M14] DEF UP Lv1 = Wake-up Drops, Dragon God's Skull
(M14A)
[M14A] DEF UP Lv2 = Sealing Sunsphere, Myriad Branch, Iron Board
THIRD BLOCK
----------[M15] Missile Squall = Cumulus Pendant, Recharge Drink
(M15A, M16, M17)
[M15A] Missile Squall Lv2 = Dragon God's Skull, Snow Crest, Paralysis Cure
(M15B)
[M15B] Missile Squall Lv3 = Paralysis Cure, Sealing Sunsphere,
Revolva Alloy, Absolute Zero Stone
[M16] AP Efficiency Lv1 = Forbidden Add-on, Relaxing Aroma
(M16A)
[M16A] AP Efficiency Lv2 = Relaxing Aroma, Hard Candy, Lubricant
Mermaid's Scale
[M17] Gelanamin X = Magic Lipstick, Stamina Extract
(M17A, M18)
[M17A] Gelanamin X Lv2 = Stamina Extract, Smoked Rainbow Newt,
(M19)
Lucky Clover
[M18] Ghost Buster = Izerium Alloy, Dragon God's Skull, CO2 Powder
(M18A)
[M18A] Ghost Buster Lv2 = Dragon God's Skull, CO2 Powder, Lapis Lazuli
Mermaid's Scale, Silver Bangle.
[M19] Freeze Defense = Lucky Clover, Hot Breath
---------+ Z E G R A M +
----------
[REV006]
.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.
# FIRE SWORD
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
# PARRY
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous
none
none
Use of warrior's Wisdom to increase evasion rate.
# TWIN SWORD
PROPERTIES: Continous
ELEMENT
EFFECT
DESC
: Ice/ Wind
: Daze
: Unleashes the legendary two-sword technique. Twice the sword
twice the attack power!
.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.
# DRUNKEN BURST
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
none
none
The power of Grog increases all allies' attack power!
.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.
# LIGHTNING
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Lightning
Shock
Calls down lightning bolts to attack all enemies
# DEATH BREAK**
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Lightning/ Evil
none
Sends enemies to their deaths with a cursed sword dance.
**Enemies killed by Death Break does not yeild any EXP points.
.--------------------.
| COMBINATION ATTACKS |
.-------------------.
# INFERNO VORTEX
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Fire/ Wind
Burn
Zegram and Simon's wind and fire combination attack.
# GATES OF HELL
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Wind/ Evil
none
Zegram, Jaster and Lilika's ultimate combination attack.
.-----------------.
| INNATE ABILITIES |
.-----------------.
# HP UP
# ATK UP
# DEF UP
- Increases MAX HP
- Increases basic attack power
- Increases basic defense power
# Fire UP
- Increases the Fire Element in attacks
# Lightning UP - Increases the Lightning Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities
# Fire Resist - Increases resistance to fire Element Attacks
# Lightning Resist - Increases resistance to Lightning Element Attacks
# Daze Defense - Increases resistance to On DAZE status
# Poison Defense - Increases resistance to On POISON status
# Burning Strike - Enables the use of X hit attacks (Depends on the level)
FIRST BLOCK
----------[Z1] Parry = Spirit Bell
(Z1A, Z4, Z5)
[Z1A] Parry Lv 2 = Mirror Unit, Relaxing Aroma, Hard Candy
(Z2, Z3)
[Z2] Fire Up = Sealing Sunsphere, Ultraspicy pepper
[Z3] Inferno Vortex = Nebuladon Egg, Flame God's Stone, Myriad Branch
(Z3A)
[Z3A] Inferno Vortex Lv2 = Flame God's Stone, Hoho Bird Feather,
(Z3B)
Hot Breath, Rose of Passion
[Z3B] Inferno Vortex Lv3 = Crystal Staff, Cyclonice Pump, Rose of Passion
Hoho Bird Feather, Flame God's Stone
[Z4] Fire Resist Lv1 = Hoho Bird Feather
(Z4A)
[Z4A] Fire Resist Lv2 = Lunar Ribbon, Absolute Zero Stone
(Z4B)
[Z4B] Fire Resist Lv3 = Rose of Passion, Absolute Zero Stone, Hard Candy
Divine Protection
[Z5] Attack Up Lv1 = Ruby, Stamina Extract
(Z5A)
[Z5A] Attack Up Lv2 = Lunar Ribbon, Ruby, Sanchez Fruit, Wake-up drops
(Z5B)
[Z5B] Attack Up Lv3 = Sanchez Fruit, Strength Star, Flame God's Stone
Brave Symbol, Lucky Clover
SECOND BLOCK
----------[Z6] Fire Sword = Hellpot Flame
(Z6A, Z9, Z11, Z12)
[Z6A] Fire Sword Lv2 = Nebuladon Egg, Flame God's Stone
(Z7)
[Z7] Poison Defense = Izerium Alloy, Queen Bee Stinger
(Z8)
[Z8] Gates of Hell = Dark Music Box, Mirror Unit, Ruby, Relaxing Aroma
(Z8A)
[Z8A] Gates of Hell LV2 = Rose of Passion, Skull Necklace, Medusa's Locks
(Z8B)
Ruby, Relaxing Aroma
[Z8B] Gates of Hell LV3 = Ruby, Cumulus Pendant, Medusa's Locks
Dragon God's Skull, Relaxing Aroma
Galactic Compass
[Z9] Defense Up Lv1 = Mirror Unit, Nebuladon Egg
(Z9A, Z10)
[Z9A] Defense Up Lv2 = Trumpet of Glory, Diamond, Mellow Banana
[Z10] Lightning up = Revolva Alloy, Sealing Sunsphere
[Z11] AP Efficiency Lv1 = Trumpet of Glory, Relaxing Aroma
(Z11A)
[Z11A] AP Efficiency Lv2 = Mermaid's Scale, lubricant,
hard candy, relaxing aroma
[Z12] Death Break = Dragon God's Skull, Alluring Lamp
(Z12A)
[Z12A] Death Break Lv2 = Dark Music Box, Dragon God's Skull, Ruby
(Z12B)
[Z12B] Death Break Lv3 = Hellpot Flame, Ruby, Dragon God's Skull,
Mermaid's Scale
THIRD BLOCK
----------[Z13] Drunken Burst = Pirate's Grog, Hellpot Flame
---------+ J U P I S +
----------
.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.
# CRASHBALL
PROPERTIES: Continous
ELEMENT : Wind
EFFECT
: None
[REV007]
DESC
.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.
# AROMATIC BOOST
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
none
none
The rich aroma and smooth, gourmet taste increases all allies'
attack power.
.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.
# YOYO SHOCK
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Lightning
Shock
Shocks all enemies with a electromagnetic yoyo.
# TORNADO DANCE
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Wind
Unconscious
Shows off the hottest, dance moves to astound and attack all
enemies.
# TERRIBLE TUNE
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Holy/ Wind
Paralyze
Creates a lout sync wave that attacks all enemies.
Instant
Fire
Burn
Spits out scorching hot flames to attack all enemies.
.-------.
| OTHERS |
.-------.
# PTOOEY!
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
none
Paralyze
Spits out sticky bubblegumm stopping the enemies' movement.
.--------------------.
| COMBINATION ATTACKS |
.-------------------.
# BLACK HOLE
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
holy
none
Jupis & Steve's combination attack
.-----------------.
| INNATE ABILITIES |
.-----------------.
# HP UP
# ATK UP
# DEF UP
- Increases MAX HP
- Increases basic attack power
- Increases basic defense power
# Ice UP
- Increases the Ice Element in attacks
# Wind Up
- Increases the Wind Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities
# Wind Resist - Increases resistance to Wind Element Attacks
# Ice Resist - Increases resistance to Ice Element Attacks
# Poison Defense - Increases resistance to POISON status
# Fire Defense
- Increases resistance to On FIRE status
# Burning Strike - Enables the use of X hit attacks (Depends on the level)
FIRST BLOCK
----------[P1] Aromatic Boost = Juraikan Coffee Beans
(P1A, P3, P4, P6)
SECOND BLOCK
----------[P8] Crashball = Premiere Toy Box, Thunder Stone
(P8A, P10, P12)
[P8A] Crashball Lv.2 = Forbidden Add-on, Mirror Unit, Iron Cube
(P9)
[P9] Attack Up = Rose of Passion, Queen Bee Stinger.
(P9A)
[P9A] Attack Up Lv2 = Crystal Staff, Flame God's Stone,
Juraikan Coffee Beans, Sanchez Fruit
[P10] Tornado Dance = Dark Music Box, Thunder Stone, Wake-up drops
(P10A/ P11)
[P10A] Tornado Dance Lv2 = Retro Boombox, Wake-up drops, Thunder Stone,
(P10B)
Mirror Unit, Rose of Passion
[P10B] Tornado Dance Lv3 = Galactic Compass, Energy Charger, Retro Boombox
Thunder Stone, Paralysis Cure
[P11] Ice Up = Trumpet of Glory, Divine Blessing
[P12] Burning Strike Lv1 = Ancient Scroll I
(Opens P12A)
[P12A]Burning Strike Lv2 = Ancient Scroll II
(Opens P12B)
[P12B]Burning Strike Lv3 = Ancient Scroll III
[P13] AP Efficiency = Relaxing Aroma, Iserium Alloy,
(P13A)
[P13A] AP Efficiency LV2 = Relaxing Aroma, Lubricant, Lucky Clover,
(P13B, P14)
Hard Candy
[P13B] Fire Defense = Galactic Compass, Snow Crest
[P14] Wind Up = Crystal Staff, Hoho Bird Feather, Hot Breath
THIRD BLOCK
----------[P15] Ptooey! = Nebuladon Egg, Sticky Gum
(P15A, P17)
[P15A] Ptooey! LV2 = Rose of Passion, Sticky Gum, Mellow Banana
(P15B, P16)
[P15B] Ptooey! LV3 = Sticky Gum, Hoho Bird Feather, Mellow Banana,
Mermaid's Scale
[P16] Black HOle = Rose of Passion, Sealing Sunsphere, Mirror Unit
(P16A)
Military Grade Batt
[P16A] Black HOle LV2 = Lucky Clover, Sealing Sunsphere, Energy Charger
(P16B)
03 CPU, Ruby
[P16B] Black HOle LV3 = Galactic Compass, Sealing Sunsphere,
Flame God's Stone, Super CPU, Diamond
Crystal Staff
[REV008]
.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.
# BREAK THROW
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous/ Unblockable
none
none
Doubles range and damage of thrown objects
# TOP DOG
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Continous/ Unblockable
Ice
none
Infuses the axe with fighting spirit, increasing its attack
power.
.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.
# BONE SHIELD
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
none
none
Creates a powerful shield that increases its attack power.
# OUR SONG
PROPERTIES: Continous
ELEMENT
EFFECT
DESC
: none
: none
: The power of camarederie increases attack power
significantly.
.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.
# WONDER HOWL
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
none
Paralysis
A vicious howl that creates a sonic wave to attack all
enemies.
# FLASH BOMB
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Fire
Paralysis
Thows out a flash bomb, damaging all enemies within range.
# COVERING FIRE
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
Instant
Lightning
Unconscious
Calls in covering fire from the skies to attack all enemies.
.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.
# ETERNAL SOLDIERS
PROPERTIES:
ELEMENT :
EFFECT
:
DESC
:
continous
Fire/Lightning
(Status Up)
Zegram and Deego's combination attack
.-----------------.
| INNATE ABILITIES |
.-----------------.
# HP UP
# ATK UP
# DEF UP
- Increases MAX HP
- Increases basic attack power
- Increases basic defense power
# Fire UP
- Increases the Fire Element in attacks
# Holy UP
- Increases the Holy Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities
# Fire Resist
# Evil Resist
FIRST BLOCK
----------[D1] Break Throw = Flame God's Stone
(D1A, D3, D4, D5)
[D1A] Break Throw LV2 = Flame God's Stone, Nebuladon Egg,
(D2)
Sanchez Fruit, Yago Milk
[D2] Flash Bomb = Forbidden Add-on, Carbon Alloy
(D2A)
[D2A] Flash Bomb LV2 = Rose of Passion, Nebuladon Egg, Iron Cube
(D2B)
Diamond
[D2B] Flash Bomb Lv3 = Mermaid's Scale, Thunder Stone, Nebuladon Egg,
Diamond, Iron Cube
[D3] HP UP Lv1 = Sealing Sunsphere, Stamina Extract
(D3A)
[D3A] HP UP Lv2 = Lucky Clover, Electric Eel,
Stamina Extract, Yago Milk
[D4] Defense Up Lv1 = Mellow Banana, Iron Cube, Trumpet of Glory
(D4A)
[D4A] Defense Up Lv2 = Myriad Branch, Iron Board, Mermaid's Scale
[D5] Bone Shield = Alluring Lamp, Dragon God's Skull
(D5A)
[D5A] Bone Shield LV2 = Izerium Alloy, Dragon God's Skull
(D6)
Revolva Alloy
[D6] Unconscious Defense = Trumpet of Glory, Divine Protection
SECOND BLOCK
----------[D7] Wonder Howl = CO2 Powder, Captain's Sock
(D7A, D10, D11, D12)
[D7A] Wonder Howl Lv2 = CO2 Powder, Dark Music Box, Primeval Beef
(D7B)
Ultraspicy Pepper
[D7B] Wonder Howl Lv3 = CO2 Powder, Primeval Beef, Ultraspicy Pepper
(D9)
THIRD BLOCK
----------[D13] Top Dog = Primeval Beef, Yago Milk
(D13A, D16)
[D13A] Top Dog Lv2 = Dark Music Box, Cursed Mask, Yago Milk
(D14)
[D14] Fire Up = Trumpet of Glory, Hellpot Flame, Hot Breath
(D15)
[D15] Our Song = Keepsake Coin*, Rose of Passion, Diamond
(D15A)
[D15A] Our Song LV2 = Galactic Compass, Speaker Pod, Retro Boombox,
Relaxing Aroma
[D16] Fire Resistance Lv1 = Alluring Lamp
(D16A, D19)
[D16A] Fire Resistance Lv2 = Skull Necklace, Iron Board
(D17, D18)
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
.................
[ I N S E C T O R S] <INS000>
"""""""""""""""""
Insectors are another additional feature of the game which allows you to
catch, raise and battle insectors. They can be captured almost anywhere
and they do come in different varieties. You can also play head to head
against another player with RG save game file on a VS combat.
................................
[I N S E C T R O N S T A D I U M] (COLISEUM) <INS001>
""""""""""""""""""""""""""""""""
This is where all battles take place. The tournament consists of 5 ranks,
Rank E being the lowest. Each rank has 5 battles. You don't need to battle
5 times in a row though. After each battle, you will be given an option to
either FIGHT or TAKE A BREAK. Taking a break will allow you to return to
free roam and you can still come back and resume the last fight you left.
-----------------RULES AND POINTERS
------------------ Battles are tournament style. WIN FIVE MATCHES TO WIN THE TOURNAMENT
----------------------------------------------RANKS
ENTRY FEE
PRIZE
----------------------------------------------E
400
Battle Feed x5
800
Feed Formula X5
1200
Murakamo Type -S
2000
Spirit Calibur
3200
Grand Calibur
6000
.........................................................
[R E A R I N G C A G E S and I N S E C T O R T R A P S] <INS002>
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""
------------REARING CAGES
------------REARING CAGES can hold up to 5 insectrons. Note that insectrons'
conditions may also depend on what type of environment they are raised. If
you see an Insectron's condition is poor even if you feed it, try to move
it to another cage if you have one.
You can only acquire 3 cages and three insector traps.
REARING CAGE I
REARING CAGE II
*REARING CAGE III - Must be built using the Factory. This cage is modeled
after the dark, messy planet of Vedan
* Get the blueprint from KABTER inside the Insectron Colliseum.
* You may need to collect MYRIAD Branches. These can be dropped by
most Juraikan beasts. Otherwise, you can purchase it from shops as
soon as you get the Platinum license.
-------------INSECTOR TRAPS
-------------Traps are used to capture insectors. You first need to place a bait on it.
(Yes, even gems are insector's favorite food), then leave it at any place
you want. Remember that the type of insector you will capture depends on
the bait you used and the location where you placed the trap.
..............................................
[I N S E C T O R S T A T U S and F O O D S ]
"""""""""""""""""""""""""""""""""""""""""""""
---------STATUS
----------
<INS003>
SATIETY
------------FOODS
------------Foods are not only for the survival of your insectors. Feeding them with
good foods actually helps a lot in their growth. Different bonuses applied
to their stats are permanent. The often you feed them, the faster and
powerful they grow! Below are the list of the most common food you can
give to your insectors and the bonuses they give.
Insectors have unlimited appetite. Though they don't die if you forgot to
feed them in a while, it will greatly hamper their growth.
Resistances:
----------PS
CN
TH
KC
EX
CT
POISON
CONFUSION
THROW
KNOCKBACK
EXPLOSION
CUT
SANCHEZ FRUIT
MELLOW BANANA
YAGO MILK
ULTRASPICY PEPPER
JURAIKAN COFEE BEANS
PRIMEVAL BEEF
PIRATE'S GROG
HARD CANDY
STICKY GUM
(DEF +2)
(TH + 2)
(KC + 2)
ELECTRIC EEL
RAINBOW COLORED NEWT
(EX + 2)
(CT + 2)
DIAMOND
RUBY
LAPIS LAZULI
FIRESTONE
DARK ONYX
NEBULA OPAL
SEVENTHMOON
(DEF + 2)
(STR + 2)
(HP + 5)
(STR + 2)
(DEF + 2)
(HP + 5)
(HP + 1, All resistances + 1 except
Knockback -1)
(HP + 2, STR +1, All resistances + 1 except
Throw -1 and Poison -1)
EDENSIA
..........................
[I N S E C T O R T Y P E S]
""""""""""""""""""""""""""
This section discusses all the insector types that can be found in the
game. This section does not include the "Black Emperor" insector yet.
Feel free to choose what insectors to raise and use in battle. The maximum
value for each stat is 100. These are just the basic insector types. Higher
ranked insectors, can be achieved by breeding.
KNIFE BEETLES [IST001]
+++++++++++++
NOTES: Considered the leader in the Insector world. Its sword-like horn
makes it a formidable foe in battle.
SPECIAL MOVE: "JUMPING STAB"
Jumps high into the air and inflicts great damage with its horn
SP MOVE RANGE:
[
[
[
[
[
][ ][ ][ ][
][ ][X][ ][
][X](O)[X][
][ ][X][ ][
][ ][ ][ ][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range
[ ] = 1 square
[
[
[
[
[
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
]
]
]
]
]
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
]
]
]
]
]
STAGGY [IST003]
+++++++
NOTES: With large pincers capable of tossing opponents, this insector is
one of the frontline favorites. Average stats.
SPECIAL MOVE: "SCISSOR THROW"
Throw the enemy to the rear. If there is an ally occupying the square
the enemy was thrown into, it will cause additional damage. There is no
damage dealt to the opponent by the SP attack itself.
- an enemy thrown to a square occupied by an insector (ally or foe) will
bounce continously until it reaches an empty square or be thrown out of
the field. Very useful technique in getting rid of strong insectors.
(Can also use to throw opponents out of the playing field.)
SP MOVE RANGE:
[
[
[
[
[
][ ][ ][ ][
][ ][X][ ][
][X](O)[X][
][ ][X][ ][
][ ][ ][ ][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[
[
[
[
[
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
]
]
]
]
]
CUTTERPILLAR
++++++++++++
[IST004]
][
][
][
][
][
][X][
][X][
](O)[
][ ][
][ ][
][
][
][
][
][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[
[
[
[
[
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
MANTIS
++++++
]
]
]
]
]
[IST005]
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[
[
[
[
[
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
]
]
]
]
]
HOPPER
++++++
NOTES: This is one energetic jumping insector. Capable of jumping even
above past the enemies, it is one ally that can get into strategic
position.
SPECIAL MOVE: "GIANT LEAP"
Leap up to 2 squares, passing over any opponents in the way.
SP MOVE RANGE:
[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]
[X][X](O)[X][X]
[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[
[
[
[
[
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
]
]
]
]
]
FLUTTERBUG
++++++++++
[IST006]
SP MOVE RANGE:
[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]
[X][X](O)[X][X]
[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[X][X][X][X][X]
[X][X][X][X][X]
[X][X](O)[X][X]
[X][X][X][X][X]
[X][X][X][X][X]
SPRINGTAIL
++++++++++
[IST007]
NOTES: Like the Flutterbug, the Springtail can move across the
battlefield freely. Its specialty is hypnotizing its enemies.
SPECIAL MOVE: "HYPNOTASM"
Hypnotizes the opponents and makes them immobile for two turns.
SP MOVE RANGE:
[
[
[
[
][ ][ ][ ][
][ ][X][ ][
][X](O)[X][
][ ][X][ ][
]
]
]
]
[ ][ ][ ][ ][ ]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[X][X][X][X][X]
[X][X][X][X][X]
[X][X](O)[X][X]
[X][X][X][X][X]
[X][X][X][X][X]
STINGBEE
++++++++
[IST007]
][ ][ ][ ][
][ ][X][ ][
][X](O)[X][
][ ][X][ ][
][ ][ ][ ][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[X][X][X][X][X]
[X][X][X][X][X]
[X][X](O)[X][X]
[X][X][X][X][X]
[X][X][X][X][X]
LADY BEETLE
+++++++++++
[IST008]
NOTES: These are insector's whose main ability is to heal their own.
SPECIAL MOVE: "HEALING JIG"
A skill that recovers some stamina and cures poison on all adjacent
allies.
(does not heal the Lady Beetle itself)
SP MOVE RANGE:
[
[
[
[
[
][ ][ ][ ][
][ ][X][ ][
][X](O)[X][
][ ][X][ ][
][ ][ ][ ][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[
[
[
[
[
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
]
]
]
]
]
FLIPPERBUG
++++++++++
[IST009]
NOTES: Its unique horn comes in different shapes, resembling our daily
tools.
SPECIAL MOVE: "OVER EASY"
Flips over the enemy, making it immobile (and vulnerable) for two turns.
SP MOVE RANGE:
[
[
[
[
[
][ ][ ][ ][
][ ][X][ ][
][X](O)[X][
][ ][X][ ][
][ ][ ][ ][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]
DUNG ROLLER
+++++++++++
[IST010]
NOTES: It may have a stupid name and ability but this insector belongs
to the Insector world, too. A defender by nature, its rolled "dung" can
negate any attacks; and he can always roll up a new one.
SPECIAL MOVE: "FILL HOLE"
Fill holes in the field with dung.
SP MOVE RANGE:
[
[
[
[
[
][ ][ ][ ][
][ ][X][ ][
][X](O)[X][
][ ][X][ ][
][ ][ ][ ][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[
[
[
[
[
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
ITSAHORSE
+++++++++
]
]
]
]
]
[IST011]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[X][ ][X][ ][X]
[ ][X][X][X][ ]
[X][X](O)[X][X]
[ ][X][X][X][ ]
[X][ ][X][ ][X]
HERCULES BEETLE
+++++++++++++++
[IST012]
NOTES: As the name implies, this "Hero" of the insector world is both
shrouded in strength and mystery.
SPECIAL MOVE: "CRUSHING HORN"
Uses its solid horns to knockback its opponents one square.
(If there is an enemy behind the first opponent, a chain reaction may
occur.)
SP MOVE RANGE:
[
[
[
[
[
][ ][ ][ ][
][ ][X][ ][
][X](O)[X][
][ ][X][ ][
][ ][ ][ ][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[
[
[
[
[
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
FAERIE
++++++
]
]
]
]
]
[IST013]
NOTES: A small alluring insector that can charm opponents and have them
fight alongside with it.
SPECIAL MOVE: "CHARM BEAM"
Charms opponents into joining your team.
HP/ Stamina reduced by half.
SP MOVE RANGE:
[
[
[
[
[
][ ][ ][ ][
][ ][X][ ][
][X](O)[X][
][ ][X][ ][
][ ][ ][ ][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[X][ ][ ][ ][X]
[ ][X][ ][X][ ]
[ ][ ](O)[ ][ ]
[ ][X][ ][X][ ]
[X][ ][ ][ ][X]
BOMBSNAIL
++++++++
[IST014]
NOTES: A dangerous mad bomber that attacks enemies using bombs and
self-destructs when cornered. (Special Ability called "BOMBER")
SPECIAL MOVE: "BOMB DROP"
Rolls a bomb forward causing heavy damage to the surrounding area.
Allies can be damaged in the attack as well.
SP MOVE RANGE:
[
[
[
[
[
][
][
][
][
][
][ ][
][ ][
](O)[
][ ][
][ ][
][
][
][
][
][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
]
]
]
]
]
SILKSPIDER
++++++++++
[IST015]
NOTES: A skilled hunter, that uses its strong web to capture and limit
other insectrons from moving.
SPECIAL MOVE: "STICKY NET"
Spits out a sticky thread that forces other insectors to move one square
at a time within the affected area.
(Can also catch units that are being pushed back, keeping them in play.)
SP MOVE RANGE:
[
[
[
[
[
][
][
][
][
][
][ ][
][ ][
](O)[
][ ][
][ ][
][
][
][
][
][
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[X][ ][ ][ ][X]
[ ][X][ ][X][ ]
[ ][ ](O)[ ][ ]
[ ][X][ ][X][ ]
[X][ ][ ][ ][X]
DARK EMPEROR
++++++++++++
[IST016]
NOTES:
SPECIAL MOVE: "EMPEROR'S RAGE"
Fires a bolt of lightning to a single target. It has a very long range
and it comes with INFINITE charges.
The Dark emperor's normal attack has has KNOCKDOWN effect like the
Flipperbug's Over Easy Skill, at it can also push enemies one space
backward. If the target is on the edge, it will be thrown off the battle.
Also, if there is an allied Insector behind the target, the enemy will
bounce off, dealing additional damage. It will bounce to multiple times
until it reaches an empty space or gets thrown off the edge.
HOW TO CATCH: You can use any traps. There is only one bait you can use and
that is the ROYAL FRUIT, that can be obtained by clearing the Ghost Ship.
Once you have this, setup your trap in the PLAZA of GULZA SANCTUARY in
Mariglenn. Don't worry since no other insector will enter the bait except
the mighty Dark Emperor.
SP MOVE RANGE:
[
[
[
[
[
[
[
][ ][ ][ ][ ][ ][
][X][X][X][X][X][
][X][X][X][X][X][
][X][X](O)[X][X][
][X][X][X][X][X][
][X][X][X][X][X][
][ ][ ][ ][ ][ ][
]
]
]
]
]
]
]
MOVEMENT RANGE:
(O) = Insector
[X] = Movement Range:
[ ] = 1 square
[
[
[
[
[
][ ][ ][ ][
][X][X][X][
][X](O)[X][
][X][X][X][
][ ][ ][ ][
]
]
]
]
]
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
.............
[F A C T O R Y]
"""""""""""""
FTY000
The factory allows you create more rare and better items ranging from
weapons, accessories, even recovery items. You will only have access to this
option after completing CH5: The Master Hacker. Running the factory can
be a bit of daunting, especially with all the materials required and the
-----------------B L U E P R I N T S
------------------
[FTY001]
Remember that hint that one of the Seven Galactic Swords can be made in the
factory? That is one example of an incomplete blueprint. You need to talk
to several people to obtain the complete plan. Fortunately, you can keep
track of this because these info will be added in your Info Edge.
Also, after every new chapter, check out the places such as shops and other
areas with lots of people. Some NPCs that don't have blueprints with them
before will have one. Most (or almost all) blueprints come from people
in Vedan and Zerard. Oh, check out some in Rosa, too.
Another thing to note is that some of the people you talk to will give
you the blueprints yet its missing/ jumbled info. For example, you talked
to an NPC, you'll get the blueprint but when you check the plan, there is
a (?) on a material. It will very hard to just guess it since that will
affect the layout you created. Finding the other person that has the same
blueprints will complete the plans, displaying the exact items.
BLUEPRINT LOCATIONS
--------------------------------+ C H A P T E R 5 +
---------------
PLAN
:
ITEM
:
NPC
:
LOCATION:
Magical Smelter
Athanor
N/A
Factory (First blueprint available)
PLAN
:
ITEM
:
NPC
:
LOCATION:
Ultra-useful Assembler
Assembler III
N/A
Factory (After Athanor is created)
PLAN
:
ITEM
:
NPC
:
LOCATION:
Unconscious Defense
Unconscious Guard
N/A
Factory (After Athanor is created)
PLAN
:
ITEM
:
NPC
:
LOCATION:
Freeze Defense
Freeze Guard
Elbim*
Zerard/ West Side - Inside the shop near the transporter.
PLAN
:
ITEM
:
NPC
:
LOCATION:
Daze Defense
Daze Guard
Elbim*
Zerard/ West Side - Inside the shop near the transporter.
PLAN
:
ITEM
:
NPC
:
LOCATION:
Confuse Defense
Mind Guard
Elbim*
Zerard/ West Side - Inside the shop near the transporter.
PLAN
:
ITEM
:
NPC
:
LOCATION:
Shock Defense
Shock Guard
Elbim*
Zerard/ West Side - Inside the shop near the transporter.
PLAN
:
ITEM
:
NPC
:
LOCATION:
Flame Defense
Flame Guard
Elbim*
Zerard/ West Side - Inside the shop near the transporter.
PLAN
:
ITEM
:
NPC
:
LOCATION:
Poison Defense
Poison Guard
Elbim*
Zerard/ West Side - Inside the shop near the transporter.
PLAN
:
ITEM
:
NPC
:
LOCATION:
Paralyze Defense
Paralyze Guard
Elbim*
Zerard/ West Side - Inside the shop near the transporter.
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
Miraculous Flames
Perfect Reviver
Maddox
Zerard/ West Side - Beside the transporter
PLAN
:
ITEM
:
NPC
:
LOCATION:
Recovery Vial
Tri-Elixir
Museen
Zerard/ East Side - Inside Item shop
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
Healing Vial
Divine Blessing
Eman
Zerard/ Factory - Inside the Factory's Entrance.
* For Elbim, you just need to talk to him once and you will recieve the
blueprint for all the defense plans.
--------------+ C H A P T E R 6 +
--------------PLAN
:
ITEM
:
NPC
:
LOCATION:
Crystal of Power
Brave Symbol
Drapp
Myna/Near Item Shop Corbus - Located west of the item shop, just
before the entrance to the Cancer King's Ruins (blocked by a kid
in this Chapter)
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
--------------+ C H A P T E R 8-9* +
--------------* I wasn't able to check out the places during Chapter 7. I didn't expect
that it will be so short. Here are the blueprints I have checked out in
CH8 and at the start of Chapter 9.
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
ITEM
NPC
: Lark
LOCATION: Zerard/ Space Port: Terminal, he is standing on the side
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
PLAN
:
ITEM
:
NPC
:
LOCATION:
--------------+ C H A P T E R 9* +
--------------*After the Labyrinth
PLAN
:
ITEM
:
NPC
:
LOCATION:
--------------+ C H A P T E R 11* +
--------------PLAN
ITEM
: Star-Blasting Cannon
: Dreadnought Cannons
NPC
: Nommid**
LOCATION: Rockbelter Mine, Northwest from the Station
**After completing all blueprints and creating each items, talk to Mio to
get your reward.
----------------M A T E R I A L S
-----------------
[FTY002]
These are the raw materials needed to process the item you want to create.
They come in different categories. Remember that you must know what category
they belong to know what type of machines you need to put to process them.
Materials range from the most common to the rarest ones. Since some
materials can be used as revelation items, be careful and decide whether
you will like to create the item first or just use those item in the
character's Revelation Flow.
Fortunately, materials used in a failed operation, will not be deducted in
your inventory. So, for blueprints with some of certain materials required
is not defined, (giving you a hint, instead) you can freely experiment
until you get the correct combination. It will be pretty tricky though.
For some plans that require an unknown material or you just have a hint
provided to help you out, reading the materials' descriptions will be an
invaluable asset to know what parts to put and successfully create the
items needed.
However, if you managed to find the other person having the same blueprints
he will identify the other material for your convinience.
Here are the categories for the materials. I will also include 5 most
common examples for it.
-----------------------------------------------------------------MECHA
| METALS
| CIRCUIT
| GEM
|
---------------- --------------- ----------------- --------------|
|
|
|
Energy Charger | Iron Cube
| Super CPU
| Diamond
|
Tachyon Motor | Iron Board
| 03 CPU
| Ruby
|
Moebius Battery | Carbon Alloy | Nanomemory
| Lapis Lazuli |
Pressure Pump | Revolva Alloy | Biomemory
| Firestone
|
Retro Boombox | Zeranium
| Space Compressor| Dark Onyx
|
----------------------------------------------------------------------------------ALCHEMY
|
-----------------|
Thunder Stone
|
Hellpot Flame
|
Flame God's Stone|
Hoho Bird Feather|
Snow Crest
|
---------------------------------------B L U E P R I N T <> M A T E R I A L S
----------------------------------------
.-----------------------------.
|[36] [35] [34] [33] [32] [31]|
|
|
|[30] [29] [28] [27] [26] [25]|
|
|
|[24] [23] [22] [21] [20] [19]|
|
|
|[18] [17] [16] [15] [14] [13]|
|
|
|[12] [11] [10] [09] [08] [07]|
|
|
|[06] [05] [04] [03] [02] [01]|
.-----------------------------.
[01]
PLAN
: Ultra-useful assembler
FINISHED PRODUCT: ASSEMBLER III
MATERIALS
: 1. x2 O3 CPU
2. x3 Chaos Chip
[02]
PLAN
: Magical Smelter
FINISHED PRODUCT: ATHANOR
MATERIALS
: 1. x1 Space Compressor
2. x1 Moebius Battery
[03]
PLAN
: Mechanical Oddjobber
FINISHED PRODUCT: MAID ROBOT BETTY
MATERIALS
: 1. x8 Nanomemory
2. x1 O3 CPU
3. x1 Biofeedback Circuit
4. x2 Walkie-Talkie
[04]
PLAN
: Elusive bug-cage (1)
FINISHED PRODUCT: REARING CAGE III
MATERIALS
: 1. x7 Myriad Branch
2. x1 Space Compressor
[05]
PLAN
: Elusive bug cage (2)
FINISHED PRODUCT: INSECTOR TRAP III
MATERIALS
: 1. x6 Myriad Branch
2. x1 Walkie-Talkie
[06]
PLAN
: Seals away Defense
FINISHED PRODUCT: GUARD SEAL
MATERIALS
: 1. x2 Medusa's Locks
2. x2 Dreamflower Ash
3. x2 Snow Crest
[07]
PLAN
: Seals away Power
FINISHED PRODUCT: ATTACK SEAL
MATERIALS
: 1. x2 Absolute Zero Stone
2. x2 Dreamflower Ash
3. x2 Snow Crest
[08]
PLAN
: Crystal of Power
FINISHED PRODUCT: BRAVE SYMBOL
MATERIALS
: 1. x2 Hellpot Flame
2. x2 Flame God's Stone
3. x2 Ruby
4. x2 Diamond
[09]
PLAN
: Hide from beasts
FINISHED PRODUCT: STEALTH GUARD
MATERIALS
: 1. x3 Dreamflower Ash
2. x3 Dream Mushroom
3. x1 Hoho Bird Feather
4. x2 Diamond
[10]
PLAN
: Miraculous Flames
FINISHED PRODUCT: PERFECT REVIVER
MATERIALS
: 1. x7 Diamond
2. x3 Hellpot Flame
3. x1 Stella Crystal
4. x5 Electric Eel
[11]
PLAN
: Healing Vial
FINISHED PRODUCT: DIVINE BLESSING
MATERIALS
: 1. x2 Dreamflower Ash
2. x2 Dream Mushroom
3. x2 Hoho Bird Feather
[12]
PLAN
: Recovery Vial
FINISHED PRODUCT: TRI-ELIXIR
MATERIALS
: 1. x3 Flame God's Stone
2. x3 Hellpot Flame
3. x3 Ruby
[13]
PLAN
: Flame Defense
FINISHED PRODUCT: FLAME GUARD
MATERIALS
: 1. x5 Iron Board
2. x3 Hellpot Flame
[14]
PLAN
: Poison Defense
FINISHED PRODUCT: POISON GUARD
MATERIALS
: 1. x5 Iron Board
2. x3 Queen Bee Stinger
[15]
PLAN
: Paralyze Defense
FINISHED PRODUCT: PARALYZE GUARD
MATERIALS
: 1. x5 Iron Board
2. x3 Medusa's Locks
[16]
PLAN
: Shock Defense
FINISHED PRODUCT: SHOCK GUARD
MATERIALS
: 1. x5 Iron Board
2. x3 Electric Eel
[17]
PLAN
: Daze Defense
FINISHED PRODUCT: DAZE GUARD
MATERIALS
: 1. x5 Iron Board
2. x3 Smoked Rainbow Newt
[18]
PLAN
: Freeze Defense
FINISHED PRODUCT: FREEZE GUARD
MATERIALS
: 1. x5 Iron Board
2. x3 Snow Crest
[19]
PLAN
: Confuse Defense
FINISHED PRODUCT: MIND GUARD
MATERIALS
: 1. x5 Iron Board
2. x3 Dream Mushroom
[20]
PLAN
: Unconcious Defense
FINISHED PRODUCT: UNCONSCIOUS GUARD
MATERIALS
: 1. x5 Iron Board
2. x3 Dreamflower Ash
[21]
PLAN
: Strong, Sacred Shield
FINISHED PRODUCT: DEUS SHIELD
MATERIALS
: 1. x7 Izerium
2. x3 Conductive Liqui-Metal
3. x10 Stella Crystal
[22]
PLAN
: Shard of Ancient Sword
FINISHED PRODUCT: EXCELSION SHARD
MATERIALS
: 1. x7 Zeranium
2. x5 Myriad Branch
3. x2 Nebula Opal
[23]
PLAN
: Treasure Hunter's Ally
FINISHED PRODUCT: TRAP CANCELLER
MATERIALS
: 1. x3 Iron Cube
2. x1 Hoho Bird Feather
[24]
PLAN
: Chaos-Inducing Whopper
FINISHED PRODUCT: DEVASTATOR
MATERIALS
: 1. x11 Zeranium
2. x5 Firestone
3. x1 Super CPU
4. x3 Chaos Chip
[25]
PLAN
: Off-the-hook CD Case
FINISHED PRODUCT: HOMING SHOOTER
MATERIALS
: 1. x5 Revolva Alloy
2. x1 Hyper-Gravity Sensor
3. x1 Speaker Pod
4. x1 Retro Boombox
[26]
PLAN
: Legendary Demon Spear
FINISHED PRODUCT: ODIN'S SPEAR
MATERIALS
: 1. x7 Revolva Alloy
2. x5 Zeranium
3. x1 Edensia
4. x3 Pressure Pump
[27]
PLAN
: Winged Thunder Bow
FINISHED PRODUCT: HEAVENLY GUIDE BOW
MATERIALS
: 1. x8 Carbon Alloy
2. x1 Hyper-Gravity Sensor
3. x4 Nebula Opal
4. x3 Ho-ho Bird Feather
[28]
PLAN
[33]
PLAN
: Gun of the Righteous
FINISHED PRODUCT: JUSTICE RAY
MATERIALS
: 1. x11 Iron Cube
2. x1 Conductive Liqui-Metal
3. x5 Diamond
4. x1 Energy Charger
[34]
PLAN
: Sword of Frozen Fate
FINISHED PRODUCT: IXION
MATERIALS
: 1. x15 Revolva Alloy
2. x4 Izerium
3. x3 Seventhmoon
4. x1 Edensia
[35]
PLAN
: Sword of Biting Gales
FINISHED PRODUCT: GUSTBRINGER
MATERIALS
: 1. x13 Carbon Alloy
2. x1 Chameleon Particulate
3. x7 Lapis Lazuli
4. x2 Hoho Bird Feather
[36]
PLAN
: Sword of the Holy Lightning
FINISHED PRODUCT: ALEXANDER
MATERIALS
: 1. x9 Iron Board
2. x5 Thunder Stone
3. x1 Stella Crystal
--------------------M A C H I N E R I E S
---------------------
[FTY003]
These are needed to process raw materials into much more refinable forms.
Take note that a set of machines may be needed to process a single material
so plan where you put them. Remember that each machine has their own
processing time and that some are also specific where is the input material
entering from.
Since the factory workplace is a 16x16 square facility, I will just
include the slots/ squares each part use.
1.SOURCE TABLE
-----------TIME: 1
SLOTS USED : []
GAME DESCRIPTION: A normal table, well-suited for placing materials on.
NOTES: You won't be adding any of these unless you accidentally removed
your source tables during setup.
2.COMPLETION TABLE
---------------TIME: 1
SLOTS USED : []
GAME DESCRIPTION: A normal table, well-suited for displaying completed
products
NOTES: The whole plan only requires one completion table. You just need to
place one if your completion table is removed by accident.
3.POWER CORD
-----------TIME: 0
SLOTS USED : N/A
GAME DESCRIPTION: A plain old electrical cord used to power up machines
NOTES: There are 24 power supply units where you need to connect to the
power cords too. Depending on what machine you are connecting,
you should be able run a cord underneath a I-Shaped tube only.
4.I-Shaped Build Tube
-----------TIME: 1
SLOTS USED : []
GAME DESCRIPTION: A straight, I-shaped circuit part, well suited for use
in connecting machines.
NOTES: This is one of the most basic parts you need to use frequently.
4.L-Shaped Build Tube
-----------TIME: 1
SLOTS USED : []
GAME DESCRIPTION: L-shaped corner circuit part, well suited for use
in connecting machines.
NOTES: This is also one of the most basic parts you need to use frequently.
5.X-Shaped Build Tube
-----------TIME: 1
SLOTS USED : []
GAME DESCRIPTION: X-shaped intersection part, well suited for us in
connecting machines.
NOTES: Also considered as another build tube, this tube can help a lot in
setting up complex layouts.
6.SMELTER
------TIME: 5
[]
SLOTS USED : [][][]
[]
GAME DESCRIPTION: A regular old smelter, capable of melting any metal
in a flash.
NOTES: This part is the first step to refine METAL materials.
7.FORM PRESS
---------TIME: 3
[]
SLOTS USED : [] or [][]
GAME DESCRIPTION: Its main task is to form molten metal into shape while
its hot.
NOTES: This is the second step in processing metals. Note that the smelter
and the Form Press can't be connected to each other directly. Put
an I-shaped tube at least to connect them.
8.COOLER
-----------TIME: 0
SLOTS USED : []
GAME DESCRIPTION: its main task is to quickly cool formed metal to
retain its shape.
NOTES: This is one of the most basic parts you need to use frequently.
9.DISASSEMBLER
-----------TIME: 4
SLOTS USED : [][]
[][]
GAME DESCRIPTION: A spirited disassembler that looks ready take apart
any machine it faces.
NOTES: This part is used to process MACHINES of all types.
10.WASHER
-------TIME: 2
SLOTS USED : [][]
[]
GAME DESCRIPTION: A great washer. You can't do anything without these.
NOTES: This is one of the most basic parts you need to use frequently.
11. GRINDER
TIME: 5
SLOTS USED : [][]
GAME DESCRIPTION: A dream-like machine that takes stones and turns them
into items.
NOTES: Grinders are used to process GEMs.
12. ATHANOR
[]
TIME: 6
[]
SLOTS USED : [][][] or []
GAME DESCRIPTION: An alchemist's smelter, capable of melting any item
in a flash.
NOTES: Athanors are used to process ALCHEMY MATERIALS; Must be made in the
factory first
13. ASSEMBLER II
[]
TIME: 7
[]
SLOTS USED : [][][] or []
GAME DESCRIPTION: Two input holes,one outhole
NOTES: Used to combine materials from two source tables
14. ASSEMBLER III
[]
TIME: 8
[]
SLOTS USED : [][][] or []
GAME DESCRIPTION: There are three input holes,one output hole
NOTES: Can combine materials from 3 source tables; must be made in the
factory first.
--------------------------------F A C T O R Y O P E R A T I O N S
----------------------------------
[FTY004]
GENERAL NOTES
+ All materials must past through the required machines to refine them
+ All parts should be connected to a power source.
+ Depending on the part that needs to be connected, a power cord can PASS
underneath am I-Shaped Built Tube.
+ Try rotating machines when you can't run the process even if the parts
are all setup properly. Some machines like the athanor and the smelter
requires thier inclined part as the input hole.
CONTROLS:
-------(L)
(R)
X
[ ]
/\
(O)
L1
R2
L2
R2
:
:
:
:
:
:
:
:
:
:
Move Cursor
Rotate Camera
Confirm Selection
Check Plan
Cancel/ Go Back
Cancel/ Go Back
Rotate Part/ Machinery clockwise
Rotate Part/ Machinery counter-clockwise
Zoom In
Zoom Out
MENU:
--------()- BLUEPRINTS
View all the blueprints you have acquired so far. Those with the
silhoutte the shape of the item means that you have the blueprint
but the item has not been created yet. All items created will be
viewable here, including what shop can they be purchased. (If
applicable)
()- PLACE
Put machineries, parts, cords in the area.
()- MOVE
Move a part or machinery to a different location. Power cords cannot
be moved
()- REMOVE
Use this option to delete or remove any unneccessary clutter in the
workplace.
()- SET MATERIAL
Place the needed materials on the source tables.
()- USER'S MANUAL
A very helpful option in case you forgot what machinery is needed to
process a specific material.
()- GO BACK
Exit the Factory, return to the Game Menu screen
()- RUN
Start the process. Make sure that all machineries, source tables, etc
are plugged in correctly.
[LYT001]
!!DISCLAMER:!!
Yeah, you'll probably be asking why I had to put this here. Well, due
to some unfateful encounters with smart alecks and some people that are
too full of themselves, I just want to clear that these are the layouts
that worked for me and I put it here just to serve as an example.
If you have more easier and simpler and easier layouts, by all means, use
it. This section is for informational purposes only. This is only a guide
and not a set rule.
Also note that I won't be putting all the blueprint layouts here. Just
a few to serve as examples.
PLAN
: SHOCK DEFENSE
MATERIALS: 1. x5 Iron Boards
2. X3 Electric Eel
MACHINES NEEDED: Metal Processing - SMELTER, FORM PRESS, COOLER
Alchemy Processing - ATHANOR
LAYOUT
[ 1 ]
[ 2 ]
|
|
|
|
|
|
|
|
|
|
|____________|
|
|
|
|
|
[COMPLETE!]
1. Select POISON DEFENSE as your plan and load its default setup. Which
will look something like this:
___
___
[ST1]
[ST2]
----| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | .__. | |
| \___|A |___/ /
\____ |S |____/
|M |
|B |
|L |
|R |
ST
= Source Table
ASSMBLR = Assembler
CT
= Completion Table
.__.
||
||
[CT]
2. Place the materials first. This will help you keep track on what material
goes to what tube and what processing machines you should put. Lets put
the IRON BOARDS in SOURCE TABLE 1 (ST1). Then put the QUEEN BEE STINGERS in
SOURCE TABLE 2 (ST2). Let's also call the line from ST1 to the Assembler
as LINE 1. Same goes for the other as LINE 2.
___
[ST1]
--| |
| |
| |
___
[ST2]
--| |
| |
| |
3. Now put the required machineries to process these materials. Just MOVE
the tubes out of the way for the meantime in case you need them later.
In this case, you need to put a SMELTER, FORM PRESS and COOLER in
Line 1.
!!NOTE: You can connect the Smelter directly to the source table
provided that the INCLINED end of the smelter is connected to
the source table.
--[ST1] -------->
--( S ) -------->
| | -------->
[ ]
[ ] -------->
[ ],__
\___,__
-=+ ------>
ST1
Smelter
I -Tube
Form Press
.------------------------------------.
| Notice that I have put an I-TUBE
|
| between the Smelter and the Form
|
| Press. You can't connect two
|
| machines to process the materials |
| directly. The tube serves as the
|
|intermediary between the two machines|
.-----------------------------------.
Cooler
!!NOTE: The cooler can't cool metals in the L-shaped tube. So I placed
a horizontal I-tube and positioned the cooler in front of it.
4. Calculate the time the materials in LINE 1 will take to reach the
Assembler. So let us just use a simple diagram for better reference.
You can include the Source Tables in the calculation.
[1]
|
[5]
|
[1]
|
[3]
- (ST)
- (SM)
- (IT)
- (FP)
ST
SM
IT
FP
LT
=
=
=
=
=
Source Table
Smelter
I-Shaped Tube
Form Press
L-shaped Tube
\
(LT)- [1]--[1]--[ASMBLR]
.----------------------------------------------------------.
|So adding them all up, it takes the refined Iron boards 12|
|SECONDS to reach the assembler. Now we need to make sure |
|that LINE 2 will deliver the refined Electric Eel in the |
|same time. I did not include the Cooler as you can see
|
|since it adds no time to the actual process.
|
.----------------------------------------------------------.
5. We move to Line 2 where we need to process the Electric Eels. Put the
Athanor in Line 2, and since its the only machine needed to process the
alchemic materials, we should have a more simpler layout here.
--[ST2] ------- Source Table 2
--| |
( % ) ------- ATHANOR
| |
__| |
___/
.----------------------------------------------------------------.
| Line 2 is a bit shorter than Line 1 to compensate with the time |
| needed for the refined material to reach the assembler. So in |
| a simple diagram, we have this:
|
.----------------------------------------------------------------.
[1] - (ST)
|
[1] - (IT)
|
[6] - (AT)
|
[1] - (IT)
|
[1] - (IT)
/
[1] -- [1] - (LT)
(IT)
ST
IT
AT
LT
=
=
=
=
Source Table
I-Shaped Tube
Athanor
L-shaped Tube
6. Power it all up. Remember that you can direct the power cords whenever
you want them. For example, another machine is blocking the path or
you need to have that kind of setup due to limited space. Draw the line
around/ past the obstacle, stop, then draw the line again to the
machine's plug. This could be very useful in complex/ advanced designs.
7. So, both Line 1 and Line 2 can deliver their fully refined materials in
12 seconds. Now, remove all the unecessary clutter and plug them all up.
Select RUN to start the operation.
Once successful, you will obtain a sample of the item you created and it
will be available in some specific shops. To check that out, just access
the blueprint and select the item you created. If applicable, the shops
where the item is exclusively sold will be shown there.
!!NOTE: This setup/ layout can be used on any other "- DEFENSE" plans.
The ATHANOR or alchemy smelter required for this setup (MAGICAL
SMELTER blueprint) must be created first. They require x5 Iron
Boards so I suggest have plenty of them. If you are short, they are
available in unlimited stock in Dr. Pocchacio's lab (for sale).
All quantity of achemy items needed also is the same, which is 3
for each type.
I will just list down the other alchemy items needed to complete
the guards.
As a bonus, you can also create the invaluable Trap Canceller using
this setup. This item is very useful in opening chests rigged with
traps.
PLAN
: Flame Defense
ITEM
: Flame Guard
MATERIAL: Hellpot Flame
PLAN
: Poison Defense
ITEM
: Poison Guard
MATERIAL: Queen Bee Stinger
PLAN
: Paralyze Defense
ITEM
: Paralyze Guard
MATERIAL: Medusa's Locks
PLAN
: Daze Defense
ITEM
: Daze Guard
MATERIAL: Smoked Rainbow Newt
PLAN
: Freeze Defense
ITEM
: Freeze Guard
MATERIAL: Snow Crest
PLAN
: Confuse Defense
ITEM
: Confuse Guard
MATERIAL: Dream Mushroom
PLAN
: Unconscious Defense
ITEM
: Unconscious Guard
MATERIAL: Dreamflower Ash
PLAN
: Treasure Hunter's Ally
ITEM
: Trap Canceller
MATERIAL: X3 Iron Cube
X1 Hoho Bird Feather
------------+MEDIUM LAYOUT+
-------------
[LYT002]
Now you have your simple operation done, let's try to tackle a medium one.
Since this layout uses the rare Stella Crystal, I suggest using it first to
the "CAVE BANDIT" quarry if you plan to hunt it.
PLAN
: SWORD OF HOLY LIGHTNING
FINISHED PRODUCT: ALEXANDER
MATERIALS
: 1. x9 Iron Boards (?hunk of iron)
2. X5 Thunder Stone
3. X1 Stella Crystal
MACHINES NEEDED :1.
2.
3.
4.
LAYOUT
:
[ 1 ]
[ 2 ]
[ 3 ]
|
|
|
|
|
|
|
|
|
|____________|
|
|
|
|
|
|___________________|
|
|
|
[COMPLETE!]
Now, as you can see in this layout, there are three materials needed to be
combined. Note Lines 1 & 2. They are joined in by an assembler, yet the
combined product still needs to be fused with the refined material in Line
3, before combining it to the final assembler. In this layout, we need to
add the first assembler's time in the total processing time. So, let's
begin.
1. Select the blueprint and load the layout. The default layout will
look something like the one indicated on the plan.
[ST1]
--| |
| |
| |
| |
[ST2]
--| |
| |
| |
| |
[ST3]
--| |
| |
| |
| |
ST
= Source Table
ASSMBLR = Assembler
CT
= Completion Table
| |
| |
| |
| |
| |
| |
| | .__. | |
| |
| \___|A |___/ /
| |
\____ |S |____/
| |
|M |
| |
|B |
| |
|L |
| |
|R |
| |
.__.
| |
T \
.__.
/ T
T \____ | |_____/ T
T______| |_______T
| |
| |
| |
.TT.
||
[CT]
2. Now place the materials. Let's just follow the layout. We will put
the Iron Boards in Source Table 1 (ST1) and call the whole line as
Line 1. Same goes for other lines.
ST1 = X9 Iron Boards
ST2 = X5 Thunder Stone
ST3 = X1 Stella Crystal.
3. We will now set the machines needed. For Line 1, place a smelter,
form press and cooler, athanor for Line 2 and a Grinder for Line 3. You
may want to consider first the where the power cables will go. Its
really frustrating to setup everything only to discover that there is
no space for the power cords to power up the machines. Now using only
the I and L built tubes, we will remodel this layout.
[ST1]
[L]--[ST3]
|
|
[SM]
[|GR|]
|
|
[I]
[L]--[I]--[I]--[L]
|
|
|F |
[I]
| P|
|
|
[L]--[I]--[I]--[L]
CL> [I]
|
|
[I]
-------|
|ASMB |--[I]--|A |--[I]--[L]
------|S |
|
|M |
[L]--[I]--[L]
|B |
|
-|A|
|
|T|
|H|
|
[L]--[ST2]
[I]
|
[CT]
LEGEND:
ST
SM
FP
CL
GR
CT
I
L
ATH
ASMB
Source Tables
Smelter
Form Press
Cooler
Grinder
Completion Table
I-Tube
L-Tube
Athanor
Assembler
.----------------------------------------------------------------------.
| WHY THE HECK LINE 3 IS MESSED UP WITH ALL THOSE TURNS?
|
|
|
| The answer is simple. TIME. Both Line 1 (metal) and Line 2 (alchemy) |
| are following an 11-second processing time to reach the first
|
| assembler. Now since their by-product still needs to be combined with|
| Line 3 (gem), YOU NEED TO INCLUDE THE ASSEMBLER TIME. In this case, |
| 11 seconds + 7 secs (for the assembler) + 1 sec (for the I-tube)
|
| which brings our total processing time for the first pair to 19 sec. |
| We need to make sure that Line 3 will deliver the processed gem in |
| 19 Seconds as well. Simple, right?
|
|
|
.---------------------------------------------------------------------.
1
2
3
4
5
6
Y
[ ][
[ ][
[0][
[0][
[0][
[ ][
[ ][
[ ][
[ ][
[0][
[0][
[0][
[ ][
[ ][
[ ][
][ ][ ][+][ ][ ][ ][ ][ ][ ][ ][ ][ ][
][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][
][ ][X][X][X][ ][ ][ ][ ][L][+][ ][ ][
][ ][ ][X][ ][ ][ ][ ][:][:][ ][ ][ ][
][ ][ ][I][ ][ ][ ][ ][ ][L][I][I][L][
][ ][ ][@][ ][ ][ ][ ][ ][ ][ ][ ][I][
][ ][ ][@][ ][ ][ ][ ][ ][L][I][I][L][
][ ][$][I][ ][ ][ ][ ][ ][I][ ][ ][ ][
][ ][ ][/][/][/][I][/][I][L][ ][ ][ ][
][L][I][L][ ][ ][ ][/][ ][ ][ ][ ][ ][
][#][ ][ ][ ][ ][ ][/][ ][ ][ ][ ][ ][
][#][ ][ ][ ][ ][ ][I][ ][ ][ ][ ][ ][
][#][ ][ ][ ][ ][ ][!][ ][ ][ ][ ][ ][
][L][+][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][
][ ][0][0][0][ ][ ][ ][ ][0][0][0][ ][
1 2 3
4 5 6
][ ]
][ ]
][0]
][0]
][0]
][ ]
][ ]
][ ]
][ ]
][0]
][0]
][0]
][ ]
][ ]
][ ]
N O R T H*
7
8
9
/\
||
10
11
12
LEGEND:
!!NOTE: The way characters are used in this diagram is the actual
squares they take up and their positions.
+
!
L
I
###
X
XXX
X
@@
///
$
::
Source Tables
Completion Table
L-Tube
I-Tube
Athanor
- Smelter
-
Form Press
Assembler
Cooler
Grinder
5. Connect the power cords and make sure that everything's plugged up. If
you base it on the example layout here, you actually have a lot of space
to insert power cords to all machines. Just RUN the operation and voila,
you will be a 'proud' owner of Alexander! (Sword of Holy Lightning)
[LYT003]
Okay, so we have tackled the medium layout. Now for the best part. We will
try to create those time-consuming and challenging layouts. For this
example, we will create some other weapons. Note that most of the weapons
created here are raw materials for really powerful weapons for the weapon
synthesis so this is really worth your time. :)
PLAN
: CHAOS-INDUCING WHOPPER
FINISHED PRODUCT: DEVASTATOR
MATERIALS
: 1.
2.
3.
4.
x11 Zeranium
X5 Firestone
X1 Super CPU
X3 Chaos Chip
Metal Processing
Gem Processing
Circuit Processing
Circuit Processing
X3 Assembler IIs
:
[ 1 ]
[ 2 ] [ 3 ]
[4]
|
|
|
|
|
|
|
|
|
|
|
|
|____________|
|____________|
|
|
|
|
|___________________|
|
|
|
[COMPLETE!]
1. Alright to start off, we need to select the blueprint and load its
default layout. It should look something like this:
[ST1]
[ST2]
[ST3]
[ST4]
--------| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | .__. | |
| | .__. | |
| \___|A |___/ /
| \___|A |___/ /
\____ |S |____/
\____ |S |____/
|M |
|M |
|B |
|B |
|L |
|L |
|R |
|R |
.__.
.__.
T \
.__.
/ T
T \_____| |______/ T
T_____ _| |_______T
| |
| |
| |
.TT.
||
[CT]
ST
= Source Table
CT
= Completion Table
ASSMBLR = Assembler
2. Now place the materials. Again, let's just follow the layout. We will
put the Zeranium in Source Table 1 (ST1) and call the whole line as
Line 1. To prevent confusion, we will call Line 1 and Line 2 as Group 1
while Line 3 and Line 4 is Group 2.
ST1
ST2
ST3
St4
=
=
=
=
x11 Zeranium
X5 Firestone
X1 Super CPU
X3 Chaos Chip
3. Alright, here comes the tricky part. Now place the required machines.
We need the Smelter, Form Press and cooler for Line 1, a Grinder for
Line 2, and two washers for Lines 3 & 4. The layout I've used for this
plan is a bit messy but believe me, it works. Im sure there is a much
easier way about this (I can't believe I didn't use the X-Tubes here)
but if you know one, please feel free to use it.
[L]--[ST3]
[ST4]
|
|
[ST1]
[I]
[L]--[I]--[L]
|
|
|
[SM] [L]--(WS)--[L]
(WS)
|
|
|
[I]
[I]
[I]
|
|
-|
|F | [L]--[I]--[I]--|A |--[I]--[I]--[I]--[L]
| P|
|S |
|
|M |
CL> [I]
|B |
|
--------|
|ASMB |--[I]--|A |--[L]
------|S |
|
|M |
[L]--[L]
|B |
|
-[I]
|
|
[I]
[GR]
|
|
[CT]
[I]
|
[L]--[ST2]
LEGEND:
ST
SM
FP
CL
WS
CT
I
L
GR
ASMB
Source Tables
Smelter
Form Press
Cooler
Washer
Completion Table
I-Tube
L-Tube
Grinder
Assembler
.----------------------------------------------------------------.
|
|
| NOW YOU GOT ME CONFUSED. WHAT THE BLEEP IS THIS?!
|
|
|
| Now again, we can use a more 'beautiful', simpler setup now
|
| one question remains. Where are we going to place those power |
| cords?!
|
| As you can see, this setup clearly gives you access to all
|
| available power sources. There are 24 in all but due to space |
| limitation, you won't be able to use it all. I have used this |
| layout to at least maximize all available space without
|
| restricting access from the power supplies.
|
.---------------------------------------------------------------.
1
2
3
4
5
6
Y
[ ][
[ ][
[ ][
[0][
[0][
[0][
[ ][
[ ][
[ ][
[ ][
[0][
[0][
[0][
[ ][
[ ][
[ ][
7 8 9
10 11 12
][ ][0][0][0][ ][ ][ ][ ][0][0][0][ ][
][ ][ ][+][ ][ ][ ][ ][ ][ ][+][ ][ ][
][ ][ ][X][ ][ ][ ][ ][L][+][L][I][L][
][ ][X][X][X][ ][ ][ ][I][ ][ ][&][&][
][ ][ ][X][ ][L][&][&][L][ ][ ][ ][&][
][ ][ ][I][ ][I][&][ ][ ][ ][ ][ ][I][
][ ][ ][@][ ][L][I][I][/][I][I][I][L][
][ ][ ][@][ ][ ][ ][ ][/][ ][ ][ ][ ][
][ ][$][I][ ][ ][ ][ ][/][ ][ ][ ][ ][
][ ][ ][/][/][/][I][/][L][ ][ ][ ][ ][
][ ][L][L][ ][ ][ ][/][ ][ ][ ][ ][ ][
][ ][I][ ][ ][ ][ ][/][ ][ ][ ][ ][ ][
][:][:][ ][ ][ ][ ][I][ ][ ][ ][ ][ ][
][ ][I][ ][ ][ ][ ][!][ ][ ][ ][ ][ ][
][ ][L][+][ ][ ][ ][ ][ ][ ][ ][ ][ ][
][ ][0][0][0][ ][ ][ ][ ][0][0][0][ ][
1 2 3
4 5 6
][ ]
][ ]
][ ]
][0]
][0]
][0]
][ ]
][ ]
][ ]
][ ]
][0]
][0]
][0]
][ ]
][ ]
][ ]
N O R T H
7
8
9
10
11
12
/\
||
LEGEND:
!!NOTE: The way characters are used in this diagram is the actual
squares they take up and their positions.
+
!
L
I
&&
&
X
XXX
X
@@
///
$
::
Source Tables
Completion Table
L-Tube
I-Tube
Washer
- Smelter
-
Form Press
Assembler
Cooler
Grinder
.--------------------------------------------------------------------.
| 11 SECOND RUN
|
|
|
| All lines are running in a 11 second processing time to reach
|
| their assemblers. The assemblers in turn have another 8 second
|
| processing time to deliver the by-products created by Groups 1
|
| & 2 to the final assembler. Since the two assemblers are connected |
| via a single I-tube, you just need to concentrate on the
|
| processing time each line needs to reach their designated
|
| assemblers.
|
|
|
.-------------------------------------------------------------------.
5. Just RUN the process and obtain the Devastator. It is Deego's subweapon
and one material for weapon synthesis.
[LYT004]
Now we will discuss about another advanced layout. This plan still
requires 4 materials but the catch is 3 of those materials must be
combined in a single assembler before combining it to the fourth material.
Note that you should have the Assembler III to be able to create this item.
PLAN
:
FINISHED PRODUCT: HEAVEN'S GUIDE BOW
MATERIALS
: 1. x8 Carbon Alloy
2. X1 Hyper Gravity Sensor
3. X3 Nebula Opal
4. X4 Hoho Bird Feather
Metal Processing
Circuit Processing
Gem Processing
Alchemy Processing
X1 Assembler III
X1 Assembler II
[ 1 ] [ 2 ] [ 3 ]
[ 4 ]
|
|
|
|
|
|
|
|
|
|
|
|
|_____|______|
|
|
|
|
|
|_______________|
|
|
|
[COMPLETE!]
1. Select the blueprint and load the default setup. Now place the
the materials.
ST1
ST2
ST3
ST4
=
=
=
=
x11 Zeranium
X1 Hyper Gravity Sensor
X3 Nebula Opal
X4 Hoho Bird Feather
[ST3]--[L]
|
[I]
|
[I]
|
[L]--[L]
[ GR ]
|
|
|
[ST2][I] [I]
| |
|
[L]-[L] (WS)
|
[I]
|
[L]--[I]--
[I]
[I]
|
|
[I]
[I]
|
|
[I]
A
[I]
|
S
|
ASMBLR--[I]-- M--[I]--[I]--[L]
|
B
CL>[I]
|
|
[I]
|F |
|
| P|
[CT]
|
[]
[L]--[(SM)]--[L]
[]
|
[ST1]
LEGEND:
ST
SM
FP
CL
WS
CT
I
L
GR
ATH
ASMB
Source Tables
Smelter
Form Press
Cooler
Washer
Completion Table
I-Tube
L-Tube
Grinder
Athanor
Assembler
[LYT005]
Alright, I just figured out a more simpler approach. We will try creating
one last advanced layout I can make as an example. This time, we will
creating a weapon for Steve. If you can create this early, then the better.
PLAN
: WELL-HONED DRILL BIT
FINISHED PRODUCT: DEEP DRILL FINGERS
MATERIALS
: 1. x6 Carbon Alloy
2. X12 Revolva Allow
3. X1 Moebius Battery
4. X2 Tachyon Motor
MACHINES NEEDED :1.
2.
3.
4.
5.
LAYOUT
[ 1 ]
[ 2 ] [ 3 ]
[4]
|
|
|
|
|
|
|
|
|
|
|
|
|____________|
|____________|
|
|
|
|
|___________________|
|
|
|
[COMPLETE!]
1. Select the bluprint and load the default layout. Place the materials
on the assigned source tables.
ST1
ST2
ST3
ST4
=
=
=
=
x6
X12
X1
X2
Carbon Alloy
Revolva Allow
Moebius Battery
Tachyon Motor
2. Now prepare the machines needed. Group 1 is both processing metals while
group 2 prepares the mechanical parts. So, here is a quick diagram.
.---------------------------------------------------------------.
| NOTE: THIS IS NOT THE ACTUAL SQUARES OCCUPIED BY THE MACHINES!|
| Diagram may look larger than the actual layout.
|
|
|
.---------------------------------------------------------------.
[ST4]--[I]--[L]
|
[I]
|
[ST1]
[I]
|
|
[(SM)]
[I]
|
|
|F |
[D][]
|P |
[][S]
|
|
CL> [I]
[I]
|
|
.--------.
.---.
.------.
| ASMB |--[I]--|A |--[I]--| ASMB |
.--------.
|S |
.------.
|
|M |
|
CL> [I]
|B |
[L]--[L]
|
"-"
|
|F |
|
[D][]
|P |
[I]
[][S]
|
|
|
[ST2]--[(SM)]--[L]
[CT]
[L]--[I] --[L]
|
[L]--[ST3]
LEGEND:
ST
SM
FP
CL
DS
CT
I
L
ASMB
Source Tables
Smelter
Form Press
Cooler
Disassembler
Completion Table
I-Tube
L-Tube
Assembler
3. Plug in everything. Remember that you can direct the power cords
anywhere you want them to be.
4. It doesnt matter whether you jumble ST1 from ST2 or St3 to St4. As long
as two refined metals reach the Assembler in Group 1 and Group 2's
disassembled mechanical parts reach their assembler, it should be fine.
Note that all the four lines are set to follow a 11 second processing
time to reach their assemblers then another +8 seconds for Group 1 and 2
to deliver their by-products to the main assembler.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
.............................
[ H U N T I N G R E C O R D S]
"""""""""""""""""""""""""""""
[HNT001]
This section deals mainly about the normal beasts you encounter as you
travel around. Defeating a certain number of them has some corresponding
points where you can trade in any transporter. Tallied points add up to
your overall ranking. As you move from the 100th Rank to the 1st, you
need to at least complete a good number of completed tallies in your
battle recorder. Hunting quarries helps a lot too but that is discussed in
a separate section of this faq.
Im sorry if I can't include the reward points for each beasts. I just
decided to add this section recently.
How to use this faq:
<Record #><rarity*><Beast's name><required number>
LOC: Specific locations where I normally encountered the beasts.
(or at least where I stayed to hunt them down)
Applies only to rare and some uncommon beasts.
[HNT001]
No.
--------------------------------#001 - (C) Baphu
x30 |
--------------------------------#002 - (C) Dragonfly
x25 |
--------------------------------#003 - (C) Sand Tortoise
x30 |
--------------------------------#004 - (C) Mish
x30 |
--------------------------------#005 - (U) Cactulus^
x20 |
--------------------------------.------------------------------------------------------------------.
|* Appears together by 1's or 2's together with some Sand Tortoises|
| and/or some Gold Childs. You can find them in the path before |
| the residential area, past the rubble where you need to climb |
| over to cross.
|
'----------------------------------------------------------------'
--------------------------------#006 - (R) Statue Dog*
x30 |
--------------------------------.----------------------------------------------------------------.
|* Appears together with some Mish but they can appear by 3's
|
| or by 4's in the closed alley, the upper right path from
|
| the first transporter. It is also the area where a STAR CHEST |
| is located. You may need to engage with several battles before|
| getting these enemies to appear.
|
'---------------------------------------------------------------'
[HNT002]
*This covers the common enemies encountered from Path to Burkaqua to the
village it self. Some of them appears also in Juraika's Path to the Altar
onwards.
No.
--------------------------------#008 - (C) Horrorwood
x30 |
--------------------------------#009 - (C) Smiley
x20 |
--------------------------------#010 - (C) King Bee
x35 |
--------------------------------#011 - (C) Gorra
x25 |
--------------------------------#012 - (U) Mutch*
x30 |
--------------------------------.---------------------------------------------------------------.
|*Appears occasionally in the path between the village and the |
| Springs. Most of the time comes with some Gorras and Mouis. |
| You can also get them in groups of 5.
'-------------------------------------------------------------'
---------------------------------#013 - (C) Stump
x30 |
---------------------------------#014 - (C) Pirahnite
x20 |
---------------------------------#015 - (R) Moui
x30 |
---------------------------------.---------------------------------------------------------------.
|*Appears occasionally in the path between the village and the |
| Springs. They appear by 2's if you're lucky; Sometimes appears|
| with Mutchs.
'-------------------------------------------------------------'
---------------------------------#016 - (U) Blue Thunder
x30 |
---------------------------------.-----------------------------------------------------------------.
| Blue thunders are the blue scorpions. They appear along with
|
| some Gorras from the areas past the Creekside. You can encounter |
| them also by groups of 3 in the path near the spring.
|
'----------------------------------------------------------------'
[HNT003]
* This covers the areas in Path to the Altar to the Star God's Altar. Note
that some of the common and uncommon enemies from the first part may still
appear here, especially the Gorras and the King Bees.
---------------------------------#017 - (U) Maurya
x20 |
---------------------------------.-----------------------------------------------------------------.
| Mauryas are like walking giant flower bulbs. They appear in groups
| in the Waterfalls (where you need to use the Freeze Shot). They |
| also appear in the riverside heading to Sherio's Hut.
|
'----------------------------------------------------------------'
---------------------------------#018 - (C) Stinger
x30 |
---------------------------------#019 - (C) Red Spider
x30 |
---------------------------------#020 - (U) Cactugus
x30 |
---------------------------------.--------------------------------------------------------------.
| Cactugi are found along with Mauryas by the Waterfall or the |
| the along the riverside leading the Sherio's Hut.
|
'------------------------------------------------------------'
---------------------------------#021 - (R) Shadow Wood
x20 |
---------------------------------.--------------------------------------------------------------.
| They appear occasionally on the path before the waterfalls. |
| You can actually encounter them a bit more frequently inside |
| the sunlit tunnel leading to the Star God's altar.
|
'------------------------------------------------------------'
---------------------------------#022 - (C) Muu Muu
x20 |
----------------------------------
--=-=-=-=-=-=-
+ C H A P T E R 4 - ROSENCASTER PRISON
--=-=-=-=-=-=-
[HNT004]
[HNT005]
[HNT006]
* This covers all the enemies that can be encountered while you're
exploring the town.
---------------------------------#042 - (C) Zombie
x30 |
---------------------------------#043 - (C) Stray Dog
x30 |
---------------------------------#044 - (U) Frogman
x30 |
---------------------------------.--------------------------------------------------------------.
[HNT007]
This list covers all the enemies you will encounter in the Rockbelter
mines.
---------------------------------#050 - (C) Volcano
x20 |
---------------------------------#051 - (C) Moleman
x30 |
---------------------------------#052 - (C) Shellknight
x30 |
---------------------------------#053 - (C) Undead Bandit
x25 |
---------------------------------#054 - (C) Killer Mountain x20 |
---------------------------------#055 - (C) Hypher
x30 |
---------------------------------#056 - (R) Ghost Animal
x25 |
----------------------------------
!!
!!
!!
!!
.--------------------------------------------------------------.
| Probably one of the rarest beasts you'll encounter. They can |
| be encountered anywhere in the 1st Strata than anywhere else |
| Appears only by alongside with other beasts by 1's or 2's. |
'------------------------------------------------------------'
---------------------------------#057 - (U) Glaring Claw
x25 |
---------------------------------.--------------------------------------------------------------.
| These beasts can be encountered usually in the areas near the|
| transporter/ elevator in the 2nd Strata.
|
'------------------------------------------------------------'
!! These beasts can only be encountered or fought in the Rockbelter Mines
1st Strata. All the other unmarked beasts are located in the 2nd Strata.
[HNT008]
[HNT009]
*This section covers the enemies you'll encounter on your way to the
ruins itself.
---------------------------------#066 - (C) Dancing Doll
x30 |
---------------------------------#067 - (C) Fancy Fowl
x30 |
---------------------------------#068 - (C) Smilier
x20 |
---------------------------------#069 - (R) Ancient Mish
x30 |
---------------------------------.--------------------------------------------------------------.
| I easily hunted this beast on the first transporter in the |
| path to the ruins. They seem to appear more frequently
|
| (usually in groups of 4-5) in the narrow corridor after the |
| the first transporter in this new area.
|
'------------------------------------------------------------'
---------------------------------#070 - (C) Poisonous Fly
x25 |
---------------------------------#071 - (C) Infernal Fruit
x20 |
------------------------------------------------------------------#072 - (U) Red Horn
x20 |
---------------------------------.--------------------------------------------------------------.
| Red Horns can only be encountered in any of the plazas or
|
| the only wide areas within the route. They appear by groups, |
| usually by 3-4.
|
'------------------------------------------------------------'
---------------------------------#073 - (C) Go Oak
x30 |
----------------------------------
[HNT010]
* These covers all the enemies you will encounter upon entering the castle
ruins.
---------------------------------#074 - (C) Dark Gigant
x20 |
---------------------------------#075 - (U) Angry Spirit
x20 |
---------------------------------.--------------------------------------------------------------.
| Angry spirits seem to hang around the starting area or
|
| somewhere near the altar.
|
'------------------------------------------------------------'
---------------------------------#076 - (U) Rafflesia
x20 |
---------------------------------.--------------------------------------------------------------.
| They can be encountered the around the first teleporter in |
| this area. They appear occasionally also in the Endpoint area|
'------------------------------------------------------------'
---------------------------------#077 - (C) Stinger Assassin x30 |
---------------------------------#078 - (C) Club Titan
x25 |
---------------------------------#079 - (C) Mandorla
x30 |
---------------------------------#080 - (C) Evil Monkey
x30 |
---------------------------------#081 - (U) White Ghost
x30 |
---------------------------------.--------------------------------------------------------------.
| You can encounter a lot of these enemies in the Endpoint area|
| Though it may still require a few battles before you can
|
| Encounter them.
|
'------------------------------------------------------------'
---------------------------------#082 - (U) Sand Tortoise
x30 |
---------------------------------.--------------------------------------------------------------.
| Just like with the White Ghosts, Sand Tortoises appear a bit |
| frequent in the last area of the ruins.
|
'------------------------------------------------------------'
[HNT011]
'------------------------------------------------------------'
---------------------------------#091 - (C) Ancient Sword
x25 |
---------------------------------#092 - (C) Redbolt
x30 |
---------------------------------#093 - (U) Sevenplus
x30 |
---------------------------------.--------------------------------------------------------------.
| They seem to be more abundant in the upper levels, starting |
| from the 5 to 7th. They are also observed to spawn only
|
| in wider areas.
|
'------------------------------------------------------------'
---------------------------------#094 - (R) Stealth Hornet
x20 |
---------------------------------.--------------------------------------------------------------.
| This beast can only be encountered on the lower tower levels.|
| They usually appear by two's alongside with other beasts.
|
| in wider areas.
|
'------------------------------------------------------------'
---------------------------------#095 - (U) Death Gold
x30 |
---------------------------------.--------------------------------------------------------------.
| A stump-like creature that can be hunted in the open hallways|
| of the 2nd and 3rd levels.
|
'------------------------------------------------------------'
---------------------------------#096 - (U) Devil Hawk
x20 |
---------------------------------.--------------------------------------------------------------.
| They seem to be more frequent on the 4th or 5th floor. Try |
| hunting them in more elevated areas rather than tight
|
| corridors .
|
'------------------------------------------------------------'
---------------------------------#097 - (C) Hellcorpse
x30 |
----------------------------------
[HNT012]
[HNT013]
.--------------------------------------------------------------.
| Appears occasionally in the later parts of Maze of Temptation|
| and around the whole Maze of Chaos
|
'------------------------------------------------------------'
---------------------------------#110 - (C) Cone Sheep
x20 |
---------------------------------#111 - (C) Panek
x20 |
---------------------------------#112 - (C) Killer Stinger
x30 |
---------------------------------#113 - (U) King Mish
x30 |
---------------------------------.-------------------------------------------------------------.
| They can be hunted in groups of 4 and in greater frequency |
| in the Antechamber; the room where the teleporter for the |
| Maze of Chaos is located
|
'------------------------------------------------------------'
---------------------------------#114 - (C) Arthur
x30 |
---------------------------------#115 - (C) Ancient Duke
x30 |
----------------------------------
[HNT014]
[HNT015]
.-------------------------------------------------------------.
| They appear frequently by the fallen tree trunk, between the|
| midpoint and Near the Plaza transporters. They also appear |
| along with Babylos, Flammys and Phantoms.
'------------------------------------------------------------'
---------------------------------#131 - (U) DARK CONDOR
x30 |
---------------------------------.-------------------------------------------------------------.
| It appears rarely almost everywhere in the forest. They are |
| a bit frequent in the areas before and after the endpoint |
| transporter.
|
'------------------------------------------------------------'
---------------------------------#132 - (C) AURORA SLIME
x30 |
---------------------------------#133 - (C) SILVER BEE
x35 |
---------------------------------#134 - (C) DARK APE
x25 |
---------------------------------#135 - (R) BABYLO
x25 |
---------------------------------.-------------------------------------------------------------.
| Appears rarely anywhere in the forest. Most frequent around |
| the Near the Plaza transporter. That's the good place to
|
| to hunt them along with Water Wyrms.
'------------------------------------------------------------'
---------------------------------#136 - (U) PHANTOM
x30 |
---------------------------------.-------------------------------------------------------------.
| Phantoms appear too infrequently in the forest. Better
|
| chance finding them in the area where you fought Beast
|
| Albioth. They are common enemies in the next chapter, Gulza |
| Sanctuary so don't bother hunting them too much in the forest
'------------------------------------------------------------'
[HNT016]
[HNT017]
--=-=-=-=-=-=-=-=-=-=+ G H O S T S H I P +
--=-=-=-=-=-=-=-=-=-=-
[GST001]
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ G H O S T S H I P E X T R E M E
+
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[GST002]
.---------------------------------------------------------------.
| Floors 91-100 in Ghost Ship Extreme
|
'---------------------------------------------------------------'
---------------------------------#197 - (R) Dark Worm
x25 |
---------------------------------.---------------------------------------------------------------.
| Floors 91-95 in Ghost Ship Extreme
|
'---------------------------------------------------------------'
---------------------------------#198 - (U) Uruma
x20 |
---------------------------------.---------------------------------------------------------------.
| Floors 91-100 in Ghost Ship Extreme
|
'---------------------------------------------------------------'
---------------------------------#199 - (U) Solomo
x20 |
---------------------------------.---------------------------------------------------------------.
| Floors 91-100 in Ghost Ship Extreme
|
'---------------------------------------------------------------'
---------------------------------#200 - (U) King Alacan
x20 |
---------------------------------.---------------------------------------------------------------.
| Floors 91-100 in Ghost Ship Extreme
|
'---------------------------------------------------------------'
--=-=-=-=-=-=+ A L I S T I A +
--=-=-=-=-=-=-
[ALS000]
*Alistia is accessible after clearing one of the three ruins (and obtaining
one key piece)
---------------------------------#201 - (C) Kull Jelly
x30 |
---------------------------------#202 - (C) Man-0-War
x25 |
---------------------------------#203 - (C) Clapper
x20 |
---------------------------------#204 - (C) Skalapper
x20 |
---------------------------------#205 - (U) Chadeath
x20 |
----------------------------------
.--------------------------------------------------------------.
| They can be encountered anywhere starting from the midpoint |
| to the Endpoint transporters (Not including the Daytron Lab) |
'------------------------------------------------------------'
---------------------------------#206 - (R) Piranhger
x20 |
---------------------------------.--------------------------------------------------------------.
| Find them along beachlines or better yet, near the Endpoint |
| transporter. They also appear with some Anglers and Coral
|
| Mountains infront of the Daytron Lab
|
'------------------------------------------------------------'
---------------------------------#207 - (C) Phanter Eel
x25 |
---------------------------------#208 - (U) Angler
x20 |
---------------------------------.--------------------------------------------------------------.
| I was able to hunt them in greater frequency infront of the |
| Daytron Lab where they can spawn in groups of 3 or 4
|
'------------------------------------------------------------'
---------------------------------#209 - (U) Death Wing
x20 |
---------------------------------.--------------------------------------------------------------.
| Occasionally appears infront of the Daytron lab with some
|
| Anglers, Piranhgers, or Coral Mountains. Other than that, I |
| don't know any other likely places where you can find them |
'------------------------------------------------------------'
---------------------------------#210 - (U) Coral Mountain
x25 |
---------------------------------.--------------------------------------------------------------.
| Appears frequently in the areas around the Endpoint
|
| Transporter and in front of the Daytron Lab. Often appears |
| by groups of 3, also mixed along with other uncommon beasts |
'------------------------------------------------------------'
---------------------------------#211 - (C) Jig Doll
x30 |
---------------------------------#212 - (C) Pelikinger
x25 |
----------------------------------
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
...................................
[A L T E R N A T E C O S T U M E S] [EXT001]
"""""""""""""""""""""""""""""""""""
During your adventure, you will come across with different alternate
costumes for your characters. They can also be purchased from shops
in different planets so make sure that you check even the small time
peddlers. WHo knows what they have in store for you.
I will just list down the costumes I have unlocked so far. I did not
include their default attires to prevent confusion. Description for each
costumes will be added soon.
Thanks to Gerald of Gameplaysource.com for allowing me to fill in those
outfits Im missing or haven't unlocked so far. You can view his full
faq for the alternate costumes by using this link.
http://www.gameplaysource.com/Rogue_Galaxy/Outfits.html.
!!Hold R1 when starting a New Game to carry over those outfits you have
acquired.
+ JASTER +
----------
[ALT001]
Jungle Coat
Pirate's Outfit
Desert Claw's Outfit - Rank 1st in the Hunter Rankings. Talk to Mio in the
Galaxy Corp to obtain this reward.
*Captain's Uniform
+ KISALA +
----------
[ALT002]
Tribal Two-Piece
Phantom Robe
*Her Majesty's Attire- When you reach Mariglenn, search behind the queen's
throne. (Sun Chest)
*Kisala's Swimsuit
*Arina's Sleeve
+ LILIKA +
----------
[ALT003]
Royal Servant's Clothes - Leo King's Ruins; before reaching the area "Near
the Entrance". The chest is behind a wall.
*Star Traveler's Outfit - Found in Johannasburg, after the battle/scene
with Johanna
*Sun's Beloved Wear
*Stealth Clothes
+ STEVE +
--------
[ALT004]
Zeranium Armor
Energy Armor
Reflect Armor
*Izerium Armor
+ SIMON +
--------
the
and
will
Armor.
[ALT005]
Cosmo Jacket
*Sho's Clothes
+ ZEGRAM +
---------Lupine Coat
Wanderer's Coat
*Swordsman's Gi
*Midnight Cloak
- Complete the Frog Log for MIO and then speak to her.
+ JUPIS +
--------
[ALT007]
Vintage Wear
Riding Outfit
*Lab Coat
[ALT008]
- Purchase from the Item shop in Zerard, West Side
- Inside a chest behind a large rock in the Great
Tablet Pit, Vedan. After entering the great tablet
pit, descend first then head NW.
^ See walthrough.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
.....................
[ S I D E Q U E S T S ]
"""""""""""""""""""""
[EXT002]
These are basically short quests, mostly areas you weren't able to access
before. More of less they just provide additional treasures so if you can
spare a few moments, then just do them.
-----------------------------+ S T A R S H I P F A C T O R Y +
------------------------------
[SDQ001]
encounter ASSAULT WALKERS. You need to defeat three sets of them. Once
you reach the south- eastern most end of the path, you should see three
chests. One of them contains one of Steve's alternate costumes.
------------+ A L I S T I A+
-------------
[SDQ002]
----------------------PORT BALTONNESS
----------------------- take the landing gondola down. Activate the transporter then follow the
winding tunnel to Lapatia Village.
----------------------LAPATIA VILLAGE
----------------------- The first house you'll see is a shop. There is a chest beside the
counter which is hard to miss. So resupply as needed.
- Go upstairs, find another room with 4 items one is a SUN KEY. Now go down
then go to the northeastermost house for a short scene.
- After the scene, head out and turn right to grab the chest by the beach,
just beside some plants. Grab another chest in the southwest, by the rocks.
Activate the transporter if you haven't
- Now follow the path leading to the elevator. There is an item by the edge
of the path to the elevator. There will be another one as soon as you get
out from the elevator. Then follow the path leading to the....
----------------------NALVASA SEAWAY
-----------------------
ENEMIES:
Common:
--------------
Uncommon/ Rare:
----------------
Kull Jelly
Chadeath
Man-0-War
Clapper
Skalapper
Phanter Eel
Pelikinger
Piranhger
Angler
Death Wing
Coral Mountain
Jig Doll
- In this new area, go to the NE and find an item by the cliff. I know the
view is outstanding. And you'll treat your characters a few sightseeing.
Cross the the hanging bridge
- After crossing, head West to find another chest by the rockwalls. Now
follow the walls to find another chest below. Continue down and follow the
path to the next area. There is a large are to explore here so just head
NW to find another item by the cliff.
- After getting the item, head east and find another chest under a tree.
There is a shop along the way. Activate/ Save in the transporter.
--------------------------NALVASA SEAWAY: BEGINNING
--------------------------- Take the uphill path first. Get the two chests in the west cliff that
you'll immediately see as you go up. Continue east, then go right. You
should be infront of a cliff yourself. Grab the item in your immediate
right (S). Get near the edge of the cliff and jump to the other side.
- Jump again after 2 ledges and reach the 3rd one which contains good
weapons for Kisala and Jupis and some items too.
- Now, jump down and follow the path by the beach. There should be another
chest before the uphill path from the beach.
- In the next area, save in the transporter. Now there are two hanging
bridges here. The path on the NE is much shorter while the road to the
east is way longer. There are no items on both paths so it doesnt matter
which one you take. For the sake of map completion, I just completed one
path, reached the Endpoint transporter then teleport back here to take the
other path.
--------------------------NALVASA SEAWAY: MIDPOINT
--------------------------- Let's grab all the items in this area first. From the savepoint, go west
and grab the chest by the rockwalls. From that location, continue a bit
farther and you should find another chest under the tree. Now go to the
other side, and get two chests in the elevated area before the NE hanging
bridge.
- There is a SUN CHEST north of the transporter so just come back for it
later. There is a STAR CHEST in the isolated area before the East Hanging
bridge. Either way, take any of the paths until you reach the Endpoint
Transporter.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: GANYMEDES
TIPS: This is one huge rockcrab. Its only weakness is its head and it
can attack only in front. What luck. Well, this battle may take a few
minutes and it could be hard or easy depending on your levels and weapons.
The boss uses its pincers mainly too attack. It also has a charge attack
the deals continuous damage so beware. You will be jump-attacking the
whole time here remember to block after attacking.
As usual, use all your buffs and enhancements, and cast them again if
they wear off.
After draining his HP in a certain point, he will start jumping away from
the group and fire his massive shoulder mounted cannons. They can be
easily dodged so just keep running sideways towards the enemy. Now
most of the time, the boss will charge forward after firing his cannons
so better get out of the way or expect to use a resurrection often.
Its good to approach him, then block, then attack. There is always and
opening on his every move so anticipate it. You can also use your
projectile secondary weapons to attack him when he's moving out to a
distance. Just use items as needed and you should do fine.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
------------------+ G H O S T S H I P +
-------------------
[SDQ003]
The Ghost Ship is accessible after finishing the game once. Its a good way
to obtain several treasures including a new outfit and powerful blade
for Jaster.
ENEMIES:
Common:
-------------Evil Skeletar
Cosmo Turtle
Sumo Bull
White Wall
Spinner
Wonder Kong
Hades Monk
King Deimos
Cosmocore
Spiral Sid
Moon Moon
Uncommon/ Rare:
---------------Evil Relic
Trash Phantom
- Continue east. On the rectangular room (with a small space below it)
before the transporter, get the items. One of the chests below is actually
a Mimic. continue through the door and save.
(You can backtrack to the corridors to the north before continuing)
- North Path - Backtrack west then north. Find a chest on the upper SW ledge. Go to
the rooms west then north. There is another chest there. Go west this
time, and find a STAR Chest in the NE corner by the window.
- After checking that out, backtrack to the transporter and save. Continue
downstairs and get near the blue circle for scene.
As you may have expected, this will be another bossfight.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: PHANTOM LOGAN
TIPS: He attacks with his shield and lance. He also lobs fireballs from his
horn and has an Aura Blast. Just use the same tactic from before but be
cautious still; since he is more powerful than the Gladius Tower ones.
Just attack from a distance using Illusion Sword. Its very helpful since
his attacks deals massive damage. Not to mention that he also teleports
around the place. Just keep it up with him and you'll sure to win.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- backtrack a bit then save.
- Bactrack to the 2nd large room you entered and head NE this time. In the
next room, grab the item to the left. Continue east; there is a merchant
there so resupply as needed. Save, then go downstairs.
- Get near the blue circle and you'll need to face another boss to
progress deeper in the dungeons.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: PHANTOM GAZELLE
TIPS: His attacks are still the same, basically. yet they are more
damaging and you'll be using a lot of resurrections if you're not
careful.
His cross slash deals massive damage, but you will have a second to guard
it. He also slashes the ground with his two blades. The most dangerous
attack would be the Tornado he summons to cover him. ANY character caught
within the vortex just doesn't last.
Aside from that, use the same attack patterns you used the last time.
If you don't get through this battle, then that obviously means you're
not ready to face the lord of this Ghost Ship yet.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- backtrack then save/ resupply. Continue to the other hallway east.
- You can take any of those exits since they don't contain any items at
all. once you reach the large room, head north to the rectangular room.
- Continue further north, get the item on the SE corner before the turn
east. Head east and on the 2nd room, find another chest by the window.
- Further east is the door and the transporter. Save and head downstairs
for yet another boss battle.
<><><><><><><><><><><><!!!!!!!!!!!!!!!!!!!!!!!!!!><><><><><><><><><><><><>
BOSS: The Jungle Master
TIPS: This is the same King Lion you hunted back in Juraika. Remember
that you won't be able to damage it without destroying the Rune Crystal
on its head.
So buff yourself and jump attack its head to quickly destroy the rune.
After that's done, you can technically damage him from anywhere. So,
increase your attack power by items/ abilities, use Illusion Sword and
watch his life drain.
Just attack him from behind while your allies are taking his attention.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
- After the battle, backtrack then save. Continue further east. Hang on
there, we are almost done.
------------------------------------+ G H O S T S H I P
E X T R E M E +
-------------------------------------
[SDQ004]
----------OVERVIEW
----------After completing the Ghost Ship, a NPC ghost will appear in front of the
Entrance transporter. Talk to him and he will ask you "7 Mystery Questions"
Answer them right and you will be rewarded with the KEY TO THE UNDERWORLD.
Also, after receiving that, Minoc will be replaced by a Thinking Circle.
Obviously, use that item on that circle.
This is a 100 level dungeon where players need to find their way to the
top by finding the correct elevator to the next floor. Most importantly,
to record their progress without problems, it is recommended that they
find the transporters for each floor.
------------POINTERS
------------- If you leave the area itself, the whole dungeon will be resetted and you
need to do the whole again.
- This dungeon holds a few of the most powerful beasts you'll encounter.
As you go deeper, the stronger they get.
- Use your recovery items wisely. Although enemies drop them from time to
time and you find them in chests, who knows when will you'll need them
the most.
- Do not hesitate the use group damaging abilities; even if it takes the
whole party to use theirs. Fighting them by normal means will risk you
using your recovery items quite frequently. This is to at least avoid
taking damage and make the battles quicker.
- Don't bother looking for every corner of each floor. Just find the
transporter if you want, save then head up to the correct elevator.
Items here are not that important anyway. Just find your way, and grab
whateve chests you may find along the way.
HINT: Elevators with red lights on its lamps are ready to go (the
correct one) while those that can't be used are colored blue
or purple.
- Transporters are always in the same room with elevators - whether its
the active or inactive one.
- You cannot go back to the lower floors.
------------BOSSES:
------------There is a boss for every 10th floor. Also there is a merchant every 30th
floor. Bosses and common enemies here are quite powerful so make sure you
save whenever you find a transporter. There is a transporter on each floor
so seek them out if you feel that you're in trouble. I'm not sure if the
bosses are randomized too but I will just put the ones I encountered here
for the meantime.
-------------------20F - NECROMANTIS
-------------------This one looks like the Megalomantis Quarry you fought in Vedan. This
time it only has two attacks but both damaging and devastating
nevertheless. His scissor slash deals about 450+ DMG @ lvl 73 and can
knock your character down. He also jumps in the air then slam the
ground, dealing damage, knocking characters and causing daze.
Fortunately the Necromantis has rather low HP. A buffed Dorgenedge
with Illusion Sword can quicken your battle with this boss. Just block
any of his attacks to maintain your ground and the chance to counter.
----------------------40F - PARAGRYPHON
----------------------A Griffin-like relative of the Manticores/Cosmocores. It starts the
battle shielded which can be brought down in one-hit by using
'Unblockable' skills.
His attacks includes a very damaging, unblockable tail beam, Fire
----------------------50F - PANDOR
----------------------As the name implies, this is those dreaded Mimics/Dusboxes/Pandora's
relative. It's attack patterns are still the same, though expect
to see characters fall and frequent consumption of recovery items.
This boss starts the battle with a barrier so break it first. You
can shoot all your projectile subweapon's ammo then as it recharges,
attack the Pandor with melee weapons.
Unlike the normal Mimics you can defeat easily by using BS
(Burning Strike) and Status Effects, this battle could be tedious
since you can't use BS and most bosses are immune to status effects
such as this. Just activate buffs in the whole duration of the battle.
So, to start off, quickly get behind it, buff yourselves and attack.
Having the party in GO ALL OUT strategy is very helpful in most boss
battles so that you can concentrate on attacking.
Its fireball can cause ON FIRE status while its tounge slap can knock
characters back, causing Daze at the same time.
Just let your allies take the damage since they will most likely heal
themselves automatically. Concentrate on attacking the enemy from
behind.
----------------------60F - GOKILLAS
----------------------This is the first time you will fight a swarm of pesky insectors. They
damage fast, and they can cause daze 90% at the time. Their numbers
can definitely take down your party in a few seconds.
Since these guys share one life gauge, do the same tactic you used
for multiple bosses. Group damaging skills.
You need to be fast in using them so that you can deal continous damage
while minimizing taking some yourself. Just guard while recharging AP
then use it as soon as its available.
Remember that if the Gokillas catches you offguard, your characters
will be dazed and won't be able to use any abilities. Just keep on
using them in split seconds if possible and end the battle quickly.
That is one reason why INSECT + SWARM is not a good choice of words.
-----------------------90F - JABOR
-----------------------This is the shadow version of Arabis. His attack patterns are the same
but they can be devastatingly powerful. Probably the deadliest attack
you should watch out is his spin attack. It can knock your characters
uncouncious in one hit, not to mention that it has a large area.
Avoid fighting in close along with your allies; this is to prevent all
of you getting damaged/dazed/or knocked back. This is one of those
battles that'll prove Illusion Sword's effeciency.
-----------------------100F - DOPPELGANGER
-----------------------The Doppelganger is actually a more powerful Seed. His attacks are
still the same. Avoid fighting him in close quarters since he can kill
any characters in 2-3 hits. Just use buffs and attack him with the
Illusion Sword's projectile. That's the easiest tactic to win here.
Well if you do want to do it the old fashioned way, then block first,
after his last strike lands, counter. This may take a while, not to
mention that you'll definitely use a lot of recovery items to keep
everyone afloat.
After the battle, you will obtain KISALA'S SWIMSUIT (sweet!), BEACH SANDALS
and ROYAL FRUIT. The last one is used to capture a special insector the
Dark Emperor. <see [IST016] for details>. If you finish it for the second
time, you will get Simon's alternate outfit (Sho's Clothes) With that
costume, Simon will fight as his original self (Sho).
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-------------------+ R A R E I T E M S +
--------------------
EXT004
If you noticed, there is a SP tab in the items menu where, aside from the
three key pieces you will get in Chapter 8, are 9 slots beside it, and
seven slots below. The nine slots are for the 9 rare items you can
collect in the galaxy. This is also needed if you're after Mio's
completion checlist.
Finding these items often require getting hints and tips from different
people, in turn they add up more info in your Info Edge. Most people with
hints like this has blue orbs above their heads. The game is great enough
to mark down those people of interest instead of placing those very
crucial info on random NPCs. Kudos Level 5.
===-----------------====
# 1 - LUVANDA BLADE
(ROSA)
===-----------------====
[RTM001]
1. TALK TO MUSKUL.
Find this guy by teleporting to the Ancient Ruins: Near the Tunnel.
Go west first to reach the open area then straight north. He is
standing there in the corner. I only discovered he has info when
I came back in CH12.
INFO EDGE ENTRY:
.----------------------------------------------------------------.
| The Ancient Sword in the Labyrinth 1
|
|
|
| In the Sylvaxard Desert in Rosa, Muskul told you a rumor about |
| a beautiful sword from the era of the Star King that now rests |
| deep within the Labyrinth at the ancient ruins on Rosa.
|
'--------------------------------------------------------------'
HINT: Well the clue is direct to the point. Somewhere deep within
the labyrinth. I consider it deep starting from the
Antechamber to the Core. So, Im sure that they will not put
===-----------------====
# 2 - SHISKA'S NECKLACE
(ROSA)
===-----------------====
[RTM002]
1. TALK TO RYDEL.
He is in Johannesburg. Since this quest will not be available
during the your first visit here, try visiting back in Chapter 12.
(Im not sure if this quest is available on CH11, though)
Another thing to note is that you need to talk to him several
times and he will tell you different things. After giving you
all the clues during the conversations, an IE update should be
given to you.
INFO EDGE ENTRY:
.----------------------------------------------------------------.
| A Beautiful Hidden Necklace 1
|
|
|
| In the village of JOhannasburg, Rydel told you a long and drawn|
| out story.
|
|
|
| To sum it up:
|
|
- He had something precious somewhere
|
|
- There was a small pot in front of the house.
|
|
- Beautiful flowers in bloom.
|
'--------------------------------------------------------------'
HINT: Thank goodness this village is small. After searching several
houses, (actually there are just a few of them with a flower
pot in front of them), the correct one is the empty house
before Johanna's house, in the area after a short yet narrow
path.
===-----------------====
# 3 - THE LEPOGNON MAMMOTH (ZERARD)
===-----------------====
[RTM003]
1. TALK TO WATCHLOS.
-------------------Teleport to the Gladius Towers, 7F. Make your way to the connecting
bridge and find the old man there. Talk to him to have your Info
Edge updated. (You can only see him there after defeating the
Mammoth <see [QRY011] for details>) and after obtaining the Libra
King's Key Piece.
2. TALK TO LINDA
-----------------From the Galaxy Corp, exit North leading to the Towers. As soon the
path separates to the west and east, take east. Linda is behind the
first western pillar. She may not be visible at first. She is
talking to another NPC named Cynthia which is visible immediately.
Talk to her to learn something new about the tusks and obtain
another valuable entry to your Info Edge.
INFO EDGE ENTRY:
.----------------------------------------------------------------.
|The Lepognon Mammoth 2
|
|
|
|"When you spoke to Linda at the Gladius Towers Route, she told |
|you about two MIO fans cleaning up after some large bones that |
|had fallen from the sky. She said they were planning to dispose |
|of them in the waste disposal area where they work."
|
|
|
'--------------------------------------------------------------'
HINT: Now, now... two MIO fans? Sounds familiar. Waste disposal
area? Sounds even more convincing. You know where to go.
get near it, a cursor will appear above its head. Examine it and
you'll obtain the treasure. New Info Edge entry will be added as
well.
INFO EDGE ENTRY:
.----------------------------------------------------------------.
|The Lepognon Mammoth 3
|
|
|
|"You searched the waste disposal area at Rosencaster Prison and |
|found the rare Lepognon Mammoth Tusk. "
|
|
|
'--------------------------------------------------------------'
RARE ITEM #3: LEPOGNON MAMMOTH TUSK
.--------------------------------------------------------------------.
|"A bone from the biggest, strongest mammoth ever, said to have gone |
| extinct 1000 years ago"
|
.--------------------------------------------------------------------.
===---------------====
# 4 - THE MIRROR OF TRUTH (VEDAN)
===---------------====
[RTM004]
1. TALK TO GYZER
---------------Teleport first to the Space Port Depot in Vedan, and make your way to
the southwesternmost part of the station. A man named Gyzer should
be standing there with a blue orb on his head. Obviously he has some
info. Talk to him to obtain another info added to your IE.
his shoulders.
DEEGO - If he keeps chasing something he lost, then he'll never make
anyone else happy.
STEVE - Worries that he is not a robot; but worrying alone is the
fact that he does have a heart.
KISALA - Confident from the outside, but has many worries; she should
talk about them to her friends sometimes.
LILIKA - Try taking off the "Warrior's Mask" once in a while. That's
the only way she can see what's really around her.
SIMON - There's a difference between moving forward with his life or
erasing the past. Keep his mind focused in the present.
ZEGRAM - He can't protect anything by holding his feelings. Making
sure he doesn't wind up losing is what really matters.
JUPIS - Too much confidence tends to cloud his judgement. Because of
that, he often loses sight of the most obvious things.
With that all said, nothing happened even if I talked to him.
So I just came back later and talked to him and he gave me
the MIRROR of TRUTH this time.
Im not really sure if time matters but I guess you can try
talking to him as Jaster. That's when I got the mirror.
===--------------------------------====
[RTM005]
1. TALK TO TIKO
---------------You won't miss this guy since he just beside the trasporter infront
of item shop Corbis. Talk to him and get a clue in your IE as usual.
===-------------------------====
# 6 - THE SMILE OF THE STOLEN DOLL (ZERARD)
===-------------------------====
[RTM006]
1. TALK TO OAKTON
----------------Teleport to the Zerard's East side, near the Insectron Stadium. Now
take the path leading back to the main street. Oakton is standing
right infront of the ramp leading back to the Main Street.
Talk to him and get a new entry.
2. TALK TO LOUICK
----------------Teleport to the Starship Factory's entrance. From the transporter,
turn north. You should be able to locate him right away. Talk to him
to get another clue and another update for your Info Edge.
INFO EDGE ENTRY:
.----------------------------------------------------------------.
|The Smile of the Stolen Doll 2
|
|
|
|"In the plaza of the Starship Factory on Zerard, Louick told you|
|
|
|
- One of his superiors was acting strangely
|
|
- said superior was hanging around Dr. Poccachio's Lab |
|
with some sort of Strange Doll.
|
|
|
'--------------------------------------------------------------'
HINT: That should be enough clue by now. Go back to the teleporter
and teleport to Dr. Poccachio's Lab.
|
'--------------------------------------------------------------'
Head out and find another blue orb person. (IKAROT). Talk to him
to obtain an item and yet another update in your IE. This actually
solves who took it.
INFO EDGE ENTRY:
.----------------------------------------------------------------.
|The Smile of the Stolen Doll 4
|
|
|
|"Ikarot stole the Character Mug Doll. When you questioned him |
| about it, he gave you an item in exchange for keeping quiet" |
|
|
'--------------------------------------------------------------'
Bribe eh? If you try to return to Oakton and show him the doll,
he will deny its his. Oh well, we'll gonna keep it anyway.
===------------------====
# 7 - THE INHERITED CHALICE (JURAIKA)
===------------------====
[RTM007]
1. TALK TO SOUIE
----------------In Juraika, teleport to the village. Now exit the gates. You should
spot him immediately. Talk to him to get a new batch of info.
INFO EDGE ENTRY:
.----------------------------------------------------------------.
|The Inherited Chalice 1
|
|
|
|" According to Souie in Burkaqua Village on Juraika, there's a |
| strange chalice in town that's been passed down through the
|
| ages. The old woman who inherited the chalice dips it into the |
| water just about everyday"
|
|
|
'--------------------------------------------------------------'
HINT: Aside from that, Souie also mentions that the name of the
woman is 'Balmon'. So we need to find a place where there
could be water. BUT that's a problem though...since there
are lots of bodies of water in Juraika.
To save your time, I will tell you where I found her, after
checking out any peculiar places that she might be found.
===------------------====
# 8 - RAKSHASA'S HEART
(VEDAN)
===------------------====
[RTM008]
1. TALK TO MINTY
----------------When you first visit the Cancer King's ruins, and after the scene
and battle with soldiers, you will taken to the Orphan's Hideout.
Now get out of there and find the ladder leading up.
Above the underground entrance, you should find Jobman (carries
the blueprint "Well-Honed Drill Bit"). Go upstairs and talk to
MINTY. (Two chests are there as well)
He will inform you about the strange heart-like thingy he found.
Check your IE for further details.
HINT: So that's our first clue. So that means... we gotta search all
the trashcans in Myna?!
No, not at all. My first bet was the small garbage dump with a
dog in it. Sounds plausible, right? But no, its not there.
+=====--------------------=====+
# 9 LEAVE IT TO THE MAID ROBOT! 1 (ZERARD)
+=====--------------------=====+
[RTM009]
+ + ++ + + +
OTHERS
------+ ++ + + ++ +
OTH000
These are other Info Edge related clues not included in the 9 rare items
list. I will just include them here as I progress into the game and more
details will be added as I discover them (or as contributed by anybody)
+=====---------------------------------=====+
WHERE'S THAT SEVEN STAR SWORD NOW?
1-A *
+=====---------------------------------=====+
Talk to Nico in the cancer King's ruins, Area 1.
HINT: If you got this clue first then you will be searching blind
here. You need to search further.
+=====---------------------------------=====+
WHERE'S THAT SEVEN STAR SWORD NOW?
1-B *
+=====---------------------------------=====+
Talk to Mesod in the midpoint of Juraika's path to the ruins. He
should be located in one of the plazas there.
+=====---------------------------------=====+
WHERE'S THAT SEVEN STAR SWORD NOW?
1-C *
+=====---------------------------------=====+
Talk to Silma, in the 2-3F of Gladius Tower 1.
HINT: Now it all makes sense. So, go to either one of the two
corridors leading to the Captain's room. On the corridor
itself look in your immediate right or left. A stone tablet
with green, glowing glyphs should be there. Examine it and
obtain one of the Seven Star Swords, the COSMOLORE.
Stat wise, its not something you can whoop enemy asses with
but the feeling of owning another Seven Star Sword (other
than the Desert Seeker) is just great. With this, a closing
entry to your Info Edge.
+====--------=====+
SHISA AND CAESAR 1
+=====-------=====+
After getting the rare item, Annals of Hades, go inside item shop
Corbis and find Rodullier. Talk to him to start this sq.
HINT: Thanks to the people that shared their tips about the missing
part of this clue. I won't be able to follow the same format of my
entries above because for some reason, my RG disc won't run anymore.
Shisa and Caesar 2
Teleport to the Rosa-Near the Tablet. Walk up the stairs and south
towards the arc with the steps. You will find an Old Man (blue orb)
Talk to him and answer "NO". After that you will recieve one of the
Seven Star Swords, Great Caesar.
+=====-------=====+
THE SWORD WHISPERER 1
+=====-------=====+
Talk to Agassimo in Rosa/ Spaceport area. He is located in the
southwestern area between the the spaceport and the residential
area. He should be standing beside a tree.
HINT: This should be obvious. Leave the are and check out the only
chrurch.
+=====-------=====+
THE SWORD WHISPERER 2
+=====-------=====+
Talk to Misanna inside the Church. YOu will obtain the blueprint
for the "Sword of Frozen Fate"
+=====-------=====+
+=====-------------=====+
THE SWORD OF NIGHTMARES 1
+=====-------------=====+
1. Talk to Palao in the Ti'Atha Forest in Mariglenn. (Refer to the
main walkthrough for Chapter 11 to find his location.)
SPL000
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
270
353
355
358
363
368
373
373
377
400
428
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
+++++++++++
C R E D I T S
+++++++++++++
First of all I want to say my sincerest thanks to the awesome people of IGN
(specifically Stephen Ng) for featuring me as their Writer of the Month for
March. <http://faqs.ign.com/articles/777/777420p1.html> You guys ROCK!
-- and also thanks to my brother for playing the game along with me using
his separate game file and filling me up with the stuff I missed. It was
really a great help.
-- To Gerald (Double_G) from www.Gameplaysource.com for permitting me to
include some info from his Alternate Costumes guide. And for his
cheat sheet for the Seven Mysteries Quiz which helped a lot.
-- To Amber Milsom for her additional tip in fighting Gale.
-- To all those generous and great websites hosting my faqs.
-- To the people behind Network-Science.de for their great online ASCII
converter (http://www.network-science.de/ascii/) for the ASCII text
art in the beginning of this faq
-- To my mom for supporting me by not ranting about my "work"
SPECIAL THANKS
-- To all the readers that shared their tips about the Shisa and Caesar part
of my faq. You're great guys! I won't mind mentioning your names here.
Note that I have hidden parts of your email addresses here to
ensure your privacy.
>>Jason Lightfoot for the first one to provide me where to find the
answers for the Shisa and Caesar clue and providing the link for it.
(http://neoseeker.com/forums/26106/t841868-nine-rare-items-spoiler-warning)
>>
>>
>>
>>
>>
>>
-- Thanks a lot to Chris "Weapon Master" Lane for providing a lot of info
about the Seven Star Swords and some additional weapon info as well.
Great job!
-- To the following readers for pointing out some incorrect info that I
forgot to edit/update.
>> David aka Supersig
>> Auron aka Himayat
>> and those kind hearted readers whose names are not mentioned.
Thanks also to...
Level 5 and Sony for bringing a great game. Kudos!
and of course...
$$$$$$$$+
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$+ $+ $+
$+ $$$$+
$$$ $++
$$$ $++
$$$++ $$$$+ $+ +
$++ $+ $+ $+ +
$$+ $$$$+ $$$$+
$+
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