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Please go through each of the rubric categories and identify to what extent the learning design corresponds to
this (where 1 = not at all and 5 = completely). For each item, you can add comments and remarks. What areas
would you identify as strengths? What areas you feel could be improved? What would you like to know more
about?
Please make sure that you include fair, encouraging and helpful feedback that allows the author of the design to
improve their design. Also, make sure that you take into account the context of where the design will be
implemented.
Instructional practices
1
Real-world connections
The starting point of the lesson/project stimulates
curiosity and is directly connected to students life,
for example addresses issues in their community or
meets a real need beyond the classroom.
The mathematical content is relevant to the
students needs and interests and based on their
previous experiences and knowledge.
Math learning is embedded in real world contexts,
the activities allow students to understand how the
procedures they learn are applied in real-life
situations.
Some of the learning activities are carried out
outside the classroom, for example measurements,
observations etc.
The teacher offers access to mathematical
knowledge through different channels (intuitive,
modeling, diagrams, abstract, applicative) and on
different levels of math proficiency.
Creativity
The lesson has a cross-curricular aspect, for
example using a connection between math and an
apparently opposite domain or referring to the use
of math in other sciences.
The students are involved in new type of activities
that allow them to value skills usually not put to use
in Math classes.
Students create their own learning materials, for
example posters, videos, webquests, proofs etc.
The focus shifts from taking notes and solving to
experimenting and creating.
The teacher uses Math for helping students
understand cultural aspects such as Math history,
the natural or political environment, sociological
aspects etc.
The lesson fosters curiosity by introducing
intriguing or peculiar mathematical concepts such
as magic squares, encryption, the Golden Ratio,
Frequency level
2
3
4
Remarks / Comments
5