Sie sind auf Seite 1von 11

M20Fifth(Version0.

2)
Contributors:RobertoKingsley

Thisisatrimmeddown,subminiatureversionoftheFifthEditionoftheWorldsMostPopular
Roleplayinggame(seelicenseformoreinfo)thathasbeendesignedtobequickandeasyto
play

Thegoalwastocreateasimplergame,butonewherealloftheresourcesoftheFifthEdition
(monsters,spells,adventuresandequipment)couldbeusedwithoutconversion.

M20Fifth(Version0.2)
Stats
Races
Classes
Fighter
Rogue
Mage
Cleric
Backgrounds
SkillsandSavingThrows
AdvantageandDisadvantage
Magic
WordsofPower
TheFourActions
TheFiveRealms
Cantrips
DamagingCantrips
UtilityCantrips
Combat
ImprovisedHazardsandDamage
Advancement
Monsters
QuickMonsters
Templates
Equipment
Armor
Weapons
OtherEquipment
FastPacks
OPENGAMELICENSE

Stats
Thereare3stats:Strength(STR),Dexterity(DEX)andMind(MIND).
Roll4d6,droplowestdice.Totalremaining3diceandallocatetooneofthestats.Repeatfor
remainingstats.
Alternativelyyoumayusethearrayof15,12,8.
Statbonus=(STAT10)/2,rounddown.

Races
Humans:+1toallStats
MagicalRaces(i.e.Elves,Gnomes):+2MIND
ToughRaces(i.e.Dwarves,HalfOrcs,Dragonborn):+2STR
QuickRaces(i.e.Halflings):+2DEX

Classes
Fighter
SkillandSaveProficiencies:Physical,STRorDEXSaves
ArmorProficiencies:Allarmor
ExtraAbilityScoreIncrease:Atlevel1,yougetanextraabilityscoreincrease.
ImprovedStamina:+3toHPperlevel.
MultipleAttacks:Yougainanadditionalattackat5thlevel,andagainat11thand20thlevel.
ExtendedCritRange:Atlevel3youcritona1920.Atlevel15youcritonan1820.
StartingEquipment:VialofHolyWater,55gp,afastpack(seeEquipment)

Rogue
SkillandSaveProficiencies:Subterfuge,DEXsaves
ArmorProficiencies:Lightarmor
SneakAttack:Wheneveryouhaveadvantage,orareflankinganopponentyoumayadd
[ProficiencyBonus]d6toyourdamage.Startingat10thlevel,youmayadd[ProficiencyBonus
+2]d6toyourdamage.
Dextrous:Asabonusaction,youmaymakeaSubterfugecheckorDash.

StartingEquipment:ThievesTools,50gp,afastpack(seeEquipment)

Mage
SkillandSaveProficiencies:Knowledge,MINDSaves
ArmorProficiencies:Noarmor
SignatureSpell:Chooseonespell(oroneactionrealmcombinationifusingWordsofPower.)
Costingthisspellcosts1MPless.
ArcaneSpellcasting
StartingEquipment:Spellbook,2SpellPouches,55gp,afastpack(seeEquipment)

Cleric
SkillandSaveProficiencies:Communication,MINDSaves
ArmorProficiencies:MediumArmor,Shield
DivineSpellcasting
ChannelPositiveEnergy:Youhavetheabilitytochannelpositiveenergy[ProficiencyBonus/
2]timesaday.YoumayusethatenergytoTurnUndeadorHeal.ResistingTurnUndead
requiresasuccessfulMIND(DC8+clericsMINDbonus+clericsproficiency)saveforthe
undead,iftheyrolla1ontheirrolltheyareimmediatelydestroyed.Healingrestores
[ProficiencyBonus*15]hptooneallynearby.
StartingEquipment:Silverholysymbol,55gp,afastpack(seeEquipment)

Backgrounds
Everycharactershouldalsochooseabackground,whichgrantsthemproficiencyinoneskill,
andgroundsthemintheworld.Everybackgroundprovidesagreatstartingpointfor
roleplaying.Perhapsacriminalhasunderworldcontacts,perhapsasoldiercanstillget
respectamongpatrioticpeasants,perhapsasagecaneasilyfindobscureinformationin
bookswhentheyneedto.

OptionalRule(Specialization):Ifacharacterhasabackgroundwhichgrantsaproficiency
whichtheyalreadygetfromtheirclass,theymayaddtwicetheirproficiencybonustod20
rolls.
CommunicationBackgrounds:Acolyte,Noble,FolkHero,etc.
SubterfugeBackgrounds:Criminal,Urchin,Charlatan,etc.
KnowledgeBackgrounds:Sage,Hermit,etc.
PhysicalBackgrounds:Soldier,Sailor,etc.

SkillsandSavingThrows
Therearejust4skills:Physical,Subterfuge,KnowledgeandCommunication.Rollhigher
thanthegivenDifficultyClasstosucceed.
Skill/SavingThrowroll=d20+statbonus+(proficiencybonus)
Forexample,ClimbingwouldusePhysical+STRbonus.DodgingafallingrockisPhysical+
DEXbonus.FindingatrapisSubterfuge+MINDbonus.DisablingatrapisSubterfuge+DEX
bonus.
CommonDCs

Veryeasy:5
Easy:10
Moderate:15
Hard:20
Veryhard:25
Nearlyimpossible:30

AdvantageandDisadvantage
Wheneveracharacterhasincreasedordecreasedoddsofsucceedingonad20roll,theGM
mayelecttogivethatcharacterAdvantageorDisadvantage.Thisinvolvesrollingtwiceand
takingthebetterorworseofthetworollsrespectively.

Magic
Allcastershavemagicpoints(MP)equaltotheirmaxHP.Theymaycastspellsofalevel
equaltotheirclasslevel,roundedup.UsetheWordsofPowerrulesbelowforspells,orif
youprefer,letcastersknow6spellsofanyspellleveltheyhaveaccesstofromtheFifth
EditionBasicRules.

Castingaspellofanykindrequiresmagicpoints.Thecostis:
1+doublethelevelofthespellbeingcast

Spell
Level

MPcost

11

13

15

17

19

TheDCtoresistacastersspellis:
8+MINDbonus+proficiencybonus

WordsofPower
Allmagicrequiressayingtwowordsofpower:anactionandarealm.Every1stlevelcaster
startsoutknowingthreewordsofpower,butmustknowatleastoneactionandonerealm.
TheylearnnewWordsofPowereverythreelevels(3,6,9,etc.)

TheFourActions

Enhance(augeo):Strengthen,Heal,Enlarge,Repair,Sharpen,etc.
Diminish(infirmo):Weaken,Damage,Injure,Reduce,Break,Dull,Deteriorate,etc.
CommunicateWith(defero):Sense,Read,Seek,Inform,Determine,Understand,etc.
Control(tempero):Shape,Hold,Command,Form,Direct,Dictate,etc.(Controlcan
onlybelearnedafterallotheractionshavebeenlearned.)

TheFiveRealms
Body(corpus):Bodiesoflivingthings,plants.
Mind(mentus):Thethinking,feelingandconsciouspartofanentity.
Spirit(animus):Essenceorsoul.(Spiritcanonlybelearnedafteryouhaveatleast
threeRealmsandthreeActions.)
Energy(navitas):Fire,liquidwater,air,magic,electricity,and(optionally)time.
Matter(materia):Solid,mindlessmateriallikestone,ice,metal,wood,leather,paper,
etc.
Ifthecasterisjusttryingtodamageanothercreature,theymakeamagicattackvs.AC.
Otherwise,thecreaturemustmakeasavingthrowvs.thecastersspellDC.

Damageandhealingstartsat1d6atspelllevel1,andincreasesby1d6everyspelllevel.For
effectsotherthansimpledamageandhealing,youdealtransformationdamagetoobjects
orcreaturesyouretryingtoaffect.Transformationdamageisjustlikeregulardamage,except
thatwhenacreatureorobject,whohastakenanytransformationdamage,reaches0HP,
theyareaffectedbyanyspelleffectsusedonthemandreturnto1HP(ifsomeeffectscancel
eachotherout,thespellwiththehighestspelllevelwilltakeeffect.Forspellsofequallevel,
flipacointodeterminewhichonetakeseffect.)Positiveeffectsusedonwillingtargetsbypass
theneedfortransformationdamage,andimmediatelytakeeffect.Acreaturecanonlybe
transformedintosomethingofequalorlesserCR/leveltothemselves.

Cantrips
AcasterstartswithknowledgeofMINDbonuscantrips.Acantripisaspellthatcanbecast
againandagainwithoutanyMPcost.

DamagingCantrips
Youmaymakeadamagingcantripusingthetablebelowadamagingcantripmayaddupto
atmost9pointsandmusthavearange,damageandmethod.Atlevels5,11and17theodo
anadditionaldiceofdamage.(Ifacantriphasseparatebeams,insteadofadditionaldiceof
damageattheselevels,yougetanadditionalbeamwhichcantargetseparatecreatures.)

Pts Range

Dmg

Method

AdditionalEffects

Touch

1d4

MagicAttack

Separatebeams

10

1d6

DEXsave

Pull10closertoyou

30

1d8

MINDsave

60

1d10

120

1d12

OptionalRule(DamageType)
:Inadditiontotheeffectsmentionedonthetable,chooseany
onedamagetypeyourcantripqualifiesforbasedonitsrange:
Touch:Lightning(Advantageiftargetwearingmetalarmor)
10ftorless:Poison
30ftorless:Piercing
60ftorless:Radiant,Psychic,Acid
120ftorless:Necrotic,Force,Fire

UtilityCantrips
Insteadofdamagingcantrips,youmaychooseoneofthefollowingutilitycantrips:
Prestidigitation:Performminortricksfor1hour.
GhostSound:Figmentsoundsfor1round/level.
MageHand:5poundtelekinesis.Lastsuntilconcentrationends.
Light:Objectshineslikeatorchfor10min./level.
Guidance:+1d4ononeattackroll,savingthrow,orskillcheck.Lastsforoneminuteor
untildischarged.
Resistance:Subjectgets+1d4ononesavingthrow.Lastsforoneminuteoruntil
discharged.

Combat
HitPoints=(1d8+STRbonus)/Level.IfHPreaches0,unconsciousandneardeath.Every
round,makeunmodifiedd20rollstoavoiddeath.DC10,mustgetthreesuccessesbefore
threefailures.


Rolld20+DEXbonusforinitiativeorder.Everyonecanmoveandperformanactioneach
turn.Actionsinclude:additionalmovement(dashing),andattacking.

Meleeattackbonus=STRbonus+proficiencybonus
Missileattackbonus=DEXbonus+proficiencybonus
Magicattackbonus=MINDbonus+proficiencybonus

Addattackbonustod20roll.Ifhigherthanyouropponent'sArmourClass(AC),it'sahit.
Natural20isautomaticallyacriticaldoingdoubledamage.

ArmourClass(AC)=10+Armourbonus+(DEXbonus).

OptionalRules
FightersandRoguescanuseDEXbonus+proficiencybonusasMeleeattackbonus
insteadifwieldingafinesseweapon.
FightersandRoguescanwield2lightweaponsandmayuseanactiontoattackwith
theirmainweapon,andabonusactiontoattackwiththeiroffhandweapon.Dontadd
yourabilitymodifiertothedamageonthesecondweapon.
WhenaFighterorRogueiswieldingatwohandedorversatileweapon,theymay
reroll1and2resultsontheirdamagedice,butyoumustusethenewroll.

ImprovisedHazardsandDamage
Usethebelowinformationtoimprovisedamageforthingslikebeingpushedintoacampfire
orfallingintolava.

Examples:
3d6beingpushedintoacampfire
6d6sufferingacavein
28d6fallingintolava

CharacterLevelMinor/Major/Deadly
142d6/3d6/6d6
5103d6/6d6/16d6
11166d6/16d6/28d6
172016d6/28d6/38d6

Advancement
HitPoints:1d8+STRbonusperlevel

ProficiencyBonus:14:+258:+31012:+41316:+51720:+6

AbilityScoreIncreases(Casters):3,7,11,15,19

AbilityScoreIncreases(NonCasters):4,7,10,13,16,19


Whenacharacterreceivesanabilityscoreincrease,theyeithergain+2toonestator+1to
twostats(max20.)

Monsters
SeeBasicRulesofFifthEditionformonsters.Tomakemonstersonthefly,usethebelow
rules.

QuickMonsters
Ifyouneedaquickmonster,justchooseaCRforthemonster,andusethechartbelow.Add
atemplateifyouneedsomethingmoredistinct.
CR

Prof

AC(DEF)/Save
DC(ATK)

HP(DEF)

AtkBonus
(ATK)

Damage/Round
(ATK)

+2

<=13

<=+3

1/8,1/4,
1/2

+2

13

140*CR

+3

16*CR

14

+2

11+Prof

70+(15*CR) CR+1

8+(6*CR)

58

+3

12+Prof

70+(15*CR) 3+Prof

8+(6*CR)

912

+4

13+Prof

70+(15*CR) 3+Prof

8+(6*CR)

1316

+5

13+Prof

70+(15*CR) 3+Prof

8+(6*CR)

1720

+6

19

70+(15*CR) 4+Prof

8+(6*CR)

2124

+7

19*

400+(45*
(CR20))

4+Prof

122+(18*(CR
19))

2528

+8

19*

400+(45*
(CR20))

4+Prof

122+(18*(CR
19))

2930

+9

19*

400+(45*
(CR20))

5+Prof

122+(18*(CR
19))

*ForSaveDC,13+Prof

Templates

Fiendish
Aberration
Undead
Animal

Equipment
Armor
ThecostofarmorequalsACbonustimes5,squared.
LightArmor:+1,+2addDEX
MediumArmor:+3,+4,+5addDEX
HeavyArmor:+6,+7,+8noDEX,disadvantageonSubterfugeinvolvingstealth
Shield(10gp):+2
Bardingforhorsescosts4timesasmuchashumanarmor,andweighstwiceasmuch.

Weapons
Weaponscanbemadeusingthebelowchart.Someexampleweaponsare:
Rapier(1d8)1Handed,Martial,Finesse20gp,3lbs
HandCrossbow(1d6)Ranged,Ammunition,Light,Loading,Martial50gp,2lbs
Dagger(1d4)Ranged,Thrown,Light,Finesse,(1Handed)3gp,1lb

AlltheoptionalfeaturesuserulesfromFifthEditionthatcanbeignoredorincludedaccording
tothepreferenceoftheGM.ItisrecommendedthattheGMkeepatleasttheMartialquality,
andonlyallowfightersandroguestouseMartialweapons.

Cost

Damage

Weapon/Quality

Weight

BaseWeapon

1gp

1d6

1Handed

4lbs

x4

1d10

2Handed,Heavy

x2.25

x5

1d4

Ranged,
Ammunition

X0.25

X0.75

1d4

Ranged,Thrown

x0.35

(Optional
Features)

x1

1step

Light

x0.7

x2

Finesse

x0.7

x1

+1step

Loading

x3

x10

+1step

Martial

x1

X1.25

1step

Reach

x1.25

X1.25

Versatile

x1.25

OtherEquipment
Tofigureoutareasonablepriceforequipmentusethefollowingtable(forexample,a
bedrollwouldcost10gp,sinceitstwosyllables):

KindofItem

Cost

CommonItems

1cpxnumberof
syllables

Adventuring/Camping
Gear

5gpxnumberof
syllables

SpecialistTools,Animals

10gpxnumberof
syllables

LuxuryItems

25gpxnumberof
syllables

Lethalitems,Dangerous
Animals

100gpxnumberof
syllables

FastPacks
Chooseapack,orroll1d6toselectonerandomly.
PackA(12):backpack,beltpouch,bedroll,hoodedlantern,10oilflasks,flint&steel,
shovel,2setsofcaltrops,signalwhistle,waterskin,ironrations(4days)
PackB(34):backpack,beltpouch,bedroll,10torches,4oilflasks,flint&steel,10
piecesofchalk,10pole,mirror,crowbar,waterskin,ironrations(4days)
PackC(56):backpack,beltpouch,bedroll,tent,10torches,5oilflasks,flint&steel,
50rope,grapplinghook,10pole,waterskin,ironrations(4days)

OPENGAMELICENSE

Version1.0aThefollowingtextisthepropertyofWizardsoftheCoast,Inc.andisCopyright2000WizardsoftheCoast,Inc("Wizards").AllRightsReserved.

1.Definitions:(a)"Contributors"meansthecopyrightand/ortrademarkownerswhohavecontributedOpenGameContent(b)"DerivativeMaterial"meanscopyrightedmaterial
includingderivativeworksandtranslations(includingintoothercomputerlanguages),potation,modification,correction,addition,extension,upgrade,improvement,compilation,
abridgmentorother
forminwhichanexistingworkmayberecast,transformedoradapted(c)"Distribute"meanstoreproduce,license,rent,lease,sell,broadcast,publiclydisplay,transmitor
otherwisedistribute"OpenGameContent"meansthegamemechanicandincludesthemethods,procedures,processesandroutinestotheextentsuchcontentdoesnotembody
theProductIdentityandisanenhancementoverthepriorartandanyadditionalcontentclearlyidentifiedasOpenGameContentbytheContributor,andmeansanyworkcovered
bythisLicense,includingtranslationsandderivativeworksundercopyrightlaw,butspecificallyexcludesProductIdentity,(e)"ProductIdentity"meansproductandproductline
names,logosandidentifyingmarksincludingtradedressartifactscreaturescharactersstories,storylines,plots,thematicelements,dialogue,incidents,language,artwork,
symbols,designs,depictions,likenesses,formats,poses,concepts,themesandgraphic,photographicandothervisualoraudiorepresentationsnamesanddescriptionsof
characters,spells,enchantments,personalities,teams,personas,likenessesand
specialabilitiesplaces,locations,environments,creatures,equipment,magicalorsupernaturalabilitiesoreffects,logos,symbols,orgraphicdesignsandanyothertrademarkor
registeredtrademarkclearlyidentifiedasProductidentitybytheowneroftheProductIdentity,andwhichspecificallyexcludestheOpenGameContent(f)"Trademark"meansthe
logos,names,mark,sign,motto,designsthatareusedbyaContributortoidentifyitselforitsproductsortheassociatedproductscontributedtotheOpenGameLicensebythe
Contributor(g)"Use","Used"or"Using"meanstouse,Distribute,copy,edit,format,modify,translateandotherwisecreateDerivativeMaterialofOpenGameContent,(h)"You"or
"Your"meansthelicenseeintermsofthisagreement.

2.TheLicense:ThisLicenseappliestoanyOpenGameContentthatcontainsanoticeindicatingthattheOpenGameContentmayonlybeUsedunderandintermsofthis
License.YoumustaffixsuchanoticetoanyOpenGameContentthatyouUse.NotermsmaybeaddedtoorsubtractedfromthisLicenseexceptasdescribedbytheLicense
itself.NoothertermsorconditionsmaybeappliedtoanyOpenGameContentdistributedusingthisLicense.

3.OfferandAcceptance:ByUsingtheOpenGameContentYouindicateYouracceptanceofthetermsofthisLicense.

4.GrantandConsideration:InconsiderationforagreeingtousethisLicense,theContributorsgrantYouaperpetual,worldwide,royaltyfree,nonexclusivelicensewiththeexact
termsofthisLicensetoUse,theOpenGameContent.

5.RepresentationofAuthoritytoContribute:IfYouarecontributingoriginalmaterialasOpenGameContent,YourepresentthatYourContributionsareYouroriginalcreation
and/orYouhavesufficientrightstogranttherightsconveyedbythisLicense.

6.NoticeofLicenseCopyright:YoumustupdatetheCOPYRIGHTNOTICEportionofthisLicensetoincludetheexacttextoftheCOPYRIGHTNOTICEofanyOpenGame
ContentYouarecopying,modifyingordistributing,andYoumustaddthetitle,thecopyrightdate,andthecopyrightholder'snametotheCOPYRIGHTNOTICEofanyoriginal
OpenGameContentyouDistribute.

7.UseofProductIdentity:YouagreenottoUseanyProductIdentity,includingasanindicationastocompatibility,exceptasexpresslylicensedinanother,independent
AgreementwiththeownerofeachelementofthatProductIdentity.YouagreenottoindicatecompatibilityorcoadaptabilitywithanyTrademarkorRegisteredTrademarkin
conjunctionwithaworkcontainingOpenGameContentexceptasexpresslylicensedinanother,independentAgreementwiththeownerofsuchTrademarkorRegistered
Trademark.TheuseofanyProductIdentityinOpenGameContentdoesnotconstituteachallengetotheownershipofthatProductIdentity.TheownerofanyProductIdentity
usedinOpenGameContentshallretainallrights,titleandinterestinandtothatProductIdentity.

8.Identification:IfyoudistributeOpenGameContentYoumustclearlyindicatewhichportionsoftheworkthatyouaredistributingareOpenGameContent.

9.UpdatingtheLicense:WizardsoritsdesignatedAgentsmaypublishupdatedversionsofthisLicense.YoumayuseanyauthorizedversionofthisLicensetocopy,modifyand
distributeanyOpenGameContentoriginallydistributedunderanyversionofthisLicense.

10CopyofthisLicense:YouMUSTincludeacopyofthisLicensewitheverycopyoftheOpenGameContentYouDistribute.

11.UseofContributorCredits:YoumaynotmarketoradvertisetheOpenGameContentusingthenameofanyContributorunlessYouhavewrittenpermissionfromthe
Contributortodoso.

12.InabilitytoComply:IfitisimpossibleforYoutocomplywithanyofthetermsofthisLicensewithrespecttosomeoralloftheOpenGameContentduetostatute,judicialorder,
orgovernmentalregulationthenYoumaynotUseanyOpenGameMaterialsoaffected.

13.Termination:ThisLicensewillterminateautomaticallyifYoufailtocomplywithalltermshereinandfailtocuresuchbreachwithin30daysofbecomingawareofthebreach.All
sublicensesshallsurvivetheterminationofthisLicense.

14.Reformation:IfanyprovisionofthisLicenseisheldtobeunenforceable,suchprovisionshallbereformedonlytotheextentnecessarytomakeitenforceable.

15.COPYRIGHTNOTICEOpenGameLicensev1.0Copyright2000,Wizardsofthe
Coast,Inc.SystemReferenceDocumentCopyright20002003,WizardsoftheCoast,Inc.AuthorsJonathanTweet,MonteCook,SkipWilliams,RichBaker,AndyCollins,David
Noonan,RichRedman,BruceR.CordelljohnD.Rateliff,ThomasReid,JamesWyatt,basedonoriginalmaterialbyE.GaryGygaxandDaveArneson.

Microlite202006,SethM.Drebitko(sethdrebitko@gmail.com)

WayfarerM20,Copyright2011,WyattBury

Trailblazer,Copyright2009,BenjaminR.Durbin,publishedbyBadAxeGames,LLC.

PathfinderRoleplayingGameConversionGuide,Copyright1009.PaizoPublisihing,LLCAuthor:JasonBulmahn

PosioncrafttheDarkArtCopyright2004JustinD.Jacobson.BlueDevilGames

KimD&D.Copyright2011.KimE.Lumbard

ImmortalsHandbook,Copyright2007,CraigCochrane

HeroesofHighFavor:Elves.Copyright2002,BenjaminR.DurbinpublishedbyBadAxeGames,LLC.

SpellCompendiumCopyright2005.MatthewSernett,JeffGrubb,andMikeMcArtorpublishedbyWizardsoftheCoastInc.

M20Fifth2015,RobertoKingsley

Thisproductis100%OpenGameContentexceptforProductIdentity,aspertheOpenGameLicenseabove.ProductIdentityincludesMicrolite20andSethDrebitko,DarrellKing
andAlKrombach.

Das könnte Ihnen auch gefallen