Beruflich Dokumente
Kultur Dokumente
2)
Contributors:RobertoKingsley
Thisisatrimmeddown,subminiatureversionoftheFifthEditionoftheWorldsMostPopular
Roleplayinggame(seelicenseformoreinfo)thathasbeendesignedtobequickandeasyto
play
Thegoalwastocreateasimplergame,butonewherealloftheresourcesoftheFifthEdition
(monsters,spells,adventuresandequipment)couldbeusedwithoutconversion.
M20Fifth(Version0.2)
Stats
Races
Classes
Fighter
Rogue
Mage
Cleric
Backgrounds
SkillsandSavingThrows
AdvantageandDisadvantage
Magic
WordsofPower
TheFourActions
TheFiveRealms
Cantrips
DamagingCantrips
UtilityCantrips
Combat
ImprovisedHazardsandDamage
Advancement
Monsters
QuickMonsters
Templates
Equipment
Armor
Weapons
OtherEquipment
FastPacks
OPENGAMELICENSE
Stats
Thereare3stats:Strength(STR),Dexterity(DEX)andMind(MIND).
Roll4d6,droplowestdice.Totalremaining3diceandallocatetooneofthestats.Repeatfor
remainingstats.
Alternativelyyoumayusethearrayof15,12,8.
Statbonus=(STAT10)/2,rounddown.
Races
Humans:+1toallStats
MagicalRaces(i.e.Elves,Gnomes):+2MIND
ToughRaces(i.e.Dwarves,HalfOrcs,Dragonborn):+2STR
QuickRaces(i.e.Halflings):+2DEX
Classes
Fighter
SkillandSaveProficiencies:Physical,STRorDEXSaves
ArmorProficiencies:Allarmor
ExtraAbilityScoreIncrease:Atlevel1,yougetanextraabilityscoreincrease.
ImprovedStamina:+3toHPperlevel.
MultipleAttacks:Yougainanadditionalattackat5thlevel,andagainat11thand20thlevel.
ExtendedCritRange:Atlevel3youcritona1920.Atlevel15youcritonan1820.
StartingEquipment:VialofHolyWater,55gp,afastpack(seeEquipment)
Rogue
SkillandSaveProficiencies:Subterfuge,DEXsaves
ArmorProficiencies:Lightarmor
SneakAttack:Wheneveryouhaveadvantage,orareflankinganopponentyoumayadd
[ProficiencyBonus]d6toyourdamage.Startingat10thlevel,youmayadd[ProficiencyBonus
+2]d6toyourdamage.
Dextrous:Asabonusaction,youmaymakeaSubterfugecheckorDash.
StartingEquipment:ThievesTools,50gp,afastpack(seeEquipment)
Mage
SkillandSaveProficiencies:Knowledge,MINDSaves
ArmorProficiencies:Noarmor
SignatureSpell:Chooseonespell(oroneactionrealmcombinationifusingWordsofPower.)
Costingthisspellcosts1MPless.
ArcaneSpellcasting
StartingEquipment:Spellbook,2SpellPouches,55gp,afastpack(seeEquipment)
Cleric
SkillandSaveProficiencies:Communication,MINDSaves
ArmorProficiencies:MediumArmor,Shield
DivineSpellcasting
ChannelPositiveEnergy:Youhavetheabilitytochannelpositiveenergy[ProficiencyBonus/
2]timesaday.YoumayusethatenergytoTurnUndeadorHeal.ResistingTurnUndead
requiresasuccessfulMIND(DC8+clericsMINDbonus+clericsproficiency)saveforthe
undead,iftheyrolla1ontheirrolltheyareimmediatelydestroyed.Healingrestores
[ProficiencyBonus*15]hptooneallynearby.
StartingEquipment:Silverholysymbol,55gp,afastpack(seeEquipment)
Backgrounds
Everycharactershouldalsochooseabackground,whichgrantsthemproficiencyinoneskill,
andgroundsthemintheworld.Everybackgroundprovidesagreatstartingpointfor
roleplaying.Perhapsacriminalhasunderworldcontacts,perhapsasoldiercanstillget
respectamongpatrioticpeasants,perhapsasagecaneasilyfindobscureinformationin
bookswhentheyneedto.
OptionalRule(Specialization):Ifacharacterhasabackgroundwhichgrantsaproficiency
whichtheyalreadygetfromtheirclass,theymayaddtwicetheirproficiencybonustod20
rolls.
CommunicationBackgrounds:Acolyte,Noble,FolkHero,etc.
SubterfugeBackgrounds:Criminal,Urchin,Charlatan,etc.
KnowledgeBackgrounds:Sage,Hermit,etc.
PhysicalBackgrounds:Soldier,Sailor,etc.
SkillsandSavingThrows
Therearejust4skills:Physical,Subterfuge,KnowledgeandCommunication.Rollhigher
thanthegivenDifficultyClasstosucceed.
Skill/SavingThrowroll=d20+statbonus+(proficiencybonus)
Forexample,ClimbingwouldusePhysical+STRbonus.DodgingafallingrockisPhysical+
DEXbonus.FindingatrapisSubterfuge+MINDbonus.DisablingatrapisSubterfuge+DEX
bonus.
CommonDCs
Veryeasy:5
Easy:10
Moderate:15
Hard:20
Veryhard:25
Nearlyimpossible:30
AdvantageandDisadvantage
Wheneveracharacterhasincreasedordecreasedoddsofsucceedingonad20roll,theGM
mayelecttogivethatcharacterAdvantageorDisadvantage.Thisinvolvesrollingtwiceand
takingthebetterorworseofthetworollsrespectively.
Magic
Allcastershavemagicpoints(MP)equaltotheirmaxHP.Theymaycastspellsofalevel
equaltotheirclasslevel,roundedup.UsetheWordsofPowerrulesbelowforspells,orif
youprefer,letcastersknow6spellsofanyspellleveltheyhaveaccesstofromtheFifth
EditionBasicRules.
Castingaspellofanykindrequiresmagicpoints.Thecostis:
1+doublethelevelofthespellbeingcast
Spell
Level
MPcost
11
13
15
17
19
TheDCtoresistacastersspellis:
8+MINDbonus+proficiencybonus
WordsofPower
Allmagicrequiressayingtwowordsofpower:anactionandarealm.Every1stlevelcaster
startsoutknowingthreewordsofpower,butmustknowatleastoneactionandonerealm.
TheylearnnewWordsofPowereverythreelevels(3,6,9,etc.)
TheFourActions
Enhance(augeo):Strengthen,Heal,Enlarge,Repair,Sharpen,etc.
Diminish(infirmo):Weaken,Damage,Injure,Reduce,Break,Dull,Deteriorate,etc.
CommunicateWith(defero):Sense,Read,Seek,Inform,Determine,Understand,etc.
Control(tempero):Shape,Hold,Command,Form,Direct,Dictate,etc.(Controlcan
onlybelearnedafterallotheractionshavebeenlearned.)
TheFiveRealms
Body(corpus):Bodiesoflivingthings,plants.
Mind(mentus):Thethinking,feelingandconsciouspartofanentity.
Spirit(animus):Essenceorsoul.(Spiritcanonlybelearnedafteryouhaveatleast
threeRealmsandthreeActions.)
Energy(navitas):Fire,liquidwater,air,magic,electricity,and(optionally)time.
Matter(materia):Solid,mindlessmateriallikestone,ice,metal,wood,leather,paper,
etc.
Ifthecasterisjusttryingtodamageanothercreature,theymakeamagicattackvs.AC.
Otherwise,thecreaturemustmakeasavingthrowvs.thecastersspellDC.
Damageandhealingstartsat1d6atspelllevel1,andincreasesby1d6everyspelllevel.For
effectsotherthansimpledamageandhealing,youdealtransformationdamagetoobjects
orcreaturesyouretryingtoaffect.Transformationdamageisjustlikeregulardamage,except
thatwhenacreatureorobject,whohastakenanytransformationdamage,reaches0HP,
theyareaffectedbyanyspelleffectsusedonthemandreturnto1HP(ifsomeeffectscancel
eachotherout,thespellwiththehighestspelllevelwilltakeeffect.Forspellsofequallevel,
flipacointodeterminewhichonetakeseffect.)Positiveeffectsusedonwillingtargetsbypass
theneedfortransformationdamage,andimmediatelytakeeffect.Acreaturecanonlybe
transformedintosomethingofequalorlesserCR/leveltothemselves.
Cantrips
AcasterstartswithknowledgeofMINDbonuscantrips.Acantripisaspellthatcanbecast
againandagainwithoutanyMPcost.
DamagingCantrips
Youmaymakeadamagingcantripusingthetablebelowadamagingcantripmayaddupto
atmost9pointsandmusthavearange,damageandmethod.Atlevels5,11and17theodo
anadditionaldiceofdamage.(Ifacantriphasseparatebeams,insteadofadditionaldiceof
damageattheselevels,yougetanadditionalbeamwhichcantargetseparatecreatures.)
Pts Range
Dmg
Method
AdditionalEffects
Touch
1d4
MagicAttack
Separatebeams
10
1d6
DEXsave
Pull10closertoyou
30
1d8
MINDsave
60
1d10
120
1d12
OptionalRule(DamageType)
:Inadditiontotheeffectsmentionedonthetable,chooseany
onedamagetypeyourcantripqualifiesforbasedonitsrange:
Touch:Lightning(Advantageiftargetwearingmetalarmor)
10ftorless:Poison
30ftorless:Piercing
60ftorless:Radiant,Psychic,Acid
120ftorless:Necrotic,Force,Fire
UtilityCantrips
Insteadofdamagingcantrips,youmaychooseoneofthefollowingutilitycantrips:
Prestidigitation:Performminortricksfor1hour.
GhostSound:Figmentsoundsfor1round/level.
MageHand:5poundtelekinesis.Lastsuntilconcentrationends.
Light:Objectshineslikeatorchfor10min./level.
Guidance:+1d4ononeattackroll,savingthrow,orskillcheck.Lastsforoneminuteor
untildischarged.
Resistance:Subjectgets+1d4ononesavingthrow.Lastsforoneminuteoruntil
discharged.
Combat
HitPoints=(1d8+STRbonus)/Level.IfHPreaches0,unconsciousandneardeath.Every
round,makeunmodifiedd20rollstoavoiddeath.DC10,mustgetthreesuccessesbefore
threefailures.
Rolld20+DEXbonusforinitiativeorder.Everyonecanmoveandperformanactioneach
turn.Actionsinclude:additionalmovement(dashing),andattacking.
Meleeattackbonus=STRbonus+proficiencybonus
Missileattackbonus=DEXbonus+proficiencybonus
Magicattackbonus=MINDbonus+proficiencybonus
Addattackbonustod20roll.Ifhigherthanyouropponent'sArmourClass(AC),it'sahit.
Natural20isautomaticallyacriticaldoingdoubledamage.
ArmourClass(AC)=10+Armourbonus+(DEXbonus).
OptionalRules
FightersandRoguescanuseDEXbonus+proficiencybonusasMeleeattackbonus
insteadifwieldingafinesseweapon.
FightersandRoguescanwield2lightweaponsandmayuseanactiontoattackwith
theirmainweapon,andabonusactiontoattackwiththeiroffhandweapon.Dontadd
yourabilitymodifiertothedamageonthesecondweapon.
WhenaFighterorRogueiswieldingatwohandedorversatileweapon,theymay
reroll1and2resultsontheirdamagedice,butyoumustusethenewroll.
ImprovisedHazardsandDamage
Usethebelowinformationtoimprovisedamageforthingslikebeingpushedintoacampfire
orfallingintolava.
Examples:
3d6beingpushedintoacampfire
6d6sufferingacavein
28d6fallingintolava
CharacterLevelMinor/Major/Deadly
142d6/3d6/6d6
5103d6/6d6/16d6
11166d6/16d6/28d6
172016d6/28d6/38d6
Advancement
HitPoints:1d8+STRbonusperlevel
ProficiencyBonus:14:+258:+31012:+41316:+51720:+6
AbilityScoreIncreases(Casters):3,7,11,15,19
AbilityScoreIncreases(NonCasters):4,7,10,13,16,19
Whenacharacterreceivesanabilityscoreincrease,theyeithergain+2toonestator+1to
twostats(max20.)
Monsters
SeeBasicRulesofFifthEditionformonsters.Tomakemonstersonthefly,usethebelow
rules.
QuickMonsters
Ifyouneedaquickmonster,justchooseaCRforthemonster,andusethechartbelow.Add
atemplateifyouneedsomethingmoredistinct.
CR
Prof
AC(DEF)/Save
DC(ATK)
HP(DEF)
AtkBonus
(ATK)
Damage/Round
(ATK)
+2
<=13
<=+3
1/8,1/4,
1/2
+2
13
140*CR
+3
16*CR
14
+2
11+Prof
70+(15*CR) CR+1
8+(6*CR)
58
+3
12+Prof
70+(15*CR) 3+Prof
8+(6*CR)
912
+4
13+Prof
70+(15*CR) 3+Prof
8+(6*CR)
1316
+5
13+Prof
70+(15*CR) 3+Prof
8+(6*CR)
1720
+6
19
70+(15*CR) 4+Prof
8+(6*CR)
2124
+7
19*
400+(45*
(CR20))
4+Prof
122+(18*(CR
19))
2528
+8
19*
400+(45*
(CR20))
4+Prof
122+(18*(CR
19))
2930
+9
19*
400+(45*
(CR20))
5+Prof
122+(18*(CR
19))
*ForSaveDC,13+Prof
Templates
Fiendish
Aberration
Undead
Animal
Equipment
Armor
ThecostofarmorequalsACbonustimes5,squared.
LightArmor:+1,+2addDEX
MediumArmor:+3,+4,+5addDEX
HeavyArmor:+6,+7,+8noDEX,disadvantageonSubterfugeinvolvingstealth
Shield(10gp):+2
Bardingforhorsescosts4timesasmuchashumanarmor,andweighstwiceasmuch.
Weapons
Weaponscanbemadeusingthebelowchart.Someexampleweaponsare:
Rapier(1d8)1Handed,Martial,Finesse20gp,3lbs
HandCrossbow(1d6)Ranged,Ammunition,Light,Loading,Martial50gp,2lbs
Dagger(1d4)Ranged,Thrown,Light,Finesse,(1Handed)3gp,1lb
AlltheoptionalfeaturesuserulesfromFifthEditionthatcanbeignoredorincludedaccording
tothepreferenceoftheGM.ItisrecommendedthattheGMkeepatleasttheMartialquality,
andonlyallowfightersandroguestouseMartialweapons.
Cost
Damage
Weapon/Quality
Weight
BaseWeapon
1gp
1d6
1Handed
4lbs
x4
1d10
2Handed,Heavy
x2.25
x5
1d4
Ranged,
Ammunition
X0.25
X0.75
1d4
Ranged,Thrown
x0.35
(Optional
Features)
x1
1step
Light
x0.7
x2
Finesse
x0.7
x1
+1step
Loading
x3
x10
+1step
Martial
x1
X1.25
1step
Reach
x1.25
X1.25
Versatile
x1.25
OtherEquipment
Tofigureoutareasonablepriceforequipmentusethefollowingtable(forexample,a
bedrollwouldcost10gp,sinceitstwosyllables):
KindofItem
Cost
CommonItems
1cpxnumberof
syllables
Adventuring/Camping
Gear
5gpxnumberof
syllables
SpecialistTools,Animals
10gpxnumberof
syllables
LuxuryItems
25gpxnumberof
syllables
Lethalitems,Dangerous
Animals
100gpxnumberof
syllables
FastPacks
Chooseapack,orroll1d6toselectonerandomly.
PackA(12):backpack,beltpouch,bedroll,hoodedlantern,10oilflasks,flint&steel,
shovel,2setsofcaltrops,signalwhistle,waterskin,ironrations(4days)
PackB(34):backpack,beltpouch,bedroll,10torches,4oilflasks,flint&steel,10
piecesofchalk,10pole,mirror,crowbar,waterskin,ironrations(4days)
PackC(56):backpack,beltpouch,bedroll,tent,10torches,5oilflasks,flint&steel,
50rope,grapplinghook,10pole,waterskin,ironrations(4days)
OPENGAMELICENSE
Version1.0aThefollowingtextisthepropertyofWizardsoftheCoast,Inc.andisCopyright2000WizardsoftheCoast,Inc("Wizards").AllRightsReserved.
1.Definitions:(a)"Contributors"meansthecopyrightand/ortrademarkownerswhohavecontributedOpenGameContent(b)"DerivativeMaterial"meanscopyrightedmaterial
includingderivativeworksandtranslations(includingintoothercomputerlanguages),potation,modification,correction,addition,extension,upgrade,improvement,compilation,
abridgmentorother
forminwhichanexistingworkmayberecast,transformedoradapted(c)"Distribute"meanstoreproduce,license,rent,lease,sell,broadcast,publiclydisplay,transmitor
otherwisedistribute"OpenGameContent"meansthegamemechanicandincludesthemethods,procedures,processesandroutinestotheextentsuchcontentdoesnotembody
theProductIdentityandisanenhancementoverthepriorartandanyadditionalcontentclearlyidentifiedasOpenGameContentbytheContributor,andmeansanyworkcovered
bythisLicense,includingtranslationsandderivativeworksundercopyrightlaw,butspecificallyexcludesProductIdentity,(e)"ProductIdentity"meansproductandproductline
names,logosandidentifyingmarksincludingtradedressartifactscreaturescharactersstories,storylines,plots,thematicelements,dialogue,incidents,language,artwork,
symbols,designs,depictions,likenesses,formats,poses,concepts,themesandgraphic,photographicandothervisualoraudiorepresentationsnamesanddescriptionsof
characters,spells,enchantments,personalities,teams,personas,likenessesand
specialabilitiesplaces,locations,environments,creatures,equipment,magicalorsupernaturalabilitiesoreffects,logos,symbols,orgraphicdesignsandanyothertrademarkor
registeredtrademarkclearlyidentifiedasProductidentitybytheowneroftheProductIdentity,andwhichspecificallyexcludestheOpenGameContent(f)"Trademark"meansthe
logos,names,mark,sign,motto,designsthatareusedbyaContributortoidentifyitselforitsproductsortheassociatedproductscontributedtotheOpenGameLicensebythe
Contributor(g)"Use","Used"or"Using"meanstouse,Distribute,copy,edit,format,modify,translateandotherwisecreateDerivativeMaterialofOpenGameContent,(h)"You"or
"Your"meansthelicenseeintermsofthisagreement.
2.TheLicense:ThisLicenseappliestoanyOpenGameContentthatcontainsanoticeindicatingthattheOpenGameContentmayonlybeUsedunderandintermsofthis
License.YoumustaffixsuchanoticetoanyOpenGameContentthatyouUse.NotermsmaybeaddedtoorsubtractedfromthisLicenseexceptasdescribedbytheLicense
itself.NoothertermsorconditionsmaybeappliedtoanyOpenGameContentdistributedusingthisLicense.
3.OfferandAcceptance:ByUsingtheOpenGameContentYouindicateYouracceptanceofthetermsofthisLicense.
4.GrantandConsideration:InconsiderationforagreeingtousethisLicense,theContributorsgrantYouaperpetual,worldwide,royaltyfree,nonexclusivelicensewiththeexact
termsofthisLicensetoUse,theOpenGameContent.
5.RepresentationofAuthoritytoContribute:IfYouarecontributingoriginalmaterialasOpenGameContent,YourepresentthatYourContributionsareYouroriginalcreation
and/orYouhavesufficientrightstogranttherightsconveyedbythisLicense.
6.NoticeofLicenseCopyright:YoumustupdatetheCOPYRIGHTNOTICEportionofthisLicensetoincludetheexacttextoftheCOPYRIGHTNOTICEofanyOpenGame
ContentYouarecopying,modifyingordistributing,andYoumustaddthetitle,thecopyrightdate,andthecopyrightholder'snametotheCOPYRIGHTNOTICEofanyoriginal
OpenGameContentyouDistribute.
7.UseofProductIdentity:YouagreenottoUseanyProductIdentity,includingasanindicationastocompatibility,exceptasexpresslylicensedinanother,independent
AgreementwiththeownerofeachelementofthatProductIdentity.YouagreenottoindicatecompatibilityorcoadaptabilitywithanyTrademarkorRegisteredTrademarkin
conjunctionwithaworkcontainingOpenGameContentexceptasexpresslylicensedinanother,independentAgreementwiththeownerofsuchTrademarkorRegistered
Trademark.TheuseofanyProductIdentityinOpenGameContentdoesnotconstituteachallengetotheownershipofthatProductIdentity.TheownerofanyProductIdentity
usedinOpenGameContentshallretainallrights,titleandinterestinandtothatProductIdentity.
8.Identification:IfyoudistributeOpenGameContentYoumustclearlyindicatewhichportionsoftheworkthatyouaredistributingareOpenGameContent.
9.UpdatingtheLicense:WizardsoritsdesignatedAgentsmaypublishupdatedversionsofthisLicense.YoumayuseanyauthorizedversionofthisLicensetocopy,modifyand
distributeanyOpenGameContentoriginallydistributedunderanyversionofthisLicense.
10CopyofthisLicense:YouMUSTincludeacopyofthisLicensewitheverycopyoftheOpenGameContentYouDistribute.
11.UseofContributorCredits:YoumaynotmarketoradvertisetheOpenGameContentusingthenameofanyContributorunlessYouhavewrittenpermissionfromthe
Contributortodoso.
12.InabilitytoComply:IfitisimpossibleforYoutocomplywithanyofthetermsofthisLicensewithrespecttosomeoralloftheOpenGameContentduetostatute,judicialorder,
orgovernmentalregulationthenYoumaynotUseanyOpenGameMaterialsoaffected.
13.Termination:ThisLicensewillterminateautomaticallyifYoufailtocomplywithalltermshereinandfailtocuresuchbreachwithin30daysofbecomingawareofthebreach.All
sublicensesshallsurvivetheterminationofthisLicense.
14.Reformation:IfanyprovisionofthisLicenseisheldtobeunenforceable,suchprovisionshallbereformedonlytotheextentnecessarytomakeitenforceable.
15.COPYRIGHTNOTICEOpenGameLicensev1.0Copyright2000,Wizardsofthe
Coast,Inc.SystemReferenceDocumentCopyright20002003,WizardsoftheCoast,Inc.AuthorsJonathanTweet,MonteCook,SkipWilliams,RichBaker,AndyCollins,David
Noonan,RichRedman,BruceR.CordelljohnD.Rateliff,ThomasReid,JamesWyatt,basedonoriginalmaterialbyE.GaryGygaxandDaveArneson.
Microlite202006,SethM.Drebitko(sethdrebitko@gmail.com)
WayfarerM20,Copyright2011,WyattBury
Trailblazer,Copyright2009,BenjaminR.Durbin,publishedbyBadAxeGames,LLC.
PathfinderRoleplayingGameConversionGuide,Copyright1009.PaizoPublisihing,LLCAuthor:JasonBulmahn
PosioncrafttheDarkArtCopyright2004JustinD.Jacobson.BlueDevilGames
KimD&D.Copyright2011.KimE.Lumbard
ImmortalsHandbook,Copyright2007,CraigCochrane
HeroesofHighFavor:Elves.Copyright2002,BenjaminR.DurbinpublishedbyBadAxeGames,LLC.
SpellCompendiumCopyright2005.MatthewSernett,JeffGrubb,andMikeMcArtorpublishedbyWizardsoftheCoastInc.
M20Fifth2015,RobertoKingsley
Thisproductis100%OpenGameContentexceptforProductIdentity,aspertheOpenGameLicenseabove.ProductIdentityincludesMicrolite20andSethDrebitko,DarrellKing
andAlKrombach.