Beruflich Dokumente
Kultur Dokumente
Name:
Race:
Culture:
Player:
Move:
Hero Points:
Improvement Modifier:
Age:
Profession:
Characteristics
STR
CON
SIZ
INT
POW
DEX
CHA
Base
Mods
Description
Current
Common Skills
Skill
%!
Athletics
Brawn
Culture (Own)
Dance
Drive
Evade
Evaluate
First Aid
Influence
Insight
Lore (Regional)
Perception
Persistence
Resilience
Ride
Sing
Sleight
Advanced Skills
Skill
%!
Skill
Notes
Stealth
Swim
Unarmed
Heroic Abilities
%!
Roll
Armor Worn
Head
L. Arm
R. Arm
Chest
Abdomen
L. Leg
R. Leg
19-20
16-18
13-15
12-10
7-9
4-6
1-3
Track HP
Serious Wound: 0 hp or less, no attack for 1D3 CA; Limb = test vs. Res or useless, Other = test vs. Res or unconscious # min as damage
Major Wound: -HP > starting HP; immediate incapacitate, Limb = test vs. Res or uncon and die CON+POW min; Other = test vs. Res or die, if Success treat in CON+POW rounds or die.
Combat!
Combat Skills
Strike Rank
Skill
Base
Min
%!
+ Other
- AP
- Other
Current
Weapons
Weapon
Size Reach
Weapon
Track Ammo
Damage
Combat Manoeuvres
Range Load
Weapon
AP
HP
Track HP
Track Ammo
Fatigue
level
Skill Move
SR
CA
-10%
-20%
-30%
-40%
-50%
-2
-4
-6
-1
-2
Fresh
Winded
Tired
Weary
Exhausted
Debilitated
o
o
o
o
o
-1m
-1m
Magic Stats
%
%!
POW
Dedicated POW
Magic Points
Spell ~ Notes
Spell ~ Notes
Notes
Location
Enc.
Equipment
Quantity
Location
Enc.
Species/Breed:
Characteristics
STR
CON
SIZ
INT
POW
DEX
CHA
Base
mod
Cur
Combat Actions
Damage Mod
Movement
Magic Points
Strike Rank
Base
Mod
Cur
Roll
Head
L.F. Leg
R.F. Leg
19-20
16-18
13-15
Fore
Hind
L. H. Leg
R.H. Leg
12-10
7-9
4-6
1-3
Cult Name:
Pact:
Cult Skills:
Barding
AP
HP
Track HP
Rank:
Lore:
Duties:
Gifts:
Compulsions:
Spells:
Dedicated POW:
Cult Name:
Pact:
Cult Skills:
Rank:
Lore:
Duties:
Gifts:
Compulsions:
Spells:
Dedicated POW:
Cast Spell
Change Distance
Change Stance
Delay
Do Nothing
Evade
Mount/Dismount
Move
Outmanoeuvre
Parry
Ready Weapon
Defenders Roll
Attackers Roll
Crit
Succ
Fail
Fumb
Crit
--
D1
D2
D3
Succ
A1
--
D1
D2
Fail
A2
A1
--
--
Fumb
A3
A2
--
--
Offensive/Defensive
Change Range
Damage Weapon
Disarm Opponent
Trip Opponent
Offensive Only
Bash Opponent
Bleed
Bypass Armor2
Bypass Parry3
Choose Location
Grip
Impale
Maximise Damage2, 3
Stun Location
Sunder
Tangle
Defensive Only
Blind Opponent2
Enhance Parry3
Overextend Opponent3
Pin Weapon2
Redirect Blow
Regain Footing
Riposte
Slip Free
Stand Fast
Take Weapon
2
Situation
Skill Mod
Target is Helpless
Target Surprised
Target prone or attack from behind
Attack or Defend while prone
Attack or Defend unstable ground
Attack confined situation
Defend on lower ground (vs. mounted)
Fight in partial darkness
Fight in darkness
Fight while blind/complete darkness
auto crit
+20%
+20%
-20%
-20%
-10%
-20%
-20%
-40%
-60%
Skill Mod
Wind
Light wind
Moderate wind
Strong wind
Gale force+
Target Movement1
-5%
-10%
-50%
auto fail
-10%
-20%
Target Visibility
Target obsc - lgt smoke, mist, part dark
Target obsc - hvy smoke, fog, dark
Target Size1
Per 1 SIZ target under SIZ 5
Per 10 SIZ Target over SIZ 20
Target Condition1
Target is helpless
Target completely obscured
Target prone
Attacker Condition1
Attacker is prone
Attacker is underwater
Attacker is on unstable ground
Attacker is blinded
1
-20%
-40%
-10%
+10%
+10%
auto fail
-20%
-20%
-40%
-20%
auto fail
CharBase
Athletics
Brawn
Culture (Own)
Dance
STR+DEX
Drive
Evade
Evaluate
First Aid
Influence
Insight
Lore (Regional)
Perception
Persistence
Resilience
Ride
Sing
Sleight
Stealth
Swim
Unarmed
B%
CB%
P%
By
F%
Total
STR+SIZ
INT x2
DEX+CHA
DEX+POW
DEX x2
INT+CHA
INT+DEX
CHA x2
INT+POW
INT x2
INT+POW
POW x2
CON x2
DEX+POW
CHA+POW
DEX+CHA
DEX+INT
STR+CON
STR+DEX
B% = Base; CB% = Culture Bonus, P%= Profession Bonus; put check if CB or P gives advanced skill; By = Put 10 here if buy advance skill; FSP% = Free Skill Points used on skill in character creation. # columns track improve rolls, 1 per column.
CO%
10
11
12
13
14
15
16
17
18
19
20
21
Athletics
Brawn
Culture (Own)
Dance
Drive
Evade
Evaluate
First Aid
Influence
Insight
Lore (Regional)
Perception
Persistence
Resilience
Ride
Sing
Sleight
Stealth
Swim
Unarmed
CO% = Carry over from worksheet 1; # columns track improve rolls, 1 per column.
22
23
24
Total
Combat Actions
Average of Dex & INT
Combat Actions
6 or less
7 - 12
13 - 18
each +6
CHA
1
2
3
+1
6 or less
7 - 12
13 - 18
each +6
-1
0
+1
+1
Each Leg
Adbdomen
Chest
Each Arm
Head
1-5
6-10
1
2
3
1
1
2
3
4
1
2
3
4
5
2
3
4
5
6
3
4
5
6
7
4
5
6
7
8
5
6
7
8
9
6
7
8
9
10
7
8
CharBase
Acrobatics
Art
Boating
Commerce
STR+DEX
Courtesy
Craft
Culture
Disguise
Engineering
Gambling
Healing
Language
Lore
Mechanisms
Meditation
Oratory
Play Instrument
Seduction
Shiphandling
Streetwise
Survival
Teaching
Track
+5
+1
+1
+1
+1
+1
POW+CHA
STR+CON
INT+CHA
INT+CHA
DEX+INT
INT x2
INT+CHA
INT x2
INT+POW
INT+POW
INT+CHA
INT x2
DEX+INT
POW x2
POW+CHA
DEX+CHA
INT+CHA
INT+CON
POW+CHA
POW+CON
INT+CHA
INT+CON
CharBase
Close Style
Ranged Style
STR+DEX
DEXx2
Damage Modifier
STR + SIZ
Damage Mod
STR + SIZ
Damage Mod
15
610
1115
1620
2125
2630
3135
3640
1D8
1D6
1D4
1D2
+0
+1D2
+1D4
+1D6
4145
4650
5160
6170
7180
8190
91100
+1D8
+1D10
+1D12
+2D6
+2D8
+2D10
+2D12
CharBase
POW+CHA
Common Magic
INT+POW
Lore (Specific Theology)
Pact (Specific Cult or Diety) CHA + Ded POW
INT+POW
Manipulation
INTx2
Sorcery (Grimoire)
CharBase (base characteristic pair)
B% (the calculated base % based on CharBase)
CB% (cultural background % from choice in character creation), you can place a checkmark here when CB awards
an advanced skill.
P% (professional % from choice in character creation), you can place a checkmark here when a P awards an
advanced skill.
By (if you want to buy an advanced skill with free skill
points, note the ten points here)
F% (free skill points invested in the skill during character creation), remember the max 30 per skill!
1, 2, etc. (track improvement rolls during character
improvement)
Total to track the current total of the skill to be transferred to the Character Profile.
Various tables, hints and steps for quick reference during character creation.
At the top you can track your magical skills, POW, Dedicated
POW, and Magic Points. Use the lines under Magic Points as
a tracker. A Notes section is included. Finally a double list of
spells with room for notes.
Technical Instructions
This sheet utilizes layers. Open the layers icon to the left and
choose what elements to display. You can enable or disable the
background decorative elements, the logo, the top page number, bottom page number, and sheet names.
This character sheet is a fan creation for use with the Legend
system from Mongoose Publishing. It is shared with the public
for free. No cost or charge can be assessed for the download of
this character sheet. Legend is a trademark and copyright of
Mongoose Publishing, all rights reserved. The Legend logo is a
trademark and copyright of Mongoose publishing, altered and
used without permission.
A useful sheet of tables for use in combat. Note that the hit location table is built into the HP tracker on the Combat Profile.
Skill (list chosen advanced, combat and magical skills
under the common skills)
10
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15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
Legend Core Rulebook, Copyright 2011, Mongoose Publishing Ltd
Advanced Legend Character Sheet 2014, October Northwest and
Trentin C Bergeron
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