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Character Profile Page 1

Name:
Race:
Culture:

Player:
Move:
Hero Points:
Improvement Modifier:

Age:
Profession:
Characteristics

STR
CON
SIZ
INT
POW
DEX
CHA

Base

Mods

Description
Current

Family ~ Reputation ~ Connections


Clan\House:
Father:
Uncles\Aunts:
Mother:
Uncles\Aunts:
Brothers:
Sisters:

Common Skills
Skill

%!

Athletics
Brawn
Culture (Own)
Dance
Drive
Evade
Evaluate
First Aid
Influence
Insight
Lore (Regional)
Perception
Persistence
Resilience
Ride
Sing
Sleight

Advanced Skills
Skill

%!

Skill

Notes

Stealth
Swim
Unarmed

Heroic Abilities

%!

Combat & Status Profile Page 2


Location

Roll

Armor Worn

Head
L. Arm
R. Arm
Chest
Abdomen
L. Leg
R. Leg

19-20
16-18
13-15
12-10
7-9
4-6
1-3

Armor ~ Hit Location ~ HP Tracker


AP
HP

Track HP

Serious Wound: 0 hp or less, no attack for 1D3 CA; Limb = test vs. Res or useless, Other = test vs. Res or unconscious # min as damage
Major Wound: -HP > starting HP; immediate incapacitate, Limb = test vs. Res or uncon and die CON+POW min; Other = test vs. Res or die, if Success treat in CON+POW rounds or die.

Combat!

Combat Skills

Strike Rank
Skill

Base

Base Combat Actions


Current Combat Actions
Damage Mod
Base Move
Current Move

Min

%!

+ Other
- AP
- Other

Current
Weapons

Weapon

Size Reach

Weapon

Track Ammo

Damage

Combat Manoeuvres

Range Load

Weapon

AP

HP

Track HP

Track Ammo

Conditions & Status

Fatigue
level

Skill Move

SR

CA

-10%
-20%
-30%
-40%
-50%

-2
-4
-6

-1
-2

Fresh
Winded
Tired
Weary
Exhausted
Debilitated

o
o
o
o
o

-1m
-1m

Magic & Grimoires Page 3


Magic Skills
Skill

Magic Stats
%

%!

POW
Dedicated POW
Magic Points

Spell ~ Notes

Spell ~ Notes

Notes

Equipment & Finances Page 4


Equipment

Location

Enc.

Equipment

Carried Enc with Backpack =


Carried Enc with no Backpack =
Stowed Enc horse/cart =

Overloaded ( > STR+SIZ ) =

Coins & Money


Type

Finances & Notes

Quantity

Location

Enc.

Mounts & Memberships Page 5


Name:
Description:

Species/Breed:

Characteristics

STR
CON
SIZ
INT
POW
DEX
CHA

Base

mod

Traits ~ Combat ~ Notes


Attributes

Cur

Combat Actions
Damage Mod
Movement
Magic Points
Strike Rank

Base

Mod

Cur

Armor ~ Hit Location ~ HP Tracker


Location

Roll

Head
L.F. Leg
R.F. Leg

19-20
16-18
13-15

Fore
Hind
L. H. Leg
R.H. Leg

12-10
7-9
4-6
1-3

Cult Name:
Pact:
Cult Skills:

Barding

AP

HP

Track HP

Rank:
Lore:

Duties:
Gifts:
Compulsions:
Spells:
Dedicated POW:
Cult Name:
Pact:
Cult Skills:

Rank:
Lore:

Duties:
Gifts:
Compulsions:
Spells:
Dedicated POW:

Combat Reference Sheet Page 6


Combat Actions
Attack

Cast Spell

Change Distance

Change Stance

Delay

Do Nothing

Evade

Mount/Dismount

Move

Outmanoeuvre

Parry

Ready Weapon

Leves of Success - # of Manoeuvres

Close Combat Situational Modifiers

Defenders Roll

Attackers Roll

Crit

Succ

Fail

Fumb

Crit

--

D1

D2

D3

Succ

A1

--

D1

D2

Fail

A2

A1

--

--

Fumb

A3

A2

--

--

A = Attacker, D = Defender, # = Number of Manoeuvres


List of Manoeuvres

Offensive/Defensive
Change Range
Damage Weapon
Disarm Opponent
Trip Opponent
Offensive Only
Bash Opponent
Bleed
Bypass Armor2
Bypass Parry3
Choose Location
Grip
Impale
Maximise Damage2, 3
Stun Location
Sunder
Tangle
Defensive Only
Blind Opponent2
Enhance Parry3
Overextend Opponent3
Pin Weapon2
Redirect Blow
Regain Footing
Riposte
Slip Free
Stand Fast
Take Weapon
2

requires crit, 3 stackable

Situation

Skill Mod

Target is Helpless
Target Surprised
Target prone or attack from behind
Attack or Defend while prone
Attack or Defend unstable ground
Attack confined situation
Defend on lower ground (vs. mounted)
Fight in partial darkness
Fight in darkness
Fight while blind/complete darkness

auto crit
+20%
+20%
-20%
-20%
-10%
-20%
-20%
-40%
-60%

Ranged Combat Situational Modifiers


Situation

Skill Mod

Wind
Light wind
Moderate wind
Strong wind
Gale force+
Target Movement1

-5%
-10%
-50%
auto fail

Target move 10m+ since attackers last CA

-10%

Target move 30m+ since attackers last CA

-20%

Target Visibility
Target obsc - lgt smoke, mist, part dark
Target obsc - hvy smoke, fog, dark
Target Size1
Per 1 SIZ target under SIZ 5
Per 10 SIZ Target over SIZ 20
Target Condition1
Target is helpless
Target completely obscured
Target prone
Attacker Condition1
Attacker is prone
Attacker is underwater
Attacker is on unstable ground
Attacker is blinded
1

-20%
-40%
-10%
+10%
+10%
auto fail
-20%
-20%
-40%
-20%
auto fail

1 mods within sections not cumulative. mods in diff sections are.


2 Attacker condition modifiers are cumulative.

Skill Worksheet 1 Page 7


Skill

CharBase

Athletics
Brawn
Culture (Own)
Dance

STR+DEX

Drive
Evade
Evaluate
First Aid
Influence
Insight
Lore (Regional)
Perception
Persistence
Resilience
Ride
Sing
Sleight
Stealth
Swim
Unarmed

B%

CB%

P%

By

F%

Total

STR+SIZ
INT x2
DEX+CHA
DEX+POW
DEX x2
INT+CHA
INT+DEX
CHA x2
INT+POW
INT x2
INT+POW
POW x2
CON x2
DEX+POW
CHA+POW
DEX+CHA
DEX+INT
STR+CON
STR+DEX

B% = Base; CB% = Culture Bonus, P%= Profession Bonus; put check if CB or P gives advanced skill; By = Put 10 here if buy advance skill; FSP% = Free Skill Points used on skill in character creation. # columns track improve rolls, 1 per column.

Skill Worksheet 2 Page 8


Skill

CO%

10

11

12

13

14

15

16

17

18

19

20

21

Athletics
Brawn
Culture (Own)
Dance
Drive
Evade
Evaluate
First Aid
Influence
Insight
Lore (Regional)
Perception
Persistence
Resilience
Ride
Sing
Sleight
Stealth
Swim
Unarmed

CO% = Carry over from worksheet 1; # columns track improve rolls, 1 per column.

22

23

24

Total

Creation Cheat Sheet Page 9


Improvement Roll Modifier

Combat Actions
Average of Dex & INT

Combat Actions

6 or less
7 - 12
13 - 18
each +6

CHA

1
2
3
+1

Imp Roll Mod

6 or less
7 - 12
13 - 18
each +6

-1
0
+1
+1

Character Creation Steps


1. Roll or Buy Characteristics
2. Determine Age
(Starting Age = 16 + 1d4)
3. Determine Combat Actions
4. Determine Damage Modifier
5. Determine Hit Points by Location
6. Determine Improvement Roll
Modifier
7. Determine Magic Points
(Magic Points = POW)
8. Determine Movement
(Human Base Move = 8m/round)
9. Determine Base Strike Rank
(= INT + DEX/2, round up)
(AP to SR = Total AP/5, round up)

10. Calculate Base Common


Skills
[Previous Experience]
11. Select Cultural Background
(includes common skills, combat
styles, advanced skills & starting money)
12. Select Profession (includes
common skill bonuses, advanced
skills & magic)
13. Spend Free Skill Points (improve common skills, improve
existing advanced skills, buy new
advanced skill for 10 FSP, buy or
improve magic skills
(Max 30 FSP per skill including
buy of new skill!)

Hit Points per Location


CON+SIZ
Location

Each Leg
Adbdomen
Chest
Each Arm
Head

1-5

6-10

1
2
3
1
1

2
3
4
1
2

11-15 16-20 21-25 26-30 31-35 36-40

3
4
5
2
3

4
5
6
3
4

5
6
7
4
5

6
7
8
5
6

7
8
9
6
7

8
9
10
7
8

Advanced Skills Reference


Skill

CharBase

Acrobatics
Art
Boating
Commerce

STR+DEX

Courtesy
Craft
Culture
Disguise
Engineering
Gambling
Healing
Language
Lore
Mechanisms
Meditation
Oratory
Play Instrument
Seduction
Shiphandling
Streetwise
Survival
Teaching
Track

+5

+1
+1
+1
+1
+1

POW+CHA
STR+CON
INT+CHA
INT+CHA
DEX+INT
INT x2
INT+CHA
INT x2
INT+POW
INT+POW
INT+CHA
INT x2
DEX+INT
POW x2
POW+CHA
DEX+CHA
INT+CHA
INT+CON
POW+CHA
POW+CON
INT+CHA
INT+CON

Combat Skills Reference


Skill

CharBase

Close Style
Ranged Style

STR+DEX
DEXx2

Damage Modifier
STR + SIZ

Damage Mod

STR + SIZ

Damage Mod

15
610
1115
1620
2125
2630
3135
3640

1D8
1D6
1D4
1D2
+0
+1D2
+1D4
+1D6

4145
4650
5160
6170
7180
8190
91100

+1D8
+1D10
+1D12
+2D6
+2D8
+2D10
+2D12

Magic Skills Reference


Skill

CharBase

POW+CHA
Common Magic
INT+POW
Lore (Specific Theology)
Pact (Specific Cult or Diety) CHA + Ded POW
INT+POW
Manipulation
INTx2
Sorcery (Grimoire)

Sheet Instructions & Info Page 10


Advanced Legend Character Sheet
Instructions


CharBase (base characteristic pair)

B% (the calculated base % based on CharBase)

CB% (cultural background % from choice in character creation), you can place a checkmark here when CB awards
an advanced skill.

P% (professional % from choice in character creation), you can place a checkmark here when a P awards an
advanced skill.

By (if you want to buy an advanced skill with free skill
points, note the ten points here)

F% (free skill points invested in the skill during character creation), remember the max 30 per skill!

1, 2, etc. (track improvement rolls during character
improvement)

Total to track the current total of the skill to be transferred to the Character Profile.

Page 1: Character Profile

Standard profile at top; includes a couple Attributes, the other


Attributes are on the Combat Profile and Magic Profile; Description section for height, weight, hair color, gender, outfit
worn, etc. To the left Characteristics with base, modifiers and
current tracking columns. The Family section is for tracking
community. Use the blank lines in Family to note connections
(allies, contacts, rivals or enemies). Common and Advanced
Skills sections; you should note your current (%) and modified (%!) as needed. Finally, a notes section and place to track
Heroic Abilities.
Page 2: Combat & Status Profile

First row is the armor hit location HP tracker with wound


notes; next is Combat Attributes, Strike Ranks, and Combat
Skills (dont forget skill min); Next up is the weapons table,
with separate HP tracker for each weapon followed by a ranged
weapon Ammo tracker. At the bottom a place to track Conditions or Status and the Fatigue tracker.

Page 8: Skill Worksheet 2

This is an extension of the first skill worksheet. Record the


carry over (CO) and then you can track up to 15 more improvement rolls!
Page 9: Creation Cheat Sheet

Various tables, hints and steps for quick reference during character creation.

Page 3: Magic & Grimoires

At the top you can track your magical skills, POW, Dedicated
POW, and Magic Points. Use the lines under Magic Points as
a tracker. A Notes section is included. Finally a double list of
spells with room for notes.

Technical Instructions

This sheet utilizes layers. Open the layers icon to the left and
choose what elements to display. You can enable or disable the
background decorative elements, the logo, the top page number, bottom page number, and sheet names.

Page 4: Equipment & Finances

Track all equipment, where you keep it, and encumbrance


(Enc.) value for each piece of equipment. There are several
suggested sub categories for tracking current enumbrance
and an overloaded refrence. Finally a place to track money and
other finances (campaign generic).

This sheet contains form fields to complete the character sheet.


When using notes or the Lore section of cults, use layers to
turn of lines. The form text looks better without lines.
Legal & Creator Info

Page 5: Mounts & Memberships

This character sheet is a fan creation for use with the Legend
system from Mongoose Publishing. It is shared with the public
for free. No cost or charge can be assessed for the download of
this character sheet. Legend is a trademark and copyright of
Mongoose Publishing, all rights reserved. The Legend logo is a
trademark and copyright of Mongoose publishing, altered and
used without permission.

Top part is for tracking a mount, including characteristics,


attributes, traits, combat skills, or notes. Also a custom hit
location HP tracker for a horse. The bottom part has sections
for tracking two cults.
Page 6: Combat Reference Sheet

A useful sheet of tables for use in combat. Note that the hit location table is built into the HP tracker on the Combat Profile.

Please send all inquiries or suggestions related to this character


sheet to Trentin C Bergeron trechriron10@yahoo.com |
This sheet was created October 2014 using Adobe InDesign,
Photoshop, and other Creative Suite tools.

Page 7: Skill Worksheet 1

Use this during character creation to track all skills, free


skill points, etc. for easy math and GM audits. Also includes
tracking for the first 9 improvement rolls. This method is very
helpful!

The decorative elements Tribal Ornate Set Photo are royalty


free from Dreamstine; Sdmix.

The columns are as follows;

OGL and Product Identity information


All text, tables and system elements on this sheet are released as Open
Content. The layout and design elements are considered Product
Identity.


Skill (list chosen advanced, combat and magical skills
under the common skills)

10

OGL & Notice Page 11


OPEN GAME LICENSE Version 1.0a

COPYRIGHT NOTICE of any Open Game Content You are copying,


modifying or distributing, and You must add the title, the copyright
date, and the copyright holders name to the COPYRIGHT NOTICE of
any original Open Game Content you Distribute.

The following text is the property of Wizards of the Coast, Inc. and
is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights
Reserved.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly
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Identity in Open Game Content does not constitute a challenge to the
ownership of that Product Identity. The owner of any Product Identity
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and to that Product Identity.

1. Definitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b)Derivative Material means copyrighted material including derivative works
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be recast, transformed or adapted; (c) Distribute means to reproduce,
license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)Open Game Content means the game mechanic
and includes the methods, procedures, processes and routines to the
extent such content does not embody the Product Identity and is an
enhancement over the prior art and any additional content clearly
identified as Open Game Content by the Contributor, and means any
work covered by this License, including translations and derivative
works under copyright law, but specifically excludes Product Identity.
(e) Product Identity means product and product line names, logos
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with every copy of the Open Game Content You Distribute.
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12. Inability to Comply: If it is impossible for You to comply with any
of the terms of this License with respect to some or all of the Open
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13. Termination: This License will terminate automatically if You fail
to comply with all terms herein and fail to cure such breach within 30
days of becoming aware of the breach. All sublicenses shall survive the
termination of this License.

2. The License: This License applies to any Open Game Content that
contains a notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice
to any Open Game Content that you Use. No terms may be added to
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14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary
to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
Legend Core Rulebook, Copyright 2011, Mongoose Publishing Ltd
Advanced Legend Character Sheet 2014, October Northwest and
Trentin C Bergeron

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NOTICE portion of this License to include the exact text of the

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