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Yanfly Website ------------->

Updated as of 2/8/16

Plugin

<<CORE ENGINE >>

<Price: x>

<Max Item: x>

<Initial Level: x>

<Max Level: x>

<Learn at Level: x>

<stat: x>

<exp: x>

GainGold <x>

LoseGold <x>

<<CLASS CHANGE CORE>>

<Unlock Class: x>

<Unlock Class x,x,x>

<Unlock Class: x to y>

<Class x Character: filename y>

<Class x Face: filename y>

<Class x Battler: filename>

<Icon: x>

<Help Description> Text </Help


Description>

<Level Unlock Requirements>


Class x: Level y
</Level Unlock Requirements>

OpenClass

ShowClass

HideClass

EnableClass

DisableClass

UnlockClass x y

RemoveClass x y

UnlockClassAll x

RemoveClassAll x

<<SUBCLASS>>

<Subclass: x>

<Restrict Class: x>

<Restrict Class: x,x,x>

<Restrict Class: x to y>

<Restrict Subclass: x>

<Restrict Subclass: x,x,x>

<Restrict Subclass: x to y>

<Primary Only>

<Subclass Only>

<Subclass x Combo Name: text>

<Require Class: x>

<Require Class: x,x,x>

<Require Class: x to y>

ShowSubclass

HideSubclass

EnableSubclass

DisableSubclass

ChangeSubclass x y

<<EXTRA PARAMETER
FORMULA>>

<<BATTLE ENGINE CORE>>

<Cast Animation: x>

<Reflect Animation ID: x>

<Sprite Cannot Move>

setBattleSys DTB,ATB,CTB

<<ANIMATED SIDEVIEW
ENEMIES>>

<Breathing>

<No Breathing>

<Breathing Speed: x>

<Breathing Rate X: x.y>

<Breathing Rate Y: x.y>

<Floating>

<Floating Speed: x>

<Floating Height: x>

<Scale Sprite: x%>

<Scale Sprite Width: x%>

<Scale Sprite Height: x%>

<Sideview Battler: filename>

<Sideview Anchor X: y.z>

<Sideview Anchor Y: y.z>

<Sideview Width: x>

<Sideview Height: x>

<Sideview Collapse>

<Sideview No Collapse>

<Sideview Frame Speed: x>

<Sideview Attack Motion: swing>

<Sideview Attack Motion: thrust>

<Sideview Attack Motion: missile>

<Sideview Weapon: x>

<Sideview Weapon: x, y, z>

<Sideview Idle Motion: x>

<Sideview Damage Motion: x>

<Sideview Evade Motion: x>

<Sideview Escape Motion: x>

<Sideview Guard Motion: x>

<Sideview Abnormal Motion: x>

<Sideview Sleep Motion: x>

<Sideview Dying Motion: x>

<Sideview Show Shadow>

<Sideview Hide Shadow>

<Sideview Shadow Width: x%>

<Sideview Shadow Height: x%>

<Hide Sideview Weapon>

<<BATTLE SYSTEM: ACTIVE TURN


BATTLE>>

<ATB Help> text </ATB Help>

<ATB Speed: x>

<ATB Speed: x%>

<ATB Speed: +x>

<ATB Speed: +x%>

<ATB Charge: x>

<ATB Charge: x%>

<ATB Charge: +x>

<ATB Charge: +x%>

<ATB Gauge: x>

<ATB Gauge: x%>

<ATB Gauge: +x>

<ATB Gauge: +x%>

<After ATB: x>

<After ATB: x%>

<ATB Interrupt>

<ATB Interrupt: x%>

<ATB Start: +x>

<ATB Start: +x%>

<ATB Turn: +x>

<ATB Turn: +x%>

<<VISUAL ATB GAUGE>>

<Show ATB Gauge>

<Hide ATB Gauge>

<ATB Gauge Width: x>

<<BATTLE SYSTEM: CHARGE


TURN BATTLE>>

<CTB Icon: x>

<CTB Border Color: x>

<CTB Background Color: x>

<CTB Help> text text </CTB Help>

<CTB Speed: x>

<CTB Speed: +x>

<CTB Speed: +x%>

<CTB Order: +x>

<After CTB: x>

<CTB Start: +x>

<CTB Turn: +x>

<<VISUAL HP GAUGE>>

<Show HP Gauge> <Hide HP Gauge>

<HP Gauge Height: x>

<HP Gauge Width: x>

<HP Gauge Back Color: x>

<HP Gauge Color 1: x>

<HP Gauge Color 2: x>

<<BUFFS AND STATES CORE>>

<Max stat Buff: +x>

<Max stat Debuff: +x>

<stat Buff Turns: +x>

<stat Debuff Turns: +x>

<Show Turns>

<Hide Turns>

<Turn Font Size: x>

<Turn Buffer X: +x>

<Turn Buffer Y: +x>

<Turn Color: x>

<Reapply Ignore Turns>

<Reapply Reset Turns>

<Reapply Add Turns>

<State x Turns: +y>

<Show State Turns>

<Hide State Turns>

<<DAMAGE CORE>>

<Bypass Damage Cap>

<Damage Cap: x> <Heal Cap: x>

<<ARMOR SCALING>>

<Armor Reduction: x>

<Armor Reduction: x%>

<Armor Penetration: x%>

<Armor Penetration: x>

<Bypass Armor Scaling>

<Physical Armor Reduction: x>

<Magical Armor Reduction: x>

<Certain Armor Reduction: x>

<Physical Armor Reduction: x%>

<Magical Armor Reduction: x%>

<Certain Armor Reduction: x%>

<<CRITICAL CONTROL>>

<Critical Rate: x%>

<Critical Multiplier: x%>

<Flat Critical: x% stat>

<Critical Multiplier: +x%>

<Flat Critical: +x>

<Certain Hit Critical Rate: +x%>

<Physical Critical Rate: +x%>

<Magical Critical Rate: +x%>

<<EXTRA ENEMY DROPS>>

<Item x: y%>

<Weapon x: y%>

<Armor x: y%>

<<LIFE STEAL>>

<<TAUNT>>

<Physical Taunt>

<Magical Taunt>

<Certain Taunt>

<Null Physical Taunt>

<Null Magical Taunt>

<Null Certain Taunt>

<Ignore Physical Taunt>

<Ignore Magical Taunt>

<Ignore Certain Taunt>

<Bypass Taunt>

<<VICTORY AFTERMATH>>

DisableVictoryAftermath

EnableVictoryAftermath

DisableVictoryMusic

EnableVictoryMusic

<<ITEM CORE>>

<Random Variance: x>

<Not Independent item>

<Priority Name>

EnableVarianceStock

DisableVarianceStock

<<ITEM SYNTHESIS>>

<Item Recipe: x>

<Item Recipe: x, x, x>

<Item Recipe: x to y>

<Weapon Recipe: x>

<Weapon Recipe: x, x, x>

<Weapon Recipe: x to y>

<Armor Recipe: x>

<Armor Recipe: x, x, x>

<Armor Recipe: x to y>

<Mask Name: x>

<Synthesis Ingredients>
</Synthesis Ingredients>

OpenSynthesis

ShowSynthesis

HideSynthesis

EnableSynthesis

DisableSynthesis

<<ITEM UPGRADE SLOTS>>

<Upgrade Slots: x>

<Slot Variance: x>

<Upgrade Sound: filename>

<Upgrade Effect>
effect
</Upgrade Effect>

<Upgrade Weapon Type: x>

<Upgrade Weapon Type: x, x, x>

<Upgrade Weapon Type: x through y>

<Upgrade Armor Type: x>

<Upgrade Armor Type: x, x, x>

<Upgrade Armor Type: x through y>

ShowItemUpgrade

HideItemUpgrade

DisableItemUpgrade

EnableItemUpgrade

<<SHOP MENU CORE>>

<Price: x>

<Sell Price: x>

<Cannot Sell>

<Can Sell>

<<MORE CURRENCIES>>

<Variable x Buy Price: y>

<Variable x Sell Price: y>

<Item x Buy Price: y>

<Item x Sell Price: y>

<Weapon x Buy Price: y>

<Weapon x Sell Price: y>

<Armor x Buy Price: y>

<Armor x Sell Price: y>

<Proxy Buy: x>

<<SKILL CORE>>

<HP Cost: x>

<HP Cost: x%>

<MP Cost: x>

<MP Cost: x%>

<TP Cost: x>

<TP Cost: x%>

<Hide in Battle>

<Hide in Field>

<Hide if Learned Skill: x>

<Hide if Learned Skill: x, x, x>

<Hide if Learned Skill: x to y>

<Swap Gauge x: y>

<<LIMITED SKILL USES>>

<Unlimited Use>

<Limit Uses: x>

<Recover All Uses>

<Not Recover All Uses>

<Victory Uses Recover: x>

<Escape uses Recover: x>

<Lose Uses Recover: x>

<After Battle Uses Recover: x>

<Global Limited Uses: +x>

<SType x Limited Uses: +y>

<Skill x Limited Uses: +y>

<Global Use Max: +x>

<SType x Use Max: +y>

<Skill x Use Max: +y>

<<SKILL COOLDOWNS>>

<Cooldown: x>

<After Battle Cooldown: +x>

<Cooldown Steps: x>

<Skill x Cooldown: y>

<SType x Cooldown: y>

<Global Cooldown: x>

<Bypass Cooldown>

<Skill x Cooldown: +y>

<SType x Cooldown: +y>

<Global Cooldown: +x>

<Skill x Cooldown Duration: y%>

<SType x Cooldown Duration: y%>

<Global Cooldown Duration: x%>

<Skill x Cooldown Rate: y%>

<SType x Cooldown Rate: y%>

<Global Cooldown Rate: x%>

<Skill x Cooldown: +y>

<SType x Cooldown: +y>

<Global Cooldown: +x>

<Skill x Warmup: +y>

<SType x Warmup: +y>

<Global Warmup: +x>

<<SKILL COST ITEMS>>

<Item x Cost y>

<Weapon x Cost y>

<Armor x Cost y>

<Item Cost: x y>

<Swap Gauge x: Item y>

<Swap Gauge x: Weapon y>

<Swap Gauge x: Armor y>

<Item x Cost: +y>

<Weapon x Cost: +y>

<Armor x Cost: +y>

<Item x Cost: y%>

<Weapon x Cost: y%>

<Armor x Cost: y%>

<Replace Type x Cost: Type y>

<Item Gauge Color 1: x>

<Item Gauge Color 2: x>

<Item Gauge Text: x>

<Item Gauge Text Color: x>

<<INSTANT CAST>>

<Instant>

<Instant Skill: x>

<Instant Skill: x,x,x>

<Instant Skill: x to y>

<Cancel Instant Skill: x>

<Cancel Instant Skill: x, x, x>

<Cancel Instant Skill: x to y>

<Cancel Instant Item: x>

<Cancel Instant Item: x, x, x>

<Cancel Instant item: x to y>

<<SKILL LEARN SYSTEM>>

<Learn Skill: x>

<Learn Skill: x, x, x>

<Learn Skill: x to y>

<Learn Cost: x Gold>

<Learn Cost: x JP>

<Learn Cost>
Item x: y
Weapon x: y
Armor x: y
</Learn Cost>

<Learn Require Level: x>

<Learn Require Skill: x>

<Learn Require Skill: x, x, x>

<Learn Require Skill: x to y>

<Learn Require Switch: x>

<Learn Require Switch: x, x, x>

<Learn Require Switch: x to y>

<<EQUIP CORE>>

<Equip Slot: x>

<Equip Slot: x, x, x>

<Equip Slot>
string
</Equip Slot>

<stat +x>

<<WEAPON ANIMATION>>

<Weapon Image: x>

<Weapon Image: filename>

<Weapon Motion: thrust>

<Weapon Motion: swing>

<Weapon Motion: missile>

<Weapon Hue: x>

<Weapon Animation: x>

<<WEAPON UNLEASH>>

<Replace Attack: x>

<Replace Guard: x>

<Weapon Unleash: +x%>

<Weapon Unleash x: +y%>

<Guard Unleash: +x%>

<Command Text: x>

<Attack Text: x>

<Guard Text: x>

<<ACTOR VARIABLES>>

<Column x Variables: y>

<Column x Variables: y, y, y>

<Column x Variables: y to z>

<<PROFILE STATUS>>

<Profile Text>
text
</Profile Text>

<Profile Image: filename>

<Profile Image Align: Left>

<Profile Image Align: Center>

<Profile Image Align: Right>

ClearProfileText x

AddProfileText x text

ProfileTextLine x y text

ProfileImage x filename

ProfileImageAlign x align

<<AUTO PASSIVE STATES>>

<Passive State: x>

<Passive State: x, x, x>

<Passive State: x to y>

<Passive Condition: HP Above x%>

<Passive Condition: HP Below x%>

<Passive Condition: MP Above x%>

<Passive Condition: MP Below x%>

<Passive Condition: Stat Above x>

<Passive Condition: Stat Below x>

<Passive Condition: Switch x ON>

<Passive Condition: Switch x OFF>

<Passive Condition: Variable x Above


y>

<Passive Condition: Variable x Below


y>

<<ENEMY LEVELS>>

<Show Level>

<Hide Level>

<Minimum Level: x>

<Maximum Level: x>

<Static Level: x>

<Starting Level Type: x>

<Positive Level Fluctuation: x>

<Negative Level Fluctuation: x>

<Level Fluctuation: x>

<stat Rate: +x% per level>

<stat Rate: -x% per level>

<stat Rate: +x.y per level>

<stat Rate: -x.y per level>

<stat Flat: +x per level>

<stat Flat: -x per level>

<stat Flat: +x.y per level>

<stat Flat: -x.y per level>

<Resist Level Change>

<Skill x Require Level: y>

<Reset Enemy Level>

<Change Enemy Level: +x>

<<ENHANCED TP>>

<TP Mode: x>

<Unlock TP Mode: x>

<Unlock TP Mode: x, x, x>

<Unlock TP Mode: x to y>

<Learn Unlock TP Mode: x>

<Learn Unlock TP Mode: x, x, x>

<Learn Unlock TP Mode: x to y>

ShowTpMode

HideTpMode

EnableTpMode

DisableTpMode

ChangeTpMode Actor x to y

ChangeTpMode Party x to y

UnlockTpMode Actor x Mode y

UnlockTpMode Party 4 Mode 8

RemoveTpMode Actor 1 Mode 9

RemoveTpMode Party 2 Mode 10

UnlockAllTpModes Actor x

UnlockAllTpModes Party x

RemoveAllTpModes Actor x

RemoveAllTpModes Party x

<<JOB POINTS>>

<Starting JP: x>

<Class x Starting JP: y>

<JP Rate: x%>

<JP Gain: x>

<Target JP Gain: x>

<JP Rate: x%>

<JP: x>

gainJp x y

gainJp x y z

loseJp x y

loseJp x y z

setJp x y

setJp x y z

<<PARTY SYSTEM>>

OpenPartyMenu

ShowBattleFormation

HideBattleFormation

EnableBattleFormation

DisableBattleFormation

LockActor x

LockActor x,x,x

UnlockActor x

UnlockActor x,x,x

RequireActor x

RequireActor x,x,x

UnrequireActor x

UnrequireActor x,x,x

<<ROW FORMATION>>

<Default Row: x>

<Row Lock>

<Not Row Lock>

<Row Only: x>

<Row Only: x, x, x>

<Row Only: x to y>

<Change Target Row: x>

<Push Back Target Row: x>

<Pull Forward Target Row: x>

<Change User Row: x>

<Push Back User Row: x>

<Pull Forward User Row: x>

<<EVENT MINI LABEL>>

HideMiniLabel

ShowMiniLabel

<<EXTERNAL LINKS>>

OpenNewTab http://www.google.com/

OpenNewWindow http://www.google.com/

<<MAP GOLD WINDOW>>

OpenMapGoldWindow

CloseMapGoldWindow

MapGoldWindowPosition x

<<REGION BATTLEBACK>>

<Region x Battleback1: filename>

<Region x Battleback2: filename>

<<REGION EVENTS>>

<Region x Event: y>

<<SAVE EVENT LOCATIONS>>

<Save Event Locations>

ResetAllEventLocations

<<STOP MAP MOVEMENT>>

StopEventMovement

AllowEventMovement

StopPlayerMovement

AllowPlayerMovement

<<SWAP ENEMIES>>

<Swap: x, x, x>

<Swap: x to y>

http://yanfly.moe/

Core Plugins

Effect

http://yanfly.moe/2015/10/09/yep-1-core-engine/

Changes Price of Object to x

Changes the Max # of Items to x

Changes the Initial Level of an Actor to x

Changes the Max Level of an Actor to x

Class Learns Skill at Level x

Changes specific enemy stat to x

Changes amount of EXP of enemy to x

Party Gains x Amount of Gold

Party Loses x Amount of Gold

http://yanfly.moe/2015/11/27/yep-32-class-change-core/

Unlocks Class x

Unlocks Multiple Classes

Unlock All Classes between x and y

When Actor is Class x, its sprite is set to


filename and index y

When Actor is Class x, its face is set to filename


and index y

When Actor is Class x, its battler is set to


filename

Changes Class Icon to x

Sets the help description for Class to Text

Sets the class x to be unlocked at level y

Opens the Class Change Screen

Shows the Class Option in the Main Menu

Hides the Class Option in the Main Menu

This enables the Class Option

This disables the Class Option

This will unlock class y for actor x

This will remove class y from actor x

This will add class x from all actors

This will remove class x from all actors

http://yanfly.moe/2015/11/29/yep-34-subclass/

Sets Actors subclass to x

Actor can not switch to Class x

Actor can no switch to Classes

Actor can not switch to any Class between x and


y

Actor can not switch to Subclass x

Actor can not use Subclasses

Actor can not use any subclass between x and y

This class can only be a primary Class

This class can only be a Subclass

If this class has the Subclass X equipped, the


displayed class name will be text

This Skill/Item can only be used by class x

This Skill/Item can only be used by classes listed

This Skill/Item can only be used by classes


between x and y

Shows the Subclass menu in the Class Change


Menu

Hides the Subclass menu in the Class Change


Menu

Enables the Subclass menu in the Class Change


Menu

Disables the Subclass menu in the Class Change


Menu

Change Actor x to Subclass y

http://yanfly.moe/2016/02/12/yep-69-extra-parameter-formula/

Battle Plugins

http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/

Sets Skill Cast Animation to Animation x

Changes the Users Reflect Animation to x

Prevents Battle Sprite From Moving

Sets the battle type to Default, Active or Charged,


Respectively

http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/

Enables the Enemy Sprite breathing

Disables the Enemy Sprite breathing

Enables how many frames for a full breath

Sets the breathing rate for the X changes (0.0


through 1.0)

Sets the breathing rate for the Y changes (0.0


through 1.0)

Sets the Enemy to be Floating

Sets the Number of Frames the enemy Floats

Sets how high the enemy is floating

Scales the enemy sprite by X%

Scales the Enemy sprite horizontally by x%

Scales the Enemy sprite vertically by x%

Sets Enemy's battler sprite to filename

Sets the anchor for the Sideview x cords

Sets the anchor for the Sideview y cords

Sets the width of the Sideview battler (if custom)

Sets the height of the Sideview battler (if custom)

When enemy dies battler will disappear

When enemy dies it will leave a corpse

Sets the frame speed for the sideview battler


(lower is faster)

Sets the basic attack of the enemy to use Swing

Sets the basic attack of the enemy to use


Thrust

Sets the basic attack of the enemy to use


Missile

Sets the weapon of the enemy based on the


sideview weapon

x is sideview weapon sprite, y is motion, z is


animation

Sets the Battles Idle Animation

Sets the Battlers Damaged Animation

Sets the Battlers Evade Animation

Sets the Battlers Escape Animation

Sets the Battlers Guard Animation

Sets the Battlers Abnormal Animation

Sets the Battlers Sleep Animation

Sets the Battlers Dying Animation

Shows The Battlers Shadow

Hides The Battlers Shadow

Scales The Enemy's Shadow Width by x%

Scales The Enemy's Shadow Height by x%

Hides Enemys Sideview Weapon

http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/

This will set skill or items help to display text


when using ATB

This will set the ATB speed to x

This will set the ATB speed to x% of the gauge

This will increase the speed of the ATB gauge by


x

This will increase the speed of the ATB gauge by


x%

This will set the ATB charge speed to x

This will set the ATB charge speed to x% of the


gauge

This will increase the ATB charge speed by x

This will increase the ATB charge speed by x%

This will set the speed of the whole ATB to x

This will set the speed of the whole ATB to x% of


the gauge

This will increase the speed of the whole ATB


gauge by x

This will increase the speed of the whole ATB


gauge by x%

This will set the ATB to x after use

This will set the ATB to x% after use

This will interrupt the targets ATB

This will interrupt the targets atb (x is the percent


to succeed)

This will set the starting ATB for the Actor to x

This will set the starting ATB for the Actor to x%


of the gauge

This will set the ATB to x after each turn

This will set the ATB to x% of the gauge after


each turn

http://yanfly.moe/2015/11/22/yep-31-visual-atb-gauge/

This will either show the enemys ATB gauge

This will hide the enemys ATB gauge

This will determine how wide the enemys ATB


gauge is

http://yanfly.moe/2015/12/05/yep-38-battle-system-charge-turn-battle/

This will change the Icon in the CTB to x

This will change the border color of the CTB to x

This will change the background color of the CTB


icon to x

This will change the help text of object while


battle mode is CTB

Sets the CTB speed to x

Increases the CTB speed to x

Increases the CTB speed to x%

This will either increase or decrease targets order


in CTB

After action target will have x added to charge

At the start of the battle targets charge is set to x

After each turn targets charge is increase by x

http://yanfly.moe/2015/11/21/yep-30-visual-hp-gauges/

This will either display or hide enemies HP Gauge

Determines HP Gauges Height

Determines HP Gauges Width

Changes HP Gauges Back Color to x (text color)

Sets HP Gauge 1 Color to x (text color)

Sets HP Gauge 2 Color to x (text color)

http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/

This determines the max number of times a stat


can be buffed to x

This determines the max number of times a stat


can be debuffed to x

This will incerase or decrease the amount of


turns a buff lasts by x

This will incerase or decrease the amount of


turns a debuff lasts by x

This will show the remaining number of turns on a


state

This will hide the remaining number of turns on a


state

This will change the Turn Font Size to x

Adjust the horizontal position of the Turn Count


by X

Adjust the vertical positon of the Turn Count by X

This changes the Turn Count Text Color to x

If State is reapplied turn account is ignored

If State is reapplied, turn count is reset

If State is reapplied, turn count is added together

This will increase/decrease state x duration by y


number of turns

If enemy is selected will show state turn


remaining

If enemy is selected will hide state turn remaining

http://yanfly.moe/2015/11/07/yep-25-damage-core/

This will cause object to bypass damage limit

This will set the skill/item to have skill/damage


cap

http://yanfly.moe/2015/11/28/yep-33-armor-scaling/

This will reduce the targets Armor level by x

This will reduce the targets Armor level by x%

This will reduce targets Armor level by x%

This will reduce targets Armor level by x

This object bypass's the armor scaling script

Causes target to lose x of physical armor

Causes target to lose x of magical armor

Causes target to lose x of certain hit armor

Causes target to lose x% of physical armor

Causes target to lose x% of magical armor

Causes target to lose x% of certain hit armor

http://yanfly.moe/2015/11/08/yep-26-critical-control/

Changes the Object to have a critical rate of X


percent

Changes the Object to have a critical damage


multiplier of X percent

Increases Objects Critical Rate by x% of stat

Increases/Decreases the Damage of a Critical Hit


by x%

Increases/Decreases the critical damage by x

Increases/Decreases the Critical Chance of


Certain Hit Attacks by x%

Increases/Decreases the Critical Chance of


Physical Attacks by x%

Increases/Decreases the Critical Chance of


Magical Attacks by x%

http://yanfly.moe/2015/12/19/yep-47-extra-enemy-drops/

This will change enemy to have y% chance to


drop item id x

This will change enemy to have y% chance to


drop weapon id x

This will change enemy to have y% chance to


drop armor id x

http://yanfly.moe/2016/02/19/yep-71-life-steal-rpg-maker-mv/

http://yanfly.moe/2015/10/31/yep-23-taunt/

Any Skill/Item set as physical must target

Any Skill/Item set as magical must target

Any Skill/Item set as certain hit must target

Will remove the physical taunt effect

Will remove the magical taunt effect

Will remove the certain hit taunt effect

Is able to ignore physical taunt effect

Is able to ignore magical taunt effect

Is able to ignore certain hit taunt effect

Is able to bypass all taunt effects

http://yanfly.moe/2015/10/13/yep-7-victory-aftermath/

Disables the Victory Aftermath sequence

Enables the Victory Aftermath sequence

Disables the Victory Aftermath music

Enables the Victory Aftermath music

Item Plugins

http://yanfly.moe/2015/10/16/yep-11-item-core/

Offset stats of item by x%

Sets an item to be non-independent

Sets the Items Priority Name

Causes all items to lose variance

Causes all items to regain variance

http://yanfly.moe/2016/01/15/yep-58-item-synthesis/

This will allow Item recipe x to be visible

This will allow Item recipe x to be visible

This will allow Item recipe x to y to be visible

This will allow Weapon recipe x to be visible

This will allow Weapon recipe x to be visible

This will allow Weapon recipe x to y to be visible

This will allow Armor recipe x to be visible

This will allow Armor recipe x to be visible

This will allow Armor recipe x to y to be visible

This will change the item name in the synthesis


menu to x

This will list the ingredients required for specific


item

This will open the synthesis menu

This will show the synthesis menu in the main


menu

This will hide the synthesis menu in the main


menu

This will enable the synthesis menu

This will disable the synthesis menu

http://yanfly.moe/2015/10/16/yep-12-item-upgrade-slots/

Determines the number of slots the object will


have

Determines the number of slot variance the


object will have

Determines the sound played when an item is


upgraded

This are the changes applied to the item upgrade

This will allow item to upgrade weapon types x

This will allow item to upgrade weapon types x

This will allow item to upgrade weapon types x to


y

This will allow item to upgrade armor types x

This will allow item to upgrade armor types x

This will allow item to upgrade armor types x to y

Shows the Item Upgrade Screen

Hides the Item Upgrade Screen

Disables the Item Upgrade Screen in the item


menu

Enables the Item Upgrade Screen in the item


menu

http://yanfly.moe/2015/10/16/yep-12-item-upgrade-slots/

Sets the buying price of object to x

Sets the selling price of object to x

Item can not be sold

Item can be sold

http://yanfly.moe/2016/01/22/yep-060-more-currencies/

This sets the objects buy price to cost y amount


of variable x

This sets the objects sell price to cost y amount


of variable x

This sets the objects buy price to cost y amount


item x

This sets the objects sell price to cost y amount


of item x

This sets the objects buy price to cost y amount


of weapon x

This sets the objects sell price to cost y amount


of weapon x

This sets the objects buy price to cost y amount


of armor x

This sets the objects sell price to cost y amount


of armor x

This sets the item to be a proxy buy of object x

Skill Plugins

http://yanfly.moe/2015/10/13/yep-8-skill-core/

This will cause skill to cost x amount of hp

This will cause skill to cost x% amount of hp

This will cause skill to cost x amount of mp

This will cause skill to cost x% amount of mp

This will cause skill to cost x amount of tp

This will cause skill to cost x% amount of tp

This will hide the skill when in battle

this will hide the skill when in the field

Will disable if skill x is learned

Will disable if any of the skills are learned

Will disabled if any skill from x to y is learned

This will change gauge x with gauge y (1HP 2MP


3TP)

http://yanfly.moe/2016/01/09/yep-56-limited-skill-uses/

This will make a skill have unlimited uses

This will make a skill usable x number of times

This allows a skill to recover uses

This stops a skill from recovering uses

When user wins a battle, skill gains x uses back

When user flees a battle, skill gains x uses back

When user loses a battle, skill gains x uses back

When user ends a battle, skill gains x uses back

This will add x back to all charged skills

This will add y back to all charged skills of x type

This will add y back to skill id x

This will increase/decrease the charge count of


all skills by x

This will increase/decrease the amount of all


charge skills of type y by x

This will increase/decrease the amount of


charges of skill x by y amount

http://yanfly.moe/2015/10/14/yep-9-skill-cooldowns/

Will force skill to have x number of turns


cooldown

After battle increase/decrease the number of


turns on cooldown

After x number of steps reduce the cooldown of


skill by 1

After skill is used skill x will be all cooldown for y


number of turns

After skill is used all skills under skill type x will be


all cooldown for y turns

When skill is used, all skills will be on cooldown


for X number of turns

Skill bypasses all cooldown restrictions

Target hit by this skill will have skill x


reduced/increase cooldown by y turns

Target hit by this skill will have skill type x


reduced/increase cooldown by y turns

Target hit by this skill will have global cooldown


reduced/increase cooldown by y turns

Makes skill x have a cooldown duration


increased/decreased by y%

Makes skill type x have a cooldown duration


increased/decreased by y%

All skills have their cooldown duration


increased/decreased duration by y%

Makes skill x have a cooldown rate


increased/decreased by y%

Makes skill type x have a cooldown rate


increased/decreased by y%

All skills have their cooldown rate


increased/decreased duration by y%

If skill x is used, it will have its cooldown


increased/decreased by y

If skill type x is used, it will have its cooldown


increased/decreased by y

If any skill is used, its cooldown will be


increased/decreased by x

At the start of battle skill x will have its cooldown


increased/decreased by y

At the start of battle skill type x will have its


cooldown increased/decreased by y

At the start of battle, all skills will have their


cooldown increased/decreased by x

http://yanfly.moe/2015/12/12/yep-43-skill-cost-items/

When skill is used, costs y number of x item

When skill is used, costs y number of x weapon

When skill is used, costs y number of x armor

x can be replaced with the item name, y being the


amount

Will swap gauge x and display quantity of item y

Will swap gauge x and display quantity of


weapon y

Will swap gauge x and display quantity of armor y

This will cause skill to have increased/decreased


cost of item x by y amount

This will cause skill to have increased/decreased


cost of weapon x by y amount

This will cause skill to have increased/decreased


cost of armor x by y amount

This will cause skill to have increased/decreased


cost of item x by y% amount

This will cause skill to have increased/decreased


cost of weapon x by y% amount

This will cause skill to have increased/decreased


cost of armor x by y% amount

This will repleace the cost of item/weapon/armor


x with id y

This will change the color of the item gauge to


color x

This will change the color of the item gauge to


color x

This will change the text of the item gauge to x

This will change the text color of the item gauge


to x

http://yanfly.moe/2015/10/30/yep-22-instant-cast-2/

This skill or item will become instant

This will cause skill x to become instant

This will cause skill x to become instant

This will cause skills x to y to become instant

This will cause skill x to not be instant

This will cause skill x to not be instant

This will cause skills x to y to not be instant

This will cause item x to not be instant

This will cause item x to not be instant

This will cause items x to y to not be instant

http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/

Enable Class to learn skill x

Enable Class to learn skill x

Enable Class to learn skills x to y

Set skill to have a learn cost of x Gold

Set skill to have a learn cost of x JP

Set the learn cost of skill to item x and y amount


or weapon x and y amount or armor x and y
amount

Skill requires Actors level to be x or greater to


learn

In order to learn skill, actor must learn skill x

In order to learn skill, actor must learn all skill x

In order to learn skill, actor must learn all skills


between skill x and y

In order for actor to learn skill switch x must be on

In order for actor to learn skill all switches x must


be on

In order for actor to learn skill all switches x to y


must be on

Equip Plugins

http://yanfly.moe/2015/10/15/yep-10-equip-core/

This changes the actors equipment slots

This changes the actors equipment slots

This changes the actors equipment slots

This changes the stat gain on a specific stat

http://yanfly.moe/2016/01/28/yep-63-weapon-animation/

This will determine the weapon image

This will determine the weapon image as


filename

This will force the weapon to have Thrust


animation

This will force the weapon to have Swing


animation

This will force the weapon to have Missle


animation

This will change the weapons hue to x

This willl change the attack animation to x

http://yanfly.moe/2015/12/26/yep-51-weapon-unleash/

Will replace Attack with Skill ID x

Will Replace Guard with Skill ID x

Increase/Decrease Weapon Unleash by x%

Changes Weapon unleash rate of skill x by y%

Changes Guard unleash rate of skill x by y%

Changes the Text of the unlease to x

Changes the Text of Attack Unleash to x

Changes Text of Guard Unleash to x

Status Menu Plugin

http://yanfly.moe/2015/12/10/yep-41-actor-variables/

This will display variable y in column x in the


status menu

This will display variables y in column x in the


status menu

This will display variables y to z in column x in the


status menu

http://yanfly.moe/2015/12/20/yep-48-profile-status-page/

Inserts profile text in the status menu with text

Replaces profile picture in status with filename

Aligns the Profile Image to the Left

Aligns the Profile Image to the Center

Aligns the Profile Image to the Right

Clears the profile text of actor x

This will add line of text to actor id x

This will add line of text to line x to actor y

This will change the profile picture of actor x to


filename

This will alight profile picture of actor x to align in


align direction

Game Play Plugins

http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/

This will allow actor or weapon/armor to have


passive state x

This will allow actor or weapon/armor to have


passive states x

This will allow actor or weapon/armor to have


passive state x to y

If the user of this state has HP below x% the


state becomes active

If the user of this state has HP above x% the


state becomes active

If the user of this state has MP above x% the


state becomes active

If the user of this state has MP below x% the


state becomes active

If the users stat is above x then the state


becomes active

If the users stat is below x then the state


becomes active

If Switch x is turned ON then the passive state


becomes active

If Switch x is turned OFF then the passive state


becomes active

If variable x is above value y then the state


becomes active

If variable x is below value y then the state


becomes active

http://yanfly.moe/2016/01/29/yep-64-enemy-levels/

This will show the Enemies Level in battle

This will hide the Enemies Level in battle

This will set the minimum level to x

This will set the maximum level to x

This will set the static level to x

This will set how the level is determined

Will allow enemies level to flucuate postivily by up


to x

Will allow enemies level to flucuate netgativly by


up to x

This sets both postive and negative level flucation

This forces "stat" to change by x% per level

This forces "stat" to change by x% per level

This forces "stat" to change by x.y per level

This forces "stat" to change by x.y per level

This forces "stat" to change by x per level

This forces "stat" to change by x per level

This forces "stat" to change by x.y per level

This forces "stat" to change by x.y per level

This will not allow level to be changed

This will require enemy to be level y to use skill x

This will reset enemy level to normal

This will change enemy level by x (positive or


negative)

http://yanfly.moe/2016/01/08/yep-55-enhanced-tp/

This is the sets default TP mode an actor is in to


x

This will allow TP mode x to be learned

This will allow TP mode x to be learned

This will allow TP modes x to y to be learned

When skill is learned, TP mode x is unlocked

When skill is learned, TP mode x is unlocked

When skill is learned, TP modes x to y is


unlocked

This will show the TP mode in the menu

This will hide the TP mode in the menu

This will enable the TP mode

This will disable the TP mode

Change the TP mode of actor x to TP mode y

Change the TP mode of party member x to TP


mode y

Unlocks TP mode y for actor x

Unlocks TP mode y for party member x

Removes TP mode y for actor x

Removes TP mode y for party member x

Unlocks All TP modes for actor x

Unlocks All TP modes for party member x

Removes All TP modes for actor x

Removes All TP modes for party member x

http://yanfly.moe/2015/11/13/yep-27-job-points/

Actors Starting JP amount is x

if Actor is class x, then starting JP is y

increases/decreases the rate of JP gain by x%

Actor using skill or item will gain x amount of JP

This makes the target affected by skill or item


gains x JP

Increases or decreases the rate of JP

Amount of JP awarded by an enemy

Gives actor x with y amount of JP

Gives actor x using class z with y amount of JP

Removes actor x with y amount of JP

Removes actor x using class z with y amount of


JP

Set actor x Jp amount to Y

Set actor x using class z Jp amount to Y

http://yanfly.moe/2015/11/20/yep-29-party-system/

Opens Party Menu in the Field

Shows Formation Command in Battle

Hides Formation Command in Battle

Enables Formation Command in Battle

Disables Formation Command in Battle

Locks Actor x to the party

Locks Actor x,x,x to the party

Unlocks Actor x to the party

Unlocks Actor x,x,x to the party

Requires Actor x to be in the party

Requires Actor x,x,x to be in the party

Unrequires Actor x to be in the party

Unrequires Actor x,x,x to be in the party

http://yanfly.moe/2015/11/20/yep-29-party-system/

This will default actor or enemy to row x

This will lock object into current row

This will remove the row lock

This can only be used from row x

This can only be used from row x

This can only be used from row x to y

This will change target to row x

This will push target back x number of rows

This will pull target forward x number of rows

This will change user to row x

This will push self back x number of rows

This will pull self forward x number of rows

Utility Plugins

http://yanfly.moe/2015/12/08/yep-40-event-mini-label/

Hides all event mini labels

Shows all event mini labels

http://yanfly.moe/2015/10/25/yep-021-external-links/

Opens a new tab with said website

Opens a new window with said website

http://yanfly.moe/2015/12/03/yep-36-map-gold-window/

Opens the Map Gold Window

Closes the Map Gold Window

Moves the Map Gold Window to position x


789
456
123

Changes Battle back of Region x to "filename"

Changes Battle back of Region x to "filename"

http://yanfly.moe/2015/10/19/yep-17-region-events/

If player steps on region x common event y will


run

http://yanfly.moe/2015/10/21/yep-19-save-event-locations/

This will cause either all map events or specific


events location to be saved

Resets all Event Locations

http://yanfly.moe/2015/12/01/yep-35-stop-map-movement/

Stop all Events from moving

Allows all Events to move

Stops players movement

Allows players movement

http://yanfly.moe/2015/12/17/yep-45-swap-enemies/

Will Swap this Enemy with ID X

Will Swap this Enemy with IDs X to Y

Filter will only

https://goo.gl/YI3Ucy

To Download the sp

Where to Use

Weapon, Armor, Item

Actor

Class

Weapon, Armor, Item

Actor

Actor

Skill

Enemy

Enemy

Plugin Command

Plugin Command

Actor

Actor

Actor

Actor

Actor

Actor

Class

Class

Class

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Actor

Actor

Actor

Actor

Actor

Actor

Actor

Class

Class

Class

Skill, Item

Skill, Item

Skill, Item

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Skill

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Plugin Command

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Enemy

Enemy

Enemy

Actor, Enemy

Actor, Enemy

Actor, Enemy

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Class, Enemy

Class, Enemy

Class, Enemy

Class, Enemy

Class, Enemy

Class, Enemy

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Skill, Item

Skill, Item

State

State

State

State

State

State

State

State

State

Skill, Item

Enemy

Enemy

Actor, Class, Enemy, Weapon, Armor, State, Skill,


Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Skill, Item

Skill, Item

Skill, Item

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Enemy

Enemy

Enemy

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Skill, Item

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Plugin Command

Plugin Command

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Weapon, Armor

Weapon, Armor

Weapon, Armor

Item

Item

Item

Item

Item

Item

Item

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Weapon, Armor, Item

Weapon, Armor, Item

Weapon, Armor, Item

Weapon, Armor, Item

Weapon, Armor, Item

Weapon, Armor, Item

Weapon, Armor, Item

Weapon, Armor, Item

Weapon, Armor, Item

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Class, Weapon, Armor, State

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill, Item

Skill, Item

Skill, Item

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill, Item

Skill, Item

Skill, Item

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Skill

Skill

Skill

Skill

Class, Weapon, Armor, State

Class, Weapon, Armor, State

Class, Weapon, Armor, State

Actor, Class, Weapon, Armor, State

Actor, Class, Weapon, Armor, State

Actor, Class, Weapon, Armor, State

Actor, Class, Weapon, Armor, State

Actor, Class, Weapon, Armor, State

Actor, Class, Weapon, Armor, State

Actor, Class, Weapon, Armor, State

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Item, Weapon, Armor

Skill, Item

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Class

Class

Class

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Skill

Class

Class

Class

Weapon, Armor

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Actor

Actor

Actor

Actor

Actor

Actor

Actor

Actor

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Actor,Class, Skills, Weapon, Armor, Enemy

Actor,Class, Skills, Weapon, Armor, Enemy

Actor,Class, Skills, Weapon, Armor, Enemy

State

State

State

State

State

State

State

State

State

State

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Enemy

Skill, Item

Skill, Item

Actor

Actor, Skill, Item

Actor, Skill, Item

Actor, Skill, Item

Skill

Skill

Skill

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Actor

Actor

Actor

Skill, Item

Skill, Item

Class, Weapon, Armor, State

Enemy

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Actor, Enemy

Actor, Class, Enemy, Weapon, Armor, State

Actor, Class, Enemy, Weapon, Armor, State

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Skill, Item

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Map

Map

Map

Map, Event

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Plugin Command

Enemy

Enemy

Filter will only work with a LOCALLY DOWNLOADED spreadsheet, google docs wo

If you wish to download the spread sheet and have some form of exce

To Download the spreadsheet, go to File, then Save As, To filter, click the filter by the colu

Weapon

Armor

Skill

Item

Enemy

State

adsheet, google docs wont let me allow you guys to filter :(

d have some form of excel/open office viewer

r, click the filter by the column then click "Filter by cell not empty"

Plugin Command

Map

Event

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