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Any person, creature, deity or extraplanar realm in Dungeons & Dragons can have one of the
nine alignments. The sourcebook Complete Scoundrel cites real world fictional characters as
examples of aligned individuals. In an attempt to simplify the codes of conduct for characters,
non-canon takes on alignment sometimes occur.
While they do not have evil intentions, they often do bad things (even if they do not necessarily
enjoy doing these things) to people who are, in their views, bad people if it benefits their goal of
achieving a greater good. Most elves are Chaotic Good, as are some fey.
Starbuck from Battlestar Galactica, Malcolm Reynolds from Firefly, and Robin Hood are
examples of Chaotic Good individuals.[7] Eladrin are the outsider race representing Chaotic
Good.
[edit] Neutral
Neutral alignment, also referred to as True Neutral or Neutral Neutral, is called the "Undecided"
or "Nature's" alignment. This alignment represents Neutral on both axes, and tends not to feel
strongly towards any alignment. A farmer whose primary overriding concern is to feed his family
is of this alignment. Most animals, lacking the capacity for moral judgement, are of this
alignment. Many roguish characters who play all sides to suit themselves are also of this
alignment.
Some Neutral characters, rather than feeling undecided, are committed to a balance between the
alignments. They may see good, evil, law and chaos as simply prejudices and dangerous
extremes. Mordenkainen is one such character who takes this concept to the extreme, dedicating
himself to a detached philosophy of neutrality to ensure that no one alignment or power takes
control of the Flanaess.
Druids frequently follow this True Neutral dedication to balance, and under Advanced Dungeons
& Dragons rules were required to be this alignment. In an example given in a D&D
rulebook[citation needed], a typical druid might fight against a band of marauding gnolls, only to switch
sides to save the gnoll's clan from being totally exterminated.
Lara Croft, Lucy Westenra from Dracula and Han Solo in his early Star Wars appearance are
neutral.[7] The true neutral outsiders are known as the Rilmani.
way to cause carnage or mayhem when they see no direct benefit to it. They abide by laws for
only as long as it is convenient for them. A villain of this alignment can be more dangerous than
either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honor or
tradition nor disorganized and pointlessly violent.
Examples are an assassin who has little regard for formal laws but does not needlessly kill, a
henchman who plots behind his superior's back, or a mercenary who switches sides if made a
better offer.
Complete Scoundrel cites X-Men's Mystique, and Sawyer of the early seasons of Lost as Neutral
Evil characters.[7] Yugoloths (Daemons) are the multiversal representatives of Neutral Evil.
[edit] Variants
In addition, there are also blended or "tendency" alignments (and relative Outer Realms) that
exist between the basic nine, bringing the total of alignment combinations up to seventeen. These
include Neutral Good with either Lawful or Chaotic tendencies, Lawful Neutral with either Good
or Evil tendencies, Chaotic Neutral with either Good or Evil tendencies, and Neutral Evil with
either Lawful or Chaotic tendencies.
In some campaigns, there are even neutral with tendencies towards one of the four cores of good,
evil, law, and chaos (totaling the maximum possibilities to twenty-one), although there are rarely
respective Outer Planes tied to these.