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Changelog 11/12 -r4931

------------------------- Manage ideas tabs and group headers fixed


- added submarine offensive icon in naval doctrine techtree
- state 67 has name again
- rewrote xp indicator in designer so it doesnt overflow and added tooltip
- right click menu now no longer conflicted when over states on map
- fixed issue in deployment window where entries were overwritten and not shown
- removed unused idea category and cut it from interface
- combat view now uses correct icon lookup
- combat view optimized a bit, also terrain updates on open
- fixed issue where efficiency change factor on production lines was one magnitu
de too small
- bumped efficiency min level temporarily to help with speed balance
- transports now unlockable (was incorrectly set to archetype)
- Removed "Close" tooltip for the Managa ideas button in Politics View
- Added more detailed description when requesting to join a faction.
- Fixed so gradient borders are updated in construction map mode when tagging be
tween countries.
- Clicking on states which player is not a controller of in construction mode no
longer close the construction macro interface.
- Added tooltips for tabs idea selection interface
- Fixed so tooltip for airplane transfers appears.
- strategic air view, transfer tooltip
- strategic air view, drag info
- strategic air view, base list scroll fixed
- strategic air view, select carrier crash fix
- strategic air view, right click to assign to mission
- strategic air view, sort bases
- strategic air view, color wings and base distances by coverage
- Unlock levels for buildings from tech
- Industry/electronics tree done
- Terrain images now have a more grey version of EU4 terrain images (temp)
- Lobby will no longer crash when one player leaves the server.
- Fixed bug where the chat in the lobby had wrong size.
- Savegame transfer progress is now shown in new player lobby.
- It's now possible to load savegames again.
- Can now generate dynamic leaders for PP cost
- First frame in naval leade rank strip fixed
- Added "hold" icon in current missions strip
- Fixes in naval unit screen
- Minor fix in topbar, separated the folder tab buttons some
- Fixed wrong nuberm to produce default value in CBuildingProductionLine
- Added tech unlock upon reading techstatus enabling subunits etc when loading g
ames.
- Reordered some writes in country so dependencies are met when loading games.
- rebalanced spread/concentration speed for fleets so its no longer super fast
- some unit construction speed rebalance
- hooked in production efficiency modifiers
- renamed construction goals to avoid errors with duplicate keys
- strategic navy manager save order fixed to avoid issues with savegames reporti
ng no naval bases on load
- added missing descriptions for electronics tech folder
- fixed missing gfx type errors for electronics folder
- enemy air superiority now negatively impacts unit speed in area (-50%)
- rebalanced speed of all land based units to be slower, also cavalry no longer
able to break sound barrier because of illegal horse doping
Changelog 8/12 -r4834

------------------------- added more detailed text descriptions for plane counters in strat air view
- goal mapmode no longer fills in states where no goal province factors are scri
pted
- The game no longer crashes for everyone if it crashes for one player.
- Added localization for basic chat messages.
- Removed unhandled network notification.
- Clients in MP can no longer click on Ironman-buttons.
- Fixed CTD on resign.
- mutually exclusive technologies now work as intended
- Fixed strait generation
- Existing movement is cancelled when a naval mission or hold position mission i
s chosen.
- Fixed a problem where cancelling mission for one strategic region would cancel
missions in all other regions.
- Worked on getting the mission buttons for each fleet entry in the navy view wo
rk with the redesigned interface, but after a discussion (with Dan and Daniel) t
he mission buttons have all been removed from the fleet entries and replaced wit
h an icon that indicates which mission a fleet is on.
- Fixed some problems with tooltips and navy view interface not updating correct
ly.
- Removed unused code (from the old interface).
- Minor code refactoring.
- Finished implementing the redesigned navy view interface.
- Fixed crash when removing used factories.
- Airwings without mission regions should not crash when fetching stats now.
- Romved description and fixed icons for unlockable units and buildings in tech
info window.
- Fixed XP cost inconsistencies in division designer.
- Added technology stats in info window for unlocking subunits
- Added building info in info tech window for techs unlocking buildings
- Added tooltip for Hold button and fleet entry mission indicator..
- Fixed an error in naval commands when setting naval mission type.
- Added trade map mode when opening trade view.
- Created a diplomacy map mode that shows owned states, enemies, allies, and cou
ntries with good/bad opinion.
- removed some old paths from naval tree
- Diplomacy map mode now updates whenever diplomacy is updated while diplo view
is open.
- Investigated the bug reported about spread fleet being reduced to 0 % immideat
ly. Turns out it wasn't a bug but just the speed of the fleet being really fast.
Speed will be adjusted in the future.
- Added tooltip for techs that require their parent to be researched, showing wh
at parent it is.
- Empty descriptions for Leader/Ideas are no longer displayed as delayed tooltip
s
- Tooltip for state view boost buttons now says the cost is one day instead of a
week
- Fixed issue with tooltip not showing up for researched techs.
- Correct sprites are now shown for heavy cruisers and light cruisers.
- Minor adjustments in navy view interface.
- Division designs can now be renamed.
- Scrollbar in political idea is now reset when changing tab.
- Working on getting progress bar displayed for techs being researched in techno
logy info window.
- refineries show on map now
- added missing infinity localization (art need in jira)
- added missing 2 levels of rocket ceptors
- all roots of land doctrines now properly scripted as mutually exclusive
- fixed incorrect headers showing unlocks of bonuses in tech detail

added missing stat description for reliability


more air work
renormalized all non-reality based air stats to 0-100 range except reliability
navy unit view scroll bar now positioned properly
carriers can now only carry carrier enabled planes, not all (carrier_capable =
yes in equipment)
- air range calculations now use real ranges and no factor
- added small ship techs to CHI
- added OOBs for yunnan and sinkiang + techs
- update chinese oob from betas
- updated euro minor OOBs and added missign techs
- removed naval_strike_agility and made it a factor of regular agility instead
- added missing tooltip descriptions for air missions
- combat modifiers from ministers etc now properly added together rather than ge
tting their own entries
- combat modifiers like weather and ministers arent shown when 0
- all air units now complete with stats (cas still wip) and scripted in
- buildings have an IC cost
- all ships have stats
- updated manpower distribution for europe and swedish states
Changelog 20/11 - r4576
------------------------KNOWN ISSUE: possible crash when bombing enemy airfields
- Added some missing short descriptions to goals
- Added political point costs to all German ideas
- Added missing persistance to deployment status so deployment actually saves.
- It's now possible to join a multiplayer-game where the host had loaded a saveg
ame before clients joining.
- The correct info about the filetransfer-progress is now shown at each gui-item
in the player list.
- The "play"-button now shows "ready" instead of "play" for clients in a multipl
ayergame.
- Fixed crash issue when going back to menu and then restarted a game
- capital recalculation now updates properly to the best state
- capital icons now properly hide VPs if same
- moving ships no longer risk turning into poly soup
- Fixed CTD in CDeploymentStatus::UpdateNeeds
- new tech details window when clickign tech in tech screen
- Added additional subgoals to the Anschluss goal to give it a better progress b
ar
- Dropboxes now contract their expanded window when clicking anywhere on the scr
een.
- Agents mission list now has a tooltip for each mission entry in the Spy Interf
ace.
- added traits to British and USSR leaders.
- Changed rain texture to be less tiling.
- Finished 3v3 fighter scene animation.
- Tweaked 3 bomber bombing animation to have a slight curve in/out.
- Tweaked speed on 3 fighter patrol animation to be slower in the curve.
- Tweaked light/heavy tank muzzle flash effect to be more fiery and less smokey.
- added many trait modifiers
- removed sweet rocket tanks (interface is still there and does nothing)
- It's now possible to reconnect properly to a server after being kicked out by
the host.
- Changed dangerous behavior in CBuilding::GetLocationState(). It will now alway
s return a state (and not crash).
- Added basic structure for oos-checking and system for showing the info for pla
yers. (So far I've found 1 oos).
- Added command line arguments -randomlog and -hardoos.

- Added console command "oos" that force the game to go out of synch.
- Optimizations - game should now run much faster
- added amphibious_defense stat for troop transport ships
- added in scaling penalties during naval invasion. see AMPHIBIOUS_INVADE_ATTACK
_LOW etc
- added amphibious_invasion trait modifier that shortens the time troops are una
ble to effectively fight during invasions
- more amphibious fixes
- added sortie_efficiency tech effect for carriers letting more planes fly at on
ce
- carrier_capacity_penalty_reduction tech stat for letting you overload your car
riers more with massed strikes
- naval_leader_command modifier for giving all naval commanders larger command l
imits
- added coordination stats for relevant missions that help quickly focus the fle
et when things happen
- added global convoy defence efficiency tech (works like coordination but for e
veryone in area)
- hiding mud until gameplay can be properly coded around it
Changelog 13/11 - r4406
------------------------- renamed all subunits for ships so they are different than tech names to avoid
confusion
- Added statetext
- Added acetext
- Fixed a number of issues in various text promotion files
- Added lots of new text promotions and text functions
- Wrote localization for female/male grammar
- Fixed event picture so it is now scriptable.
- Fixed a couple of minor issues in CContainerWindow.
- Created new technology details window, replacing the old one that took up spac
e at the bottom of the screen with pop-ups.
- Hooked in the new national subgoals so they actually work.
- Added early out in combat to prevent CTD in combatant.
- Changed resource scaling in production to use number of factories instead of f
actory speed.
- Fixed wrong localization in at_war_with trigger.
- Fixed so reading of goal cost does not overwrite expiration time making goals
fail.
- fixed issue with tech calculations with no ahead of time penalty going backwar
ds
- added missing building positions
- removed broken convoy particle effect
- added some missing trait localization

Changelog 10/11 - r4338


------------------------- Added new nuke icon, convoy icon, added new mapmode icons, added small text bgs
in topbar
- News event window
- added aces
- Fixed number of nukes text in the topbar, when producing a nuke it also shows
% and it was overlapping the content.
- Investigated CTD bug. Report was made with old game version(CTD no longer exis
t).
- Fixed issues with save'n reload with naval combats going on.
- Added national_unity_add effect.

- Using on action events to spawn events when Ace Pilot is promoted or killed (t
hose modifies the national unity).
- Tweaked ace pilots promotion/death probabilities.
- Rewrote army AI to use much fewer orders groups.
- Added ai logic for paradrops.
- Fixed equipment variant max version increment upon creation
- Changed calculation of production speed, this is now expressed as weekly gain
and not as a % of equipment cost.
- Changed production tooltip to use ETA if production time is too great.
- Added technology descriptions to Industrial tree and titles to Doctrine trees.
- Improved functionality of the new spy interface
- merged in updated state and OOB files (JAP and euro minors + scandinavia)
- added missing port on bermuda
- added more obvious placeholder images for terrain types in state view
- scaled down attrition effects on org and equipment loss a lot
- added ATTRITION_WHILE_MOVING_FACTOR define that scales up attrition effects by
a factor 10 while moving
- added a bunch of doctrine effects
- fixed strange crash after reloading a save
- changed so capitals get capital icon no matter their VP amount
Changelog 04/11 - r4244
---------------------------Note: With last game version writing savegames was broken, so make sure to not r
eport bugs with an old saves.
- lots new airplane icons in
- all stats now have game mechanic descriptions written
- Added tooltips for trade route convoys
- Added visual convoys for all types of trade rutes
- Fixed so stats appear in tooltip for production lines in naval production
- Standardized and modified/removed/added all tooltips in buildings view.
- Fixed so same tooltips in building view appears in building tab in production.
- Added tooltips for empty slots in tech.
- Added tooltip to diplomacy and trade view
- Added header to assigned item in division designer.
- Unit stats (base, combat and misc) in unit stat view now shows tooltips for st
ats, fixed so header appears for some buttons as well.
- Fixed CTD when loading savegame from ingame. Writing savegames was totally cor
rupted, so loading did crash.
- Fixed issue with missing naval routes for supply transfers after loading saveg
ame
- Fixed issues with equipment production entries. Sometimes could not upgrade va
riant because the upgrade button was hidden, and sometimes variant picture did n
ot appear at all.
- Added missing default upgrades to bomber planes.
- Totally nuked and reworked camera behaviour:
- Inspired by TFH
- Mouse on the screen edges is no longer analog, but exact direction.
- Can mix arrow keys, with mouse on screen edges and zoom in/out.
- The stronger you move mouse away out of the window, the faster scroll.
- Zoom to exact mouse pointer location.
- Fixed zoom in/out sensitivity issues.
- Drag camera with middle mouse btn now makes the terrain stick to what you gr
abbed.
- Did a proper fix for bug with camera flickering when zooming out and got ver
tical clamp to the map edges.
- Standardized tooltips for Navy View (Mission buttons, rank strip, formation sq
uad etc.)

- Finished fixing and standardizing unit stat view.


- Added tooltip in tech. view for progress bar of used/unused research slots.
- Fixed so claim icon in country state view now appears under right conditions.
Previously it would appear despite no claims and would disappear when upgrading
a building.
- Added a new title and description when cancelling a building construction.
- Naming of individual divisions.
- Disabled savegame loading for clients in multiplayer setup.
- Fixed maintheme looping over new tracks.
- Unbroke industry buttons in state view so we can now build IC again
- Added technology descriptions to infantry and industrial trees
- Added bookmark descriptions
- Wrote descriptions for more German war-goals
- Wrote short descriptions for many goals
- state mapmode no longer shows infra and is back to its old self (mapmodes were
mixed up)
- added more mapmode control from console
- fixed drag-box starting from state view closing state view (click through inte
rface bug)
-Added subunitdef refresh upon technology unlock that modifies values.
- Changed peaceconference score normalization to use theoretical maximum cost fo
r numerator so if someone surrenders before all occupied they can still be annex
ed
- Adjusted economic ideas to be half the amount and removed the 50% factor in co
de.
-Added proper tooltip to consumer goods item in civilian production.
-Made support regiments icons in division designer not block the actual button a
nd thus clickable.

Changelog 30/10 - r4161


---------------------------- Supply mapmode icons
- Important fixes in supply system:
- Flow now correctly recalculates when naval base is built.
- Capping now takes a final input value (with bonuses), not just local support
ed.
- Fixed bug in caching paths toward capital (arrows could sometimes show diffe
rent path then it really was)
- Bonuses from VP and local state modifiers are now affecting only LOCAL area,
not included in cap calculation of deeper paths.
- In ReleaseD and Debug, the Debug tooltips are now displayed only when holding
Ctrl. It was too annoying as sometimes it covered almost whole screen. The chang
e works only in-game (nudger stays as it was).
- Fixed typo in Guatemala.
- Added British naval OOB.
- Shortcut highlight color is now green
- Changed unit view entry tooltip
- Added tooltips to navy view & ship entry
- Recolored text in confirmation windows
- Changed font size in naval leader selection so it fits the screen
- Naval battle names are now generated depending on close VPs
- Fixed state view flag clicking not opening the diplo view.
- Setup menu skip support in settings
- Escape closes acitve menus
- Game pauses when event window opens.
- Naval view tooltips.
- Added missing functionality and effects to Italian, French and Japanese goals

- Espionage screen cleaned up


- Reorganized a bit in naval units interface
- Made onmap "active" naval ports icon more clear
- Standardized tooltips in production and tech view.
- Standardized some tooltips in country menu view
- Removed tooltips from labels with the same text.
- Minor corrections and modifications in localization entries
- Mapnames are now cached which should speed up mapmode changes
- Added Ironman support
- dig-in on units now properly updates
- navies should now gain XP in combat (missing process call)
- containerwindow now on clausewitz level. changed logging to debug log for now
instead of error log
- tooltip fixes
- merged in new states to fix issues with no ports for british empire
- Fixed the heap corruption crash in the weather systems (should have fixed any
random startup crashes)
- Fixed remaining historical pre-war goals.
- Scripted in factions (Allies and Comintern)
- Added army and air force traits for Military Minister ideas
- Added more German military ministers
- Added text for several infantry technologies
- Removed formatting rules from localization entries (naval/air equipment) that
are dynamically created in the game, added them in code instead.
- Finished standardizing tooltips in tech. view, diplomacy view and top bar.
- Removed/added and modified tooltips in tech, production and diplomacy view
- Removed some formatting rules in functions (that return a localized string) ca
lled from a tooltip function, and added the rules in the tooltip function itself
.
- Other minor modifications to existing tooltips.
- Fixed some small tooltip typos
- Fix mapbuildings crash
- Fixed so that goal descriptions are not randomly colored in L
- Changed the layout of goal tooltip in goal list
- Tweaked framing in Goal tooltips
- Fixed layout of active goal to match that in list
- Fixed capitalization of some goals
- Added tooltips to priority in division designer
- Removed superfluous tooltips from deployment view
- Capitalized a couple of Goal names
- Fixed a number of wrongly colored localization entries
- Deleted a couple of EU4 localization entries
- Changing the framing of add new idea tooltip
- Standardized tooltips in state view
- Added tooltips to increase/decrease speed in top bar
- Britain is now United Kingdom
- Spy- and mission-selection prettyness.
- List added wargoals in diplo view
- Now disabling icons for ideas and goals.
- Achievement system powers; ACTIVATE!
- Fixed tradeview imported value
- Removed redundant tech tree tooltip line.
- Shift-clicking priority will move items to top/bottom
- Added ironman save upon altf4 and windows close.
- Added tech stats support for doctrines & hooked into game mechanics
- Added tech stats list to tech infoview
- Added tooltip to monthly manpower
- added test achievement for pwning poland
- fixed MP crashes when chatting
- disabled bookmark selector in MP until we have more than one (and doesnt cause

out of synchs when selected at the wrong time)


removed incorrect techs from armor tree unlock
added ship base unit names in tooltips
naval interface descriptive tooltips
unit upgrade tooltips
fixed a bunch of missing equipment descriptions and titles
added tooltips to variant upgrade labels
removed a million incorrect tech years everywhere
set up correct armor tech years
fixed broken localization code for idea descriptions
resistance_suppression is now done with supress stat. not both o_O
removed a bunch of unused legacy stats (like hull)
added descriptions for global/unit tech stats (not all done yet)

Changelog 27/10 - r4038


-------------------------- lots of tooltip fixes
- added infrastructure mapmode accessible from console with "mapmode infrastruct
ure"
- Brought back the supply regions for the whole world.
- Finished reworking supply system path finding and routes generation.
Now update of the whole world is 0.08 sec (in debug), instead of a couple of m
inutes :P
Rework now also prevents some difficult to reproduce crashes that did happened
in the past.
- Drawing arrows in supply mapmode for regions that we hover mouse over show the
flow.
- Fixed gap in one of the soviet supply areas.
- Made ships dissapear in harbour
- Fixed production crash.
- Fixed country selection crash.
- Added back button to country selection screen.
- Unit selection and country interface windows are now mutually exclusive like i
n EU4
- Added political parties for the majors
- now all areas should have infrastructure
- fixed nasty combat bugs making units not able to advance
- tech default research time now 2 months rather than 4 years
- Cloudsaves shoudl now work
- added confirmation box for deleting production line.
- Fixed CTDs in peaceconference code
- fixed bug where state selection would never go away (it was a recursive call t
hrough DeselectAll mucking up the settings after we made state view a country vi
ew...)
- FOW map now updates before country selection so everything doesnt end up fogge
d
- removed storage from naval tab as it doesnt make sense
- fixed random input crash
- clamped NU to a minimum 1% so some conquest is required
- Clients in MP game are now unable to change date (or even get to that window).
Countries-of-interest-screen also bypassed (for now).
- Quick fix for multiplayer pause issue. Needs ingamelobby to be properly fixed
(very big task).
- List of claims added to state view.
- Added alerts for: low supply and very low supply.
- Fixed province selection after clicking on the alert, that got stuck forever.
- Clicking LMB on supply alert multiple times, browses through all areas that ha
s problems.
- Clicking LMB on Loosing air superiority alert now also center camera in there.
- Added detailed tooltips for low supplies alerts.

- Fixed CTD in creating gfx trade route (happened when starting as USA).
- Fixed bug in calculating strategic regions neighbors and adjaciencies. And bad
ly nudged small sea province on the pacific that was breaking everything. Bug fo
und when noticed that failed to find the naval route to Alaska.
- Added supply map icons.
- Supply map icons has now buttons to improve infra and naval bases in the area.
- Plenty of tooltips for supply map icons (may require review for proper English
)
- Supply route arrows has no longer so soft turns, now can see better the flow.

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