Beruflich Dokumente
Kultur Dokumente
------------------------- added more detailed text descriptions for plane counters in strat air view
- goal mapmode no longer fills in states where no goal province factors are scri
pted
- The game no longer crashes for everyone if it crashes for one player.
- Added localization for basic chat messages.
- Removed unhandled network notification.
- Clients in MP can no longer click on Ironman-buttons.
- Fixed CTD on resign.
- mutually exclusive technologies now work as intended
- Fixed strait generation
- Existing movement is cancelled when a naval mission or hold position mission i
s chosen.
- Fixed a problem where cancelling mission for one strategic region would cancel
missions in all other regions.
- Worked on getting the mission buttons for each fleet entry in the navy view wo
rk with the redesigned interface, but after a discussion (with Dan and Daniel) t
he mission buttons have all been removed from the fleet entries and replaced wit
h an icon that indicates which mission a fleet is on.
- Fixed some problems with tooltips and navy view interface not updating correct
ly.
- Removed unused code (from the old interface).
- Minor code refactoring.
- Finished implementing the redesigned navy view interface.
- Fixed crash when removing used factories.
- Airwings without mission regions should not crash when fetching stats now.
- Romved description and fixed icons for unlockable units and buildings in tech
info window.
- Fixed XP cost inconsistencies in division designer.
- Added technology stats in info window for unlocking subunits
- Added building info in info tech window for techs unlocking buildings
- Added tooltip for Hold button and fleet entry mission indicator..
- Fixed an error in naval commands when setting naval mission type.
- Added trade map mode when opening trade view.
- Created a diplomacy map mode that shows owned states, enemies, allies, and cou
ntries with good/bad opinion.
- removed some old paths from naval tree
- Diplomacy map mode now updates whenever diplomacy is updated while diplo view
is open.
- Investigated the bug reported about spread fleet being reduced to 0 % immideat
ly. Turns out it wasn't a bug but just the speed of the fleet being really fast.
Speed will be adjusted in the future.
- Added tooltip for techs that require their parent to be researched, showing wh
at parent it is.
- Empty descriptions for Leader/Ideas are no longer displayed as delayed tooltip
s
- Tooltip for state view boost buttons now says the cost is one day instead of a
week
- Fixed issue with tooltip not showing up for researched techs.
- Correct sprites are now shown for heavy cruisers and light cruisers.
- Minor adjustments in navy view interface.
- Division designs can now be renamed.
- Scrollbar in political idea is now reset when changing tab.
- Working on getting progress bar displayed for techs being researched in techno
logy info window.
- refineries show on map now
- added missing infinity localization (art need in jira)
- added missing 2 levels of rocket ceptors
- all roots of land doctrines now properly scripted as mutually exclusive
- fixed incorrect headers showing unlocks of bonuses in tech detail
- Added console command "oos" that force the game to go out of synch.
- Optimizations - game should now run much faster
- added amphibious_defense stat for troop transport ships
- added in scaling penalties during naval invasion. see AMPHIBIOUS_INVADE_ATTACK
_LOW etc
- added amphibious_invasion trait modifier that shortens the time troops are una
ble to effectively fight during invasions
- more amphibious fixes
- added sortie_efficiency tech effect for carriers letting more planes fly at on
ce
- carrier_capacity_penalty_reduction tech stat for letting you overload your car
riers more with massed strikes
- naval_leader_command modifier for giving all naval commanders larger command l
imits
- added coordination stats for relevant missions that help quickly focus the fle
et when things happen
- added global convoy defence efficiency tech (works like coordination but for e
veryone in area)
- hiding mud until gameplay can be properly coded around it
Changelog 13/11 - r4406
------------------------- renamed all subunits for ships so they are different than tech names to avoid
confusion
- Added statetext
- Added acetext
- Fixed a number of issues in various text promotion files
- Added lots of new text promotions and text functions
- Wrote localization for female/male grammar
- Fixed event picture so it is now scriptable.
- Fixed a couple of minor issues in CContainerWindow.
- Created new technology details window, replacing the old one that took up spac
e at the bottom of the screen with pop-ups.
- Hooked in the new national subgoals so they actually work.
- Added early out in combat to prevent CTD in combatant.
- Changed resource scaling in production to use number of factories instead of f
actory speed.
- Fixed wrong localization in at_war_with trigger.
- Fixed so reading of goal cost does not overwrite expiration time making goals
fail.
- fixed issue with tech calculations with no ahead of time penalty going backwar
ds
- added missing building positions
- removed broken convoy particle effect
- added some missing trait localization
- Using on action events to spawn events when Ace Pilot is promoted or killed (t
hose modifies the national unity).
- Tweaked ace pilots promotion/death probabilities.
- Rewrote army AI to use much fewer orders groups.
- Added ai logic for paradrops.
- Fixed equipment variant max version increment upon creation
- Changed calculation of production speed, this is now expressed as weekly gain
and not as a % of equipment cost.
- Changed production tooltip to use ETA if production time is too great.
- Added technology descriptions to Industrial tree and titles to Doctrine trees.
- Improved functionality of the new spy interface
- merged in updated state and OOB files (JAP and euro minors + scandinavia)
- added missing port on bermuda
- added more obvious placeholder images for terrain types in state view
- scaled down attrition effects on org and equipment loss a lot
- added ATTRITION_WHILE_MOVING_FACTOR define that scales up attrition effects by
a factor 10 while moving
- added a bunch of doctrine effects
- fixed strange crash after reloading a save
- changed so capitals get capital icon no matter their VP amount
Changelog 04/11 - r4244
---------------------------Note: With last game version writing savegames was broken, so make sure to not r
eport bugs with an old saves.
- lots new airplane icons in
- all stats now have game mechanic descriptions written
- Added tooltips for trade route convoys
- Added visual convoys for all types of trade rutes
- Fixed so stats appear in tooltip for production lines in naval production
- Standardized and modified/removed/added all tooltips in buildings view.
- Fixed so same tooltips in building view appears in building tab in production.
- Added tooltips for empty slots in tech.
- Added tooltip to diplomacy and trade view
- Added header to assigned item in division designer.
- Unit stats (base, combat and misc) in unit stat view now shows tooltips for st
ats, fixed so header appears for some buttons as well.
- Fixed CTD when loading savegame from ingame. Writing savegames was totally cor
rupted, so loading did crash.
- Fixed issue with missing naval routes for supply transfers after loading saveg
ame
- Fixed issues with equipment production entries. Sometimes could not upgrade va
riant because the upgrade button was hidden, and sometimes variant picture did n
ot appear at all.
- Added missing default upgrades to bomber planes.
- Totally nuked and reworked camera behaviour:
- Inspired by TFH
- Mouse on the screen edges is no longer analog, but exact direction.
- Can mix arrow keys, with mouse on screen edges and zoom in/out.
- The stronger you move mouse away out of the window, the faster scroll.
- Zoom to exact mouse pointer location.
- Fixed zoom in/out sensitivity issues.
- Drag camera with middle mouse btn now makes the terrain stick to what you gr
abbed.
- Did a proper fix for bug with camera flickering when zooming out and got ver
tical clamp to the map edges.
- Standardized tooltips for Navy View (Mission buttons, rank strip, formation sq
uad etc.)
- Fixed CTD in creating gfx trade route (happened when starting as USA).
- Fixed bug in calculating strategic regions neighbors and adjaciencies. And bad
ly nudged small sea province on the pacific that was breaking everything. Bug fo
und when noticed that failed to find the naval route to Alaska.
- Added supply map icons.
- Supply map icons has now buttons to improve infra and naval bases in the area.
- Plenty of tooltips for supply map icons (may require review for proper English
)
- Supply route arrows has no longer so soft turns, now can see better the flow.