Beruflich Dokumente
Kultur Dokumente
DRAX:
-- Gains the Skill Fury and Elite Figther.
CHARACTERS
LADY MASTERMIND:
-- Gains the Skills Power Transference/3 and Thermal Vision.
-- Psychosomatic Symptoms Effects read now: Until the
end of the round the target loses 2 from Agility, Stamina
and Willpower.
SENTRY:
-- The Void: Change Active to Passive.
-- Unstable: Change this character to this Sentry. Change
Active to Passive. Add Sentry returns with all the Red
Attacks unused and full Endurance, he is classed
Incapacitated for VP the first and the second time he is
reduced to 0 Endurance.
-- Gains the Skill Power Master.
JEAN GREY
-- Gains the Skills Energy and Power Master.
DEADPOOL:
-- Deadpools Bodyslide may be used to move ANY
Deadpool on the board. (4th Wall Fun!)
SABRETOOTH:
-- Advanced pounce: Change Range 8 to -
HAWKEYE:
-- Hook Arrow may be used to move onto the edge of a
rooftop or similar in Line of Sight.
ROGUE:
-- If Rogue copies Diamond Form from Emma Frost,
she does not also gain the +1 Dmg to Strike.
-- If Rogue copies Bodyslide from Deadpool, it can be used to
move ANY Deadpool model on the board. (4th Wall Fun!)
-- If Rogue copies a Power that also mentions an Attack ( for
example Snikt), she does not also copy the Attack.
-- Gains the Skill Power Thief.
THE THING:
-- Thunderclap Change
to
TOAD:
-- Attack Value - Its 6
HULK:
-- Gains the Skill Fury.
WOLVERINE:
-- Gains the Skill Soldier and Close Combat Master.
-- Fastball Special:When thrown by a friendly character of
Strength 3 or higher, he may make a free Snikt attack
against one model in the LoT. Make this Attack at the end
of the Thrown consider Wolverine where in contact to
the target. Wolverine doesnt become Knocked Down but
receive the damage of the thrown.
THOR:
-- Gains the Skill Heroic Action.
EMMA FROST:
-- Gains the Skill Power Master.
NOVA:
-- Gains the Skill Energy.
VISION
-- Gains the Skill Power Transference/ 2.
CAPTAIN AMERICA
-- Change the Range to 4 and the Effect of his Shield Block to:
Make an agility roll, if pass cancel one
or
attack
whose target is in range.
-- Ricochet may be used to hit a second unseen target. Even
one around a corner that is in Line of Sight to the original
target.
-- Gains the Skill Heroic Action.
GAMORA:
-- Gains the Skill Close Combat Master.
COLOSSUS:
-- Gains the Skill Solid.
MS. MARVEL
-- Gains the Skill Energy.
miniature game
RULEBOOK
Page 23
-- You recover -1 Power always, in any situation (even if the
character spent POW before activation).
GENERAL
If a Special Power states models need to be in or within
range or x, they will not be affected if they leave that area.
If a character cancels a Spray or Expansive Wave Attack,
the entire Attack is cancelled on all models affected.
A Free Grab and Throw from a Special Power is in addition
to the one per turn a character can normal use.
Characters with Total Vision can only make an Attack
through scenery if the Attack has Homing or Penetrative.
A Model is always within range of itself.
Bodyguard:
-- Bodyguard : When a friendly model in range becomes
the target of an attack, this model becomes the new
target.
-- Bodyguard models count as moving in place of the target and back again during the Attack. They are hit as a
valid target if the original target could be.
Superjump: Change the wording Place for DIsplace.
Hook Arrow: Change the wording Place for DIsplace.
SEQUENCE OF PLAY
Page 9
-- Final Phase Order:
Make the Stamina Rolls to Pale and Red zones.
Clear the End of Round abilities/powers.
Check the victory conditions
SPECIAL POWERS
Page 16
-- Nature and Type of Damage, related to Attacks, are
explained in the Special Powers section, but it doesnt
mean that Attacks are Special Powers.
ATTACKS
Page 17
-- You can not react to an Attack from a friendly model
unless the Reaction states otherwise (for example,
Fastball Special).
SCENARIOS
The Relic:
-- A Relic counter must be a 30mm base
-- A Relic is Controlled by a character holding it.
-- A character may only hold one Relic at a time.
-- Displaced: Special Powers that say Move doesnt count as
displaced, Special Powers with Place word yes. So, you
can make Pounce or Advanced Pounce holding the Relic.
Control the Energy Pillars:
-- The Pillars are indestructible.
If a scenery piece hits the Pillar, it will be destroyed, no
matter what Size or Structure Points it may have.
If a model hits the Pillar, it will be stopped there.
You may not place a model base over the Pillar.
miniature game
Infinity Gems
Description: Some Infinity Gems appears in a desolated
zone. The fight for them have started...
Game length: 6 Rounds.
Deployment: The game is played on a 36 square board. Each
player take 3 Gem Markers and place it alternatively into the
four zones out of the Deployment Zones. The Gems Markers
have a 30mm base. In each zone cannot be placed more
than 2 Gems.
Deployment Zone A
Special Rules
Infinity Gems: A model whose volume is in contact with a
Gem Marker can spend 2 Power counters to pick the Gem
and roll in the table below to determine what color of gem
is,if the gem color was previously rolled then you must
reroll on the table. When a model pick up a gem remove the
Gem Marker to the Game Zone and place it on the character
sheet to remember that model carries it.
As long as a model carry a gem gains all the effects
indicated on the table, depending on the color of the gem.
If a model carrying a Gem becomes Knocked Down or
Removed from play the Gem Marker is placed in Base -toBase contact with the model (before it becomes removed
from play).
One Model can only carry 1 Gem at a time.
One model can steal a Gem from other model in contact
spending 2 Power Counter. A model can do this action only
once during its activation.Both players roll a die adding
their Power Base Attribute. The winner is the new carrier of
the gem.
12
12
Deployment Zone B
Victory conditions
1 VP to pick one Gem. This Victory Condition is checked only
at the end of the Round.
1 VP to the player who has the most Gems picked to their
side when the Round ends.
1 VP for each Gem controlled by the same player for three
consecutive Rounds. This Victory Condition is checked only
at the end of the Round.
miniature game
GEM
EFFECT/1
EFFECT/2
EFFECT/3
Soul
Power Thief
-3 Mental Defense
Time
+1 to all Defenses
-1 to Power
Space
Phase Shift
+4 to Speed
-3 to Supernatural Defense
Mind
+1 Damage to Mental
attacks
-3 to Energy Defense
Reality
Luck
Regeneration /1 or +1
-3 to Physical Defense
Power
+2 Power
+1 to Strength
-2 to all Defenses
Ego
+2 Attack
Solid
Rhythm
False Gem
+1 to Mental Defense
-1 to Stamina
miniature game
Rifts
Special Rules
Planar Distortion: Each player make two D8 roll (if roll the
same number, reroll it) at the beginning of the Round, the
Rift with that numbers become open, to close a Rift need a
model to be Base-to-Base with it spend 1 Pow and make
a Stamina test. If fail that roll, the character suffer a 1 Fis
Damage with Irresistible.
Victory conditions
Deployment Zone A
Rift-1
6
12
Rift-7
12
12
12
Rift-3
6
Rift-8
Rift-5
Rift-4
6
Rift-2
12
Rift-6
18
Deployment Zone B
miniature game
Big Combat
Special Rules
Deployment zone A
4 Radius
Victory conditions
2 Vp to a player who incapacites the
opponent s Champion.
1 Vp to a player whose Champion survive at the end of the
Game.
1 additional Vp to a player whose lowest level character
incapacite the opponents Champion.
1 Vp to a player for every friendly model which survive at
the end of the Game.
12
12
Deployment zone B
Legend:
Champion Player A:
Champion Player B:
miniature game
Power Zones
Special Rules
Deployment
zone A
Victory conditions
3 Radius
3 Radius
5
5
Deployment
zone B
miniature game
Getaway
Special Rules
Victory conditions
2 Vp to the player who control an enemy deployment zone
This Victory Condition is checked at the end of each Round..
1 Vp to the player who controls its own deployment zone
This Victory Condition is checked at the end of each Round.
2 Vp to the player whose all of its models survive at the end
of the Game.
1 Vp to the first player who places 2 models in an enemy
deployment zone in the same round.
Deployment
zone A
9
9
Deployment 9
zone B
miniature game
Siege
Special Rules
10
Objective zone
A
Objective zone
B
10
5
Deployment
zone B
Victory conditions
3 Vp to the player who destroy an enemy Headquarters
Marker.
1 Vp to the player who causes more damage to enemy
Headquarter Markers during each Round.
1 Vp to the first player who places 2 models in an enemy
deployment zone in the same round.
1 Vp to each incapacite enemy Character above lvl 8.
13
ATTACK
ATTRIBUTES
Power: 8
Speed: 6/10
Strength: 4
Attack: 6
Size: 2
Agility: 10
Stamina: 9
Willpower: 10
SKILLS
Acrobat
Scientific
Wall Crawler
Defensive Teamwork
LEVEL
10
AFFILIATE
DEFENSES
17
Punch
2/
Swing Kick
3/
Web Net
5/
Impact Webbing
2/
2/
(R)
Web Swing
2/
(A)
EFFECTS
/4 Push/2
Ensnare/5
EFFECTS
17
14
miniature game
17
ENDURANCE
+1 AGILITY
-1 ATTACK / -1 POWER
THE PUNISHER
ATTACK
FRANK CASTLE
ATTRIBUTES
Power: 6
Speed: 3/7
Strength: 1
Attack: 7
Size: 2
Agility: 7
Stamina: 8
Willpower: 8
SKILLS
Assassin
Marksmanship
Soldier
LEVEL
AFFILIATE
10
Stun/1
MG
3/
14
Distract/1
Sniper Shot
5/
12
Critical: +2 DMG
Frag Grenade
2/
Explosive/3
Strike
2/
EFFECTS
Magnum Gun
Anti-Hero
0/
(P)
EFFECTS
This character cant benefit from ally
Powers or Skills.
15
15
13
miniature game
14
ENDURANCE
+1 POWER / +1 SPEED
-1 ATTACK / -1 POWER
DAREDEVIL
ATTACK
MATTHEW MURDOCK
ATTRIBUTES
Power: 6
Speed: 4/7
Strength: 1
Attack: 6
Size: 2
Agility: 8
Stamina: 8
Willpower: 10
SKILLS
Total Vision
Acrobat
Master Fighter
Immune to:
miniature game
LEVEL
AFFILIATE
DEFENSES
Billy Clubs
2/
Spin Kick
3/
Throwing Club
3/
EFFECTS
/4 Stun/1
Overload: Push/3
8
Homing
EFFECTS
Grapple Stick
2/
(A)
Dodge
3/
(R)
16
15
15
16
ENDURANCE
+1 POWER / +1 SPEED
-1 ATTACK / -1 POWER
GREEN GOBLIN
ATTACK
NORMAN OSBORN
ATTRIBUTES
Power: 7
Speed: 5/9/13
Strength: 3
Attack: 6
Size: 2
Agility: 9
Stamina: 9
Willpower: 7
SKILLS
Cruel
Scientific
Order
Fly
Master Tactician
miniature game
LEVEL
AFFILIATE
DEFENSES
Flypast
3/
Pumpkin Bomb
2/
Razor Bats
2/
Shock Gloves
4/
or
0/
(P)
Explosive/3
8
/6
Stun/2
EFFECTS
At the beginning of each Power Phase
this character must pass a Willpower
roll. Success grants this character +1
extra Power Counter.
16
16
15
13
ENDURANCE
+2 ATTACK / +1 WILLPOWER
-1 POWER / -1 WILLPOWER
Steven Rogers.
Clint Burton.
King Tchalla.
Vision.
LEVEL COST
BONUS
At the beginning of the game, up to 3 of your characters gain
+1 to Power when you have fulfilled the Teams Requirements.
LEVEL COST
BONUS
At the beginning of the game, up to 3 of your characters gain
+1 to Speed when you have fulfilled the Teams requirements.
Remy LeBeau.
Kurt Wagner.
Jean Grey.
Emma Grace Frost.
LEVEL COST
BONUS
All of your characters gain +1 to Stamina, when you have
fulfilled the Teams requirements.
LEVEL COST
BONUS
You may ignore the one of each character rule for Anthony
Stark. But each different Anthony Stark model may only be
taken once.