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Light
That part of radiant energy from a hot body
which produced the visual sensation on
human eye is called light.
Light may be defined as electromagnetic
radiation that is capable of affecting the sense
of sight.
Those EM waves that are visible (light) have
wave-lengths that range from 0.00004 to
c = fl c = 3 x 10 m/s
0.00007 cm.
8
Red,
Red,l l
0.00007
cmcm
0.00007
Violet,
l l
Violet,
0.00004 cm
0.00004 cm
Frequency wavelength
f (Hz)
1024
1023
1022
1021
1020
1019
1018
1017
1016
1015
1014
1013
1012
1011
1010
109
108
107
106
105
104
l ( nm)
Gamma rays
X-rays
Ultraviolet
Infrared rays
Short Radio
waves
Broadcast Radio
Long Radio
waves
10-7
10-6
10-4
10-3
10-1
1 10
102
103
104
105
106
107
108
109
1010
1011
1012
1013
The EM Spectrum
A wavelength of one nanometer 1
nm is:
1 nm = 1 x 10-9 m
Visible Spectrum
400 nm 700 nm
c = fl
c = 3 x 108 m/s
Properties of Light
Any study of the nature of light must explain the following
observed properties:
Rectilinear propagation: Light travels in straight lines.
Reflection: Light striking a smooth surface turns back into the
original medium.
Refraction: Light bends when entering a transparent medium.
Reflection
Any Examples .
Reflection Loss
Diffusion (Scattering)
Filtering
Transmissive Filtering
Reflective Filtering
Sensitivity
555 nm
400 nm
700 nm
Wavelength l
40 W
The angle subtended at a point by two converging lines lying in the same
plane is called plane angle. It is measured in radians and equal to the ratio of
the length of the arc to its radius,
= arc/ radius = l/ r radians
The angle subtended by the partial surface area of a sphere at its centre is
called as solid angle. It is measured in steradians and equal to the ratio of
area of the surface to the square of radius of sphere,
= area of surface/ square of radius = A/ r2 steradians
Luminous Flux
The total quantity of radiant energy per
second responsible for visual sensation from a
luminous body is called Luminous Flux.
OR
It is the light wave, emitted by the body which
produces sensations in human eye
Luminous Intensity
Luminous intensity in any particular direction is the luminous
flux emitted by the source per unit solid angle in that
direction.
It is denoted by E and its unit is candela or candle power (CP) .
Luminous intensity of source in a particular direction,
E=/
Candle Power
The light radiating capacity of a source is
called its candle power. The number of
lumens given out by a source per unit solid
angle in a given direction is called its candle
power. It is denoted by C.P.
Total flux emitted = CP X solid angle
= CP X 4
Reduction Factor
Reduction factor of a source of light is
the ratio of its mean spherical candle
power (MSCP) to its mean horizontal
candle power (MHCP).
Reduction Factor (RF) = MSCP/ MHCP
Illumination
When light falls on a surface, it becomes
visible, the phenomenon is called as
illumination.
It is defined as luminous flux falling on a
surface per unit area. It is denoted by I
and measured in lumen per square meter
or meter- candle.
I = / A = CP X /Area lux
Lux
One meter candle or lux is defined as the
illumination produced by a uniform
source of one CP on the inner surface of
a sphere of radius one meter.
Other units are Foot Candle, Metre
Candle, Nit, Stiff
Glare
Glare is defined as the brightness within the field
of vision of such a character so as to cause
discomfort and interference in vision.
Lamp Efficiency
Lamp efficiency
The efficiency of fluorescent lamp is more than
tungsten lamp.
Reflection Factor
Whole of the light incident on a reflecting
surface is not reflected. Some portion of it is
absorbed by the surface.
The ratio of the reflected light to the incident
light is called reflection factor.
Law of Illumination
The illumination on a surface depends upon
the luminous intensity, distance between the
source and surface and the direction of rays of
light. It is governed by following laws :
1. Inverse square law
2. Lamberts cosine law
Lighting Schemes
Lighting schemes are classified according
to the location, requirement and purpose
etc. are as under :
1. Direct lighting
2. Indirect lighting
3. Semi direct lighting
4. Semi indirect lighting
5. General lighting
Direct Lighting
As is clear from the name, in this system
almost 90 to 95 % light falls directly on the
object or the surface.
The light is made to fall upon the surface
with the help of deep reflectors. Such type
of lighting scheme is most used in
industries and commercial lighting.
Although this scheme is most efficient but
it is liable to cause glare and shadows.
Indirect Lighting
General Lighting
Illumination Level
This is the most vital factor in deciding the
number and wattage of luminaries so that we
are able to see and recognize the object
properly. Colors of the body have the property
of reflecting the light in different proportions,
degree of illumination, its distance from the
viewer, contrast between the object to be
seen and its surroundings.
Illumination Level
Type of work
Offices
Schools
Industry
Shops
Hotels
Hospitals
Quality of Light
This means that the illumination should not be
harmful to the viewers. It should be glare free,
shadow less and contrast free. Direct glare
from the source of light is most common
factor. Presence of polished and glassy surface
will cause indirect glare unless diffused light is
used. Hard and long shadows can be avoided
by using a large number of lamps and
adjusting the mounting height.
Co efficient of Utilization
A surface to be illuminated receive light either
directly from the lamps or reflected from the
ceiling and walls or both. In this case, the total
flux reaching the surface will never be equal
to the flux emitted by the lamp, due to
absorption by reflectors, ceiling and walls.
Utilization factor = lumens reaching at the working place
total lumens emitted by the source
Usually it varies from 0.5 to 0.8.
Depreciation Factor
The total flux emitted by the source and its fitting
may be reduced due to deposition of dust
upon the surfaces. Similarly quantity of light
reflected from the ceiling and walls also
decreases with the passage of time. This is
called as depreciation facto.
Usually it varies from 1.3 to 1.6.
Polar Curves
Used to represent the luminous intensity or
distribution of light.
There are two types of polar curves:
1. Horizontal Polar Curve
2. Vertical Polar Curve
Rousseaus Construction
Principle of Photometer
22
= 2
1
Photometer Heads
1. Bunsen Grease Spot Photometer
Photometer Heads
2. Lumer-Brodhun Photometer:
Equality of Brightness
Photometer Heads
Lumer-Brodhun Photometer
Contrast type
Photometer Heads
3. Flicker Photometer:
Arc Lamp
An arc is the discharge that occurs when a gas
is ionized.
A high voltage is pulsed across the lamp to
"ignite" or "strike" the arc, after which the
discharge can be maintained at a lower
voltage.
The "strike" requires an electrical circuit with
an igniter and a ballast.
Arc Lamp
The principle of an arc lamp is that when two
electrodes carrying current are separated
through a small distance, an arc is struck
between them. The arc lamps were used in
the past for street lighting purposes but now a
day these are used when extreme brightness
is required.
Most commonly use arc lamp is
Carbon Arc Lamp
ARC Lamps
For maintaining the arc, a minimum voltage required is
given by : V = (39 + 28 L ), where L is length of arc in
centimeter.
Filament Lamp
Discharge Lamps
Fluorescent Tube
Working :
A choke is connected in series with the tube
which act as a blast and provide a high voltage
at starting glow in the tube. During running
condition the same choke absorbs some
supply voltage and remain the rated voltage of
across the tube. A capacitor is connected to
improve the power factor.
Fluorescent Tube
The colors produce by this tubes are as :
Material
Color
Zinc silicate
Green
Calcium tungsten
Blue
Cadmium borate
Pink
Calcium Holo phosphate White or day light
Magnesium tungsten
Bluish white
Fluorescent Tube
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