Beruflich Dokumente
Kultur Dokumente
NonPlayer Characters
Bandit
COPYRIGHT 2016
CREATED & WRITTEN GRANT HOWITT
DESIGN & ILLUSTRATION: J.WAGNAAR
Eons Ago...
Nailboy
PHYSICAL: 3 SOCIAL: 3 MENTAL: 2 STRESS: 5
Junkers hustling at the docks, dangling with piercings and stilettos.
this was a city the size of a kingdom, a city that scraped the sky. Then the sands came; a
dry ocean that washed away all but the tallest towers.
The Crown,
a cartel of merchants and mystics, rules the shifting sands. You work for them.
Golden Guard
PHYSICAL: 4 SOCIAL: 3 MENTAL: 3 STRESS: 5
Expensive and ruthless private security.
The Goddesses...
are real and sleep beneath the sands, sending omens and crystal miracles upwards. They
are COMMERCIA, goddess of gold, charm, & tongues, DEMOS, ruler of beasts, wine, &
chaos, and QUILL, sovereign of storms, the stars, & the sands.
How to play:
SIMPLE 10
CHALLENGING 15
VERY DIFFICULT 20
Statistics:
PHYSICAL
Agent
Crownsman:
+2 to intimidate
Silvertongue:
+2 to lie
Acquisitions Dept:
+2 to steal
SOCIAL
MENTAL
Stress:
Possessions:
1.
2.
3.
And also...
Hollow Knights, Arachnid Empires, Zealots of Dead Gods, Junkie Pirates, Invasions of the
Isles of the Moon, Malicious Upseekings, Ancient Automatons, & More!
Character Creation
When you act against an NPC, or when they act against you, treat their relevant stat as +10
as the difficulty.
If you act against an NPC and succeed, you inflict stress on them. If you fail to defend
against an NPC, you take stress. If the dice roll is even, stress is equal to the stat +1; if
its odd, stress is equal to the stat -1. On an attack roll of 20 or a defence roll of 1, stress
is stat +3.
Name:
Estrikos
PHYSICAL: 3 SOCIAL: X MENTAL: 3 STRESS: 3
Large, chitinous stingrays, that swarm in packs.
hekatos PHYSICAL: 5 SOCIAL: X MENTAL: 4 STRESS: 12
Eyeless serpents, much larger, and longer, than a man.
When you act, and the outcome is uncertain, roll a D20 and add your relevant stat. If you
equal or beat the difficulty in the chart below, things go well for you. If you roll under,
things go poorly.
Character Sheet
Oracle
Doomsayer:
Ranged attack using MENTAL
vs PHYSICAL
Divinator:
+2 to investigate
The Sanguine:
Restore SOCIAL stress on you
or another. (MENTAL per day)
choose two paths from the available options, and tick one
ability in each. If an ability gives a bonus, add it to your roll when taking said action.
Statistics
Celebrant
Joybringer:
+2 spread joy
Dervish:
Make 3 attacks per round in
combat. (SOCIAL per day)
Performer:
Perform to give +1 to all allies
next round. (SOCIAL per day)
Persecutor
Sacred Blade:
+1 to bring a criminal to justice
The Inevitable:
+2 to seek an evildoer
Martyr:
Take 2 STRESS to re-roll a
D20 (MENTAL per day)
Defender
Shieldbearer:
+1 to defend the weak
Untouchable faith:
+2 stress boxes
Sword of the Goddess:
+1 STRESS to enemies
Pilgrim
Captain:
+1 rolls when onboard your ship
Shadow:
+2 to sneak and hide
Well travelled:
+2 SOCIAL when you arrive
in a port
Guilder
Golden:
+2 to cut a deal
Cautious:
Defend with any stat in combat
Canny:
+2 to analyse information
Witness
Living Archive:
+2 to history
Trailblazer:
+1 all stats when youre
somewhere people have not
been for a century or more.
Wise: +SOCIAL to an allys
roll. (MENTAL per day)
Gamemaster: