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Abstract

360* virtual reality gadget is a device, which helps the user to replicate an environment, real or
imagined, and simulates a user's physical presence and environment to allow for user
interaction. Virtual realities artificially create sensory experience. The immersive environment
can be similar to the real world in order to create a lifelike experience.360-degree videos, also
known as immersive videos are video recordings where a view in every direction is recorded at
the same time, shot using an omnidirectional camera or a collection of cameras. During
playback the viewer has control of the viewing direction like a panorama. The project aims at
developing a transmitter section that comprises of a set of cameras placed at different angles
that capture a 3600 view of the surrounding space in different frames (say six). These individual
frames are then compiled into a single frame using appropriate signal processing algorithms,
which is then transmitted wirelessly via wifi. The receiver section converts these discrete frames
to a single seamless shot of the 3600 space around using image stitching DSP algorithms.This
can be viewed by the user in a suitable mobile device, using appropriate software tools.
This technology has enormous scope in the field of education, healthcare, entertainment etc.

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