Beruflich Dokumente
Kultur Dokumente
24.
25.
26.
45. Protective
Breastplate,
Attunement, The bearer may cast
Blade Ward once per day, as a
bonus action.
46. Dagger Of Bonding. The bearer
may cast Friends once per day
47. Cloak
of
the
Falling
Star.
Advantage on save vs fear.
48. Battle-axe of Chance. Attunement
+1d4 damage if the attack dice is
odd.
49. Favored
Soul
Headband
Attunement, Once per day, the
bearer may roll a saving throw
with advantage. Decided before
the roll.
50. Silver Short sword
51. Elven Boots. Attunement +1 to
Initiative roll
52. Sentinel Dagger. The weapon
begin to tremble when kobolds are
present in a 100ft radius.
53. Pious Quarterstaf. Attunement
The bearer can cast spare the
dying once per day. Contains 1
charge of Cure wounds cast at 2nd
level.
54. Potion of Climbing
55. Spell Scroll (Detect Magic)
56. Driftglobe (DMG p166)
57. Immovable Rod (DMG p 175)
58. Potion Of Fire Breath (DMG p187)
59. Potion Of Resistance (Cold) (DMG
p188)
60. Ring Of Water Walking (DMG
p193)
61. Scudo +1
62. Spell Gem 1liv Lapis lazuli
(OotA p223)
63. 1 Seeker Dart (PotA p223)
64. Everburning Torch. Una torcia con
Fiamma Perenne
65. Silver Hand Axe
66. Reaper's Dagger. Attunement The
bearer has advantage on death
saving throws
67. Obsidian Scale Mail. Attunement.
Reduces acid damage to the
bearer by 2
advantage on save vs
Disease and poisons.
Executioner Crossbow
Weapon (Hand CB,
Light CB, Heavy CB)
Rare,
require
attunement
+1 Weapon. +1d6
radiant damage vs
undead,
demon,
fiend. Once per day
can
cast
Banishment at 4th
level, CD 14
Phoneix Shield
Shield,
Rare,
attunement
require
Warptounge Dagger
Weapon
(Dagger,
Shortsword)
Rare,
require attunement
Runic Tome
Wondrous
rare
Item,
Very
Lichs Bane
5 Deer
6 Hawk
7 Hyena
4 Cat
8 Owl
9 Rat
10 Raven
11
Scorpion
12 Spider
Wand of Entertainment
Item,
require
Wand, uncommon
Appearing as a lapis lazuli tipped
conductor's baton the wand of
entertainment sounds like an
orchestra softly tuning when first
drawn. This wand has 3 charges.
While holding it you can use an
action to expend 1 charge that
calls forth
inspiring orchestral
music. Any ally within 60 feet of
you that can hear has advantage
on
Wisdom,
Intelligence
and
Charisma saving throws until the
start of your next turn. The wand
regains 1d3 expended
charges
daily at dawn.
The
wearer
gain
advantage on save
vs spell and magical
abilities.
Amulet of lifesaving
(requires
Minor item
If you fail a death saving throw
while wearing this amulet, the item
casts spare the dying on you. The
amulet cannot cast this spell again
for 24 hours.