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Police Insurgent v0.

4 BETA
------------------------------------------------------------This is my very first mod in any GTA game so yeah its basic but I liked it so I
shared it.
Features:
- Emergency lights of course.
- Pushbar
- Armor in front of window
- Proper interior
Known bugs:
- Glass doesn't break.
- Textures are pretty messed up, I NEED HELP WITH THIS PLEASE!
- Back lights are white instead of red. (Help?!)
Future updates:
- Police Textures.
- Engine sound like Insurgent.
Changelog:
V 0.4
- Police3 version temporary removed.
- Insurgent now has Armor in front of window
- Insurgent now has proper interior.
- Pushbar added to PoliceT version
- 2 sets of EMS lights added but dont work (Fix for other update).
V 0.3
- added a version that replaces PoliceT instead of Police3
- The version that replaces PoliceT comes WITHOUT Pushbar!
V 0.2
- added custom handeling.meta for Insurgent.
V 0.1
- Initial release.
------------------------------------------------------------Installation instructions:
------------------------------------------------------------1) Author: FriedCat
Was added to the site by user: GM-robot
Replace: Declasse Police Transporter
------------------------------------------------------------2) Importing files into RPF archive:
With the OpenIV program import files from the folder "To import to vehicles.rpf"
in the archive [Game folder]\x64e.rpf\levels\gta5\vehicles.rpf
------------------------------------------------------------3) Replacement options for transport (Make changes to text files):
in the file handling.meta
Replace the lines with the settings with:
<Item type="CHandlingData">
<handlingName>POLICET</handlingName>
<fMass value="8600.000000" />
<fInitialDragCoeff value="13.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.05" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.300000" />
<fDriveBiasFront value="0.40000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.24000" />
<fDriveInertia value="0.900000" />

<fClutchChangeRateScaleUpShift value="1.500000" />


<fClutchChangeRateScaleDownShift value="1.500000" />
<fInitialDriveMaxFlatVel value="130.000000" />
<fBrakeForce value="0.600000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.450000" />
<fSteeringLock value="34.000000" />
<fTractionCurveMax value="2.000000" />
<fTractionCurveMin value="1.700000" />
<fTractionCurveLateral value="18.000000" />
<fTractionSpringDeltaMax value="0.130000" />
<fLowSpeedTractionLossMult value="0.850000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="1.400000" />
<fSuspensionCompDamp value="0.900000" />
<fSuspensionReboundDamp value="1.400000" />
<fSuspensionUpperLimit value="0.300000" />
<fSuspensionLowerLimit value="-0.180000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="0.500000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.450000" />
<fRollCentreHeightRear value="0.430000" />
<fCollisionDamageMult value="0.100000" />
<fWeaponDamageMult value="0.100000" />
<fDeformationDamageMult value="0.150000" />
<fEngineDamageMult value="0.200000" />
<fPetrolTankVolume value="80.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="50000" />
<strModelFlags>2220010</strModelFlags>
<strHandlingFlags>4220000</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="NULL" />
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
in the file vehicles.meta
Replace the lines with the settings with:
<Item>
<modelName>policet</modelName>
<txdName>policet</txdName>
<handlingId>POLICET</handlingId>
<gameName>POLICET</gameName>
<vehicleMakeName/>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected/>
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash/>
<layout>LAYOUT_VAN_POLICE</layout>
<coverBoundOffsets>POLICET_COVER_OFFSET_INFO</coverBoundOffsets>

<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout/>
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.070000" z="0.003000"/>
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000"
z="0.000000"/>
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000"
z="0.000000"/>
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000"
z="0.000000"/>
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.095000" y="0.025000"
z="-0.075000"/>
<FirstPersonProjectileDriveByRearRightIKOffset x="0.095000" y="0.025000"
z="-0.075000"/>
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.015000" z="0.080000"/>
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.063000"
z="0.000000"/>
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.015000"
z="-0.080000"/>
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000"
y="0.000000" z="0.000000"/>
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000"
y="0.000000" z="0.000000"/>
<FirstPersonMobilePhoneOffset x="0.173000" y="0.315000" z="0.596000"/>
<FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.356000"
z="0.483000"/>
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.281000" y="0.491000" z="0.538000"/>
<SeatIndex value="2"/>
</Item>
<Item>
<Offset x="0.156000" y="0.533000" z="0.538000"/>
<SeatIndex value="3"/>
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.100000" z="0.730000"/>
<PovCameraVerticalAdjustmentForRollCage value="0.000000"/>
<PovPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000"/>
<PovRearPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000"/>
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true"/>
<shouldCameraTransitionOnClimbUpDown value="false"/>
<shouldCameraIgnoreExiting value="false"/>
<AllowPretendOccupants value="true"/>
<AllowJoyriding value="false"/>
<AllowSundayDriving value="false"/>
<AllowBodyColorMapping value="true"/>
<wheelScale value="0.252600"/>
<wheelScaleRear value="0.252600"/>
<dirtLevelMin value="0.000000"/>
<dirtLevelMax value="0.300000"/>
<envEffScaleMin value="0.000000"/>
<envEffScaleMax value="1.000000"/>
<envEffScaleMin2 value="0.000000"/>
<envEffScaleMax2 value="1.000000"/>
<damageMapScale value="0.300000"/>
<damageOffsetScale value="1.000000"/>
<diffuseTint value="0x54132C0B"/>
<steerWheelMult value="1.000000"/>

<HDTextureDist value="5.000000"/>
<lodDistances content="float_array">
15.000000
30.000000
70.000000
140.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="1.014"/>
<identicalModelSpawnDistance value="20"/>
<maxNumOfSameColor value="10"/>
<defaultBodyHealth value="1000.000000"/>
<pretendOccupantsScale value="1.000000"/>
<visibleSpawnDistScale value="1.000000"/>
<trackerPathWidth value="2.000000"/>
<weaponForceMult value="1.000000"/>
<frequency value="100"/>
<swankness>SWANKNESS_1</swankness>
<maxNum value="2"/>
<flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY
FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers/>
<additionalTrailers/>
<drivers>
<Item>
<driverName>S_M_Y_Cop_01</driverName>
<npcName/>
</Item>
</drivers>
<extraIncludes/>
<doorsWithCollisionWhenClosed/>
<driveableDoors/>
<bumpersNeedToCollideWithMap value="false"/>
<needsRopeTexture value="false"/>
<requiredExtras/>
<rewards>
<Item>REWARD_WEAPON_SMG</Item>
<Item>REWARD_AMMO_SMG</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000"/>
<buoyancySphereSizeScale value="1.000000"/>
<pOverrideRagdollThreshold type="NULL"/>
<firstPersonDrivebyData>
<Item>VAN_POLICET_FRONT_LEFT</Item>
<Item>VAN_POLICET_FRONT_RIGHT</Item>
<Item>VAN_REAR_LEFT</Item>
<Item>VAN_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
------------------------------------------------------------This modification was downloaded from http://www.gamemodding.net website
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