Beruflich Dokumente
Kultur Dokumente
Version
Ver. Beta
Ver.1.0
Date
2015/12
2016/7
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Announcement
Limitation of Liability Clause
Although it is our intention to produce a manual and product
functions that are correct and stable, in no event shall XYZprinting
be liable for any direct, special, indirect, incidental, consequential
damages (including data loss of your computer). It is strongly
recommended to backup or move your important data before using
this software to prevent data loss and corruption.
Trademarks
All trademarks and registered trademarks are the property of their
respective owners.
Printing History
Reprints of this manual's edition number may incorporate changed
material since last release. Minor corrections and updates may be
incorporated without changing the publication date or edition
number.
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TABLE OF CONTENTS
TABLE OF CONTENTS............................................................................................................................... 3
INTRODUCTION ....................................................................................................................................... 6
CHAPTER 1 .............................................................................................................................................. 8
THE XYZMAKER ................................................................................................................................... 8
THE WELCOME SCREEN ...................................................................................................................... 9
TIPS, ABOUT and the TUTORIALS .................................................................................................. 10
THE MAIN WINDOW ......................................................................................................................... 12
CHANGING THE BACKGROUND COLOR OF THE MAIN WINDOW ..................................................... 13
THE WORK PLANE ............................................................................................................................. 15
TYPES OF WORK PLANE: ................................................................................................................... 16
THE MODEL BAR................................................................................................................................ 17
THE IMPORTED OBJECTS ................................................................................................................... 18
THE PROPERTIES WINDOW ............................................................................................................... 19
UNDERSTANDING MEASUREMENTS IN A FIGURE ............................................................................ 20
Multiple Picking of objects ............................................................................................................ 21
THE LOCK FUNCTION......................................................................................................................... 22
THE FUNCTIONS OF COMMANDS IN TOOL BAR ............................................................................... 24
The Undo Button........................................................................................................................... 24
The Redo Button ........................................................................................................................... 25
The Copy, Paste and Clone Button................................................................................................ 25
The Group and Ungroup Button ................................................................................................... 27
The Align Button ........................................................................................................................... 29
The Land Button ............................................................................................................................ 33
The Mirror Button ......................................................................................................................... 34
The Hole Button ............................................................................................................................ 35
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PLUGINS ................................................................................................................................................ 87
Geometric Plugin .............................................................................................................................. 88
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INTRODUCTION
WELCOME TO THE WORLD OF
XYZMAKER!
Close your eyes and try to imagine what it would be like to live in a
world without imagination? Where would man be today? Had not
someone in the past had a vision of the wheel? Of a house? Of talking
with someone over time and space? Of robotics and 3D? Everything we
have and know today stems from someone's imagination and this book is
one of the products of imagination and is also designed to open up your
imagination and create another imagination into a reality. I strongly urge
you to browse these pages in the happy knowledge that you will discover
something new, something wonderful and thats from the world of
XYZmaker.
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If youre new to 3D applications, this book is for you. If you are not
sure where to start, if youre not familiar with 3D printers and want to
know more, this book is also for you. If youve found XYZmaker a little
confusing about where to start, youve got the right book. Im going to
show you all you need to know to begin creating some amazing 3D
objects.
Using XYZmaker is truly one of the easiest ways to create 3D models.
Youre about to learn a new skill and I believe that youre going to have
lots of fun doing it!
So there it is or here we go. Make sure youve got a computer,
XYZmaker Application, and this book. Your 3D creation journey with
XYZmaker is about to begin. Have fun!
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CHAPTER 1
A TRIP AROUND XYZMAKER
The best way to learn about this incredible application is to get hands-on
with it. Before you can create your extra ordinary models, youve got to realize
that there are a lot of basic skills youll need to master first. The better way to
learn XYZmaker is to start slow and first learn how to use its most basic tools
and features. So lets get it on!
THE XYZMAKER
XYZmaker is a desktop-based 3D design application which allows you to make
a real object from your imagination. You can easily create and customize your own
designs. This can be used by both Professionals and Beginners. It can also change
the dimension of your thinking. To show you how to make the parts of a simple 3D
model, Ive picked a fun little mini car for you to build. But first, lets take a
closer look around XYZmaker.
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Tips will give you a piece of practical advice on using XYZmaker. Click About
to learn more about the use of the software, and to know the basic controls of
the program, click on Tutorial. A tab will open which shows how to put an object
on the plane, resizing, scaling and much more.
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One of the good things about XYZmaker that cannot be found in any other
3D applications is that we can change the background of its main window with our
preferred colors and thats also very easy to do.
Once you clicked the Start it now! in the Welcome Screen, you will be led to the
main window as we discussed in the previous pages and the main window that you
are looking has its custom color, and if you find it boring, you can change it just by
clicking Edit in the Menu Bar, click Preference. By clicking Preference, it will
prompt out another window.
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Click Background and Color Property Window will appear. Select what color you
want. Click Ok then you will see your new main window. If you want to reset the
custom color, just click the arrow and it will automatically reset the background
color.
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values.
WORK PLANE WITH INCH GRID
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For Rotation
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You can also move the object/s through the bounding box that is located in
the center of the object. If you can see in the pictures below, there are colored
lines (Red Line indicates that Move Only in X-Axis, Green Line indicates that
Move Only in Y-axis and Blue Line indicates that Move Only in Z-Axis) that was
added to let the users move the object more easily.
Multiple Picking of objects is the term which the object will be selected if the
created scope reaches the vertex point. To do it, just hold the Left Mouse
Button and drag it to the scope to select your preferred objects.
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Lock
Button
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To unlock at the same time, is to get the measurements of the object by resizing
it under the X, Y and Z Dimension when you clicked the blue circle that surrounds
the object and also when you put manually the size that you want in the
Properties Window.
Observe again the measurements in the image below.
If you want to be sure if you had enabled the Lock Function or disabled Lock, just
look at the Status bar below the View Tool.
Note: Lock Function will be enabled or disabled if and only if you clicked the Lock
Button.
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The Tool Bar is located below the Menu Bar and has different commands to
help you with your project. These are the buttons that will serve as your
shortcuts to much easier functions that you will need. This includes (from left to
right) the Undo Button, Redo Button, Copy, Paste, Clone Button, Group and
Ungroup Button, Align, Land, Mirror, Hole and Delete Button lastly with the Grid
Button.
Lets figure out their every function.
Undo
Button
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Redo
Button
If you want to copy a certain object in your draft, just select the object that
you want to copy and click the Copy button on the tool bar. It will allow you to
copy one or more object to an alternate location. Clone command on the other
hand, has the same function as the Copy Command. You can also try to click the
object and click Shift+Ctrl+C then the object will be cloned and copied just the
way you need it.
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But if Clone function was used, it will duplicate the selected object and paste it in
original position. You just need to move the object to see the cloned one.
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Group
Button
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If you wanted to ungroup objects, you can click the Ungrouped Button or try to
click Ctrl+Shift+G. After the Ungrouped function, selection of objects will be
disabled.
Ungroup
Button
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Align
Button
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Alignment in X Position
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Alignment in Y Position
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Alignment in Z position
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Land
Button
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Mirror
Button
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Hole
Button
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The number of vertex and number of faces are also located in the Status Bar
at the bottom left part of the Main Window.
The number of vertex and number of faces depends upon the action taken by the
user. The more objects placed in the work plane, the larger the vertex and
number of face is.
Try to look at the images below. I will use X-ray Function to have a better view
and details.
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Note: The vertex and the faces will be your information regarding the objects
imported.
Always remember that whatever actions you made will be reflected upon the
Status Bar. So if you change the Language of the Application, this will also take
place in the Status Bar.
For example:
New File: (Chinese Simplified)
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Grouped (Japanese)
These are all examples of the status that you can see in the Status Bar. Try to
roam around and learn Chinese, Japanese and Korean characters as well!
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Fig.Preference Window
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NOTE:
of paper but it can be printed as an actual object that you can hold
with your hand and play with!
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7.
Rotate it by (Z) 90 degrees. Place them inside the holes and Click Clone
again for the other wheel. Lift the body of the car by pressing ALT key.
8.
For the last one, Group everything and your mini car is done and ready to be
printed!
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XYZmaker is amazing 3D applications made just for everybody either you are
Professional or Beginners.
The different functions of XYZmaker.
Some terms needed when you create 3D models.
Resizing objects- By using the Properties Window, you learned how to modify
an objects width, length and height.
Changing color- by changing color, smaller details and other figures can be
more easily distinguished.
The function of Hole- this is to remove material from a solid object.
Copy, Paste and Clone have the same functions, so you can use anything in
making another same figure.
Youll be learning many more XYZmaker skills in the chapter to come, but as of
now, you can study and have fun playing with other shapes and forms available in
the Geometric section. Take some time to experiment and use the skills youve
learned in this chapter.
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CHAPTER 2
Exploring Beyond XYZmaker
Its nice to see you here in this chapter! This chapter is another
way to go, meaning, you can learn new basic skills and knowledge in 3D
modeling using XYZmaker! The secret to getting good at XYZmaker is
to keep creating and experiment skills that you learned and will be
learnt in the future. Lets get it on!
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Fig. 3D Bee
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2. Rotate it to Y= 90 degrees and click the torus figure and clone it until you got
four torus in the work
plane.
NOTE: To save
time, just click
the object and
the Clone
button.
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3. This torus should have different sizes. The bottom torus in the left part of
the work plane will serve as the back of the bee; while in the right part will
serve as the head of the bee. Starting from the bottom, until right lets
rescale their dimensions:
X=7.51
Y=23.68
Z=20.16
X=8.47
Y=31.54
Z=25.76
X=6.51
Y=23.68
Z=20.16
X=5.85
Y=29.15
Z=23.77
4. After rescaling, click the torus and Group them by clicking Group Button in
the Tool Bar.
NOTE: When you group
everything, all of the objects
will move as one and be rescaled
as one.
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7. Select cone from the Model Bar. This will serve as the sting of the bee.
Rescale it to:
X= 5.38
Y=18.93
Z=20.00
Then rotate it to Y=270 degrees and insert it in the center of the paraboloid.
Group everything.
8. For the head of the bee. Place Sphere in the work plane. Rescale it to:
X=11.28
Y=21.54
Z=21.68
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Rescale it to:
X=5.61
Y=10.88
Z=5.81
Then rotate it to Y= 180 degrees and Z= 90 degrees then insert it in the sphere.
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13. For the legs of the bee, Select small letter j. Rescale it to
X=5.50
Y=5.11
Z=24.30
Rotate it to X= 90 degrees
Click the Clone button and make four legs and insert it at the bottom of the
body of the bee.
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And if you wanted to add an item in your current project, you can click Menu
Bar-File tab again to click Add Item.
This file horse.stl is on current work, to add something in the file, lets click Add
Item.
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SAVING IS FUN!
After the tutorial of how to make a 3D bee, lets study how to save our
projects if you wanted to save it for the mean time and for printing at a later
point. Saving ones project is very easy to do, no worries.
XYZmaker allows the user to save the model using two different options:
1. Save As: STL, AMF PLY and OBJ File 2) Save.
1.
Save as:
By clicking Save as: under File, there will be options for you on what format
to use. Its either on .stl, .amf, .ply, and .obj file.
If your project was saved in an STL format, the project will be grouped and have
one color only but still can be edited. If project will be saved on AMF format, it
will open just the way you saved it. Editing is still enabled.
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Fig. When
saved as AMF
file and opened.
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2. Save
Save Function is used to save current project in same file with
same format. If not saved before, it will prompt to a window Saving
File. It has drop down menus to save what format to use.
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Can you still remember in Chapter 1 when I taught you how to change
the color of the Background of your Main Window? This time, I will
teach you how to change the color of your .stl project.
When you saved your project as .stl file, then you can change its color
and saw the changes when you re-open it, exactly the way you want it.
Lets start!
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As you were doing the project, you can choose any color in the Properties
Window.
But before you saved your project, you can change its color by clicking Edit,
then select Preference and click Appearance. Click the rectangle in the space
provided along the STL Object then it will prompt to the Color Guide Properties
Window.
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Then choose the color that you want, and you can now save it.
If you wanted to see the changes, you can re-open it and enjoy your project.
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typed in by clicking
the X provided for
clearing text.
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There are ways of saving projects. The Save and Save as functions.
Its possible to change the color of stl project and saw the changes after re
opening it.
You can use Text Generator instead of selecting letters and numbers one by
one.
A Properties Window will appear when clicked an objects. You can either
rescale the objects directly or you can rescale them in the Properties
Window.
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CHAPTER 3
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Personalize it!
How to Make a Cute Name Tag
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1. Rescale it to:
X=44.04
Y=33.91
Z=3.01
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Z=2.00
Change the color into white
11. You can now type your name or any name that you want. Just click the Text
Generator Icon and put it in the center of the white circle.
.
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Text generator will enable user to key in letters and numbers instead
of importing it one by one.
Whenever you finished something in your project, try to group it. That
way you can move without worrying about changing their scales
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CHAPTER 4
Be Connected! Be Creative!
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If you clicked Help in the Menu Bar, a drop down menu will appear including:
About XYZmaker which will give you information about XYZmaker, Feedback,
Tutorials and Shortcut Keys.
1. About XYZmaker- This function will help you learn something about
XYZmaker. This will also include the URL in Online Help where you can
check for further help! This may help you to connect with the XYZmaker
Team and other users.
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2. Feedback- This will help you and us to know if you like this amazing
application! What you can do is to click this and you will be prompted to the
http://wiki.xyzprinting.com/labs/survey_xyzmaker link.
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3. Shortcut Keys- enable you to see other shortcut keys either Keyboard
Shortcuts or Mouse Shortcuts to simplify navigation within XYZmaker.
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PLUGINS
Help Function help us to be connected, right? So, next on the line will be
Plugins that will help us to be creative which is the target of this chapter.
Plugins will help you to easily access the geometric figures with more variety
of functions to help you in managing such objects.
We will tackle how to use it step by step so you will know how this thing
works.
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Geometric Plugin
By the Geometric Plugin, you can manage Model Bar and the Xray function at
the same time. You can manage the vertex needed in your object for your
project.
If clicked the box and enabled Transparent, you can see the X-ray form of the
object, You can select what figure you will be needing in your project and you can
adjust the number of grid of the object in the Cube Parameter ranging from
1-20 .
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Then, choose whether Array Copy 1D, Array Copy 2D or Array Copy Circle.
Array Copy 1D
This will help you in copying the selected object in X-Axis ray only.
Just fill out the X-Axis Number Box provided ranging from 2-20 ; to know how
many copies you want plus the gap of the copied objects. Click Ok then it will
automatically be placed in your work plane.
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Array Copy 2D
Unlike the Array Copy 1D, for the 2D thing, selected objects will be
copied in X-Axis AND Y-Axis. Same procedures like the 1D Copy but this time,
you should also fill out the Y-axis Number Box provided.
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On this part, as you were copying your selected objects, the number of
objects will form a circle formation depending on the number of objects plus the
radius given by the user.
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If you clicked Help in the Menu Bar, a drop down menu will appear including:
About XYZmaker which will give you information about XYZmaker,
Feedback, Tutorials and Shortcut Keys.
About XYZmaker- This function will help you learn something about
XYZmaker.
Feedback- This will help you and us to know if you like this amazing
application!
Shortcut Keys- enable you to see other shortcut keys either Keyboard
Shortcuts or Mouse Shortcuts to simplify navigation within XYZmaker.
Plugins will help you to easily access the geometric figures with more
variety of functions to help you in managing such objects.
By the Geometric Plugin, you can manage Model Bar and the Xray function
at the same time
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CHAPTER 5
Learn With Us!
Have you tried making your project to be printed coming from this book or have
you tried drawing objects and projects from your imagination? If yes,
Congratulations for making one!
But if you still wanted to make another, then you have all the time to do it, but if
you wanted to have some other tutorials, I recommend you to go to our webpage
by clicking Tutorials in Help tab.
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In this webpage, you can have the access to make some projects. Those
tutorials were really made for you!
If already made up one, save it and we are already to print it!
Hooray!
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We all know that in printing, we need printers and filaments since this is 3D art,
so Im also recommending you to check our printers in our webpage and avail with
great and exciting freebies and promos.
Just go at http://us.store.xyzprinting.com/
After saving your project in STL format, just click File in the Menu Bar and
choose Print.
You need to click the Scan so that it will scan the printer that you need to use. In
my case, I will be using da Vinci Jr. 1.0 w.
Click the Export to make the stl file into 3w format then click Print.
CHAPTER 6
4.0 or higher
CHAPTER 7
Installation Guides
Okay, since you already knew the basic system requirements, lets now proceed in
the Installation Tutorial. Dont worry, I will teach you hand in hand so that its
more comfortable in your part to follow my instructions, Ill be preparing pictures
too and you can also refer to those.
I will teach you Installation Guides if you were using Windows OS, Linux and Mac
Operating Systems.
Lets begin with the
3. License Agreement- Click the I accept the agreement to continue the setup.
Then. Click Next. Select Destination Location. Setup will install in the following
folder. To continue, click Next, If like to select another folder, click Browse.
4. Select Start Menu Folder. Setup will create the programs shortcuts
in the following Start Menu Folder. , If like to select another folder,
click Browse.
5. Select Additional Task. Select the additional tasks you would like
Setup to perform while installing XYZmaker, then click Next.
7. Completing the XYZmaker Setup. Click Finish to exit Setup and you were now
ready to enjoy this amazing application.
.