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"Patizan in Neh'atk.
SOLOCOIONIAI.II
by Mark R. Elwen
The Zulu commander
hasseenthe carnagethat massed
fire
powercan do to his warriors;he is thereforenor preparedto
The following scenarios are designed for the solo colonial
sacrificeall in one madrushai the defenders.
Time is not the
wargameralthoughthey couldbe quiteeasilyadaptedfor two
enemyandhe isprepared1okeepthe Britishguessingwhen
and
playersand/orotherperiods.The soloplayercontrols
oneside at whicbpointshiswarriorswillstrike.
whilstcertainchancefacton determinewhen,whereandhow
manyofhis opponentstake part.The aim is thateachscenaio TheGam
canbeplayedanynumberoftimes,butthateachtimethingscan To determinethe numberofdefendersshakethree6-sideddice
(D6) and add 25 to the resuk.Add one nore to this for the
go quitedifferently.
figwerepresenting
yourself- theofficer.(TheBoerscoutshave
headedbackforthe maincolumn).Itis up royoutodecidewhat
sizedefensiveperimeteris most suitablefor your needsand
SCENAIIO1- ZIJLUDAWN'TlL DUSK(Fig.l)
numberof men. Whateversize perimeteryou decideupon,
Setting
therewillbesufficientmealiebagsfor it to be waisthighall the
Zululand,1879.a smallmissionstation-cum-farm
whichstands
INTRODUCTION
l8
stage as oposedto the large battles of earlier. A small
comnandoof "Bitter Enders"are short of ammunitionand
food; their only hope is to attemptto stealsuppliesfrom a
Britishdepotbesidea nearbyrailwaytrack.A quickreccehas
shownthe depot to be only lightly defended,but armoured
trains frequently travel up and down the track. The Boer
commandercannotrisk delayinghis attackuntil nightfallfor
fearofbeingdiscovered
bymountedinfantrypatroh,sohemust
actimmediately.
6.n
o'mt
E i-:r*'n
E ".,*
(ll(
N)
Th Game
You commandthe
Boercommandowhich
numbers30menplus
th scoreof 3D6. All menare mounted.Your smallforcewill
enterthe boardat sectionsixteen.Your aim is to overun the
Britishdepot and stealat leasttwo of the four wagonsthere
without losingrnorethan 50y" of your men. The wagonswill
eachtakefour rnenfivemovestohitchuDthe horsevmules
and
will requirea maneachto drivethem.The Boerswill leavethe
Figl. "Zulu Dawn'til Dusk . Obviou:lythenumberof sections
tableby the shortestpossibleroutes.
ThenumberofBritishguardingthewagonsnumberstenmen theperimeterof thetableb dbided into canbe tailorcd to suitthe
size of yow table. Othet scenerl, tees, rocks bushescan be
pluslD6. Thecampconsistsofjustone
buildingandadefensive
perirneterwallofsandbags
aroundthecampandwagons.There
is alsoa stonekraalwherethewagonhorsesaretethered.Allow
only onelhird ofthe Britishto be readyfor actionon the first
move,thisincludestwo figureswho may be on picketduty on
oneof the fourhills.To determinewhichhill shake1D6,ifthe
scoreis 5 or6 thereareno pickets.
Each movepick a card ftom a full set which includesthe
^ a'
ffi.$'
^''* (+\\
{,iff--
The GaIn
You commandthe
forceofmountedrifleswhoenterthetableat
sectionnine.Therivermayonlybecrossed
at thed ft. Toclaim
avictoryyoumustdestroyat leastseven
ofthe eighthutsinthe
kraalandleavethetableonlhesames;deby whichyouentered
with at leasthalfyouroriginalnumberof men.
As in thepreviousscenarios
eachmovetum overa cardfrom
acompletepack.Ifan Ace isdrawna pa(y of Zulusadve. Roll
a D20to establish
at whichpointtheyenter,thenroll1D12and
1D6andaddthetwo scores.TheD6 givesthe numberwhowill
becarryingfirearms.lf aJokerisdrawnthismeansa largerbody
of Zulushasarrived.In .hiscaseroll 1D6,multiplytheresultby
ten and add fifty, thereforethe maximumpossiblenumber
a[iving is 110.As in scenarioone, for simplicityassumeone
thirdoftheir numberhavefirearms.
The kraalwill havejust onegateway,whichin thisgamewill
be a simpleopening.Whenthe filst riderreachesthe entrance
turnoveranextracard,ifthe resultis anypicturecardor a. Ace
thismeansthereare Zulus lyingin wait in the kraal.For their
t{EwADD|T|O
STOOUR20nn
numberusethe samemethodfor ifan aceis drawnon a normal
BATTLECROU
D RAI{GE
gamemove.As in the previousscenariothisis anotheroccasion
wherea rule for concealmeni/spotting
is useful.If you do not
t960
!2050
havesucha rule thenthe followingis a suggestion
for a sinple
r5B RunedHouse
wh detac&ue
rcaf;idfr61flmr
t960
a0s0
way ofdoing this. Obviouslybeinga sologameyou will know
!840
tr780
tg Runed
indlshalbuidins
t960
D050
whereany hiddenZulusare. In the kraalthereare eighrhuts
18S R!n!tuctory
.himney
wdrsmalattached
outbuld0s
e890
trg10
givinga totalofnine suitableplaces
andoneanimalenclosure,
padaqngphas-add
Lr(post?nd
15%
onodeElpto e5 and10%
of orden@r os
for theZulusto be concealed.
Dividethe Zulus,ifany, amongst
Acrlsslie ode6a nbehxed0rt0eohoned
75055?
0nC472
Mon+ri
$ ir-6omplease
quoteord exprydateForourI lslotedol2loqueseid!1 00o !s astimo!addressed
theseand give eachhiding placea number,l to 9. For each
enopeoEEs5customenpseend4
Rc sto
trcoDerwhoentersthe kraalrolla D20:thescoreon the diewill
HOVEIS,'I8CI.EBEROAD,SCAfiHO,GRIHSBY,
correspond
to rvhichhidingplacehelooksat andspotsaZulu.If
SOUTHHU BERSIDE
DIT352HL
thescore
ir l0 to20hespoLsnolhing.
On Lhefollowingmove
an)
EOyaEsouhtllketovEn ouf cusaomeB
aHaFpychflram2s
trooperwho hasspottedahidingplaceis assumed
to be ableto
point thisout to anyoneofhis comrades
who
closeby
hasnot
observed
thistarget.
If the extracardtums out to be a joker whenthe first dder
5O,OOO+
SECONDHANDWARGAMESFIGTIRf,S
reachesthe kraal, then usethe D6 x 10 + 50 fornula Gorfy
Alwaysin stock.AII scales.Most manufacturers.
aboutthealgebra!)exceptthistimethislargepartyofZuluswill
SAE stating intercstsfot liststo:
be waiting, in arnbush.insidethe kraal. In this instanceI
A.J. Dumlow,
wouldn'tworry abouttryingto hidethem.I{rhisdoeshappen,
53 StantonRoad,Stapnhill,
you'rein trcuble.
Burton-on-Trnt,StaffsDEl5 9RP.
Once insidethe kraal, assumingyou don't come acrossa
Telephone:(02E3)530556.
hundredveryangry
Zulusanddecidethisis timeto beata hasty
retreat,your purposeis to setfire to at leastsevenofthe hurs. nothingto stopyou adaptingthe scenarios
to fit othercolonial
To do thistakesone man,one moveanda scoreof6 on a D6. theatres.Scenarioone could be a French Foreign Lgion
Thenall you haveto do is get awayby leavingthe tableat any outpostin Algeriaor Mexicoforexample.
point alongthe edgewhereyou cameon. But rememberyou
Finally,if you are unluckyand fail to survivethen do not
canonlycrossthe rlverat theford.
despair:you're a wargamer,you alwayslive to fight another
day!
Conmenas
This scenarioagainreliesmoreon luck thanskill, but it canbe
quitealot offun. Basicallyyouhaveto getto the kraalandback
BIBLIOGRAPHY
off the table as fast as possible.It is a raceagainsttime and
againstany Zulus who happento be chasingyou. There are There are hundredsof excellentbooks on all the colonial
somedecisions
to makethough;will you retum to pick up that theatres.For anyonewantingin depthinformationon the Zulu
trooperwho haslosthishorseorwill you lavehim to hisfate? andBoerWars,or on colonialexpansion
in Africa asawhole,l
Will yougetgoingwhenyou haveonlyfiredsixhutsor will you would suggestlhe followingbookswhich are extremelywell
wait,tryingdesperatelyto
throwa 6?
researched,
but at thesameiimeeminentlyreadable:
- DonaldR. Morris.
TheWashing
ofke Speats
TheBoerwar ThomasPakenham.
ANDFINALLY
I hope,if youarea colonialwargamer,youdecideto givethese ]:heScronblefot Africa ThomasPakenham.
scenariosa try. I have playedthem severaltimes and each In additionthereh aho thenewOspreyCampaign
serieswhich
occasion
hasbeendifferent,but alwaysentertaining.
looks at a particular battle or ampaign.Colonial ones
As for rules,well a setappearedin the January94 editionof publishedso far include, flre Zulu War, Omdurman^nd
WI fot usewith 6mm figures(I forgetthe author'sname,but
they were jolly good!). Thesescenariosshouldbe perfectly
For a ontemporary
andinformative,but alsolight-hearred,
suitablefor anysetofrules, the only alterationswhichmaybe look al tacticsandthe useofcoverandterrainin rhe BoerWar
necessaryare
ifyou haveasmallplayingareathenyoumayneed DulferyDrift by E.D . Swinronis a classic
still, apparently,used
to reducethe nurnberof figuresinvolvedslightly.Thereis also for rnilitarystudiestoday.
HOVEtSua