Beruflich Dokumente
Kultur Dokumente
INT
WIS
CHA
Skills (+Int)
x Appraise
*(Int) + + =
x Balance
*(Dex) + + =
x Bluff
*(Cha) + + =
x Climb
*(Str) + + =
x Concentrarion
*(Con) + + =
x Craft [ ]
*(Int) + + =
x Creature Lore
(Int) + + =
x Decipher Script
(Int) + + =
x Diplomacy
*(Cha) + + =
x Disable Device
(Int) + + =
x Disguise
*(Cha) + + =
x Escape Artist
*(Dex) + + =
x Forgery
*(Int) + + =
x Gather Information
*(Cha) + + =
x Handle Animal
(Cha) + + =
x Heal
*(Wis) + + =
x Hide
*(Dex) + + =
x Intimidate
*(Cha) + + =
x 'Jack Handling
(Cha) + + =
x Jump
*(Str) + + =
x Knowledge [ ] (Int) + + =
x Listen
*(Wis) + + =
x Move Silent
*(Dex) + + =
x Open Lock
(Dex) + + =
x Perform
*(Cha) + + =
x Profession
(Wis) + + =
x Ride
*(Dex) + + =
x Search
*(Int) + + =
x Sense Motive
*(Wis) + + =
x Sleight of Hand
(Dex) + + =
x Spellcraft
(Int) + + =
x Spot
*(Wis) + + =
x Survival
*(Wis) + + =
x Swim
*(Str) + + =
x Tumble
(Dex) + + =
x Use Magic Device
(Cha) + + =
x Use Rope
*(Dex) + + =
----------------Pools---------------Hit Points ():
Armor Dex Size Misc
Armor Class: = 10 + 0 +
0+
0+
Fort Save:
Ref Save:
Will Save:
= + +
= + +
= + +
Base Attack:
Speed: Initiative:
Melee Att:
= (Str) + +
= (Dex) + +
= (Str) + +
5
-
6
-
Spells Known
Lvl 0
Lvl 1
--------------Equipment--------------
INT
WIS
CHA
Fatigue ():
Armor Dex Size Shield Misc
10 +
0+
0+
0+
0+
Flatfooted:
Fort Save:
Ref Save:
Will Save:
Base Attack:
Melee Att:
Speed: Initiative:
Banged Att:
Skill Pools:
Feats:
Equipment:
(AC , MDB , SFC %), (Atk +, d dmg, crit x, rng , type ),
Spells:
Spells per Day
0
1
2
-
3
-
4
-
5
-
6
-
Spells Known
Lvl 0
Lvl 1
Small Arms
Small Arms
Pistols
Weapon
Cost
Dmg
Crit
Rng
Weight Type Reload
Const. DC
Carabine, military600 gp
2d8
19-20 x3
150
10 lb. P
2S/DC10
18
Carabine, magel.
6000 gp
2d8+1 19-20 x3
150
10 lb. P
2S/DC10
22
Clock Pepperbox
325 gp 4x2d4-2
19-20 x3
20
8 lb.
P
5S/DC14
22
Pistol Bracer 350 gp 2d4
19-20 x3
40
6 lb.
P
1FR/DC12 20
Pistol Bracer, m.
1750 gp
2d4+1 19-20 x3
40
6 lb.
P
1FR/DC12 24
Pistol, duel
350 gp 1d6+1 20 x3 30
3 lb.
P
1S/DC6 18
Pistol, pinlock 150 gp 2d3
20 x2 30
5 lb.
P
1S/DC8 16
Pistol, military 300 gp 2d6
19-20 x3
80
5 lb.
P
1S/DC8 16
Pistol, m., double
450 gp 2x2d6 19-20 x3
80
7 lb.
P
2S/DC10
18
Pistol, m., magel.
1200 gp
2d6+1 19-20 x3
80
5 lb.
P
1S/DC8 20
Pistol, musket 175 gp 1d8
20 x2 20
5 lb.
P
1S/DC4 13
Pistol, small
200 gp 2d4
19-20 x3
40
4 lb.
P
1S/DC6 16
Pistol, small, br.500 gp 2d4+1 19-20 x3
40
4 lb.
P
1S/DC12
20
Pistol, small, do.
300 gp 2x2d4-1
19-20 x3
40
5 lb.
P
2S/DC10
18
Pistol, small, tri.400 gp 3x2d4-2
19-20 x3
40
6 lb.
P
3S/DC12
20
Pistol, small, ma.
800 gp 2d4+1 19-20 x3
40
4 lb.
P
1S/DC6 20
Pistol, tiny
175 gp 2d4-2 20 x3 20
3 lb.
P
1S/DC8 18
Radliffe Quad-Iron375 gp
4x2d6-2
19-20 x3
20
6 lb.
P
1S/DC16
22
Radliffe Firestorm6000 gp
2d6
20 x3 70
7 lb.
P
1FR/DC12 24
Rynnish Holdout
225 gp 2x2d4-2
19-20 x3
20
2 lb.
P
2S/DC12
23
Rynnish Hol., ma.
1000 gp
2x2d4-1
19-20 x3
20
2 lb.
P
2S/DC12
27
Rynnish W. Stick
375 gp 2d4-2 19-20 x3
20
4 lb.
P
1FR/DC12 25
Rifles
Weapon
Cost Dmg Crit
Rng
Weight
Blunderbuss
150 gp 4d4
20 x3 30
16 lb. B+P
Clockwerk Re. Rifle900 gp
2d6-2 19-20 x3
120
Grappling Gun 500 gp 1d8
20 x3 30
12 lb. B
Harpoon Gun 500 gp 2d6+1 20 x3 60
12 lb. P
High Shield Double1600 gp
2x2d8 19-20 x2
150
Musket
400 gp 1d12 20 x2 100
12 lb. P
Radcliffe Twoshot
625 gp 2x2d6-2
19-20 x3
25
Revo. Longrifle, mil.2400 gp
2d6
19-20 x3
160
Rifle, hunting 400 gp 2d6
19-20 x2
100
8 lb.
Rifle, doublebarrel
700 gp 2x2d6-1
19-20 x2
18
Rifle, sawn-off 450 gp 2d6
19-20 x2
70
6 lb.
Rifle, long
500 gp 2d6
19-20 x3
160
10 lb.
Rifle, long, magel.
5000 gp
2d6+1 19-20 x3
24
Rifle, pinlock 350 gp 2d4
20 x2 140
12 lb. P
Rifle, military 600 gp 2d8
19-20 x3
200
15 lb.
Rifle, milit., magel.
8400 gp
2d8+1 19-20 x3
24
Serriesteel Longr.
800 gp 2d6
18-20 x2
160
Serriesteel M. Rifle
900 gp 2d8
18-20 x2
200
Vanar Liberator 725 gp 2d8+2 19-20 x3
240
20 lb.
Vislovski Rifle 600 gp 2d6+2 19-20 x3
180
14 lb.
Visl. Widowmaker
1300 gp
2d6+2 19-20 x3
26
Type Reload
2S/DC14
20 lb. P
3S/DC12
3S/DC10
22 lb. P
1S/DC8 15
140
10 lb.
Constr. DC
18
4S/DC16
15
15
2S/DC12
P
26
22
2S/DC14
16 lb.
P
100
P
6S/DC15
28
1S/DC8 16
12 lb. P
2S/DC10
B+P
P
160
1S/DC8 18
1S/DC10
10 lb. P
1S/DC8 18
P
2S/DC12
200
15 lb. P
8 lb.
12 lb.
P
P
190
20
1S/DC10
20
2S/DC12
P
1S/DC8 22
P
2S/DC10
22
2S/DC14
24
1S/DC12
22
11 lb. P
1S/DC11
Small Arms
Exotic Firearms
Weapon
Cost
Dmg
Crit
Rng
Weight
Blastbuckler
235 gp 2d4-2
19-20 x3
5
6 lb.
P
Devil Dog Slug G.
1200 gp
3d8+5
20 x3
1S/DC10
20
Gungladius
350 gp 1d4/2d4
19-20 x2/x3 -/40
5 lb.
Gunrapier
400 gp 1d6/1d6+1 19-20 x2/x3
-/40
6 lb.
Gunsword
600 gp 1d8/2d6
19-20 x2/x3 -/60
9 lb.
Gunsword, magel.
6000 gp
1d8+1/2d6+119-20 x2/x3
2S/DC14
25
Gunsword, double
1200 gp
2x1d8/1d6 19-20 x2/x3
2FR/DC14 25
Ogrun Battlecan.
1500 gp
*
*
*
Solid Slug
30 gp 3d10+2d10 19-20 x3 140
6 lb.
B
Serriesteel Slug
200 gp 3d10+2d10 19-20 x3 140
4 lb.
Explosive Shell
90 gp 4d10 10ft
19-20 x3
70
Canister Shot 50 gp 4d10
20 x3
60 cone
Riflespear, long 1000 gp
1d8/2d6
19-20 x2/x3 20/160
Riflelance
1200 gp
1d8/2d8
19-20 x2/x3 -/200
Light Shieldgun 260 gp 2d4
19-20 x3
10
8 lb.
P
Warcaptain Shield
375 gp 2d6
19-20 x3
20
17 lb.
2S/DC14
2S/DC14
2S/DC14
9 lb.
S/P
-/60
20 lb
17
19
21
S/P
200 lb. *
2FR/DC14 16
*
B
*
5 lb.
P, fire *
4 lb.
P
*
13 lb.
P/P 1FR/DC14 22
13 lb.
P/P 2FR/DC14 24
2FR/DC14 18
P
2FR/DC12 20
5 gp
Firearms Equipment
Item
Cost
Weight
Ammunition Box
2 gp
2 lb.
safe storage for 20 ammo rounds
Apostle
1 gp
0,5 lb.
keeps ammunition capsuled dry(1S to open)
Bayonet
14 gp
2 lb.
-2 to hit, dmg 1d4, crit 20 x3, piercing
Barrel Cleaning Kit
3 gp
1 lb.
+2 on Craft [Small Arms] rolls for cleaning
Gunner's kit
100 gp 15 lb.
+2 on Craft [Small Arms] rolls
Gunsmith' kit
150 gp 25 lb.
+2 on Craft [Gunsmithing ] rolls
Powder Horn
2 gp
1 lb.
holds 10-12 portions of powder
Quickloader, military
125 gp 2-4 lb.
custom, reload all barrels in 1S at +4 DC
Ramrod
5 sp
1 lb.
needed for musket and other front loaders
Scope
25 gp
1 lb.
reduce Rng increment Penalty from -2 to -1
Silencer
40+15 gp
1 lb
needs powder replacement after 10 shots
Swine Feather
2 gp
3 lb.
makeshift support (+1 to hit after 1S)
Targeting Tripod
25 gp
8 lb.
support for rifles (+2 to hit after 1FR)
Ammunition Boxes
*
*
Box, cap. 20
5 gp+lock
2 lb.
Box, cap. 50
10 gp+lock
4 lb.
Box, cap. 100
15 gp+lock
6 lb
Ammo Crate, cap. 500
30 gp+lock
18 lb.
Box, compartmented +10 gp +1 lb.
Firearms Cases
*
*
Case, single Pistol
10 gp + lock
3 lb.
Case, single P., a. co. 20 gp + lock 5 lb.
Case, Pistol set
25 gp + lock 6 lb.
Case, Rifle
40 gp + lock 8 lb.
Case, Rifle, add. com.
50 gp + lock 10 lb.
Bchsenmacherei
Bchsenmacherei
Waffenreparatur:
- Lauf bohren
- Lauf richten
- Lauf ersetzen
- sonstige Reparaturen
*
*
*
*
DC Mat. Cost
12,5 gp
1/5*
1/2*
1/3*
-------------------------------------Waffenanpassung:
DC
Cost
- Erhhte Genauigkeit
*
300 (100)
(+1 bonus stacking)
- Hlsenschloss
*
300 (100)
(Hlsenmun. nachladen ohne roll)
- Gewichtsreduktion
*
120 (40)
(reduziert Gewicht um ein drittel)
- Feingravur
*
10-200
(kosmetische-/arkane Deko)
(3-67)
- Ausgewog. Multi-barelling
*
+75 %
(zus. Lauf; max 4)
(25 %)
- Aufbauteleskop
*
75 (25)
(reduziert Rng Increment Pen auf -1)
- Schalldmpfer
*
40+15
(10x dann Pulverwechsel)
(12+5)
- Zerlegbares Set
*
2* (-)
(2S/DC 8 Waffe zusannensetzen)
- Spring Load
*
50 (17,5)
(nur kleine Pistolen)
- Armschienenpistole
*
150 (50)
(nur kleine Pistolen)
- Schildpistole
*
150 (50)
(nur Pistolen)
- Bajonett
*-10
28 (14)
(-2 to hit, dmg 1d4, P, crit 20 x3)
- Schwertpistole
*
+100 %
(add stats, nur Pistolen)(25 %)
- Speergewehr/-lanze
*
+100 %
(add stats, nur Gewehre)
(25 %)
-------------------------------------Waffenkonstruktion (Mat. Cost 1/3):
- Gewehr, Doppellauf, lang
- Gewehr, Doppellauf, militr
- Gewehr, lang
- Gewehr, Steinschloss
- Gewehr, militr
- Gewehr, Streubchse
- Grapple Gun
- Karabiner, militr
- Muskete, Vorderlader
- Pistole, Doppellauf, militr
- Pistole, Doppellauf, klein
- Pistole, Steinschloss
- Pistole, militr
- Pistole, Vorderlader
- Pistole, klein
- Rynner Holdout Pistole
- Rynner Gehstock
22
22
20
18
18
15
18
15
18
18
16
16
13
16
23
25
DC
417
500
167
134
20
217
167
200
134
250
167
50
100
50
67
67
100
Cost
200
Bchsenmacherei
-------------------------------------Masterwork Weapons:
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1
enhancement bonus on attack rolls.
You cant add the masterwork quality to a weapon after it is created; it must be crafted as a
masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal
weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double
weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of
masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
10
Munitionsmacherei
Munitionsmacherei
Komponente:
- Kugeln giessen (10/h)
- Hohlkugeln drehen (5/h)
- Gummipellet giessen (20/h)
- Bullyboy giessen (5/h) 15
- Seeriekugel giessen (5/h)
- Przisionsk. giessen (5/h)
DC Mat. Cost
1 gp
10
1,5 gp
15
2 gp
2 gp
20
5 gp
20
+6 gp
10
15
20
1 gp
2 gp
3 gp
20 gp
2,5 gp
1 gp
+0,5 gp
+x gp
+10 gp
20
25
10
20
1 gp
1 gp
2,5 gp
-
+1 Przisionsmunition
- Przisionsk. giessen (5/h)
- Hlsen falten (10/h)
- Pulverladung packen (10/h)
- Patrone zusammens. (10/h)
20
10
20
7 gp
1 gp
2,5 gp
-
+2 Przisionsmunition
- Przisionsk. giessen (5/h)
- Masterw. Bronzehl. (10/h)
- Pulverladung packen (10/h)
- Patrone zusammens. (10/h)
20
20
10
20
7 gp
3 gp
2,5 gp
-
Bronzehlsenmunition
- Kugeln giessen (10/h)
- Bronzehlsen drehen (10/h)
- Pulverladung packen (10/h)
- Patrone zusammens. (10/h)
15
10
20
1 gp
2g
2,5 gp
-
Kartuschenmunition
- Hlsen falten (10/h)
- Schrotladung packen (5/h)
- Pulverladung packen (10/h)
- Patrone zusammens. (10/h)
10
10
20
1 gp
0,5 gp
2,5 gp
-
+1 Kartuschenmunition
- Masterw. Bronzehl. (10/h)
- Schrotladung packen (5/h)
- Pulverladung packen (10/h)
- Patrone zusammens. (10/h)
20
10
10
20
3 gp
1 gp
2,5 gp
-
11
Munitionsmacherei
Dum-Dum Geschoss
- Hohlkugeln drehen (5/h)
- Bronzehlsen drehen (10/h)
- Pulverladung packen (10/h)
- Patrone zusammens. (10/h)
10
15
10
20
1 gp
2g
2,5 gp
-
Seeriesteel Rstungsbrecher
- Seeriekugel gieasen (5/h)
- Bronzehlsen drehen (10/h)
- Pulverladung packen (10/h)
- Patrone zusammens. (10/h)
20
15
10
20
5 gp
2g
2,5 gp
-
Gummimunition
- Gummipellet giessen (20/h)
- Hlsen falten (10/h)
- Halbe Ladung (10/h)
- Patrone zusammens. (10/h)
15
15
20
2 gp
1 gp
1 gp
-
Brandmunition
- Kugeln giessen (10/h)
- Hlsen falten (10/h)
- Pulverladung packen (10/h)
- Alchem. Ladung packen
- Patrone zusammens. (10/h)
10
20
20
1 gp
1 gp
2,5 gp
+1 gp
-
Tracer-Munition
- Hlsen falten (10/h)
- Halbe Ladung (10/h)
- Alchem. Ladung packen
- Patrone zusammens. (10/h)
15
20
20
1 gp
1 gp
+1 gp
-
Bullyboy Geschoss
----------------Magie---------------Evoker Kristallpulver:
Powder Dmg Discriptor
Emerald
Acid
SaphireCold
Amber Electricity
Ruby
Fire
Diamond
Sonic
Foe-Killer Runenhlsen:
Kreaturentyp Material
Blighted Creature
Platinum
Grymkin (Fey) Lodestone
Undead
Blessed Silver
Craft Rune Bullet:
Base Cost:
- Regular Runic Bullet 10 gp (= 50 gp), or
- Masterw. Runic Bullet 30 gp (= 150 gp) +
Spell Cost [Single use, use-activated]: Spell lvl x Caster lvl x 50 gp
Base DC: 25
Duration: 1 day
XP Cost: 1/25 base cost
(= 2 or 6 xp + spell)
Add. Material Cost: 1/2 base cost
(= 25 or 75 gp + spell)
12
New Firearms
New Firearms
Weapon
Reload
Constr. DC
Bullet Cigar
P
-
Cost
Free Market
6 gp
15
Dmg
Crit
Rng
Weight Type
2d3
N
20 x2
10
1 lb.
Execrator Pistol
14625 gp
2x2d8+1 19-20 x3
60
N (Illuminated Order only)
Runehammer Milit. Rifle
5375 gp
2d8 fire
19-20 x3
2S/DC12
19
N (Cygnaran Military only)
Reiver Needlegun
1FR/DC10
gp
24
4d4+x 19-20 x2
N (Skorne only)
13
7 lb.
200
60 cone
1S/DC10
19
lb.
Firearms Runeplates
Firearms Runeplates
Lvl 1
Critical Strike
(Div)
Guided Shot
Sniper's Shot
(Div)
(Tra)
14
Alchemie
Alchemie
Special Substances and Items:
Item
Acid (flask)
Alchemists fire (flask) 20 gp
Antitoxin (vial)
50 gp
Everburning torch
110 gp
Holy water (flask)
25 gp
Smokestick
Sunrod
2 gp
Tanglefoot bag
50 gp
Thunderstone
30 gp
Tindertwig
Cost
10 gp
Weight
1 lb.
1 lb.
1 lb.
1 lb.
20 gp
1/2 lb.
1 lb.
4 lb.
1 lb.
1 gp
Suren:
- Grnes Vitriol
None (nonmagical); DC 18; CL -; Craft (Alchemy) 6 ranks, 18 gp per flask
(Vitritkristall + Wasser) d6+2 acid dmg.
-------------------------------------Heilmittel:
- Ansleight's Wundsiegler
None (nonmagical); DC 12; CL -; Craft (Alchemy) 4 ranks, 20 gp
(Calamin + Iodopor + Rescarba Gummi + Lysocain) konvertiert 1d6 Schaden in nonlethal und nach
Fort Save DC 14 sekundre Heilung von 1d3+2, sonst temporrer Verlust von 1d3 Wis.
- Corben's Wundschlieer
leichte Hervorrufung; DC 12; CL 1; Craft (Alchemy) 4 ranks; Leichte Wunden Heilen; 30 gp.
(Calomel + Lysocain + Grnes Vitriol) 1d3 primre Heilung, 1d6 sekundre Heilung.
-------------------------------------Generelle Formeln:
- Balefire Lampe
None (nonmagical); DC 16; CL -; 8 gp per flask
(Biolumineszente Drse einer Sumpfqualle + Essig + Glycerol) Schttellicht; 10y Radius; hlt zwei bis
drei Stunden.
- Schrfungssalbe
None (nonmagical); DC 16; CL -; 40 gp
(Leim + Eisenspne) Waffe wird +1 fr 1d4+1 Treffer. Eine Dose reicht fr 3 Anwendungen.
-------------------------------------POTION BASE PRICES
Spell Level
Clr, Drd, Wiz
0
25 gp
1st
50 gp
2nd
300 gp
3rd
750 gp
BASE COST TO BREW A POTION
Spell Level
Clr, Drd, Wiz
0
12 gp 5 sp +1 XP
1st
25 gp + 2 XP
2nd
150 gp +12 XP
3rd
375 gp +30 XP
15
Grenades
Grenades
Blast Grenades
Type
Ref DC Free Market
Concussion
18
Explosive
16
Incendiary
16
Flash
16
Smoke
25 gp
Y
Stink
Splash Grenades
Type
Constr. DC Free Market
Acid
Blinding Oil
Burning Slime
Tar
Cost
Notes
50 gp
N
50 gp
Y
30 gp
Y
25 gp
Y
Dmg
*
2d10
1d10
*
*
80 gp
Y
Cost
Notes
Dmg
Crit
Weight Type
1 lb.
On failed Ref save prone
2 lb.
2 lb.
2 lb.
On failed Ref save blinds
2 lb.
P
Fire
-
2 lb.
On f. For sav DC17 nausea.
16
Crit
Weight Type
Hooaga
Hooaga
Item
Cost
Cigar, Kaargrot (Trollkin barter) * (2,5 gp)
Cigars, no-name (Box of 25)
5 gp
Regency Gold Gram Robusto
15 gp
Regency Gold Captains Edge
20 gp
Regency Gold Castellans Choice (20)30 gp
Hearthblend Clipper
6 gp
Hearthblend Schooner
9 gp
Hearthblend Baird's Select
15 gp
Moskrad Premium Holcheki's Pride
4 gp
Moskrad Premium Moskrad Umber
6 gp
Voxsauny Dark Twilight (10)
40 gp
Voxsauny Dark Eclipse (10)
100 gp
Voxsauny Dark Black Label (5) 200 gp
Hooaga, leafes (1 lb.)
Hooaga, raw cut (1 lb.)
Hooaga, fine cut (1 lb.)
Kaargrot, raw (Trollkin bart.) (1 lb.)
Smoking Spices, common (1 lb.)
Smoking Spices, exotic (1 lb.)
Smoking Spices, intoxicating (1 lb.)
5 sp
1 gp
2 gp
* (25 gp)
2 gp
15 gp
20 gp
10 lb.
11 lb.
1 lb.
1,5 lb.
1,5 lb.
+0,5 lb.
1 lb.
1 lb.
0,5 lb.
1 lb.
1,5 lb.
-
17
Hooaga
Undetectable Alignment
Brother Behemiel's Holy Smokes
Item
Calm Own Emotions
Light
Remove Fear
Calm Emotions
Protection from Evil
Aid
Consecrate
Delay Poison
Remove Paralysis
150 gp
Cost
12,5 gp
12,5 gp
25 gp
50 gp
50 gp
150 gp
150 gp
150 gp
150 gp
Cost
25 gp
25 gp
150 gp
150 gp
150 gp
150 gp
18
Cost
30 gp
5 sp
3 gp
7 gp
Weight
20 lb.
1 lb.
2 lb.
3 lb.
4 gp
4 gp
20 gp
75 gp
30 gp
35 gp
4 lb.
1 lb.
5 lb.
10 lb.
5 lb.
7 lb.
2 gp
1/2 lb.
5 sp - 2 gp
1/2-1 lb.
5 sp - 2 gp
1/2-1 lb.
1-5 gp 1 lb.
1 gp
1 lb.
4 gp
1/2 lb.
30 gp
1 lb.
50-200 gp
2 lb.
100 gp 1 lb.
2 gp
1/2 lb.
15 gp
1/2 lb.
Spy Gear:
Item
Caltrops
Climbers kit
80 gp
Disguise kit
Drillspike
Field Glass
Grappling hook
1 gp
Spyglass
Spyglass, collapsing
35 gp
Thieves tools
30 gp
Thieves tools, master.100 gp
Thieves tools, disguis. 80 gp.
Trapmakers kit
500 gp
Scholastic Equipment
Item
Calligraphy set
10 gp
Case, map or scroll
1 gp
Chalk, 1 piece
1 cp
Coalpen
Drafting tools
3 gp
Fountain pen
3 sp
Ink (1 oz. vial)
8 gp
Magnifying glass
Paper, rag (sheet)
1 cp
Paper, good (sheet)
5 cp
Paper, schem. (sheet) 1 sp
Parchment (sheet)
2 sp
Scribing Box
500 gp
Typewriter,
Typewriter, journey
Sealing wax
1 gp
Signet ring
Spellbook, (blank)
15 gp
Spell component pouch 5 gp
Cost
1 gp
Weight
2 lb.
5 lb.
50 gp
50 gp
20 gp
8 lb.
1 lb.
1 lb.
4 lb.
10 gp
1 lb.
1 lb.
1 lb.
2 lb.
1 lb.
12 lb
Cost
Weight
1/2 lb.
1/2 lb.
1 sp
5 lb.
100 gp
75 lb.
1 lb.
5 gp
3 lb.
2 lb.
19
1 gp
1/10 lb.
Cost
4+ gp
5 sp
Weight
1-2 lb.
1/2 lb.
50 gp
1 lb.
1 gp
25 gp
1 lb.
10+ gp 3 lb.
15 gp
1-2 lb.
25+ gp 1-3 lb.
Cost
2 gp
2 gp
4 sp
1 sp
Weight
2 lb.1
30 lb.
1 lb.
5 lb.1
1 gp
5 sp
3 lb.1
5 gp
2 gp
5 sp
1 cp
5 lb.
2 lb.
1 sp
30 gp
2 gp
1 cp
1 lb.
2 lb.
25 lb.
20 lb.
1 sp
4 gp
3 cp
6 gp
1 gp
6 gp
55 gp
3 cp
5 cp
7 gp
1 sp
12 gp
7 gp
15 gp
8 gp
20 gp
40 gp
80 gp
150 gp 1 lb.
15 gp
50 gp
10 gp
2 cp
5 gp
100 gp 3 lb.1
15 gp
1 sp
2 cp
1 sp
2 sp
5 sp
1 gp
10 gp
5 lb.
1-1/2 lb.
6 lb.
2 lb.
11 lb.
9 lb.
20 lb.
12 lb.
1 lb.
3 lb.
2 lb.
3 lb.
1 lb.
1 lb.
1 lb.
1 lb.
2 lb.
2 lb.
1/2 lb.
1 lb.
3 lb.1
2 lb.
1 lb.
5 lb.
1/2 lb.
8 lb.
10 lb.
1/2 lb.1
20 lb.
20
5 sp
1 gp
1 lb.1
10 lb.
10 gp
1 sp
5 sp
8 sp
5 sp
5 lb.
1/2 lb.1
1 lb.
10 gp
1 cp
1 gp
2 cp
20 lb.1
1 lb.
4 lb.1
1 lb.
21
Services Cost
Services Cost
Spellcasting and Services:
Service
Cost
Coach cab
3 cp per mile
Hireling, trained
3 sp per day
Hireling, untrained
1 sp per day
Messenger
2 cp per mile
Road or gate toll
1 cp
Ships passage
1 sp per mile
Spell, 0-level
Caster lvl x 5 gp2
Spell, 1st-level
Caster lvl x 10 gp2
Spell, 2nd-level
Caster lvl x 20 gp2
Spell, 3rd-level
Caster lvl x 30 gp2
Spell, 4th-level
Caster lvl x 40 gp2
Spell, 5th-level
Caster lvl x 50 gp2
Spell, 6th-level
Caster lvl x 60 gp2
Spell, 7th-level
Caster lvl x 70 gp2
Spell, 8th-level
Caster lvl x 80 gp2
Spell, 9th-level
Caster lvl x 90 gp2
22
Tools
Tools
Item
Cost
Arcantric Torch (*)
125 gp 4 lb.
Buzz Cutter (2d4)
185 gp
Artisans tools
5 gp
Artisans tools, mast. 55 gp
Clockork toolkit
300-700 gp
Coal Shovel
(1d4)
1 gp
Collapsing Shovel
(1d3) 4 gp
Crowbar
2 gp
Foundry, portable
300 gp 50 lb.
Gearstave (1d8/1d6) *
Gunner's kit
100 gp 15 lb.
Gunsmith' kit
150 gp 25 lb.
Hand Pump
5 gp
Hammer, simple (1d3) 2 gp
Hammer, massive (1d6)8 gp
Hammer, Hydraul. (1d8)
120 gp
Hourglass
25 gp
'Jack Wrench (1d6)
15 gp
Ladder, collapsing
7 gp
Mechaniks Wrench
20 gp
Mechaniks Drill (1d8) 130 gp 6 lb.
Multi-toolkit
300 gp 20 lb.
Pick, miners (1d4)
3 gp
Pocketwatch
150+ gp
Prongs
4 gp
Rivet Prongs
8 gp
Rivet Gun (1d6)
80 gp
Saw, clockwork (1d8) 125 gp 10 lb.
Saw, collapsing
8 gp
Scale, merchants
2 gp
Sledge
1 gp
Spade or shovel
2 gp
Steam Ram
(1d10) 145 gp 10 lb.
Steam Shears (1d10) 165 gp 15 lb.
Steamo toolkit
150 gp 15 lb.
Tool, simple
2-8 gp *
Tool, complex
10-25 gp
Tool, masterwork
50+ gp *
Tool Harness
5 sp
Toolblade (1d6)
50 gp
Weight
8 lb.
5 lb.
5 lb.
15 lb.
3 lb.
2 lb.
5 lb.
16 lb.
2 lb.
3 lb.
6 lb.
8 lb.
1 lb
5 lb.
12 lb.
5 lb.
10 lb.
1/2 lb
1 lb.
2 lb.
5 lb
3 lb
1 lb.
10 lb.
8 lb.
*
1 lb.
10 lb.
Item
Cost
Alchemists lab eqipm. 500 gp 40 lb.
Anvil
20 gp
Assembly Line
2000+ gp
300 lb.
Calculat. Array, small 5000+ gp
20 lb.
Calculat. Array, large 1000+ gp
1t
Clockwork Feeding Belt 750 gp 50 lb.
Foundry tools
500-1000 gp200 lb.
Pneumatic Crane
8000 gp
Pneumatic Pillars
2000 gp
Pneumatic Pump
1000 gp
Pneumatic Press
11000 gp
Steam pipes (1 foot)
2 gp
6 lb.
Steam Plant, portable 235 gp 20 lb.
Steamengine, small
150 gp 20 lb.
Steamengine, medium 300 gp 30 lb.
Steamengine, large
500 gp 50 lb.
Water clock
1000 gp
200 lb.
Weight
30 lb
1t
600 lb.
350 lb.
1t
23
Tools
Item
Bronze
Coal, poor quality
Coal, common quality 5-8 cp
Coal, factory grade
1 sp
Coal, steel grade
Coal, compressed
5 sp
Coal, alchem. enhanced
Dye, exotic
(1 pint) 2 gp
Dye, standard (1 pint) 2 sp
Iron
Oil, barrel
Oil, can
1 sp
Steel
Cost
Weight
2-4 cp 10 lb.
10 lb.
1 lb.
2 sp
1 lb.
1 gp
1 lb.
1 lb.
10 gp
1 lb.
1 lb.
100 lb.
2 lb.
24
2 gp
8 gp
2,5 sp 1 lb.
4 sp
1 lb.
2 lb.
2 gp
1 lb.
1,5 lb.
25
Clockwork Gear
Clockwork Gear
Gear Shield
Two enormous rotating clockwork-cogs. Is either able to disarm opponent if he fails REF check DC xx,
or deal 1d8 slashing damage. Prerequisite Exotic Weapon Proficiency [Gear Shield].
Clockwork Mechanism Winder 1500 gp
A small but complex device that fits over the crank of a clokwork mechanism and automaticaly winds
it, taking only one minute of winding for every hour of operation. Preparing the winder takes one hour
per hour of clockwork operation time and can be prepared for up to four hours.
Clockwork Mechanism Overwinder
2000 gp
This device is quite similar to the Clockwork mechanism winder, but runs the clockwork mechanism it
is attached to in an overdrive. The overwinder causes the springs of the mechanism to uncoil
themselves at a quicker rate than normal. The specific effect of the overwinder depends on the
mechanism it is attached to.For example clockwork constructs function with higher Str or Dex ratings,
but only for 25% of the normal running time. The Storyteller should be the final arbiter how exactly the
mechanism is improved. An overwinder and a normal winder can not be used simultaneously.
26
Mechanikal Constructs
Mechanikal Constructs
===Servitors===
Frames:
Cost
Weight
Small Manikin
200 gp 60 lb.
STR 12, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 1, HD 1d10+10, AC 13, Spd 20, BAB +2
Medium Manikin
400 gp 120 lb.
STR 14, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 2, HD 1d10+20, AC 12, Spd 30, BAB +2
Tiny Mite
100 gp 30 lb
STR 10, DEX 16, CON -, INT 2, WIS 10, CHA 1
CR 1/2, HD 1d10/2, AC 15, Spd 20, BAB +2
Small Mite
200 gp 60 lb.
STR 10, DEX 14, CON -, INT 2, WIS 10, CHA 1
CR 1, HD 1d10+10, AC 14, Spd 20, BAB +1
Medium Donkey
400 gp 150 lb.
STR 16, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 3, HD 1d10+30, AC 12, Spd 40, BAB +2
Large Donkey
800 gp 210 lb.
STR 18, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 4, HD 1d10+40, AC 11, Spd 40, BAB +2
Small Strongbox
200 gp 60 lb.
STR 12, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 1, HD 1d10+10, AC 13, Spd 20, BAB +0
Medium Strongbox
400 gp 120 lb.
STR 14, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 1, HD 1d10+20, AC 12, Spd 30, BAB +1
Cyriss Orb
*
lb.
STR , DEX , CON -, INT 2, WIS 10, CHA 1
CR , HD 1d10, AC , Spd , BAB +
Engines:
Devenrew Crank Engine
Rhulic Clockwork Mechanism
Sandleton Steam-Clockwork
Novotski Accumulo-Inducer
Enhancements:
Cost
Donkey Saddle
50 gp
Donkey Saddlebags
5 gp
Donkey Carriages
Equipment Mount
Load Bearing Suspens. 25 %
Porter Carriage
5%
Fortification
Physical Augmentation
Speed Augmentation
El. Resistance, lesser
El. Resistance, greater
Seeriesteel Plating
Cost
85 gp
125 gp
175 gp
285 gp
Weight
30 lv.
8 lb.
50 gp
25 %
10 %
50 %
25 %
2000 gp
6000 gp
3000 gp
20 lb.
*
+25 %
10 lb.
5 lb./AC+.
20 lb.
5 lb./5 f
+10 %
+25 %
+25 %
Burdelwelle Alch. Trace 400 gp Burdelwelle Sight Link 750 gp Calculating Array
1000 gp
Internal Chronometer 200 gp 2 lb.
Jansenov's Eye
425 gp 5 lb.
Jansenov's Recognizer 325 gp 5 lb.
Mini Cupernum Cortex 15000 gp
20 lb.
Noise Bafflers
750 gp 2 lb
Sound Gatherer
250 gp 5 lb.
10 lb.
27
Mechanikal Constructs
Taskplate, Custom
50 gp/SR
Taskplate, Blank
50 gp
Taskplate, Jame&Willet250 gp -
==='Jacks:===
Frames:
Cost
Weight
Light Labourjack
2000+500/HD gp
2t
STR 20, DEX 5, CON -, INT *, WIS 11, CHA 1
CR 4, HD 5d10+30, AC 19, Spd 20, BAB +3
Med. Labourjack
3000+500/HD gp
2,5 t
STR 21, DEX 5, CON -, INT *, WIS 11, CHA 1
CR 6, HD 7d10+30, AC 20, Spd 20, BAB +5
Heavy Labourjack4000+500/HD gp
3t
STR 23, DEX 5, CON -, INT *, WIS 11, CHA 1
CR 8, HD 10d10+30, AC 21, Spd 20, BAB +7
Light Warjack 3000+500/HD gp
2,5 t
STR 22, DEX 11, CON -, INT *, WIS 11, CHA 1
CR 6, HD 8d10+30, AC 26, Spd 25, BAB +6/+1
Heavy Warjack 10000+750/HD gp
6t
STR 30, DEX 9, CON -, INT *, WIS 11, CHA 1
CR 15, HD 17d10+30, AC 29, Spd 20, BAB +12/+7/+2
Engines:
Cost
Weight
Steam Plant, small
500 gp 20 lb.
(Light to Medium Labourjacks)
Steam Plant, medium 750 gp 30 lb.
(Heavy Labourjacks or Light Warjacks)
Steam Plant, large
1000 gp
50 lb.
(Heavy Warjack)
Performance Boiler
1500 gp
+10 %
(STR +1, Speed +5)
Oversized Boiler
2250 gp
+15 %
(STR +2, Speed +5)
Superheavy Boiler
3500 gp
+20 %
(STR +3, Speed +10)
Cortex:
Cupernum Grade (Int 4)
Ferrum Grade (Int 6)
Aurum Grade (Int 8)
Arcanum Grade (Int 10)
Enhancements:
Pneumatic Venting +1
Pneumatic Venting +2
Pneumatic Venting +3
Pneumatic Venting +4
Pneumatic Venting +5
Reflex Array +1
Reflex Array +2
Reflex Array +3
Reflex Array +4
Reflex Array +5
Armored Cowling +1
Armored Cowling +2
Armored Cowling +3
Armored Cowling +4
Armored Cowling +5
Armored Cowling +6
Equipment Mount
Cost
10000 gp
16000 gp
22000 gp
30000 gp
Cost
250 gp 325 gp 625 gp 1000 gp
1500 gp
325 gp 625 gp 1000 gp
1500 gp
2500 gp
125 gp +5 %
250 gp +10 %
325 gp +15 %
625 gp +20 %
1000 gp
1500 gp
250 gp
Weight
+30 %
+40 %
-
28
Mechanikal Constructs
Melee Weapon Mount 750 gp Ranged Weapon Nount 1000 gp
Arc Node Mount
4000 gp
29
Donkey Servitors
Donkey Servitors
The Donkey is a new type of Servitor chassis developed originally by a cooperation of Rhulic and
Llaelese Engineers shortly before the Khadoran occupation. After testing of the first prototypes and
delivery of exactly nine completed models the workshop was pillaged by a brigade of Khadoran
soldiers in search of spare parts for their own steam-powered constructs and armors. Only two of the
engineers survied. The Dwarven Enginemaster * and a joung rynnish stapleboy named Jerad,
originally hired as test-jockey were on a supply tour with two the prototypes.
Medium Donkey
400 gp 150 lb.
STR 16, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 3, HD 1d10+30, AC 12, Spd 40, BAB +2
Large Donkey
800 gp 210 lb.
STR 18, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 4, HD 1d10+40, AC 11, Spd 40, BAB +2
Engines:
Devenrew Crank Engine
Rhulic Clockwork Mechanism
Sandleton Steam-Clockwork
Performance Boiler
500 gp
(STR +1, Speed +5)
Oversized Boiler
(STR +2, Speed +5)
Novotski Accumulo-Inducer
Enhancements:
Donkey Saddle, riding
Donkey Saddle, pack
Donkey Saddlebags
Equipment Mount
Weapon Mount
Cost
85 gp
125 gp
175 gp
+10 %
750 gp +15 %
285 gp
Cost
35 gp
30 gp
5 gp
Weight
30 lb.
20 lb.
8 lb.
+25 % *
+100 % *
Fortification
10 %
Physical Augmentation 50 %
Speed Augmentation 25 %
Internal Chronometer 200 gp
Jansenov's Eye
425 gp
Jansenov's Recognizer 325 gp
Saddle Pressure Sensor
Sound Gatherer
Taskplate, Custom
5 lb./AC+.
20 lb.
5 lb./5 f
2 lb.
5 lb.
5 lb.
250 gp 5 lb.
50 gp/SR
------------------------------------Mule
1550
208 lb.
STR 18, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 3, HD 1d10+30, AC 12, Spd 40, BAB +2
Devenrew Crank Engine
Physical Augmentation
Donkey Saddle, pack
Donkey Saddlebags
Jansenov's Recog.
Sound Gatherer
Task Plate (Listen +4)
Pony
2000 gp
203 lb.
STR 16, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 3, HD 1d10+30, AC 12, Spd 40, BAB +2
Rhulic Clockwork Engine
Donkey Saddle, riding
30
Donkey Servitors
Donkey Saddlebags
Jansenov's Eye
Jansenov's Recognizr
Sound Gatherer
Task Plate (Listen +3, Spot +3)
Steamsteed
3750 gp
268 lb.
STR 18, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 4, HD 1d10+40, AC 11, Spd 50, BAB +2
Sandleton Steam-Clockwork
Donkey Saddle, riding
Speed Augmentation (10 ft.)
Equipment Mount (Magn. Bullseye Lantern)
Jansenov's Eye
Jansenov's Recognizer
Sound Gatherer
Task Plate (Listen +4, Spot +4)
'Jackhorse
4500 gp
330 lb.
STR 20, DEX 11, CON -, INT 2, WIS 10, CHA 1
CR 4, HD 1d10+40, AC 15, Spd 50, BAB +2
Sandleton Steam-Clockwork, Performance
Boiler (STR +1, Speed +5), Saddle, military,
Fortification +4, Physical Augmentation,
Speed Augm. (+10 ft.), Weapon Mount
(fitting rifles), Jansenov's Eye, Jansenov's
Recognizer, Task Plate (Spot +5)
31
8
10
10
-1
0
0
INT
WIS
CHA
18
16
14
+4
+3
+2
Skills (110)
x Appraise
*(Int) 4 + 4 + 2 =
x Bluff
*(Cha) 2 + 3 + =
5
x Craft [Mechanika]
*(Int) 4 + 7 + 4 =
15
x Craft [Metalworking] *(Int) 4 + 4 + 2 =
10
x Craft [Clockwork]
*(Int) 4 + 4 + 2 =
10
x Creature Lore
(Int) 4 + 6 + = 10
x Decipher Script
(Int) 4 + 6 + = 10
x Diplomacy
*(Cha) 2 + 7 + =
9
x Disable Device
(Int) 4 + 4 + 2 =
x Gather Information
*(Cha) 2 + 8 + =
10
'Jack Handling
(Cha) 2 + 4 + 4 =
x Knowledge [Science] (Int) 4 + 12 + 4 =
20
x Knowledge [Mechan.] (Int) 4 + 12 + 4 =
20
x Knowledge [Enginee.] (Int) 4 + 4 + 2 =
10
x Knowledge [History] (Int) 4 + 6 + = 10
x Knowledge [Arcana] (Int) 4 + 1 + = 5
x Listen
*(Wis) 3 + 2 + =
5
x Profession [Writing] (Wis) 3 + 13 + 4 =
20
x Search
*(Int) 4 + 1 + = 5
x Sense Motive
*(Wis) 3 + 7 + =
10
x Spot
*(Wis) 3 + 2 + =
5
----------------Pools---------------Hit Points (33):
Armor Dex Size Misc
Armor Class: 10 = 10 +
0+
0+
0+
Fort Save:
Ref Save:
Will Save:
6=0+3+1+1+1
7=0+5+1+1
15 = 3 + 3 + 1 + 1
Initiative: +0
5 = (Str) -1 + 6 +
7 = (Dex) 0 + 6 + 1
5 = (Str) -1 + 6 +
32
10
10
10
5
-
6
-
Spells Known
Lvl 0
- Resistance
Lvl 1
- Mage Armor
--------------Equipment-------------- Two-piece Suit
- Bowler Hat
- Convergence Engine Harness
(Resistance, )
- Small Mechanika Pistol +1
(2d4+1 shocking)
- Books about Mechanika (Master Level)
- Blueprints
33
Ambernir, Schrottplatz-Zwerg
Ambernir, Schrottplatz-Zwerg
Level: 6
XP: 18.000
Alignement: Lawful Neutral
Race: Dwarf
Class: Expert (Mechanik) Lvl 4
Class: Arcane Mechanik Lvl 2
STR
DEX
CON
13
10
18
+1
0
+4
INT
WIS
CHA
18
12
8
+4
+1
-1
Skills (6+Int)
x Appraise
*(Int) 4 + 4 + 2 =
x Climb
*(Str) 1 + 4 + = 5
x Craft [Blacksmithing] *(Int) 4 + 9 + 2 =
15
x Craft [Clockworks]
*(Int) 4 + 9 + 6 =
19
x Craft [Mechanika]
*(Int) 4 + 9 + 9 =
22
Diplomacy
*(Cha) -1 + 4 + =
3
x Disable Device
(Int) 4 + 6 + = 10
x Jack Handling
(Cha) -1 + 7 + 2 =
8
x Knowledge [Arcana] (Int) 4 + 6 + = 10
x Knowledge [Metallur.](Int) 4 + 8 + 2 = 14
x Knowledge [Mechan.] (Int) 4 + 6 + 2 = 12
x Profession (Mechan.) (Wis) 4 + 5 + = 9
x Search
*(Int) 4 + 6 + 2 =
x Sense Motive
*(Wis) 1 + 4 + =
5
Spellcraft
(Int) 4 + 4 + = 8
x Spot
*(Wis) 1 + 7 + =
8
----------------Pools---------------Hit Points (45):
Armor Dex Size Misc
Armor Class: = 13 + 2 +
0+
1+
Fort Save:
Ref Save:
Will Save:
5=1+4+
1=1+0+
4=4+0+
Initiative: 2
4 = (Str) 3 + 1 +
3 = (Dex) 3 + 0 +
4 = (Str) 3 + 1 +
34
10
12
Ambernir, Schrottplatz-Zwerg
- Summon Famillar
- Mechanika Familiarity
----------------Spells---------------Spells per Day
0
1
2
3
4
3
1
-
5
-
6
-
Spells Known
Lvl 0
- Read Magic
- Detect Magic
- Detect Poison
- Arcane Mark
- Mending
- Open/Close
Lvl 1
- Alarm
- Endure Elements
- Grease
- Unseen Servant
- Identify
- Erase
--------------Equipment-------------- Padded Leather Workgear (AC 2)
- Workers Boots
- Goggles
- Snuff Pouch
- 1d6 Mending Scrolls
- 1d6 Grease Scrolls
- 1d6 Identify Scrolls
- Clockwork Dog
- Mechanic's Wrench
- Masterworked Toolkit
35
11
18
14
+0
+4
+2
INT
WIS
CHA
16
10
14
+3
+0
+2
Skills (91)
x Appraise
*(Int) 3 + 3 + = 6
x Bluff
*(Cha) 2 + 3 + =
5
x Craft [Small Arms]
*(Int) 3 + 9 + 2 =
14
x Diplomacy
*(Cha) 2 + 5 + =
7
x Disguise
*(Cha) 2 + 3 + =
x Escape Artist
*(Dex) 4 + 3 + =
7
x Gather Information
*(Cha) 2 + 5 + =
7
x Hide
*(Dex) 4 + 5 + =
9
x Intimidate
*(Cha) 2 + 5 + =
7
x Jump
*(Str) 0 + 2 + = 2
x Knowledge [D. Scene]
(Int) 3 + 4 + = 7
x Knowledge [Firearms](Int) 3 + 5 + = 8
x Listen
*(Wis) 0 + 3 + =
3
x Move Silent
*(Dex) 4 + 3 + =
7
x Open Lock
(Dex) 4 + 5 + = 9
x Perform
*(Cha) 2 + 4 + =
x Profession
(Wis) 0 + 5 + = 5
x Search
*(Int) 3 + 6 + = 9
x Sense Motive
*(Wis) 0 + 5 + =
5
x Sleight of Hand
(Dex) 4 + 1 + = 5
x Spot
*(Wis) 0 + 5 + =
5
x Survival
*(Wis) 0 + 2 + =
x Tumble
(Dex) 4 + 5 + = 9
----------------Pools---------------Hit Points 6d6+2 (27):
Armor Dex Size Misc
Armor Class: = 20 + 1 +
4+
1+
4
Fort Save:
Ref Save:
Will Save:
4=2+1+1
8=4+4+
1=0+1+
Initiative: +4
3 = (Str) 0 + 3 +
9 = (Dex) 4 + 3 + 1 + 1
3 = (Str) 0+ 3 +
36
20 x3
30
3 lb.
20 x3
20
3 lb.
37
11
18
10
0
+4
0
INT
WIS
CHA
16
10
14
+3
0
+2
Skills (2+Int/4+Int=62)
x Climb
*(Str) -1 + 2 + =
1
x Concentrarion
*(Con) 0 + 1 + =
1
x Craft [Small Arms]
*(Int) 3 + 8 + = 11
x Diplomacy
*(Cha) 2 + 5 + =
7
x Gather Information
*(Cha) 2 + 5 + =
7
x Hide
*(Dex) 4 + 1 + =
5
x Intimidate
*(Cha) 2 + 4 + =
6
x Knowledge [Etiquete] (Int) 3 + 5 + 2 =
10
x Knowledge [Duelist S.](Int) 3 + 5 + 2 =
10
x Knowledge [History] (Int) 3 + 5 + = 8
x Listen
*(Wis) 0 + 2 + =
2
x Ride
*(Dex) 4 + 2 + =
6
x Search
*(Int) 3 + 2 + = 5
x Sense Motive
*(Wis) 0 + 4 + =
4
x Spot
*(Wis) 0 + 2 + =
2
x Survival
*(Wis) 0 + 3 + =
x Swim
*(Str) -1 + 1 + =
0
----------------Pools---------------Hit Points 3d8+3d6 (21):
Armor Dex Size Misc
Armor Class: = 14 + 0 +
4+
0+
Fort Save:
Ref Save:
Will Save:
4= 0+3+1
7= 4+3+
1= 0+1+
Initiative: +4
3 = (Str) 0 + 3 +
9 = (Dex) 4 + 3 + 1 + 1
3 = (Str) 0 + 3 +
38
375 gp 2d6
17 lb.
Radliffe Firestorm
1FR/DC12
6000 gp
2d6
150
10 lb.
1S/DC8
2S/DC12
20 x3 70
39
7 lb.
10
18
16
0
+4
+3
INT
WIS
CHA
14
10
11
+2
0
0
Skills (6+Int/4+Int=66)
x Appraise
*(Int) 2 + 3 + = 5
x Balance
*(Dex) 4 + 2 + =
x Climb
*(Str) 0 + 5 + = 5
x Concentrarion
*(Con) 3 + 2 + =
5
x Craft [Small Arms]
*(Int) 2 + 8 + 2 =
12
x Creature Lore
(Int) 2 + 5 + = 7
x Diplomacy
*(Cha) 0 + 3 + =
3
x Disguise
*(Cha) 0 + 1 + =
x Gather Information
*(Cha) 0 + 3 + =
3
x Handle Animal
(Cha) 0 + 1 + = 1
x Intimidate
*(Cha) 0 + 4 + =
4
x Jump
*(Str) 0 + 1 + = 1
x Knowledge [Geograp.]
(Int) 2 + 3 + = 5
x Listen
*(Wis) 0 + 3 + =
3
x Move Silent
*(Dex) 4 + 3 + =
7
x Profession [Hunter] (Wis) 0 + 5 + = 5
x Ride
*(Dex) 4 + 2 + =
6
x Search
*(Int) 2 + 3 + = 5
x Sense Motive
*(Wis) 0 + 3 + =
3
x Spot
*(Wis) 0 + 3 + =
3
x Survival
*(Wis) 0 + 3 + =
----------------Pools---------------Hit Points 3d8+3d6 (32):
Armor Dex Size Misc
Armor Class: = 15 + 1 +
4+
0+
Fort Save:
Ref Save:
Will Save:
7=3+3+1
7=4+3+
1=0+1+
Initiative: +4
3 = (Str) 0 + 3 +
9 = (Dex) 4 + 3 + 1 + 1
3 = (Str) 0 + 3 +
40
40
41
5 lb.
2S/DC10
10
18
8
0
+4
-1
INT
WIS
CHA
14
10
17
+2
0
+3
Skills (2+Int/4+Int=48)
x Balance
*(Dex) 4 + 2 + =
x Concentrarion
*(Con) -1 + 2 + =
1
x Craft [Small Arms]
*(Int) 2 + 8 + = 10
x Diplomacy
*(Cha) 3 + 2 + 2 = 7
x Gather Information
*(Cha) 3 + 3 + 2 = 8
x Heal
*(Wis) 0 + 2 + =
2
x Intimidate
*(Cha) 3 + 4 + =
7
x Knowledge [Arcana] (Int) 2 + 5 + = 7
x Knowledge [Duellist S](Int) 2 + 3 + = 5
x Listen
*(Wis) 0 + 3 + 2 = 5
x Move Silent
*(Dex) 4 + 2 + =
6
x Search
*(Int) 2 + 2 + 2 =
x Spellcraft
(Int) 2 + 5 + = 7
x Spot
*(Wis) 0 + 3 + 2 = 5
x Survival
*(Wis) 0 + 2 + =
6
2
1 = -1 + 2 +
9=4+5+
5=0+5+
Initiative: +4
6 = (Str) 0 + 6 +
10 = (Dex) 4 + 6 +
6 = (Str) 0 + 6 +
5
-
6
-
42
Spells Known
Lvl 0
- Detect Magic
- Detect Poison
- Dancing Lights
- Flare
- Light
- Mage Hand
- Mending
Lvl 1
- Alarm
- Burning Hands
- Charm Person
- Identify
- Mage Armor
Lvl 2
- Cat's Grace
- Pyrotechnics
- Scorcing Ray
Lvl 3
- Dispell Magic
--------------Equipment-------------Red Bandana and Goggles
Flame decorated Longcoat
Ammunition Belt with Holster
1d8 Flare Rubber Rounds (dmg sub, dazzling)
1d6 Runic Burning Bullets (+4d4 fire dmg)
1d4 Runic Scorching Bullets (+4d6 fire dmg)
Powder Horn
Spell Component Pouch
Masterw. Musket
S/DC
Pistol
475 gp 1d8+1
20 x2
43
40
5 lb.
8
16
10
-1
+3
0
INT
WIS
CHA
14
12
16
+2
+1
+3
Skills (+Int)
x Appraise
*(Int) + + =
x Balance
*(Dex) + + =
x Bluff
*(Cha) + + =
x Climb
*(Str) + + =
x Concentration
*(Con) + + =
x Craft [Small Arms]
*(Int) + + =
x Diplomacy
*(Cha) + + =
x Disable Device
(Int) + + =
x Disguise
*(Cha) + + =
x Escape Artist
*(Dex) + + =
x Forgery
*(Int) + + =
x Gather Information
*(Cha) + + =
x Intimidate
*(Cha) + + =
x Jump
*(Str) + + =
x Knowledge [ ] (Int) + + =
x Listen
*(Wis) + + =
x Move Silent
*(Dex) + + =
x Search
*(Int) + + =
x Sense Motive
*(Wis) + + =
x Sleight of Hand
(Dex) + + =
x Spellcraft
(Int) + + =
x Spot
*(Wis) + + =
x Survival
*(Wis) + + =
x Swim
*(Str) + + =
x Tumble
(Dex) + + =
----------------Pools---------------Hit Points ():
Armor Dex Size Misc
Armor Class: = 10 + 0 +
0+
0+
Fort Save:
Ref Save:
Will Save:
= + +
= + +
= + +
Base Attack:
Speed: Initiative:
Melee Att:
Ranged Att:
Grapple Att:
= (Str) + +
= (Dex) + +
= (Str) + +
5
-
6
-
Spells Known
44
45
10
14
10
0
+2
0
INT
WIS
CHA
18
10
16
+4
0
+3
Skills (76+24)
x Appraise
*(Int) 4 + 1 + = 5
x Concentrarion
*(Con) 0 + 5 + =
5
x Craft [Small Arms]
*(Int) 4 + 9 + 2 =
15
x Craft [Alchemy]
*(Int) 4 + 9 + 2 =
x Craft [Dissection]
*(Int) 4 + 4 + 2 =
10
x Craft [Bone Grinding] (Int) 4 + 8 + = 12
Creature Lore
(Int) 4 + 4 + = 8
x Diplomacy
*(Cha) 3 + 2 + =
5
x Gather Information
*(Cha) 3 + 2 + =
5
Handle Animal
(Cha) 3 + 2 + = 5
x Knowledge [Arcana] (Int) 4 + 11 + = 15
x Knowledge [Alchemy] (Int) 4 + 6 + = 10
x Listen
*(Wis) 0 + 3 + 2 =
5
Ride
*(Dex) 2 + 2 + 1 =
5
Search
*(Int) 4 + 1 + = 5
x Spellcraft
(Int) 4 + 4 + 2 = 10
x Spot
*(Wis) 0 + 3 + 2 =
5
x Survival
*(Wis) 0 + 3 + 2 =
Wilderness Lore
(Wis) 0 + 5 + = 5
----------------Pools---------------Hit Points (29):
Armor Dex Size Misc
Armor Class: 13 = 10 +
1+
2+
0+
Fort Save:
Ref Save:
Will Save:
=0+ +
=2+ +
=0+ +
Base Attack:
Speed: 25
Melee Att:
Ranged Att:
Grapple Att:
= (Str) 0 + +
= (Dex) 2 + +
= (Str) 0 + +
Initiative: +2
46
15
5
-
6
-
Spells Known
Lvl 0
Lvl 1
- Arcane Loading
--------------Equipment-------------Robust Clothing
Weather-slicked Greatcoat
Spured Riding Boots
Leather Belt-Holster
Brown Horse "Cheedo"
Saddlebags
Survival Kit
Gunner's Kit
Dissection Kit
Rifler's Pound Blast Powder
Grinding raw-materials
Small enchanced Magelock Pistol
47
-----The Covenant of Cyriss---------The Covenant of Cyriss----The Covenant of Cyriss is a wandering Group of high ranking Cyriss devotees. They may be
encountered nearly anywhere in Iron Kingdoms, most times on mission from the high Priesthood of the
Maiden of Gears.
The Covenant is lead by Iron-Grade Optifex Valizia Danar, the Emissary of the Maiden, a Priest of the
third Precept - Action and Purpose, which is also her motto. She is gifted by the high Priesthood with a
squadrons of personal Servitors to assist in her Quests.
Optifex Agatha d'Laureen, The Cygun
A gifted Gunmage that nearly lost everything in a tragic explosion and found new Srength in the
Maiden and her advanced technolgy. She devoted her life and newfound unique abilities to serving the
Maiden.
Lady Elissa of Hawthorne
Awakened Iron Maiden Paragon. Once a Berserker warrior-princess in the war against the Orgoth
invaders.
The Matryoshka, High Gearwarden
Tomb-Maiden armored Ironhead, Mechanist and .
The Covenant travels regularly with a support unit of ten to twenty Servitors and a small band of
wandering Cyriss cultists.
48
14
8
12
+2
-1
+1
INT
WIS
CHA
15
18
16
+2
+4
+3
Skills: (44+16+8)
Appraise
*(Int) 2 + 3 + = 5
x Craft [Alchemy]
(Int) 2 + 8 + 8 = 18
x Craft [Mechanika]
(Int) 2 + 5 + 8 = 15
x Concentration
*(Con) 1 + 4 + =
5
x Decipher Script
(Int) 2 + 3 + 2 =
x Diplomacy
*(Cha) 3 + 5 + = 8
x Gather Information
*(Cha) 3 + 5 + 2 =
10
x Knowledge [Religion] (Int) 2 + 8 + 2 =
12
x Knowledge [Arcana] (Int) 2 + 8 + = 10
x Knowledge [Astrono.] (Int) 2 + 8 + = 10
x Knowledge [Mechan.] (Int) 2 + 4 + 4 = 10
Listen
*(Wis) 4 + 1 + =
5
Search
*(Int) 2 + 3 + = 5
Sense Motive
*(Wis) 4 + 1 + =
5
x Spellcraft
(Int) 2 + 3 + = 5
Spot
*(Wis) 4 + 1 + =
5
----------------Pools---------------Hit Points (31):
Armor Dex Size Misc
Armor Class: = 18 + 4 +
-1 +
1+
4
Fort Save:
Ref Save:
Will Save:
9=1+8+
2 = -1 + 3 +
14 = 4 + 10 +
Initiative: -1
9 = (Str) 2 + 7 +
6 = (Dex) -1 + 7 +
9 = (Str) 2 + 7 +
49
5
-
6
-
50
20
11
-
+5
0
*
INT
WIS
CHA
12
13
4
+1
+1
-3
*(Dex) 0 + 7 + =
*(Str) 5 + 7 + = 13
*(Int) 1 + 5 + = 6
*(Int) 1 + 5 + = 6
*(Dex) 0 + 7 + =
7
*(Cha) -3 + 3 + 5 = 5
*(Str) 5 + 2 + = 7
(Int) 1 + 9 + = 10
(Int) 1 + 4 + = 5
*(Wis) 1 + 3 + =
4
*(Dex) 0 + 7 + =
7
*(Wis) 1 + 3 + =
4
*(Wis) 1 + 3 + =
4
=*+3+
=0+5+
=1+4+
Speed: 30
Initiative: +4
17 = (Str) 5 + 12 +
12 = (Dex) 0 + 12 +
17 = (Str) 5 + 12 +
51
Domains: Mechanika
All Spells are used to power own Devotional Engine.
--------------Equipment-------------- Soul-Node "Brain"
- Medium Avatar Clock "Heart"
- Devotional Engine "Stomach"
- Special Awakening Runeplate
- Retractable Spikes
- Retractable Claws
52
10
16
12
0
+3
+1
INT
WIS
CHA
14
10
17
+2
0
+3
Skills (48+30+8)
x Balance
*(Dex) 3 + 3 + =
x Climb
*(Str) 0 + 3 + = 3
x Concentrarion
*(Con) 1 + 5 + =
6
x Craft [Small Arms]
*(Int) 2 + 10 + 2 = 14
x Craft [Mechanika]
*(Int) 2 + 8 + 2 =
12
x Craft [Clockwork]
*(Int) 2 + 8 + = 10
x Diplomacy
*(Cha) 3 + 3 + =
6
x Intimidate
*(Cha) 3 + 2 + =
5
x Knowledge [Arcana] (Int) 2 + 8 + = 10
x Knowledge [Mechan.] (Int) 2 + 8 + = 10
x Knowledge [Religion] (Int) 2+ 8 + = 10
x Knowledge [Astrono.] (Int) 2 + 8 + = 10
x Listen
*(Wis) 0 + 5 + 2 =
7
x Search
*(Int) 2 + 3 + = 5
x Sense Motive
*(Wis) 0 + 2 + 2 = 4
x Spellcraft
(Int) 2 + 5 + = 7
x Spot
*(Wis) 0 + 5 + 2 = 7
----------------Pools---------------Hit Points (51):
Armor Dex Size Misc
Armor Class: = 14 + 1 +
3+
0+
Fort Save:
Ref Save:
Will Save:
6=1+5+
7=2+5+
7=0+7+
Initiative: +2
6 = (Str) 0 + 6 +
8 = (Dex) 2+ 6 +
6 = (Str) 0 + 6 +
53
5
-
6
-
Spells Known
Lvl 0
- Detect Magic
- Read Magic
- Gun Craft
- Mending
- Open/Close
- Resistance
Lvl 1
- Arcane Loading
- Shocking Grasp
- Shield
- True Strike
Lvl 2
- Cat's Grace
- Identify
- Sound Burst
- Slam Shot
Lvl 3
- Dispell Magic
- Lightning Bolt
--------------Equipment-------------- Mechanikal Right Arm (Str 10, Dex 16)
Small Avatar Clock
Enhanced Dexterity
Arcane Compensator
Cyriss-Tech Cerebral Arcanum Relay
- Mechanikal Right Leg (Str 10)
Small Avatar Clock
Holster Compartment
Ammunition Compartment
1d8 Shocking Rune Bullets
1d6 Sonic Rune Bullets
1d4 Lightning Rune Bullets
Rune Plate Mount, Arcane Loading
- Helmet with Visor and Interfaces
- Perceptor's Mantle
Small Avatar Clock
True Strike Runeplate
54
19-20 x3
55
40
4 lb.
12
12
14
+1 (25 +7)
+1 (10 +0)
+2
INT
WIS
CHA
18
14
8
Skills (90+32)
x Appraise
*(Int) 4 + 6 + =
x Climb
*(Str) 1 + 4 + = 5
x Concentrarion
*(Con) 2 + 8 + =
x Craft [Mechanika]
*(Int) 4 + 12 + 4 = 20
x Craft [Clockwork]
*(Int) 4 + 9 + 2 =
x Craft [Arms+Armor] *(Int) 4 + 9 + 2 =
x Disable Device
(Int) 4 + 6 + =
x 'Jack Handling
(Wis) 2 + 8 + =
x Knowledge [Arcane] (Int) 4 + 6 + = 10
x Knowledge [Mechan.] (Int) 4 + 11 + = 15
x Knowledge [History] (Int) 4 + 1 + = 5
x Listen
*(Wis) 2 + 6 + 2 = 10
x Move Silent
*(Dex) 1 + 4 + =
x Open Lock
(Dex) 1 + 4 + = 5
x Profession (Mechan.) (Wis) 2 + 12 + =
x Search
*(Int) 4 + 6 + =
x Spellcraft
(Int) 4 + 6 + =
x Spot
*(Wis) 2 + 6 + 2 = 10
+4
+2
-1
10
10
15
15
10
10
5
14
10
10
5=2+2+1
6=1+5+
14 = 2 + 12 +
7 = (Str) 1 + 6 +
7 = (Dex) 1 + 6 +
7 = (Str) 1 + 6 +
56
5
-
6
-
Spells Known
Lvl 0
- Arcane Mark
- Detect Magic
- Read Magic
- Mage Hand
- Mending
- Open/Close
Lvl 1
- Grease
- Identify
- Magic Weapon
- Unseen Servant
Lvl 2
- Locate Object
Lvl 3
- Enlarge Item
- Reduce Item
--------------Equipment-------------- Steam Armor of Tomb Maiden parts (Large)
Str 25, AC 17, Dex 0, Spe 20, Reach 10
100 HP, Height 10 ft, -1 to attack
Large Avatar Clock
Servitor Bay
Shoulder Mounted Gearbows
Large Gearstave: Atk +1, Dmg 2d8/2d6, Crit 19-20 x3, Rng 10, Weight 20 lb., Type S/B
Heavy Gearbow: Atk +0, Dmg 1d10, Crit 19-20 x2, Rng 40, Weight 2x6 lb., Type S
57
Covenant Servitors
Covenant Servitors
Emissary's Servitor Swarm 1 (3 Assistants)
STR 10, DEX 16, CON -, INT 3, WIS 10, CHA 1
CR 1, HD 1d10+10, AC 10, Spd f30, BAB +1
Claw: Atk +1, Dmg 1d3, Type P
Emissary's Servitor Swarm 2 (3 Sentrys)
STR 14, DEX 12, CON -, INT 8, WIS 10, CHA 1
CR 3, HD 2d10+20, AC 15, Spd f30, BAB +3
Slam: Atk +1, Dmg 1d6, Type B
Electro Bolt: Atk +1, Dmg 1d6*, Type Elec
Matryoshka's Gearwarden Servitor
Manikin, Small
STR 12, DEX 10, CON -, INT 2, WIS 10, CHA 1
CR 1, HD 1d10+10, AC 13, Spd 20, BAB +2
Slam: Atk +2, Dmg 1d3+1, Type B
Small Gearstave: Atk +1, Dmg 1d8/1d6 ,
Type S/B
Matryoshka's Gearwarden Familliar
Mechanikal Manikin Familliar, Tiny
STR 10, DEX 12, CON -, INT 8, WIS 10, CHA 1
CR 5, HD 1d10, AC +3, Spd , BAB +6
Feats: Allertness, Impr. Evasion, Spell Link
Empathic Link, Del. Touch Spells, Speak
Slam: Atk +2, Dmg 1d3+1, Type B
Tiny Gearstave: Atk +1, Dmg 1d4/1d3 ,
Type S/B
58
8
18
14
-1
+4
+2
Skills (2+Int/4+Int=61)
x Bluff
x Concentrarion
x Craft [Small Arms]
x Decipher Script
x Diplomacy
x Disable Device
x Disguise
x Escape Artist
x Gather Information
x Hide
x Knowledge [Arcana]
x Listen
x Move Silent
x Search
x Spellcraft
x Spot
x Use Magic Device
INT
WIS
CHA
16
8
16
+3
-1
+3
*(Cha) 3 + 4 + =
7
*(Con) 2 + 5 + =
7
*(Int) 3 + 8 + = 11
(Int) 3 + 5 + = 8
*(Cha) 3 + 2 + =
5
(Int) 3 + 2 + = 5
*(Cha) 3 + 3 + 2 =
*(Dex) 4 + 4 + =
8
*(Cha) 3 + 2 + =
5
*(Dex) 4 + 3 + =
7
(Int) 3 + 10 + = 13
*(Wis) -1 + 1 + 2 = 2
*(Dex) 4 + 1 + =
5
*(Int) 3 + 3 + = 6
(Int) 3 + 5 + 2 = 10
*(Wis) -1 + 1 + 2 = 2
(Cha) 3 + 2 + = 5
5=2+1+1+1
10 = 4 + 5 + 1
5 = -1 + 5 + 1
Initiative: +4
5 = (Str) -1 + 6 +
11 = (Dex) 4 + 6 + 1
5 = (Str) -1 + 6 +
59
4
-
5
-
6
-
4
-
5
-
6
-
Spells Known
Lvl 0 Gunmage
- Arcane Mark
- Ghost Sound
- Gun Craft
- Mage Hand
- Ray of Frost
- Resistance
Lvl 0 Gifted
- Detect Magic
- Read Magic
- Acid Splash
- No Light
- Preserve Organ
- Touch of Fatigue
Lvl 1 Gunmage
- Arcane Loading
- Cause Fear
- Ray of Enfeeblement
Lvl1 Gifted
- Eldritch Bolt
- Breath of Night
- Miasmic Cloud
(Inv)
Lvl 2 Gunmage
- Mirror Images
- Undetectable Alignment
Lvl 2 Gifted
- Dark One's own Luck (Inv)
(Complete Arcane p.133)
- Entropic Ward
(Inv)
(Complete Arcane p.134)
2d6+1
19-20 x3
60
40
4 lb.
500 gp 2d3+1
20 x3
61
20
3 lb.
8
14
10
-1
+2
0
Skills (97)
x Appraise
x Bluff
x Concentrarion
x Craft [Clockwork]
x Creature Lore
x Decipher Script
x Diplomacy
Escape Artist
x Gather Information
Hide
x Knowledge [Arcana]
x Knowledge [Psychol.]
x Profession [Psychol.]
x Search
x Sense Motive
x Spellcraft
INT
WIS
CHA
16
10
20
*(Int) 3 + 2 + =
*(Cha) 5 + 10 + =
*(Con) 0 + 10 + =
*(Int) 3 + 2 + = 5
(Int) 3 + 2 + = 5
(Int) 3 + 2 + =
*(Cha) 5 + 8 + 2 = 15
*(Dex) 2 + 3 + =
*(Cha) 5 + 5 + =
*(Dex) 2 + 3 + =
(Int) 3 + 7 + = 10
(Int) 3 + 7 + = 10
(Wis) 0 + 8 + 2 =
*(Int) 3 + 7 + =
*(Wis) 0 + 8 + 2 = 10
(Int) 3 + 7 + =
+3
0
+5
5
15
10
5
5
10
5
10
10
10
2=0+2+
4=2+2+
8=0+8+
Initiative: +2
5 = (Str) 0 + 5 +
7 = (Dex) 2 + 5 +
5 = (Str) 0 + 5 +
62
(Div)
- Daze
(Enc)
(Enc)
- Incite
(Enc)
- Inhibit
(Enc)
- Sleep
(Enc)
- Whelm
Lvl 2
- Black Karma (Enc)
- Daze Monster (Enc)
- Hide. Laughter
- Hypn. Pattern (Enc)
- Mindless Rage
- Ray of Stupidity
- Rebuke
- Stay the Hand (Enc)
- Sting Ray
5
-
6
-
Inscribes a personal
rune (visible or not).
Detects spells and
magic items in 60 ft.
Read scrolls and
spellbooks.
Humanoid up to 4HD
looses next action.
Figments sound.
(Evo) Eyes emmit light or
dazzle creatures.
Perform minor tricks
Make one person
your friend.
(Enc) target -4 on Concent.
Listen, Search, Spot
(Enc) Creature is flatfooted
for one round.
FascinateS 2d4HD of
Creatures.
Target can't ready
actions or delay.
Target delays its
action one round.
Put 4HD of creatures
into magical sleep.
(Enc) Deal 1d6 + 1d/2CL
nonlethal dmg.
Target attacks self
with melee attack.
Creature of up to 6HD
looses next action.
(Enc) Target looses actions
for 1 round per CL.
Fascinates 2d4+1HD
of creatures.
(Enc) Compell target to
randomly attack.
(Enc) Deals 1d4+1 Int dmg.
(Enc) Target is dazed one
round, then shaken.
Tarets attitude is
helpful for 1 round.
(Enc) Target can only take
stndrd or move act..
Lvl 3
63
(Enc)
175 gp 2d3
20 x3
64
20
3 lb.
10
16
14
0
+3
+2
INT
WIS
CHA
18
12
8
+4
+1
-1
Skills (48+36+16)
x Appraise
*(Int) 4 + 6 + = 10
x Concentrarion
*(Con) 2 + 8 + =
10
x Craft [Alchemy]
*(Int) 4 + 9 + 2 =
x Craft [Demolitions]
*(Int) 4 + 9 + 2 =
15
x Craft [Mech. Traps] *(Int) 4 + 9 + 2 =
15
x Disable Device
(Int) 4 + 8 + 3 =
x Escape Artist
*(Dex) 3 + 2 + =
5
x Hide
*(Dex) 3 + 2 + =
5
x Knowledge [Alchemy] (Int) 4 + 11 + = 15
x Knowledge [Arcana] (Int) 4 + 6 + = 10
x Listen
*(Wis) 1 + 9 + =
10
x Search
*(Int) 4 + 6 + = 10
x Sleight of Hand
(Dex) 3 + 2 + = 5
x Spellcraft
(Int) 4 + 4 + 2 = 10
x Spot
*(Wis) 1 + 9 + =
10
----------------Pools---------------Hit Points (47):
Armor Dex Size Misc
Armor Class: = 13 + 0 +
3+
0+
Fort Save:
Ref Save:
Will Save:
7=2+5+
10 = 3 + 7 +
6=1+5+
Initiative: +3
5 = (Str) 0 + 5 +
8 = (Dex) 3 + 5 +
5 = (Str) 0 + 5 +
65
15
15
5
-
6
-
Spells Known
Lvl 0
Arcane Mark
Detect Magic
Read Magic
Acid Splash
Mage Hand
Resistance
Lvl 1
Dawn Burst
Grease
(Con)
(Con)
Scatterspray
(Tra)
Slow Burn
Lvl 2
Dispelling Touch
Fireburst
Flaming Sphere(Evo)
Incendiary Slime
Pyrotechnics
(Tra)
Lvl 3
Dispel Magic
(Abj)
Explosive Runes
Fireball
Flashburst
(Evo)
--------------Equipment--------------
66
Ascendants
Ascendants
Ascendant Ellena
Patron of travelers and adventurers. Adversary of the Scion Aidan.
Ascension Date: 1590 BR.
Domain: Adventure, Travel
Granted Ability: Evasion
Bonus Feats:
Paragon Aura:
Ascendant Sambert
Patron of smiths, stonemasons and carpenters. Adversary of the Scion Stacia. Ascension Date:
Domain: Artifice, Strength
Granted Ability: +4 divine bonus on Craft
Bonus Feats: Craft Magic Arms+Armor, Forge Ring, Craft Mechanikal Construct, Craft Mechanikal
Prothesis,
Paragon Aura:
Ascendant Gordenn
Patron of farmers and family. Opposite to the Scion Delesle.
Ascension Date:
Domain: Farmstead, Plants
Granted Ability: Lifespan increase 10%
Bonus Feats:
Paragon Aura:
Ascendant Kathreena
Patron of valor, knighthood and paladins. Adversary of the Scion Khorva.
Ascension Date:
Domain: Good, Righteousness
Granted Ability: Smite Evil 1/day
Bonus Feats:
Paragon Aura:
Ascendant Solovin
Patron of battle chaplains and midwives. Adversary of the Scion Lukas.
Ascension Date:
Domain: Healing
Granted Ability: Cure Light Wounds 1/day
Bonus Feats:
Paragon Aura:
Ascendant Angellia
Patron of history, lore and knowledge. Opposite to the Scion Ekris.
Ascension Date:
Domain: Knowledge
Granted Ability: +4 divine bonus on Knowledge
Bonus Feats:
Paragon Aura:
Ascendant Shevann
Patron of merchants and bankers. Opposite to the Scion Bolis.
Ascension Date:
Domain: Luck, Mercantilism
Granted Ability: Appr. + Bluff are Class Skills
Bonus Feats:
Paragon Aura:
Ascendant Corben
Patron of alchemy, astronomy and wizardry. Opposite to the Scion Nivara.
Ascension Date:
Domain: Magic
67
Ascendants
Granted Ability: Brew Potion, or Scribe Scroll
Bonus Feats:
Paragon Aura:
Ascendant Rowan
Patron of the downtrodden and champion of the poor. Adversary of the Scion Drayce.
Ascension Date:
Domain: Mendicant, Protection
Granted Ability: Faithcast Magic Armor 1/day
Bonus Feats:
Paragon Aura:
Ascendant Doleth
Patron of sailors and fishermen. Tamer of the Ocean.
Ascension Date:
Domain: Seafaring, Water
Granted Ability: Swim is Class Skill, Waterbreating (Concentration DC 10)
Bonus Feats:
Paragon Aura:
Ascendant Markus
Patron of soldiers and town guards. Adversary of the Scion Roth.
Ascension Date:
Domain: War, Warriors
Granted Ability: Martial Weapon Proficiency
Bonus Feats: Any Weapon or Armor Proficiency
Paragon Aura:
-------------------------------------Lay Brother Level Progression
Prerequisites: Knowledge (Religion) 5 Ranks, appropriate Ascendant Talisman
Hit Points: 1d6 + Con
Skill Points: 4 + Int
Lvl
1
2
3
4
5
BAB
+0
+1
+2
+3
+3
Fort
+0
+1
+1
+2
+2
Ref
+0
+1
+1
+2
+2
Will
+2
+3
+3
+4
+4
Special
Granted Ability
Bonus Feat
Paragon Aura
68
Cost
2 gp
Weight
1 lb.
1 gp
1 gp
1 gp
1 lb.
5 lb.
4 lb.
1 gp
4 gp
2 gp
6 gp
+100 gp
12 gp
4 gp
5 sp
5 gp
2 gp
1 sp
8 lb.
12 lb.
10 lb.
12 lb.
-2 lb.
50 lb.
8 lb.
1 lb.
1 lb.
2 lb.
30 lb.
30 lb.
15 lb.
25 lb.
-5 lb.
50 lb.
70 lb.
30 lb.
40 lb.
40 lb.
20 lb.
30 lb.
-5 lb.
x1,5
x0,4
x0,9
x0,5
x1
69
Gebodgter Unsinn
Gebodgter Unsinn
Steampowered Automated Horse Wash
Industrial steam engine, feeding belt and scrubbers.
'Jack-in-a-Box
Mechanical Decoys in various sizes and complexities, ranging from small cranked boxes containing a
powerfull spring mechanism (which may contain nearly anithinh of small size, from a Boxers Glovrr
ovrr Handpuppet up to a primed Grenade) to huge crates containing factual 'Jack decoys made from
scrap-parts, unfolding just before battle to create the impression of a much more powerfull army.
Whispering Wire
Message Cantrip (Enlarged) Arcantric Telegraph (Rng SL1 CL5 = 300 yards (100 m))
Arkantrische Gewrzmhle
Prestidigation Runeplate, Small Accmulator
70
Cost
Weight
Cost
Cost
71
Cortex Enhancers
Cortex Enhancers
Arrow Mind
(Div)
Comp. Languages
Instant Search (Div)
Master's Touch (Div)
Nerveskitter
(Tra)
Lvl 2
Master's Touch (Div)
Mechanus Mind(Enc)
72
73
Early Gunmages
Early Gunmages
Gun mages have been recognized as a form of magical potential since at least 274 when Llael started
to incorporate them into the Royal high guard.
Codified use of gun mages exists only in Cygnar and Llael as they are the only kingdoms to operate
schools and research into gun mage potential. Notes link Khadoran gun mages to the Greylords as
"lesser" spellcasters.
In Cygnar the development of gun mages started with a group of dabblers from the military who
gradually gained the attention of the Strategic Academy and were incorporated into Cygnar's military
orders.
This dates the first amature gun mages at 515 AR and their shift to professional status in 581 when
Vinter IV created the Militant order of the Arcane Tempest from the Brothers of the Tempest.
Even then gun mages were not a complete class as they appear today until 583-585 when magelocks
became in common use. Since the Llaelese didn't start getting thier own shipments of magelocks until
after 585 when cygnar negotiated the contract with the ironhead conglomerate we can comfortably say
that the first Gun mage to make full use of the class was a Cygnaran member of the Order of the
Arcane Tempest.
Llael predates the Cygnaran gun mages with full incorporation of their gun mages into a military unit in
545.
So Llael had amatures from 274-544, Cygnar from 515 to 580. Profesionals from 545-607 and 581607 or about 62 years and 26 years each.
74
Gunmage Legends
Gunmage Legends
Legendary Magelock Pistols:
Order of the Arcane Tempest
- Regulator
- Perforator
- Penetrator
- Detonator
- Annihilator
- Terminator
- Exhalator
- Infiltrator
- Subordinator & Coordinator
Order of the Amethyst Rose
- Ebony & Ivory
- Luce & Ombra
- Alabastra & Onyx
Rhulfolk-worked Magelocks
- Dragon May Cry
- Raging Dragon
- Dragon's Maw
Cursed Magelocks
- Ekris
- Shadowman (Residual Pistol-Wraithgun)
Legendary Gunmages:
Cry in the Night
Blue Bullet
Ol' Triggerhand
Outlaw Star & Wildarm
Ordisches Gansterprchen mit hohem Kopfgeld in Cygnar und Khador
Huptling Deserierter Igel
Idrianer
- Desert. Eagle (name hoffnungslos falsch)
'Saint' Walker
Wortkarger, streng Mennothglubiger Pilger
- The Preacher
Legendary Secret Orders:
Hidden Covenant of the Grey Guard
Khadoran Gunmage Greylord Agents with Widowmaker Special Training and nearly priceless
magelock rifles, each one a unique made by the legendary Vislovski Riflemakers.
Brotherhood of the Nameless Rune
Rhulic Gun Glyphs with heaviely Rune-enhanced Magelock-Gunblades.
The Eldritch Caul
Demon-worshipping secret cabbal of serial-killing Infernal Gunmages from Ord.
75
76
Khadoranische Namen
Khadoranische Namen
- Dimitri
- Aleksej
- Yegor
- Ivan
- Anatoli
- Yuri
- Markov
- Gredenkow
77
INT
WIS
CHA
13
10
10
+1
+0
+0
Fatigue (20):
Armor Dex Size Shield Misc
10 +
1+
3+
0+
0+
Flatfooted: 14
78