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Technology Enhanced Blended Learning Lesson Plan

Lesson Title: History and Culture of Ancient Civilizations

Context:
This lesson is an introduction of early civilizations and cultures to the beginning of the 17th
century after learning about homosapians and how people went from nomadic lifestyles to hunter
gatherers to villages. . The next unit will focus on how these civilizations played a role in
important events in World History such as the introduction of democracy, the rise and fall of
empires such as roman and Byzantium, the age of enlightenment, the renaissance and so on. This
lesson was created so students learn the early foundations in which western civilization was built
on while exploring the history and culture of ancient civilizations.

Objectives:
Students will be able to compare the government systems, language, culture and religions of
ancient civilizations to the modern world.

State Standards:
6-1.3 Compare the river valley civilizations of the Tigris and Euphrates (Mesopotamia), the
Nile (Egypt), the Indus (India), and the Huang He (China), including the evolution of
written language, government, trade systems, architecture, and forms of social order.
6-1.4 Explain the origins, fundamental beliefs, and spread of Eastern religions, including
Hinduism (India), Judaism (Mesopotamia), Buddhism (India), and Confucianism and
Standard 6-2: The student will demonstrate an understanding of life in ancient civilizations
and their contributions to the modern world.Taoism (China).

Materials: Tablets, Smartboard, Trifold colored paper, Video (Documentary), and Prezi.

Procedures:
Introduction (10 minutes) - I will introduce that days topic with a short documentary about
ancient civilizations, who were they, their customs, governments and more. After the

documentary, I will explain the different stations and the outcomes dividing them up into groups
of four. Each station should last 15 to 20 minutes.
Teacher Directed (15 minutes) - I will give them each a video to watch on their tablets where
every couple of minutes the video will pause and they will be asked a question. One group
member will keep score, one writer, one interpreter and one illustrator of the video.
Collaborative (15 minutes) - Next students will use the Totally History app to research one
ancient civilizations government, culture, society rules, class systems, and more. After
researching about one ancient civilization, they will come up with a short 3 to 5 minute skit
about one historical event and questions to ask the class later.
Independent Digital Content (10 minutes) - In the final rotation, the groups will perform their
skits while asking the audience questions about the ancient civilization. Once finished, students
will then use the Interactive Smartboard to put in their comparisons between modern day society
and ancient civilizations.
Rationale:
Documentary: https://www.youtube.com/watch?v=bj3tz1BjeA8 This video will be used as an
introduction to the Early Civilizations lesson by giving a small introduction on the most
important and successful civilizations. The video has good quality, the music and narration are
balanced. Students will able to watch this video again at later times and use the YouTube to
explore other history related topics.
Totally History is the app students will use to test their research skills as they explore their
chosen civilizations. This app will aid students in not only learning about the history of an
ancient civilizations but also learn about important people, events such as wars or uprisings,
artifacts, follow the timeline that is provided, and much more. The quality and interaction
usability is very high in that the content is clear and when exploring topics, students will get to
interact with what the app has installed. The learning goal of this app is that students can enhance
their research, analyzing, and critical thinking skills. When going forward in history, students
will be able to reuse this app to research other time periods, people, and more.
Interactive Smartboard will engage students in comparing their ancient civilizations to modern
day society by having students play a board game and taking turns answering questions
concerning their civilization. The quality of this game is good. The learning goal is that students
will develop understanding of how the cultures and people have their roots in early civilizations.
Interaction usability is very high because each student will have the opportunity to answer a
question on the board. This game will give feedback on if an answer is both incorrect and
correct. Later on in the class, teachers can use this game in another lesson, but will have to
change the content and questions.

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