Beruflich Dokumente
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Center in Algeria
1 - How would you describe UDL and what specific components of it is being integrated in to
the teacher training? Can you provide examples of how UDL is incorporated into teacher
training modules?
Universal Design for Learning (UDL) is a lens that instructors use to plan for learner variability.
This framework is based on the neuroscience of learning that creates one classroom for all
learners by providing multiple opportunities in three main axes: receiving information
(representation), building interest in learning (engagement), and demonstrating knowledge and
skills (participation). Teachers-in-training learn to design activities in each of the three areas that
accommodate for learning differences in a diverse student body, assuring a high-impact lesson
for all learners.
The Algiers STEAM Center Teacher Training modules were designed to incorporate UDL as a core
framework to demonstrate the methodology in action while developing a new understanding of
inclusive educational strategies.
Teachers experienced UDL directly as it formed the framework for their own instruction as well
as the lessons they were required to develop during their coursework: peer-led microteaching
presentations, lesson-plan development, and peer-feedback assignments.
Teachers needed to demonstrate competency in the following areas:
-
provide more accessibility and support for students with specific needs, and this at a very basic
level. At a more inclusive level, the framework guides the teachers to develop effective lesson
designs that address the instructional needs of all their students with the interaction needed in
each learning environment.
4 - Are you using this conceptual framework for UDL (CAST Framework) ?
The training approach we use in the STEAM Center is a direct adaptation of the CAST Centers
conceptual framework. Leah Bitat and Mohamed Abdelaziz refined the approach with
terminology that resonates with the Algerian teacher experience, keeping the core of the
framework intact. UDL is a strengths-based approach, pushing teachers to find each students
entry point for learning, which is very unusual in typical Algerian classrooms where one-size-fits
all is not only the norm, but is embraced by many in the field. The knowledge that UDL-designed
lessons represent a significant departure from current practices formed the basis for teacher
selection into the pilot training cohorts as motivation to learn and apply new skills were the key
characteristics we sought in our first group. We determined that we need to create a core group
of motivated and successful teachers to successfully introduce the framework in Algeria, as
previous experience working with teachers who were unwilling to embrace differences in their
classrooms resulted in frustration for all involved.
Additional materials:
Example 2 Lesson plan developed during teacher training on solving problems featuring
Fibonacci Sequence presentation by Chahinez and Bouchra.
Example 3 Lesson plan for STEAM club in El-Oued developed for the Computer Science
Education Week, December 2016 by Bachir Tahraoui (not reviewed)
Procedure/Steps
VAKT
Material/Aids
25mn
Warm-up
Visual &
auditory
Projector, pictures,
board, computer,
cartoon,
0-5
5-12
Present
12-20
For a warm-up, ask your students about their hobbies, eg: what would like to do in your free time? (as a
general question)
Move to a specific question: Do you like drawing? Do you find it hard to draw?
Students will answer with yes or no.
Form groups of students. (three students per group) choose them according to the color of clothing that
students are wearing, eg: student A; student B and student C are wearing red so you get them into the
same group. Student D, student E, student F are wearing black so you gather them in the same group,
and so on.
Show a picture of a spiral galaxies and ask what they think (what do you see in the picture? Is it
beautiful? Did you recognize the shape?)
Students answer.
Show a video of hurricane (what do you think? Did you recognize its shape? Do you think we can draw
it? Do you think that math can make it easier to draw this shape?)
Students answer your question and discuss ideas.
Controlled Practice
Free Practice
Ask students to do a similar exercise but more difficult this time so you can check if they have
understood the lesson.
Pictures, papers,
pencils
Visual and
auditory
Kinesthetic.
Tactile:
learning by
writing.
Whiteboard, pen,
calculator.
20-27
Produce
After the free practice, explain to your students how to draw the hurricane using the previous numbers:
The length of one side of each square should equal a number in the sequence, if we set it up that way: the
student will have a 1X1 square (using any unit of measurement, at any size, just be consistent) with a second
1X1 drawn next to it on the left side of the first, then down to put 2X2, and right for 3X3, then up for 5X5, and
then left to fit 8X8. Below all that, put 13X13 and so on, to as large a square as the paper can fit. Draw each of
these squares in a counterclockwise pattern. It will finally form a spiral as we draw a curve through the
squares.
Kinesthetic,
visual and
auditory
- Computer.
- Projector.
Time
Three
options for
time
tracking
:00
:05
:12
0-5
5-12
12-20
20-27
(5)
(8)
(20)
(10)
VAKT
Which
modalities
does the
activity
Involve?
Visual,
Auditory,
Kinesthetic,
Tactile?
Vary so that
students are
getting visual
support and
moving
around,
writing and
speaking.
Materials/Aids
Procedure/Steps
Warm-up
Ask the students: Describe verbally or in writing what you know about coding/code
Elicit answers from Ss.
Show Ss the coding video from www.code.org
Ask Ss to write a code from their understanding of coding from promotional video
- Let the Ss apply their codes freely on each other.
10m
Present
Explain coding using more examples.
T shows again the video with the excerpt that explains coding concept and steps
T gives more examples in real life of coding and shows how we are using code in
everything we do every day.
10m
60 m
10 m
Controlled Practice
T asks Ss how to do the first step of the hour of code and apply it on the projector for
group view.
T starts with the Ss the first steps of the Hour of Code (2 first levels)
- T answers the Ss questions.
Free Practice
T divides the Ss to groups of 2-3 members by alphabet letters.
T gives clear instructions and CCQ students.
T announces that there will be Certificates for those who finish all levels of the HoC.
T states that groups are allowed to help each other if questions arise.
Each group chooses a delegate to announce and discuss their result and ways they did it
Produce
T asks Ss ; ''Describe what other applications you can use coding for?''
Ss who finish first work on individual or group free projects using level 12 of HoC
T asks about Ss feedback (What they learnt)
VAKT
VAKT
Material/Aids
Stickers,
Board, papers, pens.
Projector.
VA
Projector, board,
stickers,
KAVT
Laptops, projector
KA
Figure 02 Teachers working in groups to identify lesson plan components according to UDL conceptual
framework
Figure 04 Teachers working space: UDL Guidelines Framework, Differentiation pyramid, Fibonacci lesson
planning materials and team interest list