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VisionMobile are the analysts of the developer economy. We survey 30,000+ mobile, IoT, cloud, and desktop
developers each year via our Developer Economics program and bring you actionable insights and competitive
intelligence.
Our mantra: We help the world understand developers and developers understand the world
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Key Messages
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Cloud Develop
Segmentation 2016
Databoard
Bill Ray
Senior Analyst
Stijn Schuermans
Senior Business
Analyst
Christina Voskoglou
Director of Research
and Operations
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
TABLE OF CONTENTS
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
KEY MESSAGES
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
Central to this battle are the mobile developers, as they make the
decisions on which platform they should support and how it should
be integrated. Platforms that appeal to developers, like WeChat Pay,
will prosper, while those that focus only on the payment mechanism,
like CurrentC, will become footnotes in the evolution of the industry.
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
very seamless experience. They arent, however, cheap, with the store
generally collecting a 30% processing fee.
Developers are often pushed into using a specific payment system,
such as an app store, by the nature of the content they are selling and
the rules imposed by the platform owner. Apple is most restrictive,
requiring the use of the app store payment system for in-app content.
Google also restricts alternative payment mechanisms, but it can only
control those used by applications distributed through its Play store.
Applications downloaded from other stores, or sideloaded, are
generally a minority -- except in China, where the Play store does not
function, so alternatives have proliferated so, in many cases, the
platform-owned app store is the only billing mechanism available.
Digital Wallets offer a similar level of simplicity, storing credit card
details locally (or in the cloud, or both) so they can be presented
without the user having to manually type in the details. Some Digital
Wallets (such as Googles Android Pay) can also be linked to a
handsets NFC connection to make payments in physical stores by
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
tapping the handset on the NFC terminal; while not important for
developers, this increases the utility of the platform for the end users.
For app developers, the Digital Wallets provide a simple integration
API with a recognisable logo, making for a very simple user
experience without involving the platform app store. It isnt
surprising to see that 43% of developers are using Digital Wallets.
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
10
Cryptocurrencies ahoy?
For developers looking to radically reduce transaction costs there is
Bitcoin, accepted by 4% of developers globally. The cryptocurrency
is highly unstable, varying widely in value from day to day, or even
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
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The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
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THE RIGHT PAYMENT PLATFORM FOR THE RIGHT TARGET AUDIENCE POPULATION
Some platforms lend themselves to specific applications or target audiences, and developers
have to take several factors into account when considering which platform to adopt.
Consumers are the largest target market by a considerable margin -almost three quarters of developers polled, are primarily targeting
consumers. 15% of developers using m-commerce are aiming at
enterprise customers, while 8% are mostly looking to make money
out of professional users and only 3% want to bill internal customers.
Within those blocks there is some variation in the billing platforms
used, though perhaps not as much as we might expect.
App store billing is most appropriate when the buyers are consumers
(56%) or professionals (53%). For enterprise customers, the number
drops to 46% and for those targeting internal employees to 32%. The
opposite is true for bank service billing: although much less used
overall, this option is more popular among developers primarily
targeting enterprises and employees.
Enterprise-targeting developers are much more likely than others to
use credit cards as a payment mechanism: 45% of them do so,
compared to an average of 31% of developers who target other
audiences. Meanwhile, direct debit is much cheaper, for the
developer, than accepting credit card payments, and the platform is
The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
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The Evolving State of Mobile Commerce | Copyright VisionMobile - Presented by Braintree | All rights reserved | http://vmob.me/MobileCommerce
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