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The Reich controls power you cant possibly imagine.

The Nazis have done much more than develop


a new weaponthey have harnessed the power of a dark parallel dimension. Can you penetrate the
heart of the Reich, lift the veil on their supernatural weapon of war-ending magnitude, and turn
their perverse science against them? This indispensible guide shows you how!

COMPREHENSIVE
MISSION WALKTHROUGHS
We guide you through the entire game from start to nish, including every
main mission, both city hub areas, and all side missions!

We provide complete stats for every Resistance, Axis, and Veil-enhanced


weapon. We tell you when each becomes available, and we detail its
strengths, weaknesses, damage, rate of re, and much more! Plus, we
reveal all Upgrades and Veil Powers,

EXHAUSTIVE
COLLECTIBLES COVERAGE

their costs, and


their effects!

We show you where to nd every last Intel, Gold,

WOLFENSTEIN

DETAILED WEAPONS ARSENAL

and Tome in the entire game!

THATS NOT ALL!


Expert combat tactics show you the best way to neutralize every threat,
complete Achievement and Trophy lists, unlockables, and much more!

www.idsoftware.com

www.ravensoft.com

www.activision.com

Wolfenstein 2009 Id Software LLC, a ZeniMax Media company. Published and distributed by Activision Publishing,
Inc. under license. Wolfenstein, ID and related logos are registered trademarks or trademarks of Id Software LLC in the
U.S. and/or other countries. ZeniMax is a registered trademark or trademark of ZeniMax Media Inc. in the U.S. and/or
other countries. All Rights Reserved.

Cover W2.indd 1

$19.99 USA / $22.99 CAN / 12.99 Net UK

SIGNATURE SERIES

www.bradygames.com

COVERS XBOX 360, SONY


PLAYSTATION 3 COMPUTER
ENTERTAINMENT SYSTEM,
AND PC DVD-ROM

Phillip Marcus

7/30/09 10:33:39 AM

1. INTRODUCT ION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
2. ARMORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
3. ENEMY AND ALLY DOSSIERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
4. MISSION WALKTHRO UGHS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
MAIN MISSIONS

TRAIN STATION . . 28

DIG SITE. . . . . . 42

CHURCH . . . . . . 54

FARM . . . . . . . . 64

HOSPITAL . . . . . 78

CANNERY . . . . . 88

CASTLE. . . . . . . 98

AIRFIELD . . . . . 110

ZEPPELIN . . . . 120

BLACK SUN . . . .126

SIDE MISSIONS

WAREHOUSE . . .132

OFFICERS
HOUSE . . . . . . .136

PARANORMAL
BASE . . . . . . . .144

RADIO
TOWER . . . . . . .148

SS HEADQUARTERS
. . . . . . . . . . . 140

5. OCCULT LORE: COLLECTIB LES, ACHIEVEME NTS, AND TROPHIES . . . . . . 154


6. MULTIPLAY ER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .186

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WEAPONS
MP40
Machine
Pistol

PRIMARY ROLE:

CLOSE- TO MID-RANGE LIGHT COMBAT

STRENGTHS:

HIGH RATE OF FIRE, LOW RECOIL,


ABUNDANT AMMO

WEAKNESSES:

LOW DAMAGE, POOR ACCURACY AT A


DISTANCE

FIRST AVAILABLE:

TRAINYARD

Weapon Stats
DAMAGE

RATE OF FIRE

MAGAZINE SIZE

MAX AMMO

RELOAD COST

0.25s

32

200

$25

Upgrades
UPGRADE

COST

LOCATION

EFFECT

Recoil Compensator
Silencer
Drum Magazine
Big Bore
Improved Riing

$1000
$500
$500
$2000
$1000

Train Station
Train Station
Church
Dig Site
Farm

Reduces accuracy decay per shot


Decreases enemy awareness of shots red
Doubles magazine size to 64
Doubles damage to 10
Reduces shot scatter

The MP40 is the most basic weapon in the game, the rst you acquire, and one of the most useful for the games duration.
It begins to lose its luster in the mid and late game, when the more powerful MP43 becomes
more common. But until that point, it is reasonably accurate, quick ring, and can down basic
Nazi opponents with ease.
Denitely consider picking up the Big Bore upgrade early, and the accuracy upgrades are also
useful. You may not want to invest in the Silencer or the Drum Magazinewhile both are
useful, they arent quite as strong, nor do they help as much later in the game. The increased
ammo capacity is helpful, but there are rarely situations where reloading is a signicant problem, particularly if youre careful with your shots.
If youre comfortable with the accuracy, you can even skimp on those upgrades. But if you have
trouble hitting enemies reliably at medium range, spend some cash and see if one accuracy
upgrade is enough. If not, grab the second as well.

02 ARMORY/WEAPONS.indd 6

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TRAIN STATION
OBJECTIVES
1. Meet Erik Engle and the
Kreisau Circle resistance
ghters.
2. Escape from the Trainyard into
Isenstadt.

ARRIVAL AT THE
TRAINYARD

UNLOCKS

As you arrive in Isenstadt, the resistance arrives to


greet you, but all is not well. Nazi troops are in the area,
and they seem to be aware that an American has shown up on

MP40: Recoil Compensator, Silencer

their turf!

Kar98: Improved Riing, Silencer

COLLECTIBLES
11 Gold
5 Intel
Wolfenstein has very frequent checkpoints throughout the game, so
you rarely have to worry about frustrating restarts that lose a
lot of progress.
In the city hubs, there are checkpoints located all around the
city, so even when youre freely roaming, the game still autosaves periodically.

CHECKPOINT!
30

TRAIN STATION

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MAIN MISSIONS

If you walk off the train

Inside this room, you meet with Erik Engle, a senior member

and look through the

of the resistance. He advises you that your cover has already

TRAIN STATION
DIG SITE

chain-link fence nearby,

been blown, so

you can see a pair of

you have to fight

soldiers interrogating a

your way out.

FARM

Before you do,

HOSPITAL

poor pair of resistance


fighters, who soon meet

theres a Nazi

a grisly end. Dont stick

special opera-

aroundthe Nazis will

tions train that

happily shoot at you if

CHURCH

CANNERY
CASTLE

he wants to see

they spot you, and you

destroyed. Pick up

arent armed yet!

your weapons on

AIRFIELD
ZEPPELIN

the nearby table,


and you can join

BLACK SUN

the resistance
Follow the resistance fighter into the nearby building, and

fighters.

then hop down into the sewer tunnels below. Follow the tunnel
beneath the train station. If you take your time and listen, you
can hear a few Nazi guards talking above you.

BASIC ARMAMENT
DOC # 45945950

The MP40 and Mdl24 Grenades are the rst two


weapons you access.
The MP40 is a solid submachine gun weapon that
works well against basic Nazi soldiers at close
range. It is less effective at medium range,
but you can scope and still take down targets
Inside the tunnel, you reach a narrow crawlspacepress your

behind cover with some effort.

Crouch button to fit inside and crawl through. On the other


side, you need to press Jump to clamber up to a ladder.

Grenades are useful for the entire length of


the game, and because they are quite common,

Climb the ladder to

dont feel like you have to conserve your sup-

emerge from the sewers

ply. Throw them often!

in a small room with several resistance fighters.

A well-placed grenade can easily take out several soldiers. Even if it doesnt, when your
targets run to escape the blast, they often
expose themselves to your gunre.

31

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TARGET: SPECIAL
OPERATIONS TRAIN

Your Journal is a helpful tool that allows

Erik ushers you into the next room, where a few other re-

acquire during the course of the game. While

sistance fighters are huddled down, trying to hide from the

youre in the city, you can also view a de-

patrolling Nazis. This doesnt last long, as a Nazi officer soon

tailed map of the area, allowing you to easily

bursts into the room. Your first combat has arrived!

nd your way between missions and locate any

Take aim and eliminate the Nazis. You dont need to scope
to fight at this range. Just fire from the hip and aim at center
mass to dispatch the few Nazi troops outside the room.

you to keep track of all the information you

side mission that is accessible.


The Objectives screen is continually updated
with your current objective. It also allows you
to replay missions later in the game should you
wish to go back and hunt for collectibles.
Intel simply tracks what collectibles you have
found in each area, while Upgrades shows all
the upgrades youve purchased for your weapons
and Veil powers, as well as the cost of new
upgrades and their unlock status.
Finally, Statistics tracks a variety of stats
about your gameplay, including total collectible percentages, game progress, your favorite
weapon and power, and total enemy kills.

JOURNAL USAGE
Follow the resistance fighters
into the next room. They take
cover behind a bar, facing out
into the train yard where several more Nazi soldiers attack
your position.
Use the wall and the rooms
columns for cover, and use
your iron sights to pick off the
Nazis outside the room.

32

TRAIN STATION

04A Walk 01.indd 32

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MIDTOWN WEST

4
3

23 5
2

7
9

10
11

8
7

22

6
15
3

1
14

12
13

INTEL

1
4 17
3

GOLD

18

TOME

16
19

4
1
8

156

05 COLLECTIBLES-map fix.indd 156

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21

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COLLECTIBLES

INTEL

$100

$100

TRAIN STATION
MIDTOWN WEST

Directly north of the Kreisau Circle safe


house on the east-west road, enter the
door on the right. Go up to the second
oor and enter one of the north doors.
Search the le cabinet to nd the intel.

From the Dig Site, run down the street


and around the corner. Enter the small
alley on the right. Use the Veil to enter
the right door at the end of the alley.
Intel rests on a table inside.

Go west, then north from the safe


house. Coninue down the stairs and
immediately turn left. Look behind the
fence to nd another gold.

$100

Go east under the terrace and into the


narrow alley ahead. Use the Veil to
reveal a ladder at the end of the alley.
Go up the ladder and jump onto the roof
to the right. Use the board to access the
window. Just inside is a bag of gold.

10

$500

In the northwest corner of the map,


enter the house and run up to the
second story. Just inside the bedroom,
search the drawers for the intel.

Run up the steps to access the terrace


above the street. Grab the intel off the
railing.

From gold #3, continue to the north. Run


up the steps and straight ahead to nd a
bag of gold.

From intel #3, turn around and run up


the stairs. When you reach the second
oor, look to the right and search the
drawers for more intelligence.

$250

DOWNTOWN
CASTLE
AIRFIELD WEST

$100

From the black market, go upstairs


and look in the wardrobe closet to nd
more intel.

GOLD
1

$250

Enter the house in the northwest corner


of town, and go up to the second oor.
In the same room where you found intel
#2, unlock the safe in the corner to nd
more gold.

$250

$100

Head upstairs in the Kreisau Circle


safe house and enter the second door.
Open the door inside this room to nd a
ladder to the attic. Search the far end of
the attic for the gold.

From gold #4, enter the sewer through


the manhole to the west. The gold sits
on a shelf at the bottom of the ladder.

Enter the garage where you enter the


Dig Site. Use the crates to jump onto the
truck. Hop up to the rafters and move
down to the east end to get the gold.

$500

ZEPPELIN

From gold #10, go up the stairs and


enter the door. Break the window and
jump onto the roof. Run east along the
roof to nd a window. Break it and enter
the room. Open the cabinet to nd the
bag of gold.

12

WAREHOUSE
OFFICERS
HOUSE
SS
HEADQUARTERS

$100
PARANORNAL
BASE
RADIO TOWER

From gold #11, exit the Veil door to


the roof outside. Cross the board into
the open window. A gold bag sits in
the corner.

13

$250

Jump onto the cabinet and turn around


to nd gold sitting in the rafters.

$100

Exit the Kreissau Circle safe house and


head north. Find the gold in the corner at
the left turn.

05 COLLECTIBLES-map fix.indd 157

FARM

AIRFIELD EAST

After exiting the Dig Site, enter the


house on the left side of the street.
Once inside, turn right to nd a small
closet and intel hanging inside.

CHURCH

CANNERY

Access the roof that you used in gold


#9. Use the Veil to nd a Veil door to
the south. Jump into the hole and run
down the steps. Look under the stairs
for another gold.

11
Head outside from the black market and
go west toward the warehouse. Behind
the crates, nd intel on the porch.

DIG SITE

HOSPITAL

From the Kreisau Circle safe house,


go under the arch and turn right. Run
around the corner and enter the double
doors. An intel waits for you on a
table inside.

MISTOWN EAST

From the Dig Site, run down the street


and around the corner. Enter the small
alley on the right and go through the
left door. Head up the stairs and turn
back to the left. Gold sits in a crate
behind a barrel.
157

8/3/09 4:59:50 PM

MULTIPLAYER
OVERVIEW
For fans of Wolfenstein: Enemy Territory multiplayer,
you will be happy to know that Wolfensteins
multiplayer has the same basic structure and design,
but with a few new wrinkles for the various
player classes.
For those of you who are new to Wolfenstein multi, welcome
!

Wolfensteins multiplayer game can be played as simple


team deathmatch, but the real heart of it is
Objective mode (or a variant called Stopwatch), where
an offensive and a defensive team
ght to destroy, capture, or protect specic objectives.
Eight maps are included, each of which has slightly differe
nt objectives for the

offense and defense to tackle.

CASH AND PRIZES


Your online account in Wolfenstein is persistent, and playing matches allows you to earn
money. You can then spend this cash on a wide variety of upgrades for your account.
Weapons, general upgrades, and class-specific Veil powers can all be purchased, though
in some upgrade classes, you can pick only a single upgrade to be active for that life.
However, you can change these at will between spawns as the tactical
situation changes.
You earn a small amount of money for kills made during a match, more for
completing objectives successfully, and still more for sticking it out for a
whole round.

CLASSES
No matter which side you select in a match, Axis or Allies, you always have
access to the same three classes: Engineer, Medic, and Soldier.
Each class has a specific role to play on the battlefield, with Engineers constructing battlefield objectives, Medics healing their allies, and Soldiers
bringing the heavy weapons to the field.
Generally, you should always look at the class makeup of your team
before joining a round. If your team is completely lacking any one class,
pick up that class unless your team is deliberately blitzing an objective
that uses Engineers or Soldiers.
Having at least one Engineer and Medic on a team is very important,
and more than one is needed in larger matches.
186

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MULTIPLAYER

ENGINEER

Weapons

MP40 or Kar98

MP40 UPGRADES
Name

Effect

Cost

Drum Magazine

Doubles magazine capacity

$2,000

Big Bore

Increases shot damage

$4,000

Inhibitor

Silences weapon and lowers recoil

$2,000

Name

Effect

Tactical Scope

Provides a medium-range scope

$2,000

Stripper Clip

Decreases reload time

$3,000

Big Bore

Increases shot damage

$3,000

KAR98 UPGRADES
Cost

Engineers are the only class that can construct objectives,

GENERAL UPGRADES
Name
Flak Jacket
Faster Recharge
Extra Grenade

Effect
Reduces damage taken
Regenerates Veil energy
more quickly
Start with one additional
Grenade

and they can also build some MG42 nests in certain areas.
Engineers can also defuse dynamite planted by enemy

Cost
$2,000
$2,000
$3,000

Boost
Quick Hands
Efcient Speed

Effect
Increases Veil movement
speed
Veil speed reduced,
objective construction
speed increased
Veil speed uses less Veil
energy

Engineers have exclusive access to the Veil Speed power, allowing them to swiftly advance toward an objective. One of
their Veil upgrades even allows them to construct objectives
more rapidly. Speed is also extremely useful for courier
objectives, where an object must be taken from one place

VEIL POWER
Name

Engineersvery important when defending.

to another.

Cost
$4,000

The Engineers basic ability is the distribution of ammo


packs. Having at least one Engineer on your team is vital, or
your teammates may run out of ammo for their

$2,000

primary weapons.

$3,000

ENHANCED ABILITY
Name
Extra Pack

Effect
Start with one additional
ammo pack

Cost
$2,000

187

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OFFICIAL STRATEGY GUIDE


WRITTEN BY PHILLIP MARCUS

2009 DK/BradyGAMES, a division of Penguin Group (USA) Inc.

Please be advised that the ESRB ratings icons, EC, E, E10+, T ,

BradyGAMES is a registered trademark of Penguin Group (USA) Inc.

M, AO, and RP are trademarks owned by the Entertainment Software

All rights reserved, including the right of reproduction in whole or in

Association, and may only be used with their permission and authority. For

part in any form.

information regarding whether a product has been rated by the ESRB, please

DK/BradyGames, a division of Penguin Group (USA) Inc.


800 East 96th Street, 3rd Floor
Indianapolis, IN 46240
Wolfenstein 2009 Id Software LLC, a ZeniMax Media company.
Published and distributed by Activision Publishing, Inc. under license.
Wolfenstein, ID and related logos are registered trademarks or trademarks

visit www.esrb.org. For permission to use the ratings icons, please contact the
ESA at esrblicenseinfo@theesa.com.
ISBN-10: 0-7440-1158-2
ISBN-13: 978-0-7440-1158-6
Printing Code: The rightmost double-digit number is the year of the books
printing; the rightmost single-digit number is the number of the books printing.

of Id Software LLC in the U.S. and/or other countries. ZeniMax is a registered

For example, 09-1 shows that the first printing of the book occurred in 2009.

trademark or trademark of ZeniMax Media Inc. in the U.S. and/or other

12 11 10 09 4 3 2 1

countries. All Rights Reserved.

BRADYGAMES STAFF
PUBLISHER

David Waybright
EDITOR-IN- CHIEF

H. Leigh Davis
LICENSING DIRECTOR

Mike Degler
MARKETING DIRECTOR

Debby Neubauer
INTERNATIONAL TRANSLATIONS

Printed in the USA .

CREDITS
TITLE MANAGER

Tim Fitzpatrick
SCREENSHOT EDITOR

Michael Owen
BOOK DESIGNERS

Tim Amrhein
Keith Lowe
PRODUCTION DESIGNER

Areva

Brian Saliba

ACKNOWLEDG MENTS
BradyGAMES offers sincere thanks to everyone at Id and Activision. Very special thanks to Matt Nelson at Activision and to Steve Nix and
Peter Sokal at Id for their gracious support all the way down to the wirethank you!
Phillip Marcus: Wolfenstein has been around in one form or another for over 25 years. The modern remakes of the classic descend from
Id Softwares own Wolfenstein 3D, beginning in 2001 with Return to Castle Wolfenstein. Enemy Territory, a freely released multiplayer
version of the game still enjoys fan support to this day, and now, the simply titled Wolfenstein from Raven Software is the newest
incarnation of BJ Blazkowiczs struggle against the Nazi forces.
Id like to thank Matt Nelson at Activision for his support of the project, and my editor, Tim Fitzpatrick, for manning the helm of a short
and intense guide creation. As always, any book you hold in your hands is the result of a team of people working together, and this one is
no different.
We hope this guide helps you in your battles!

08 BM.indd 192

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