Beruflich Dokumente
Kultur Dokumente
character name
player
character level
AlchemiSt
ability
name
ability
score
ability
modifier
deity
size
race
temp.
score
temp.
modifier
total
mutagen hp
ft.
CON
wounds/current hp
INT
initiative
WIS
wisdom
damage
reduction
spell
resistance
intelligence
nonlethal damage
ft.
weight
CHA
AC
=10+
armor class
+
shield
bonus
armor
bonus
total
dex
modifier
dex mod.
+
size
modifier
natural deflection
misc.
modifier modifier
armor
flat
footed
ability
magic
misc.
temp.
modifier modifier modifier modifier
fortitude
reflex
dexterity
WILL
wisdom
constitution
modifiers
bomb
B.A.B.
CMB
=
total
CMD
=
total
EXTRACTS
2nd 3rd 4th
5th
size
modifier
str
modifier
+
b.a.b.
modifiers
b.a.b.
+
dex
modifier
str
modifier
melee
10
size
modifier
save dc mod.
touch attack
6th
ranged
special properties
caster level
BOMB
attack bonus
damage
direct
range
save dc
WEAPON
range
ammunition
WEAPON
range
ammunition
WEAPON
range
ammunition
splash
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
hair
eyes
damage
special properties
ft.
swim
climb
total
bonus
ft.
temp. modifiers
Ability
mod.
Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*
=DEX
Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
=INT
Trained Only
conditional modifiers:
critical
ft.
burrow
skills
Class Skill
special properties
attack bonus
manuverability
SKILL NAME
TOUCH
base
save
ft.
misc. mod.
modifiers
total
fly
sq.
armor speed
=
total
charisma
type
sq.
base speed
constitution
type
height
movement
DEX
type
age
campaign
hit points
dexterity
critical
gender
HP
STR
strength
1st
homeland
languages:
=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
Misc.
mod.
ranks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
INVENTORY
staves
cl
spells:
item
charges
ref. lbs.
item
ref. lbs.
dc:
dc:
dc:
dc:
spells:
dc:
dc:
dc:
dc:
wands
cl
dc
charges
container
total
weight
lbs.
character gear
capacity:
head
ref.
capacity:
face
ref.
capacity:
throat
ref.
shoulders
ref.
body
ref.
torso
ref.
arms
ref.
hands
ref.
waist
ref.
feet
ref.
ring
ref.
ring
ref.
armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY
SPELL FAIL
SPEED
SHIELD/PROTECTIVE ITEM
SPELL FAIL
TYPE
WEIGHT
SPECIAL PROPERTIES
WEIGHT AC BONUS
CHECK PENALTY
SPECIAL PROPERTIES
carrying capacity
light load
medium load
heavy load
push or drag
max
max x2
max x5
wealth
coins
cp
sp
gp
pp
valuables
other/notes
feats
FEAT
FEAT
PAGE REF.
extract
save dc
level
NOTES
FEAT
FEAT
FEAT
PAGE REF.
FEAT
bonus
extracts
2nd
PAGE REF.
3rd
NOTES
NOTES
PAGE REF.
extracts
per day
1st
NOTES
PAGE REF.
extracts
formulae
known
4th
5th
PAGE REF.
NOTES
NOTES
6th
FEAT
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
conditional modifiers
FEAT
FEAT
mutagen
PAGE REF.
NOTES
NOTES
PAGE REF.
FEAT
FEAT
PAGE REF.
FEAT
FEAT
PAGE REF.
new
score
new
mod.
int
dex
wis
con
cha
armor
class
touch
f.f.
new
mod.
duration
conditional modifiers
NOTES
NOTES
PAGE REF.
new
score
str
nat.
armor
bonus
NOTES
NOTES
PAGE REF.
mutagen
bonus
racial traits
discoveries
class features
notes
experience
experience:
next level:
page ref.
alignment
character name
player
character level
Antipaladin
ability
name
ability
score
ability
modifier
deity
size
race
temp.
score
temp.
modifier
total
nonlethal damage
ft.
CON
wounds/current hp
INT
initiative
WIS
wisdom
damage
reduction
spell
resistance
intelligence
ft.
weight
CHA
AC
=10+
armor class
+
shield
bonus
armor
bonus
total
dex
modifier
fly
dex mod.
+
size
modifier
natural deflection
misc.
modifier modifier
armor
flat
footed
ability
magic
misc.
temp.
modifier modifier modifier modifier
fortitude
reflex
dexterity
WILL
wisdom
constitution
modifiers
touch of
corruption
B.A.B.
CMB
=
total
CMD
+
b.a.b.
=
total
SMITE GOOD
+
b.a.b.
modifiers
+
size
modifier
str
modifier
+
str
modifier
+
dex
modifier
attack bonus
damage
ammunition
WEAPON
range
ammunition
WEAPON
range
ammunition
WEAPON
range
cleric
special properties
WEAPON
range
10
size
modifier
good
type
ammunition
attack bonus
damage
critical
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
hair
eyes
damage
special properties
ft.
swim
climb
total
bonus
ft.
temp. modifiers
Ability
mod.
Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*
=DEX
Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration
=INT
Trained Only
conditional modifiers:
critical
ft.
burrow
skills
Class Skill
special properties
attack bonus
manuverability
SKILL NAME
TOUCH
base
save
ft.
misc. mod.
modifiers
total
sq.
armor speed
=
total
charisma
type
sq.
base speed
constitution
type
height
movement
DEX
type
age
campaign
hit points
dexterity
type
gender
HP
STR
strength
critical
homeland
languages:
=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=CHA
Misc.
mod.
ranks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
c. lvl
INVENTORY
staves
cl
spells:
item
charges
ref. lbs.
item
ref. lbs.
dc:
dc:
dc:
dc:
spells:
dc:
dc:
dc:
dc:
wands
cl
dc
charges
container
total
weight
lbs.
character gear
capacity:
head
ref.
capacity:
face
ref.
capacity:
throat
ref.
shoulders
ref.
body
ref.
torso
ref.
arms
ref.
hands
ref.
waist
ref.
feet
ref.
ring
ref.
ring
ref.
armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY
SPELL FAIL
SPEED
SHIELD/PROTECTIVE ITEM
SPELL FAIL
TYPE
WEIGHT
SPECIAL PROPERTIES
WEIGHT AC BONUS
CHECK PENALTY
SPECIAL PROPERTIES
carrying capacity
light load
medium load
heavy load
push or drag
max
max x2
max x5
wealth
coins
cp
sp
gp
pp
valuables
other/notes
spells
feats
FEAT
FEAT
PAGE REF.
spell
save dc
FEAT
2nd
FEAT
PAGE REF.
3rd
NOTES
NOTES
PAGE REF.
FEAT
4th
FEAT
PAGE REF.
conditional modifiers
NOTES
NOTES
PAGE REF.
level
1st
NOTES
NOTES
PAGE REF.
spells
known
FEAT
FEAT
PAGE REF.
cruelties
NOTES
NOTES
PAGE REF.
FEAT
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
FEAT
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
racial traits
class features
channel energy
save
DC
damage
= 10 +
total
+
1/2 antip.
level
+
charisma
modifier
misc.
touch of corruption
uses per day
touch attack
damage / healing
notes
experience
experience:
next level:
spells
per day
bonus
spells
alignment
character name
player
character level
Cavalier
ability
name
ability
score
ability
modifier
deity
size
race
temp.
score
temp.
modifier
total
nonlethal damage
ft.
CON
wounds/current hp
INT
initiative
WIS
wisdom
damage
reduction
spell
resistance
intelligence
ft.
weight
CHA
AC
=10+
armor class
+
shield
bonus
armor
bonus
total
dex
modifier
dex mod.
natural deflection
misc.
modifier modifier
armor
TOUCH
flat
footed
base
save
ability
magic
misc.
temp.
modifier modifier modifier modifier
fortitude
reflex
dexterity
WILL
wisdom
constitution
B.A.B.
=
total
CMD
WEAPON
ammunition
WEAPON
range
ammunition
WEAPON
range
ammunition
WEAPON
range
ammunition
WEAPON
range
+
b.a.b.
total
range
modifiers
challenge
CMB
ammunition
+
b.a.b.
modifiers
+
size
modifier
str
modifier
+
str
modifier
attack bonus
+
dex
modifier
10
size
modifier
damage
critical
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
hair
eyes
damage
special properties
ft.
swim
climb
total
bonus
ft.
temp. modifiers
Ability
mod.
Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*
=DEX
Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
=INT
Trained Only
conditional modifiers:
critical
ft.
burrow
skills
Class Skill
special properties
attack bonus
manuverability
misc. mod.
modifiers
total
ft.
SKILL NAME
+
size
modifier
fly
sq.
armor speed
=
total
charisma
type
sq.
base speed
constitution
type
height
movement
DEX
type
age
campaign
hit points
dexterity
type
gender
HP
STR
strength
type
homeland
languages:
=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
Misc.
mod.
ranks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
INVENTORY
#
item
ref. lbs.
item
container
ref. lbs.
item
ref. lbs.
total
weight
lbs.
character gear
capacity:
head
ref.
capacity:
face
ref.
capacity:
throat
ref.
shoulders
ref.
body
ref.
torso
ref.
arms
ref.
hands
ref.
waist
ref.
feet
ref.
ring
ref.
ring
ref.
armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY
SPELL FAIL
SPEED
SHIELD/PROTECTIVE ITEM
SPELL FAIL
TYPE
WEIGHT
SPECIAL PROPERTIES
WEIGHT AC BONUS
CHECK PENALTY
SPECIAL PROPERTIES
carrying capacity
light load
medium load
heavy load
push or drag
max
max x2
max x5
wealth
coins
cp
sp
gp
pp
valuables
other/notes
feats
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
FEAT
PAGE REF.
FEAT
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
FEAT
FEAT
FEAT
order
racial traits
Order
Edict
challenge
order bonus
damage
class features
tactician
rounds per day
demanding challenge
order abilities
Swift Action
Two T.W. Feats
notes
experience
experience:
next level:
PAGE REF.
PAGE REF.
PAGE REF.
PAGE REF.
NOTES
NOTES
NOTES
PAGE REF.
FEAT
NOTES
FEAT
PAGE REF.
NOTES
FEAT
FEAT
NOTES
FEAT
PAGE REF.
NOTES
FEAT
FEAT
NOTES
FEAT
alignment
character name
player
character level
Inquisitor
ability
name
ability
score
ability
modifier
deity
size
race
temp.
score
temp.
modifier
total
nonlethal damage
ft.
CON
wounds/current hp
INT
initiative
WIS
wisdom
damage
reduction
spell
resistance
intelligence
CHA
AC
=10+
armor class
+
shield
bonus
armor
bonus
total
dex
modifier
fly
dex mod.
weight
+
size
modifier
natural deflection
misc.
modifier modifier
armor
flat
footed
base
save
ability
magic
misc.
temp.
modifier modifier modifier modifier
fortitude
reflex
dexterity
WILL
wisdom
constitution
B.A.B.
=
total
CMD
SPELLS
2nd 3rd 4th
5th
6th
ammunition
WEAPON
ammunition
WEAPON
ammunition
WEAPON
range
+
dex
modifier
melee
10
size
modifier
save dc mod.
ranged
special properties
WEAPON
range
+
str
modifier
touch attack
caster level
range
size
modifier
str
modifier
+
b.a.b.
modifiers
b.a.b.
total
range
modifiers
judgment
CMB
ammunition
attack bonus
damage
critical
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
manuverability
hair
eyes
damage
special properties
ft.
swim
climb
total
bonus
ft.
temp. modifiers
Ability
mod.
Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*
=DEX
Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration
=INT
Trained Only
conditional modifiers:
critical
ft.
burrow
skills
Class Skill
special properties
attack bonus
ft.
misc. mod.
modifiers
total
sq.
SKILL NAME
TOUCH
type
ft.
armor speed
=
total
charisma
type
sq.
base speed
constitution
type
height
movement
DEX
type
age
campaign
hit points
dexterity
1st
gender
HP
STR
strength
homeland
languages:
=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=WIS
Misc.
mod.
ranks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
c. lvl
INVENTORY
staves
cl
spells:
item
charges
ref. lbs.
item
ref. lbs.
dc:
dc:
dc:
dc:
spells:
dc:
dc:
dc:
dc:
wands
cl
dc
charges
container
total
weight
lbs.
character gear
capacity:
head
ref.
capacity:
face
ref.
capacity:
throat
ref.
shoulders
ref.
body
ref.
torso
ref.
arms
ref.
hands
ref.
waist
ref.
feet
ref.
ring
ref.
ring
ref.
armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY
SPELL FAIL
SPEED
SHIELD/PROTECTIVE ITEM
SPELL FAIL
TYPE
WEIGHT
SPECIAL PROPERTIES
WEIGHT AC BONUS
CHECK PENALTY
SPECIAL PROPERTIES
carrying capacity
light load
medium load
heavy load
push or drag
max
max x2
max x5
wealth
coins
cp
sp
gp
pp
valuables
other/notes
spells
feats
FEAT
FEAT
PAGE REF.
spell
save dc
level
NOTES
FEAT
FEAT
PAGE REF.
bonus
spells
1st
FEAT
PAGE REF.
2nd
NOTES
NOTES
PAGE REF.
spells
per day
NOTES
PAGE REF.
spells
known
3rd
FEAT
4th
PAGE REF.
NOTES
NOTES
5th
FEAT
FEAT
PAGE REF.
conditional modifiers
NOTES
NOTES
PAGE REF.
6th
FEAT
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
FEAT
domain powers
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
domain
racial traits
class features
bonus
judgment
[+
[+
[+
[+
[+
]
]
]
]
[+
[+
[+
Resiliency: DR/magic
teamwork feats
wis
mod.
page ref.
experience
experience:
next level:
alignment
character name
player
character level
Oracle
ability
name
ability
score
ability
modifier
deity
size
race
temp.
score
temp.
modifier
total
nonlethal damage
ft.
sq.
ft.
base speed
CON
wounds/current hp
constitution
INT
initiative
WIS
wisdom
damage
reduction
spell
resistance
intelligence
weight
CHA
AC
=10+
armor class
+
shield
bonus
armor
bonus
total
dex
modifier
fly
dex mod.
+
size
modifier
natural deflection
misc.
modifier modifier
armor
flat
footed
ability
magic
misc.
temp.
modifier modifier modifier modifier
fortitude
reflex
dexterity
WILL
wisdom
constitution
modifiers
=
total
CMD
+
b.a.b.
=
total
+
b.a.b.
WEAPON
ammunition
WEAPON
ammunition
WEAPON
ammunition
WEAPON
range
melee
10
size
modifier
save dc mod.
ranged
special properties
caster level
range
+
dex
modifier
touch attack
range
size
modifier
str
modifier
SPELLS
range
modifiers
+
str
modifier
ammunition
attack bonus
damage
critical
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
hair
eyes
damage
special properties
ft.
swim
climb
total
bonus
ft.
temp. modifiers
Ability
mod.
Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*
=DEX
Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration
=INT
Trained Only
conditional modifiers:
critical
ft.
burrow
skills
Class Skill
special properties
attack bonus
manuverability
SKILL NAME
TOUCH
base
save
ft.
misc. mod.
modifiers
total
sq.
armor speed
=
total
charisma
type
height
movement
DEX
type
age
campaign
hit points
dexterity
type
gender
HP
STR
strength
type
homeland
languages:
=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=CHA
Misc.
mod.
ranks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
c. lvl
INVENTORY
staves
cl
spells:
item
charges
ref. lbs.
item
ref. lbs.
dc:
dc:
dc:
dc:
spells:
dc:
dc:
dc:
dc:
wands
cl
dc
charges
container
total
weight
lbs.
character gear
capacity:
head
ref.
capacity:
face
ref.
capacity:
throat
ref.
shoulders
ref.
body
ref.
torso
ref.
arms
ref.
hands
ref.
waist
ref.
feet
ref.
ring
ref.
ring
ref.
armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY
SPELL FAIL
SPEED
SHIELD/PROTECTIVE ITEM
SPELL FAIL
TYPE
WEIGHT
SPECIAL PROPERTIES
WEIGHT AC BONUS
CHECK PENALTY
SPECIAL PROPERTIES
carrying capacity
light load
medium load
heavy load
push or drag
max
max x2
max x5
wealth
coins
cp
sp
gp
pp
valuables
other/notes
spells
feats
FEAT
FEAT
PAGE REF.
spell
save dc
FEAT
FEAT
PAGE REF.
level
spells
per day
NOTES
NOTES
PAGE REF.
spells
known
1st
PAGE REF.
NOTES
NOTES
2nd
FEAT
3rd
FEAT
PAGE REF.
4th
NOTES
NOTES
PAGE REF.
FEAT
5th
FEAT
PAGE REF.
6th
PAGE REF.
NOTES
NOTES
7th
FEAT
8th
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
FEAT
conditional modifiers
FEAT
PAGE REF.
NOTES
NOTES
PAGE REF.
9th
FEAT
FEAT
PAGE REF.
Oracles Curse
NOTES
PAGE REF.
NOTES
MYSTERY
class features
racial traits
Revelation Power
save
DC
= 10 +
total
1/2 oracle
level
+
charisma
modifier
misc.
notes
experience
experience:
next level:
bonus
spells
alignment
character name
player
character level
Summoner
ability
name
ability
modifier
ability
score
deity
size
race
temp.
score
temp.
modifier
total
nonlethal damage
ft.
CON
wounds/current hp
INT
initiative
WIS
wisdom
damage
reduction
spell
resistance
intelligence
CHA
AC
=10+
armor class
+
shield
bonus
armor
bonus
total
dex
modifier
fly
dex mod.
weight
+
size
modifier
natural deflection
misc.
modifier modifier
armor
flat
footed
base
save
ability
magic
misc.
temp.
modifier modifier modifier modifier
fortitude
reflex
dexterity
WILL
wisdom
constitution
CMB
=
total
CMD
SPELLS
2nd 3rd 4th
5th
6th
spell failure
ammunition
WEAPON
range
ammunition
WEAPON
range
ammunition
WEAPON
range
+
dex
modifier
str
modifier
ammunition
melee
10
size
modifier
save dc mod.
touch attack
WEAPON
range
size
modifier
str
modifier
+
b.a.b.
modifiers
b.a.b.
total
caster level
modifiers
summon
monster
B.A.B.
ranged
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
manuverability
hair
eyes
damage
special properties
ft.
swim
climb
total
bonus
ft.
temp. modifiers
Ability
mod.
Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*
=DEX
Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration
=INT
Trained Only
conditional modifiers:
critical
ft.
burrow
skills
Class Skill
special properties
attack bonus
ft.
misc. mod.
modifiers
total
sq.
SKILL NAME
TOUCH
type
ft.
armor speed
=
total
charisma
type
sq.
base speed
constitution
type
height
movement
DEX
type
age
campaign
hit points
dexterity
1st
gender
HP
STR
strength
homeland
languages:
=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=CHA
Misc.
mod.
ranks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
c. lvl
INVENTORY
staves
cl
spells:
item
charges
ref. lbs.
item
ref. lbs.
dc:
dc:
dc:
dc:
spells:
dc:
dc:
dc:
dc:
wands
cl
dc
charges
container
total
weight
lbs.
character gear
capacity:
head
ref.
capacity:
face
ref.
capacity:
throat
ref.
shoulders
ref.
body
ref.
torso
ref.
arms
ref.
hands
ref.
waist
ref.
feet
ref.
ring
ref.
ring
ref.
armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY
SPELL FAIL
SPEED
SHIELD/PROTECTIVE ITEM
SPELL FAIL
TYPE
WEIGHT
SPECIAL PROPERTIES
WEIGHT AC BONUS
CHECK PENALTY
SPECIAL PROPERTIES
carrying capacity
light load
medium load
heavy load
push or drag
max
max x2
max x5
wealth
coins
cp
sp
gp
pp
valuables
other/notes
spells
feats
FEAT
FEAT
PAGE REF.
spell
save dc
NOTES
FEAT
FEAT
1st
PAGE REF.
2nd
NOTES
NOTES
PAGE REF.
FEAT
PAGE REF.
FEAT
level
0
NOTES
PAGE REF.
spells
known
3rd
4th
PAGE REF.
NOTES
NOTES
5th
FEAT
FEAT
PAGE REF.
conditional modifiers
NOTES
NOTES
PAGE REF.
6th
FEAT
FEAT
FEAT
FEAT
aspect
pool
PAGE REF.
NOTES
NOTES
PAGE REF.
aspects
PAGE REF.
NOTES
NOTES
PAGE REF.
class features
racial traits
notes
experience
experience:
next level:
spells
per day
bonus
spells
alignment
character name
player
character level
WITCH
ability
name
ability
modifier
ability
score
deity
size
race
temp.
score
temp.
modifier
total
nonlethal damage
ft.
sq.
ft.
base speed
CON
wounds/current hp
constitution
INT
initiative
WIS
wisdom
damage
reduction
spell
resistance
intelligence
weight
CHA
AC
=10+
armor class
+
shield
bonus
armor
bonus
total
dex
modifier
dex mod.
natural deflection
misc.
modifier modifier
armor
TOUCH
flat
footed
base
save
ability
magic
misc.
temp.
modifier modifier modifier modifier
fortitude
reflex
dexterity
WILL
wisdom
constitution
modifiers
=
total
CMD
+
b.a.b.
=
total
+
b.a.b.
WEAPON
range
ammunition
WEAPON
range
ammunition
WEAPON
range
ammunition
WEAPON
range
ammunition
+
dex
modifier
melee
10
size
modifier
touch attack
size
modifier
str
modifier
SPELLS
caster level
modifiers
+
str
modifier
save dc mod.
ranged
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
special properties
attack bonus
damage
critical
hair
eyes
damage
special properties
ft.
swim
climb
total
bonus
ft.
temp. modifiers
Ability
mod.
Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*
=DEX
Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration
=INT
Trained Only
conditional modifiers:
critical
ft.
burrow
skills
Class Skill
special properties
attack bonus
manuverability
misc. mod.
modifiers
total
ft.
SKILL NAME
+
size
modifier
fly
sq.
armor speed
=
total
charisma
type
height
movement
DEX
type
age
campaign
hit points
dexterity
type
gender
HP
STR
strength
type
homeland
languages:
=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=INT
Misc.
mod.
ranks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
c. lvl
INVENTORY
staves
cl
spells:
item
charges
ref. lbs.
item
ref. lbs.
dc:
dc:
dc:
dc:
spells:
dc:
dc:
dc:
dc:
wands
cl
dc
charges
container
total
weight
lbs.
character gear
capacity:
head
ref.
capacity:
face
ref.
capacity:
throat
ref.
shoulders
ref.
body
ref.
torso
ref.
arms
ref.
hands
ref.
waist
ref.
feet
ref.
ring
ref.
ring
ref.
armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY
SPELL FAIL
SPEED
SHIELD/PROTECTIVE ITEM
SPELL FAIL
TYPE
WEIGHT
SPECIAL PROPERTIES
WEIGHT AC BONUS
CHECK PENALTY
SPECIAL PROPERTIES
carrying capacity
light load
medium load
heavy load
push or drag
max
max x2
max x5
wealth
coins
cp
sp
gp
pp
valuables
other/notes
spells
feats
FEAT
FEAT
PAGE REF.
spell
save dc
NOTES
FEAT
PAGE REF.
3rd
FEAT
PAGE REF.
bonus
spells
2nd
NOTES
NOTES
FEAT
spells
per day
1st
FEAT
PAGE REF.
level
0
NOTES
PAGE REF.
spells
known
4th
PAGE REF.
NOTES
NOTES
5th
FEAT
6th
FEAT
PAGE REF.
7th
PAGE REF.
NOTES
NOTES
8th
FEAT
PAGE REF.
conditional modifiers
NOTES
NOTES
9th
FEAT
PAGE REF.
FEAT
FEAT
PAGE REF.
patron
NOTES
NOTES
PAGE REF.
hexes
racial traits
class features
hex
save
DC
= 10 +
total
+
1/2 witch
level
+
int.
modifier
misc.
notes
experience
experience:
next level:
page ref.