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alignment

character name

player

character level

AlchemiSt
ability
name

ability
score

ability
modifier

deity
size

race

temp.
score

temp.
modifier

total

mutagen hp

ft.

CON

wounds/current hp

INT

initiative

WIS
wisdom

damage
reduction
spell
resistance

intelligence

nonlethal damage

ft.

weight

CHA

AC

=10+

armor class

+
shield
bonus

armor
bonus

total

dex
modifier

dex mod.

+
size
modifier

natural deflection
misc.
modifier modifier
armor

flat
footed
ability
magic
misc.
temp.
modifier modifier modifier modifier

fortitude

reflex
dexterity

WILL
wisdom

constitution

modifiers

bomb

B.A.B.
CMB

=
total

CMD

=
total

EXTRACTS
2nd 3rd 4th

5th

size
modifier

str
modifier

+
b.a.b.

modifiers

b.a.b.

+
dex
modifier

str
modifier

melee

10

size
modifier

save dc mod.

touch attack

6th

ranged

special properties

caster level

BOMB

attack bonus

damage
direct

range

save dc

WEAPON
range

ammunition

WEAPON
range

ammunition

WEAPON
range

ammunition

splash

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

hair

eyes

damage

special properties

ft.

swim

climb

total
bonus

ft.

temp. modifiers

Ability
mod.

Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*

=DEX

Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *

=INT

Trained Only

conditional modifiers:
critical

ft.

burrow

skills

Class Skill

special properties

attack bonus

manuverability

SKILL NAME

TOUCH

base
save

ft.

misc. mod.

modifiers

total

fly

sq.

armor speed

=
total

charisma

type

sq.

base speed

constitution

type

height

movement

DEX

type

age

campaign

hit points

dexterity

critical

gender

HP

STR

strength

1st

homeland

languages:

=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT

=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA

Misc.
mod.

ranks

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

INVENTORY
staves

cl

spells:

item

charges

ref. lbs.

item

ref. lbs.

dc:
dc:
dc:
dc:

spells:

dc:
dc:
dc:
dc:

wands

cl

dc

charges

container

total
weight

lbs.

character gear
capacity:

head

ref.

capacity:

face

ref.

capacity:

throat

ref.

shoulders

ref.

body

ref.

torso

ref.

arms

ref.

hands

ref.

waist

ref.

feet

ref.

ring

ref.

ring

ref.

armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY

SPELL FAIL

SPEED

SHIELD/PROTECTIVE ITEM
SPELL FAIL

TYPE
WEIGHT

AC BONUS MAX DEX

SPECIAL PROPERTIES

WEIGHT AC BONUS

CHECK PENALTY

SPECIAL PROPERTIES

carrying capacity
light load

lift over head

medium load

lift off ground

heavy load

push or drag

max
max x2
max x5

wealth
coins

cp
sp
gp
pp

valuables

other/notes

feats
FEAT

FEAT

PAGE REF.

extract
save dc

level

NOTES

FEAT

FEAT

FEAT

PAGE REF.

FEAT

bonus
extracts

2nd

PAGE REF.

3rd

NOTES

NOTES

PAGE REF.

extracts
per day

1st

NOTES

PAGE REF.

extracts
formulae
known

4th
5th

PAGE REF.

NOTES

NOTES

6th

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

conditional modifiers

FEAT

FEAT

mutagen
PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

FEAT

PAGE REF.

FEAT

FEAT

PAGE REF.

new
score

new
mod.

int

dex

wis

con

cha

armor
class

touch

f.f.

new
mod.

duration

conditional modifiers

NOTES

NOTES

PAGE REF.

new
score

str

nat.
armor
bonus

NOTES

NOTES

PAGE REF.

mutagen
bonus

racial traits

discoveries

class features

notes

experience
experience:
next level:

page ref.

alignment

character name

player

character level

Antipaladin
ability
name

ability
score

ability
modifier

deity
size

race

temp.
score

temp.
modifier

total

nonlethal damage

ft.

CON

wounds/current hp

INT

initiative

WIS
wisdom

damage
reduction
spell
resistance

intelligence

ft.

weight

CHA

AC

=10+

armor class

+
shield
bonus

armor
bonus

total

dex
modifier

fly

dex mod.

+
size
modifier

natural deflection
misc.
modifier modifier
armor

flat
footed
ability
magic
misc.
temp.
modifier modifier modifier modifier

fortitude

reflex
dexterity

WILL
wisdom

constitution

modifiers

touch of
corruption

B.A.B.
CMB

=
total

CMD

+
b.a.b.

=
total

SMITE GOOD

+
b.a.b.

modifiers

+
size
modifier

str
modifier

+
str
modifier

+
dex
modifier

attack bonus

damage

ammunition

WEAPON
range

ammunition

WEAPON
range

ammunition

WEAPON
range

cleric

special properties

WEAPON
range

10

size
modifier

good
type

ammunition

attack bonus

damage

critical

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

hair

eyes

damage

special properties

ft.

swim

climb

total
bonus

ft.

temp. modifiers

Ability
mod.

Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*

=DEX

Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration

=INT

Trained Only

conditional modifiers:
critical

ft.

burrow

skills

Class Skill

special properties

attack bonus

manuverability

SKILL NAME

TOUCH

base
save

ft.

misc. mod.

modifiers

total

sq.

armor speed

=
total

charisma

type

sq.

base speed

constitution

type

height

movement

DEX

type

age

campaign

hit points

dexterity

type

gender

HP

STR

strength

critical

homeland

languages:

=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT

=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=CHA

Misc.
mod.

ranks

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

c. lvl

INVENTORY
staves

cl

spells:

item

charges

ref. lbs.

item

ref. lbs.

dc:
dc:
dc:
dc:

spells:

dc:
dc:
dc:
dc:

wands

cl

dc

charges

container

total
weight

lbs.

character gear
capacity:

head

ref.

capacity:

face

ref.

capacity:

throat

ref.

shoulders

ref.

body

ref.

torso

ref.

arms

ref.

hands

ref.

waist

ref.

feet

ref.

ring

ref.

ring

ref.

armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY

SPELL FAIL

SPEED

SHIELD/PROTECTIVE ITEM
SPELL FAIL

TYPE
WEIGHT

AC BONUS MAX DEX

SPECIAL PROPERTIES

WEIGHT AC BONUS

CHECK PENALTY

SPECIAL PROPERTIES

carrying capacity
light load

lift over head

medium load

lift off ground

heavy load

push or drag

max
max x2
max x5

wealth
coins

cp
sp
gp
pp

valuables

other/notes

spells

feats
FEAT

FEAT

PAGE REF.

spell
save dc

FEAT

2nd

FEAT

PAGE REF.

3rd

NOTES

NOTES

PAGE REF.

FEAT

4th

FEAT

PAGE REF.

conditional modifiers

NOTES

NOTES

PAGE REF.

level
1st

NOTES

NOTES

PAGE REF.

spells
known

FEAT

FEAT

PAGE REF.

cruelties

NOTES

NOTES

PAGE REF.

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

racial traits

class features
channel energy
save
DC
damage

= 10 +
total

+
1/2 antip.
level

+
charisma
modifier

misc.

touch of corruption
uses per day

touch attack

damage / healing

notes

experience
experience:
next level:

spells
per day

bonus
spells

alignment

character name

player

character level

Cavalier
ability
name

ability
score

ability
modifier

deity
size

race

temp.
score

temp.
modifier

total

nonlethal damage

ft.

CON

wounds/current hp

INT

initiative

WIS
wisdom

damage
reduction
spell
resistance

intelligence

ft.

weight

CHA

AC

=10+

armor class

+
shield
bonus

armor
bonus

total

dex
modifier

dex mod.

natural deflection
misc.
modifier modifier
armor

TOUCH
flat
footed
base
save

ability
magic
misc.
temp.
modifier modifier modifier modifier

fortitude

reflex
dexterity

WILL
wisdom

constitution

B.A.B.
=
total

CMD

WEAPON
ammunition

WEAPON
range

ammunition

WEAPON
range

ammunition

WEAPON
range

ammunition

WEAPON
range

+
b.a.b.

total

range

modifiers

challenge

CMB

ammunition

+
b.a.b.

modifiers

+
size
modifier

str
modifier

+
str
modifier

attack bonus

+
dex
modifier

10

size
modifier

damage

critical

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

hair

eyes

damage

special properties

ft.

swim

climb

total
bonus

ft.

temp. modifiers

Ability
mod.

Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*

=DEX

Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *

=INT

Trained Only

conditional modifiers:
critical

ft.

burrow

skills

Class Skill

special properties

attack bonus

manuverability

misc. mod.

modifiers

total

ft.

SKILL NAME

+
size
modifier

fly

sq.

armor speed

=
total

charisma

type

sq.

base speed

constitution

type

height

movement

DEX

type

age

campaign

hit points

dexterity

type

gender

HP

STR

strength

type

homeland

languages:

=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT

=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA

Misc.
mod.

ranks

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

INVENTORY
#

item

ref. lbs.

item

container

ref. lbs.

item

ref. lbs.

total
weight

lbs.

character gear
capacity:

head

ref.

capacity:

face

ref.

capacity:

throat

ref.

shoulders

ref.

body

ref.

torso

ref.

arms

ref.

hands

ref.

waist

ref.

feet

ref.

ring

ref.

ring

ref.

armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY

SPELL FAIL

SPEED

SHIELD/PROTECTIVE ITEM
SPELL FAIL

TYPE
WEIGHT

AC BONUS MAX DEX

SPECIAL PROPERTIES

WEIGHT AC BONUS

CHECK PENALTY

SPECIAL PROPERTIES

carrying capacity
light load

lift over head

medium load

lift off ground

heavy load

push or drag

max
max x2
max x5

wealth
coins

cp
sp
gp
pp

valuables

other/notes

feats
FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

PAGE REF.

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

FEAT

FEAT

order

racial traits
Order
Edict

challenge
order bonus

damage

class features
tactician
rounds per day

times per day

demanding challenge

order abilities

Swift Action
Two T.W. Feats

notes

experience
experience:
next level:

PAGE REF.

PAGE REF.

PAGE REF.

PAGE REF.

NOTES

NOTES

NOTES

PAGE REF.

FEAT

NOTES

FEAT

PAGE REF.

NOTES

FEAT

FEAT

NOTES

FEAT

PAGE REF.

NOTES

FEAT

FEAT
NOTES

FEAT

alignment

character name

player

character level

Inquisitor
ability
name

ability
score

ability
modifier

deity
size

race

temp.
score

temp.
modifier

total

nonlethal damage

ft.

CON

wounds/current hp

INT

initiative

WIS
wisdom

damage
reduction
spell
resistance

intelligence

CHA

AC

=10+

armor class

+
shield
bonus

armor
bonus

total

dex
modifier

fly

dex mod.

weight

+
size
modifier

natural deflection
misc.
modifier modifier
armor

flat
footed
base
save

ability
magic
misc.
temp.
modifier modifier modifier modifier

fortitude

reflex
dexterity

WILL
wisdom

constitution

B.A.B.
=
total

CMD

SPELLS
2nd 3rd 4th

5th

6th

ammunition

WEAPON
ammunition

WEAPON
ammunition

WEAPON
range

+
dex
modifier

melee

10

size
modifier

save dc mod.

ranged

special properties

WEAPON

range

+
str
modifier

touch attack

caster level

range

size
modifier

str
modifier

+
b.a.b.

modifiers

b.a.b.

total

range

modifiers

judgment

CMB

ammunition

attack bonus

damage

critical

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

manuverability

hair

eyes

damage

special properties

ft.

swim

climb

total
bonus

ft.

temp. modifiers

Ability
mod.

Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*

=DEX

Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration

=INT

Trained Only

conditional modifiers:
critical

ft.

burrow

skills

Class Skill

special properties

attack bonus

ft.

misc. mod.

modifiers

total

sq.

SKILL NAME

TOUCH

type

ft.

armor speed

=
total

charisma

type

sq.

base speed

constitution

type

height

movement

DEX

type

age

campaign

hit points

dexterity

1st

gender

HP

STR

strength

homeland

languages:

=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT

=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=WIS

Misc.
mod.

ranks

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

c. lvl

INVENTORY
staves

cl

spells:

item

charges

ref. lbs.

item

ref. lbs.

dc:
dc:
dc:
dc:

spells:

dc:
dc:
dc:
dc:

wands

cl

dc

charges

container

total
weight

lbs.

character gear
capacity:

head

ref.

capacity:

face

ref.

capacity:

throat

ref.

shoulders

ref.

body

ref.

torso

ref.

arms

ref.

hands

ref.

waist

ref.

feet

ref.

ring

ref.

ring

ref.

armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY

SPELL FAIL

SPEED

SHIELD/PROTECTIVE ITEM
SPELL FAIL

TYPE
WEIGHT

AC BONUS MAX DEX

SPECIAL PROPERTIES

WEIGHT AC BONUS

CHECK PENALTY

SPECIAL PROPERTIES

carrying capacity
light load

lift over head

medium load

lift off ground

heavy load

push or drag

max
max x2
max x5

wealth
coins

cp
sp
gp
pp

valuables

other/notes

spells

feats
FEAT

FEAT

PAGE REF.

spell
save dc

level

NOTES

FEAT

FEAT

PAGE REF.

bonus
spells

1st

FEAT

PAGE REF.

2nd

NOTES

NOTES

PAGE REF.

spells
per day

NOTES

PAGE REF.

spells
known

3rd

FEAT

4th

PAGE REF.

NOTES

NOTES

5th

FEAT

FEAT

PAGE REF.

conditional modifiers

NOTES

NOTES

PAGE REF.

6th

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

domain powers

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

domain

racial traits

class features

bonus
judgment

[+

] Destruction: weapon damage rolls

[+

] Healing: fast healing

[+
[+

] Justice: attack rolls


10th lvl - x2 bonus to confirm crit
] Piercing: concentration/SR checks

[+

]
]
]
]

[+
[+
[+

Protection: armor class

10th lvl - x2 bonus vs. confirm crit

Purity: saving throws

10th lvl - x2 vs curses, disease , poison

Resiliency: DR/magic

10th lvl - DR/opposite alignment

Resistance: energy resistance


Smiting: Weapons count as magic vs. DR
6th lvl - count as alignment vs. DR
10th lvl - count as adamantine vs. DR

teamwork feats

standard action: switch out your most recently


learned teamwork feat for a new one.

wis
mod.

page ref.

experience
experience:
next level:

alignment

character name

player

character level

Oracle
ability
name

ability
score

ability
modifier

deity
size

race

temp.
score

temp.
modifier

total

nonlethal damage

ft.

sq.

ft.

base speed

CON

wounds/current hp

constitution

INT

initiative

WIS
wisdom

damage
reduction
spell
resistance

intelligence

weight

CHA

AC

=10+

armor class

+
shield
bonus

armor
bonus

total

dex
modifier

fly

dex mod.

+
size
modifier

natural deflection
misc.
modifier modifier
armor

flat
footed
ability
magic
misc.
temp.
modifier modifier modifier modifier

fortitude

reflex
dexterity

WILL
wisdom

constitution

modifiers

BASE ATTACK BONUS


CMB

=
total

CMD

+
b.a.b.

=
total

+
b.a.b.

WEAPON
ammunition

WEAPON
ammunition

WEAPON
ammunition

WEAPON
range

melee

10

size
modifier

save dc mod.

ranged

special properties

caster level

range

+
dex
modifier

touch attack

O 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

range

size
modifier

str
modifier

SPELLS

range

modifiers

+
str
modifier

ammunition

attack bonus

damage

critical

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

hair

eyes

damage

special properties

ft.

swim

climb

total
bonus

ft.

temp. modifiers

Ability
mod.

Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*

=DEX

Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration

=INT

Trained Only

conditional modifiers:
critical

ft.

burrow

skills

Class Skill

special properties

attack bonus

manuverability

SKILL NAME

TOUCH

base
save

ft.

misc. mod.

modifiers

total

sq.

armor speed

=
total

charisma

type

height

movement

DEX

type

age

campaign

hit points

dexterity

type

gender

HP

STR

strength

type

homeland

languages:

=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT

=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=CHA

Misc.
mod.

ranks

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

c. lvl

INVENTORY
staves

cl

spells:

item

charges

ref. lbs.

item

ref. lbs.

dc:
dc:
dc:
dc:

spells:

dc:
dc:
dc:
dc:

wands

cl

dc

charges

container

total
weight

lbs.

character gear
capacity:

head

ref.

capacity:

face

ref.

capacity:

throat

ref.

shoulders

ref.

body

ref.

torso

ref.

arms

ref.

hands

ref.

waist

ref.

feet

ref.

ring

ref.

ring

ref.

armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY

SPELL FAIL

SPEED

SHIELD/PROTECTIVE ITEM
SPELL FAIL

TYPE
WEIGHT

AC BONUS MAX DEX

SPECIAL PROPERTIES

WEIGHT AC BONUS

CHECK PENALTY

SPECIAL PROPERTIES

carrying capacity
light load

lift over head

medium load

lift off ground

heavy load

push or drag

max
max x2
max x5

wealth
coins

cp
sp
gp
pp

valuables

other/notes

spells

feats
FEAT

FEAT

PAGE REF.

spell
save dc

FEAT

FEAT

PAGE REF.

level

spells
per day

NOTES

NOTES

PAGE REF.

spells
known

1st

PAGE REF.

NOTES

NOTES

2nd

FEAT

3rd

FEAT

PAGE REF.

4th

NOTES

NOTES

PAGE REF.

FEAT

5th

FEAT

PAGE REF.

6th

PAGE REF.

NOTES

NOTES

7th

FEAT

8th

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

conditional modifiers

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

9th

FEAT

FEAT

PAGE REF.
Oracles Curse

NOTES

PAGE REF.

NOTES

MYSTERY

class features

racial traits

Revelation Power
save
DC

= 10 +
total

1/2 oracle
level

+
charisma
modifier

misc.

notes

experience
experience:
next level:

bonus
spells

alignment

character name

player

character level

Summoner

ability
name

ability
modifier

ability
score

deity
size

race

temp.
score

temp.
modifier

total

nonlethal damage

ft.

CON

wounds/current hp

INT

initiative

WIS
wisdom

damage
reduction
spell
resistance

intelligence

CHA

AC

=10+

armor class

+
shield
bonus

armor
bonus

total

dex
modifier

fly

dex mod.

weight

+
size
modifier

natural deflection
misc.
modifier modifier
armor

flat
footed
base
save

ability
magic
misc.
temp.
modifier modifier modifier modifier

fortitude

reflex
dexterity

WILL
wisdom

constitution

CMB

=
total

CMD

SPELLS
2nd 3rd 4th

5th

6th

spell failure

ammunition

WEAPON
range

ammunition

WEAPON
range

ammunition

WEAPON
range

+
dex
modifier

str
modifier

ammunition

melee

10

size
modifier

save dc mod.

touch attack

WEAPON
range

size
modifier

str
modifier

+
b.a.b.

modifiers

b.a.b.

total

caster level

modifiers

summon
monster

B.A.B.

ranged

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

manuverability

hair

eyes

damage

special properties

ft.

swim

climb

total
bonus

ft.

temp. modifiers

Ability
mod.

Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*

=DEX

Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration

=INT

Trained Only

conditional modifiers:
critical

ft.

burrow

skills

Class Skill

special properties

attack bonus

ft.

misc. mod.

modifiers

total

sq.

SKILL NAME

TOUCH

type

ft.

armor speed

=
total

charisma

type

sq.

base speed

constitution

type

height

movement

DEX

type

age

campaign

hit points

dexterity

1st

gender

HP

STR

strength

homeland

languages:

=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT

=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=CHA

Misc.
mod.

ranks

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

c. lvl

INVENTORY
staves

cl

spells:

item

charges

ref. lbs.

item

ref. lbs.

dc:
dc:
dc:
dc:

spells:

dc:
dc:
dc:
dc:

wands

cl

dc

charges

container

total
weight

lbs.

character gear
capacity:

head

ref.

capacity:

face

ref.

capacity:

throat

ref.

shoulders

ref.

body

ref.

torso

ref.

arms

ref.

hands

ref.

waist

ref.

feet

ref.

ring

ref.

ring

ref.

armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY

SPELL FAIL

SPEED

SHIELD/PROTECTIVE ITEM
SPELL FAIL

TYPE
WEIGHT

AC BONUS MAX DEX

SPECIAL PROPERTIES

WEIGHT AC BONUS

CHECK PENALTY

SPECIAL PROPERTIES

carrying capacity
light load

lift over head

medium load

lift off ground

heavy load

push or drag

max
max x2
max x5

wealth
coins

cp
sp
gp
pp

valuables

other/notes

spells

feats
FEAT

FEAT

PAGE REF.

spell
save dc

NOTES

FEAT

FEAT

1st

PAGE REF.

2nd

NOTES

NOTES

PAGE REF.

FEAT

PAGE REF.

FEAT

level
0

NOTES

PAGE REF.

spells
known

3rd
4th

PAGE REF.

NOTES

NOTES

5th

FEAT

FEAT

PAGE REF.

conditional modifiers

NOTES

NOTES

PAGE REF.

6th

FEAT

FEAT

FEAT

FEAT

aspect
pool

PAGE REF.

NOTES

NOTES

PAGE REF.

aspects

PAGE REF.

NOTES

NOTES

PAGE REF.

class features

racial traits

notes

experience
experience:
next level:

spells
per day

bonus
spells

alignment

character name

player

character level

WITCH
ability
name

ability
modifier

ability
score

deity
size

race

temp.
score

temp.
modifier

total

nonlethal damage

ft.

sq.

ft.

base speed

CON

wounds/current hp

constitution

INT

initiative

WIS
wisdom

damage
reduction
spell
resistance

intelligence

weight

CHA

AC

=10+

armor class

+
shield
bonus

armor
bonus

total

dex
modifier

dex mod.

natural deflection
misc.
modifier modifier
armor

TOUCH
flat
footed
base
save

ability
magic
misc.
temp.
modifier modifier modifier modifier

fortitude

reflex
dexterity

WILL
wisdom

constitution

modifiers

BASE ATTACK BONUS


CMB

=
total

CMD

+
b.a.b.

=
total

+
b.a.b.

WEAPON
range

ammunition

WEAPON
range

ammunition

WEAPON
range

ammunition

WEAPON
range

ammunition

+
dex
modifier

melee

10

size
modifier

touch attack

O 1st 2nd 3rd 4th 5th 6th 7th 8th 9th


spell failure

size
modifier

str
modifier

SPELLS
caster level

modifiers

+
str
modifier

save dc mod.

ranged

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

special properties

attack bonus

damage

critical

hair

eyes

damage

special properties

ft.

swim

climb

total
bonus

ft.

temp. modifiers

Ability
mod.

Acrobatics
Appraise
Bluff
Climb
Craft
Craft
Diplomacy
Disable Device *
Disguise
Escape Artist
Fly
Handle Animal *
Heal
Intimidate
Knowledge (ARCANA)*
Knowledge (DUNGEONEERING)*
Knowledge (ENGINEERING)*
Knowledge (GEOGRAPHY)*
Knowledge (HISTORY)*

=DEX

Knowledge (LOCAL)*
Knowledge (NATURE)*
Knowledge (NOBILITY)*
Knowledge (PLANES)*
Knowledge (RELIGION)*
Linguistics *
Perception
Perform
Perform
Profession *
Profession *
Ride
Sense Motive
Sleight of Hand *
Spellcraft *
Stealth
Survival
Swim
Use Magic Device *
Concentration

=INT

Trained Only

conditional modifiers:
critical

ft.

burrow

skills

Class Skill

special properties

attack bonus

manuverability

misc. mod.

modifiers

total

ft.

SKILL NAME

+
size
modifier

fly

sq.

armor speed

=
total

charisma

type

height

movement

DEX

type

age

campaign

hit points

dexterity

type

gender

HP

STR

strength

type

homeland

languages:

=INT
=CHA
=STR
=INT
=INT
=CHA
=DEX
=CHA
=DEX
=DEX
=CHA
=WIS
=CHA
=INT
=INT
=INT
=INT
=INT

=INT
=INT
=INT
=INT
=INT
=WIS
=CHA
=CHA
=WIS
=WIS
=DEX
=WIS
=DEX
=INT
=DEX
=WIS
=STR
=CHA
=INT

Misc.
mod.

ranks

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

c. lvl

INVENTORY
staves

cl

spells:

item

charges

ref. lbs.

item

ref. lbs.

dc:
dc:
dc:
dc:

spells:

dc:
dc:
dc:
dc:

wands

cl

dc

charges

container

total
weight

lbs.

character gear
capacity:

head

ref.

capacity:

face

ref.

capacity:

throat

ref.

shoulders

ref.

body

ref.

torso

ref.

arms

ref.

hands

ref.

waist

ref.

feet

ref.

ring

ref.

ring

ref.

armor
ARMOR/PROTECTIVE ITEM
CHECK PENALTY

SPELL FAIL

SPEED

SHIELD/PROTECTIVE ITEM
SPELL FAIL

TYPE
WEIGHT

AC BONUS MAX DEX

SPECIAL PROPERTIES

WEIGHT AC BONUS

CHECK PENALTY

SPECIAL PROPERTIES

carrying capacity
light load

lift over head

medium load

lift off ground

heavy load

push or drag

max
max x2
max x5

wealth
coins

cp
sp
gp
pp

valuables

other/notes

spells

feats
FEAT

FEAT

PAGE REF.

spell
save dc

NOTES

FEAT

PAGE REF.

3rd

FEAT

PAGE REF.

bonus
spells

2nd

NOTES

NOTES

FEAT

spells
per day

1st

FEAT

PAGE REF.

level
0

NOTES

PAGE REF.

spells
known

4th

PAGE REF.

NOTES

NOTES

5th

FEAT

6th

FEAT

PAGE REF.

7th

PAGE REF.

NOTES

NOTES

8th

FEAT

PAGE REF.
conditional modifiers

NOTES

NOTES

9th

FEAT

PAGE REF.

FEAT

FEAT

PAGE REF.

patron

NOTES

NOTES

PAGE REF.

hexes

racial traits

class features
hex
save
DC

= 10 +
total

+
1/2 witch
level

+
int.
modifier

misc.

notes

experience
experience:
next level:

page ref.

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