Beruflich Dokumente
Kultur Dokumente
65:
------------------* New
-
drivers:
Metal Slug 2: Super Vehicle-001/II Turbo (hack)
Last Resort (Prototype)
Crossed Swords 2 (NEO CD conversion)
Dragons' Heaven (early Prototype, not fully playable)
Rage of the Dragons (set 2)
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Changed
Changed
Changed
Changed
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Changed
Changed
Changed
Various
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Renamed
Renamed
Renamed
Renamed
Renamed
Matrimelee
Matrimelee (bootleg)
Metal Slug 4
Metal Slug 4 (decrypted C)
Metal Slug 4 Plus (bootleg)
Rage of the Dragons
Rage of the Dragons (decrypted C)
The King of Fighters 2002
The King of Fighters 2002 (decrypted C)
The King of Fighters 2002 Plus (bootleg)
Street
Street
Street
Street
Street
Street
Street
Street
Street
Fighter
Fighter
Fighter
Fighter
Fighter
Fighter
Fighter
Fighter
Fighter
II'
II'
II'
II'
II'
II'
II'
II'
II'
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1.49 * New
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drivers:
The King of Fighters 2001 (alternate set)
Samurai Shodown III (set 2)
Zintrick (Neo CD conversion hack)
* Changed some 29 Neogeo game ROMs to match ROMs needed by MAME 079u4.
* Fixed alt-m from crashing kawaks when no game was loaded.
* Changed some warning massages from 'no romset loaded' to 'no game loaded'
.
1.48 * New
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drivers:
Art of Fighting 2 (set 2)
Fight Fever (alternate set)
Fatal Fury Special (set 2)
The King of Fighters '96 (set 2)
The King of Fighters '97 Plus (bootleg)
The King of Fighters '98: The Slugfest (Korean M1)
Top Hunter: Roddy & Cathy (set 2)
Robo Army (alternate set)
1.47b* Now using the S1 from a different CTHD2003 cart, this one fixes the power
bars.
* Set NeoGeo Z80 speed back to 6mhz as to many sound related things broke.
1.47a* Fixed various missing sprites in several CPS1 games (SF2 and DINO for exa
mple)
that got broke in v1.47.
* Fixed Graphic errors in KOF95.
* Fixed sound disapeering in MSLUG 2,X,3 that got broke in v1.47 by upping
z80
frequency to 4.4mhz.
1.47 * New drivers:
* Added a zoom window 150% and 250%. These look nice with scanline blitters
if
'correct window ratio' option is set to smaller.
* Fixed blue squares on screen after highscore entry in sfa2 / sfz2.
* kof99nd decrypted C roms are now ones created from a 'save decrypted C's
after loading'
from the parent kof99 set and not the C roms used in the kof99p prototype
set.
* Fixed some name descriptions in the NeoGeo sets.
* Fixed a minor merging issue in sf2uf and sf2ui (thanks LogiqX).
* Correct P1 rom now used in Sengoku3 instead of the bad dumped one.
* Changed NeoGeo bios ROM names to match those in MAME 0.68 and above.
* Added a fifth Rom Path setting.
* Removed androdun c3 and c4 ROM's as they are filled with garbage.
* Renamed shocktrj to shocktra (this was never a japan only version).
* Changed NeoGeo z80 speed from 6mhz to 4mhz as confirmed on real hardware.
* Kawaks window position is now remembered.
* Fixed slow sound in the CPS1 Qsound games.
1.46 * New drivers:
-
* Added CPS2 z80 reset line emulation, fixes ecofighters test mode exit (th
anks Elsemi).
* Added developer mode support for NeoGeo games.
* Added revision dates to CPS1 game descriptions excluding hacks where poss
ible.
* Added correct emulation for NeoGeo Game and Bios vector table swapping.
* Added support for the UNIVERSE BIOS (universe bios must be unzipped and i
n
the same directory as your WinKawaks.exe).
* Changing NeoGeo region or mode settings during game play will force the g
ame to
reset so new setting can take affect.
* Changed Blue's Journey ROM names to match MAME v0.62.
* Removed a uneeded patch to 'fatfury3' vector table.
* Fixed graphics decryption in the encrypted version of Bangbead.
* Fixed resolution saving for rotated CPS2 games via menus.
* Fixed tileviewer when viewing 16x16 CPS-2 tiles.
* Fixed a bug that could under certain circumstances cause Insert Coin to
stop working during NeoGeo netplay.
* Fixed buttons 4,5 and 6 in sf2ue.
* Fixed slowdowns in s1945p.
1.45 * New drivers:
- Mega Man 2: The Power Fighters (US 960708)
- Street Fighter Zero 2 Alpha (Asia 960826)
- X-Men: Children of the Atom (Asia 941217)
- Neo No Panepon
* Fixed sound in Ninja Commando, Ninja Combat, Crossed Swords, Trash Rally,
Blues Journey thanks to Acho A. Tang
* Fixed NeoGeo autoanim, thanks to Razoola and ElSemi
(fixes bugs in WakuWaku7, SuperDodgeBall, and probably several others)
* Included correct random number generation thanks to Razoola and smf
* Added 16 to 32bpp wrapper: Now all blitters work in 32bpp windowed mode
(be aware this is quite a bit slower than using 16bpp windowed mode)
* Added menu item to control Multitask Friendly for netplay
* Kawaks won't overwrite your old screenshots anymore when doing a capture
* Fixed Select button not working in some NeoGeo games in console mode
* Added debug dipswitches support for NeoGeo games
* Tons of rewrites and cleanups
* Fixed Twinkle Star Sprites hang (introduced in 1.44)
1.44a* Oooooops, forgot driver for Dungeons and Dragons: Shadow over Mystara (US
960619)
in last build. And ignore "Dungeons and Dragons: Tower of Doom (US 940125
)" too :P
drivers:
Super Gem Fighter: Mini Mix (US 970904)
Pocket Fighter (Japan 970904)
Super Gem Fighter: Mini Mix (Asia 970904)
Super Puzzle Fighter 2 Turbo (US 960620)
Super Street Fighter 2: The New Challengers (Asia 931003)
* Changed tracklists format for the better (more compact, and more flexible
)
The format it now the same as ElSemi's excellent JukeBox program
Also, tracklist is handled dynamically: no need to reload the game to rel
oad the tracklist.
* Added the ability to cycle thru sound codes for CPS1 and NeoGeo games. Us
e Numpad +/(It was already implemented for CPS2 games)
* Hopefully fixed sound issues in Kof99 and clones thanks to Overlander
* Fixed missing button 4 for CPS1 Quiz games
* Hopefully fixed crashes if the Kawaks is run from a CD (or a non writeabl
e directory)
* Fixed bug causing (for example) Kof2000 chars to taunt at the end of a mo
vie replay
* Fixed some tick marks errors for record input slot and bg color in menus
1.40b* Fixed movie support. Oops :)
1.40 * New
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drivers:
Darkstalkers: The Night Warriors (Asia 940705)
Marvel Super Heroes (Asia 951024)
Rockman 2: The Power Fighters (Japan 960708)
Street Fighter Zero 2 (Asia 960227)
Vampire Savior: The Lord of Vampire (Euro 970519)
Metal Slug 3 (encrypted)
Garou: Mark Of The Wolves
This is a new encrypted set
The older "Garou: Mark Of The Wolves" becomes "Garou: Mark Of The Wo
lves (alternate set)"
- The King of Fighters '99: Millennium Battle (nonecrypted P)
This one uses encrypted Cs and non encrypted Ps. It's just here for
completeness sake
- The King of Fighters 2000 (nonecrypted P)
Same. This one uses encrypted Cs and non encrypted Ps. It's just here
for completeness sake
* Triple buffering. Makes things as smooth as a baby's butt :)
Even if you don't use triple buffering, things should be smoother than be
fore
* CPS2 rasters emulation. Fast and accurate :D
* Improved sound sync a bit in CPS2 games. Is now 100% perfect
* Record input aka Movie recording/replaying support. Now you can show ever
yone your 123Hits combo :)
* Optimisations to the video rendering for both NeoGeo and Capcom games
* Kawaks now remembers window zoom level
* New macro token: ~ which means "hold this for 20 frames"
Examples:
B~~~,F3
Sonic Boom: Back for 60 frames (1 second), then For
ward + Strong punch.
DB~~~,DF,DB,UF6 Charlie's SuperSommersault
* Added a Freeplay setting for NeoGeo games
* Made it so if no cheat file is available for the current game, the cheat
file for
the parent is loaded instead
* Added a menu item to save cheat search matches to a file.
Handy when you can't get under 20 matches...
* New features for you gfx rippers :
- Added option to delete emu text when making screenshots
- Implemented Background color change for NeoGeo games
games supported :
Metal Slug 3 (non encrypted P)
Metal Slug 3 (non encrypted P, decrypted C)
language packs : Hebrew, Russian, Swedish, Greek
1.37c* Added more Language packs, and fixed a couple. Thanks to their authors
* Fixed Japanese text in Garou (Grant cinematic, namely)
* Fixed the most debated Close C attacks in Garou (weird bug, really)
* As for the Select key not working (supposed to be the Insert Coin when in
console mode)
this one is a total mystery. It works good in other games (try kof99), ju
st not Garou...
1.37b* Hopefully fixed bug introduced in 1.37 which caused blinking borders in f
ullscreen
* Added Japanese, Catalan, Polish, Chinese (simplified) language packs.
Thanks a lot to their respective authors :)
1.37 * New drivers:
- Garou: Mark of the Wolves
(this is the retail, non prot
otype game)
- Garou: Mark of the Wolves (decrypted C) (same game as above, with dec
rypted GFX roms)
- The King of Fighters 2000 (encrypted) (this is the retail, non prot
otype game)
* The old "The King of Fighters 2000" set is now named "The King of Fighter
s 2000 (fully decrypted)"
* Direct Draw rewrite: Kawaks should run fine with DirectX 5 now (that mean
s no more DDRAW.DLL error)
* Added a "Multitask friendly" switch (Misc menu) for those who think 1.35
was faster than 1.36
* Language pack support. Now you can have Kawaks in your mother tongue :)
If you do your own translation consider sending it to me
* Added a hack to prevent crash while loading in kof2000n for those who sti
* Added autodetection of the best video memory allocation on first time run
* Added PNG screenshot functions.
- Screenshot (unfiltered) saves a screenshot without edge enhangement o
r scanline effects
- Screenshot (filtered) saves exactly what you see on screen
1.32 * Drivers for
- Armored Warriors (Euro 941011)
- Marvel Super Heroes Vs. Street Fighter (US 970625)
- Marvel Super Heroes Vs. Street Fighter (Japan 970707)
- Marvel Super Heroes Vs. Street Fighter (Japan 970702)
- Vampire Savior: The Lord of Vampire (US 970519)
* Fixed the driver for Street Fighter Alpha: Warriors' Dreams (US 950627) (
SFAU.ZIP)
The correct roms for SFAU.ZIP are
- sfzu.03a
- sfzux.03a
- sfz.04a
* King of Fighter 99 now uses the MAME CPU roms:
- kof99_p1.rom (4mb, CRC32 006e4532)
- kof99_p2.rom (4mb, CRC32 90175f15)
- the older kf99_p1d.rom (1mb, CRC32 909b18c4) is *still needed*
- the older kf99_p2d.rom and kf99_p2x.rom aren't needed anymore.
* Various other CPS2 romset changes to accommodate the new games, and the l
atest
MAME conventions. PLEASE READ SET_CHANGES.TXT FOR MORE INFORMATION
* Louder (better) QSound and YM2151/OKI (CPS2 and CPS1 games)
* Added option to control QSound amplification in WinKawaks.ini and Sound m
enu
* NeoGeo sound interpolation (Thanks ElSemi :))
* Fix in NeoGeo savestates (still compatible with old ones)
* Corrected NeoGeo Y zoom to use the real hardware method. Needs NG-LO.ROM.
* Finally added an "Auto start game" option :)
* Added individual saving for 68000 overclocking (saves setting in the game
's ini)
* Fixed protection for RealBout Fatal Fury 2
* Added protection for Fatal Fury 2
* New, much improved Redefine Keys dialog box
* Changed the Joypad code. Hopefully, this should solve the problems some p
eople have
had with their pads.
* Added support for screenshots for Load game dialog box. Shots should be i
n BMP format
and stored in your screenshot directory (subdirectory SSHOTS by default)
* Somewhat Skin support :) Just put a SKIN.BMP in your Kawaks directory to
change the
background image
1.31 * Corrected the NeoGeo zoom system. Now uses the true original zoom pattern
s, verified
on the real system
* Support for the new kf99_s1d.rom in the KOF99 romset
* Many CPS1 fixes:
- Captain Commando set to 4 player for netplay
- Player 4 mapped in Captain Commando
- Player 3 mapped in Cadillacs and Dinosaurs and Warriors of Fate
- Test menu for all CPS1 games (press F11 or whatever you redefined it to
access it)
* Super Street Fighter 2 Tournament Battle will now display Terminal Check
unless you enable normal play in the Test menu. This is the correct
behaviour.
* Hopefully fixed bug in the Redefine Keys dialog box that caused the
key redefinitions to loop sometimes.
* Various optimisations
1.13 *
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New frameskip code. Should perform a LOT better for slower computers.
Added Nebula cheat support. 100% compatible :)
Added features to search for new cheats.
Replaced 2xSai and SuperEagle blitters by ASM counterparts, which require
MMX but are over twice as fast.
Modified ADPCM so it's mono (the way it should be) and a bit softer
to avoid static.
Added new options for correct windowed aspect ratio and full screen
aspect ratio.
Note that using the "smaller display" setting for your full screen
ratio will allow you to use 640x480 :). Read the INI for more info.
Added option to save current key settings to defaultkeys.ini
Suppressed the NoSound flag. Since 1.11, sound IS required for
Kawaks to run.
Added driver for Pang! 3 (Euro). Has lousy sound, however...
Better sound for Final Fight and Strider
Fixed Carrier Air Wing palette
Fixed a sprite clipping issue in CPS1 games.
Fixed HotRod Player 2 keys.
Fixed Capcom Sports Club button 3
* Suppressed the "Show only available sets" option, since it caused so many
problems.
I'll re-add it someday, when I'm sure it's 100% working...
* Fixed the overclock functionnality (broken in 1.09)
* New drivers :
- Capcom Sports Club (Japan 970722)
- Capcom Sports Club (Asia 970722)
- Capcom World 2 (Japan) (CPS1)
- Super Street Fighter 2: The Tournament Battle (ETC 931119)
* Updated the FAQ
1.09 * 1.08 was a lot slower than previous releases due to the new VRAM lag code
.
I have now optimised that code, and also optimised various other things,
so
hopefully, 1.09 should be as fast as older Kawaks.
Still, since VRAM can still be a slowdown factor, I have included an opti
on
to disable it. (enabling VRAM lag only fixes a few minor gfx glitches, so
you slower PC uses may want to let it disabled. Try and see for yourself)
* Optimised 2xSai, Super2xSai, SuperEagle blitters.
* Added a scanlined 2xSai blitter (much faster than 2xSai, slower than scan
lines)
* 2xSai, SuperEable and Super2xSai should work on S3/S4 cards, and some oth
er
exotic ones, now (I'd like feedback on that...)
* Added a DisableJoystick option, since joystick management is a performanc
e hit.
* Fixed "Show if available" crash
* Fixes in the menu code (better "ticks" management)
* Support for a default generic key setting :
Put your usual key definitions in a file named defaultkeys.ini, which
should be located in the same directory as WinKawaks.exe (not the INI dir
ectory)
A defaultkeys.ini is included in this zip, just modify it to suit your ne
eds.
(You can use the INI of one of your configured games to help you.)
Note that a game's ini has the priority to defaultkeys.ini.
You may want to edit your defaultkeys.ini and delete all of your game's i
nis
to make sure they all use the new settings on they next launch.
* Alt+A toggles Autoframeskip. Also shows a message on screen, now.
1.08 * Added option to display only romsets that are available in the load game
dialog box.
* Fixed Alien vs. Predator (Euro 940520) driver (sound bugs)
* Fixed CPS1 sprite issues (Punisher bus wheels, Andor disappearing when he
jumps, etc)
* Fixed YM2152 (CPS1 music) tempo, but that causes new bugs: some sound cod
es
mysteriously vanish now. That means sometimes, no music will play, or som
e
sfx won't be played.
* Much improved Z80/68000 synchronisation, which allows the following :
* Fixed QSound tempo. Faster music, music synced to intro in VSav, etc etc
* Overclocked CPS2 games to 12.8MHz (instead of theorical 11.8MHz)
This fixes many glitches. It's likely the 11.8MHz errors are due to timin
g
VerticalFullScreenWidth
+ VerticalFullScreenHeight
th
xSai, etc)
*
with
+ HorizontalFullScreenHeightNormal Normal blitter
*
VerticalFullScreenWidthNormal
th
+ VerticalFullScreenHeightNormal
Normal blitter
1.07 * Region switches for Street Fighter Zero CPS Changer and Pnickies
* YM2151 logging. Logs to Callus style CYM file. Works better if enabled
from the start of the game (before pressing Enter, after loading)
* Changed the balance so OKI is louder compared to YM2151 (clearly, better
CPS1
sound :P)
* Cleaned the startup code. May fix some crashing issues...
* New windowed mode features :
- Tab shows/hides the menu bar
- Ctrl+1, Ctrl+2, Ctrl+3 resize the window to 100%, 200%, 300%
* Added a DirectX check. DirectX is needed for Kawaks to run. If you don't
have
DirectX, Kawaks will display an error and quit cleanly. (you can't imagin
e
all the "bug reports" I get from people who don't have DX installed...)
* Alien vs. Predator (Euro 940520)
* Street Fighter Zero 2 Alpha (Japan 960805)
1.06 *
*
*
*
ktop
palette, since those are the only one supported at the moment.
* Kawaks will now refuse to switch to fullscreen if the video mode specifie
d in
the ini is to small for the game screen to fit.
* Fixed another S3/S4, which affected Double mode, with no 50% scanlines.
I expect diplay to be correct for everyone now.
* New autoframeskip code. Should perform a lot better on slower machines
* CPS1 sound ! Yup, that's right. But YM2151 (that's music) requires
a good CPU.
* Options to enable/disable OKIM6295 and/or YM2151
* Changed many things in the menus. "Emulation" menu was getting too crowde
d.
* Added a 4th rompath (requested by someone. Don't ask a 5th one however)
* Changed the way the "This is a cps2 only feature" message is displayed
when you try to save/load state with a CPS1 game:
If you are playing, the message will appear in the game area instead of
poping up that annoying message box
* Enter/Enter Sound glitch should be VERY rare now.
If you have a very slow PC and still experience choppyness, I included
a setting to control the sound buffer size in the INI. You may want
to fiddle with it. Slower PCs may have luck increasing it.
1.05 * Various emulation fixes :
- In the sprite system. Fix for some PGear bugs.
* Fixed some issues about RomCenter DAT generation. Still not 100%
correct however.
* Kileed DX 8 code. Kawaks runs with regular dinput.dll now.
And DX7 or less maybe.
* You can back out from fullscreen with ESCAPE.
* Added OK/Cancel buttons to Load game dialog box.
* Fixed CPS1 Z80 ROM sizes. Actually saves a little RAM for those games
too.
* Much improved sprites/background synchronisation. Remaining glitches
are likely to be a CPU timing issue.
* Fixed CPU timing for CPS1 games. They now run smoooooth :)
* Joypad support ! Until I remake the Refine keys box, you'll have to
configure your joypad yourself in the games' ini. Flame me.
Here are the codes to use
256 = Pad 1 Up
257 = Pad 1 Down
258 = Pad 1 Left
259 = Pad 1 Right
260 = Pad 1 Button 1
261 = Pad 1 Button 2
262 = Pad 1 Button 3
...
512 = Pad 2 Up
513 = Pad 2 Down
514 = Pad 2 Left
515 = Pad 2 Right
516 = Pad 2 Button 1
517 = Pad 2 Button 2
518 = Pad 2 Button 3
...
* Not using font from loaded game anymore for on screen display.
This build uses a fixed XVSF font for every game.
This fixes on screen display for CPS1 games, which don't
have a fixed font like CPS2 games do.
Also allowed to generate a much more readable palette.
* Added 1 frame of sprite lag for CPS1 games. Sprites move in sync
1.02 * X-men COTA (Japan 941208 rent version) + Region switch
1.01 * The unwanted turbo effect should be fixed on most PCs. Well, I wish :)
* Nothing more really :) I thought some would like that already...