Beruflich Dokumente
Kultur Dokumente
11/2015
design guidelines
for outdoor parkour spaces
Colin MacDonald
Tyson Cecka
Juliet Vong ASLA LEED AP
table of contents
1. introduction
2. scope
3. integrated vs. discrete
4. movement categories
5. jumping movements
6. jumping - examples
7. vaulting movements
8. vaulting - examples
9. climbing movements
10. climbing - examples
11. design philosophy
12. layers
13. variety
14. density
15. details: materials
16. site selection
17. resources
1. introduction
parkour, defined:
parkour: An athletic activity based on creating
and attempting movement challenges in the built
environment using a vocabulary of jumping, climbing,
and acrobatic techniques.
Parkour is also sometimes referred to as Freerunning,
especially when acrobatic or performative elements
are emphasized.
a brief history
Parkour originated in Lisses, France during the late 1980s and early 1990s. David Belle
(top left in photo), the son of a famous French firefighter, is generally credited with
parkours creation. Belle and his friends applied the techniques of military obstacle
courses to the city and forest around them, and would set mental and physical challenges
to test themselves.
When the group produced several videos featuring their techniques, a global movement
was born. Today, there are organized parkour groups in every major US city and parkour
gyms that help introduce new students to the sport.
benefits of parkour
2. scope
outdoor
These guidelines relate specifically to outdoor parkour facilities intended for unsupervised use.
Indoor facilities, or facilities which will only be used in a supervised class setting, have different
requirements and limitations which this document does not attempt to capture.
no moving parts
Gymnastics and acrobatic equipment such as trampolines, inflatables, landing pads, trapezes,
ropes, or rings fall outside the scope of this document. In most cases, the elements of a parkour
park should not move, flex, or shift. If moving elements are integrated (a slackline or balancing
rope, for example) the design should make their presence obvious and unlikely to surprise.
A concrete park (not designed
for parkour) in Switzerland
These guidelines apply to both the integrated and discrete approaches. While
consulation with parkour athletes and/or designers will be helpful for both
approaches, it is especially essential for the discrete approach. A plaza that isnt
quite right for parkour can still be a lovely plaza, but a parkour park that doesnt
work for parkour is just wasted space.
2. movement categories
The challenges that make up parkour draw on a shared vocabulary of movements. There are too many
named movements to make an exhaustive list worthwhile, so it is easier to break them down by category.
Broadly speaking, parkour consists of jumping, vaulting, climbing, balancing, and acrobatic movements.
The next section focuses on the first three.
jumping
vaulting
climbing
Individual movements are combined into lines like an on-the-fly obstacle course. These lines fall into two
general categories: performance challenges and problem solving challenges.
A performance challenge involves completing a set series of movements with good form. This could be
a single challenging jump and landing, or a complex sequence of vaults. Athletes look for opportunities
to apply common movement sequences to a new space. Understanding the movement vocabulary of
parkour is key to understanding how to make a space appealing.
Problem solving challenges often have a climbing component to them. An athlete might pick a point
along a wall and try to climb to it, or find the best way to cross to a distant obstacle without touching the
ground. Unique environments, especially those with small ledges or hand-holds, offer the most potential
for problem solving challenges.
static jumps
dynamic jumps
tic-tacs
Athletes can jump off of the sides of vertical and slanted walls
to redirect their momentum or clear a gap or height that is
otherwise out of range. This is called a tic-tac, or simply a tac.
Walls slanted between 90 and 45 degrees are the best suited
to these movements, especially if grip is compromised by
water or dust. Additionally, thin ledges or decorative features
on vertical elements can provide a foothold that encourages
tacking.
jumping: examples
Staircases provide an even progression of take-off or landing targets, making them well suited for
jumping practice. The wide, shallow stairs in A make a natural connection to the sturdy benches above.
The grassy terraces in B serve a similar purpose, and the varying distances increase the available options.
In C, stairs and terraces combine to make a wonderful spot for static, running, and dynamic jumps.
The raised lips, stair steps, and ledges make Skyline a natural
fit for jumping and climbing movements, while reducing its
potential for vault training.
vault flow
Parkour athletes often use highline vaults to launch themselves through the air toward a second element that they can
land on, vault over, or cling to the side of.
distance vaulting
Landing targets that are level with or lower than the takeoff
element encourage this technique the most.
Range is 3 to 8 feet for level elements, with range increasing
proportionally as the drop between elements increases.
level changes
Many of the same vaulting techniques used to get over obstacles can also be used to change levels with less impact than
simply jumping down.
To encourage this type of movement, keep vertical spacing
between 2 and 6 feet.
Horizontal spacing for level changes is similar to that of vault
flow. Platform widths between 3 and 8 feet are optimal for
creating flow.
vaulting: examples
Access ramps bounded by hand-rails or walls offer an appealing and common location for training
vaults. The open railings in A have more potential than grated bars that athletes cannot pass through.
The walls in B are inviting, but the protruding railings are spaced so closely together that they only get in
the way. In C, the hand-rails dont obstruct the top of the walls, resulting in a more inviting spot.
parkour travelers from all over the country because of its scale
and variety. The following 3 sections encourage exploration and
different types of movement.
The vertical spacing in A is well suited to level change courses.
With few level changes above knee height, B is used more for
jumping than vaulting. The stairs, walls, and railings in C, further
north within the park, lend themselves to long courses and
highline vaults.
B
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cat leaps
Athletes lache by swinging from a bar by the hands and releasing to cover distance into a precision, cat, or even another
lache. A bar height of 7 to 8 feet offers the best compromise
between safety and the ability to generate a powerful swing.
swinging
Beginners can lache 6 feet from the footprint of the bar while
experienced athletes can cover 9 to 12 feet.
A similar movement, called an underbar, is performed by
jumping into a tucked swing to pass through a vertical gap.
Position the bottom obstacle as if it were the landing for a
running jump, and put the grab bar 3 feet above that.
buildering
climbing: examples
Bar structures are a common feature at almost every parkour park. Some parks consist of little else.
These structures are not limited to only swinging applications. With bars at different heights and distances they can be used for jumping, vaulting, acrobatics, and balancing. The top bars in A are all at the same
height, which loses out on some potential variety. The vertical bars in B are built on a 5 grid, which is too
tight for larger swings and jumps. C contains a mix of high and low bars and areas of higher and lower
density.
Traversal climbing refers to moving laterally rather than vertically. In the examples above, an
interesting surface treatment has been combined with a thin, low ledge. This gives athletes somewhere
to rest their feet while they move along the wall with their arms.
Trees are attractive for casual climbing, but they can also make great parkour spots. Trees whose
branches have grown horizonally, especially near the ground, lend themselves naturally to parkour
movements like jumping and vaulting as well as the obvious climbing and swinging.
Trees can be activated by their proximity to other elements like walls. Healthy, thick branches like the
ones pictured above run little risk of damage from this use.
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3. design philosophy
The best parkour spaces allow athletes to create challenges that
integrate multiple categories of movement.
A discrete parkour area should attempt to include elements that
enable jumping, vaulting, and climbing movements. At a minimum,
this means:
Rather than create specific elements for jumping, position the other
elements to encourage jumping between them. This idea can apply
to all movements, not just jumping.
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design: layers
To be efficient with our space, we want all our elements to serve multiple purposes. A good exercise for
this is to imagine jumping, vaulting, and climbing as multiple layers of movement within our parkour area.
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In the second layer the athlete is mostly jumping
through the space. They may run to generate
speed, but they are primarily looking for a path
that allows them to stay airborne between
elements.
3
In the third layer the athlete is trying to never
touch the ground. They are most likely moving
a bit slower so they can be precise with their
techniques. They are using climbing and swinging
movements combined with static jumps to cross
the space.
This is a good integrated parkour space because it supports each of these different layers. If we were to
redesign this with parkour in mind, however, we would want to go further. We could move the plantings to
allow the high rail to be vaulted, add features to the brick doorway to allow it to be climbed, and move the
low railing closer to the stairs to allow a jumping connection.
With only a few elements to work with, each one has to be designed and positioned optimally to make a
parkour spot come to life.
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design: variety
Variety in shape, height, type, and
angle of elements helps create multiple
levels of challenge within a space and
multiplies the parkour potential.
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design: density
Proper spacing of elements is crucial. Elements
should have just enough space between them to be
functional, and no more. When budget and available
space are limited, increase density to get the most
out of every element.
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4. details: materials
concrete
Concrete is the primary material for walls, plinths, and platforms. It should always be reinforced with rebar
and produced to appropriate outdoor building standards.
All concrete edges should be eased for safety and durability. A radius or bevel may also be applied. Neither
should exceed 0.75.
The finish of exposed concrete faces is very important for safety. The primary goal of any concrete finish is
to provide a non-slip surface even in wet or dusty conditions. Consider brooming or sandblasting, and ask
your contractor for mockups if possible. As a rule of thumb, avoid any finish that leaves a shiny surface.
steel
Steel should be used for all bar and railing elements. When hollow pipe is used, it should be at least
Schedule 80 with an outer diameter of at least 1.5. Horizontal bars 5 above the ground or higher should
not exceed 3 outer diameter as this makes swinging dangerous. Bars that will not be used for swinging
may be any outer diameter.
Engineer approval should be sought for all horizontal spans above 8. A thicker or solid bar may be needed.
Care should be taken that freestanding bar structures are able to bear the peak forces that will be applied
to them. When possible, bar structures should involve two horizontal axes, especially the taller the
structure is.
Bars should be protected from corrosion. If corrosion-resistant steel is not used, bars should be finely
galvanized or treated with a durable paint or clear-coat. Matte finishes are preferred for their superior grip.
timber
Timbers can be arranged horizontally and elevated to provide jumping and vaulting surfaces. They can also
be placed vertically as anchors for bar structures or other timbers. Milled rectangular timbers as well as
natural or round timbers may be used, depending on the aesthetic needs of the project.
Milled timbers should be sanded and edges should be beveled or radiused. Natural timbers should have
their bark removed prior to installation and should be sanded to removed splinters.
Timbers installed horizonally should be bolted into place. Metal fasteners and through-bolts are preferred.
Bolts should be visable and accessable for maintanance. Any metal fasteners should be inset into the
timbers to prevent cutting or tripping athletes.
surfacing
Solid playground surfacing (tiled or pour-in-place) is preferred. Wood chips, artificial turf, and grass mats
are also acceptable for most applications. Concrete should be avoided if horizontal bar elements exceed 6
in height. Deep sand, gravel, and ground rubber make running and jumping difficult. Their use should be
confined to areas primarily based around swinging.
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existing elements
Along the same lines, parkour features should attempt to take advantage of existing elements. In this park
in the Netherlands, concrete forms are set along side an existing wall to create a parkour space. The forms
would be functional on their own, but their proximity to the wall dramatically increases their potential.
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4. resources
These guidelines are produced by Parkour Visions, a non-profit teaching, design, and advocacy organization.
A permanent link to the latest version of these guidelines, as well as contact information and a portfolio of
Parkour Visions design work, can be found at our website:
http://parkourvisions.org/parks
Juliet Vong is the President of HBB Landscape Architecture and a member of Parkour Visions board:
http://www.hbbseattle.com/people/principals/
There is no complete directory for existing spaces designed for parkour. We manage an informal list here:
https://trello.com/b/H7wAgQBX/parks
The first purpose-built parkour parks came from StreetMovement in Denmark. You can see their work here:
http://www.streetmovement.dk
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