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by Ray Cordova, iltharanos@vahoo.com last updated on January 7, 2017 at 15:01:00 PM Summoning Magic Your innate magic comes from the wild forces of chaos that underlie the order of creation. Unlike wild magic. sorcerers, you are particularly attuned to the primordial ‘magic of summoning. Summoner At 1st level, add the conjure least elemental, conjure ‘minor elementals, and conjure elemental spells to your list of sorcerer spells known, These spells do not count against your total number of spells known. (Once you are of the proper level, you may cast any one of these spells without expending the appropriate spel slot. Once you do so, you may not use this feature again until after a long rest. Teleporter Starting at 1st level, you add the dimensional slide cantrip to your lst of cantrips known. This cantrip does ‘not count against your total number of cantrips known, Teleporting Step Starting a 6th level, a a bonus action, you may expend 1 sorcery point to cast misty step without expending a spell slot, Misty step can affect one wiling creature within 5 feet of you. Teleporting Jump Beginning at 14" level, as a bonus action, you may expend 1 sorcery point to cast dimension door without expending a spel slot. Dimension door affects one additonal wiling creature (fr a total of 2 wiling creatures) Master of Conjuration and Teleportation ‘Starting at 18" level, your summoner feature is useable foreach one ofthe spells listed andi avalible again after a short res. eat tery errer dcercery pom ol cast teleport without expending a spell slot. Teleport affects urwlingcleatires who rust succeed against your spell save OC to resist being teleported against thelr wi 189

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