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SCREAM THE MESSAGE

Objectives:
1. To encourage students to speak louder
2. To challenge the students memory
3. To promote teamwork among the students
Language Skills:
1. Speaking skills
2. Listening skills
3. Reading skills
Level: Intermediate
Duration: 20 minutes
Materials: Paper strips
Procedures:
Briefing (3 minutes)
1. Students are divided into groups of 4 or 5 (if bigger, not more than 10 per group)
2. The teacher introduces the game Scream the Message to the students.
3. Students are needed to sit in rows according to groups and number themselves in their
own group. The person sitting in front is number one.
4. The teacher explain the rules to the students:
a. Student number one will have to take 20 steps forward.
b. Student number two will take 10 steps forward.
c. The rest of the group mates will take 5 steps backwards.
d. Teacher gives student number one a strip of paper. Students are not
allowed to look into it unless told so.
e. Student number one will be given 15 seconds to memorise the
message in the strip paper given.
f. After the 15 second end, the students will have to throw the paper
away.
g. The teacher will blow the whistle and student number one will start
shouting the message to student number two in 20 seconds.
h. When the 20 seconds end, the teacher will blow the whistle and
student number one will have to stop shouting and take 10 steps
backwards and sit facing the other way.
i. Student number two will then take the place of student number one.
Student number three will take the place of student number two.
j. This time, student number two will shout the message he/she has
gotten from student number one.
k. Once the whistle is blown, student number two will shout the message
to student number three.

l.

This continues until the last student gets the message.

Demonstrate (1 minute)
1. The teacher demonstrates the game by demonstrating the positions and shouting the
message.
Playing the Game (15 minutes)
1. The students will start the game in groups.
2. At the end of the game, the last student will shout the message he/she has gotten.
Debriefing (5 minutes)
1. The teacher asks the students on what they have learnt from the game.
Variations:
1. The students can have more than one go on shouting the message.
2. The message can be song lyrics.

More than words

Objectives:
1.

To enable students to practice forming words in English that they have know

2.

To encourage students to enhance vocabulary and spelling

Language skills:
1.

Creative thinking skill

2.

Speaking skill

3.

Listening skill

Level: High

Duration: 25 minutes

Materials: -

Procedures:
Briefing : (5 minutes)
1.

The teacher introduces the game More than words to the students.
a. The teacher explains the following rules of the game to the students:
i. The first person will spell a word and
pronounce it.
ii. The 2nd person in line have to listen to
the end letter of the word mentioned by the first person and
within 5 second they have to come up with new word
beginning with the letter. This step will repeated by each person
and for the last person in line the 1st person take his/her last
letter and form a word.
iii. The participants who are unable to
form a word within 5 second will be eliminated from the game
iv. Participants are not allowed to use
words that is already mentioned in the game

2. Teacher asks students to form groups of 10 person each

Demonstrate: (5 minutes)
1. The teacher demonstrates the game once by asking 5 students to volunteer in
participating in the game

Play: (15 minutes)


1.
2.
3.
4.
5.

Students will make a line with their group members and start to play the
game
The first person will spell a word and pronounce it.
The 2nd person in line have to listen to the end letter of the word mentioned
by the first person
Within 5 second they have to come up with new word beginning with the
letter.
Step 2-5 will repeated by each person and for the last person in line the 1st
person take his/her last letter and form a word.

6.

The last remaining person of each group will be the winner of the game

Debrief: (5 minutes)
1.

The teacher gives a small prize to the winner.

2.

The teacher asks the students what they have learned from the game.

Variations:
1.

For students with high proficiency teacher could create themes for categories of
words students are allowed to come up with. Eg. Countries, animals, verbs, adjectives,
etc.

2.

The game can be played in another way, where the whole class can participate by
arranging students to stand/sit as one large circle.