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Centered Gaming
Table Of Contents
Contents
Page NumberPage 1/22
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1. EXECUTIVE SUMMARY................................................................................... 4
1.1 Product............................................................................................................ 4
1.2 Customers........................................................................................................ 4
1.3 What Drives Us............................................................................................... 4
2. COMPANY DESCRIPTION................................................................................ 5
2.1 Mission Statement........................................................................................... 5
2.2 Principal Members.......................................................................................... 5
2.3 Legal Structure................................................................................................ 5
2.4 Long Term Development................................................................................. 5
3. MARKET RESEARCH........................................................................................ 6
3.1 Industry........................................................................................................... 6
3.2 Customers........................................................................................................ 6
3.3 Competitors..................................................................................................... 7
3.4 Competitive Advantage................................................................................... 7
3.5 Regulations...................................................................................................... 7
4. PRODUCT/SERVICE LINE................................................................................. 8
4.1 Product or Service........................................................................................... 8
4.2 Pricing Structure.............................................................................................. 8
4.3 Product/Service Life Cycle.............................................................................8
4.4 Intellectual Property Rights............................................................................. 8
4.5 Research & Development................................................................................ 9
5. MARKETING & SALES.................................................................................... 10
5.1 Growth Strategy............................................................................................ 10
5.2 Communication............................................................................................. 10
5.3 Prospects....................................................................................................... 10
6. FINANCIAL PROJECTIONS............................................................................10
6.1 PROFIT & LOSS.......................................................................................... 11
6.3 BALANCE SHEET....................................................................................... 15
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1. EXECUTIVE SUMMARY
1.1 Product
Centered Gaming will provide a facility where people can go to play games, with
strangers, friends, or even by themselves. They can also take lessons there where
they will be taught about a game, strategy, etc., of their choice. Along with that,
Centered Gaming also provides places for people to buy food or drinks while they
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take breaks. The service will be under a monthly membership cost, and lessons will
be an upgraded membership.
1.2 Customers
Our target customers are mainly teenagers, but anyone can get a membership,
which requires an adult of 18 or over to purchase. This is specifically for teenagers
who want a place where they can go to play with their friends, either just to play in
person, or because they may have boundaries stopping them, such as lack of
internet, games, or technology.
2. COMPANY DESCRIPTION
2.1 Mission Statement
To offer a place where people can go to play games, hangout, communicate with
others and take lessons.
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3. MARKET RESEARCH
3.1 Industry
My industry is currently very small, and we haven't gotten started on the physical
aspect of it yet. We have had no sales or customers as of now, but are looking into
possible target markets. Our major customer groups will most likely be teenagers
(13-19). We plan to increase to be a nationwide industry after 5 or more years.
3.2 Customers
My customers are mainly teenagers (13-19), with some adults and children as well.
The size of our market in teenagers is quite huge, and we plan to advertise
specifically to them due to the large amount of them that would be interested in my
company.
3.3 Competitors
With our current location in Bellevue, Iowa, we do not necessarily have
competitors. Our main competition comes from people who what to play games but
don't have the systems or games, so the only people who wouldn't use it are people
who have their own. In other areas there is competition with gaming cafes, but
those don't provide as much as we do. As well as that, some competition comes
from places that other teens can go, such as places they can hang out at like stores,
restaurants, parks, school, etc.
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3.5 Regulations
We have a Gaming Cafe license as well as an Amusement Arcade license due to the
amount of computers we have. We passed the OSHA regulation and make sure to
keep our workers and customers safe. Along with that we also have a business
license. We have health codes and inspections monthly on our food. Along with
that, we follow a regulation for keeping people posted (mainly signs), about
gambling and gaming addictions.
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4. PRODUCT/SERVICE LINE
4.1 Product or Service
We currently provide a service that people can use to play games. Along with that,
we also have food areas and lounges where people who aren't taking a lesson or
playing a game can go. We provide our services for a membership fee, with one
being regular and one being premium. We currently have no competition in our
area, and the closest thing to competition are gaming cafes.
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5.2 Communication
We plan to use multiple forms of communication with our customers. Some of them
include surveys, our personalized website, advertisements and social media, and
customer directed questions.
5.3 Prospects
We will start with one business opened, where we will have people pay for
memberships online or in person, and then we will increase the areas we are opened
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in, along with increasing employees. People will be able to vote on where they
would like our service to be opened next, so that we can utilize the most customer
profit.
6. FINANCIAL PROJECTIONS
$169,500
$187,500
$80,500
16,000
$64,500
$137,500
$20,00
0
$117,500
TOTAL EXPENSES
Owner Draw/Dividends
$25,000
$40,00
0
$213,00
0
$212,00
0
$5,00
0
$207,00
0
$70,00
0
Year 2
$250,000
Year 3
$325,000
$425,000
$0
$250,000
$0
$325,000
$0
$425,000
$75,000
$80,000
$85,000
$14,000
$17,000
$20,000
Outside Services
$15,000
$15,000
$20,000
$25,000
$20,000
$20,000
$15,000
$18,000
$22,000
$5,000
$10,000
$12,000
$0
$0
$0
$0
$0
$0
Rent
$0
$0
$0
OPERATING EXPENSES
Advertising
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Telephone
$500
$1,500
$1,500
$10,000
$12,000
$15,000
Insurance
$8,000
$12,000
$15,000
$2,000
$2,000
$2,500
Interest
$0
$0
$0
Depreciation
$0
$0
$0
Utilities
Other expenses
ADJUSTED TO RETAINED
$0
$39,500
$0
$77,500
$0
$137,000
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Year 1
Year 2
Year 3
Total Item
EST
$250,000
$177,000
$120,500
$123,650
$671,150
Cash Sales
$0
$250,000
$325,000
$425,000
$1,000,000
Collections from CR
Accounts
$0
$0
$0
$0
$0
Loan/Cash Injection
$150,000
$-50,000
$-50,000
$-50,000
$0
TOTAL CASH
RECEIPTS
$150,000
$200,000
$275,000
$375,000
$1,000,000
TOTAL CASH
AVAILABLE
(before cash out)
$400,000
$377,000
$395,500
$498,650
$1,671,150
Purchases
$30,000
$25,000
$25,000
$40,000
$120,000
Gross Wages
$50,000
$75,000
$80,000
$85,000
$290,000
Outside Services
$25,000
$15,000
$15,000
$20,000
$75,000
Supplies
$35,000
$25,000
$30,000
$40,000
$130,000
$0
$10,000
$12,000
$15,000
$37,000
$5,000
$10,000
$15,000
$15,000
$45,000
$10,000
$5,000
$5,000
$7,500
$27,500
$0
$0
$0
$0
$0
Rent
$0
$0
$0
$0
$0
$500
$1,500
$1,500
$1,500
$5,000
Utilities
$8,000
$10,000
$12,000
$15,000
$45,000
Insurance
$7,500
$8,000
$12,000
$15,000
$42,500
$5,000
$10,000
$10,000
$10,000
$35,000
$0
$4,000
$4,350
$4,750
$13,100
$10,000
$20,000
$15,000
$25,000
$70,000
$186,000
$218,500
$236,850
$293,750
$935,100
$0
$0
$0
$0
$0
Capital purchase
$25,000
$30,000
$30,000
$40,000
$125,000
$12,000
$8,000
$5,000
$5,000
$30,000
CASH RECEIPTS
Telephone
Interest
Other expenses
SUBTOTAL
Loan
principal
payment
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$0
$0
$0
$0
$0
Others withdrawal
$0
$0
$0
$0
$0
$223,000
$256,500
$271,850
$338,750
$1,090,100
CASH POSITION
$177,000
$120,500
$123,650
$159,900
$581,050
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Assets
Start Date:11/30/2016
End Date:12/01/2019
$150,000
$159,900
$0
$0
$20,000
$70,000
$0
$0
Deposits
$10,000
$0
$20,000
$250,000
$200,000
$479,900
$25,000
$60,000
$10,000
$25,000
$0
$0
$80,000
$160,000
$5,000
$10,000
$120,000
$255,000
Intangibles
$0
$0
Other
$0
$0
$0
$0
CURRENT ASSETS
Cash in bank
Accounts Receivable
Inventory
Prepaid Expenses
Leaseholder improvements
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TOTAL ASSETS
$320,000
$734,900
Accounts Payable
$40,000
$75,000
Interest Payable
$15,000
$0
Taxes Payable
$40,000
$65,000
$0
$0
$30,000
$60,000
$125,000
$200,000
$0
$40,000
$0
$0
$50,000
$75,000
$0
$49,900
$50,000
$164,900
$175,000
$364,900
Common Stock
$90,000
$120,000
Retained Earnings
$55,000
$250,000
$145,000
$370,000
CURRENT LIABILITIES
TOTAL CURRENT
LIABILITIES
LONG TERM DEBT
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$320,000
$734,900
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DIRECT COSTS
$8,000
3%
Inventory
$5,000
5%
Raw Materials
$3,000
3%
$12,000
5%
Salaries
$25,000
0%
Supplies
$6,000
2%
$4,000
4%
Advertising
$3,000
1%
$0
0%
Rent
$0
0%
Telephone
$2,000
1%
Utilities
$3,000
1%
Insurance
$4,000
2%
Taxes
$6,000
0%
$0
0%
Depreciation
$6,000
2%
Other Costs
$5,000
2%
TOTAL DIRECT
COSTS
$28,000
16%
TOTAL INDIRECT
COSTS
$64,000
15%
Direct Labor
INDIRECT COSTS
Interest
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Page NumberPage 17/18
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7. Appendix
7.1 SWOT Analysis
SWOT Analysis
Austin Beschen
SWOT Analysis
Centered Gaming
Strengths
Easy Location: Located in a place that provides easy access for people who need it.
Service Guarantee: Our service is set up in a way that allows the consumer to control how they
use it, providing more options for satisfaction.
New to the Area: Our service is new to the area, and there has been nothing like it here before,
leaving an unanswered need that is being fulfilled by our service.
High Convenience: We are very convenient for people who are not able to access the internet or
play the games that they want, and easily allow a place for people to meet up.
Weaknesses
Low Marketing Expertise: Little marketing expertise for our business, which makes it tougher for
our business to get off the ground.
Little Reputation: We have little reputation as we have not had any time to build up a reputation
with the area that we are setting up in. This will make it tough for us to build up the customers.
No Capital: All of the money is coming straight out of our pockets or loans are being taken to
help with paying for the start up of the business.
Opportunities
Extremely High Demand: There is an extremely high demand for video games and systems, or
use of the internet. We provide an easy way for people who need access to these to get them.
Possibility of Chain: Due to the high demand, it is possible that if we get of the ground and build
the reputation that we could expand our business to other locations.
Threats
Competitors: The possibility of other competitors popping up if the business goes well, could
cause trouble.
Households: People who own the equipment they need to host themselves or other people
make it so that they have no need of our business, and with increase demand in the need, it
could make more people get systems or computers, etc.
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