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what is the definition of input, process,

output?
A:
Quick Answer
Input, process, output (IPO), is described as putting information into the
system, doing something with the information and then displaying the results.
IPO is a computer model that all processes in a computer must follow
IPO is often called IPOS or input, process, output, storage. Storage
is where the data is kept once the computer is turned off. An
example of IPO can be given with a toaster; the input is a slice of
bread, the process is heating and the output is toast. A simple
computer IPO example is; pressing keys on a keyboard is the
input, the process is making words and the output is displaying
words or symbols, or printing them.
In computing, input/output or I/O (or, informally, io or IO) is the communication
between an information processing system, such as a computer, and the outside
world, possibly a human or another information processing system. Inputs are the
signals or data received by the system and outputs are the signals or data sent from
it. The term can also be used as part of an action; to "perform I/O" is to perform an
input or output operation. I/O devices are used by a human (or other system) to
communicate with a computer. For instance, a keyboard or computer mouse is an
input device for a computer, while monitors and printers are output devices.

Devices for communication between computers, such as modems and network


cards, typically perform both input and output operations.
The designation of a device as either input or output depends on perspective.
Mouse and keyboards take physical movements that the human user outputs and
convert them into input signals that a computer can understand; the output from
these devices is the computer's input. Similarly, printers and monitors take signals
that a computer outputs as input, and they convert these signals into a
representation that human users can understand. From the human user's
perspective, the process of reading or seeing these representations is receiving
input; this type of interaction between computers and humans is studied in the field
of humancomputer interaction.
In computer architecture, the combination of the CPU and main memory, to which
the CPU can read or write directly using individual instructions, is considered the
brain of a computer. Any transfer of information to or from the CPU/memory
combo, for example by reading data from a disk drive, is considered I/O.[1] The
CPU and its supporting circuitry may provide memory-mapped I/O that is used in
low-level computer programming, such as in the implementation of device drivers,
or may provide access to I/O channels. An I/O algorithm is one designed to exploit
locality and perform efficiently when exchanging data with a secondary storage
device, such as a disk drive.
Interface
An I/O interface is required whenever the I/O device is driven by the processor.
Typically a CPU communicates with devices via a bus. The interface must have
necessary logic to interpret the device address generated by the processor.
Handshaking should be implemented by the interface using appropriate commands

(like BUSY, READY, and WAIT), and the processor can communicate with an I/O
device through the interface. If different data formats are being exchanged, the
interface must be able to convert serial data to parallel form and vice versa.
Because it would be a waste for a processor to be idle while it waits for data from
an input device there must be provision for generating interrupts[2] and the
corresponding type numbers for further processing by the processor if required.
[clarification needed]

A computer that uses memory-mapped I/O accesses hardware by reading and


writing to specific memory locations, using the same assembly language
instructions that computer would normally use to access memory. An alternative
method is via instruction-based I/O which requires that a CPU have specialised
instructions for I/O.[1] Both input and output devices have a data processing rate
that can vary greatly.[2] With some devices able to exchange data at very high
speeds direct access to memory (DMA) without the continuous aid of a CPU is
required.[2]
Higher-level implementation
Higher-level operating system and programming facilities employ separate, more
abstract I/O concepts and primitives. For example, most operating systems provide
application programs with the concept of files. The C and C++ programming
languages, and operating systems in the Unix family, traditionally abstract files and
devices as streams, which can be read or written, or sometimes both. The C
standard library provides functions for manipulating streams for input and output.
In the context of the ALGOL 68 programming language, the input and output
facilities are collectively referred to as transput. The ALGOL 68 transput library

recognizes the following standard files/devices: stand in, stand out,


stand errors and stand back.
An alternative to special primitive functions is the I/O monad, which permits
programs to just describe I/O, and the actions are carried out outside the program.
This is notable because the I/O functions would introduce side-effects to any
programming language, but this allows purely functional programming to be
practical.
Channel I/O
Channel I/O requires the use of instructions that are specifically designed to
perform I/O operations. The I/O instructions address the channel or the channel
and device; the channel asynchronously accesses all other required addressing and
control information. This is similar to DMA, but more flexible.
Port-mapped I/O
Port-mapped I/O also requires the use of special I/O instructions.
Typically one or more ports are assigned to the device, each with
a special purpose. The port numbers are in a separate address
space from that used by normal instructions

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