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Brimstone
1000
Chitin 100
Arms
Adamantine 3000
Once a secret dwarven alloy of adamantite and
steel, metal weapons forged of adamantine ignore
hardness of objects and non-magical, untyped
damage reduction. Such weapons are also tougher
and more resistant to damage, having quadruple the
hit points and twice the hardness of steel. Due to the
difficulty of working with this hard metal, such
weapons are always finely made, +1 to attack.
Bone 150
Necromantic-energy infuses this amalgamated and
baked bone-clay in order to make it into a passable
substitute for iron. Where this dull-white material
excels is in being used as a channel for damaging
touch spells. When the bone weapon hits, the
wielder can release a touch spell they are holding
into the attack. Touch spells inflicted this way sneak
in through the wound and are harder to resist, +1 to
the spell save DC.
Cold Iron
500
Copper
300
Crystal
3000
Not for resale. Permission granted to print or photocopy this document for personal use only.
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Dark Ice
2000
Glass
1000
Etherium
6000
Flowstone
1000
Gold
3000
Ivory
1000
Not for resale. Permission granted to print or photocopy this document for personal use only.
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Living Crystal
3000
Meteorite
2000
Mithril
250
Obsidian
100
Outsider Bone
1500
Platinum
9000
Quartz
1000
Not for resale. Permission granted to print or photocopy this document for personal use only.
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Shadow Ink
8000
Silver 900
Silver weapons are of moderate effectiveness for
channeling magical energies, but hold edges poorly.
Silver weapons deal 1 less damage. Any damaging
spells cast through a silver weapon used as a focus
deal an extra 2 damage.
Springwood
200
Underworld Chitin
800
Armor
Adamantine
3000
Bone
150
Not for resale. Permission granted to print or photocopy this document for personal use only.
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Brimstone
2000
Chitin 100
Made of large insect exoskeleton or from many
smaller carcasses woven together with silk, chitin
armor grants advantage on saves against contact
poisons and on checks to apply poison. Medium
armor costs twice, and heavy armor costs thrice as
much.
Copper 300
Copper channels and plates conduct magic away
from the most vulnerable body parts, at a cost of the
overall durability of the armor, reducing the armors
hit points by half. Reduce the damage of spells
directly targeting the wearer by or reduce nondamaging hostile spells duration by 1/4.
Etherium 10000
Etherium is made via a special refining process
using astral silver in ethereal forges. This metal
defends against any bonuses that other creatures
might gain on attacks against the wearer by jumping
between planes, such as: blinking, shadow jumping,
astral projecting, etc. Etherium armor ignores the
first five damage taken each round from a creature
that has shifted planes in the last five rounds.
Medium armor made of etherium costs twice as
much but protects against the first ten damage each
round. Heavy armor of Etherium costs triple but
protects against the first twenty damage by shifting
enemies each round.
Flowstone
2500
Glass
Not for resale. Permission granted to print or photocopy this document for personal use only.
2000
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Gold
3000
Ivory
2000
Mirrored
Mithril
30000
2000
Obsidian 200
Obsidian armor is created by sewing or riveting
razor sharp obsidian plates onto other armor. The
jagged stone edges deal 1d4 damage each round to
any creature or object grappling or grabbing the
wearer. Medium obsidian armor deals 1d6 damage
and costs twice as much. Heavy obsidian armor
deals 1d8 but cost three times as much. The stones
lose their edge once they have dealt at least 20, 40,
or 60 damage respectively. Once dull, they must be
replaced for one quarter their initial cost.
Not for resale. Permission granted to print or photocopy this document for personal use only.
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Shadow Ink
Outsider Bone
2500
Platinum 9000
Large, thin interlocking rings of platinum are
bolted to this armor. These platinum rings are
geometrically organized to pull magic away from
sensitive parts of the body. Platinum armor reduces
targeted magic damage taken by 8 or reduces the
duration of hostile spells by 9/10. Medium armors
cost twice as much to outfit with platinum rings.
Heavy armors cost three times as much.
Quartz
2000
5000
Silver
900
Springwood 200
Springwood is a springy, young wood preserved
alchemically to stay permanently young and lively.
When used in shields, the shields concave surface
becomes springy. Set on the ground, a springwood
shield can be used as a launching pad to add 20 ft to
the leapers jumping distance. Their flexibility allows
Springwood armor to ignore the first breakage the
armor would suffer each day.
Not for resale. Permission granted to print or photocopy this document for personal use only.
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