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Initialize engine version: 5.4.

1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 20.19.15.4404]
Renderer: Intel(R) HD Graphics 520
Vendor: Intel
VRAM:
2111 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NUL
L=1 RESZ=1 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\UnityEngine.dll (this message is harmless)
Loading C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Managed\Unity
Engine.dll into Unity Child Domain
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Managed\Assem
bly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Managed\Assem
bly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Managed\Unity
Engine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Managed\Unity
Engine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\System.Xml.Linq.dll (this message is harmless)
Loading C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Managed\Syste
m.Xml.Linq.dll into Unity Child Domain
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\NAudio.dll (this message is harmless)
Loading C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Managed\NAudi
o.dll into Unity Child Domain
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\NVorbis.dll (this message is harmless)
Loading C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Managed\NVorb
is.dll into Unity Child Domain
- Completed reload, in 0.078 seconds
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\System.dll (this message is harmless)
Platform assembly: C:\Users\Home\Downloads\RimWorld.Alpha.16\RimWorldWin_Data\Ma
naged\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.248426 ms
[Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not runni
ng, launched from outside Steam without steam_appid.txt in place, running with d
ifferent privileges than Steam client (e.g. "as administrator")
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)

RimWorld 0.16.1393 rev536


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 6687.
Total: 49.700672 ms (FindLiveObjects: 0.800852 ms CreateObjectMapping: 1.934505
ms MarkObjects: 46.929901 ms DeleteObjects: 0.033706 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.879039 ms
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 6765.
Total: 47.996136 ms (FindLiveObjects: 0.310186 ms CreateObjectMapping: 0.684799
ms MarkObjects: 46.931179 ms DeleteObjects: 0.068693 ms)
Initializing new game with mods Core
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 42)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12968.
Total: 107.528915 ms (FindLiveObjects: 0.637439 ms CreateObjectMapping: 1.643092
ms MarkObjects: 105.204857 ms DeleteObjects: 0.043093 ms)
Setting up 1 worker threads for Enlighten.
Thread -> id: 1d54 -> priority: 1

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