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################################################

#
# Events for Childhood Personality Traits
#
# ID 1500-1999 is reserved
#
# The basic events are triggered by on actions
#
#################################################
#
# Written by Sara Wendel-rtqvist, Johan Andersson & Henrik Fhraeus
#Event ID 1500-1509 is reserved for Gluttonous events
# Gain Gluttony
# On-action: on_yearly_childhood_pulse
character_event = {
id = 1500
desc = "EVTDESC1500"
picture = "GFX_evt_child_play"
is_triggered_only = yes
min_age = 6
max_age = 16
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = temperate }
NOT = { trait = gluttonous }
prisoner = no
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 2
trait = slothful
}
modifier = {
trait = clubfooted
factor = 1.05
}
modifier = {
trait = harelip
factor = 1.10
}
modifier = {
trait = hunchback
factor = 1.5
}
modifier = {
trait = lisp
factor = 1.05
}
modifier = {
trait = stutter
factor = 1.05

}
modifier = {
trait = fair
factor = 0.95
}
modifier = {
trait = ugly
factor = 1.10
}
modifier = {
trait = dwarf
factor = 1.2
}
modifier = {
trait = genius
factor = 0.95
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 0.95
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 1.2
}
modifier = {
trait = imbecile
factor = 1.5
}
modifier = {
trait = inbred
factor = 1.5
}
modifier = {
is_strong_trigger = yes
factor = 0.05
}
modifier = {
is_weak_trigger = yes
factor = 5.0
}
}
option = {
name = "EVTOPTA1500"
add_trait = gluttonous
hidden_tooltip = {
guardian = {
character_event = {
id = 2000
days = 3
}
}
}

}
}
# Guardian discourages gluttony
character_event = {
id = 1501
desc = "EVTDESC1501"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = gluttonous
}
}
option = {
name = "EVTOPTA1501"
remove_trait = gluttonous
}
}
#######################################################################
#Event ID 1510-1519 is reserved for Temperate events
#Temperate Child
character_event = {
id = 1510
desc = "EVTDESC1510"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = temperate }
NOT = { trait = gluttonous }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 2
trait = diligent
}
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {

trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.95
}

quick
shrewd

slow
dull

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}

option = {
name = "EVTOPTA1510"
add_trait = temperate
hidden_tooltip = {
guardian = {
character_event = {
id = 2010
days = 3
}
}
}
}
}
# Discourage Temperance
character_event = {
id = 1511
desc = "EVTDESC1511"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = temperate
}
}
option = {
name = "EVTOPTA1511"
remove_trait = temperate
}
}
#######################################################################
#Event ID 1520-1529 is reserved for Greedy events
#Greedy Child
character_event = {
id = 1520
desc = "EVTDESC1520"
picture = "GFX_evt_child_bully"
is_triggered_only = yes
min_age = 6
max_age = 16
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = charitable }
NOT = { trait = greedy }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {

factor = 2
trait = envious
}
modifier = {
factor = 0.5
trait = kind
}
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {
trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = stutter
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}
modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 0.75
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05

}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25
}
}
option = {
name = "EVTOPTA1520"
add_trait = greedy
hidden_tooltip = {
guardian = {
character_event = {
id = 2020
days = 3
}
}
}
}
}
# Discourage Greed
character_event = {
id = 1521
desc = "EVTDESC1521"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = greedy
}
}
option = {
name = "EVTOPTA1521"
remove_trait = greedy
}
}
#######################################################################
#Event ID 1530-1539 is reserved for Charitable events#
#Charitable Child
character_event = {
id = 1530
desc = "EVTDESC1530"
picture = "GFX_evt_child_talking"
is_triggered_only = yes

min_age = 6
max_age = 16
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = charitable }
NOT = { trait = greedy }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 2
trait = kind
}
modifier = {
factor = 0.5
trait = envious
}
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick

trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1530"
add_trait = charitable
hidden_tooltip = {
guardian = {
character_event = {
id = 2030
days = 3
}
}
}
}
}
# Discourage Charity
character_event = {
id = 1531
desc = "EVTDESC1531"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = charitable
}
}
option = {
name = "EVTOPTA1531"
remove_trait = charitable

}
}
#######################################################################
#Event ID 1540-1549 is reserved for Slothful events#
#Slothful Child
character_event = {
id = 1540
desc = "EVTDESC1540"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
religion_group = christian
NOT = { personality_traits = 5 }
NOT = { trait = diligent }
NOT = { trait = slothful }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 2
trait = gluttonous
}
modifier = {
factor = 0.5
trait = temperate
}
modifier = {
trait = clubfooted
factor = 1.05
}
modifier = {
trait = harelip
factor = 1.10
}
modifier = {
trait = hunchback
factor = 1.5
}
modifier = {
trait = lisp
factor = 1.05
}
modifier = {
trait = stutter
factor = 1.05
}
modifier = {
trait = fair
factor = 0.95
}

modifier = {
trait = ugly
factor = 1.10
}
modifier = {
trait = dwarf
factor = 1.2
}
modifier = {
trait = genius
factor = 0.95
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 0.95
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 1.2
}
modifier = {
trait = imbecile
factor = 1.5
}
modifier = {
trait = inbred
factor = 1.5
}
modifier = {
is_strong_trigger = yes
factor = 0.05
}
modifier = {
is_weak_trigger = yes
factor = 5.0
}
}
option = {
name = "EVTOPTA1540"
add_trait = slothful
hidden_tooltip = {
guardian = {
character_event = {
id = 2040
days = 3
}
}
}
}
}
# Discouraged
character_event = {

id = 1541
desc = "EVTDESC1541"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = slothful
}
}
option = {
name = "EVTOPTA1541"
remove_trait = slothful
}
}
#######################################################################
#Event ID 1550-1559 is reserved for Diligent events#
#Diligent Child
character_event = {
id = 1550
desc = "EVTDESC1550"
picture = "GFX_evt_child_reading"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = diligent }
NOT = { trait = slothful }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 2
trait = temperate
}
modifier = {
factor = 0.5
trait = gluttonous
}
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {

trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.95
}

quick
shrewd

slow
dull

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}

option = {
name = "EVTOPTA1550"
add_trait = diligent
hidden_tooltip = {
guardian = {
character_event = {
id = 2050
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1551
desc = "EVTDESC1551"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = diligent
}
}
option = {
name = "EVTOPTA1551"
remove_trait = diligent
}
}
#######################################################################
#Event ID 1560-1569 is reserved for Envious events#
#Envious Child
character_event = {
id = 1560
desc = "EVTDESC1560"
picture = "GFX_evt_child_bully"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = kind }
NOT = { trait = envious }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 2

trait = greedy
}
modifier = {
factor = 2
trait = arbitrary
}
modifier = {
factor = 0.5
trait = charitable
}
modifier = {
factor = 0.5
trait = just
}
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {
trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = stutter
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}
modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 0.75
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.2
}
modifier = {
OR = {
trait = slow

trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25
}
}
option = {
name = "EVTOPTA1560"
add_trait = envious
hidden_tooltip = {
guardian = {
character_event = {
id = 2060
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1561
desc = "EVTDESC1561"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = envious
}
}
option = {
name = "EVTOPTA1561"
trigger = { is_female = yes }
remove_trait = envious
}
option = {
name = "EVTOPTB1561"
trigger = { is_female = no }
remove_trait = envious
}

}
#######################################################################
#Event ID 1570-1579 is reserved for Kind events#
#Kind Child
character_event = {
id = 1570
desc = "EVTDESC1570"
picture = "GFX_evt_child_talking"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = kind }
NOT = { trait = envious }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 0.5
trait = greedy
}
modifier = {
factor = 0.5
trait = arbitrary
}
modifier = {
factor = 2
trait = charitable
}
modifier = {
factor = 2
trait = just
}
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter

factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1570"
add_trait = kind
hidden_tooltip = {
guardian = {
character_event = {
id = 2070
days = 3
}
}

}
}
}
# Discouraged
character_event = {
id = 1571
desc = "EVTDESC1571"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = kind
}
}
option = {
name = "EVTOPTA1571"
remove_trait = kind
}
}
#######################################################################
#Event ID 1580-1589 is reserved for Wroth events#
#Wroth Child
character_event = {
id = 1580
desc = "EVTDESC1580"
picture = "GFX_evt_child_bully"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = wroth }
NOT = { trait = patient }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}

modifier = {
trait = lisp
factor = 1.1
}
modifier = {
trait = stutter
factor = 1.1
}
modifier = {
trait = fair
factor = 0.1
}
modifier = {
trait = ugly
factor = 5.0
}
modifier = {
trait = dwarf
factor = 2.0
}
modifier = {
trait = genius
factor = 0.2
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.75
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.15
}

quick
shrewd

slow
dull

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 2.0
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.5
}
}
option = {
name = "EVTOPTA1580"
add_trait = wroth

hidden_tooltip = {
guardian = {
character_event = {
id = 2080
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1581
desc = "EVTDESC1581"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = wroth
}
}
option = {
name = "EVTOPTA1581"
remove_trait = wroth
}
}
#######################################################################
#Event ID 1590-1599 is reserved for Patient events#
#Patient Child
character_event = {
id = 1590
desc = "EVTDESC1590"
picture = "GFX_evt_child_reading"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = wroth }
NOT = { trait = patient }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {

trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0

}
}
option = {
name = "EVTOPTA1590"
add_trait = patient
hidden_tooltip = {
guardian = {
character_event = {
id = 2090
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1591
desc = "EVTDESC1591"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = patient
}
}
option = {
name = "EVTOPTA1591"
remove_trait = patient
}
}
#######################################################################
#Event ID 1600-1609 is reserved for Proud events#
#Proud Child
character_event = {
id = 1600
desc = "EVTDESC1600"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = proud }
NOT = { trait = humble }
has_guardian = yes
}
weight_multiplier = {

days = 1
modifier = {
trait = clubfooted
factor = 0.1
}
modifier = {
trait = harelip
factor = 0.1
}
modifier = {
trait = hunchback
factor = 0.1
}
modifier = {
trait = lisp
factor = 0.1
}
modifier = {
trait = stutter
factor = 0.1
}
modifier = {
trait = fair
factor = 5.0
}
modifier = {
trait = ugly
factor = 0.25
}
modifier = {
trait = dwarf
factor = 0.1
}
modifier = {
trait = genius
factor = 5.0
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 5.0
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.1
}
modifier = {
trait = imbecile
factor = 0.1
}
modifier = {
trait = inbred
factor = 1.5
}

modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.5
}
}
option = {
name = "EVTOPTA1600"
add_trait = proud
hidden_tooltip = {
guardian = {
character_event = {
id = 2100
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1601
desc = "EVTDESC1601"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = proud
}
}
option = {
name = "EVTOPTA1601"
remove_trait = proud
}
}
#######################################################################
#Event ID 1610-1619 is reserved for Humble events#
#Humble Child
character_event = {
id = 1610
desc = "EVTDESC1610"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }

NOT = { personality_traits = 5 }
NOT = { trait = proud }
NOT = { trait = humble }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 2.0
}
modifier = {
trait = harelip
factor = 2.0
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 2.0
}
modifier = {
trait = stutter
factor = 2.0
}
modifier = {
trait = fair
factor = 0.1
}
modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.5
}
modifier = {
trait = genius
factor = 0.5
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.25
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 2.0
}
modifier = {
trait = imbecile

factor = 0.1
}
modifier = {
trait = inbred
factor = 0.5
}
modifier = {
is_strong_trigger = yes
factor = 0.01
}
modifier = {
is_weak_trigger = yes
factor = 2.5
}
}
option = {
name = "EVTOPTA1610"
add_trait = humble
hidden_tooltip = {
guardian = {
character_event = {
id = 2110
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1611
desc = "EVTDESC1611"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = humble
}
}
option = {
name = "EVTOPTA1611"
remove_trait = humble
}
}
#######################################################################
### OTHER ###
#Event ID 1620-1629 is reserved for Deceitful events#
# Deceitful Child
character_event = {
id = 1620
desc = "EVTDESC1620"
picture = "GFX_evt_child_bully"

min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = honest }
NOT = { trait = deceitful }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {

OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1620"
add_trait = deceitful
hidden_tooltip = {
guardian = {
character_event = {
id = 2120
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1621
desc = "EVTDESC1621"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = deceitful
}
}
option = {
name = "EVTOPTA1621"
remove_trait = deceitful
}
}
#######################################################################

# Event ID 1630-1639 is reserved for Zealous events #


### Zealous ###
character_event = {
id = 1630
desc = "EVTDESC1630"
picture = "GFX_evt_child_reading"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = {
religion_group = muslim
}
NOT = {
religion_group = indian_group
}
NOT = { personality_traits = 5 }
NOT = { trait = zealous }
NOT = { trait = cynical }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}

modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1630"
add_trait = zealous
hidden_tooltip = {
guardian = {
character_event = {
id = 2130
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1631
desc = "EVTDESC1631"
picture = "GFX_evt_child_reading"
is_triggered_only = yes
immediate = {
hidden_tooltip = {

add_trait = zealous
}
}
option = {
name = "EVTOPTA1631"
remove_trait = zealous
}
}
### Zealous - Muslim ###
character_event = {
id = 1632
desc = "EVTDESC1632"
picture = "GFX_evt_child_reading"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
religion_group = muslim
NOT = { personality_traits = 5 }
NOT = { trait = zealous }
NOT = { trait = cynical }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}

modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1630"
add_trait = zealous
hidden_tooltip = {
guardian = {
character_event = {
id = 2132
days = 3
}
}
}
}
}
#######################################################################
#Event ID 1640-1649 is reserved for Honest events#
#Honest Child
character_event = {
id = 1640

desc = "EVTDESC1640"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = honest }
NOT = { trait = deceitful }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2

}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1640"
add_trait = honest
hidden_tooltip = {
guardian = {
character_event = {
id = 2140
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1641
desc = "EVTDESC1641"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = honest
}
}
option = {
name = "EVTOPTA1641"
remove_trait = honest
}
}

#######################################################################
#Event ID 1650-1659 is reserved for Craven events#
# Craven
character_event = {
id = 1650
desc = "EVTDESC1650"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = craven }
NOT = { trait = brave }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.05
}
modifier = {
trait = harelip
factor = 1.10
}
modifier = {
trait = hunchback
factor = 1.5
}
modifier = {
trait = lisp
factor = 1.05
}
modifier = {
trait = stutter
factor = 1.05
}
modifier = {
trait = fair
factor = 0.95
}
modifier = {
trait = ugly
factor = 1.10
}
modifier = {
trait = dwarf
factor = 1.2
}
modifier = {
trait = genius
factor = 0.95
}

modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 0.95
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 1.2
}
modifier = {
trait = imbecile
factor = 1.5
}
modifier = {
trait = inbred
factor = 1.5
}
modifier = {
is_strong_trigger = yes
factor = 0.05
}
modifier = {
is_weak_trigger = yes
factor = 5.0
}
}
option = {
name = "EVTOPTA1650"
add_trait = craven
hidden_tooltip = {
guardian = {
character_event = {
id = 2150
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1651
desc = "EVTDESC1651"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = craven
}
}

option = {
name = "EVTOPTA1651"
remove_trait = craven
}
}
#######################################################################
#Event ID 1660-1669 is reserved for Brave events#
#Brave Child
character_event = {
id = 1660
desc = "EVTDESC1660"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = craven }
NOT = { trait = brave }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf

factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.95
}

quick
shrewd

slow
dull

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1660"
add_trait = brave
hidden_tooltip = {
guardian = {
character_event = {
id = 2160
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1661
desc = "EVTDESC1661"
picture = "GFX_evt_guardian"
is_triggered_only = yes

immediate = {
hidden_tooltip = {
add_trait = brave
}
}
option = {
name = "EVTOPTA1661"
remove_trait = brave
}
}
#######################################################################
#Event ID 1670-1679 is reserved for Shy events#
#Shy Child
character_event = {
id = 1670
desc = "EVTDESC1670"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = shy }
NOT = { trait = gregarious }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.05
}
modifier = {
trait = harelip
factor = 1.10
}
modifier = {
trait = hunchback
factor = 1.5
}
modifier = {
trait = lisp
factor = 1.05
}
modifier = {
trait = stutter
factor = 1.05
}
modifier = {
trait = fair
factor = 0.95

}
modifier = {
trait = ugly
factor = 1.10
}
modifier = {
trait = dwarf
factor = 1.2
}
modifier = {
trait = genius
factor = 0.95
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 0.95
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 1.2
}
modifier = {
trait = imbecile
factor = 1.5
}
modifier = {
trait = inbred
factor = 1.5
}
modifier = {
is_strong_trigger = yes
factor = 0.05
}
modifier = {
is_weak_trigger = yes
factor = 5.0
}
}
option = {
name = "EVTOPTA1670"
add_trait = shy
hidden_tooltip = {
guardian = {
character_event = {
id = 2170
days = 3
}
}
}
}
}
# Discouraged

character_event = {
id = 1671
desc = "EVTDESC1671"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = shy
}
}
option = {
name = "EVTOPTA1671"
remove_trait = shy
}
}
#######################################################################
#Event ID 1680-1689 is reserved for Gregarious events#
#Gregarious Child
character_event = {
id = 1680
desc = "EVTDESC1680"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = shy }
NOT = { trait = gregarious }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.05
}
modifier = {

trait = stutter
factor = 0.05
}
modifier = {
trait = fair
factor = 5.0
}
modifier = {
trait = ugly
factor = 0.5
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 2.0
}
modifier = {
OR = {
trait =
trait =
}
factor = 5.0
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.5
}

quick
shrewd

slow
dull

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1680"
add_trait = gregarious
hidden_tooltip = {
guardian = {
character_event = {
id = 2180
days = 3

}
}
}
}
}
# Discouraged
character_event = {
id = 1681
desc = "EVTDESC1681"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = gregarious
}
}
option = {
name = "EVTOPTA1681"
remove_trait = gregarious
}
}
#######################################################################
#Event ID 1690-1699 is reserved for Ambitious events#
#Ambitious Child
character_event = {
id = 1690
desc = "EVTDESC1690"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = content }
NOT = { trait = ambitious }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 2
trait = proud
}
modifier = {
factor = 0.5
trait = humble
}
modifier = {
is_strong_trigger = yes

factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1690"
add_trait = ambitious
hidden_tooltip = {
guardian = {
character_event = {
id = 2190
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1691
desc = "EVTDESC1691"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = ambitious
}
}
option = {
name = "EVTOPTA1691"
remove_trait = ambitious
}
}
#######################################################################
#Event ID 1700-1709 is reserved for Content events#
#Content Child
character_event = {
id = 1700
desc = "EVTDESC1700"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = content }

NOT = { trait = ambitious }


has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 0.5
trait = proud
}
modifier = {
factor = 2
trait = humble
}
modifier = {
is_strong_trigger = yes
factor = 0.05
}
modifier = {
is_weak_trigger = yes
factor = 5.0
}
}
option = {
name = "EVTOPTA1700"
add_trait = content
hidden_tooltip = {
guardian = {
character_event = {
id = 2200
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1701
desc = "EVTDESC1701"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = content
}
}
option = {
name = "EVTOPTA1701"
remove_trait = content
}
}
#######################################################################

#Event ID 1710-1719 is reserved for Arbitrary events#


#Arbitrary Child
character_event = {
id = 1710
desc = "EVTDESC1710"
picture = "GFX_evt_child_bully"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = just }
NOT = { trait = arbitrary }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {
trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = stutter
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}
modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 0.75
}
modifier = {
OR = {

trait = quick
trait = shrewd
}
factor = 1.2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25
}
}
option = {
name = "EVTOPTA1710"
add_trait = arbitrary
hidden_tooltip = {
guardian = {
character_event = {
id = 2210
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1711
desc = "EVTDESC1711"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = arbitrary
}
}
option = {
name = "EVTOPTA1711"

remove_trait = arbitrary
}
}
#######################################################################
#Event ID 1720-1729 is reserved for Just events#
#Just Child
character_event = {
id = 1720
desc = "EVTDESC1720"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = just }
NOT = { trait = arbitrary }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}

modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1720"
add_trait = just
hidden_tooltip = {
guardian = {
character_event = {
id = 2220
days = 3
}
}
}
}
}
# Discouraged
character_event = {
id = 1721
desc = "EVTDESC1721"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {

add_trait = just
}
}
option = {
name = "EVTOPTA1721"
remove_trait = just
}
}
#######################################################################
#Event ID 1730-1739 is reserved for Cynical events#
### Cynical Child ###
character_event = {
id = 1730
desc = "EVTDESC1730"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = {
religion_group = muslim
}
NOT = { personality_traits = 5 }
NOT = { trait = zealous }
NOT = { trait = cynical }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05

}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1730"
add_trait = cynical
hidden_tooltip = {
guardian = {
character_event = {
id = 2230
days = 3
}
}
}
}
}
# Discouraged

character_event = {
id = 1731
desc = "EVTDESC1731"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = cynical
}
}
option = {
name = "EVTOPTA1731"
remove_trait = cynical
}
}
### Cynical Child - Muslim ###
character_event = {
id = 1732
desc = "EVTDESC1732"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
religion_group = muslim
NOT = { personality_traits = 5 }
NOT = { trait = zealous }
NOT = { trait = cynical }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9

}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1730"
add_trait = cynical
hidden_tooltip = {
guardian = {
character_event = {
id = 2230
days = 3
}
}
}

}
}
# Discouraged
character_event = {
id = 1733
desc = "EVTDESC1733"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = cynical
}
}
option = {
name = "EVTOPTA1731"
remove_trait = cynical
}
}
#######################################################################
# Gain Cruel
# On-action: on_yearly_childhood_pulse
character_event = {
id = 1965
desc = "EVTDESC1965"
picture = "GFX_evt_child_bully"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { personality_traits = 5 }
NOT = { trait = kind }
NOT = { trait = cruel }
has_guardian = yes
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}

modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.95
}

quick
shrewd

slow
dull

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1965"
add_trait = cruel

if = {
limit = { religion = jain }
piety = -20
custom_tooltip = { text = jain_ahimsa_tooltip }
}
hidden_tooltip = {
guardian = {
character_event = {
id = 2465
days = 3
}
}
}
}
}
# Guardian discourages cruelty
character_event = {
id = 1966
desc = "EVTDESC1966"
picture = "GFX_evt_guardian"
is_triggered_only = yes
immediate = {
hidden_tooltip = {
add_trait = cruel
}
}
option = {
name = "EVTOPTA1966"
remove_trait = cruel
}
}
#######################################################################
# Male Homosexual
character_event = {
id = 1980
desc = "EVTDESC1980"
picture = GFX_evt_brothel
min_age = 13
max_age = 17
only_men = yes
trigger = {
is_married = no
has_guardian = yes
NOT = {
trait = zealous
}
NOT = {
trait = homosexual
}
NOT = {
trait = chaste
}

NOT = {
trait = celibate
}
}
mean_time_to_happen = {
months = 960
modifier = {
factor = 0.75
martial = 10
trait = fair
}
modifier = {
factor = 0.75
trait = shy
learning = 10
}
modifier = {
factor = 0.75
trait = trusting
any_courtier = {
age = 12
not = { age = 18 }
trait = homosexual
reverse_opinion = { who = ROOT value = 25 }
}
}
modifier = {
factor = 0.9
OR = {
guardian = {
trait = homosexual
}
father = {
trait = homosexual
}
}
}
}
option = {
name = "EVTOPTA1980"
add_trait = homosexual
}
}
### Remove Male Homosexual ###
character_event = {
id = 1985
desc = "EVTDESC1985"
picture = GFX_evt_brothel
min_age = 13
max_age = 17

only_men = yes
trigger = {
is_married = no
has_guardian = yes
num_traits = 4
trait = homosexual
NOT = {
religion_group = muslim
}
}
mean_time_to_happen = {
months = 480
modifier = {
factor = 0.1
trait = zealous
}
}
option = {
name = "EVTOPTA1985"
piety = -50
}
option = {
name = "EVTOPTB1985"
remove_trait = homosexual
}
}
### Remove Homosexual - Muslim ###
character_event = {
id = 1986
desc = "EVTDESC1986"
picture = GFX_evt_brothel
min_age = 13
max_age = 17
trigger = {
is_married = no
has_guardian = yes
num_traits = 4
trait = homosexual
OR = {
religion_group = muslim
religion_group = indian_group
}
}
mean_time_to_happen = {
months = 480
modifier = {
factor = 0.1
trait = zealous
}
}

option = {
name = "EVTOPTA1986"
piety = -50
}
option = {
name = "EVTOPTB1986"
remove_trait = homosexual
}
}
### Female Homosexual ###
character_event = {
id = 1990
desc = "EVTDESC1990"
picture = GFX_evt_garden
min_age = 12
max_age = 17
only_women = yes
trigger = {
is_married = no
has_guardian = yes
NOT = {
trait = zealous
}
NOT = {
trait = homosexual
}
NOT = {
trait = chaste
}
NOT = {
trait = celibate
}
}
mean_time_to_happen = {
months = 960
modifier = {
factor = 2
trait = zealous
}
modifier = {
factor = 0.5
trait = lustful
}
}
option = {
name = "EVTOPTA1980"
add_trait = homosexual
}
}
### Remove Female Homosexual ###
character_event = {
id = 1995

desc = "EVTDESC1995"
picture = GFX_evt_garden
min_age = 12
max_age = 17
only_women = yes
trigger = {
is_married = no
has_guardian = yes
num_traits = 4
trait = homosexual
NOT = {
religion_group = muslim
}
}
mean_time_to_happen = {
months = 480
modifier = {
factor = 0.1
trait = zealous
}
}
option = {
name = "EVTOPTA1985"
piety = -50
}
option = {
name = "EVTOPTB1985"
remove_trait = homosexual
}
}
#Nobody believes me! - removed, no text and no event that triggers this
#character_event = {
#
id = 30013
#
desc = "EVTDESC30013"
#
picture = GFX_evt_child_bully
#
#
is_triggered_only = yes
#
#
option = {
#
name = "EVTOPTA30013"
#
prestige = -50
#
}
#}
#Spouse is kicked out and the heir takes over - removed, no text and no event th
at triggers this
#character_event = {
#
id = 30014
#
desc = "EVTDESC30014"
#
picture = GFX_evt_scandal
#
#
is_triggered_only = yes
#
#
option = {
#
name = "EVTOPTA30014"

#
#
#
#
#
#
#
#}

banish = yes
}
option = {
name = "EVTOPTB30014"
prestige = -1000
}

#################################
# More flavor events
#################################
# Child is slow to learn to talk
character_event = {
id = 1900
desc = "EVTDESC1900"
picture = "GFX_evt_child_play"
max_age = 5
prisoner = no
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { trait = stutter }
father = {
is_alive = yes
employer = {
ROOT = {
employer = {
character = PREVPREV
}
}
}
}
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.05
}
modifier = {
trait = harelip
factor = 1.10
}
modifier = {
trait = hunchback
factor = 1.5
}
modifier = {
trait = lisp
factor = 1.05
}
modifier = {
trait = fair

factor = 0.95
}
modifier = {
trait = ugly
factor = 1.10
}
modifier = {
trait = dwarf
factor = 1.2
}
modifier = {
trait = genius
factor = 0.95
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 0.95
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 1.2
}
modifier = {
trait = imbecile
factor = 1.5
}
modifier = {
trait = inbred
factor = 1.5
}
modifier = {
is_strong_trigger = yes
factor = 0.05
}
modifier = {
is_weak_trigger = yes
factor = 5.0
}
}
option = {
name = "EVTOPTA1900"
hidden_tooltip = {
father = {
character_event = {
id = 38200
days = 3
}
}
}
}
}

# Daddy, where do children come from?


character_event = {
id = 1901
desc = "EVTDESC1901"
picture = "GFX_evt_child_play"
max_age = 6
prisoner = no
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { trait = trusting }
father = {
is_alive = yes
employer = {
ROOT = {
employer = {
character = PREVPREV
}
}
}
}
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf

factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1901"
hidden_tooltip = {
father = {
character_event = {
id = 38201
days = 3
}
}
}
}
}
# Child is afraid of the dark
character_event = {
id = 1902
desc = "EVTDESC1902"
picture = "GFX_evt_child_play"
max_age = 6
prisoner = no

is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { trait = trusting }
father = {
is_alive = yes
employer = {
ROOT = {
employer = {
character = PREVPREV
}
}
}
}
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {
trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = stutter
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}
modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 0.75
}
modifier = {
OR = {
trait = quick
trait = shrewd

}
factor = 1.2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25
}
}
option = {
name = "EVTOPTA1902"
hidden_tooltip = {
father = {
character_event = {
id = 38202
days = 3
}
}
}
}
}
# Child is often involved in fights with other toddlers
character_event = {
id = 1903
desc = "EVTDESC1903"
picture = "GFX_evt_child_play"
max_age = 6
prisoner = no
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { trait = wroth }
father = {
is_alive = yes
employer = {
ROOT = {
employer = {

character = PREVPREV
}
}
}
}
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.05
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.95
}

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1903"
hidden_tooltip = {
father = {
character_event = {
id = 38203
days = 3
}
}
}
}
}
# Your child always wants more toys
character_event = {
id = 1904
desc = "EVTDESC1904"
picture = "GFX_evt_child_play"
max_age = 6
prisoner = no
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { trait = greedy }
father = {
is_alive = yes
employer = {
ROOT = {
employer = {
character = PREVPREV
}
}
}
}
NOT = { personality_traits = 5 }
}
weight_multiplier = {

days = 1
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {
trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = stutter
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}
modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 0.75
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {

is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25
}
}
option = {
name = "EVTOPTA1904"
hidden_tooltip = {
father = {
character_event = {
id = 38204
days = 3
}
}
}
}
}
# Dad, Where is mom?
character_event = {
id = 1905
desc = "EVTDESC1905"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 11
prisoner = no
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { is_abroad = yes }
father = {
is_alive = yes
employer = {
ROOT = {
employer = {
character = PREVPREV
}
}
}
}
mother_even_if_dead = { is_alive = no }
NOT = { trait = bastard }
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {

trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = stutter
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}
modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 0.75
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25

}
}
option = {
name = "EVTOPTA1905"
hidden_tooltip = {
father = {
character_event = {
id = 38205
days = 3
}
}
}
}
}
# Child has trouble making friends
character_event = {
id = 1906
desc = "EVTDESC1906"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 11
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
NOT = { trait = gregarious }
has_guardian = yes
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
factor = 3
trait = stutter
}
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {
trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}

modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 0.75
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25
}
}
option = {
name = "EVTOPTA1906"
hidden_tooltip = {
guardian = {
character_event = {
id = 38206
days = 3
}
}
}
}
}
# Child wants to play with friends instead of studying
character_event = {
id = 1907

desc = "EVTDESC1907"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 11
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = { personality_traits = 5 }
NOT = {
religion_group = muslim
}
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait = quick
trait = shrewd
}

factor = 1.05
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.95
}
modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1907"
hidden_tooltip = {
guardian = {
character_event = {
id = 38207
days = 3
}
}
}
}
}
# Where do heathens come from?
character_event = {
id = 1908
desc = "EVTDESC1908"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 11
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
religion_group = christian
NOT = { trait = zealous }
NOT = { trait = cynical }
NOT = { personality_traits = 5 }
}

weight_multiplier = {
days = 1
}
option = {
name = "EVTOPTA1908"
hidden_tooltip = {
guardian = {
character_event = {
id = 38208
days = 3
}
}
}
}
}
# Child is often playing very daring games with other children
character_event = {
id = 1909
desc = "EVTDESC1909"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 11
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = { trait = craven }
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair

factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.95
}

quick
shrewd

slow
dull

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1909"
hidden_tooltip = {
guardian = {
character_event = {
id = 38209
days = 3
}
}
}
}
}

# Daddy, does God exist?


character_event = {
id = 1910
desc = "EVTDESC1910"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 11
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
#religion_group = christian
NOT = { trait = zealous }
NOT = { trait = cynical }
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {

trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1910"
guardian = {
character_event = {
id = 38210
days = 3
tooltip = "EVTTOOLTIP38210"
}
}
}
}
# Why do people die?
character_event = {
id = 1911
desc = "EVTDESC1911"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 11
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = { is_ruler = yes }
NOT = { personality_traits = 5 }
}

weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}

modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1911"
hidden_tooltip = {
guardian = {
character_event = {
id = 38211
days = 3
}
}
}
}
}
# Will I rule one day?
character_event = {
id = 1912
desc = "EVTDESC1912"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 11
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = { is_ruler = yes }
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {

trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1912"
hidden_tooltip = {
guardian = {
character_event = {
id = 38212
days = 3
}
}

}
}
}
# Child has developed a habit for wild parties
character_event = {
id = 1913
desc = "EVTDESC1913"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = { trait = lustful }
NOT = { trait = chaste }
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
factor = 2
trait = gregarious
}
}
option = {
name = "EVTOPTA1913"
hidden_tooltip = {
guardian = {
character_event = {
id = 38213
days = 3
}
}
}
}
}
# If we're Catholic and our enemies are Catholic, why are we fighting?
character_event = {
id = 1914
desc = "EVTDESC1914"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
religion = catholic
NOT = { trait = cynical }

guardian = {
religion = catholic
OR = {
any_current_enemy = { religion = catholic }
any_liege = { any_current_enemy = { religion = c
atholic } }
}
}
NOT = { personality_traits = 5 }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow

trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1914"
hidden_tooltip = {
guardian = {
character_event = {
id = 38214
days = 3
}
}
}
}
}
### Why is the church so rich when the peasants are starving and poor? ###
character_event = {
id = 1915
desc = "EVTDESC1915"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
religion_group = christian
NOT = { trait = zealous }
NOT = { trait = cynical }
NOT = { trait = charitable }
NOT = { trait = greedy }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted

factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}

modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1915"
hidden_tooltip = {
guardian = {
character_event = {
id = 38215
days = 3
}
}
}
}
}
# Why did you let off that peasant accused from poaching?
character_event = {
id = 1916
desc = "EVTDESC1916"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = { guardian = { trait = cruel } }
NOT = { guardian = { trait = arbitrary } }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {

trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1916"
hidden_tooltip = {
guardian = {
character_event = {
id = 38216
days = 3
}
}
}
}
}

# These peasants we have are all mine to command like little slaves, right?
character_event = {
id = 1917
desc = "EVTDESC1917"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = { trait = kind }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {
trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = stutter
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}
modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 0.75
}
modifier = {
OR = {
trait = quick
trait = shrewd
}

factor = 1.2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25
}
}
option = {
name = "EVTOPTA1917"
hidden_tooltip = {
guardian = {
character_event = {
id = 38217
days = 3
}
}
}
}
}
# If a tree falls in the woods and there's nobody there to hear it, does it make
a noise?
character_event = {
id = 1918
desc = "EVTDESC1918"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
learning = 4
NOT = { trait = diligent }
}

weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}

modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1918"
hidden_tooltip = {
guardian = {
character_event = {
id = 38218
days = 3
}
}
}
}
}
# Since we all die anyway, why to be so hassled about life?
character_event = {
id = 1919
desc = "EVTDESC1919"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = { religion_group = indian_group }
NOT = { trait = lustful }
NOT = { trait = chaste }
NOT = { trait = temperate }
NOT = { trait = gluttonous }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp

factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.95
}

quick
shrewd

slow
dull

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1919"
hidden_tooltip = {
guardian = {
character_event = {

id = 38219
days = 3
}
}
}
}
}
#How can I best serve God?
character_event = {
id = 1920
desc = "EVTDESC1920"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
OR = {
religion_group = christian
religion_group = muslim
religion_group = jewish_group
}
NOT = { trait = cynical }
NOT = { trait = craven }
NOT = { trait = brave }
NOT = { trait = just }
NOT = { trait = arbitrary }
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {
trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = stutter
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}

modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 0.75
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25
}
}
option = {
name = "EVTOPTA1920"
hidden_tooltip = {
guardian = {
character_event = {
id = 38220
days = 3
}
}
}
}
}
# Female Child is playing with swords instead of sewing
character_event = {
id = 1921

desc = "EVTDESC1921"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
only_women = yes
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = {
trait = brave
}
NOT = {
trait = humble
}
NOT = {
trait = just
}
NOT = {
trait = wounded
}
}
weight_multiplier = {
days = 1
modifier = {
religion = cathar
factor = 3
}
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}

modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 1.05
}
modifier = {
OR = {
trait =
trait =
}
factor = 0.95
}

quick
shrewd

slow
dull

modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1921"
guardian = {
character_event = {
id = 38221
days = 3
tooltip = "EVTOOLTIP38221"
}
}
}
}
# Child is ridiculed for cowardness
character_event = {
id = 1922
desc = "EVTDESC1922"
picture = "GFX_evt_child_play"
min_age = 11

max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
learning = 5
NOT = {
martial = 3
}
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.05
}
modifier = {
trait = harelip
factor = 1.10
}
modifier = {
trait = hunchback
factor = 1.5
}
modifier = {
trait = lisp
factor = 1.05
}
modifier = {
trait = stutter
factor = 1.05
}
modifier = {
trait = fair
factor = 0.95
}
modifier = {
trait = ugly
factor = 1.10
}
modifier = {
trait = dwarf
factor = 1.2
}
modifier = {
trait = genius
factor = 0.95
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 0.95
}
modifier = {
OR = {
trait = slow

trait = dull
}
factor = 1.2
}
modifier = {
trait = imbecile
factor = 1.5
}
modifier = {
trait = inbred
factor = 1.5
}
modifier = {
is_strong_trigger = yes
factor = 0.05
}
modifier = {
is_weak_trigger = yes
factor = 5.0
}
}
option = {
name = "EVTOPTA1922"
guardian = {
character_event = {
id = 38222
days = 3
tooltip = "EVTOOLTIP38222"
}
}
}
}
# Child is sneaking through the dungeons, and comes up with a bloody knife it fo
und
character_event = {
id = 1923
desc = "EVTDESC1923"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = {
trait = craven
}
NOT = {
trait = deceitful
}
NOT = {
trait = cruel
}
NOT = {
trait = wroth
}

}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.05
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.95
}
modifier = {
trait = imbecile
factor = 0.5
}
modifier = {

trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1923"
guardian = {
character_event = {
id = 38223
days = 3
tooltip = "EVTOOLTIP38223"
}
}
}
}
# Child hides away to read books
character_event = {
id = 1924
desc = "EVTDESC1924"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
learning = 6
NOT = {
martial = 5
}
NOT = {
trait = shy
}
NOT = {
trait = gregarious
}
NOT = {
trait = humble
}
NOT = {
trait = proud
}
}
weight_multiplier = {
days = 1
modifier = {

trait = clubfooted
factor = 1.1
}
modifier = {
trait = harelip
factor = 1.1
}
modifier = {
trait = hunchback
factor = 1.1
}
modifier = {
trait = lisp
factor = 0.9
}
modifier = {
trait = stutter
factor = 0.9
}
modifier = {
trait = fair
factor = 1.05
}
modifier = {
trait = ugly
factor = 1.05
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {
trait = genius
factor = 10
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.1
}
modifier = {
is_strong_trigger = yes
factor = 1.05

}
modifier = {
is_weak_trigger = yes
factor = 2.0
}
}
option = {
name = "EVTOPTA1924"
guardian = {
character_event = {
id = 38224
days = 3
tooltip = "EVTOOLTIP38224"
}
}
}
}
# Ugly child, fair courtier
character_event = {
id = 1925
desc = "EVTDESC1925"
picture = "GFX_evt_child_play"
min_age = 10
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
trait = ugly
guardian = {
any_courtier = {
trait = fair
}
}
NOT = {
trait = envious
}
NOT = {
trait = ambitious
}
NOT = {
trait = arbitrary
}
NOT = {
trait = content
}
}
weight_multiplier = {
days = 1
}
option = {
name = "EVTOPTA1925"
guardian = {
character_event = {

id = 38225
days = 3
tooltip = "EVTOOLTIP38225"
}
}
}
}
# Fair child
character_event = {
id = 1926
desc = "EVTDESC1926"
picture = "GFX_evt_child_play"
min_age = 10
max_age = 16
is_triggered_only = yes
trigger = {
has_guardian = yes
NOT = {
trait = proud
}
NOT = {
trait = gregarious
}
NOT = {
trait = shy
}
NOT = {
trait = gregarious
}
}
weight_multiplier = {
days = 1
}
option = {
name = "EVTOPTA1926"
guardian = {
character_event = {
id = 38226
days = 3
tooltip = "EVTOOLTIP38226"
}
}
}
}
# Child shows a tendency to count money whenever possible...
character_event = {
id = 1927
desc = "EVTDESC1927"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes

trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
OR = {
AND = {
stewardship = 3
age = 6
NOT = { age = 11 }
}
AND = {
stewardship = 6
age = 11
}
}
NOT = {
trait = greedy
}
NOT = {
trait = charitable
}
NOT = {
trait = zealous
}
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.5
}
modifier = {
trait = harelip
factor = 1.5
}
modifier = {
trait = hunchback
factor = 2.0
}
modifier = {
trait = lisp
factor = 1.5
}
modifier = {
trait = stutter
factor = 1.5
}
modifier = {
trait = fair
factor = 1.5
}
modifier = {
trait = ugly
factor = 1.5
}
modifier = {
trait = dwarf
factor = 1.05
}
modifier = {

trait = genius
factor = 0.75
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.2
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.5
}
modifier = {
trait = imbecile
factor = 0.05
}
modifier = {
trait = inbred
factor = 0.25
}
modifier = {
is_strong_trigger = yes
factor = 1.05
}
modifier = {
is_weak_trigger = yes
factor = 1.25
}
}
option = {
name = "EVTOPTA1927"
guardian = {
character_event = {
id = 38227
days = 3
tooltip = "EVTOOLTIP38227"
}
}
}
}
# Child shows interest in visitors to the court
character_event = {
id = 1928
desc = "EVTDESC1928"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes

OR = {
AND = {
intrigue = 3
age = 6
}
AND = {
intrigue = 6
age = 11
}
}
NOT = {
trait = honest
}
NOT = {
trait = deceitful
}
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait = quick
trait = shrewd

}
factor = 1.05
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.95
}
modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1928"
guardian = {
character_event = {
id = 38228
days = 3
tooltip = "EVTOOLTIP38228"
}
}
}
}
# Child constantly plays with swords and practices fighting with older men
character_event = {
id = 1929
desc = "EVTDESC1929"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
only_men = yes
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
OR = {
AND = {
martial = 3
age = 6
}

AND = {
martial = 6
age = 11
}
}
NOT = {
trait = craven
}
NOT = {
trait = proud
}
NOT = {
trait = diligent
}
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.05

}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.95
}
modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1929"
guardian = {
character_event = {
id = 38229
days = 3
tooltip = "EVTOOLTIP38229"
}
}
}
}
# First kiss
character_event = {
id = 1930
desc = "EVTDESC1930"
picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
OR = {
trait = kind
trait = gregarious
trait = trusting
}
NOT = {
trait = chaste
}

NOT = {
trait = lustful
}
NOT = {
trait = deceitful
}
NOT = {
trait = zealous
}
NOT = {
trait = paranoid
}
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.05
}
modifier = {

OR = {
trait = slow
trait = dull
}
factor = 0.95
}
modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1930"
guardian = {
character_event = {
id = 38230
days = 3
tooltip = "EVTOOLTIP38230"
}
}
}
}
# Boy is spending all his time in the kitchen, risk becoming gluttonous and crav
en
character_event = {
id = 1931
desc = "EVTDESC1931"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
only_men = yes
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = {
trait = brave
}
NOT = {
trait = craven
}
NOT = {

trait = gluttonous
}
NOT = {
trait = temperate
}
}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 1.05
}
modifier = {
trait = harelip
factor = 1.10
}
modifier = {
trait = hunchback
factor = 1.5
}
modifier = {
trait = lisp
factor = 1.05
}
modifier = {
trait = stutter
factor = 1.05
}
modifier = {
trait = fair
factor = 0.95
}
modifier = {
trait = ugly
factor = 1.10
}
modifier = {
trait = dwarf
factor = 1.2
}
modifier = {
trait = genius
factor = 0.95
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 0.95
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 1.2
}
modifier = {

trait = imbecile
factor = 1.5
}
modifier = {
trait = inbred
factor = 1.5
}
modifier = {
is_strong_trigger = yes
factor = 0.05
}
modifier = {
is_weak_trigger = yes
factor = 5.0
}
}
option = {
name = "EVTOPTA1931"
guardian = {
character_event = {
id = 38231
days = 3
tooltip = "EVTOOLTIP38231"
}
}
}
}
# Too curious a child: Guardian finds him/her in the highest tower
character_event = {
id = 1932
desc = "EVTDESC1932"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
NOT = {
trait = brave
}
NOT = {
trait = honest
}
NOT = {
trait = deceitful
}
NOT = {
trait = craven
}
NOT = {
trait = maimed
}
NOT = {
trait = wounded
}

}
weight_multiplier = {
days = 1
modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.05
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.95
}
modifier = {
trait = imbecile
factor = 0.5
}
modifier = {

trait = inbred
factor = 0.05
}
modifier = {
is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1932"
guardian = {
character_event = {
id = 38232
days = 3
tooltip = "EVTOOLTIP38232"
}
}
}
}
# Child is ill
character_event = {
id = 1933
desc = "EVTDESC1933"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
has_guardian = yes
trait = ill
}
weight_multiplier = {
days = 1
}
option = {
name = "EVTOPTA1933"
guardian = {
character_event = {
id = 38233
days = 3
tooltip = "EVTOOLTIP38233"
}
}
}
}
# Homosexual child
character_event = {
id = 1934
desc = "EVTDESC1934"

picture = "GFX_evt_child_play"
min_age = 11
max_age = 16
is_triggered_only = yes
trigger = {
has_guardian = yes
trait = homosexual
}
weight_multiplier = {
days = 1
}
option = {
name = "EVTOPTA1934"
guardian = {
character_event = {
id = 38234
days = 3
tooltip = "EVTOOLTIP38234"
}
}
}
}
# Child is good at talking to people, and have no problem getting friends
character_event = {
id = 1935
desc = "EVTDESC1935"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = yes
OR = {
AND = {
age = 6
intrigue = 3
}
AND = {
age = 11
intrigue = 6
}
}
NOT = {
trait = honest
}
NOT = {
trait = deceitful
}
}
weight_multiplier = {
days = 1

modifier = {
trait = clubfooted
factor = 0.8
}
modifier = {
trait = harelip
factor = 0.9
}
modifier = {
trait = hunchback
factor = 0.7
}
modifier = {
trait = lisp
factor = 0.95
}
modifier = {
trait = stutter
factor = 0.95
}
modifier = {
trait = fair
factor = 0.8
}
modifier = {
trait = ugly
factor = 1.25
}
modifier = {
trait = dwarf
factor = 0.9
}
modifier = {
trait = genius
factor = 1.05
}
modifier = {
OR = {
trait = quick
trait = shrewd
}
factor = 1.05
}
modifier = {
OR = {
trait = slow
trait = dull
}
factor = 0.95
}
modifier = {
trait = imbecile
factor = 0.5
}
modifier = {
trait = inbred
factor = 0.05
}
modifier = {

is_strong_trigger = yes
factor = 5.0
}
modifier = {
is_weak_trigger = yes
factor = 0.05
}
}
option = {
name = "EVTOPTA1935"
guardian = {
character_event = {
id = 38235
days = 3
tooltip = "EVTOOLTIP38235"
}
}
}
}
#Child does not have a guardian
character_event = {
id = 1991
desc = "EVTDESC1991"
picture = "GFX_evt_child_play"
min_age = 6
max_age = 16
prisoner = no
capable_only = yes
trigger = {
NOT = { has_dlc = "Zeus" }
has_guardian = no
independent = no
NOT = { personality_traits = 5 }
liege = {
any_courtier = {
character = ROOT
}
}
}
mean_time_to_happen = {
months = 16
}
option = {
name = "EVTOPTA1991"
if = {
limit = {
independent = no
}
liege = {
character_event = {
id = 2490
tooltip = "EVTOOLTIP2490"
}
}
}

if = {
limit = {
independent = yes
}
regent = {
character_event = {
id = 2490
tooltip = "EVTOOLTIP2490"
}
}
}
}
}

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