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MURIN

Murin are very small, at least in relation to other common


races. They appear similar to rodents, and make up for their
size with wit and speed.

MURIN TRAITS
All murin drastically differ from other races, and have the
following traits:
Ability Score Increase.
Your Dexterity score increases by 2.
Age.
Murin mature after 10 years, and live less than 80.
Alignment.
Murin usually keep to themselves, often never
leaving their families. They are usually neutral aligned.
Size.
Murin grow to only 2 to 2 and half feet tall. Your size is
Tiny. This means your carrying capacity is halved, but so is the
weight of gear sized for you. You must use tiny weapons,
armor, and other gear, and have disadvantage on attack rolls
with heavy weapons.
Speed.
Your base walking speed is 20 feet.
Scurry.
You do not need to spend extra movement to crawl,
and creatures do not gain advantage on attack rolls against
you for being prone.
Petite.
You have proficiency in the Stealth skill, and add
double your proficiency bonus to all Dexterity (Stealth) checks
you make. Additionally, you have disadvantage on all
Charisma (Intimidation) checks you make.
Meager.
Your size makes your attacks less lethal. Damage
dice for weapons sized for you are reduced according to the
table: Tiny Weapon Damage. Additionally, your maximum for
Strength and Constitution is 16 instead of 20.
Murin Action.
Your nimbleness allows you to act quicker
than others. You can take a murin action on each of your turns
in combat, in addition to all other actions. This action can only
be used to take the Climb onto a Bigger Creature or Search
action, the Dash action to crawl, or any other action you can
currently perform with a bonus action. You cannot use both
your murin action and bonus action to perform the same
action in a single turn.
Languages.
You can speak, read, and write Common and
Minish. Minish is a brisk, squeaky language.
Subrace.
There are two known types of murin: mouse
murin and rat murin. Choose one of these subraces.

T
INY
W
EAPON
D
AMAGE

Damage Die
Becomes
1

1
d4

d2
d6

d3

Damage Die
Becomes
d8

d4
d10

d6
d12

d8

MOUSE MURIN

Art by Jerome Jacinto


.

Neat and courageous, there are many storied mouse murin.


Ability Score Increase.
Your Charisma score increases by 2.
Speak with Small Beasts.
Through sounds and gestures,
you can communicate simple ideas with small or smaller
beasts.

RAT MURIN
Rat murin are commonly known as Ratfolk, and have a poor
reputation among sheltered folk.
Ability Score Increase.
Your Intelligence score increases by
2.
Darkvision.
You have darkvision out to a range of 60 feet.

T
INY
G

EAR

Usually only weapons, armor, and worn gear like clothing and
bags come in tiny sizes. Your DM will decide if tiny versions of
other gear is available, which weighs half as much. Murin are
incapable of wielding standard sized weapons with the heavy
property, and have disadvantage on attack rolls with all other
standard sized weapons.

D&D AZURE HOMEBREW RULES VX

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