Sie sind auf Seite 1von 3

Organizational Structure:

A. HQ Division:
1. Karsh aka The Warlord of the Camarilla.
2. Other PCs named to HQ will have no other rank.
B. Area Divisions: There will be four area divisions for North America.
1. Area Commander: Is responsible for everything that happens in his / her area.
Will report quarterly to HQ, they will also be responsible to receive directives from,
and report issues to HQ.
2. Regional Commander: Responsible for everything that happens in his / her
region. Will report monthly to Area Commander, they will also be responsible to
receive directives from, and report issues to Area Commanders.
3. Watch Commanders: Are responsible for everything that happens in his / her
commissioned area (most likely a domain or chapter, though could encompass
multiple Domains). Will report once a month to the Regional Commander, they will
also be responsible to receive directives from, and report issues to Regional
Commanders.
4. Sentry: Base rank, foot soldiers of the organization. Reports to the Watch
Commander.

IV. Operation Structure:


A. Combat Corp: This group is comprised of the on-site fighters. Your Potence, Celerity
and Fortitude wielding combat monsters will comprise the majority of this group. Also
within this group will be individuals with various support abilities. Crowd control with
Presence, Dementation, etc., fair escapes to act as combat medics, and Obfuscate to hide
insertion teams.
B. Recon Corp: This group will be primarily Auspex wielders, however other methods
(Influence, retainers, Obfuscate, Protean, etc.) can also fit into this category. This group
will be integral to the safety of the group, as they will pick out targets, numbers,
armament/strengths, and will suggest general tactics based off their observations. It is
preferential for Watch Commanders to primarily be Recon or Influence, not Combat.

C. Influence Corp: Influence PC's should be invaluable to a concept like this, especially
Influence characters with the strength to reach outside their Domain. These groups will
be responsible for recon, haven smashing during the day, weapons/equipment acquisition,
and Masquerade cleanup. It is preferential for Watch Commanders to primarily be Recon
or Influence, not Combat.

Operational Structure This is the table of organization used to determine if all


appropriate tasks have been carried out prior to an operation. This has the dual purpose
of educating less experienced characters / players as well as making sure that the veterans
dont get overconfident. Like everything else it is subject to the rule of three. Below is
a listing of Operational elements and where they fit in the overall structure. Following
that is a description of what each element contains and brief suggestions on how to
accomplish it.
1) Pre-Operational Planning (Pre-Op)
A)
B)
C)

Reconnaissance (Recon)
Area of Operations Preparation (AOE Prep)
Logistical Support (Logo)

2) Actual Conduct of Operation (Op)


A)
B)
C)

Command and Control (C&C)


Assault and Engagement (Assault)
Support and Reserves (Rear)

3) Post Operational Recovery (Post-Op)


A)
B)
C)

Extraction and Removal of Resources (Extraction)


Cordon, Contain, and Converge (CCC or Triple C)
Masquerade Cover-up and Post-Op Intel (Cover)

Pre-Operational Planning This is what happens once you become aware of a threat,
immanent, immediate, or distant, and need to act in opposition. An immanent threat
is one where conflict is expected soon, but an exact timetable has yet to develop.
Examples would include learning of a Sabbat pack haven, discovering that a nearby
Diocese has begun a War Party or Crusade, or getting intelligence of a planned
Giovanni assassination attempt on the Prince.
Immediate threats are where conflict is anticipated and the timetable is known to an
acceptable degree. Examples would include learning that the Sabbat War Party is

three blocks away from the Primogens Haven, discovering that Anarchs have torched
the Harpies favorite galley and are on their way to Elysium, or intelligence which
reveals the time and place of the Assamites plan to assassinate the Sheriff. The
easiest way to distinguish between immanent and immediate threats is to ask yourself
Do I know where and when conflict is going to occur. If the answer is no, then the
threat is immanent. If the answer is yes, then the threat is immediate.
The third type of threat is a distant threat. If you can be confidant in stating that the
threat will not materialize within the next three months, then it is a distant threat.
This assumes that the timetable for the conflict is known well enough to make such a
statement. If the timetable is not known, then the threat must be assumed to be
immanent.
If later information would cause the threat to be categorized under a different type,
then do so. Reconnaissance has a tendency to alter your perception of what the
opposition is doing. It is important to be flexible and adaptive to what is happening.
As the enemy changes plans of attack, we must change our tactics to match.
It is important to distinguish between these three types of threat. Depending on the
nature of the threat some options will become available to you, but other options will
become impossible, or at least impractical. Knowing which you are facing will
impact how you conduct your Pre-Op. Below the three parts of Pre-Op are explained
in detail as is how they apply to the three different threats.
Reconnaissance aka Recon This is the first best way to avoid being remembered for
dying heroically in defense of the Tower.

Das könnte Ihnen auch gefallen