Beruflich Dokumente
Kultur Dokumente
505/953/1371 completed
Line
Completed
Sound cue
ABILITY
Context
Test Line
01
quality - 5/10
02
quality - 5/10
03
(Curious) I've never used this skill before, let's try it.
quality - 5/10
04
05
1/26 BulletShred may now possibly be used for abilities that fire lots of shots. Like iron curtain or walk fire? Unknown
06
1/25 Rupture? Have not heard this one since long war release
07
01
02
04
05
Test Line
1/26 Long war transcript seems to suggest that this cue is used for the skill - have never heard it
Test Line
1/20 Demolition?
01
Test Line
Test Line
1/26 Long war transcript seems to suggest this line is used when a gremlin is sent to shut something down
02
quality - 6/10
03
quality - 6/10
04
quality -4/10
01
quality - 6/10
05
quality -4/10
06
quality -4/10
VO List
Line
Completed
505/953/1371 completed
Sound cue
07
08
Test Line
01
02
03
04
06
05
07
08
Test Line
X*
x
x
(Sinister laughter)
1/26 Long war transcript seems to suggest this line is used for shooting a large area
VO List
505/953/1371 completed
Line
Completed
Sound cue
(Excitement) Stabby-stab-stab!
Test Line
1/26 This line is indeed used, it triggered once when using area suppression remember to combine in the queues
COMPLAINS
x
quality - 5/10
quality -5/10
quality -5/10
quality -5/10
quality -5/10
quality -7/10
Test Line
quality -3/10
quality -3/10
VO List
Line
Completed
505/953/1371 completed
Sound cue
quality -3/10
1/25 Not confirmed when this triggers. Commentary on fellow soldier? Self-commentary?
04
03
05
02
06
07
08
09
10
Gah! What?
11
01
1/25 Struck by disorient? Might be irrelevant, may need to change to TurnWhileConfused, or it might be beginning of disorient and
TurnWhileConfused comes later
1/25 Might be when first struck by disorient. Later, TurnWhileConfused plays?
1/27 This line plays when a soldier is first struck by disorient during the enemy turn
https://youtu.be/pTcSvnN3ZrE?t=27
VO List
Line
Completed
505/953/1371 completed
Sound cue
Complains - Confused (X2)
Complains - Confused (X2)
1/26 Long war transcript seems to suggest this line is used when a soldier has very low hitpoints
1/30 Confirmed to play when a soldier recieves a blow that nearly drops him.
(Shock) My face!
(Pain) PAIN!
Test Line
(Anger) Unsubbed!
(Bloody gurgle)
(Painful gasp)
(Painful scream)
(Plead) WAIT!
(Darude - Sandstorm)
VO List
Line
Completed
505/953/1371 completed
Sound cue
Complains - Dodge (X2)
Complains - Dodge (X2)
Complains - Dodge (X2)
Test Line
(Resigned) Welp!
(Childlike) Uh-oh!
(Surprise) No!
01
VO List
Line
Completed
505/953/1371 completed
Sound cue
02
(Meek) Commander I need more... things, in the... thing. Complains - LowAmmo (X1)
05
06
07
03
04
(Idea) This thing is hot enough to grill an Advent burger. Complains - ObjectFireSpreading (X2)
(Inform) Fire and I did not get along well last time.
(Pleased) Mm toasty.
Test Line
Complains - ObjectOnFire?
Complains - ObjectOnFire?
Complains - ObjectOnFire?
Complains - ObjectOnFire?
Complains - ObjectOnFire?
Complains - ObjectOnFire?
Complains - ObjectOnFire?
02
03
01
04
05
1/26 Long war transcript seems to suggest this line is used when an explosive object is burning
VO List
Line
Completed
505/953/1371 completed
Sound cue
06
07
08
1/25 Confirmed to be used when panicking from fellow soldier dying. Is there a different cue for psionic panic or wound panic?
(Gasping - Climactic)
(Grunting - Suggestive)
(Moaning - Inappropriate)
(Panting - Sexual)
1/20 plays at the start of a turn when the game is reminding you who is panicking
Test Line
1/26 Long war transcript seems to suggest this line is used when a soldier first panics
VO List
Line
Completed
505/953/1371 completed
Sound cue
Test Line
(Squeamish) Ew gross!
1/25 recoreded under "Poisoned" cue, but file was named "Poison" when put into the mod, moved for now, correct in upk later
1/25 recoreded under "Poisoned" cue, but file was named "Poison" when put into the mod, moved for now, correct in upk later
Test Line
1/26 I thought it might be hard to tell this test line apart from the one above. It explains that there's a D at the end, and the other one has
no explanation.
Test Line
Test Line
Test Line
Test Line
x
01
02
03
Test Line
1/25 Have never heard this one play, ever, despite witnessing multiple strangles
VO List
Line
Completed
04
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Sound cue
(Relief - Emphasis) O. - K. !
05
(Relief) Whew!
06
11
10
09
08
07
03
04
(Boggled) Hummana?
02
07
(Sleepy) Hmm?
05
06
Complains - TurnWhileConfused
Complains - TurnWhileConfused
1/26 Long war transcript seems to suggest this line is used when an order is given to a soldier who is disoriented
Complains - TurnWhileConfused
1/27 Confirmed: This cue plays at the start of the player turn when the game reminds you someone is disoriented.
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
Complains - TurnWhileConfused
1/20 Soldier takes damage and does not dodge it or have hard armor
VO List
505/953/1371 completed
Line
Completed
Sound cue
(Humorous) Owie!
01
02
(Shock) Rude!
03
04
(Exasperation) Again?!
05
06
07
08
(Sheepish) Hiiiiii......
(Surprise) Ruh-roh!
VO List
Line
Completed
505/953/1371 completed
Sound cue
(Surprise) Woops!
(Sheepish) Surpriiiiiiise!
Test Line
Concealment - EnterSquadConcealment? (X2) 1/20 Start of mission? Possibly a successful workstation hack bonus effect?
Concealment - EnterSquadConcealment? (X2) 1/27 Confirmed as starting a mission concealed.
Concealment - EnterSquadConcealment? (X2)
Concealment - EnterSquadConcealment? (X2)
Concealment - EnterSquadConcealment? (X2)
01
(Whisper) Be a ninja.
05
04
03
02
(Whisper) On my way.
06
07
VO List
505/953/1371 completed
Line
Completed
Sound cue
08
09
(Aggressive) Hello!
(Coy) Hiiiiiiii.
(Excitement) Go ham!
Test Line
04
05
(Huffing)
06
07
08
11
12
10
Interpretation failure -L
VO List
Line
Completed
09
13
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Sound cue
Confirms - Dashing (X1) 07
Confirms - Dashing (X1) 08
https://www.youtube.com/watch?v=GRneoxJzHSY
Test Line
(Elated) Acceptable!
(Elated) Wheee!
(Victorious) Seeyuh.
VO List
Line
Completed
505/953/1371 completed
Sound cue
Confirms - EVAC (X2)
Confirms - EVAC (X2)
Confirms - EVAC (X2)
Confirms - EVAC (X2)
Confirms - EVAC (X2)
(Mock) Get down here! Don't let me have all the fun.
(Plead) No whammies!
(Blurt) Pass!
Test Line
Moving
On my way
I'm on it.
05
06
07
08
On my way (v2)
VO List
Line
Completed
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Sound cue
Confirms - Moving (X1)
Confirms - Moving (X1)
Confirms - Moving (X1)
Confirms - Moving (X1)
Confirms - Moving (X1)
Test Line
1/26 Not sure what this is used for (potentially many things?), but pretty sure it is used.
(Insist - Affection) No, you hang up. No, you hang up.
07
06
08
1/26 Long war transcript seems to suggest this line is used when a soldier sees an advent lamp post
(Groan)
1/25 This line might only play when picking up fallen friendly soldiers. Spotted - HostileVIP is for picking up knocked-out VIPs.
VO List
505/953/1371 completed
Line
Completed
Sound cue
(Grunt)
(Huff)
(Pant)
(Whine)
03
04
05
Test Line
1/26 Long war transcript seems to suggest this line is used just how it sounds, punching an enemy collaborator for capture
Test Line
01
02
03
Test Line
1/25 This line might only play when hacking with non-gremlins. Maybe specialists at point blank also.
Test Line
1/25 This line might only play when hacking with non-gremlins. Maybe specialists at point blank also.
VO List
Line
Completed
x
505/953/1371 completed
Sound cue
Hack - HackDoorSuccess (X2)
Hack - HackDoorSuccess (X2)
Hack - HackDoorSuccess (X2)
Hack - HackDoorSuccess (X2)
Hack - HackDoorSuccess (X2)
Hack - HackDoorSuccess (X2)
(Curious) Mine?
(Cheerful) Blip!
(Elated) Mine!
(Cheerful) Beep!
VO List
505/953/1371 completed
Line
Completed
Sound cue
1/25 This line might only play when hacking with non-gremlins. Maybe specialists at point blank also.
Test line
1/25 Heard this line play when specialist sent gremlin to hack a prison door. This line might be playing when specialist uses gremlin,
should reflect ordering the gremlin around to do hacks. Some of the other hack messages might be non specialists interfacing directly with
hackables.
Test Line
Test Line
1/26 Long war transcript seems to suggest this line is used when the specialist heal ability is used
VO List
Line
Completed
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Sound cue
Heal - MedicalProtocol? (X2)
Heal - MedicalProtocol? (X2)
Heal - MedicalProtocol? (X2)
Heal - MedicalProtocol? (X2)
Test Line
1/26 Long war transcript seems to suggest this line is used for an area heal, maybe the specialist ability that heals everyone in range with the gremlin
(Elation) Technology!
Test Line
01
02
quality - 5/10
VO List
Line
Completed
03
04
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Sound cue
(Savor) Let's introduce some sweet rocket into your life. Heavy Weapon - RocketLauncher (X2)
(Insist - explain) This can't miss.
Test Line
Test Line
1/25 Overlap with Shredstorm cannon, or something else? Maybe a different attack?
Test Line
VO List
505/953/1371 completed
Line
Completed
Sound cue
Test Line
ITEM
Test Line
05
06
07
08
Frag Out!
09
x
04
x
Test Line
(Elated) Spiderman!
VO List
Line
Completed
505/953/1371 completed
Sound cue
Test Line
Test Line
Test Line
Test Line
(Skeptical) Does anyone actually use these like a mine? Item - Proximity Mine (X1)
Item - Proximity Mine (X1)
Item - Proximity Mine (X1)
Item - Proximity Mine (X1)
Item - Proximity Mine (X1)
Item - Proximity Mine (X1)
Item - Proximity Mine (X1)
Item - Proximity Mine (X1)
Item - Proximity Mine (X1)
Test Line
(Plead) No whammies!
Test Line
Test Line
1/26 Long war transcript suggests this line is used for a trick shot (e.g. bouncing a bullet around cover, or hitting a target twice)
Test Line
02
01
(Cheerful) Smile!
VO List
Line
Completed
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Sound cue
04
03
05
Flashin' em!
06
Test Line
KNOWN UNKNOWNS
x
Test Line
Test Line
Test Line
Test Line
Test Line
Test Line
1/26 Long war transcript seems to suggest this line is used when they have too much psi power flowing through them and it hurts
Test Line
Test Line
Test Line
Test Line
1/26 Long war suggests its used by a soldier requesting evac when many squadmates are dead, but firebrand also has a cue like this
Test Line
1/26 Long war suggests its used by a soldier requesting evac nervously but without losses, but firebrand also has a cue like this
Test Line
1/26 Long war suggests its used by a soldier requesting evac when some squadmates are dead, but firebrand also has a cue like this
Test Line
Test Line
Test Line
1/26 Long war transcript seems to suggest this line is used when a VIP is in sight
Test Line
1/26 Long war transcript seems to suggest this line is used for preparing a grenade overwatch?
Test Line
Test Line
Test Line
Test Line
1/26 Long war transcript seems to suggest this line is used, possibly a comment on the lamp post
1/26 Long war transcript seems to suggest this line is used to as some kind of retaliation-based offensive ability
1/26 Long war transcript seems to suggest this line is used when a soldier has some kind of positive psi power flowing through them
VO List
505/953/1371 completed
Line
Completed
Sound cue
Test Line
Test Line
Test Line
Test Line
Test Line
1/26 Long war transcript seems to suggest this line is used and refers to the subject as an "Operator" or "Operative"
Test Line
1/26 Long war transcript seems to suggest this line is used like the arc thrower stun was when targeting a biological opponent
Test Line
Test Line
1/26 Long war transcript seems to suggest this line is also used like the arcthrower lines in StunTarget
Test Line
1/26 Long war transcript seems to suggest this line is used and refers to the subject as an "Asset"
Test Line
1/26 Long war transcript seems to suggest this line is used when a target VIP has been "Activated" and now is under player control
LOOT
x
Test Line
1/26 Long war transcript seems to suggest this line is used, triggers when soldier grabs the mysterious fluid can from the blacksite?
(Finality) Greed.
(Excitement) Looted!
(Excitement) Mine!
(Excitement) Greed?
(Excitement) Mine?
(Excitement) Oh shiny!
VO List
505/953/1371 completed
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Completed
Sound cue
Loot - LootSpotted (X2)
Loot - LootSpotted (X2)
(Excitement) Loot!
Love Me!
(Sinister laughter)
VO List
Line
Completed
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Sound cue
(Aggression) Lazors!
https://www.youtube.com/watch?v=dERZjJ9anbc
VO List
Line
Completed
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Sound cue
(Ominous) After the war? I'm not gonna stop doing this. Psionics - NullLance (X2)
(Eager) Wanna see what I learned in the purple room?
Test Line
Test Line
Test Line
Test Line
Psionics - PsionicsPanic?
Psionics - PsionicsPanic?
Test Line
Test Line
1/25 No test line was actually made for this. "Inspire" exists, PsionicsInspire is a different untested cue
VO List
Line
Completed
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Sound cue
Test Line
(Jeer) Scrub!
VO List
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Completed
Sound cue
Psionics - VoidRift (X2)
Psionics - VoidRift (X2)
Psionics - VoidRift (X2)
Psionics - VoidRift (X2)
REPORTS
Test Line
(Elated) Be free!
01
(Admire) Crushed!
02
(Admire) Destroyed!
03
04
05
1/26 Long war transcript seems to suggest this line is used like a failed arcthrower
VO List
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Completed
Sound cue
Reports - Kill (X1)
(Appreciate) Thanks for supporting the cause. By dying. Reports - Kill (X1)
06
07
08
(Finality) Goodnight!
10
(Satisfied) Boop.
09
(Scoff) Clown.
01
02
03
04
05
(Awkward) Awwwwkwaaaard...
06
07
(Cheerful) Debacle!
VO List
Line
Completed
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Sound cue
08
09
10
11
x
(Elated) And a boop for you and a boop for you and a
boop for you...
(Guffaw) Bwahaha!
(Taunt) I win.
Test Line
(Despondent) Terrible.
(Humorous) Wiff!
VO List
505/953/1371 completed
Line
Completed
Sound cue
Reports - TargetArmorHit (X2)
Reports - TargetArmorHit (X2)
Reports - TargetArmorHit (X2)
03
04
05
06
07
08
Test Line
1/26 Long war transcript has an interesting line under this cue, "The merc is down!" clue? Might also refer to killing a hostile VIP
Test Line
1/30 Long war transcript has a lot of very generic lines dedicated to this cue - haven't seen it used yet
Test Line
02
03
(Plaintive) Dodge?
04
05
06
07
Got a piece
08
1/25 Confirmed - Soldier shoots and target dodges (grazes in long war)
1/24 Confirmed - Soldier is near or carries a scientist/engineer VIP who climbs the EVAC rope (Includes both friendly and hostile
VIPs)
VO List
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Completed
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Sound cue
(Coy) Hi guys.
(Coy) Oh heyyy.
(Yell) RAID!
(Imitate) Donuts!
1/23 Sees an enemy pod. Probably not just advent but any enemy.
Test Line
Test Line
Test Line
1/23 Soldier detects sound wave, seems to overlap with Spotted - HeardSomething
VO List
Line
Completed
505/953/1371 completed
Sound cue
Test Line
Test Line
Test Line
1/24 Soldier detects sound wave --Like Spotted - AlienMoving -- is there an overlap or difference somehow?
1/26 Long war transcript seems to suggest this line is used when a soldier HEARS a target behind an obstacle but within visual range
Are there two different colors for sound waves (blue and yellow), or do I remember wrong? Significant?
Test Line
Test Line
1/27 Triggers when soldier sights OR picks up unconscious hostile VIP - Confirmed
VO List
Line
Completed
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Sound cue
Spotted - HostileVIP (X1)
Spotted - HostileVIP (X1)
Spotted - HostileVIP (X1)
Spotted - HostileVIP (X1)
Test Line
Test Line
Test Line
Test Line
Test Line
Test Line
VO List
Completed
Line
505/953/1371 completed
Sound cue
1/26 Italicized items in the line column indicate lines suspected to not be relevant to the function of the cue
1/25 Llama - there are many new lines that require test lines
1/28 Cues that should be a recording priority are shaded in
Voice pack: You might want to high pass above 60hz and add
some compression and boost the level, sounds lighter than the
other voices. High pass will remove sounds that exist below
"audible" range, but still get processed. Compressor will "level" the
sound (by reducing the difference between the peaks and valleys),
which will allow you to boost the overall level without clipping (the
transient peaks won't exceed max).